coldbrain + creativity   50

Rands In Repose: A Precious Hour
There is a time and place for the purposeful noisiness of busy. The work surrounding a group of people building an impressive thing contains essential and unavoidable busy and you will be rewarded for consistently performing this work well. This positive feedback can feed the erroneous assumption, “Well, the more busy I am, the more rewards forthcoming.” This is compounded by the insidious fact that part of being busy is you aren’t actually aware that you’re busy because you’re too busy being busy. You have no internal measurement of the amount of time you’ve actually spent being busy.

In my precious hour, I am aware that it is quiet. During this silence, maybe nothing at all is built other than the room I’ve given myself to think. I break the flow of enticing small things to do, I separate myself from the bright people on similarly impressive busy quests, and I listen to what I’m thinking.

Every day, for an hour, no matter what.
creativity  process  productivity  focus  inspiration 
11 weeks ago by coldbrain
Digital Film School - OpenLearn - Open University
Have you ever wanted to pick up a video camera and make a short video or film, but felt intimidated by your lack of knowledge? The explosion of film-making for websites and mobiles gives people and organisations the opportunity to tell their stories and show what they have to offer, at low cost. This collection of exciting videos features The Open University’s experienced team of filmmakers, who will show you some of the craft secrets that underpin good filmmaking, and how professionals stay up to date. You will learn the basics of editing, how to conduct an interview, the role of the producer and other crew members and how to archive your finished project. This material forms part of The Open University course T156 Digital film school.
openuniversity  film  creativity  courses  video 
february 2012 by coldbrain
The Dangerous Effects of Reading | Certain Extent
"If the world overwhelms you with its constant production of useless crap which you filter more and more to things that only interest you can I calmly suggest that you just create things that you like & cut out the rest of the world as a middle-man to your happiness?
From where I sit creating things does the following:

Let’s you filter to something you like…Frees you…Makes you happy…Plays to strengths not weaknesses…

I can’t say it better than _why [ http://en.wikipedia.org/wiki/Why_the_lucky_stiff ]: "when you don’t create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."



If you quiet your mind & allow yourself to stop judging everything you will find that you have more potential for innovation (at work, in the kitchen…with your hobbies…your thoughts) than you thought before. You were using the same brutal quality filter on yourself that you used on viral videos, talk radio, and blog posts. You deserve better."
davidtate  cv  judgemental  stockandflow  reading  quiet  thedarkholeoftheinternet  taste  ability  leisurearts  production  consumption  filters  filtering  happiness  philosophy  self-improvement  creation  creativity  doing  making  glvo  via:robertogreco 
january 2012 by coldbrain
Jesse Thorn is cooler than you | reply magazine
Make deadlines, do the work, and work hard to get better with each new project. Make something you love to make, and make it for the audience, not for you. Find the money once you’ve got an audience who cares.
fashion  blogging  creativity  effort  jessethorn  putthison 
november 2011 by coldbrain
via Frank : Good art is a kind of magic. It does magical...
Good art is a kind of magic. It does magical things for both artist and audience. We can have long polysyllabic arguments about how to describe the way this magic works, but the plain fact is that good art is magical and precious and cool. It’s hard to try and make good art, and it seems to me wholly reasonable that good artists should be concerned with their work’s cultural reception.
davidfosterwallace  writing  art  creativity  jonathanfranzen  kurtvonnegut  frankchimero 
september 2011 by coldbrain
Neil Gaiman - Where do you get your ideas?
You get ideas from daydreaming. You get ideas from being bored. You get ideas all the time. The only difference between writers and other people is we notice when we're doing it.
creativity  ideas  writing  neilgaiman  daydreaming 
september 2011 by coldbrain
Paris Review - The Art of Fiction No. 10, James Thurber
With humor you have to look out for traps. You’re likely to be very gleeful with what you’ve first put down, and you think it’s fine, very funny. One reason you go over and over it is to make the piece sound less as if you were having a lot of fun with it yourself. You try to play it down. In fact, if there’s such a thing as a New Yorker style, that would be it— playing it down.
jamesthurber  theparisreview  creativity  writing  humour  interview  from instapaper
may 2011 by coldbrain
Paris Review - The Art of Fiction No. 60, P. G. Wodehouse
If you were asked to give advice to somebody who wanted to write humorous fiction, what would you tell him?

WODEHOUSE

I’d give him practical advice, and that is always get to the dialogue as soon as possible. I always feel the thing to go for is speed. Nothing puts the reader off more than a great slab of prose at the start. I think the success of every novel—if it’s a novel of action—depends on the high spots. The thing to do is to say to yourself, “Which are my big scenes?” and then get every drop of juice out of them. The principle I always go on in writing a novel is to think of the characters in terms of actors in a play. I say to myself, if a big name were playing this part, and if he found that after a strong first act he had practically nothing to do in the second act, he would walk out. Now, then, can I twist the story so as to give him plenty to do all the way through? I believe the only way a writer can keep himself up to the mark is by examining each story quite coldly before he starts writing it and asking himself if it is all right as a story. I mean, once you go saying to yourself, “This is a pretty weak plot as it stands, but I’m such a hell of a writer that my magic touch will make it okay,” you’re sunk. If they aren’t in interesting situations, characters can’t be major characters, not even if you have the rest of the troop talk their heads off about them.
pgwodehouse  theparisreview  creativity  writing  humour  interview  from instapaper
may 2011 by coldbrain
This column will change your life: Rules | Life and style | The Guardian
From time to time, I (not very earnestly) entertain the idea of releasing a book of "rules for writers" that would be deliberately terrible from start to finish, in order to nip the careers of aspiring rivals in the bud. My advice would be designed to exacerbate perfectionism, insisting on absolute silence, the perfect desk chair and specific brands of high-end stationery; it would urge people to wait for the Muse, and to compare their work, in detail, to those of the authors they most admire. Finally, in a Simon Heffer-ish touch, it would pompously assert the absolute unacceptability of certain grammatical forms, even though they're used by everyone from Shakespeare to Ian McEwan.
rules  oliverburkeman  advice  creativity 
april 2011 by coldbrain
A List Apart: Articles: Design Criticism and the Creative Process
At a project’s start, the possibilities are endless. That clean slate is both lovely and terrifying. As designers, we begin by filling space with temporary messes and uncertain experiments. We make a thousand tiny decisions quickly, trying to shape a message that will resonate with our audience. Then in the middle of a flow, we must stop and share our unfinished work with colleagues or clients. This typical halt in the creative process begs the question: What does the critique do for the design and the rest of the project? Do critiques really help and are they necessary? If so, how do we use this feedback to improve our creative output?
creativity  critique  design  process  feedback  alistapart 
april 2011 by coldbrain
Animating a Blockbuster: How Pixar Built Toy Story 3 | Magazine | Wired.com
Pixar’s secret? Its unusual creative process. Most of the time, a studio assembles a cast of freelance professionals to work on a single project and cuts them loose when the picture is done. At Pixar, a staff of writers, directors, animators, and technicians move from project to project. As a result, the studio has built a team of moviemakers who know and trust one another in ways unimaginable on most sets.
pixar  film  animation  process  creativity  from delicious
march 2011 by coldbrain
The Lost Jokes and Story Arcs of "Sweet Seymour Skinner's Baadasssss Song" | Splitsider
This last one was the 100th episode of the show, and it went through some pretty serious revisions from pitch to final draft. This is a transcription of a conversation about that specific episode, edited for length and clarity. Also included are the original Story Pitch, Final Outline and First Draft from the writing process (which you can find explained in detail here).
writing  television  screenwriting  creativity  simpsons  billoakley  thesimpsons  from delicious
january 2011 by coldbrain
Geek Hit Phineas and Ferb, From Butcher Paper to Boob Tube | Magazine
As odd as it sounds, “edgy” these days seems to mean creating characters for kids that are unabashedly smart. Phineas and Ferb put their energy into building things—a lot of highly imaginative and complicated projects, actually—like their own backyard beach or a teleportation device that sends people to Mars. Phineas and Ferb’s world is wild and inventive, more like a Boing Boing post than a Saturday morning cartoon. In other words, they’re geeks. They just don’t know the word for it yet.
learning  creativity  television  movies  funny  animation  children  cartoon  from delicious
january 2011 by coldbrain
Design as Art (Penguin Modern Classics): Amazon.co.uk: Bruno Munari: Books
How do we see the world around us? The Penguin on Design series includes the works of creative thinkers whose writings on art, design and the media have changed our vision forever. Bruno Munari was among the most inspirational designers of all time, described by Picasso as ‘the new Leonardo’. Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use everyday. Lamps, road signs, typography, posters, children’s books, advertising, cars and chairs – these are just some of the subjects to which he turns his illuminating gaze.
books  brunomunari  art  design  creativity 
december 2010 by coldbrain
How creative partnerships work. - By Joshua Wolf Shenk - Slate Magazine
What makes creative relationships work? How do two people—who may be perfectly capable and talented on their own—explode into innovation, discovery, and brilliance when working together? On one level, these are obvious questions. Collaboration yields so much of what is novel, useful, and beautiful, and it's natural to try to understand it. On another level, looking at achievement through relationships is a new, and even radical, idea. For hundreds of years, science and culture have focused on the self. We talk of self-expression, self-realization. Popular culture celebrates the hero. Schools test intelligence and learning through solo exams. Biographies shape our view of history.
creativity  music  relationships  innovation  collaboration  culture 
november 2010 by coldbrain
I, Pencil | Foundation for Economic Education
Ideas are most powerful when they’re wrapped in a compelling story. Leonard’s main point—economies can hardly be “planned” when not one soul possesses all the know-how and skills to produce a simple pencil—unfolds in the enchanting words of a pencil itself. Leonard could have written “I, Car” or “I, Airplane,” but choosing those more complex items would have muted the message. No one person—repeat, no one, no matter how smartor how many degrees follow his name—could create from scratch a small, everyday pencil, let alone a car or an airplane.
leonardread  pencil  creativity  economics  essay  engineering  capitalism  economy  sustainability  jobs 
november 2010 by coldbrain
Behind the scenes: Basecamp illustration - (37signals)
I needed to make illustrations for all of our apps for the new 37signals Suite page. The goal was to give a general idea of what the particular app does for customers that may be unfamiliar with our products. The illustration didn’t need to carry all of the weight since there would be a text description alongside it. However, it had to be attractive and detailed enough for people just scanning the page with their eyes.
37signals  basecamp  illustration  icons  iteration  feedback  creativity  process  collaboration 
november 2010 by coldbrain
How To Make Innovative Ideas Happen - Smashing Magazine
In one of his recent presentations, Frans Johansson explained why groundbreaking innovators generate and execute far more ideas than their counterparts. After watching his presentation The Secret Truth About Executing Great Ideas, my thoughts began to surface about how meaningful the presentation was regardless of a persons industry, culture, field or discipline. Anyone can come up with an amazing idea but how you execute the idea will determine your success.
ideas  creativity  inspiration  motivation  brainstorming  innovation 
november 2010 by coldbrain
The Millions : Among the Precocious 45,000: Meet Some of the Thousands of Kids Doing NaNoWriMo
In a communication addressed to parents, (“Have you heard the great news? Your child has decided to write a novel….”) The Office of Light and Letters, the non-profit that runs the event, offered practical advice for the care of the young artist, who will be in friendly competition with students ages five to seventeen from twenty-eight countries around the world, including a cohort of diminutive scribblers from Kazhakstan. (Prose coming from all quarters – stand back!) The note closed with a run-down of the essentials, explaining that while the adult contenders must grind out 50,000 words to be declared “winners,” the children may choose the length of their work. All any of them have to do is finish.
nanowrimo  children  writing  fiction  creativity 
november 2010 by coldbrain
Paul Rand: Amazon.co.uk: Armin Hofmann, Steven Heller, Jessica Helfand, George Lois: Books
Paul Rand (1914-1996) was a pioneering figure in American graphic design whose career spanned almost seven decades. Always enquiring and investigating, he explored the formal vocabulary of European avant-garde art movements and synthesised them to produce a distinctive graphic language. Rand was a major force in editorial design, advertising and corporate identity. He worked at the Weintraub Advertising Agency from 1941-1954 and, in 1955, established his own design studio, acting as consultant to companies such as IBM, Westinghouse and UPS. His logos for these companies are world-renowned design classics. This book comprises a definitive collection of Rand's works, through an exploration of his advertising, publishing and corporate identity work. Steven Heller's text, with a foreword by designer Armin Hofmann, introduction by advertising guru George Lois, and a concluding essay by designer and writer Jessica Helfand, offer an insight into Paul Rand's work.
books  paulrand  design  advertising  creativity  business 
october 2010 by coldbrain
Near Future Laboratory » Blog Archive » Follow Curiosity, Not Careers
I’m feeling somewhat vindicated by the NYT opinion piece “End the University as We Know It” — a call for restructuring the old, creeky ways of the graduate university. The trajectory from graduate school to teaching positions is serpentine, at best. Specialization creates smaller and smaller communities of practice who talk to all seven or twenty or fifty of the other specialists. Ways of knowing become increasingly limited, confined to these small communites. Interdisciplinarity — worthwhile in spirit, certainly — often means getting some disciplines together in a room, rather than transcending the notion of the discipline all together, something that would allow more focus on problems from the top down, rather than as sub-problems of, say, economics or history or whatever.
curiosity  career  creativity  learning  generalist 
october 2010 by coldbrain
M.A.P.S.: The Four Pillars of Creative Job Fulfillment :: Tips :: The 99 Percent
These qualities – the ones that make for a fulfilling career – can be distilled down into 4 main categories, or “pillars,” as I like to call them. They are: Meaning, Atmosphere, Passion, and Skills – aka M.A.P.S., a career compass to help point you in the right direction.
business  career  passion  creativity 
september 2010 by coldbrain
How Creative Are You? - Newsweek
Just as an IQ test tracks intelligence, the Torrance Test of Creative Thinking measures your CQ: how well you think creatively. Usually a 90-minute series of discrete tasks administered by a psychologist, the Torrance Test is not a perfect measure of creativity. But it has proven remarkably accurate in predicting creative accomplishments. We asked a group of ordinary children and adults to try their hands at several drawing tests: everyone was presented with incomplete line drawings and was given five minutes to turn them into pictures. We then sent a selection of the results to two well-known creativity scholars.
education  psychology  creativity  research  brain  innovation  ideas  people  test  drawing 
september 2010 by coldbrain
Annals of Innovation: Dymaxion Man : The New Yorker
ne of Buckminster Fuller’s earliest inventions was a car shaped like a blimp. The car had three wheels—two up front, one in the back—and a periscope instead of a rear window. Owing to its unusual design, it could be maneuvered into a parking space nose first and could execute a hundred-and-eighty-degree turn so tightly that it would end up practically where it had started, facing the opposite direction. In Bridgeport, Connecticut, where the car was introduced in the summer of 1933, it caused such a sensation that gridlock followed, and anxious drivers implored Fuller to keep it off the streets at rush hour.
buckminsterfuller  technology  history  ideas  invention  future  engineering  innovation  creativity 
august 2010 by coldbrain
RSA - No limits
Psychologist Anders Ericsson and other researchers in the field of ‘expertise studies’ have, in recent years, introduced a plethora of new information about how people develop advanced skills that is beginning to change our view of human potential and its limits. This is an opportunity to move the public conversation beyond clichés such as innate talent, giftedness and nature versus nurture, instead moving towards a more nuanced discussion of how human skills actually develop, ultimately helping people to maximise their potential.
learning  psychology  creativity  sports  ideas  experience  expertise  skill  talent 
august 2010 by coldbrain
Apple Nation | Fast Company
Everyone wants to be like Steve Jobs and his powerhouse company. It's not as easy as it looks.
apple  inspiration  business  strategy  marketing  innovation  leadership  stevejobs  creativity  technology 
august 2010 by coldbrain
Daily Routines: Writers
RT @GrantaMag: Writers' daily routines! Can't wait for the book http://bit.ly/bn05hY
writing  routines  inspiration  creativity 
august 2010 by coldbrain
The Millions : On Repetition
A contradictory set of truths about books and publishing in the abstract: don’t repeat yourself, and don’t write books that are too different from one another. Other writers will pillory you for the first, and publishers will be more than happy to pigeonhole you from the moment you achieve anything like success. Blow out your advance? Great. Now write the same exact book again.
creativity  advice  writing  repetition  career  books 
august 2010 by coldbrain
The myth of “programming is the only creativity”
The less people are required to learn programming in order to be creative with computers, the more creative work you get. http://j.mp/csBNoP
– Tim Carmody (tcarmody) http://twitter.com/tcarmody/statuses/19291759796
programming  creativity  development  psychology  technology  apple  culture 
july 2010 by coldbrain
The Top Idea in Your Mind
I realized recently that what one thinks about in the shower in the morning is more important than I'd thought. I knew it was a good time to have ideas. Now I'd go further: now I'd say it's hard to do a really good job on anything you don't think about in the shower.
ideas  innovation  creativity  attention 
july 2010 by coldbrain
Adam Lisagor on Creative Failure
Nice interview by @3rdmartini with the superb @lonelysandwich on creative failure: http://bit.ly/a6gXLM
ylnt  lonelysandwich  3rdmartini  adamlisagor  creativity  failure  inspiration 
june 2010 by coldbrain
OH MY GOD WHAT HAPPENED AND WHAT SHOULD I DO?
This Book helps you to move into the Digital era of awesomeness. Download it for free: http://bit.ly/4R9rth
digital  creativity  productivity  work  ebook 
june 2010 by coldbrain
Stock and flow « Snarkmarket
"Robin ruminates on applying the economic concepts of stock and flow to the media we produce. In short, flow is the low-impact fluff that reminds people you exist. Stock is the valuable, durable content you produce that conceivably has a long shelf-life."
blogging  creativity  content  inspiration  stockandflow  mustreads 
may 2010 by coldbrain
Merlin Mann : Better
"If I’m not laughing at your joke, complimenting your insight, or leading the Standing O for something you spent 10 seconds pecking up on your phone, it may not be because I don’t get it; it may be because I think we’re both capable of better and just need to find the courage to say so. In as many characters as it takes."
writing  merlinmann  blogging  attention  inspiration  creativity  mustreads 
may 2010 by coldbrain
Why We Need to Dream - Opinionator Blog - NYTimes.com
How dreaming helps us examine the hidden connections and similarities between our daily experiences.
sleep  dreaming  creativity 
march 2010 by coldbrain
The Problem with Innovation « Professional Writings of John L Morris
"When I worked as a corporate training consultant I was in charge of innovation training for many years. Despite the widespread interest in the topic it rarely got any real traction at the company I worked. In other words, while most of the executives of the company mention the term “innovation” in their public pronouncements and speeches, when they’d speak in private it had very little meaning to them. They supported innovation the same way Americans are raised to support “mom, apple pie and baseball.” They are good concepts but they have very “fuzzy” boundaries. It is hard to “get your mind around” any of them with regards to WHY they are important."
innovation  triz  problemsolving  creativity  projects 
february 2010 by coldbrain
Locus Online Features: Cory Doctorow: Writing in the Age of Distraction
"The single worst piece of writing advice I ever got was to stay away from the Internet because it would only waste my time and wouldn't help my writing. This advice was wrong creatively, professionally, artistically, and personally, but I know where the writer who doled it out was coming from."
writing  productivity  corydoctorow  internet  web  distraction  inspiration  blogging  process  attention  creativity  mustreads 
november 2009 by coldbrain
Important work can be done while daydreaming - The Boston Globe
"A wandering mind can do important work, scientists are learning - and may even be essential."
creativity  inspiration  learning  science  psychology  brain  research  daydreaming  neuroscience 
november 2009 by coldbrain
Rands In Repose: The Makers of Things
"In the late 1800s, the Brooklyn Bridge was built with no power tools, no heavy machinery, and only a basic, evolving understanding of how to make steel. It’s not these facts, but the stories surrounding the facts that inspire me when I take a good, long stare at a suspension bridge."
technology  creativity  history  life  bridges  nyc  engineering  innovation  construction  design  ideas  howtobuild 
november 2009 by coldbrain
kung fu grippe : Better
"If I’m not laughing at your joke, complimenting your insight, or leading the Standing O for something you spent 10 seconds pecking up on your phone, it may not be because I don’t get it; it may be because I think we’re both capable of better and just need to find the courage to say so. In as many characters as it takes."
writing  merlinmann  blogging  attention  inspiration  creativity  mustreads 
november 2009 by coldbrain

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