Curveship: Interactive Fiction + Interactive Narrating
february 2011 by bkerr
Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings.
lit
if
python
weird
february 2011 by bkerr
Digital Humanities Quarterly | Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky
august 2007 by bkerr
Pretty awesome. If you get bored (but you won't) make sure to read the "Photographic Walkthrough" section.
lit
text
games
if
narrative
cartography
mapping
spelunking
adventure
remediation
colossal-cave
clock1
clock2
the-dome-is-unclimbable
via:vielmetti
august 2007 by bkerr
del.icio.us/bkerr/storytime
march 2007 by bkerr
A very short "choose your own adventure" style hypertext story using the new tag descriptions feature in del.icio.us. (The previous couple of bookmarks were noise from linking the different parts of the story together.)
del.icio.us
tags
tag-descriptions
narrative
maybe
interactive
fiction
hypertext
if
march 2007 by bkerr
Grand Text Auto | Beavers All
february 2007 by bkerr
Nick Montfort <-- assistant professor of digital media, MIT.
text
hypertext
lit
if
edu
february 2007 by bkerr
Adam Cadre on "White Noise"
april 2006 by bkerr
Naturally he'd have something interesting to say about everybody's favorite over-studied novel.
lit
criticism
if
etc
april 2006 by bkerr
Grand Text Auto | 3 in 7: New IF
march 2006 by bkerr
Games from Emily Short and Graham Nelson.
text
games
lit
if
inform
march 2006 by bkerr
WRT: Writer Response Theory | The word ‘GRUE’ as antagonist
january 2006 by bkerr
Also discusses "3 in Three" and recent interactive fiction releases.
text
games
antagonist
lit
if
zork
grue
january 2006 by bkerr
game-brains.com | Facade - review - Jan 2006
january 2006 by bkerr
Excellent rambly review of Facade.
lit
if
text
games
future
media
entertainment
culture
past
january 2006 by bkerr
Slashdot | Getting Off NetHack?
january 2006 by bkerr
"...she's been using daily for a few years now. Could interactive fiction act as a methadone - or does it result in just as much harm? What other strategies have users employed to get clean?"
games
nethack
if
funny
january 2006 by bkerr
Umbar | Neutrino
november 2005 by bkerr
Watch this space: HTML-TADS interpreter for OS X, in development.
games
lit
if
tads
mac
november 2005 by bkerr
WSJ.com | Keeping a Genre Alive
november 2005 by bkerr
"In a Bid to Rekindle the Text-Only PC Games of the 1980s, Fans Write New Adventures." Journal coverage of IFComp.
text
games
lit
if
ifcomp
november 2005 by bkerr
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
october 2005 by bkerr
Wow, that's a great title.
movies
documentary
games
lit
if
text
future
via:boingboing
october 2005 by bkerr
Cugel the Clever
october 2005 by bkerr
"A Unified Interactive Fiction Player for Mac OS X (Cocoa)." 10 different interpreters behind one GUI!
mac
games
lit
if
inform
tads
october 2005 by bkerr
Beautiful November -- CONFERENCES IN COMPARATIVE LITERATURE
april 2005 by bkerr
Check out that call for papers!
lit
poetry
if
april 2005 by bkerr
Mystery House Taken Over
march 2005 by bkerr
"Nick Montfort, Dan Shiovitz, Emily Short, & the rest of the MHTO Occupation Force present..."
games
if
past
art
consumeandreflect
march 2005 by bkerr
XYZZYnews Award Ceremony: 2004
march 2005 by bkerr
"The ceremony took place on Sunday, March 20, 2005."
games
if
march 2005 by bkerr
Baf's Guide | For a Change
february 2005 by bkerr
Surreal, awesome-as-heck title by Dan Schmidt [of Looking Glass / Ultima Underworld fame].
games
inform
if
lit
february 2005 by bkerr
The Craft of Adventure, by Graham Nelson
february 2005 by bkerr
Source of the following definition: "an adventure game is a crossword at war with a narrative."
games
if
inform
february 2005 by bkerr
The MIT Press | Twisty Little Passages - Table of Contents
february 2005 by bkerr
+ sample chapters (PDF).
games
if
$
lit
february 2005 by bkerr
Inform: No Score
february 2005 by bkerr
Also a gentle introduction to replacing library routines.
if
inform
february 2005 by bkerr
Cloak of Darkness: Inform
february 2005 by bkerr
An introductory-level, mega-annotated game in implemented in many enviroments (Inform here).
games
if
inform
february 2005 by bkerr
The Space Under the Window, by Andrew Plotkin (Zarf, creator of System's Twilight)
february 2005 by bkerr
The call-and-response (aka Rez) game mechanic in interactive fiction.
games
lit
if
ideas
love
inform
february 2005 by bkerr
Emily Short's Interactive Fiction Page
february 2005 by bkerr
Essays and reviews from the author of "Galatea."
games
lit
if
february 2005 by bkerr
Electronic Literature Organization - Directory
january 2005 by bkerr
"A descriptive guide to 2271 works, 1152 authors, and 178 publishers."
if
lit
web
january 2005 by bkerr
TADS Workbench for Macintosh
october 2004 by bkerr
"...contains everything you need to start developing Interactive Fiction using Mike Roberts' TADS Text Adventure Development System, wrapped in a nice Aqua GUI."
if
lit
mac
october 2004 by bkerr
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