N: Inadvertently Homicidal Robots, Evasive Ninjas and A Whole Whack of Style
september 2009 by asimone
I am not sure how I missed this.
games
september 2009 by asimone
DIY: A deeper view into the Portal gun
february 2009 by asimone
Great replica of an item from one of the greatest games of all time
portal
games
replica
DIY
design
february 2009 by asimone
Infovore » Playing Together: What Games Can Learn from Social Software
august 2008 by asimone
There’s a strange piece of slow glass between the web industry and the games industry. It’s strange because whilst stuff passes through it in both directions, it seems to move faster towards the web, and slower towards games. In the past 2-3 years, there’s been a lot of talk in web software about making applications more playful and gamelike. Now that people have done that - and succeeded - I guess it’s an appropriate time to return the favour.
web
games
design
culture
august 2008 by asimone
The Artful Gamer · Revitalizing Dead Culture: Why Game History Matters
april 2008 by asimone
"First, let’s correct a false assumption that often undermines this kind of historical exploration: it does not involve living in the past, in involves living through the past."
games
history
philosophy
april 2008 by asimone
Flywrench
april 2008 by asimone
A brilliantly simple and difficult game that is better played than explained
games
game
april 2008 by asimone
<em>I've been outside. It's overrrated.</em>
april 2008 by asimone
Outside was released many years ago, it was in fact the first massively multiplayer game, and yet it has always managed to avoid the double-edged Retro tag.
games
humor
awesome
comment
mefi
april 2008 by asimone
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