alexhansford + design_process   2

UIEtips: Why We Sketch
In our ongoing research into design excellence, we’ve come across an interesting correlation. The designers who are at the top of their game are mostly people who sketch.

Even though every designer we talked with had completely different backgrounds, training, and work habits, they all shared one common element—they sketched their work. In addition, they weren’t just sketching their designs. They were sketching their notes in meetings, their conversations with their co-workers, and their understanding of their design research. Sketching was a common medium for a variety of design-related activities.

In this issue of UIEtips, we look back at an article from a year ago. We take a tour of the different activities and the sketches we saw during our research. These sketches solve a multitude of important design problems and are key to becoming a design master. I’m sure you’ll find this as interesting as I do.

Read the article, Why We Sketch.

One of the most popular workshops at last year’s User Interface Conference was Good Design Faster. The workshop had a strong sketching component. Once again we’re offering this workshop, taught by one of its original creators, Brandon Schauer. On November 9 at the User Interface 16 Conference, Brandon will show you how to bring out innovative design ideas in record time. Explore Brandon’s workshop and the 7 other fantastic workshops at UICONF.com.

How do you use sketching in your work? Is this something new or something you’ve been doing for a while? We’d love to hear about your experiences below.
Design  Design_Process  Design_Skills  sketching  Brandon_Schauer  jared_spool  UI16  from google
october 2011 by alexhansford
Agencies Don’t Like Me Very Much
Lately, I haven’t been making friends with people who work at design agencies. I think it’s something I said.

It’s definitely something I said. In fact, I can tell you exactly what I said.

However, to do that, we need to revisit some research we’ve conducted over the last few years. We’ve been looking at the process of making design decisions and realized there are five distinct styles. (If you haven’t read or seen me talk about these, go read about them now. Otherwise this won’t make a lot of sense.)

If you’re a designer, any of these styles can produce great results that delights customers. However, for many, the most advanced styles, activity-focused and experience-focused design, are the more desirable projects. That’s where the really cool stuff happens and where the biggest challenges are found.

And this is where I get in trouble with the agency folks. As we’ve been researching these five styles, we found an interesting finding: agencies can’t do activity-focused or experience-focused design.

Many do self design. Some very successful agencies make a lot of money with genius design. (And there are many that do unintentional design, but they probably shouldn’t brag about that.) However, it seems activity-focused and experience-focused design is out of reach of the agency world.

Now, many agencies try to sell themselves as doing this work. And many agencies get clients to hire them to do this work. That’s not what I’m talking about.

I’m talking about creating successful designs using these decision styles. That doesn’t happen with an agency. It can only happen in-house.

Activity-focused design takes a long time. It requires making an investment. The team accrues knowledge over a long period, studying users and their activities, implementing solutions, and seeing how those solutions work. It takes many iterations to do well.

Most agencies aren’t brought in for long-term iterative work. Eventually, all agencies leave. When they leave, the knowledge the team has gained walks out the door with them. Then the client is left with something they don’t know how to maintain or improve. The project fails.

Experience-focused design is even more difficult. The designs often require changes at touch points all over the organization. For example, for a retail business to create a seamless experience, they’ll have to change things on the web site, in the stores, at the call center, in the distribution centers, and in the merchandizing department.

Agencies can’t have this kind of reach. It takes commitment at all levels. It’s too expensive to teach an agency how your business works. They don’t have the political clout to make the hard decisions.

Sure, a company can hire an agency to give them ideas. Agencies have really smart folks with lots of great ideas. But the long-term, in-depth execution has to come from within. The company has to make the commitment to investing on their own.

Needless to say, statements like this don’t make me popular with agencies. Recently, I’ve found myself sitting in front of agency owners, defending this position. They don’t like it at all.

I could be wrong. (It’s happened before.) It could be that an agency could take over the management and operations of a business and build a fabulous design using activity-focused or experience-focused design. I haven’t found one yet, but it could happen.

I just hope that agency’s contract never ends, because then their (now former) client is screwed.
Business_Strategy  Design  Design_Decisions  Design_Process  Design_Teams  Experience_Design  Experience_Management  Management  Team_Management  User_Experience  from google
june 2011 by alexhansford

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