DOOM for Intellivision
september 2008 by bkerr
"I finally got around to porting the freely available DOOM source code to the Intellivision. I will be posting the source code for the Intellivision version soon. The ROM image, weighing in at 32K words, is probably the largest cartridge ROM image out there. So for now, enjoy these screen shots and the game binary below!"
games
doom
intellivision
september 2008 by bkerr
Joystiq | Rez HD arriving this month for 800 MSP
january 2008 by bkerr
So you know how some of you have xboxes? If you do, get this. Feel it, don't think.
rez
music
games
environment
visual
feedback
entertainment
cybernetics
games-nano-bio-info-cogno-enviro
january 2008 by bkerr
and-or.ch | metro_wardive_nds
december 2007 by bkerr
"wardive is an adaptive game with locative levels. it converts wlan-waves into game objects."
portable
network
walking
games
nintendo
ds
december 2007 by bkerr
forums.scummvm.org | iPhone Port
november 2007 by bkerr
Anything that increases the n of devices you can play `Loom` on is welcome.
iphone_old
scummvm
lucasarts
lucasfilm
games
november 2007 by bkerr
Events List -- Ann Arbor District Library | Gaming Expert Greg Trefry Discusses 'From Indie Games To Big Games'
september 2007 by bkerr
Sunday October 7, 2007: 2:00 pm to 4:00 pm -- Pittsfield Branch
aadl
events
casual
games
design
urban
overlay
payphone
warriors
via:vielmetti
september 2007 by bkerr
things magazine
things magazine humans spaces dwellings networks images design change future extinction apocalypse endings machines samplings art architecture prices towers secondlife games nostalgia explanations lack-thereof arcana passageways taxidermy cities tours wonders glass-houses
september 2007 by bkerr
things magazine humans spaces dwellings networks images design change future extinction apocalypse endings machines samplings art architecture prices towers secondlife games nostalgia explanations lack-thereof arcana passageways taxidermy cities tours wonders glass-houses
september 2007 by bkerr
Classic Arcade Game Locations: Michigan
august 2007 by bkerr
Looks like Defender is becoming a road trip? Please nobody mention Ground Kontrol in PDX and everything will work out OK.
games
defender
lack-thereof
stick-around-michigan
arcade
operation-rustbelt
dtw
versus
portland
august 2007 by bkerr
Digital Humanities Quarterly | Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky
august 2007 by bkerr
Pretty awesome. If you get bored (but you won't) make sure to read the "Photographic Walkthrough" section.
lit
text
games
if
narrative
cartography
mapping
spelunking
adventure
remediation
colossal-cave
clock1
clock2
the-dome-is-unclimbable
via:vielmetti
august 2007 by bkerr
userslib.com | MLibrary2.0 Gaming & Social Networking, A New Direction for Libraries (notes)
august 2007 by bkerr
"'Email is how you talk to old people' -- AADL gamer"
aadl
library
games
simcity
civilization
networks
via:vielmetti
august 2007 by bkerr
History of the Button | Shooting Watch
august 2007 by bkerr
"Part of this extravaganza is Button Pushing Contests! Yes. Contests that use this device called the Shooting Watch. They are only making 10,000 of them ... It simply counts how many times you can push the button in ten seconds."
buttons
pressing
ultra
reductive
games
contest
august 2007 by bkerr
The Vault -- a Fallout wiki | Timeline
july 2007 by bkerr
"Much of the following text comes from the timeline in Fallout Bible 0, written by Chris Avellone ... Additionally, this timeline includes all dates mentioned in Fallout and Fallout 2 holodisks, in the dialogues, and in old design documents."
games
fallout
wiki
life-in-the-vault
future
sf
timeline
july 2007 by bkerr
ドラゴンクエストIII そして伝説へ…
july 2007 by bkerr
Google Map for the much fancier Dragon Quest III (1988, NES).
google
maps
games
mapping
nintendo
dragon-quest
july 2007 by bkerr
Ruby-DOOM
july 2007 by bkerr
Doom map Ruby robobuilder. Goodies include a bitmap-to-level converter and a simple nethack / roguelike room generator.
doom
games
map
generator
fun
roguelike
nethack
rooms
corridors
demons
barrels
visualization
spatial
navigation
etc
the-machine-can-be-redirected
party-like-it's-1994
via:negatendo
july 2007 by bkerr
Siliconera | Konami’s fitness revolution
june 2007 by bkerr
"Groove Motion DDR is more like an automated fitness class than foot stomping game ... you can follow a martial arts routine or practice Yoga by following the movements on screen while a motion sensor attached to the player registers calorimetric data."
games
fitness
ddr
walkertracker
june 2007 by bkerr
GameFAQs: Final Fantasy III (SNES) Fewest Steps Challenge Guide
june 2007 by bkerr
Final Fantasy III (1994) was the only video game Liana and I could think of that tracks your characters' step count throughout the entire game.
pedometer
games
walking-is-the-resource
final-fantasy-III
super
nintendo
rpg
party-like-it's-199x
dystopian
romance
iron-gunpowder-and-steam-engines-have-been-rediscovered
high-technology-reigns
walkertracker
june 2007 by bkerr
CONTEXT -- This Week in Arts and Ideas from The Moscow Times | Back in the Fight
june 2007 by bkerr
"Students from Moscow scoured amusement parks to set up the first museum of Soviet arcade games."
soviet
russia
arcade
games
museum
palaces-of-culture
morskoi-boi
obgon
virazh
macron-1
via:vielmetti
june 2007 by bkerr
First Monday | Real Genders Choose Fantasy Characters: Class Choice in World of Warcraft
may 2007 by bkerr
"This paper is a small exploration into social life in World of Warcraft. We focus on gender, examining the reasons why males and females choose different character types."
games
gender
character
class
identity
half-halfling
versus
double-hobbit
may 2007 by bkerr
dessgeega blog | trip world
april 2007 by bkerr
A little Game Boy green screen ramble, Sunsoft / 1992, never released stateside. It's gorgeous: "the prevailing mood of the game is of wonder tempered by fear, which is as appropriate a tone for an adventure as i can imagine."
games
retro
past
melancholy
transformative
wandering
adventure
april 2007 by bkerr
RPG Watch | Non Traditional RPG - Ambient Quest
april 2007 by bkerr
Concept sounds like pedometer + Progress Quest + Chao Adventure, no complaints from this quarter.
pedometer
games
walking-is-the-resource
via:vielmetti
april 2007 by bkerr
GameSetWatch | Wanna Be In The Star Wars Galaxies Wrecking Crew?
april 2007 by bkerr
Stalwart players of last year's MMOwhatever get in-game funny money for demolishing structures belonging to their erstwhile colleagues who -- having migrated to this year's MMOwhatever -- left abandoned shacks and factories and junk littering the terrain.
mmowhatever
online
games
ergodic
detritus
cyberkipple
peer-destruction
how-buildings-burn
a-sense-of-an-ending
april 2007 by bkerr
SF0 / Really Simple Syndication
april 2007 by bkerr
"Create an RSS feed of your thoughts. Obsessively post to it for one day."
games
sf0
rss
fun
via:vielmetti
april 2007 by bkerr
Game Over
april 2007 by bkerr
"the world's first (and hopefully only) universally inaccessible game ... a game that can be played by no one." Why? It's "an educational tool for disseminating, understanding and consolidating game accessibility guidelines."
games
pathological
interface
universal
design
accessibility
demo
april 2007 by bkerr
L.A.2 by Kenta Cho
april 2007 by bkerr
If you knew Kenta Cho you would have already followed the link. Since you haven't, I'll describe it: a top-down shooter version of Conway's game of life.
twitch
automata
games
april 2007 by bkerr
pasta and vinegar
march 2007 by bkerr
"...is a weblog by nicolas nova about emerging technologies usage/research/ foresight (video games, tangible interactions, ubicomp, hci/cscw, user experience analysis, innovation and various weird things) future tech/practices and their implications."
weblogs
design
research
games
pervasive
tactile
interaction
march 2007 by bkerr
Popular Science | The Wright Stuff
march 2007 by bkerr
"Will Wright plays with evolution -- and Intelligent Design -- in his new magnum opus, Spore."
spore
games
metagames
meta
cybernetics
simulation
simcity
simeverything
control-towers
iterative
complex
entertainment
systems-of-the-world
sweet-science
versus
intelligent-design
teleology
interface
interaction
design
emergent
implicit
pervasive
narrative
play
evolution-itself-is-evolving
process-oriented
failure-based
learning
march 2007 by bkerr
1UP.com | GDC 2007: Mario Maestro Shares His Secrets
march 2007 by bkerr
Coverage of a presentation by Koji Kondo @ GDC, talking about dynamic or interactive music in video games.
games
music
visceral
interaction
experience
time-be-time
march 2007 by bkerr
Idioms
march 2007 by bkerr
"Suggestions on how to talk in the 21st century."
computing
games
complexity
future
language
weblogs
language-is-a-virus-from-outer-space
metaphors-and-other-failures
march 2007 by bkerr
the simExchange | Spore (PC)
march 2007 by bkerr
Check out the article/image/video/discussion community_indicators for a prominent long-term simExchange stock. Useful aggregation of information and options above and beyond the stock's valuation.
prediction
markets
predictionmarkets
games
commerce
spore
cybernetics
march 2007 by bkerr
Playing in Bubbles on Flickr - Photo Sharing!
february 2007 by bkerr
"You get inside what amounts to a giant transparent beach ball, then they pump it up full of air, zipper it shut, and put a big sticker-like seal over the zipper. Then you try to run around on the water like a hamster in a ball and fall over repeatedly."
carnival
games
china
via:liana
february 2007 by bkerr
The Escapist | Mining the Game
february 2007 by bkerr
"When marketing and gaming meet, they do a lot more than advertise."
kids
online
games
targeted
marketing
february 2007 by bkerr
theGameSpoilers
february 2007 by bkerr
Wiki collects spoilers to video game plots.
games
narrative
spoilers
wiki
february 2007 by bkerr
Grand Text Auto | Libraries Check Out Games
february 2007 by bkerr
Gaming + public library roundup
library
games
superpatron
february 2007 by bkerr
Zone of Influence | ASL Boards on Google 3D
february 2007 by bkerr
Advanced Squad Leader hex wargame boards made in SketchUp, very cool, via Zone of Influence.
games
maps
google
sketchup
february 2007 by bkerr
GameSetWatch | @ Play archives
february 2007 by bkerr
'@ Play' is a bi-weekly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.
roguelike
nethack
games
february 2007 by bkerr
Digital Trends | Nintendo DS Becomes American Obsession
january 2007 by bkerr
"There are close to nine Nintendo DS or DS Lite portable game systems sold every 60 seconds."
games
retail
nintendo
ds
via:vielmetti
january 2007 by bkerr
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