coldbrain + gaming   13

VIM Adventures
Learning VIM while playing a game
editor  games  programming  vim  gaming 
4 weeks ago by coldbrain
The Man Who Broke Atlantic City - Magazine - The Atlantic
Don Johnson won nearly $6 million playing blackjack in one night, single-handedly decimating the monthly revenue of Atlantic City’s Tropicana casino. Not long before that, he’d taken the Borgata for $5 million and Caesars for $4 million. Here’s how he did it.
casino  gaming  blackjack  atlanticcity 
10 weeks ago by coldbrain
tevis thompson: Saving Zelda
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…

Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."

…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012  space  play  openendedness  open-ended  autonomy  exploration  memory  spatialmemory  worlds  worldbuilding  nintendo  videogames  gaming  zelda  games  gamecriticism  gamedesign  via:tealtan  tevisthompson  via:robertogreco 
february 2012 by coldbrain
inessential.com: ‘Gamification’ sucks
"“Gamification” is a word and concept invented by idiocrats who confuse humane with manipulative.

Theory about how the mistake gets made

Everybody sees the trend toward simpler, more-focused, better-designed software. Enterprise developers see the consumerization of IT.

You could look at this trend and say, “As software improves, it respects its users more. It works better and looks better, is easier to learn, and leaves out the things that waste a user’s time.”

Or you could look at this trend and say, “As software gets simpler, it gets dumbed-down — even toddlers can use iPads. Users are now on the mental level of children, and we should design accordingly. What do children like? Games.”

Respect

It should be obvious that one conclusion respects people and one doesn’t. It should also be obvious that the first conclusion is correct and the second is incorrect, cynical, and low."
design  gaming  games  software  truth  2011  cynicism  humanism  society  gamification  via:robertogreco 
january 2012 by coldbrain
New upload rules on Vimeo Staff Blog
"The Vimeo staff has decided that we are no longer going to allow gaming videos on Vimeo. Specifically, we are no longer going to allow game walk-throughs, game strategy videos, depictions of player vs player battles, raids, fraps, or any other video gaming videos that simply depict individuals playing a video game. Videos falling into this category will be subject to deletion as of September 1st; new videos of this type will be removed."
vimeo  customerservice  videogames  walkthroughs  videos  games  gaming  2008  videosharing  videohosting  indievideogames  indiegames  via:robertogreco 
november 2011 by coldbrain
The seedy underside of Vimeo « Icrontic Tech
"But wait… That wasn’t all they did. They disabled embedding of all content on our site, even the things we had made ourselves. Sure, the videos were still available by going directly to Vimeo.com and going into our account, but embedding was gone, so every occurrence of a video on our site was replaced with a block that said “embedding has been disabled for this site.”"
vimeo  videogames  gaming  games  2009  video  brianambrozy  viddler  videohosting  videosharing  indiegames  nintendo  e3  via:robertogreco 
november 2011 by coldbrain
Metagames: Games About Games - Waxy.org
Over the last few years, I've been collecting examples of metagames — not the strategy of metagaming, but playable games about videogames. Most of these, like Desert Bus or Quest for the Crown, are one-joke games for a quick laugh. Others, like Cow Clicker and Upgrade Complete, are playable critiques of game mechanics. Some are even (gasp!) fun.
art  games  gaming  meta  videogames  andybaio 
may 2011 by coldbrain
Speed kings
I don’t know who’s finally going to invent antigravity or Mr Fusion, or bring peace to the Middle East. But that kid who beat Duke Nukem 3D in less than 21 minutes looks promising to me.
videogames  gaming  speedrun  obsession  iteration  from instapaper
april 2011 by coldbrain
The Cutting Room Floor - The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
gaming  prototyping 
april 2011 by coldbrain
Why aren’t games about winning anymore?
Many of the iPhone games I’ve played include achievements as well, and they certainly make you look at a game differently: This time when I play, I’ll go as fast as possible to get a "shortest time" achievement. And then I’ll play it slowly to make sure I get all the coins for another achievement. Next I’ll work on killing all the bad guys. Usually the achievements are set up so that there’s no way you can get all of them your first time through -- they require different types of gameplay and strategy, many of which won’t actually move you toward the actual goal of the game.
gaming  videogames  distraction  motivation  achievement  goals  meta  games 
august 2010 by coldbrain
Ian Bogost - Cow Clicker
Cow Clicker is a Facebook game about Facebook games. It's partly a satire, and partly a playable theory of today's social games, and partly an earnest example of that genre.
facebook  gaming  satire  socialweb 
july 2010 by coldbrain
Sensible Soccer, Foot-to-ball And Me | Rock, Paper, Shotgun
RT @flimgoblin: Wonderful retrospective on Sensible Soccer by @kierongillen http://bit.ly/9S8DK1 (nostalgia attack!)
sensiblesoccer  software  football  gaming  amiga 
june 2010 by coldbrain

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