Sprinkle Some Pixie Dust: User Experience | Inc.com
10 weeks ago by ckistler
The secret to winning fans and pleasing customers might just be simplicity of design. We talked to a trio of user-experience pros about how they create intuitive (and highly successful) products.
ux
business
strategy
10 weeks ago by ckistler
Communicating User Research Findings :: UXmatters
february 2012 by ckistler
Conveying user research findings so people can understand them, believe them, and know how to act on your recommendations can be challenging. And providing enough detail without boring your audience is a difficult balance. But there are some best practices in communicating user research findings that can make them more effective—and even entertaining.
ux
research
reports
february 2012 by ckistler
www-users.cs.umn.edu/~echi/papers/chi2000/scent.pdf
december 2011 by ckistler
The Scent of a Site: A System for Analyzing and Predicting
Information Scent, Usage, and Usability of a Web Site
ux
navigation
scent
Information Scent, Usage, and Usability of a Web Site
december 2011 by ckistler
2 Easy Ways to Increase Visitor Engagement Times | ClickTale Blog
september 2011 by ckistler
If the presentation of your content is attractive and easy to follow, visitors will likely stick around to read what you have to say, no matter where it is located on the page.
ux
design
september 2011 by ckistler
How to use ClickTale to analyse visitor behaviour effectively | Econsultancy
august 2011 by ckistler
ClickTale, for me, is one of the best tools to use when you want to improve your website performance. However, it is difficult to find any guides on how to extract insight from the videos and heat-maps you are seeing
UX
Tools
august 2011 by ckistler
The Behavior Wizard | Behavior Grid
june 2011 by ckistler
The Fogg Behavior Grid describes 15 ways behavior can change.
psychology
business
ux
june 2011 by ckistler
Bringing User Centered Design to the Agile Environment - Boxes and Arrows: The design behind the design
april 2011 by ckistler
Agile does not mandate how to define concepts or overall design direction, but it is a great way to execute on solid design research and well laid plans. UCD needs to be flexible enough to respond to the reality on the ground when the implementation team encounters issues that mandate a different design solution. Document only what is needed to get the message across and co-locate if at all possible, because cross-disciplinary collaboration and face to face communication are vital. Working a sprint ahead of the development team is helpful in allowing the design team enough time to test and iterate. If these rules of engagement are followed, the two approaches can work very well together.
design
ux
agile
april 2011 by ckistler
futureselfservicebanking.com
april 2011 by ckistler
Video of a new kind of ATM from IDEO
design
ux
IDEO
april 2011 by ckistler
Stephen Gates, March 15 2011 on Vimeo
march 2011 by ckistler
How Starwood Builds Emotional Connections and Brand Loyalty Online
video
ux
march 2011 by ckistler
Why Angry Birds is so successful and popular: a cognitive teardown of the user experience
march 2011 by ckistler
Here is some of the cognitive science behind why Angry Birds is a truly winning user experience.
design
psychology
ui
ux
march 2011 by ckistler
Method & Craft | Invisible Deliverables
march 2011 by ckistler
I’ve saved large amounts of time working on process rather than output. I call these “invisible deliverables.
ux
deliverables
tools
march 2011 by ckistler
Lean UX: Getting Out Of The Deliverables Business - Smashing Magazine
march 2011 by ckistler
Inspired by Lean and Agile development theories, Lean UX is the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.
LeanUX
ux
strategy
march 2011 by ckistler
Kano model | Agile UX
february 2011 by ckistler
The Kano model is both a precious User Centered Design tool and a precious decision-making aid tool.
Kano
UX
tool
research
february 2011 by ckistler
Persuasion in Design | UX Magazine
february 2011 by ckistler
Persuasion in design is often regarded as a subset of UX, but it goes beyond UX and the mechanics of traditional usability. It’s about understanding the emotions that influence people’s behavior and decision-making, and then acting on that information to design compelling user interactions. Persuasive design applies psychological principles of influence, decision-making in a consumer context, engagement strategy, and social psychology to every stage of the design process, and it identifies potential barriers and emotional triggers to elicit the desired actions.
design
ux
persuasion
strategy
february 2011 by ckistler
Designing Web Registration Processes for Kids: A List Apart: Articles:
february 2011 by ckistler
Designing websites for kids is a fascinating, challenging, rewarding, and exasperating experience: You’re trying to create a digital experience for people who lack the cognitive capacity to understand abstraction. You’re trying to establish brand loyalty with people who are influenced almost exclusively by their peers. And you’re trying to communicate subjective value propositions to people who can only see things in black-and-white.
children
design
forms
ux
february 2011 by ckistler
Designing a Reason to Come Back Johnny Holland – It's all about interaction » Blog Archive
february 2011 by ckistler
Consider some ways that all users or groups within a system could enjoy shared recurring experiences.
ux
business
strategy
february 2011 by ckistler
All UX evaluation methods « All About UX
february 2011 by ckistler
Alphabetical list of all user experience evaluation methods in this collection.
ux
techniques
february 2011 by ckistler
Methods for card sorting with sticky notes
february 2011 by ckistler
Card sorting is one of the most fun methods in user research. People really enjoy organising things into groups according to how they'd like them to be categorised.
cardSorting
ux
IA
february 2011 by ckistler
Pleasant Things Work Better | UX Magazine
january 2011 by ckistler
In my UX research practice, I learn about what people experience in real life and try to draw parallels to interactions with technology. Is there a way for designers to elicit raw positive feeling in the person who is using a design? Perhaps there are design patterns that UXers can look to as they develop the next great software products and web apps.
design
experience
ux
january 2011 by ckistler
Thoughts on Corporate User Experience | UX Booth
january 2011 by ckistler
There are many things that large corporations can do to combat negative public perception of their brand—namely, improve their user experience!
ux
strategy
business
january 2011 by ckistler
Understanding the Kano Model - A Tool for Sophisticated Designers
january 2011 by ckistler
This model predicted the reaction of users as the key elements of Flickr's personalized homepage propagated to other web sites. It predicted why users were initially delighted and why the delight faded over time. We find the Kano Model to be an indispensable tool for designers.
design
ux
strategy
january 2011 by ckistler
Power or Collaboration—What’s Most Valuable to a UX Leader? :: UXmatters
january 2011 by ckistler
For UX leaders, … one of our most important functions: To win the support of our organizations’ senior leaders, thereby ensuring the strategic relevance of our UX teams.
ux
leadership
business
january 2011 by ckistler
What's wrong with OpenID? - Quora
december 2010 by ckistler
The short answer is that OpenID is the worst possible "solution" I have ever seen in my entire life to a problem that most people don't really have. That's what's "wrong" with it.
ux
strategy
december 2010 by ckistler
New Study Finds Mobile Application Users Prefer Usability and Good User Experience over Brand Names Alone
december 2010 by ckistler
Mobile appears to be identified as a critical part of an overall brand experience, and the survey results revealed that 76% of mobile application users agree that all brand name companies and organizations should have mobile apps to make shopping or interacting with them easier. However, 38% of mobile application users agree that they are not satisfied with most of the apps currently available from their favorite brand name companies/organizations, and 69% agree that if a brand name mobile app is not useful, helpful or easy to use it results in a negative perception about the brand.
ux
strategy
mobile
december 2010 by ckistler
Shaking Up the User Experience
december 2010 by ckistler
Current advances in technology are being driven by consumers, not business, which is a marked change from how it used to be. And the thing about consumers is that they have high expectations and minimal patience. No studying manuals for them; it’s all point and click, drag and drop, shake and make.
ux
business
december 2010 by ckistler
EightShapes, LLC :: Designing Accordion Forms: Wizards No More
december 2010 by ckistler
Compressing multi-page wizards into a single page with an accordion. Users can complete forms like this faster and they perceive a simpler process.
forms
ui
ux
december 2010 by ckistler
Designing Great Experiences: The Gap Between Activities
december 2010 by ckistler
Disney, UberCab, and many others show us it's possible to fill in the activity gaps to create great continuous experiences. They've made the investment and produced results that delight their customers and generate profitable returns. Is your organization ready to make that investment?
ux
design
experience
strategy
december 2010 by ckistler
Persuasion Triggers in Web Design - Smashing Magazine
december 2010 by ckistler
There are 7 main weapons of influence in the persuasion architect’s arsenal:
* Reciprocation * Commitment * Social Proof * Authority * Scarcity * Framing * Salience
webdesign
psychology
ux
strategy
* Reciprocation * Commitment * Social Proof * Authority * Scarcity * Framing * Salience
december 2010 by ckistler
Game mechanics for thinking users « Web Worker's (Freak) Anthropology
november 2010 by ckistler
Game mechanics is a part of design and usability – it’s a part of “understanding users”. Users today want to use useful software also as an end in itself. Producers really, deeply attentive to users understand this and provide tools and software that satisfy this need.
ux
gameTheory
business
november 2010 by ckistler
Selling UX « UX Australia Conference 2009
october 2010 by ckistler
What should we know about an organization that will help us sell UX more effectively? What sort of questions should we ask about the organization, its people and its culture? What can we learn from organizations where UX has become part of the corporate DNA? What factors can increase our chances of promoting UX successfully to an organization now and in the future?
ux
video
presentations
october 2010 by ckistler
The ‘Value’ of asking why « UX Australia 2010
october 2010 by ckistler
UX Professionals are not feeling valued enough to be included in the upfront strategic product planning to help drive product success.
business
ux
strategy
october 2010 by ckistler
Getting to Value :: UXmatters
october 2010 by ckistler
As our UX profession matures, UX professionals are beginning to explore how they can help businesses design their strategy and better understand the kind of culture they need to design successful products.
ux
userexperience
business
value
october 2010 by ckistler
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