coldbrain + via:robertogreco 46
Old-School Instagram Filters | 1000memories
7 weeks ago by coldbrain
"At 1000memories, we have a particular fondness for old stuff (if you can’t tell by our homepage). That’s why we’ve always liked Instagram. It celebrates the old, vintage aesthetic of the film photos of yore. But there’s a lot of history behind the photo filter that many folks are not aware of—in fact, none of the photo apps you know today would exist without the vintage photography that inspired them. So we set out to hack the formula to recreate the look of the analog Instagram filters using the technology that inspired them in the first place—vintage cameras and film."
1000memories
cameras
2011
filters
film
polaroid
processing
lomo
instagram
photography
via:robertogreco
7 weeks ago by coldbrain
collision detection: How Instagram changes the way I look at things
7 weeks ago by coldbrain
"really deep appeal of Instagram…It changes the way I look at the world around me.<br />
<br />
I’m not a super visual person; I do not normally take a lot of photos. But now I am, & do. Whenever you join a new social network, there’s this sudden, gentle pressure to be more interesting. In the case of Twitter…a pressure to post ever-more-cool undiscovered URLage. In the case of Instagram, it means posting ever-more-nifty snapshots. And this in turn means that I’ve begun looking at the world around me anew. I used to walk around my neighborhood blissfully — or stressfully — ignoring my surroundings, while staring at the sidewalk (or, ironically, my iphone). Now I find myself spotting unusual bits of graffiti, or patterns that fall trees make against the sky, or how super strange the robot is on Yo Gabba Gabba when my kids watch in the morning. Or that blue door on the brownstone in the picture above: How did I not notice how pretty it was? It’s like my third eye has opened up!"
attention
instagram
photography
noticing
details
clivethompson
glvo
lomo
lomography
socialmedia
visual
interestingness
via:robertogreco
<br />
I’m not a super visual person; I do not normally take a lot of photos. But now I am, & do. Whenever you join a new social network, there’s this sudden, gentle pressure to be more interesting. In the case of Twitter…a pressure to post ever-more-cool undiscovered URLage. In the case of Instagram, it means posting ever-more-nifty snapshots. And this in turn means that I’ve begun looking at the world around me anew. I used to walk around my neighborhood blissfully — or stressfully — ignoring my surroundings, while staring at the sidewalk (or, ironically, my iphone). Now I find myself spotting unusual bits of graffiti, or patterns that fall trees make against the sky, or how super strange the robot is on Yo Gabba Gabba when my kids watch in the morning. Or that blue door on the brownstone in the picture above: How did I not notice how pretty it was? It’s like my third eye has opened up!"
7 weeks ago by coldbrain
tevis thompson: Saving Zelda
february 2012 by coldbrain
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012
space
play
openendedness
open-ended
autonomy
exploration
memory
spatialmemory
worlds
worldbuilding
nintendo
videogames
gaming
zelda
games
gamecriticism
gamedesign
via:tealtan
tevisthompson
via:robertogreco
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
february 2012 by coldbrain
Don’t Fear the Internet
february 2012 by coldbrain
"Are you a print designer, photographer, fine-artist, or general creative person? Do you have a shitty website that you slapped together yourself in Dreamweaver in that ONE web design class that you took in college? Do you not have a site at all because you’ve been waiting two years for your cousin to put it together for you? Well, we’re here to help. We know that you have little to no desire to do web design professionally, but that doesn’t mean that you want an ugly cookie-cutter site or to settle for one that hasn't been updated since Hackers was in theaters. Through short tutorial videos, you’ll learn how to take a basic wordpress blog and manipulate the css, html (and even some php!) to match your aesthetic. You’ll feel empowered rather than crippled by the internet and worst case scenario you’ll at least end up having a better idea of how professional web designers turn your design dreams into a reality on screen."
howto
tutorials
web
tutorial
design
reference
webdesign
css
html
srg
edg
via:tealtan
via:robertogreco
february 2012 by coldbrain
How to Teach Web-Building to Anyone
february 2012 by coldbrain
"I'm making some big shifts in my work in the coming months (read: focusing my energies rather than what's become the scattershot of freelance writing). I'm thrilled to say that this will mean more time for Hack Education, thanks in no small part to a research and writing project I'll be undertaking for Mozilla.
It's part of the organization's larger learning and literacy efforts, and my piece will involve researching practices and pedagogies and interviewing teachers, learners, technologists about tools for teaching programming for the Web. Specifically (or rather, conceptually), I'm asking the question: Do we need a "'Scratch' for HTML5?" All my findings and conversations will be written up here on this blog."
srg
edg
kids
2012
programming
coding
web
webdev
html5
html
audreywatters
via:robertogreco
It's part of the organization's larger learning and literacy efforts, and my piece will involve researching practices and pedagogies and interviewing teachers, learners, technologists about tools for teaching programming for the Web. Specifically (or rather, conceptually), I'm asking the question: Do we need a "'Scratch' for HTML5?" All my findings and conversations will be written up here on this blog."
february 2012 by coldbrain
Writing Kit 2.0 · Unitasking at its finest
january 2012 by coldbrain
Link to Dropbox. Write Markdown-formatted text. Use your favorite TextExpander snippets. Do quick research to find reference materials. Lookup or substitute words from Terminology app. Insert quotes and links into your documents. Upload images to CloudApp. Export your writings as Markdown or HTML files. Send them to Evernote, Facebook, Posterous, Tumblr and Twitter. Or use the generated HTML for your blog post. Your choice.
ios
ipad
markdown
software
writing
texteditor
via:robertogreco
january 2012 by coldbrain
inessential.com: ‘Gamification’ sucks
january 2012 by coldbrain
"“Gamification” is a word and concept invented by idiocrats who confuse humane with manipulative.
Theory about how the mistake gets made
Everybody sees the trend toward simpler, more-focused, better-designed software. Enterprise developers see the consumerization of IT.
You could look at this trend and say, “As software improves, it respects its users more. It works better and looks better, is easier to learn, and leaves out the things that waste a user’s time.”
Or you could look at this trend and say, “As software gets simpler, it gets dumbed-down — even toddlers can use iPads. Users are now on the mental level of children, and we should design accordingly. What do children like? Games.”
Respect
It should be obvious that one conclusion respects people and one doesn’t. It should also be obvious that the first conclusion is correct and the second is incorrect, cynical, and low."
design
gaming
games
software
truth
2011
cynicism
humanism
society
gamification
via:robertogreco
Theory about how the mistake gets made
Everybody sees the trend toward simpler, more-focused, better-designed software. Enterprise developers see the consumerization of IT.
You could look at this trend and say, “As software improves, it respects its users more. It works better and looks better, is easier to learn, and leaves out the things that waste a user’s time.”
Or you could look at this trend and say, “As software gets simpler, it gets dumbed-down — even toddlers can use iPads. Users are now on the mental level of children, and we should design accordingly. What do children like? Games.”
Respect
It should be obvious that one conclusion respects people and one doesn’t. It should also be obvious that the first conclusion is correct and the second is incorrect, cynical, and low."
january 2012 by coldbrain
The Dangerous Effects of Reading | Certain Extent
january 2012 by coldbrain
"If the world overwhelms you with its constant production of useless crap which you filter more and more to things that only interest you can I calmly suggest that you just create things that you like & cut out the rest of the world as a middle-man to your happiness?
From where I sit creating things does the following:
Let’s you filter to something you like…Frees you…Makes you happy…Plays to strengths not weaknesses…
I can’t say it better than _why [ http://en.wikipedia.org/wiki/Why_the_lucky_stiff ]: "when you don’t create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."
…
If you quiet your mind & allow yourself to stop judging everything you will find that you have more potential for innovation (at work, in the kitchen…with your hobbies…your thoughts) than you thought before. You were using the same brutal quality filter on yourself that you used on viral videos, talk radio, and blog posts. You deserve better."
davidtate
cv
judgemental
stockandflow
reading
quiet
thedarkholeoftheinternet
taste
ability
leisurearts
production
consumption
filters
filtering
happiness
philosophy
self-improvement
creation
creativity
doing
making
glvo
via:robertogreco
From where I sit creating things does the following:
Let’s you filter to something you like…Frees you…Makes you happy…Plays to strengths not weaknesses…
I can’t say it better than _why [ http://en.wikipedia.org/wiki/Why_the_lucky_stiff ]: "when you don’t create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."
…
If you quiet your mind & allow yourself to stop judging everything you will find that you have more potential for innovation (at work, in the kitchen…with your hobbies…your thoughts) than you thought before. You were using the same brutal quality filter on yourself that you used on viral videos, talk radio, and blog posts. You deserve better."
january 2012 by coldbrain
Erika Hall's answer to What books would be most useful in a Humanities Starter Pack targeted at a technically minded audience? - Quora
january 2012 by coldbrain
"Remember also that such a pack would have to be small enough not to scare geeks away (or be graded somehow)…"
Erika Hall: "Nichomachean Ethics - Aristotle (350 BCE), Guns, Germs, and Steel - Jared Diamond (1997), The Age of Reason - Thomas Paine (1794), Paul Rand: Conversations with Students - Michael Kroeger (Conversations took place in 1995, book published in 2008), Frankenstein, or the Modern Prometheus - Mary Shelley (1818), Søren Kierkegaard's In Vino Veritas"
maryshelley
kierkegaard
paulrand
aristotle
jareddiamond
booklists
books
erikahall
2011
humanities
via:robertogreco
Erika Hall: "Nichomachean Ethics - Aristotle (350 BCE), Guns, Germs, and Steel - Jared Diamond (1997), The Age of Reason - Thomas Paine (1794), Paul Rand: Conversations with Students - Michael Kroeger (Conversations took place in 1995, book published in 2008), Frankenstein, or the Modern Prometheus - Mary Shelley (1818), Søren Kierkegaard's In Vino Veritas"
january 2012 by coldbrain
Elements of the Periodic Table - OpenLearn - Open University
november 2011 by coldbrain
"By clicking on the image above, you'll be able to explore:
*The history of the Periodic Table in just 2 minutes
*How certain elements changed the course of history
*How the different parts of our planet are made up of the same elemental building blocks
*Where different elements occur, and what places they get their names from
*Which elements make up the human body
*The elements that are vital, and dangerous, to human life"
chemistry
matthewculnane
science
periodictable
history
elements
life
humans
cv
via:robertogreco
*The history of the Periodic Table in just 2 minutes
*How certain elements changed the course of history
*How the different parts of our planet are made up of the same elemental building blocks
*Where different elements occur, and what places they get their names from
*Which elements make up the human body
*The elements that are vital, and dangerous, to human life"
november 2011 by coldbrain
How Vimeo Lost Me
november 2011 by coldbrain
"I used to prefer Vimeo over YouTube. Vimeo was always a bit better in quality, had a nicer looking player and website. Most importantly, it had a more mature and tasteful community. So when I released my game TRAUMA, it was a no-brainer to publish the trailer for it on Vimeo. It was an arty project that was made exactly for the kind of audience I would meet on Vimeo.
Today, I’m regretting that decision…"
vimeo
gamedev
gamedesign
videogames
2011
video
trauma
indievideogames
krystianmajewski
hostng
videohosting
videosharing
via:robertogreco
Today, I’m regretting that decision…"
november 2011 by coldbrain
New upload rules on Vimeo Staff Blog
november 2011 by coldbrain
"The Vimeo staff has decided that we are no longer going to allow gaming videos on Vimeo. Specifically, we are no longer going to allow game walk-throughs, game strategy videos, depictions of player vs player battles, raids, fraps, or any other video gaming videos that simply depict individuals playing a video game. Videos falling into this category will be subject to deletion as of September 1st; new videos of this type will be removed."
vimeo
customerservice
videogames
walkthroughs
videos
games
gaming
2008
videosharing
videohosting
indievideogames
indiegames
via:robertogreco
november 2011 by coldbrain
Vimeo vs. Indie Game Developers
november 2011 by coldbrain
"However, one thing that has become increasingly difficult to find has been anything related to video games. Specifically, indie video games. Vimeo's long been the go-to space for heralded indie titles like Sword and Sworcery to tease viewers with glimpses of in-development games. Yet, indie devlopers are finding themselves running afoul of an edict that forbids video of gameplays for users at the Basic and Plus levels of membership. To have gameplay videos hosted, users must purchase the Pro level at a cost of $199/year. That may not seem like a lot, but considering how many indie games get made by one- or two-person teams with no other source of income, it can be a big difference.
After seeing a flurry of tweets about the Vimeo policy earlier today, Kotaku reached out to Independent Games Festival chairman Brandon Boyer for his take on the situation. His editorial follows:"
videogames
vimeo
independentgamesfestival
indievideogames
video
2011
kotaku
games
videosharing
videohosting
brandonboyer
indiegames
via:robertogreco
After seeing a flurry of tweets about the Vimeo policy earlier today, Kotaku reached out to Independent Games Festival chairman Brandon Boyer for his take on the situation. His editorial follows:"
november 2011 by coldbrain
The seedy underside of Vimeo « Icrontic Tech
november 2011 by coldbrain
"But wait… That wasn’t all they did. They disabled embedding of all content on our site, even the things we had made ourselves. Sure, the videos were still available by going directly to Vimeo.com and going into our account, but embedding was gone, so every occurrence of a video on our site was replaced with a block that said “embedding has been disabled for this site.”"
vimeo
videogames
gaming
games
2009
video
brianambrozy
viddler
videohosting
videosharing
indiegames
nintendo
e3
via:robertogreco
november 2011 by coldbrain
rep.licants.org, a virtual prosthesis for the online introvert - we make money not art
november 2011 by coldbrain
"rep.licants.org allows people to install a bot on their Facebook and/or Twitter account. The bot will combine the activity the user is already having on other channels such as youtube or flickr with a set of keywords selected by the user to attempt and simulate that person's activity, feeding their account with more frequent updates, engaging in discussions with other users and adding new people to their list of contacts."
bots
rep.licants.org
introverts
facebook
flickr
mobile
automation
ai
turing
via:robertogreco
socialweb
november 2011 by coldbrain
Kevin Kelly -- The Technium - Another One for the Machine
november 2011 by coldbrain
"Last week...a software program running on borrowed supercomputers...beat a US Go professional...Go has been Turing'd [as well as chess and checkers]. Driving a car has been Turing'd. The list of human cognitive activities that normal humans believe computers can't do is very short; Make art. Create a novel, symphony, movie. Have a conversation. Laugh at a joke. Are there other things people popularly believe computers can't do?"
go
chess
checkers
turing
singularity
future
ai
computing
via:robertogreco
november 2011 by coldbrain
Kevin Kelly -- The Technium - Turing'd
november 2011 by coldbrain
"Once you are Turing'd it is much easier to believe other occupations which we humans used to do uniquely, can be done by computers. You tend to be open to disruptive technology in all parts of your life."
kevinkelly
technology
society
work
luddites
turing
computing
education
future
business
software
alanturing
via:robertogreco
november 2011 by coldbrain
Code-Breaker: The New Yorker
november 2011 by coldbrain
"The life and death of Alan Turing."
alanturing
biography
via:robertogreco
november 2011 by coldbrain
collision detection: "The tag is the soul of the Internet"
september 2011 by coldbrain
Okay, enough of these stoner epiphanies! The point is that Instagram’s tags, primed by de Kerckhove’s provocation, made me think anew about the cognitive power of tags — their sense-making ability. But I also realized I haven’t seen designers do anything particularly interesting with tags in a while. I haven’t seen anything that helps me spy patterns in data/documents/pictures in similarly weird and fresh ways. Maybe tagging, as a discipline, hasn’t been pushed in very interesting ways. Or maybe I haven’t been looking in the right place?
tagging
taxonomy
via:robertogreco
september 2011 by coldbrain
H&FJ News | Hoefler & Frere-Jones
september 2011 by coldbrain
Until its OED entry is solemnized, we’ll have to settle for this definition on Wiktionary: “grawlix, n. A string of typographical symbols used (especially in comic strips) to represent an obscenity or swear word.” I don’t think I’ll ever look at a character set quite the same way again.
language
punctuation
swearing
typography
grawlix
via:robertogreco
september 2011 by coldbrain
Free Range: Hash : The New Yorker
september 2011 by coldbrain
The sneakiest way to use a hashtag is to set apart a word or phrase or name in your tweet and make it look like you very accidentally blurted it out, which is an extension of the muttered-into-a-handkerchief usage, but with a slight Freudian twist. Here, the hashtag is like a bit of chicken wire between what you are consciously and deliberately saying, and what just happened to slip out, especially useful when you are making a comment and pretending that you absolutely, positively will not name names, and then, whoops, it just came tumbling out. A hashtag is not a secure perimeter, after all! Just look at how holey a hashtag is—it’s only chicken wire, and sometimes things—bad things, names and particulars, details, information, those sorts of things—do manage to make it through. To wit:
“I just made out with your husband! #kidding #hewishes #likeIwouldadmititanyway #ToddPalin”
Amazing how rich and complex 140 characters with a few symbols thrown in can be.
hashtags
irony
punctuation
via:robertogreco
communication
“I just made out with your husband! #kidding #hewishes #likeIwouldadmititanyway #ToddPalin”
Amazing how rich and complex 140 characters with a few symbols thrown in can be.
september 2011 by coldbrain
The Notebooks of Scott Fitzgerald
august 2011 by coldbrain
F. Scott Fitzgerald’s Notebooks at the Princeton University Library are in two spring binders with alphabetized index separators. The pages are typed on 8 1/2’’x 11” white paper—except for yellow sheets 1-17 inserted after Z. The white sheets are unnumbered, and it is possible that they are not now in their original order.
fscottfitzgerald
notetaking
writing
notebooks
via:robertogreco
august 2011 by coldbrain
Animaps - Create and view beautifully informative animated maps, for free!
july 2011 by coldbrain
Create and view beautifully informative animated maps, for free!
animation
google
maps
tools
via:robertogreco
july 2011 by coldbrain
Typography Insight: iPad App Teaches Fonts Like Never Before - Rebecca Greenfield - Life - The Atlantic
june 2011 by coldbrain
Learning the subtleties of Helvetica and Garamond used to be a pain—but a sleek new app has made the process easier
education
fonts
ios
ipad
typography
via:robertogreco
june 2011 by coldbrain
What are elephant paths?
june 2011 by coldbrain
Elephant path is a name for a path that is formed in space by people making their own paths and shortcuts; it is an unofficial route. Elephant path is an anarchist way of moving in a city, a town or a village. It is an overlaying system of going from a place to a place in a space regardless of the city/town plan. Still, it is connected to the streets and the architectural forms.
via:robertogreco
paths
shortcuts
june 2011 by coldbrain
Ruby for kids
march 2011 by coldbrain
With Ruby, and the gosu gem you can do it. It is fairly easy to get going. And if you follow our screencasts, you can have a game going in minutes!
programming
ruby
learning
tutorial
via:robertogreco
from delicious
march 2011 by coldbrain
FlickrTrickle
february 2011 by coldbrain
If you want to "trickle" your photos into Flickr instead of dumping in dozens of pictures at one time when your contacts will only see at most 5 in their "Photos From" tab, this is your tool.<br />
Instructions: Just upload your photos as private and add the tag "flickrtrickle" to them. Then visit this page and I'll pull your 5 oldest (by date posted) trickle photos. Hit the button and I'll update the date posted to the current time, remove the tag, and make the photo public. This way you can trickle in your photos as you see fit.
tools
flickr
timeshifting
photography
socialweb
via:robertogreco
from delicious
Instructions: Just upload your photos as private and add the tag "flickrtrickle" to them. Then visit this page and I'll pull your 5 oldest (by date posted) trickle photos. Hit the button and I'll update the date posted to the current time, remove the tag, and make the photo public. This way you can trickle in your photos as you see fit.
february 2011 by coldbrain
What is BetterTouchTool?
february 2011 by coldbrain
BetterTouchTool lets you define tons of gestures for your Macbooks Trackpad, your MagicMouse and your MagicTrackpad. In addition to that it brings lots of new stuff to MacOS like Windows 7 like window snapping, window switchers etc......
via:robertogreco
mac
osx
trackpad
mouse
gesture
touch
from delicious
february 2011 by coldbrain
The Innovative Educator: Educating Innovatively WITHOUT School
november 2010 by coldbrain
"Even now (I’m twenty-four), people ask me what my days were like, as an unschooler. What did I do? How did I learn? And the truth is—I’m not exactly sure. Because they were almost never the same. There were some textbooks along the way. Maybe two. I was supposed to complete a certain amount of lessons a week from them. I did a lot of them on Fridays, when I remembered. I remember reading all the time. And writing all the time. And painting. And playing music. I did these things because I loved them. I loved them in a way that I sometimes think people have forgotten they can be loved by children and young adults. Because these activities weren’t school, or work, or homework, or a requirement. They were me. And when you love something enough to do it constantly, it will always lead to other things, and you will always get better at it. It sounds so simple. People want more of an answer…"
unschooling
deschooling
education
learning
school
homeschooling
via:robertogreco
november 2010 by coldbrain
FF Enzo Web | Typekit
november 2010 by coldbrain
Enzo is a vigorous sans serif consisting of five weights, ranging from Thin to Black. Designed by Tobias Kvant, it was inspired by type from the past as well as from the present, giving it quite a unique look. Its short ascenders and descenders makes it a good headline face, ideal for magazines, posters and such, but it will work fine for body text as well.
fonts
typography
web
sans-serif
via:robertogreco
november 2010 by coldbrain
Adactio: Journal—Drafty
november 2010 by coldbrain
I think keeping drafts can be counterproductive. The problem is that, once something is a draft rather than a blog post, it’s likely to stay a draft and never become a blog post. And the longer something stays in draft, the less likely it is to ever see the light of day.
blogging
drafting
workflow
publishing
editing
writing
via:robertogreco
november 2010 by coldbrain
The Soul of Web 2.0 | the human network
november 2010 by coldbrain
“What am I passionate about?” This is the essential starting point for any discussion of what the Web is, what it is becoming, and how it should be presented. The individual, with their needs, their passions, their opinions, their desires and their goals is always paramount. We tend to forget this, or overlook it, or just plain ignore it. We design from a point of view which is about what we have to say, what we want to present, what we expect to communicate. It’s not that that we should ignore these considerations, but they are always secondary. The Web is a ground for being. Individuals do not present themselves as receptacles to be filled. They are souls looking to be fulfilled. This is as true for children as for adults – perhaps more so – and for this reason the educational Web has to be about space and place for being, not merely the presentation of a good-looking set of data.
collaboration
data
ideas
online
socialweb
internet
sharing
via:robertogreco
november 2010 by coldbrain
Infinite Manic Sadness: DFW's Universal Inner Child | Culture | The American Scene
september 2010 by coldbrain
This gets me to an odd thing about the reception of Infinite Jest. I write as someone who was entirely charmed by the formal novelties of that book. The footnotes, the digressive narration, the freight-train sentences steaming over entire pages all struck me as entirely authentic. (And as someone who struggles with the visual and cognitive mechanics of reading, I found all the surface static to provide, as a source of ongoing pleasure, the attention-incentives that I otherwise have to gird myself with through manipulations of lighting and environment and blood chemistry. For some of us, reading is a highly complicated, vexatious game. For me anyway, Infinite Jest felt like a gift.)
davidfosterwallace
infinitejest
writing
books
via:robertogreco
september 2010 by coldbrain
Language Log: Hed, dek, lede, graf, tk: live with it
august 2010 by coldbrain
I've never worked as a journalist, but in the unremembered mysterious way that we learn most words, I somehow learned these terms and their idiosyncratic spellings. "Hed" is head, as in headline. "Dek" is deck, which is a sort of sub-headline, a phrase or two between the headline and the body of the article that explains what the story is about. "Lede" is lead, as in leading paragraph, the way a piece starts. "Graf" is graph, as in paragraph, often used in combinations like nut graf, which comes just after the lede, and summarizes the story's content. "Tk" should be "tc", I guess, because it's short for "to come", i.e. not yet written.
journalism
jargon
reference
language
english
spelling
abbreviations
via:robertogreco
august 2010 by coldbrain
The one thing you need to know (from the archives) « Re-educate
august 2010 by coldbrain
“What’s the one thing I need to know?” she asked.
I made her wait, of course, so that I could explain the premise of the book. It turns out the vast majority in the United States and other nations believe that the way to get ahead is to focus on your weaknesses and try to fix them. That’s wrong, Buckingham says.
strengths
weaknesses
strategy
learning
development
skills
education
via:robertogreco
I made her wait, of course, so that I could explain the premise of the book. It turns out the vast majority in the United States and other nations believe that the way to get ahead is to focus on your weaknesses and try to fix them. That’s wrong, Buckingham says.
august 2010 by coldbrain
…My heart’s in Accra » What if search drove newspapers?
july 2010 by coldbrain
Zoe Fraade-Blanar presented a wonderful piece of work as her MFA thesis project for NYU’s Interactive Telecommunications Program. “Current” is a Java application designed to sit on the desktop of a journalist and monitor trending topics on Google and the appearance of those topics within Google News. The application looks for stories that have widespread reader interest (i.e., they are trending on Google Trends) and little press coverage – these, Zoe theorizes, are the stories most profitable for news organizations to cover.
internet
journalism
search
online
newspapers
via:robertogreco
july 2010 by coldbrain
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