Deep Image Compositing › Overview
november 2010 by AlexK
The concept of a deep image isn’t brand new; ultimately it’s just the technique of encoding more than just the RGBA value in a pixel. Many applications and systems already store multiple channels of data to enhance the compositing workflow as well as re-using calculations already performed by the rendering engine. Side FX software’s Houdini is an example of one of the more recent applications to utilize this workflow via it’s custom camera image format.
What we’re doing is utilizing a simplification of already existing representations for shadow maps to encode camera space information. This reaches further than traditional Z depth buffers, as those tend to lead to artifacts in semi transparent areas, such as motion blur or oversampling.
Deep images solve this issue by storing multiple samples for every pixel at varying depths which contain the chosen values (opacity, color, P) at that depth, encoding it in efficient way to solve a lot of the aforementioned historical issues.
compositing
3d
renderman
mentalray
rendering
deep
images
What we’re doing is utilizing a simplification of already existing representations for shadow maps to encode camera space information. This reaches further than traditional Z depth buffers, as those tend to lead to artifacts in semi transparent areas, such as motion blur or oversampling.
Deep images solve this issue by storing multiple samples for every pixel at varying depths which contain the chosen values (opacity, color, P) at that depth, encoding it in efficient way to solve a lot of the aforementioned historical issues.
november 2010 by AlexK
Render Farm 3d Renderfarm Rebusfarm Render Farm Service
february 2010 by AlexK
The REBUS Render Farm provides you with 250 workstations right away to render your still-images and animations. No matter which 3D-application you're using: We support them all!
Whether you have to meet close deadlines or permanently need a reliable partner for your renderings - our renderfarm service is fast, safe and easy, thanks to our unique technology, the Farminizer Software.
We're the only render farm that utilizes a system which seamlessly integrates into your 3D software. Developed by the REBUS Renderfarm the Farminizer Software renders your animation-projects with just a simple click.
The Farminizer is an extremely robust piece of software, which has proven it's worth a thousand times in the daily production workflow with 3D Studio Max, Cinema 4D, MODO, Lightwave and Maxwell.
Furthermore the Farminizer Software automatically checks the completeness and compatibility of your data. Expensive mishaps, as they happen with other render farms, are impossible. Incorrect render jobs are a thing of the past! That's our guarantee as the market leader. Also our Render Farm Manager gives you complete control over your costs.
Our renderfarm staff manually checks scene-consistency, file-transfers and the rendering process.
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Cinema4D
Vray
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Lightwave
Kray
Blender
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YafRay
Mental
Ray
mentalray
Maxwell
Vue
Whether you have to meet close deadlines or permanently need a reliable partner for your renderings - our renderfarm service is fast, safe and easy, thanks to our unique technology, the Farminizer Software.
We're the only render farm that utilizes a system which seamlessly integrates into your 3D software. Developed by the REBUS Renderfarm the Farminizer Software renders your animation-projects with just a simple click.
The Farminizer is an extremely robust piece of software, which has proven it's worth a thousand times in the daily production workflow with 3D Studio Max, Cinema 4D, MODO, Lightwave and Maxwell.
Furthermore the Farminizer Software automatically checks the completeness and compatibility of your data. Expensive mishaps, as they happen with other render farms, are impossible. Incorrect render jobs are a thing of the past! That's our guarantee as the market leader. Also our Render Farm Manager gives you complete control over your costs.
Our renderfarm staff manually checks scene-consistency, file-transfers and the rendering process.
february 2010 by AlexK
Category:Tutorials Maya - TOI-Pedia
september 2009 by AlexK
Category:Tutorials Maya - TOI-Pedia
Maya
MentalRay
rendering
howto
from twitter
september 2009 by AlexK
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