caseygollan + coding 135
Teagueduino: Learn to Make by Teague — Kickstarter
september 2011 by caseygollan
Teagueduino is an open source electronic board and interface that allows you to realize creative ideas without soldering or knowing how to code, while teaching you the ropes of programming and embedded development (like arduino). Teagueduino is designed to help you discover your inner techno-geek and embrace the awesomeness of making things in realtime — even if you’ve only ever programmed your VCR.
arduino
kickstarter
coding
maker
interfaces
september 2011 by caseygollan
This is my Code Gun. There are $Armory.getGunCount() like it, but this one is mine. | MetaFilter
september 2011 by caseygollan
"@crayz: There's exactly zero people on earth who could bang out some beautiful CoffeeScript/Lua/Ruby and actually walk you through how each line of code is turned by the computer into a physical reality of flowing electrons
I beg to disagree: this is my job and there are hundreds of people in my field (computer systems architecture) which can do so as well.
I beg to disagree with your disagreement. I can tell you in abstract terms (combustion, heat engines, Carnot cycles) how a car engine works, but that doesn't mean I could repair one. This is a personal limitation: there are undoubtedly mechanics that know every part of particular engines, who could strip and reassemble them with their eyes closed.
A computer, on the other hand, is an engine with a billion parts, a machine of such staggering complexity that it can only be approached through layers of abstractions, layers which individuals specialize their careers understanding. I don't doubt that you (or I, or any undergrad who has taken a systems course) could outline these layers, but to to even understand the transformation of code to electrons on this abstract level would require you to be a serious expert in javascript interpreters, operating systems, and processors. To concretely understand it, to literally map a line of code to electron flows on the transistor level, is beyond human comprehension.
posted by Pyry at 6:08 AM on September 12"
games
learninggames
coding
understanding
minsky
interactivelearning
I beg to disagree: this is my job and there are hundreds of people in my field (computer systems architecture) which can do so as well.
I beg to disagree with your disagreement. I can tell you in abstract terms (combustion, heat engines, Carnot cycles) how a car engine works, but that doesn't mean I could repair one. This is a personal limitation: there are undoubtedly mechanics that know every part of particular engines, who could strip and reassemble them with their eyes closed.
A computer, on the other hand, is an engine with a billion parts, a machine of such staggering complexity that it can only be approached through layers of abstractions, layers which individuals specialize their careers understanding. I don't doubt that you (or I, or any undergrad who has taken a systems course) could outline these layers, but to to even understand the transformation of code to electrons on this abstract level would require you to be a serious expert in javascript interpreters, operating systems, and processors. To concretely understand it, to literally map a line of code to electron flows on the transistor level, is beyond human comprehension.
posted by Pyry at 6:08 AM on September 12"
september 2011 by caseygollan
Code Hero | Primer
september 2011 by caseygollan
"Code Hero is a game that teaches you how to make games with a code gun that copies, edits and shoots Javascript in Unity3D."
meta
games
learninggames
coding
javascript
interactivelearning
september 2011 by caseygollan
Learn to code | Codecademy
august 2011 by caseygollan
Learning a bit of javascript on The badges are superfluous, but the interactive learning part is nicely done! /via @waxy
interactivelearning
javascript
coding
from twitter
august 2011 by caseygollan
In Defense of Building Tools :: The Scoop
august 2011 by caseygollan
My first job in Web development was as a member of washingtonpost.com’s “Tools Team.” I was, in title if not in practice, a Tool. Done snickering? Let’s move on. The Tools Team built mostly internal applications and services that helped the Web site run better. I mainly got to work on front-facing projects like the Congress Votes Database , the <a…
journalism
coding
buildyourtools
tools
august 2011 by caseygollan
Wired Magazine
august 2011 by caseygollan
"My original idea was to try to make the gravitational and orbital forces mold the digits out of a sea of particles. The initial studies were pretty positive but the leading ‘1′ digit was proving to be problematic. The ‘8′ and ‘0′ were fine because they were simple forms made of circles. Spinning an attractive force did a good job of creating the rounder digits but I was struggling with the ‘1′."
bloomio
coding
generative
august 2011 by caseygollan
e-flux Journal Layout Generator — Adam Florin
july 2011 by caseygollan
"You must train the robot that will replace you (or at least train the engineer building it)"
design
publishing
automation
coding
july 2011 by caseygollan
Related Projects - Processing
june 2011 by caseygollan
We maintain a list of "creative coding" platforms here, please add relevant projects:
coding
processing
art
june 2011 by caseygollan
CSS Lint
june 2011 by caseygollan
"CSS Lint will hurt your feelings (and help you code better)"
css
coding
june 2011 by caseygollan
Playable Archaeology: An Interview with Telehack's Anonymous Creator - Waxy.org
june 2011 by caseygollan
I had no idea was more than a gimmick at first glance, thank @waxpancake for the amazing interview:
games
coding
hacking
computers
internet
june 2011 by caseygollan
related tags
actionscript ⊕ alexgalloway ⊕ algorithms ⊕ alternateviews ⊕ analytics ⊕ animation ⊕ annotations ⊕ archives ⊕ arduino ⊕ art ⊕ automation ⊕ backbonejs ⊕ baricelli ⊕ bestpractices ⊕ blogging ⊕ bloomio ⊕ books ⊕ buildyourtools ⊕ business ⊕ canvas ⊕ cinder ⊕ cms ⊕ coding ⊖ coffeescript ⊕ collaboration ⊕ communication ⊕ compression ⊕ computers ⊕ constellation ⊕ constellations ⊕ copyright ⊕ css ⊕ data ⊕ databases ⊕ datamining ⊕ dataviz ⊕ design ⊕ displays ⊕ django ⊕ documentation ⊕ economics ⊕ email ⊕ empathy ⊕ evolution ⊕ finance ⊕ flash ⊕ forms ⊕ fun ⊕ funwebsites ⊕ games ⊕ genderinequality ⊕ generative ⊕ GIFs ⊕ git ⊕ glut ⊕ google ⊕ hacking ⊕ hierarchies ⊕ html ⊕ html5 ⊕ humancentric ⊕ infographics ⊕ interaction ⊕ interactivefiction ⊕ interactivelearning ⊕ interfaces ⊕ internet ⊕ ios ⊕ javascript ⊕ javscript ⊕ journalism ⊕ jquery ⊕ json ⊕ kickstarter ⊕ kindle ⊕ kinect ⊕ learninggames ⊕ linkeddata ⊕ longform ⊕ maker ⊕ manifesto ⊕ maps ⊕ marginalia ⊕ markdown ⊕ markup ⊕ math ⊕ mediawiki ⊕ mercurial ⊕ meta ⊕ military ⊕ minsky ⊕ mongodb ⊕ move ⊕ mta ⊕ music ⊕ news ⊕ nodes ⊕ nyc ⊕ opensource ⊕ organization ⊕ ownership ⊕ performance ⊕ physicalcomputing ⊕ physics ⊕ pinboard ⊕ presenting ⊕ privacy ⊕ process ⊕ processing ⊕ productivity ⊕ publishing ⊕ python ⊕ rails ⊕ reading ⊕ regex ⊕ robots ⊕ ruby ⊕ rubyonrails ⊕ screencasts ⊕ search ⊕ semantics ⊕ simplicity ⊕ simulation ⊕ sinatra ⊕ social ⊕ sound ⊕ space ⊕ sprites ⊕ statistics ⊕ surveillance ⊕ svg ⊕ tagging ⊕ technology ⊕ terminal ⊕ textbasedgames ⊕ thoughtwebs ⊕ timelines ⊕ to-read ⊕ to-watch ⊕ tools ⊕ toys ⊕ transclusion ⊕ travel ⊕ tumblelogs ⊕ twitter ⊕ typography ⊕ understanding ⊕ useful ⊕ versions ⊕ via:kottke ⊕ via:maxfenton ⊕ video ⊕ webdesign ⊕ why ⊕ wikis ⊕ wordpress ⊕ workflow ⊕ working ⊕ writing ⊕ xanadu ⊕ xml ⊕Copy this bookmark: