cloudseer + shared + google 15
How Motorola got Google to pay up: “By the balls”
august 2011 by cloudseer
Smart post by John Gruber:
I think Motorola knew they had Google by the balls. Google needed Motorola’s patent library to defend Android as a whole, Motorola knew it, and they made Google pay and pay handsomely. I don’t think it’s curious at all why Google didn’t simply license Motorola’s patents. Motorola held out for a full acquisition at a premium far above the company’s actual value, and threatened to go after its sibling Android partners if Google didn’t acquiesce.
News
Google
Motorola
shared
from google
I think Motorola knew they had Google by the balls. Google needed Motorola’s patent library to defend Android as a whole, Motorola knew it, and they made Google pay and pay handsomely. I don’t think it’s curious at all why Google didn’t simply license Motorola’s patents. Motorola held out for a full acquisition at a premium far above the company’s actual value, and threatened to go after its sibling Android partners if Google didn’t acquiesce.
august 2011 by cloudseer
Getting Started - Google URL Shortener API
january 2011 by cloudseer
Getting Started—Google URL Shortener API. The API for the goo.gl URL shortener is really nice—no API key required, easy to create a short URL and you can retrieve detailed stats breakdowns (similar to bit.ly) as JSON for any URL.
google
urls
shared
from google
january 2011 by cloudseer
Wave Technology Lives On In Google's New Shared Spaces
december 2010 by cloudseer
Google has quietly launched a new Labs project today - Google Shared Spaces. Based on Google Wave gadgets technology, Shared Spaces is designed to be an easy way to create and share collaborative applications.
As Shared Spaces uses Wave technology, there are already 50 different gadgets available, including shared maps, scheduling tools, polls, Sudoku games, and drawing boards.
Sponsor
Shared Spaces seems to be a fairly easy way to quickly share a workspace with a friend or colleague. You simply share the space's URL to invite others to join. There's a chat box for real-time communication, but it appears that the work space persists, meaning you can use it for longer-term work as well.
So, will more folks adopt Wave in this format?
According to the description on the Google Labs site, Javascript developers will be able to build their own gadgets in order to build more Shared Spaces tools. However, the link to Shared Spaces via the Google's Labs page returns an error message, so perhaps Shared Spaces - (oh dear) much like Wave - isn't quite ready for prime time.
(Here's the direct link to Shared Spaces.)
Discuss
Google
shared
from google
As Shared Spaces uses Wave technology, there are already 50 different gadgets available, including shared maps, scheduling tools, polls, Sudoku games, and drawing boards.
Sponsor
Shared Spaces seems to be a fairly easy way to quickly share a workspace with a friend or colleague. You simply share the space's URL to invite others to join. There's a chat box for real-time communication, but it appears that the work space persists, meaning you can use it for longer-term work as well.
So, will more folks adopt Wave in this format?
According to the description on the Google Labs site, Javascript developers will be able to build their own gadgets in order to build more Shared Spaces tools. However, the link to Shared Spaces via the Google's Labs page returns an error message, so perhaps Shared Spaces - (oh dear) much like Wave - isn't quite ready for prime time.
(Here's the direct link to Shared Spaces.)
Discuss
december 2010 by cloudseer
I Didn't Switch to Google Chrome After All
december 2010 by cloudseer
I posted recently about switching to Google Chrome. Safari seemed to be going very slow. Well, Google Chrome was definitely not the answer. It was a little better on flash content, but not much. The biggest problem is flash.
So instead, I still use Safari but I use the Click to Flash plugin which blocks all flash content unless you click on it’s location. Browsing is so fast now.
It seems like Google might be differentiating itself by trying to be nice to flash. This is a huge mistake. Flash just needs to go away. I’m sure Google will learn this as people start complaining about battery life when there are Android tablets.
Tools
Adobe_Systems
Android
Apple_Inc.
Chrome
Flash
Google
Performance
Safari
shared
from google
So instead, I still use Safari but I use the Click to Flash plugin which blocks all flash content unless you click on it’s location. Browsing is so fast now.
It seems like Google might be differentiating itself by trying to be nice to flash. This is a huge mistake. Flash just needs to go away. I’m sure Google will learn this as people start complaining about battery life when there are Android tablets.
december 2010 by cloudseer
Google and Microsoft Cheat on Slow-Start. Should You?
december 2010 by cloudseer
Google and Microsoft Cheat on Slow-Start. Should You?. Fascinating optimisation tricks by some of the big websites, which violate the RFC governing the TCP slow-start algorithm in order to perform better in the common case.
google
microsoft
networking
performance
shared
from google
december 2010 by cloudseer
Closure Compiler Service
august 2010 by cloudseer
Closure Compiler Service (via). A hosted version of the Google Closure Compiler (JavaScript minifier) running on App Engine. It has both a user interface and a REST API, which means you can use it as part of an automated build process without needing to set up a local copy of the software.
apis
closure
google
javascript
minification
rest
shared
from google
august 2010 by cloudseer
Google Releases CloudCourse, an Open Source Learning Platform
may 2010 by cloudseer
Google made a number of announcements in the past week that are of interest to educators: opening Google Wave to the public and extending Google Voice accounts to students. But one announcement that didn't receive much press was its release of CloudCourse, the new internal learning platform.
Sponsor
Built on Google's App Engine, CloudCourse is a course-scheduling tool, fully integrated with Google Calendar. CloudCourse also features approval processes, wait list management, as well as room and user profile information and can be further customized to sync the data with other internal systems.
Google hopes that by releasing this under an open-source license that it can "help developers who want to port or build enterprise applications on App Engine."
According to Irwin Boutoul, a software engineer at Google, "We actually didn't design this system with universities in mind - we designed it as a course scheduling tool for enterprises. Nevertheless, CloudCourse can certainly help school administrators, who most likely don't have the time or resources to worry about hardware hosting and dealing with traffic bursts like the ones that occur during class enrollment periods. We'd love to see universities pick up this platform and code additional features on top of it to make it more relevant to the higher education ecosystem. "
While course management is part of what makes a learning tool appealing, CloudCourse does not yet contain all the functionality that would make it an alternative to the other learning management systems available But as Katie Christo, an instructional technologist at the American International School in Chennai, India says - echoing the frustrations that many teachers have with these alternatives - "I would love something from Google. Moodle is still very basic, Blackboard is worse. It'd be nice to have something that is free, cleanly designed, and integrated with other solid programs."
And as the source code is open, and as more and more schools explore and embrace Google's Apps for Education, CloudCourse may become another part of the ed-tech arsenal.
Discuss
Google
shared
from google
Sponsor
Built on Google's App Engine, CloudCourse is a course-scheduling tool, fully integrated with Google Calendar. CloudCourse also features approval processes, wait list management, as well as room and user profile information and can be further customized to sync the data with other internal systems.
Google hopes that by releasing this under an open-source license that it can "help developers who want to port or build enterprise applications on App Engine."
According to Irwin Boutoul, a software engineer at Google, "We actually didn't design this system with universities in mind - we designed it as a course scheduling tool for enterprises. Nevertheless, CloudCourse can certainly help school administrators, who most likely don't have the time or resources to worry about hardware hosting and dealing with traffic bursts like the ones that occur during class enrollment periods. We'd love to see universities pick up this platform and code additional features on top of it to make it more relevant to the higher education ecosystem. "
While course management is part of what makes a learning tool appealing, CloudCourse does not yet contain all the functionality that would make it an alternative to the other learning management systems available But as Katie Christo, an instructional technologist at the American International School in Chennai, India says - echoing the frustrations that many teachers have with these alternatives - "I would love something from Google. Moodle is still very basic, Blackboard is worse. It'd be nice to have something that is free, cleanly designed, and integrated with other solid programs."
And as the source code is open, and as more and more schools explore and embrace Google's Apps for Education, CloudCourse may become another part of the ed-tech arsenal.
Discuss
may 2010 by cloudseer
And now, Google
may 2010 by cloudseer
The long-planned inevitable has now been announced. With open-source-licensed web fonts, web font hosting, and add-a-line-to-your-header ease of configuration, Google has joined Typekit, Font Squirrel, Ascender, Font Bureau and others in forever changing the meaning of the phrase, “typography on the web.”
The Google Font Directory lets you browse all the fonts available via the Google Font API. All fonts in the directory are available for use on your website under an open source license and served by Google servers.
Oh, and Typekit? They’re in on it, and they couldn’t be more pleased.
Browsers
CSS
Design
Fonts
Google
Web_Design
Web_Design_History
Web_Standards
chrome
type
webfonts
webkit
webtype
directory
configuration
servers
ease
browse
joined
source
shared
from google
The Google Font Directory lets you browse all the fonts available via the Google Font API. All fonts in the directory are available for use on your website under an open source license and served by Google servers.
Oh, and Typekit? They’re in on it, and they couldn’t be more pleased.
may 2010 by cloudseer
What brand of freedom would you like?
april 2010 by cloudseer
There's been a ton of criticism, including from me, over Apple's restrictions on the App Store. How it restricts the freedom of developers by blocking applications users definitely want to use, or yanking apps that fail to meet a changeable standard of appropriateness or legitimacy. I originally thought I would never buy an iPhone because of that policy alone, and I felt like quite a hypocrite when I decided to buy one anyway. As many people have pointed out, the iPad, if successful, will further extend Apple's control over the code its users are able to run.
One of the main pitches for Google's Android platform, in contrast, is that it is more open, freer, more consistent with the principles that the open source world (and this blog, and I) espouse. For the code, and applications running on it, that certainly seems to be true. I can go to source.android.com and download the Android source. The Apache license applied to most of the project is very liberal in the use of that code. As a developer, I can publish applications for Android at www.android.com/market, where, Google says, "developers have complete control over when and how they make their applications available to users." How much more free could you get and still call it a platform? The Android stance is nearly 180 degrees from the iPhone's. One is free and the other is closed.
And yet, I don't think the contrast is as clear as that. Freedom means different things to different people. Hence Richard Stallman's quip, "Think free as in free speech, not free beer." While there's no question the code is much more free on Android, I think Steven Levy's point in his piece on the iPad is worth repeating:
While Apple wants to move computing to a curated environment where everything adheres to a carefully honed interface, Google believes that the operating system should be nearly invisible. Good-bye to files, client apps, and onboard storage -- Chrome OS channels users directly into the cloud ...
Funneling users to the cloud means storing their data for them, on Google-owned and controlled servers. And Google is at least as restrictive about the data on its servers as Apple is about the apps in its App Store -- maybe, I think almost certainly, a lot more restrictive.
Google has long taken the stance that users should trust it with their data (famously enshrined in the company's "don't be evil" motto). And indeed, Google has taken stances I believe are favorable to users' interests, including fending off subpoenas from the U.S. government for search data when other search companies did not, and, last week, advocating for better privacy laws (meaning, privacy of Google's data from government demands).
Google often seem to take those admirable stances, though, when users' privacy interests coincide with Google's business interests. When they don't, Google sometimes argues for its business interests above users' privacy interests. For instance, see Google's arguments for the benefits of log retention, which as the AOL search data case showed, can certainly be harmful to users' interests. In these cases, the protections -- that is, the freedom offered by Google -- is limited to "trust us."
I'm not just spouting off, here. At my company, we promise users what we call the "Data Bill of Rights," which states in very plain language the control our users retain over their data. We also recently released an open source server framework that helps "cloud" applications responsibly store user data. If Google wanted to make promises to users about data that were as strong as the freedoms it offers around the Android code, it could, and it doesn't.
I have no hard evidence that Google is untrustworthy with my data, but nor do I believe that the emailed report I got from my doctor's office in my Gmail account was completely removed when I hit "delete." I've had conversations with Google engineers that have creeped me out to no end and made me reluctant to use its services, as good as they are, and I feel like quite a hypocrite when I decide to do so anyway. Likewise, I have no hard evidence that Apple wields its control any more or less responsibly than Google does.
I disagree with calls both companies have made with their respective points of control, but in general I believe both are trying to create fantastic products in a responsible way. And the guarantee I have that that is true for either company? None. Apple can and occasionally does abuse its control over the App Store to further its business interests Google can and occasionally does abuse its control over hosted data to further its business interests.
What brand of freedom do you prefer? I find myself undecided. I don't like either brand, since neither really seems free to me. I'm sure, though, that saying Apple is an overly restrictive platform and Google/Android is a free and clear platform is a false dichotomy.
android
apple
appstore
google
ipad
opensource
shared
from google
One of the main pitches for Google's Android platform, in contrast, is that it is more open, freer, more consistent with the principles that the open source world (and this blog, and I) espouse. For the code, and applications running on it, that certainly seems to be true. I can go to source.android.com and download the Android source. The Apache license applied to most of the project is very liberal in the use of that code. As a developer, I can publish applications for Android at www.android.com/market, where, Google says, "developers have complete control over when and how they make their applications available to users." How much more free could you get and still call it a platform? The Android stance is nearly 180 degrees from the iPhone's. One is free and the other is closed.
And yet, I don't think the contrast is as clear as that. Freedom means different things to different people. Hence Richard Stallman's quip, "Think free as in free speech, not free beer." While there's no question the code is much more free on Android, I think Steven Levy's point in his piece on the iPad is worth repeating:
While Apple wants to move computing to a curated environment where everything adheres to a carefully honed interface, Google believes that the operating system should be nearly invisible. Good-bye to files, client apps, and onboard storage -- Chrome OS channels users directly into the cloud ...
Funneling users to the cloud means storing their data for them, on Google-owned and controlled servers. And Google is at least as restrictive about the data on its servers as Apple is about the apps in its App Store -- maybe, I think almost certainly, a lot more restrictive.
Google has long taken the stance that users should trust it with their data (famously enshrined in the company's "don't be evil" motto). And indeed, Google has taken stances I believe are favorable to users' interests, including fending off subpoenas from the U.S. government for search data when other search companies did not, and, last week, advocating for better privacy laws (meaning, privacy of Google's data from government demands).
Google often seem to take those admirable stances, though, when users' privacy interests coincide with Google's business interests. When they don't, Google sometimes argues for its business interests above users' privacy interests. For instance, see Google's arguments for the benefits of log retention, which as the AOL search data case showed, can certainly be harmful to users' interests. In these cases, the protections -- that is, the freedom offered by Google -- is limited to "trust us."
I'm not just spouting off, here. At my company, we promise users what we call the "Data Bill of Rights," which states in very plain language the control our users retain over their data. We also recently released an open source server framework that helps "cloud" applications responsibly store user data. If Google wanted to make promises to users about data that were as strong as the freedoms it offers around the Android code, it could, and it doesn't.
I have no hard evidence that Google is untrustworthy with my data, but nor do I believe that the emailed report I got from my doctor's office in my Gmail account was completely removed when I hit "delete." I've had conversations with Google engineers that have creeped me out to no end and made me reluctant to use its services, as good as they are, and I feel like quite a hypocrite when I decide to do so anyway. Likewise, I have no hard evidence that Apple wields its control any more or less responsibly than Google does.
I disagree with calls both companies have made with their respective points of control, but in general I believe both are trying to create fantastic products in a responsible way. And the guarantee I have that that is true for either company? None. Apple can and occasionally does abuse its control over the App Store to further its business interests Google can and occasionally does abuse its control over hosted data to further its business interests.
What brand of freedom do you prefer? I find myself undecided. I don't like either brand, since neither really seems free to me. I'm sure, though, that saying Apple is an overly restrictive platform and Google/Android is a free and clear platform is a false dichotomy.
april 2010 by cloudseer
Ahem
february 2010 by cloudseer
The first part of my post of 1 February was not an attack on Flash. It described a way of working with Flash that also supports users who don’t have access to Flash. I’ve followed and advocated that approach for 10 years. It has nothing to do with Apple’s recent decisions and everything to do with making content available to people and search engines.
It’s how our agency and others use Flash; we’ve published articles on the subject in our magazine, notably Semantic Flash: Slippery When Wet by Daniel Mall.
We do the same thing with JavaScript—make sure the site works for users who don’t have JavaScript. It’s called web development. It’s what all of us should do.
My point was simply that if you’re an all-Flash shop that never creates a semantic HTML underpinning, it’s time to start creating HTML first—because an ever-larger number of your users are going to be accessing your site via devices that do not support Flash.
That’s not Apple “zealotry.” It’s not Flash hate. It’s a recommendation to my fellow professionals who aren’t already on the accessible, standards-based design train.
THE SECOND PART OF MY POST wasn’t Flash hate. It was a prediction based on the way computing is changing as more people at varying skill levels use computers and the internet, and as the nature of the computer changes.
There will probably always be “expert” computer systems for people like you and me who like to tinker and customize, just as there are still hundreds of thousands of people who hand-code their websites even though there are dozens of dead-simple web content publishing platforms out there these days.
But an increasing number of people will use simpler computers (just as we’ve seen millions of people blog who never wrote a line of HTML).
THE THIRD PART OF MY POST wasn’t Flash hate. It was an observation that Google and Apple, as companies, have more to gain from betting on HTML5 than from pinning their hopes to Adobe. That’s not a deep insight, it’s a statement of the obvious, and making the statement doesn’t equate to hating Adobe or swearing allegiance to Google and Apple—any more than stating that we’re having a cold winter makes me Al Gore’s best friend.
(Although I like Gore, don’t get me wrong. I also like Apple, Google, and Adobe. My admiration for these companies, however, does not impede my ability to make observations about them.)
THE THIRD PART OF MY POST ALSO WASN’T a blind assertion that HTML5, with VIDEO and CANVAS, is ready to replace Flash today, or more adept than Flash, or more accessible than Flash. Flash is currently more capable and it is far more accessible than CANVAS.
We have previously commented on HTML5’s strengths and weaknesses (Exhibit A, Exhibit B, Exhibit C) and are about to publish a book about HTML5 for web designers. HTML5 is rich with potential; Flash is rich with capability and can be made highly accessible.
That it is unstable on Mac and Linux is one reason Apple chose not to include it in its devices; that this omission will change the way some developers create web content is certain. If the first thing it does is encourage them to develop semantic HTML first, that’s a win for everyone who uses the web.
Carry on.
Adobe
Apple
Flash
Google
Web_Design
Web_Design_History
Web_Standards
development
exhibit
hate
statement
canvas
accessible
javascript—make
shared
from google
It’s how our agency and others use Flash; we’ve published articles on the subject in our magazine, notably Semantic Flash: Slippery When Wet by Daniel Mall.
We do the same thing with JavaScript—make sure the site works for users who don’t have JavaScript. It’s called web development. It’s what all of us should do.
My point was simply that if you’re an all-Flash shop that never creates a semantic HTML underpinning, it’s time to start creating HTML first—because an ever-larger number of your users are going to be accessing your site via devices that do not support Flash.
That’s not Apple “zealotry.” It’s not Flash hate. It’s a recommendation to my fellow professionals who aren’t already on the accessible, standards-based design train.
THE SECOND PART OF MY POST wasn’t Flash hate. It was a prediction based on the way computing is changing as more people at varying skill levels use computers and the internet, and as the nature of the computer changes.
There will probably always be “expert” computer systems for people like you and me who like to tinker and customize, just as there are still hundreds of thousands of people who hand-code their websites even though there are dozens of dead-simple web content publishing platforms out there these days.
But an increasing number of people will use simpler computers (just as we’ve seen millions of people blog who never wrote a line of HTML).
THE THIRD PART OF MY POST wasn’t Flash hate. It was an observation that Google and Apple, as companies, have more to gain from betting on HTML5 than from pinning their hopes to Adobe. That’s not a deep insight, it’s a statement of the obvious, and making the statement doesn’t equate to hating Adobe or swearing allegiance to Google and Apple—any more than stating that we’re having a cold winter makes me Al Gore’s best friend.
(Although I like Gore, don’t get me wrong. I also like Apple, Google, and Adobe. My admiration for these companies, however, does not impede my ability to make observations about them.)
THE THIRD PART OF MY POST ALSO WASN’T a blind assertion that HTML5, with VIDEO and CANVAS, is ready to replace Flash today, or more adept than Flash, or more accessible than Flash. Flash is currently more capable and it is far more accessible than CANVAS.
We have previously commented on HTML5’s strengths and weaknesses (Exhibit A, Exhibit B, Exhibit C) and are about to publish a book about HTML5 for web designers. HTML5 is rich with potential; Flash is rich with capability and can be made highly accessible.
That it is unstable on Mac and Linux is one reason Apple chose not to include it in its devices; that this omission will change the way some developers create web content is certain. If the first thing it does is encourage them to develop semantic HTML first, that’s a win for everyone who uses the web.
Carry on.
february 2010 by cloudseer
Check Mate: Apple's iPad and Google's Next Move
january 2010 by cloudseer
"I think this will appeal to the Apple acolytes, but this is essentially just a really big iPod Touch," said Charles Golvin, an analyst at Forrester Research, adding that he expected the iPad to mostly cannibalize the sales of other Apple products. - The New York Times
There is an axiom that the biggest game-changers often result from ideas that, at first blush, seem easy to dismiss. So it goes with yesterday's launch of the iPad, Apple's entry into what they call the 'third category' of device -- the middle ground that exists between smartphone and laptop.
Why is the iPad (seemingly) so easy to dismiss? Well, for one, it is an evolutionary device when conventional wisdom suggests that it needs to be a revolutionary device to find a wedge into a new market.
After all, the iPod and iPhone that came before it were truly revolutionary devices, offering wholly new functionality, delivering new value chains, and fundamentally changing the relationship that consumers had with, first their media (in the case of iPod) and then their communications (in the case of iPhone).
By contrast, the iPad truly does look like a really big iPod Touch, and given its evolutionary nature, it begs the question of who buys this thing and why, especially if you already have a smartphone and a laptop?
Confusing the Tail with the Dog
Thus, a reasoned analysis is that the iPad is to the iPhone & iPod Touch as the MacBook Air is to the MacBook. In other words, a cool product with a devoted base of happy customers, but in relative terms, a niche product in Apple's arsenal of rainmakers.
In fact, the opinion of the above-referred Forrester analyst is hardly unique. Quite the contrary. Check out the discussion boards across Engadget, AppleInsider, and Silicon Alley, to name a few, and do a twitter search on iPad, and the sentiment is 5 to 1 to the negative, with recurring phrases like 'fail,' 'yawn,' 'over-hyped' and 'apple blew it.' Heck, even two-thirds of the audience invited to Apple's own event look bored, offering only feint applause when prompted by Apple CEO, Steve Jobs.
So is Apple hosed? Did they blow it? Not even close.
But before I get into the 'Why,' let me present, to set some contrast, a favorite saying within Google. Google, after all, is Apple's open 'ish' frienemy, and the company who so many cite as being 'destined' to beat Apple in the mobile wars (if interested in that fork, check out 'Android's Inevitability and the Missing Leg'). If what's good for Google is not so good for Apple, then perhaps the opposite might be true, right?
In any event, within Google they like to say that what is good for the Web is good for Google, the premise being that the more the Web evolves as the core fabric from which applications, communications, entertainment, social engagement and information exchange proliferate around, the better it is for Google as the company that organizes it, makes it searchable, and then monetizes it via advertising.
So if what is good for the Web is what is good for Google, then what is good for Apple?
It's the Platform, Stupid!
As I am listening to and watching Steve Jobs deliver what very well could be his last launch of an entirely new product for the same company that he birthed (with Steve Wozniak) 34 years ago (in 1976), I am struggling with two conflicting sensibilities.
One is that some of the heart-stopping, holy-sh-t, gaming-changing aspects of Apple's tablet creation still lie below the surface, like an iceberg that only reveals a fraction of its actual mass above the waterline. (More on that in a bit.)
In other words, add me to the list of expectant Kool Aid drinkers struggling (then) with a cupful of 'that's it?' punch.
But, far more resonant is a second sense that a rapidly rising tide called iPhone Platform is lifting all boats derived from it; namely iPhone, iPod Touch and now iPad (and I still very much believe that Apple TV is due for a near-term reboot to plug into the same ecosystem).
And here's the thing, if this was a presidential debate between Apple and Google for the hearts and minds of consumers, developers, media creators, publishers and businesses of all sizes, then the launch of the iPad is Apple's closing argument for why they should be #1 (watch the full video, and let me know if you agree//disagree).
Consider this: A $50 billion company that is so profitable that in the last quarter alone they dropped another $5.8 billion of cash into their coffers (now they have $40 billion in cash). Assertion one: not only do we build great products, but we run our business the right way (read about Apple's Q1, 2010 Earnings Call HERE).
No less, this same company has been the game-changing innovator at not only the inception of personal computing and not only in transforming the music business, but also the mobile phone. Assertion two: we are the only game-changing innovator who has both stood the test of time and repeatedly matched past successes with new successes.
But, here's the kicker; in iPad, Apple is presenting multiple levels of leverage that virtually assure that they will be successful with this new entrant. Why? Because even if iPad (somewhat) cannibalizes sales of another Apple device, as the afore-mentioned Forrester analyst proffers, it's money going out of one Apple pocket and into another.
In fact, far from shying away from this truth, Apple wholeheartedly embraces it, with Steve Jobs specifically noting in yesterday's presentation that "because we've shipped over 75M iPhones and iPod Touches, there are already 75M people who know how to use the iPad."
A note aside, this premise that existing iPhone and iPod Touch users simply pick up the iPad and know what to do with it is a concept that not only has been affirmed by virtually everyone I know who has played with the device, but is an idea that should be wholly unsurprising to anyone that currently owns either an iPod Touch or iPhone.
Now, perhaps you might argue that that's fool's gold, tapping into a mine that is destined to run dry, but that belies the fact that Apple just recently sold their 250 millionth iPod, so I would argue that 'there's a lot more gold in them thar hills.'
And that is the key thing that you should take from the iPad launch event; namely, that being evolutionary and doing the same thing over again - by creating a derivative product from the original mastering effort (just as the iPod and iTunes gave rise to iPhone, iPod Touch and App Store) - is good strategy when the strategy not only is working in the market, but also rewards the investment your customers and partners have already made in your ecosystem.
Along those lines, virtually the entire library of 140,000 iPhone Apps will run unmodified in iPad (with pixel for pixel accuracy in a black box, or pixel-double running in full-screen), a decision that takes care of both current iPhone Developers and iPhone/iPod Touch Owners. As you might expect, the same is true with iTunes libraries.
I can tell you that when I bought a second iPod Touch for my kids over the holidays, the premise that my entire library of apps and media (not to mention, photos) from my first iPod Touch could seamlessly be re-used in the new device was a bit of an 'AHA' moment. Leverage, after all, is a good thing.
Mind you, this is independent of the iPad-specific optimizations that developers can take advantage of within the updated SDK (a note aside, now with two flagship devices that are not phones, calling the platform 'iPhone Platform' seems decidedly out of date, and I noticed that in referring to the updated SDK, Jobs & Company referred to it as the SDK, versus iPhone SDK. Expect a developer event, likely tied to the release of iPhone OS 4.0, that brings some order to the naming confusion, in addition to formally conveying clearer constructs for harmonizing development across the two different form-factors).
Okay, one last chess move laid out by Apple yesterday, and seemingly, a more focused shot across the bow of Google, and their loosely-coupled approach, was the assertion that "we're the only company that can deliver this type of solution with this price and performance."
This point, which is also amplified on the Apple web site (check out the iPad intro video, which feels in its presentation style akin to getting the co-creators of iPad to sign their name on the product), is bolstered by the fact that the iPad is the first device using Apple's own proprietary silicon - the A4 chip, the first offspring of the P.A. Semi acquisition - yet another piece in Apple's proprietary integration chain, including battery technology (iPad touts ten-hour battery life), hardware design, software, developer tools and online services.
Google, your move.
The Good, Bad and (not so) Ugly of iPad
Let's start with the good. The consistent refrain from users that have actually played with the device is that it is fast, surprisingly fast. As John Gruber of Daring Fireball notes, "everyone I spoke to in the press room was raving first and foremost about the speed. None of us could shut up about it. It feels impossibly fast." In other words, unlike netbooks, there is nothing underpowered about this device.
Secondly, is the fact that with over 1,000 sensors in the touch-based user-interface, Apple is effectively doubling down on the core belief that they have found the future of personal computing, and it doesn't involve a mouse and a physical keyboard.
In fact, noteworthy is that not only did Apple deign to completely re-design it's iWork productivity suite for the iPad (it looks very functional,), but a number of the demos spotlighted how having a larger touch-based user interface facilitates all sorts of interesting innovation around virtual controller schemas, since you simply have more real estate to play with, and the level of sensor density translates to a high degree of responsiveness.
For example, EA's […]
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There is an axiom that the biggest game-changers often result from ideas that, at first blush, seem easy to dismiss. So it goes with yesterday's launch of the iPad, Apple's entry into what they call the 'third category' of device -- the middle ground that exists between smartphone and laptop.
Why is the iPad (seemingly) so easy to dismiss? Well, for one, it is an evolutionary device when conventional wisdom suggests that it needs to be a revolutionary device to find a wedge into a new market.
After all, the iPod and iPhone that came before it were truly revolutionary devices, offering wholly new functionality, delivering new value chains, and fundamentally changing the relationship that consumers had with, first their media (in the case of iPod) and then their communications (in the case of iPhone).
By contrast, the iPad truly does look like a really big iPod Touch, and given its evolutionary nature, it begs the question of who buys this thing and why, especially if you already have a smartphone and a laptop?
Confusing the Tail with the Dog
Thus, a reasoned analysis is that the iPad is to the iPhone & iPod Touch as the MacBook Air is to the MacBook. In other words, a cool product with a devoted base of happy customers, but in relative terms, a niche product in Apple's arsenal of rainmakers.
In fact, the opinion of the above-referred Forrester analyst is hardly unique. Quite the contrary. Check out the discussion boards across Engadget, AppleInsider, and Silicon Alley, to name a few, and do a twitter search on iPad, and the sentiment is 5 to 1 to the negative, with recurring phrases like 'fail,' 'yawn,' 'over-hyped' and 'apple blew it.' Heck, even two-thirds of the audience invited to Apple's own event look bored, offering only feint applause when prompted by Apple CEO, Steve Jobs.
So is Apple hosed? Did they blow it? Not even close.
But before I get into the 'Why,' let me present, to set some contrast, a favorite saying within Google. Google, after all, is Apple's open 'ish' frienemy, and the company who so many cite as being 'destined' to beat Apple in the mobile wars (if interested in that fork, check out 'Android's Inevitability and the Missing Leg'). If what's good for Google is not so good for Apple, then perhaps the opposite might be true, right?
In any event, within Google they like to say that what is good for the Web is good for Google, the premise being that the more the Web evolves as the core fabric from which applications, communications, entertainment, social engagement and information exchange proliferate around, the better it is for Google as the company that organizes it, makes it searchable, and then monetizes it via advertising.
So if what is good for the Web is what is good for Google, then what is good for Apple?
It's the Platform, Stupid!
As I am listening to and watching Steve Jobs deliver what very well could be his last launch of an entirely new product for the same company that he birthed (with Steve Wozniak) 34 years ago (in 1976), I am struggling with two conflicting sensibilities.
One is that some of the heart-stopping, holy-sh-t, gaming-changing aspects of Apple's tablet creation still lie below the surface, like an iceberg that only reveals a fraction of its actual mass above the waterline. (More on that in a bit.)
In other words, add me to the list of expectant Kool Aid drinkers struggling (then) with a cupful of 'that's it?' punch.
But, far more resonant is a second sense that a rapidly rising tide called iPhone Platform is lifting all boats derived from it; namely iPhone, iPod Touch and now iPad (and I still very much believe that Apple TV is due for a near-term reboot to plug into the same ecosystem).
And here's the thing, if this was a presidential debate between Apple and Google for the hearts and minds of consumers, developers, media creators, publishers and businesses of all sizes, then the launch of the iPad is Apple's closing argument for why they should be #1 (watch the full video, and let me know if you agree//disagree).
Consider this: A $50 billion company that is so profitable that in the last quarter alone they dropped another $5.8 billion of cash into their coffers (now they have $40 billion in cash). Assertion one: not only do we build great products, but we run our business the right way (read about Apple's Q1, 2010 Earnings Call HERE).
No less, this same company has been the game-changing innovator at not only the inception of personal computing and not only in transforming the music business, but also the mobile phone. Assertion two: we are the only game-changing innovator who has both stood the test of time and repeatedly matched past successes with new successes.
But, here's the kicker; in iPad, Apple is presenting multiple levels of leverage that virtually assure that they will be successful with this new entrant. Why? Because even if iPad (somewhat) cannibalizes sales of another Apple device, as the afore-mentioned Forrester analyst proffers, it's money going out of one Apple pocket and into another.
In fact, far from shying away from this truth, Apple wholeheartedly embraces it, with Steve Jobs specifically noting in yesterday's presentation that "because we've shipped over 75M iPhones and iPod Touches, there are already 75M people who know how to use the iPad."
A note aside, this premise that existing iPhone and iPod Touch users simply pick up the iPad and know what to do with it is a concept that not only has been affirmed by virtually everyone I know who has played with the device, but is an idea that should be wholly unsurprising to anyone that currently owns either an iPod Touch or iPhone.
Now, perhaps you might argue that that's fool's gold, tapping into a mine that is destined to run dry, but that belies the fact that Apple just recently sold their 250 millionth iPod, so I would argue that 'there's a lot more gold in them thar hills.'
And that is the key thing that you should take from the iPad launch event; namely, that being evolutionary and doing the same thing over again - by creating a derivative product from the original mastering effort (just as the iPod and iTunes gave rise to iPhone, iPod Touch and App Store) - is good strategy when the strategy not only is working in the market, but also rewards the investment your customers and partners have already made in your ecosystem.
Along those lines, virtually the entire library of 140,000 iPhone Apps will run unmodified in iPad (with pixel for pixel accuracy in a black box, or pixel-double running in full-screen), a decision that takes care of both current iPhone Developers and iPhone/iPod Touch Owners. As you might expect, the same is true with iTunes libraries.
I can tell you that when I bought a second iPod Touch for my kids over the holidays, the premise that my entire library of apps and media (not to mention, photos) from my first iPod Touch could seamlessly be re-used in the new device was a bit of an 'AHA' moment. Leverage, after all, is a good thing.
Mind you, this is independent of the iPad-specific optimizations that developers can take advantage of within the updated SDK (a note aside, now with two flagship devices that are not phones, calling the platform 'iPhone Platform' seems decidedly out of date, and I noticed that in referring to the updated SDK, Jobs & Company referred to it as the SDK, versus iPhone SDK. Expect a developer event, likely tied to the release of iPhone OS 4.0, that brings some order to the naming confusion, in addition to formally conveying clearer constructs for harmonizing development across the two different form-factors).
Okay, one last chess move laid out by Apple yesterday, and seemingly, a more focused shot across the bow of Google, and their loosely-coupled approach, was the assertion that "we're the only company that can deliver this type of solution with this price and performance."
This point, which is also amplified on the Apple web site (check out the iPad intro video, which feels in its presentation style akin to getting the co-creators of iPad to sign their name on the product), is bolstered by the fact that the iPad is the first device using Apple's own proprietary silicon - the A4 chip, the first offspring of the P.A. Semi acquisition - yet another piece in Apple's proprietary integration chain, including battery technology (iPad touts ten-hour battery life), hardware design, software, developer tools and online services.
Google, your move.
The Good, Bad and (not so) Ugly of iPad
Let's start with the good. The consistent refrain from users that have actually played with the device is that it is fast, surprisingly fast. As John Gruber of Daring Fireball notes, "everyone I spoke to in the press room was raving first and foremost about the speed. None of us could shut up about it. It feels impossibly fast." In other words, unlike netbooks, there is nothing underpowered about this device.
Secondly, is the fact that with over 1,000 sensors in the touch-based user-interface, Apple is effectively doubling down on the core belief that they have found the future of personal computing, and it doesn't involve a mouse and a physical keyboard.
In fact, noteworthy is that not only did Apple deign to completely re-design it's iWork productivity suite for the iPad (it looks very functional,), but a number of the demos spotlighted how having a larger touch-based user interface facilitates all sorts of interesting innovation around virtual controller schemas, since you simply have more real estate to play with, and the level of sensor density translates to a high degree of responsiveness.
For example, EA's […]
january 2010 by cloudseer
Four short links: 14 January 2010
january 2010 by cloudseer
Four Possible Explanations for Google's Big China Move (Ethan Zuckerman) -- I'm staying out of the public commentary on this one, but Ethan's fourth point was wonderfully thought provoking: a Google-backed anticensorship system (perhaps operated in conjunction with some of the smart activists and engineers who’ve targeted censorship in Iran and China?) would be massively more powerful (and threatening!) than the systems we know about today. It's deliciously provocative to ask what the world's strongest tech company could do if it wanted to be actively good, rather than merely "not evil".
Gordon -- An open source Flash™ runtime written in pure JavaScript. (via Hacker News)
Pop Software -- great blog post about this new category of software. The people who are consuming software now are a vast superset of the people who used to do so. At one time, especially on the Mac, we’d see people chose software based upon how well it suited their requirements to get a job done. This new generation of software consumers isn’t like that - they’re less likely to shop around for something rather they shop around for anything. These are people who want to be entertained as much as they want to have their requirements met. [...] Apps are not Applications - they are their own things. They are smaller. They are more fun. Pop software has amazing scale, is hit-driven, is a very hard business for developers, and isn't going away. (via timo on Delicious)
Why Hasn't Scientific Publishing Been Disrupted? -- an analysis of the scientific publishing world: what roles it serves, how some of those roles can be better served by new technology, and which roles are still mired in traditions and performance plans anchored to the old models. As is often the case, people won't move to the new system when the amount they're paid is determined by the old system. (via timoreilly on Twitter)
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Gordon -- An open source Flash™ runtime written in pure JavaScript. (via Hacker News)
Pop Software -- great blog post about this new category of software. The people who are consuming software now are a vast superset of the people who used to do so. At one time, especially on the Mac, we’d see people chose software based upon how well it suited their requirements to get a job done. This new generation of software consumers isn’t like that - they’re less likely to shop around for something rather they shop around for anything. These are people who want to be entertained as much as they want to have their requirements met. [...] Apps are not Applications - they are their own things. They are smaller. They are more fun. Pop software has amazing scale, is hit-driven, is a very hard business for developers, and isn't going away. (via timo on Delicious)
Why Hasn't Scientific Publishing Been Disrupted? -- an analysis of the scientific publishing world: what roles it serves, how some of those roles can be better served by new technology, and which roles are still mired in traditions and performance plans anchored to the old models. As is often the case, people won't move to the new system when the amount they're paid is determined by the old system. (via timoreilly on Twitter)
january 2010 by cloudseer
A quote from Weston Ruter
december 2009 by cloudseer
Recently Google Translate announced the ability to hear translations into English spoken via text-to-speech (TTS). Looking at the Firebug Net panel for where this TTS data was coming from, I saw that the speech audio is in MP3 format and is queried via a simple HTTP GET (REST) request: http://translate.google.com/translate_tts?q=text
- Weston Ruter
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- Weston Ruter
december 2009 by cloudseer
Four short links: 22 September 2009
september 2009 by cloudseer
The City is a Battlesuit for Surviving the Future (IO9) -- a great essay by Matt Jones, based on his talk at Webstock this year. Urban design is how we created alternate realities before we had iPhones, and the new technology lets us choose which science fiction future we want to inhabit. We are now a predominantly urban species, with over 50% of humanity living in a city. The overwhelming majority of these are not old post-industrial world cities such as London or New York, but large chaotic sprawls of the industrialising world such as the "maximum cities" of Mumbai or Guangzhou. Here the infrastructures are layered, ad-hoc, adaptive and personal - people there really are walking architecture, as Archigram said. Hacking post-industrial cities is becoming a necessity also. [...]
How and Why Machines Work (MIT Open Course Ware) -- Subject studies how and why machines work, how they are conceived, how they are developed (drawn), and how they are utilized. Students learn from the hands-on experiences of taking things apart mentally and physically, drawing (sketching, 3D CAD) what they envision and observe, taking occasional field trips, and completing an individual term project (concept, creation, and presentation). Emphasis on understanding the physics and history of machines. (via Hacker News)
Google Style Guide -- how Google codes. Useful if you're working on their code, starting a job there, or want to mock them for not specifying K&R braces/four space tabs/<insert One True Way here>. (via Hacker News)
EC2 Usage Guessed From Sequential IDs -- The Superseries ID changes so rarely that originally I had assumed it was some kind of checksum. This would have been odd as it limits the total available IDs to 224 = 16.8 million. Up to very recently, the Superseries ID for all resource types - instances, images, volumes, snapshots, etc. - was 69 (in the us-east-1 region (for eu-west-1 the Superseries ID is 74). These days, new instances use the Superseries ID 68. This subtle change, unnoticed by the industry, may hint at an astonishing achievement: 8.4 million instances launched since EC2’s debut! (Instance IDs are even so 8.4M = 16.8M / 2.) (via mattb on delicious)
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How and Why Machines Work (MIT Open Course Ware) -- Subject studies how and why machines work, how they are conceived, how they are developed (drawn), and how they are utilized. Students learn from the hands-on experiences of taking things apart mentally and physically, drawing (sketching, 3D CAD) what they envision and observe, taking occasional field trips, and completing an individual term project (concept, creation, and presentation). Emphasis on understanding the physics and history of machines. (via Hacker News)
Google Style Guide -- how Google codes. Useful if you're working on their code, starting a job there, or want to mock them for not specifying K&R braces/four space tabs/<insert One True Way here>. (via Hacker News)
EC2 Usage Guessed From Sequential IDs -- The Superseries ID changes so rarely that originally I had assumed it was some kind of checksum. This would have been odd as it limits the total available IDs to 224 = 16.8 million. Up to very recently, the Superseries ID for all resource types - instances, images, volumes, snapshots, etc. - was 69 (in the us-east-1 region (for eu-west-1 the Superseries ID is 74). These days, new instances use the Superseries ID 68. This subtle change, unnoticed by the industry, may hint at an astonishing achievement: 8.4 million instances launched since EC2’s debut! (Instance IDs are even so 8.4M = 16.8M / 2.) (via mattb on delicious)
september 2009 by cloudseer
Helvetical
september 2009 by cloudseer
Adam Taylor has released Helvetical, a work-in-progress userstyle for Google Calendar, based on my Helvetireader theme:
I know I am not alone in my love/hate relationship for Google’s apps, the functionality is brilliant but the UI is ugly. Google Calendar is most definitely not the exception to the rule, it hurts my eyes. Helvetical extends the work done by Jon Hicks on Helvetireader, turning the mayhem of the Google interface into something that doesn’t offend. It was created for use with Fluid.app but I’m sure you can hack the CSS to work for your needs.
At one point, I had in mind that I would create a minimal Helvetica theme that would work across various google apps. Then I took one look under the hood of GMail and new it would never work.
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I know I am not alone in my love/hate relationship for Google’s apps, the functionality is brilliant but the UI is ugly. Google Calendar is most definitely not the exception to the rule, it hurts my eyes. Helvetical extends the work done by Jon Hicks on Helvetireader, turning the mayhem of the Google interface into something that doesn’t offend. It was created for use with Fluid.app but I’m sure you can hack the CSS to work for your needs.
At one point, I had in mind that I would create a minimal Helvetica theme that would work across various google apps. Then I took one look under the hood of GMail and new it would never work.
september 2009 by cloudseer
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