tevis thompson: Saving Zelda
february 2012 by coldbrain
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012
space
play
openendedness
open-ended
autonomy
exploration
memory
spatialmemory
worlds
worldbuilding
nintendo
videogames
gaming
zelda
games
gamecriticism
gamedesign
via:tealtan
tevisthompson
via:robertogreco
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
february 2012 by coldbrain
Two spaces after a period: Why you should never, ever do it. - By Farhad Manjoo - Slate Magazine
february 2011 by coldbrain
Can I let you in on a secret? Typing two spaces after a period is totally, completely, utterly, and inarguably wrong.
writing
fullstop
sentences
space
grammar
february 2011 by coldbrain
Black Hole Q
december 2010 by coldbrain
[Follow up post] And, perhaps unsurprisingly, the comments became very active. So let's take a look at some of what was said, and let's see what we can further learn about black holes from answering your questions.
blackholes
astronomy
science
space
gravity
december 2010 by coldbrain
Don't Believe in Black Holes? Then what's THIS? : Starts With A Bang
december 2010 by coldbrain
Black holes. You've all heard them before, and you can visualize them pretty easily. How so? Start by thinking about the Earth.
astronomy
blackholes
gravity
space
december 2010 by coldbrain
Weekend Diversion: The Beauty of Humans in Space : Starts With A Bang
december 2010 by coldbrain
Of course, you can click for the ultra-hi-res version of this picture, but can you tell what's going on here? Water drops in space, of course, become perfectly spherical -- a plenisphere, even -- in a completely zero-gravity environment. And perfect spheres have beautiful optical properties. Let's zoom in and take a closer look.
water
space
photography
plenisphere
gravity
astronauts
december 2010 by coldbrain
G is for Goldilocks § SEEDMAGAZINE.COM
december 2010 by coldbrain
On Wednesday, based on observations from large telescopes in Chile and Hawaii, astronomers announced that the Earth has, if not a twin, at least a planetary cousin. It’s called Gliese 581g, so named for the small, dim star some 20 light-years away that it circles in a 37-day orbit. One of its co-discoverers, Steven Vogt of the University of California, Santa Cruz, has proposed a more memorable appellation: Zarmina’s World, after Vogt’s wife.
science
astronomy
space
extraterrestrial
life
581g
planets
december 2010 by coldbrain
related tags
581g ⊕ astronauts ⊕ astronomy ⊕ autonomy ⊕ blackholes ⊕ exploration ⊕ extraterrestrial ⊕ fullstop ⊕ gamecriticism ⊕ gamedesign ⊕ games ⊕ gaming ⊕ grammar ⊕ gravity ⊕ life ⊕ memory ⊕ nintendo ⊕ open-ended ⊕ openendedness ⊕ photography ⊕ planets ⊕ play ⊕ plenisphere ⊕ science ⊕ sentences ⊕ space ⊖ spatialmemory ⊕ tevisthompson ⊕ via:robertogreco ⊕ via:tealtan ⊕ videogames ⊕ water ⊕ worldbuilding ⊕ worlds ⊕ writing ⊕ zelda ⊕Copy this bookmark: