bkerr + inform   25

Brass Lantern | Some Observations on Using Inform 7, by Emily Short
Unpacked, expanded version of her defense of Inform 7 from the recent SPAG.
inform  lit  if  games  language  design 
may 2006 by bkerr
Inform 7
Snazzy home page for Inform 7!
inform  lit  if 
may 2006 by bkerr
Brass Lantern | Introducing Inform 7
After 10 years: new version, big changes.
inform  lit  if 
may 2006 by bkerr
Grand Text Auto | 3 in 7: New IF
Games from Emily Short and Graham Nelson.
text  games  lit  if  inform 
march 2006 by bkerr
Cugel the Clever
"A Unified Interactive Fiction Player for Mac OS X (Cocoa)." 10 different interpreters behind one GUI!
mac  games  lit  if  inform  tads 
october 2005 by bkerr
ONLamp.com | Choosing a Language for Interactive Fiction
Some good points about licensing and design of various platforms (Inform, TADS, etc.).
games  if  inform  tads 
may 2005 by bkerr
Baf's Guide | For a Change
Surreal, awesome-as-heck title by Dan Schmidt [of Looking Glass / Ultima Underworld fame].
games  inform  if  lit 
february 2005 by bkerr
Baf's Guide | Ad Verbum
Wordplay title by Nick Montfort.
games  inform  if  lit 
february 2005 by bkerr
The Craft of Adventure, by Graham Nelson
Source of the following definition: "an adventure game is a crossword at war with a narrative."
games  if  inform 
february 2005 by bkerr
Inform: No Score
Also a gentle introduction to replacing library routines.
if  inform 
february 2005 by bkerr
Cloak of Darkness: Inform
An introductory-level, mega-annotated game in implemented in many enviroments (Inform here).
games  if  inform 
february 2005 by bkerr
The Space Under the Window, by Andrew Plotkin (Zarf, creator of System's Twilight)
The call-and-response (aka Rez) game mechanic in interactive fiction.
games  lit  if  ideas  love  inform 
february 2005 by bkerr

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