coldbrain + games   21

Rands In Repose: Two Universes
That’s how I want to learn. Don’t give me a book; I don’t want a lecture, and I don’t want a list of topics to memorize. Give me ample reason to memorize them and a sandbox where I can safely play. Test me when I least expect it, shock me with the unknown, but make sure you’ve given me enough understanding and practice with my tools that I have a high chance of handling the unexpected.
design  games  gamification  learning  education  memorisation  rands 
18 days ago by coldbrain
VIM Adventures
Learning VIM while playing a game
editor  games  programming  vim  gaming 
4 weeks ago by coldbrain
Beware of the Sorrell: Gamification is Dead. Long Live Gamification.
But that’s not to say that gamification doesn’t work. Quite the opposite, in fact. The problem is that it was defined wrongly, not that it doesn’t work. So what is gamification then? That’s easy. Gamification is actually this; adding non-game elements to games. There you go. That’s how you do it. 
gamification  learning  games 
5 weeks ago by coldbrain
Gamification Is Bullshit
I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose, for those of us still interested in truth. Exploitationware captures gamifiers’ real intentions: a grifter’s game, pursued to capitalize on a cultural moment, through services about which they have questionable expertise, to bring about results meant to last only long enough to pad their bank accounts before the next bullshit trend comes along.
gamification  games  fads  ianbogost  from instapaper
11 weeks ago by coldbrain
tevis thompson: Saving Zelda
"A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…

Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."

…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
2012  space  play  openendedness  open-ended  autonomy  exploration  memory  spatialmemory  worlds  worldbuilding  nintendo  videogames  gaming  zelda  games  gamecriticism  gamedesign  via:tealtan  tevisthompson  via:robertogreco 
february 2012 by coldbrain
Revisiting 'Zork': What We Lost in the Transition to Visual Games - Technology - The Atlantic
Text-based adventures were written as much as they were designed, employing tantalizing adjectives to create a sense of the world
textadventures  games 
january 2012 by coldbrain
inessential.com: ‘Gamification’ sucks
"“Gamification” is a word and concept invented by idiocrats who confuse humane with manipulative.

Theory about how the mistake gets made

Everybody sees the trend toward simpler, more-focused, better-designed software. Enterprise developers see the consumerization of IT.

You could look at this trend and say, “As software improves, it respects its users more. It works better and looks better, is easier to learn, and leaves out the things that waste a user’s time.”

Or you could look at this trend and say, “As software gets simpler, it gets dumbed-down — even toddlers can use iPads. Users are now on the mental level of children, and we should design accordingly. What do children like? Games.”

Respect

It should be obvious that one conclusion respects people and one doesn’t. It should also be obvious that the first conclusion is correct and the second is incorrect, cynical, and low."
design  gaming  games  software  truth  2011  cynicism  humanism  society  gamification  via:robertogreco 
january 2012 by coldbrain
New upload rules on Vimeo Staff Blog
"The Vimeo staff has decided that we are no longer going to allow gaming videos on Vimeo. Specifically, we are no longer going to allow game walk-throughs, game strategy videos, depictions of player vs player battles, raids, fraps, or any other video gaming videos that simply depict individuals playing a video game. Videos falling into this category will be subject to deletion as of September 1st; new videos of this type will be removed."
vimeo  customerservice  videogames  walkthroughs  videos  games  gaming  2008  videosharing  videohosting  indievideogames  indiegames  via:robertogreco 
november 2011 by coldbrain
Vimeo vs. Indie Game Developers
"However, one thing that has become increasingly difficult to find has been anything related to video games. Specifically, indie video games. Vimeo's long been the go-to space for heralded indie titles like Sword and Sworcery to tease viewers with glimpses of in-development games. Yet, indie devlopers are finding themselves running afoul of an edict that forbids video of gameplays for users at the Basic and Plus levels of membership. To have gameplay videos hosted, users must purchase the Pro level at a cost of $199/year. That may not seem like a lot, but considering how many indie games get made by one- or two-person teams with no other source of income, it can be a big difference.

After seeing a flurry of tweets about the Vimeo policy earlier today, Kotaku reached out to Independent Games Festival chairman Brandon Boyer for his take on the situation. His editorial follows:"
videogames  vimeo  independentgamesfestival  indievideogames  video  2011  kotaku  games  videosharing  videohosting  brandonboyer  indiegames  via:robertogreco 
november 2011 by coldbrain
The seedy underside of Vimeo « Icrontic Tech
"But wait… That wasn’t all they did. They disabled embedding of all content on our site, even the things we had made ourselves. Sure, the videos were still available by going directly to Vimeo.com and going into our account, but embedding was gone, so every occurrence of a video on our site was replaced with a block that said “embedding has been disabled for this site.”"
vimeo  videogames  gaming  games  2009  video  brianambrozy  viddler  videohosting  videosharing  indiegames  nintendo  e3  via:robertogreco 
november 2011 by coldbrain
Metagames: Games About Games - Waxy.org
Over the last few years, I've been collecting examples of metagames — not the strategy of metagaming, but playable games about videogames. Most of these, like Desert Bus or Quest for the Crown, are one-joke games for a quick laugh. Others, like Cow Clicker and Upgrade Complete, are playable critiques of game mechanics. Some are even (gasp!) fun.
art  games  gaming  meta  videogames  andybaio 
may 2011 by coldbrain
Monopoly Killer: Perfect German Board Game Redefines Genre
In 1991, Klaus Teuber was well on his way to becoming one of the planet's hottest board game designers. Teuber (pronounced "TOY-burr"), a dental technician living with his wife and three kids in a white row house in Rossdorf, Germany, had created a game a few years earlier called Barbarossa and the Riddlemaster, a sort of ur-Cranium in which players mold figures out of modeling clay while their opponents try to guess what the sculptures represent. The game was a hit, and in 1988 it won the Spiel des Jahres prize—German board gaming's highest honor.
boardgames  settlersofcatan  family  entertainment  games 
october 2010 by coldbrain
Minecraft « Snarkmarket
Minecraft is a the biggest game of the year, & it was made by a single dude in Sweden, & it's crazy: http://t.co/5oRoh0s
– Robin Sloan (robinsloan) http://twitter.com/robinsloan/statuses/25044178142
online  indie  games 
september 2010 by coldbrain
Linguistics Challenge Puzzles
The following links will take you to some sample linguistics puzzles. These puzzles are copyrighted by the University of Oregon Department of Linguistics, but may be copied or printed for personal or classroom use.
puzzles  linguistics  games  languages  logic  learning  culture 
september 2010 by coldbrain
Why aren’t games about winning anymore?
Many of the iPhone games I’ve played include achievements as well, and they certainly make you look at a game differently: This time when I play, I’ll go as fast as possible to get a "shortest time" achievement. And then I’ll play it slowly to make sure I get all the coins for another achievement. Next I’ll work on killing all the bad guys. Usually the achievements are set up so that there’s no way you can get all of them your first time through -- they require different types of gameplay and strategy, many of which won’t actually move you toward the actual goal of the game.
gaming  videogames  distraction  motivation  achievement  goals  meta  games 
august 2010 by coldbrain
Super Mario Galaxy 2 review: Nintendo perfects platforming
"My first thought after playing Super Mario Galaxy 2 for the first few hours was that Nintendo was kind of being a jerk about the whole thing. It's much harder to nail a satisfying game mechanic—whether it's in 2D or 3D—than people understand. Nintendo constantly shows you something amazing and masterfully produced, and just when you've gotten over being amazed at how well it plays, the game throws it away and offers up something else, equally good."
games  nintendo  platformer  mario 
may 2010 by coldbrain
The Philosophy of Punk Rock Mathematics – Technoccult interviews Tom Henderson | Technoccult
Tom Henderson is the self-described 'mathpunk'. He argues that the world is stacked against the general public's lack of mathematical understanding. He tries to get students interested in maths and foster real understanding and awareness rather than memorisation of formulae: 'the steps'.

He discusses mathematics in the context of things that humans are likely to be interested in: social conflict, sex and beauty.
mathematics  brain  education  games  learning  teaching 
march 2010 by coldbrain
The lion and the tiger " Prospect Magazine
"Armenia excels at chess. Its top player now has a shot at becoming world champion. How did this tiny country become a giant at the game?"
culture  sports  chess  armenia  games 
december 2009 by coldbrain

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