The Times they aren't a changing
november 2007 by bkerr
"It is the conceit of newspapers that each morning there are new stories to tell. Using the New York Times's own archives, unchangingtimes.com sets out to prove that everything news is old."
newspapers
journalism
tyranny
of
the-new
the-daily
cyclical
narrative
archival
ninja
flip
november 2007 by bkerr
Ann Arbor SPARK | Search Engine Marketing -- Facebook Strategy: Putting the social network to work!
august 2007 by bkerr
Yours truly presents at the SEM Group this Thursday, August 23. Looking forwards to a fun night.
annarbor
facebook
events
networks
narrative
ergodic
marketing
immediast
propagation
communication
deliberation
network-equals-jellyfish
warning:selflink
august 2007 by bkerr
Digital Humanities Quarterly | Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky
august 2007 by bkerr
Pretty awesome. If you get bored (but you won't) make sure to read the "Photographic Walkthrough" section.
lit
text
games
if
narrative
cartography
mapping
spelunking
adventure
remediation
colossal-cave
clock1
clock2
the-dome-is-unclimbable
via:vielmetti
august 2007 by bkerr
Madame Royale
june 2007 by bkerr
"A blog on women through time."
weblogs
history
reverse-chronological
narrative
june 2007 by bkerr
Notional Slurry | Notes on pitching deep innovations
may 2007 by bkerr
Tozier aflame: "Pitches are not memes. There are no memes. Pitches are engineering projects; the listeners’ minds are the raw material, and the expansion of the author’s vision their goal."
narrative
process
biz
communication
pitch
projects
abstraction
black-holes
versus
revelations
may 2007 by bkerr
del.icio.us/bkerr/storytime
march 2007 by bkerr
A very short "choose your own adventure" style hypertext story using the new tag descriptions feature in del.icio.us. (The previous couple of bookmarks were noise from linking the different parts of the story together.)
del.icio.us
tags
tag-descriptions
narrative
maybe
interactive
fiction
hypertext
if
march 2007 by bkerr
Popular Science | The Wright Stuff
march 2007 by bkerr
"Will Wright plays with evolution -- and Intelligent Design -- in his new magnum opus, Spore."
spore
games
metagames
meta
cybernetics
simulation
simcity
simeverything
control-towers
iterative
complex
entertainment
systems-of-the-world
sweet-science
versus
intelligent-design
teleology
interface
interaction
design
emergent
implicit
pervasive
narrative
play
evolution-itself-is-evolving
process-oriented
failure-based
learning
march 2007 by bkerr
The New Yorker | The New Disorder, by David Denby
february 2007 by bkerr
Film column from 2007-03-05 magazine. Hypertext / cut-up / synchronic movies, as directed by Alejandro González Iñárritu.
hypertext
movies
cut-up
film
smash-word-lines
smash-control-lines
cyclical
cybernetics
psycho
narrative
lit
february 2007 by bkerr
theGameSpoilers
february 2007 by bkerr
Wiki collects spoilers to video game plots.
games
narrative
spoilers
wiki
february 2007 by bkerr
"A city is not a tree" by Christopher Alexander
september 2006 by bkerr
Wow, not too easy to find an online version of the whole thing + illustrations.
visual
design
process
architecture
structures
psychology
ecology
human
behavior
narrative
classification
patterns
patternlanguage
september 2006 by bkerr
i.plot demo [Flash]
october 2005 by bkerr
See previous bookmark for metacrap.
lit
sf
social
metacrap
narrative
future
october 2005 by bkerr
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