caseygollan + design 90
Case Study: An interactive brand for the Cooper Union | uncontrol
january 2012 by caseygollan
Nice writeup from Manny Tan, including some gotchas on choosing HTML5 for a role usually occupied by Flash (which has first-class blend mode support).
html5
flash
design
branding
cooperunion
mannytan
3d
papervision
three.js
via:TomC
january 2012 by caseygollan
The Inner History of Devices - The MIT Press
september 2011 by caseygollan
"For more than two decades, in such landmark studies asThe Second Self andLife on the Screen, Sherry Turkle has challenged our collective imagination with her insights about how technology enters our private worlds. In The Inner History of Devices, she describes her process, an approach that reveals how what we make is woven into our ways of seeing ourselves. She brings together three traditions of listening--that of the memoirist, the clinician, and the ethnographer. Each informs the others to compose an inner history of devices. We read about objects ranging from cell phones and video poker to prosthetic eyes, from Web sites and television to dialysis machines."
sherryturkle
design
mitpress
interesting
september 2011 by caseygollan
The books business: Great digital expectations | The Economist
september 2011 by caseygollan
TO SEE how profoundly the book business is changing, watch the shelves. Next month IKEA will introduce a new, deeper version of its ubiquitous “BILLY” bookcase. The flat-pack furniture giant is already promoting glass doors for its bookshelves. The firm reckons customers will increasingly use them for ornaments, tchotchkes and the odd coffee-table tome—anything, that is, except books that are actually read.
books
publishing
design
computers
september 2011 by caseygollan
stfj 3.0
august 2011 by caseygollan
Love this project! RT @helvetica: new work: Can We Talk? - - A chat client for serious conversations. #arthack weekend
chatting
chatbots
ambiguity
design
eyebeam
silence
august 2011 by caseygollan
e-flux Journal Layout Generator — Adam Florin
july 2011 by caseygollan
"You must train the robot that will replace you (or at least train the engineer building it)"
design
publishing
automation
coding
july 2011 by caseygollan
Creating new worlds « Bloom Blog
july 2011 by caseygollan
My critique of @databloom's Planetary as a meaningless fantasy interface failed to realize it's all based on metadata!
design
iPad
music
interaction
from twitter
july 2011 by caseygollan
Capo - Learn Your Music
june 2011 by caseygollan
Apple Design Award winner, via daringfireball
software
music
design
june 2011 by caseygollan
Grave popularity contest on @mlkshk: on Twitpic
june 2011 by caseygollan
Grave popularity contest on @mlkshk:
death
design
lulz
from twitter
june 2011 by caseygollan
www.hellerbooks.com/pdfs/print_aug_08_headstones.pdf
june 2011 by caseygollan
How personal should a final resting place be? Two memorial designers talk about the brave new world of headstone carving"
typography
design
death
june 2011 by caseygollan
Video Game Design
may 2011 by caseygollan
"What other natural urges do we have that have not been exploited by game companies?"
gametheory
design
capitalism
exploitation
may 2011 by caseygollan
Letterhead Fonts
may 2011 by caseygollan
There is no such thing as a bad font, that being said these are terrible fonts with beautiful letters.
design
useful
typography
may 2011 by caseygollan
Ask E.T.: Design of causal diagrams: Barr art chart, Lombardi diagrams, evolutionary trees, Feynman diagrams, timelines
april 2011 by caseygollan
Design of causal diagrams: Barr art chart, Lombardi diagrams, evolutionary trees, Feynman diagrams, timelines
design
infographics
constellations
april 2011 by caseygollan
Kinect Hacked to Teleconference, Is Now Cooler Than Skype - PCWorld
april 2011 by caseygollan
The Kinected Conference by MIT Media Lab uses all kinds of tricks to help improve people's focus and discussions through video conferencing. For instance, if you are faced with a few people around a table on the screen, the Kinect can pick up which person is talking and blur the other faces out, keeping focus on the speaker (demonstrated above). It also times how long someone has been speaking (useful for timed presentations), freeze frame if you want to do something else but make it look like you are listening, and use augmented reality for making projects.
It's done by using C++ software and openFrameworks library, plus two networked locations with video screens, the Kinect, calibrated microphones, and a lot of algorithms (see the map plan). Check out the video below and convince yourself that you don't wish you could use this at work.
coding
video
communication
design
technology
kinect
It's done by using C++ software and openFrameworks library, plus two networked locations with video screens, the Kinect, calibrated microphones, and a lot of algorithms (see the map plan). Check out the video below and convince yourself that you don't wish you could use this at work.
april 2011 by caseygollan
inessential.com: Torn Paper Derangement Syndrome (TPDS)
march 2011 by caseygollan
I don’t mind real-world UI, textures, trompe-l'œil — as long as it doesn’t trigger the part of me that feels like it has to reach in and fix things.
I don’t want to have to go wash my hands, blow off the eraser crumbs, wind up the tape measure, tear off the bits of paper.
If this rumored new UI for iCal is real and not just a mockup by a misanthropic Photoshop sadist, then I’m going to be distracted forever by the bits of torn paper under the toolbar.
design
skeumorphism
apple
I don’t want to have to go wash my hands, blow off the eraser crumbs, wind up the tape measure, tear off the bits of paper.
If this rumored new UI for iCal is real and not just a mockup by a misanthropic Photoshop sadist, then I’m going to be distracted forever by the bits of torn paper under the toolbar.
march 2011 by caseygollan
Eccentricity Gives Way to Uniformity in Museums - NYTimes.com
march 2011 by caseygollan
The uncanny similarity among the three designs — the painstakingly protracted approaches to the galleries — underscores the challenges the architects faced when trying to preserve the essence of these museums while making room for the cafes, bookstores, event spaces and education departments that have become regular features of the contemporary museum experience.
But there is something else behind the uniformity of these plans as well. What were once eccentric creations have become polite and well behaved. Gorgeously crafted, they are about reinforcing the existing cultural consensus — not rebelling against it.
museums
conformity
architecture
design
business
from instapaper
But there is something else behind the uniformity of these plans as well. What were once eccentric creations have become polite and well behaved. Gorgeously crafted, they are about reinforcing the existing cultural consensus — not rebelling against it.
march 2011 by caseygollan
The Reading Lab: SpeederReader
march 2011 by caseygollan
Speeder Reader couples the notion of dynamic typography with the notion of the car as interface. A speed-reading protocol called RSVP (for Rapid Serial Visual Presentation) allows people to learn to read up to 2000 words per minute. This is because it flashes words or short phrases onto the screen in front of you, affixed in one spot; you don't have to move your eyes around a page to read.
Speeder Reader gives you a gas pedal to control your rate of speed-reading and a steering wheel to navigate between streams of text. You can also jump forward or backwards in the text (by sentence, paragraph, or chapter).
In Western culture, the act of driving is very personally empowering (just like reading!). By combining the driving interface with dynamic text, we're offering a model of reading as a medium that gets you places. Here's a preprint of the Computers and Graphics journal paper that goes into more detail on the design and technology behind Speeder Reader.
SPEEDER READER credits
Maribeth Back, Jonathan Cohen, Rich Gold
reading
design
braincomputerinterface
technology
virtualreality
Speeder Reader gives you a gas pedal to control your rate of speed-reading and a steering wheel to navigate between streams of text. You can also jump forward or backwards in the text (by sentence, paragraph, or chapter).
In Western culture, the act of driving is very personally empowering (just like reading!). By combining the driving interface with dynamic text, we're offering a model of reading as a medium that gets you places. Here's a preprint of the Computers and Graphics journal paper that goes into more detail on the design and technology behind Speeder Reader.
SPEEDER READER credits
Maribeth Back, Jonathan Cohen, Rich Gold
march 2011 by caseygollan
The Institute for Infinitely Small Things
march 2011 by caseygollan
conducts creative, participatory research that aims to temporarily transform public spaces dominated by non-public agendas. Using performance and conversation, we investigate social and political "tiny things".
These have included corporate ads, street names, and post-9/11 security terminology. The Institute markets dissent through its research reports in the form of maps, books and videos.
socialpractice
art
culturejamming
design
These have included corporate ads, street names, and post-9/11 security terminology. The Institute markets dissent through its research reports in the form of maps, books and videos.
march 2011 by caseygollan
Web 3.0 - Wikipedia, the free encyclopedia
march 2011 by caseygollan
Just for kicks. Themes: semantic web (e.g. linked data, conversational interfaces — though these are considered to be web 4.0 by some?), metaverse (a.k.a. living in the ether/augmented reality), brain-computer interfaces(!)
internet
webdesign
design
future
theory
chatbots
braincomputerinterface
linkeddata
ether
constellations
march 2011 by caseygollan
COLORS:DRY TRANSFER “________ EDITION”
march 2011 by caseygollan
Spot-on production values in this video by @Coudal for Field Notes: (filed under: good design can sell *anything*)
design
advertising
video
from twitter
march 2011 by caseygollan
A Whole Lotta Nothing: Apple Keynote feature request: easy recording of your talks
march 2011 by caseygollan
We should all stop blogging/tweeting/etc and instead do video keynote presentations like this: Way cool.
recording
dissemination
software
design
presenting
speaking
apple
march 2011 by caseygollan
Bias in Computer Systems by Batya Friedman and Helen Nissenbaum
march 2011 by caseygollan
"biases in computer systems can be difficult to identify let alone remedy because of the way the technology engages and extenuates them. Computer systems, for instance, are compar- atively inexpensive to disseminate, and thus, once developed, a biased system has the potential for widespread impact. If the system becomes a standard in the field, the bias becomes pervasive. If the system is complex, and most are, biases can remain hidden in the code, difficult to pinpoint or explicate, and not necessarily disclosed to users or their clients. Further- more, unlike in our dealings with biased individuals with whom a potential victim can negotiate, biased systems offer no equivalent means for appeal."
bias
systems
technology
internet
access
psychology
design
PDFs
march 2011 by caseygollan
Caterina.net» Blog Archive » FOMO and Social Media
march 2011 by caseygollan
"Social software both creates and cures FOMO (fear of missing out)." —@caterina
fomo
social
internet
anxiety
design
from twitter
march 2011 by caseygollan
Typographic World Map by designahoy on Etsy
march 2011 by caseygollan
not your typical etsy, except the letterpress—but used to good effect!
want
maps
typography
design
march 2011 by caseygollan
Neuromatters
march 2011 by caseygollan
Neuromatters is a neurotechnology research & development company designing and building neural signal processing and brain-computer interface systems for capturing and decoding brain activity. Founded by recognized neuroengineering and machine learning experts, Neuromatters' goal is to evolve brain-computer interface systems into application areas where information overload is prevalent.
science
research
technology
neuroscience
design
cyborgs
archives
search
machinelearning
braincomputerinterface
infoglut
march 2011 by caseygollan
The Practice of Typography
march 2011 by caseygollan
The Practice of Typography; Modern Methods of Book Composition by Theodore Low De Vinne, 1904. Free download.
typography
design
pdfs
march 2011 by caseygollan
http://en.wikipedia.org/wiki/Geologic_timescale
march 2011 by caseygollan
scroll down to the table of geologic time
time
webdesign
timelines
history
design
march 2011 by caseygollan
Bloom: new ways to see and communicate
february 2011 by caseygollan
an ever-changing, ever-increasing variety of views onto the world’s most popular web services like Facebook, Twitter, Gmail, youTube, Netflix, Dropbox, Instagram, and so forth. Some of these instruments will be lyrical, some playful, some analytic, many of them combinations of all three, but all will provide compelling and engaging handles on the information that matters to you most, each one evolving and improving over time, building on your understanding of its performance. Starting later this year, you’ll find these instruments on iOS and Android devices, like tablets, phones, and media consoles in the home.
design
webdesign
infographics
february 2011 by caseygollan
Artificial Empathy
february 2011 by caseygollan
Big Dog’s movements and reactions – it’s behaviour in response to being kicked by one of it’s human testers (about 36 seconds into the video above) is not expressed in a designed face, or with sad ‘Dreamworks’ eyebrows – but in pure reaction – which uncannily resembles the evasion and unsteadiness of a just-abused animal.
robots
design
empathy
coding
february 2011 by caseygollan
How one button changed the customer experience of New York City taxis
february 2011 by caseygollan
The 15% tip - standard in New York City - is now unavailable, unless you go through the mental arithmetic and manual entry of the amount. But beyond the annoyance factor, there's the "you've got to be kidding" element. For a commodity service like a point-A-to-B cab ride, what would rate a 30% tip? (Let alone a permanent "30% tip" button in the interface?) The lesson: details matter. One change to one button in the interface changes the experience from delightful to annoying, leaving the rider feeling taken advantage of.
design
nyc
february 2011 by caseygollan
Readers are fickle
february 2011 by caseygollan
People have been distracted from reading for the better part of several generations now. And yet, we still read. If our web habits are any indicator, we read more than we used to. But the shape of that reading—the type—determines whether we lose ourself in that reading, or else skitter from one text to the next. Design a distracted reading experience, and you'll have distracted readers. Design for immersion—and, well, don't be surprised if it works.
reading
theinternet
design
webdesign
february 2011 by caseygollan
Official Olympic Games Report 1972 Munich
february 2011 by caseygollan
Design nerds: free PDFs of the official report on the 1972 Munich Olympics designed by Otl Aicher—tons of great images:
design
february 2011 by caseygollan
Subtraction.com: This Could Be Google’s Design Moment
january 2011 by caseygollan
Interesting comment on Khoi's Google post about Apple firing usability experts. "Smart folks but not product people."
design
internet
google
apple
usability
product
from twitter
january 2011 by caseygollan
related tags
3d ⊕ access ⊕ advertising ⊕ ambiguity ⊕ amsterdam ⊕ anxiety ⊕ apple ⊕ architecture ⊕ archives ⊕ art ⊕ automation ⊕ bias ⊕ blogging ⊕ books ⊕ bootstrap ⊕ braincomputerinterface ⊕ branding ⊕ business ⊕ capitalism ⊕ chatbots ⊕ chatting ⊕ christianswinehart ⊕ coding ⊕ communication ⊕ computerbias ⊕ computers ⊕ conformity ⊕ constellations ⊕ cooperunion ⊕ credits ⊕ css ⊕ culturejamming ⊕ curriculum ⊕ cyborgs ⊕ databases ⊕ dataviz ⊕ death ⊕ design ⊖ dissemination ⊕ education ⊕ electronicliterature ⊕ email ⊕ empathy ⊕ ether ⊕ everyware ⊕ experience ⊕ exploitation ⊕ eyebeam ⊕ flash ⊕ fomo ⊕ funny ⊕ funwebsites ⊕ furniture ⊕ future ⊕ galleries ⊕ gametheory ⊕ gestures ⊕ google ⊕ highschool ⊕ history ⊕ html5 ⊕ humancentric ⊕ icons ⊕ illustration ⊕ infoglut ⊕ infographics ⊕ interaction ⊕ interesting ⊕ interfaces ⊕ internet ⊕ ios ⊕ iPad ⊕ journalism ⊕ kinect ⊕ letterpress ⊕ linkeddata ⊕ lulz ⊕ machinelearning ⊕ mailinglists ⊕ manifesto ⊕ mannytan ⊕ maps ⊕ math ⊕ mitpress ⊕ movies ⊕ museums ⊕ music ⊕ neuroscience ⊕ news ⊕ nyc ⊕ papervision ⊕ patterns ⊕ pdfs ⊕ physicalcomputing ⊕ portfolios ⊕ presenting ⊕ process ⊕ product ⊕ psychology ⊕ publishing ⊕ reading ⊕ recording ⊕ research ⊕ robots ⊕ saber ⊕ science ⊕ search ⊕ servicedesign ⊕ sherryturkle ⊕ silence ⊕ simplicity ⊕ skeumorphism ⊕ social ⊕ socialpractice ⊕ software ⊕ soulver ⊕ sound ⊕ speaking ⊕ symbols ⊕ systems ⊕ tagging ⊕ technology ⊕ theinternet ⊕ theory ⊕ three.js ⊕ time ⊕ timelines ⊕ to-read ⊕ to-watch ⊕ tolisten ⊕ touch ⊕ travel ⊕ trust ⊕ truth ⊕ twitter ⊕ typography ⊕ ubicomp ⊕ usability ⊕ useful ⊕ via:edward ⊕ via:jomc ⊕ via:popular ⊕ via:tangentialism ⊕ via:TomC ⊕ video ⊕ viewing ⊕ virtualreality ⊕ want ⊕ web ⊕ webdesign ⊕ wikipedia ⊕ writing ⊕ yearinreview ⊕Copy this bookmark: