Bulletin August/September 2009
august 2009 by bgporter
So when your boss, client, teacher or mentor drops a project on your lap and asks you to "add social to it," where do you start? I'm thinking you start with the information architecture and in particular your conceptual models.
design
usability
patterns
socialsoftware
august 2009 by bgporter
Agile Development Projects and Usability (Jakob Nielsen's Alertbox)
november 2008 by bgporter
For 50 years, almost all experiences have shown that traditional waterfall development methods result in a poor user experience. The reason is simple: requirement specifications are always wrong.
programming
usability
agile
november 2008 by bgporter
Larry Tesler Interview
august 2008 by bgporter
Are there any unbreakble laws for interaction designers?
Just one. Design for the users.
interaction
ui
interview
usability
Just one. Design for the users.
august 2008 by bgporter
Magic Ink: Information Software and the Graphical Interface
april 2007 by bgporter
The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into “Human-Computer Interaction.” In this paper, I suggest that the long-standing focus on “interaction” may be misguided.
usability
Interface
software
toread
april 2007 by bgporter
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