coldbrain + innovation 21
Shigeru Miyamoto, Nintendo’s man behind Mario : The New Yorker
march 2011 by coldbrain
Shigeru Miyamoto has always tried to re-create his childhood wonderment. He’s the closest thing there is to an autobiographical game creator, and shuns focus groups: “As long as I can enjoy something, other people can enjoy it, too.”
nintendo
videogames
shigerumiyamoto
innovation
business
japan
march 2011 by coldbrain
What happens after Yahoo acquires you - (37signals)
february 2011 by coldbrain
Whether it’s Flickr, Delicious, MyBlogLog, or Upcoming, the post-purchase story is a similar one. Both sides talk about all the wonderful things they will do together. Then reality sets in. They get bogged down trying to overcome integration obstacles, endless meetings, and stifling bureaucracy. The products slow down or stop moving forward entirely. Once they hit the two-year mark and are free to leave, the founders take off. The sites are left to flounder or ride into the sunset. And customers are left holding the bag.
yahoo
delicious
upcoming
acquisitions
startups
innovation
stagnation
from delicious
february 2011 by coldbrain
stevenberlinjohnson.com: All The Good Ideas Links That Are Fit To Print
february 2011 by coldbrain
Links relating to SBJ's 'Where Good Ideas Come From'.
innovation
stevenbjohnson
ideas
slowhunch
from delicious
february 2011 by coldbrain
Leigh Blackall: How and why I'll do a PhD
january 2011 by coldbrain
In this day and age, why would I do a PhD?Where is the wisdom and philosophy in today's Doctorate of Philosophy? What defense might the status have against commodified certification, credential inflation, and otherwise collaborative and crowd sourced knowledge? How might an autodidact approach a PhD with integrity? Would they?These are open questions looking for the heart and meaning of a PhD in today's context. Leigh will explain his approach to developing in-depth knowledge, and invite challenges, suggestions and responses to it...
learning
education
research
innovation
academic
phd
from delicious
january 2011 by coldbrain
By the Book - Reason Magazine
december 2010 by coldbrain
The first phone book, published by the New Haven District Telephone Company in New Haven, Connecticut, appeared in February 1878. It contained 50 entries, a mix of individuals, government services, clubs, and most of all commercial enterprises. Phone numbers didn’t exist yet--at that point, if you had a phone, the operator at your local exchange knew who you were.
history
technology
information
books
innovation
communication
telephone
phonebook
from delicious
december 2010 by coldbrain
How creative partnerships work. - By Joshua Wolf Shenk - Slate Magazine
november 2010 by coldbrain
What makes creative relationships work? How do two people—who may be perfectly capable and talented on their own—explode into innovation, discovery, and brilliance when working together? On one level, these are obvious questions. Collaboration yields so much of what is novel, useful, and beautiful, and it's natural to try to understand it. On another level, looking at achievement through relationships is a new, and even radical, idea. For hundreds of years, science and culture have focused on the self. We talk of self-expression, self-realization. Popular culture celebrates the hero. Schools test intelligence and learning through solo exams. Biographies shape our view of history.
creativity
music
relationships
innovation
collaboration
culture
november 2010 by coldbrain
How To Make Innovative Ideas Happen - Smashing Magazine
november 2010 by coldbrain
In one of his recent presentations, Frans Johansson explained why groundbreaking innovators generate and execute far more ideas than their counterparts. After watching his presentation The Secret Truth About Executing Great Ideas, my thoughts began to surface about how meaningful the presentation was regardless of a persons industry, culture, field or discipline. Anyone can come up with an amazing idea but how you execute the idea will determine your success.
ideas
creativity
inspiration
motivation
brainstorming
innovation
november 2010 by coldbrain
A Thread Across the Ocean - John Steele Gordon - Cyrus Field transatlantic cable - History - Failure magazine |
october 2010 by coldbrain
In today’s era of high-speed communications and global connectivity it’s difficult to imagine a time when news traveled no faster than it could be delivered in person. After all, a message can now be sent around the world in less time than it takes to read this sentence. But as late as the 1860s the only way to transmit information across oceans was by ship, which meant weeks of lag time between sender and receiver. Naturally, the completion of the first sustainable transatlantic telegraph line (1866) redefined international communications—literally overnight. But like many so-called overnight sensations, the transatlantic cable was years in the making—twelve years to be exact. It took five attempts, the largest ship in the world and millions of dollars of capital to overcome the long list of catastrophes and human errors that plagued the project.
transatlantic
cable
communication
telegraph
innovation
technology
october 2010 by coldbrain
How Creative Are You? - Newsweek
september 2010 by coldbrain
Just as an IQ test tracks intelligence, the Torrance Test of Creative Thinking measures your CQ: how well you think creatively. Usually a 90-minute series of discrete tasks administered by a psychologist, the Torrance Test is not a perfect measure of creativity. But it has proven remarkably accurate in predicting creative accomplishments. We asked a group of ordinary children and adults to try their hands at several drawing tests: everyone was presented with incomplete line drawings and was given five minutes to turn them into pictures. We then sent a selection of the results to two well-known creativity scholars.
education
psychology
creativity
research
brain
innovation
ideas
people
test
drawing
september 2010 by coldbrain
Annals of Innovation: Dymaxion Man : The New Yorker
august 2010 by coldbrain
ne of Buckminster Fuller’s earliest inventions was a car shaped like a blimp. The car had three wheels—two up front, one in the back—and a periscope instead of a rear window. Owing to its unusual design, it could be maneuvered into a parking space nose first and could execute a hundred-and-eighty-degree turn so tightly that it would end up practically where it had started, facing the opposite direction. In Bridgeport, Connecticut, where the car was introduced in the summer of 1933, it caused such a sensation that gridlock followed, and anxious drivers implored Fuller to keep it off the streets at rush hour.
buckminsterfuller
technology
history
ideas
invention
future
engineering
innovation
creativity
august 2010 by coldbrain
Apple Nation | Fast Company
august 2010 by coldbrain
Everyone wants to be like Steve Jobs and his powerhouse company. It's not as easy as it looks.
apple
inspiration
business
strategy
marketing
innovation
leadership
stevejobs
creativity
technology
august 2010 by coldbrain
Ideas Having Sex - Reason Magazine
july 2010 by coldbrain
Nobody predicted this. The pioneers of political economy expected eventual stagnation. Adam Smith, David Ricardo, and Robert Malthus all predicted that diminishing returns would eventually set in, that the improvement in living standards they were seeing would peter out. “The discovery, and useful application of machinery, always leads to the increase of the net produce of the country, although it may not, and will not, after an inconsiderable interval, increase the value of that net produce,” said Ricardo, who perceived an inexorable tendency toward what he called a “stationary state.” John Stuart Mill, conceding that returns were showing no signs of diminishing in the 1840s, put it down to luck. Innovation, he said, was an external factor, a cause but not an effect of economic growth.
economics
innovation
ideas
adamsmith
jsmill
philosophy
july 2010 by coldbrain
The Top Idea in Your Mind
july 2010 by coldbrain
I realized recently that what one thinks about in the shower in the morning is more important than I'd thought. I knew it was a good time to have ideas. Now I'd go further: now I'd say it's hard to do a really good job on anything you don't think about in the shower.
ideas
innovation
creativity
attention
july 2010 by coldbrain
TRIZ Teaching Materials
february 2010 by coldbrain
"Learning and using TRIZ can be very rewarding. While no two people are exactly alike in their motivation to learn and practice TRIZ, there are some immediate benefits that come with increased proficiency. One of the primary benefits is confidence to tackle difficult inventive problems and to raise the bar on products and services."
triz
productivity
learning
design
innovation
resource
february 2010 by coldbrain
The Problem with Innovation « Professional Writings of John L Morris
february 2010 by coldbrain
"When I worked as a corporate training consultant I was in charge of innovation training for many years. Despite the widespread interest in the topic it rarely got any real traction at the company I worked. In other words, while most of the executives of the company mention the term “innovation” in their public pronouncements and speeches, when they’d speak in private it had very little meaning to them. They supported innovation the same way Americans are raised to support “mom, apple pie and baseball.” They are good concepts but they have very “fuzzy” boundaries. It is hard to “get your mind around” any of them with regards to WHY they are important."
innovation
triz
problemsolving
creativity
projects
february 2010 by coldbrain
The unrecognizable Internet of 1996. - By Farhad Manjoo - Slate Magazine
november 2009 by coldbrain
"It's 1996, and you're bored. What do you do? If you're one of the lucky people with an AOL account, you probably do the same thing you'd do in 2009: Go online."
technology
web
internet
culture
history
media
innovation
business
1996
november 2009 by coldbrain
Future of Video Game Design - Jason Rohrer's Programming Online Games - Esquire
november 2009 by coldbrain
"Jason Rohrer's solitary and stubborn quest for a future in which pixels and code and computers will make you cry and feel and love."
culture
design
innovation
videogames
art
jasonrohrer
indie
inspiration
november 2009 by coldbrain
Rands In Repose: The Makers of Things
november 2009 by coldbrain
"In the late 1800s, the Brooklyn Bridge was built with no power tools, no heavy machinery, and only a basic, evolving understanding of how to make steel. It’s not these facts, but the stories surrounding the facts that inspire me when I take a good, long stare at a suspension bridge."
technology
creativity
history
life
bridges
nyc
engineering
innovation
construction
design
ideas
howtobuild
november 2009 by coldbrain
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