Web Intents
"Web Intents solves this. Web Intents is a framework for client-side service discovery and inter-application communication. Services register their intention to be able to handle an action on the user's behalf. Applications request to start an Action of a certain verb (share, edit, view, pick etc.) and the system will find the appropriate Services for the user to use based on the user's preference."
web  javascript  api 
19 days ago
Shiru's Stuff
NES (and ZX, etc.) homebrew games and source
nes  programming  games  retro 
28 days ago
hachures (tecznotes)
"Hachures are an old way of representing relief on a map. They usually look a bit like this, and they’re usually hand-drawn."
maps  graphics  programming 
5 weeks ago
mass:werk termlib
"
The JavaScript library "termlib.js" provides a `Terminal' object, which facillitates a simple and object oriented approach to generate and control a terminal-like interface for web services.

"termlib.js" features direct keyboard input and powerful output methods for multiple and simultanious instances of the `Terminal' object."
javascript  programming  text 
5 weeks ago
Daniel's base - Iji
"Iji is an action-packed strategic platform shooter with a detailed story, large levels with multiple paths, powerful bosses and lots of secrets. There are alternate gameplay events, dialogues and scenes depending on what you do, a wealth of extras and bonus features, and seven stats to upgrade through a leveling system. Iji herself has superhuman strength and abilities, and can crack Nanotechnology, use her enemies' most devastating weapons against them, and be a pacifist or a killer - the story adapts to how you play. Soundtrack by Chris Geehan and Dan Byrne McCullhough, songs also by Tom Mauritzon and Captain Goodnight (and LifeForce, but their song was not originally recorded for Iji)."
games  indie  play 
6 weeks ago
The Wrong Marlowe [via Longreads]
The story of Dan Marlowe, a pulp writer who suffered from amnesia, befriended an ex-con, and later inspired writers like Stephen King:<br /><br />

"Physicians thought the amnesia was psychosomatic, brought on by stress and money troubles, but there were hints of physical problems too. Before his brain emptied out, Marlowe had been laid low by crushing migraines, and there was evidence he’d had similar problems during his youth. In time, Marlowe would tell people the memory loss resulted from a stroke, and the symptoms he described (weakness on his left side, for instance) seemed to bear that out.

"In any case, his creative-writing ability vanished, and his life fast-reversed 20 years. He was trapped in a noir plot eerily similar to that of Never Live Twice, the 1964 Marlowe thriller in which amnesia blanks out the mind of government operative Jackrabbit Smith, who has to fight his way back to his old life, blasting bad guys and spanking a woman psychologist along the way."
from instapaper
10 weeks ago
Paris or Bust: The Great New York-to-Paris Auto Race of 1908 [via Longreads]
In 1908, teams from four countries — the United States, France, Germany, and Italy — raced from New York to Paris by driving across the American west, and the frozen Bering Strait:<br /><br />

"The contestants represented an international roster of personalities. G. Bourcier de St. Chaffray, driving the French De Dion, once organized a motorboat race from Marseille to Algiers that resulted in every single boat sinking in the Mediterranean. His captain was Hans Hendrick Hansen, a swashbuckling Norwegian who claimed to have sailed a Viking ship, solo, to the North Pole. He declared that he and his companions would reach Paris or 'our bodies will be found inside the car.' Frenchman Charles Godard, driving the Moto-Bloc, participated in the Peking-to-Paris race without having driven a car and set an endurance record by driving singlehandedly for 24 hours nonstop."
from instapaper
10 weeks ago
DrPetter's homepage - sfxr
"


This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.
The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound."
games  audio 
11 weeks ago
In the Details
‘The Lifespan of a Fact,’ by John D’Agata and Jim Fingal
from instapaper
february 2012
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