bkerr + if   65

Curveship: Interactive Fiction + Interactive Narrating
Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings.
lit  if  python  weird 
february 2011 by bkerr
del.icio.us/bkerr/storytime
A very short "choose your own adventure" style hypertext story using the new tag descriptions feature in del.icio.us. (The previous couple of bookmarks were noise from linking the different parts of the story together.)
del.icio.us  tags  tag-descriptions  narrative  maybe  interactive  fiction  hypertext  if 
march 2007 by bkerr
Grand Text Auto | Beavers All
Nick Montfort <-- assistant professor of digital media, MIT.
text  hypertext  lit  if  edu 
february 2007 by bkerr
Brass Lantern | Some Observations on Using Inform 7, by Emily Short
Unpacked, expanded version of her defense of Inform 7 from the recent SPAG.
inform  lit  if  games  language  design 
may 2006 by bkerr
Inform 7
Snazzy home page for Inform 7!
inform  lit  if 
may 2006 by bkerr
Brass Lantern | Introducing Inform 7
After 10 years: new version, big changes.
inform  lit  if 
may 2006 by bkerr
Adam Cadre on "White Noise"
Naturally he'd have something interesting to say about everybody's favorite over-studied novel.
lit  criticism  if  etc 
april 2006 by bkerr
Grand Text Auto | 3 in 7: New IF
Games from Emily Short and Graham Nelson.
text  games  lit  if  inform 
march 2006 by bkerr
WRT: Writer Response Theory | The word ‘GRUE’ as antagonist
Also discusses "3 in Three" and recent interactive fiction releases.
text  games  antagonist  lit  if  zork  grue 
january 2006 by bkerr
Slashdot | Getting Off NetHack?
"...she's been using daily for a few years now. Could interactive fiction act as a methadone - or does it result in just as much harm? What other strategies have users employed to get clean?"
games  nethack  if  funny 
january 2006 by bkerr
Umbar | Neutrino
Watch this space: HTML-TADS interpreter for OS X, in development.
games  lit  if  tads  mac 
november 2005 by bkerr
WSJ.com | Keeping a Genre Alive
"In a Bid to Rekindle the Text-Only PC Games of the 1980s, Fans Write New Adventures." Journal coverage of IFComp.
text  games  lit  if  ifcomp 
november 2005 by bkerr
Cugel the Clever
"A Unified Interactive Fiction Player for Mac OS X (Cocoa)." 10 different interpreters behind one GUI!
mac  games  lit  if  inform  tads 
october 2005 by bkerr
Comic Whispers IV: Choose Your Own Comic Whisper | The Carpet of Anaxagoras
Tag-team choose-you-own-adventure comic (two panels by Zarf).
comics  lit  games  if 
june 2005 by bkerr
ONLamp.com | Choosing a Language for Interactive Fiction
Some good points about licensing and design of various platforms (Inform, TADS, etc.).
games  if  inform  tads 
may 2005 by bkerr
The History of Zork
"This is the history of the most famous of all interactive fiction games: Zork. It was written by Tim Anderson and Stu Galley and appeared in three issues of The New Zork Times."
games  if  past 
may 2005 by bkerr
Mystery House Taken Over
"Nick Montfort, Dan Shiovitz, Emily Short, & the rest of the MHTO Occupation Force present..."
games  if  past  art  consumeandreflect 
march 2005 by bkerr
XYZZYnews Award Ceremony: 2004
"The ceremony took place on Sunday, March 20, 2005."
games  if 
march 2005 by bkerr
StupidTitleComp
My favorite was "Zrok."
games  if  funny 
march 2005 by bkerr
Baf's Guide | For a Change
Surreal, awesome-as-heck title by Dan Schmidt [of Looking Glass / Ultima Underworld fame].
games  inform  if  lit 
february 2005 by bkerr
Baf's Guide | Ad Verbum
Wordplay title by Nick Montfort.
games  inform  if  lit 
february 2005 by bkerr
The Craft of Adventure, by Graham Nelson
Source of the following definition: "an adventure game is a crossword at war with a narrative."
games  if  inform 
february 2005 by bkerr
Inform: No Score
Also a gentle introduction to replacing library routines.
if  inform 
february 2005 by bkerr
The Maze
Online, hypertext version of Christopher Manson's wonderful little book.
games  lit  if  mazes 
february 2005 by bkerr
Cloak of Darkness: Inform
An introductory-level, mega-annotated game in implemented in many enviroments (Inform here).
games  if  inform 
february 2005 by bkerr
PUB
"Python Universe Builder is a set of Python modules for writing text-based adventure games or interactive fiction."
python  games  if 
february 2005 by bkerr
The Space Under the Window, by Andrew Plotkin (Zarf, creator of System's Twilight)
The call-and-response (aka Rez) game mechanic in interactive fiction.
games  lit  if  ideas  love  inform 
february 2005 by bkerr
Emily Short's Interactive Fiction Page
Essays and reviews from the author of "Galatea."
games  lit  if 
february 2005 by bkerr
Electronic Literature Organization - Directory
"A descriptive guide to 2271 works, 1152 authors, and 178 publishers."
if  lit  web 
january 2005 by bkerr
TADS Workbench for Macintosh
"...contains everything you need to start developing Interactive Fiction using Mike Roberts' TADS Text Adventure Development System, wrapped in a nice Aqua GUI."
if  lit  mac 
october 2004 by bkerr

Copy this bookmark:



description:


tags: