Chuck Klosterman on Nostalgia
nostalgia
reminiscence
music
chuckklosterman
memory
experience
from instapaper
9 weeks ago by coldbrain
People enjoy remembering things, and particularly things that happened within their own lifetime. Remembering creates meaning. There are really only two stages in any existence — what we’re doing now, and what we were doing then. That’s why random songs played repeatedly take on a weight that outsizes their ostensive worth: We can unconsciously hear the time and thought we invested long ago. But no one really does this anymore. No one endlessly plays the same song out of necessity. So when this process stops happening — when there are no more weirdos listening to “Centre of Eternity” every day for a year, without even particularly liking it — what will replace that experience?
9 weeks ago by coldbrain
tevis thompson: Saving Zelda
february 2012 by coldbrain
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012
space
play
openendedness
open-ended
autonomy
exploration
memory
spatialmemory
worlds
worldbuilding
nintendo
videogames
gaming
zelda
games
gamecriticism
gamedesign
via:tealtan
tevisthompson
via:robertogreco
Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."
…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
february 2012 by coldbrain
Writing to Remember - Cognition: The blog of web design & development firm Happy Cog
october 2011 by coldbrain
Are you also a writer? If so, don’t rely on someone else’s meeting notes. The value isn’t in the notes, it’s in the process of writing them down. You can only do that for yourself.
writing
notes
memory
meetings
ryanirelan
october 2011 by coldbrain
Print - The Brain That Changed Everything - Esquire
march 2011 by coldbrain
When a surgeon cut into Henry Molaison's skull to treat him for epilepsy, he inadvertently created the most important brain-research subject of our time — a man who could no longer remember, who taught us everything we know about memory. Six decades later, another daring researcher is cutting into Henry's brain. Another revolution in brain science is about to begin.
psychology
memory
brain
science
neuroscience
from delicious
march 2011 by coldbrain
Archive Fever: a love letter to the post real-time web | mattogle.com
february 2011 by coldbrain
By providing us with new ways to share what we’re doing right now, the real-time web also captures something we might not have created otherwise: a permanent record of the event. We’ve all been so distracted by The Now that we’ve hardly noticed the beautiful comet tails of personal history trailing in our wake. We’ve all become accidental archivists; our burgeoning digital archives open out of the future.
internet
memory
web
archival
matthewogle
from delicious
february 2011 by coldbrain
The Strong Password Dilemma
december 2010 by coldbrain
Since passwords were introduced in the 1960s, the notion of a "good" password has evolved in response to attacks against them. At first, there were no rules about passwords except that they should be remembered and kept secret. As attacks increased in sophistication, so did the rules for choosing good passwords. Each new rule had its justification and, when seen in context, each one made sense. People rarely had trouble with any particular rule: the problem was with their combined effect.
security
memory
complexity
password
cryptography
accounts
december 2010 by coldbrain
Tip of My Tongue - Chirag Mehta : chir.ag
november 2010 by coldbrain
Find that word that you've been thinking about all day but just can't seem to remember
vocabulary
memory
linguistics
reference
language
writing
november 2010 by coldbrain
Remiel: Making the leap to SSD on a MacBook
november 2010 by coldbrain
It used to take 28 seconds for my 13-inch MacBook Pro to load the folders on my desktop after I logged in. Now it takes five seconds.
apple
macbook
hardware
ssd
memory
upgrade
harddrive
november 2010 by coldbrain
Daniel Kahneman: The riddle of experience vs. memory | Video on TED.com
september 2010 by coldbrain
Using examples from vacations to colonoscopies, Nobel laureate and founder of behavioral economics Daniel Kahneman reveals how our "experiencing selves" and our "remembering selves" perceive happiness differently. This new insight has profound implications for economics, public policy -- and our own self-awareness.
psychology
experience
happiness
danielkahneman
behavioural
life
science
brain
video
memory
ted
september 2010 by coldbrain
The best vacation ever - The Boston Globe
august 2010 by coldbrain
How should you spend your time off? Believe it or not, science has some answers.
psychology
science
vacation
holiday
perception
memory
travel
august 2010 by coldbrain
Memory - National Geographic Magazine
may 2010 by coldbrain
Great article on brains and memory: http://j.mp/aF24AY
brain
memory
illness
may 2010 by coldbrain
30 Minutes a Day — Jack Cheng
november 2009 by coldbrain
"If you’re like me, there are times when you get so excited about learning something new that you spend a day or two on it non-stop, only to get tired of it and move on to something else. [...] When trying to develop a new skill, the important thing isn’t how much you do; it’s how often you do it."
memory
learning
psychology
brain
time
motivation
november 2009 by coldbrain
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