aetles + work   11

Workers, Take Off Your Headphones - Anne Kreamer - Harvard Business Review
The image of legions of headphone-wearing employees sitting silently at their workstations, oblivious to the flesh-and-blood community around them but actively engaged with a virtual world, seems like a dystopian future envisioned in movies like Minority Report. But that future is here. A Wall Street Journal piece on the "officeless office" had a sidebar with six new rules for office etiquette which included #1, no sneaking up; #5, limit chit-chat; and #6 use headphones. That may increase a certain kind of productivity, but at what cost?

Management professors Sigal Barsade at Wharton and Hakan Ozcelik at Cal State Sacramento are among the pioneers in studying how employee isolation correlates with organizational outcomes. In a recent study, they found "because they feel more estranged and less connected to coworkers, lonelier employees will be more likely to experience a lack of belongingness at work, thus decreasing their affective commitment to their organizations." Something to think about before you decide to limit social chit-chat or put those headphones back on.
productivity  business  work  workplace  office 
26 days ago by Aetles
Dodgy Coder: Every software project I’ve worked on has used the "Spanish Theory" of project management, and its likely yours have too
The "Spanish Theory" says that management's job is to extract the maximum resources (= developer effort)  from the smallest amount of money (= developer salary). In practice what this often means for the developer is unpaid overtime (also known as "crunch time"), something very familiar to game developers, and also common in traditional software development, as the project nears its deadline. But those unpaid hours are actually costing you, the developer, because you can't get them back. You've sacrificed time in your personal life with your family and instead have chosen to work on the company's project - something of large value has been sacrificed for something of lesser value. If this imbalance continues past a reasonable level and unpaid overtime becomes the norm, then many developers will become dissatisfied and leave the company, increasing the company's staff turnover (churn) rate.
business  management  work 
11 weeks ago by Aetles
Get Rid of the Performance Review! - WSJ.com
You can call me "dense," you can call me "iconoclastic," but I see nothing constructive about an annual pay and performance review. It's a mainstream practice that has baffled me for years.

To my way of thinking, a one-side-accountable, boss-administered review is little more than a dysfunctional pretense. It's a negative to corporate performance, an obstacle to straight-talk relationships, and a prime cause of low morale at work. Even the mere knowledge that such an event will take place damages daily communications and teamwork.
management  performance  productivity  work 
february 2012 by Aetles
All or something - (37signals)
The problem is that most “exciting new company” lore is intermingled with that of Startup Culture™. This means it’s hard to find your identity when it doesn’t match the latest company write-up of How Those Crazy Kids Turned VC Millions Into Billions!!!

Most people will look at that and say that’s not me. I don’t have 110% to give. I have a family, I have a mortgage, I have other interests. Where’s my place in the startup world if all I have to give is 60%? What can putting in part-time give?

The good news is much more than you think. The marginal value of the last hour put into a business idea is usually much less than the first. The world is full of ideas that can be executed with 10 to 20 hours per week, let alone 40. The number of projects that are truly impossible unless you put in 80 or 120 hours per week are vanishingly small by comparison.

This is of course nothing new. We’ve been playing this bongo drum for years. But every time I see people crumble and quit from the crunch-mode pressure cooker, I think what a shame, it didn’t have to be like that. It’s the same when I read yet another story about someone who won the startup lottery, and the stereotypical startup role model is glorified and cemented again.
business  startup  work  life 
february 2012 by Aetles
Good Dad, Good Entrepreneur, Good Husband | PandoDaily
At this point in my life, I feel strongly that my three most important jobs are being a good dad, a good entrepreneur, and a good husband. Over the past year, I’ve found that it’s incredibly difficult to excel at all three simultaneously. Perhaps, for people better than I, it’s an easy task. I’m not a member of that club.
family  parenting  business  work  marriage 
february 2012 by Aetles
How To Focus In The Age of Distraction | Edudemic
What do you do when you have to study? Do you find a cozy nook, cuddle up with a book or tablet, and concentrate? What about checking your e-mail? Answering your phone? Talking to friends? It’s not easy to concentrate these days.

With distractions like super awesome blogs (Edudemic FTW) to great educational apps and more, it’s important to figure out how to get your work done. This chart by Learning Fundamentals may look a bit chaotic but is extremely helpful. Click image to enlarge!
life  workday  distractions  work 
january 2012 by Aetles
Why we gave up web design after 10 successful years
A decade ago I started a web design company. We grew and grew, and after ten years of hard work, I’ve finally been able to get rid of it.

Don’t get me wrong – we were successful, had fun and did good work. At our peak we had over 200 clients and 15 full time staff, making us the largest such company in our city. We’ve worked on great projects for some big name clients and we even made some money too.

Little by little however, the years ate away at my soul. This year we finally left it all behind and moved onto our own products, and I’ve never been happier.

So this is why.
business  webdesign  work 
july 2011 by Aetles
The death march: the problem of crunch time in game development
ou work hard at your job, and you don't always get to go home right when the clock strikes five, either. So why should you take time out of your day to sympathize with game developers? After all, they're adults. If they don't like their situation they can move on, right?

Well, the problem is that it's just not a very effective way to manage a project, and often it's the quality of the games that suffer. This is not a new revelation; as far back as 1909 studies have shown that the 40-hour work week actually provides more output over a long period of time than when employees work longer hours.
development  hr  work 
may 2011 by Aetles
Yammer : Product
What Is Yammer?

The Enterprise Social Network
Yammer is revolutionizing internal corporate communications by bringing together all of a company’s employees inside a private and secure enterprise social network. Although Yammer is as easy to use as consumer products like Facebook or Twitter, its enterprise-grade software is built from the ground up to drive business objectives.

Yammer enables users to communicate, collaborate, and share more easily and efficiently than ever before. It reduces the need for meetings, increases communication across silos, surfaces pockets of expertise and connects remote workers.
work  organization 
january 2011 by Aetles

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