bkerr + games   454

DOOM for Intellivision
"I finally got around to porting the freely available DOOM source code to the Intellivision. I will be posting the source code for the Intellivision version soon. The ROM image, weighing in at 32K words, is probably the largest cartridge ROM image out there. So for now, enjoy these screen shots and the game binary below!"
games  doom  intellivision 
september 2008 by bkerr
Joystiq | Rez HD arriving this month for 800 MSP
So you know how some of you have xboxes? If you do, get this. Feel it, don't think.
rez  music  games  environment  visual  feedback  entertainment  cybernetics  games-nano-bio-info-cogno-enviro 
january 2008 by bkerr
and-or.ch | metro_wardive_nds
"wardive is an adaptive game with locative levels. it converts wlan-waves into game objects."
portable  network  walking  games  nintendo  ds 
december 2007 by bkerr
forums.scummvm.org | iPhone Port
Anything that increases the n of devices you can play `Loom` on is welcome.
iphone_old  scummvm  lucasarts  lucasfilm  games 
november 2007 by bkerr
Classic Arcade Game Locations: Michigan
Looks like Defender is becoming a road trip? Please nobody mention Ground Kontrol in PDX and everything will work out OK.
games  defender  lack-thereof  stick-around-michigan  arcade  operation-rustbelt  dtw  versus  portland 
august 2007 by bkerr
History of the Button | Shooting Watch
"Part of this extravaganza is Button Pushing Contests! Yes. Contests that use this device called the Shooting Watch. They are only making 10,000 of them ... It simply counts how many times you can push the button in ten seconds."
buttons  pressing  ultra  reductive  games  contest 
august 2007 by bkerr
The Vault -- a Fallout wiki | Timeline
"Much of the following text comes from the timeline in Fallout Bible 0, written by Chris Avellone ... Additionally, this timeline includes all dates mentioned in Fallout and Fallout 2 holodisks, in the dialogues, and in old design documents."
games  fallout  wiki  life-in-the-vault  future  sf  timeline 
july 2007 by bkerr
Internet Archive | What's Pink and Sucks?
"Xoc performs the soundtrack from Kirby's Adventure. Recorded and mixed between early 2006 and June 2007."
games  music  remix  xoc 
july 2007 by bkerr
ドラゴンクエストIII そして伝説へ…
Google Map for the much fancier Dragon Quest III (1988, NES).
google  maps  games  mapping  nintendo  dragon-quest 
july 2007 by bkerr
ドラゴンクエスト
Google Map for Dragon Quest (1986, NES).
google  maps  games  mapping  nintendo  dragon-quest 
july 2007 by bkerr
Ruby-DOOM
Doom map Ruby robobuilder. Goodies include a bitmap-to-level converter and a simple nethack / roguelike room generator.
doom  games  map  generator  fun  roguelike  nethack  rooms  corridors  demons  barrels  visualization  spatial  navigation  etc  the-machine-can-be-redirected  party-like-it's-1994  via:negatendo 
july 2007 by bkerr
Siliconera | Konami’s fitness revolution
"Groove Motion DDR is more like an automated fitness class than foot stomping game ... you can follow a martial arts routine or practice Yoga by following the movements on screen while a motion sensor attached to the player registers calorimetric data."
games  fitness  ddr  walkertracker 
june 2007 by bkerr
CONTEXT -- This Week in Arts and Ideas from The Moscow Times | Back in the Fight
"Students from Moscow scoured amusement parks to set up the first museum of Soviet arcade games."
soviet  russia  arcade  games  museum  palaces-of-culture  morskoi-boi  obgon  virazh  macron-1  via:vielmetti 
june 2007 by bkerr
Barbie Seahorse Adventures
"You're a seahorse -- and you want to go to the moon!"
barbie  seahorse  adventure  games  python  pygame  cute 
may 2007 by bkerr
First Monday | Real Genders Choose Fantasy Characters: Class Choice in World of Warcraft
"This paper is a small exploration into social life in World of Warcraft. We focus on gender, examining the reasons why males and females choose different character types."
games  gender  character  class  identity  half-halfling  versus  double-hobbit 
may 2007 by bkerr
dessgeega blog | trip world
A little Game Boy green screen ramble, Sunsoft / 1992, never released stateside. It's gorgeous: "the prevailing mood of the game is of wonder tempered by fear, which is as appropriate a tone for an adventure as i can imagine."
games  retro  past  melancholy  transformative  wandering  adventure 
april 2007 by bkerr
RPG Watch | Non Traditional RPG - Ambient Quest
Concept sounds like pedometer + Progress Quest + Chao Adventure, no complaints from this quarter.
pedometer  games  walking-is-the-resource  via:vielmetti 
april 2007 by bkerr
GameSetWatch | Wanna Be In The Star Wars Galaxies Wrecking Crew?
Stalwart players of last year's MMOwhatever get in-game funny money for demolishing structures belonging to their erstwhile colleagues who -- having migrated to this year's MMOwhatever -- left abandoned shacks and factories and junk littering the terrain.
mmowhatever  online  games  ergodic  detritus  cyberkipple  peer-destruction  how-buildings-burn  a-sense-of-an-ending 
april 2007 by bkerr
SF0 / Really Simple Syndication
"Create an RSS feed of your thoughts. Obsessively post to it for one day."
games  sf0  rss  fun  via:vielmetti 
april 2007 by bkerr
Game Over
"the world's first (and hopefully only) universally inaccessible game ... a game that can be played by no one." Why? It's "an educational tool for disseminating, understanding and consolidating game accessibility guidelines."
games  pathological  interface  universal  design  accessibility  demo 
april 2007 by bkerr
L.A.2 by Kenta Cho
If you knew Kenta Cho you would have already followed the link. Since you haven't, I'll describe it: a top-down shooter version of Conway's game of life.
twitch  automata  games 
april 2007 by bkerr
pasta and vinegar
"...is a weblog by nicolas nova about emerging technologies usage/research/ foresight (video games, tangible interactions, ubicomp, hci/cscw, user experience analysis, innovation and various weird things) future tech/practices and their implications."
weblogs  design  research  games  pervasive  tactile  interaction 
march 2007 by bkerr
1UP.com | GDC 2007: Mario Maestro Shares His Secrets
Coverage of a presentation by Koji Kondo @ GDC, talking about dynamic or interactive music in video games.
games  music  visceral  interaction  experience  time-be-time 
march 2007 by bkerr
the simExchange | Spore (PC)
Check out the article/image/video/discussion community_indicators for a prominent long-term simExchange stock. Useful aggregation of information and options above and beyond the stock's valuation.
prediction  markets  predictionmarkets  games  commerce  spore  cybernetics 
march 2007 by bkerr
Playing in Bubbles on Flickr - Photo Sharing!
"You get inside what amounts to a giant transparent beach ball, then they pump it up full of air, zipper it shut, and put a big sticker-like seal over the zipper. Then you try to run around on the water like a hamster in a ball and fall over repeatedly."
carnival  games  china  via:liana 
february 2007 by bkerr
The Escapist | Mining the Game
"When marketing and gaming meet, they do a lot more than advertise."
kids  online  games  targeted  marketing 
february 2007 by bkerr
theGameSpoilers
Wiki collects spoilers to video game plots.
games  narrative  spoilers  wiki 
february 2007 by bkerr
Zone of Influence | ASL Boards on Google 3D
Advanced Squad Leader hex wargame boards made in SketchUp, very cool, via Zone of Influence.
games  maps  google  sketchup 
february 2007 by bkerr
GameSetWatch | @ Play archives
'@ Play' is a bi-weekly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.
roguelike  nethack  games 
february 2007 by bkerr
Digital Trends | Nintendo DS Becomes American Obsession
"There are close to nine Nintendo DS or DS Lite portable game systems sold every 60 seconds."
games  retail  nintendo  ds  via:vielmetti 
january 2007 by bkerr
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