adamcrowe + tv   184

Wikipedia -- Network (film)
Max Schumacher: "You need me. You need me badly. Because I’m your last contact with human reality. I love you. And that painful, decaying love is the only thing between you and the shrieking nothingness you live the rest of the day." -- Diana Christensen: "Then, don’t leave me." -- "It’s too late, Diana. There’s nothing left in you that I can live with. You’re one of Howard’s humanoids. If I stay with you, I’ll be destroyed. Like Howard Beale was destroyed. Like Laureen Hobbs was destroyed. Like everything you and the institution of television touch is destroyed. You’re television incarnate, Diana: Indifferent to suffering; insensitive to joy. All of life is reduced to the common rubble of banality. War, murder, death are all the same to you as bottles of beer. And the daily business of life is a corrupt comedy. You even shatter the sensations of time and space into split seconds and instant replays. You’re madness, Diana. Virulent madness. And everything you touch dies with you."
tv  news  spectacle  from delicious
july 2011 by adamcrowe
The Onion -- Report: TV Helps Build Valuable Looking Skills
'"Extensive testing of adults who grew up in homes without television showed that such adults had difficulty staring blankly at things for longer than a few seconds," Center For Media Studies director Dr. Edward DeGaetano said. "They frequently shifted their gaze and focus around the testing environment, often engaging others in the room in conversation and generally making a lot of disruptive noise and movement. Television-enriched adults, however, could sit and look at anything: a spot on the ceiling, a fire-alarm box, a stack of magazines on a table." "And even when the non-television-enriched adults could manage to look at a magazine," DeGaetano said, "rather than deep-focus on the cover, they would open it and start restlessly looking at words and turning the pages."'
TheOnion  technology  media  themediumisthemassage  lulz  tv  television  satire  from delicious
august 2010 by adamcrowe
YouTube -- James Burke: Connections E09: "Countdown"
'Countdown connects the invention of the movie projector to improvements in castle fortifications caused by the invention and use of the cannon.'
documentaries  history  technology  rocketry  missile  cannon  ramparts  surveying  mapping  lighthouses  spotlight  electricity  generator  dynamo  projector  lightbulb  celluloid  film  movies  morse  telegraph  analogue  recording  rasterization  television  tv  from delicious
july 2010 by adamcrowe
Raph’s Website -- NBC turns their TV schedule into a game
'"Q: What is Fan It?A: Fan It is NBC.com’s affinity program where members are awarded points for participation and interaction. Members can choose to redeem these points for a variety of rewards and/or experiences. Q: How do I earn points? A: There are two different ways to earn points: events and challenges. Events are the activities you do on the site and on the social networks you’ve linked to every day, such as leaving comments, watching videos, playing games, posting links or updating your status. Challenges require you to perform specific events within a specific amount of time and are typically worth more points." -- Of course, this has as much to do with traditional community management and traditional rewards points programs as with games. But note the prominent leaderboards, the featured members area on the home page, the badge system...'
socialdesign  gaming  entertainment  tv  loyalty  rewards  achievements  points  culturalcapital  casinogulag  television 
may 2010 by adamcrowe
Google -- AdWords: TV Ads
'Google TV Ads is a flexible, all-digital system for buying more accountable and measurable TV advertising. Using the familiar AdWords interface, you can launch a TV advertising campaign in minutes.'
google  advertising  tv  kipple  television 
march 2010 by adamcrowe
The Last Psychiatrist -- Can Narcissism Be Cured?
'Of course you feel nothing. Why would you?—it's not your loss. What's wrong isn't your lack of feeling, but that you think you have to feel something, that you have to tell this woman, remind this woman, how horrible is her loss. You think the only way to connect with people is to have their emotions. You forget that she has a life that doesn't have you in it. What you should say is, "I'm very sorry to hear that. Is there anything I can do?" and that's it. But that feels insufficient. You think this because you think that there is something you can do, that the sadness is not real for you so it must not be real for her and you thus have the power to change it. She's not looking for you to be sad, she's not looking to you for anything, her loss is bigger than you. If she needs anything from you, it's sympathy, not empathy. But no one taught you this. So you fall back on the character "man helping grieving widow." Action!'
psychology  psychiatry  narcissism  tv  popculture  verisimilitude  mimesis  acting  masks  falseself  theadvertisedlife  emotionalintelligence  ownlife  parenting  television  culture 
march 2010 by adamcrowe
zero hedge -- An Open Letter To The Financial Media
#1. Anonymous speech is not a crime. #3. The era of personality-centric media needs to end- quickly, and (hopefully) painfully. Your shrill cries of "coward" in the face of anonymous or pseudonymous authors somehow implies that narcissism is equivalent to bravery. #4. You can't fight a dead model. It is not our fault or our problem that your business model is dead. We didn't kill it. You did. You killed it when you hired an audio producer to dub in dramatic music in times of financial crisis. You killed it when you started paying someone six-figures to create eye-catching graphics. Every dollar you spent on this nonsense was a dollar you took away from the newsroom. Is it any wonder that reporters at the Wall Street Journal are paid shameful trifles while "the talent" (for the unwashed, we mean the TV anchors) rival investment banking paychecks? -- ...you have hauled your audience down with you into the blackness of personality-dependence addiction.'
criticism  journalism  tv  news  celebrity  fame  spectacle  television 
september 2009 by adamcrowe
Gladwell -- Brain Candy
'Johnson: "When we watch these [reality] shows, the part of our brain that monitors the emotional lives of the people around us—the part that tracks subtle shifts in intonation and gesture and facial expression—scrutinizes the action on the screen, looking for clues. The phrase "Monday-morning quarterbacking" was coined to describe the engaged feeling spectators have in relation to games as opposed to stories. We absorb stories, but we second-guess games. Reality programming has brought that second-guessing to prime time, only the game in question revolves around social dexterity rather than the physical kind.' [Plus the game of decoding the producer's presentation of the action] -- On the "delayed gratification' of gaming: '"Playing a video game is, in fact, an exercise in “constructing the proper hierarchy of tasks and moving through the tasks in the correct sequence,” he writes. “It’s about finding order and meaning in the world, and making decisions that help create that order.”''
meta  culture  extradiegesis  diegesis  entertainment  gaming  tidying  tv  realitytv  productnarratives  storygraph  literaryculturevsoralculture  cognitivesurplus  play  via:diemkay  television 
september 2009 by adamcrowe
The L Magazine -- The Evolution of the Modern Blockbuster: Part 1
'At a time when summer movies seem uniquely capable of consolidating the cultural discourse, our Evolution of the Modern Blockbuster series looks back to the summers, and summer movies, of 1984 and 1989, when MTV editing, post-Boomer cynicism and other cultural sea changes converged to shape the summer blockbuster we all know and can't avoid.' -- In 5 parts
america  theamericandream  popculture  tv  entertainment  musical  movies  cinema  criticism  editing  vernacular  culture  television 
september 2009 by adamcrowe
io9 -- Six Theorists Explain What TV Is Doing To Your Mind
'#Simulations, by Jean Baudrillard ...when the world is so saturated by media that people have seen fake versions of things before seeing the things themselves. If you've played thousands of combat videogames, then go to war, are you no longer capable of grasping the truth of what you're experiencing? If you've seen hundreds of "dates" on reality shows, can you ever make a genuine connection with a person you go on dates with? Or will your mind be so fogged by simulation that you are unable to access your true feelings and experiences? Though Simulations is about more than just television, Baudrillard's fears about a media-created reality seem especially relevant to TV (and, today, the internet).' -- Nice discussion on McLuhan in the comments.
media  tv  theory  theoryobjects  objects  simulation  simulacra  fake  reality  reflexivity  circumscription  themediumisthemassage  kipple  television 
august 2009 by adamcrowe
io9 -- Reality TV Host Boosted Ratings By Murdering People
'Brazilian reality TV host Wallace Souza was charged earlier this month with ordering his bodyguard to kill people to boost ratings for his crime-themed reality show Canal Livre. Several episodes of Canal Livre featured Souza, a former police officer and politician, discovering the bodies of murdered drug lords in the jungles outside his home city of Manaus. To prove the police's incompetence, Souza would air segments like these, saying that his TV crew was doing a better job finding dead bodies than the police. Brazil, has brought Souza up on drug trafficking charges too. It seems that he was also running a drug ring along with several other ex-police officers, and that the killings he ordered helped eliminate his competition in the world of drug selling, as well as on television.' -- Inevitable snuff is inevitable. (Video inside)
entertainment  tv  realitytv  snuff  death  television 
august 2009 by adamcrowe
The Onion -- Study: Watching Fewer Than Four Hours Of TV A Day Impairs Ability To Ridicule Pop Culture
'"An hour or two of television per day simply does not provide enough information to effectively mock mediocre sitcoms, vapid celebrities, music videos, and talk-show hosts—an essential skill in modern society," said Dr. Madeleine Ben-Ami, a professor of cognitive science and chief author of the study. Ben-Ami said she and her colleagues fear that, if it is not corrected, television illiteracy could result in an American sub-group unable to function in the modern world. "Because the ridicule of pop culture comprises the bulk of today's social discourse, a non-viewer is at a distinct disadvantage in the workplace, on campus, and in the dating scene."'
*  productnarratives  meta  culture  popculture  snark  tv  content  lulz  television 
august 2009 by adamcrowe
Scientific American -- Imaginary Friends: Television programs can fend off loneliness
'Parasocial relationships are the kind of one sided pseudo-relationships we develop over time with people or characters we might see on TV or in the movies. So, just as a friendship evolves through spending time together and sharing personal thoughts and opinions, parasocial relationships evolve by watching characters on our favorite TV shows, and becoming involved with their personal lives, idiosyncrasies, and experiences as if they were those of a friend. -- Social surrogates are the safest of social connections insofar as they can provide the psychological experience of a connection with none of the painful slights, time consuming maintenance, or personal sacrifice of a real relationship. -- [When faced with the] potential loss of their favorite television characters ...viewers anticipated experiencing the same negative reactions to parasocial breakups as they experience when their real social relationships dissolve.'
psychology  behaviours  relationalobjects  objects  tv  themediumisthemassage  parasocial  relationships  surrogacy  loneliness  television  media 
august 2009 by adamcrowe
1AmongMany -- truTV
'The manual includes two primary strategic ideas, both intended to embrace the brand’s ideal of capturing truth and actuality, coupled with a new business model that would redefine the role of a TV network in today’s digital landscape. The first strategy allows truTV to bring their audience into every step of the creation process, from ideation and script-writing to casting and distribution, creating an entirely new show based on the unbelievable moments of “actuality” that truTV viewers have experienced in their everyday lives.'
ideas  tv  entertainment  platform  experience  serendipity  socialmedia  cocreation  open  epistolary  storytelling  storygraph  television 
july 2009 by adamcrowe
i.document -- SurveillanceShaker
'SurveillanceShaker brings more than 1000 CCTV cameras on the iPhone. It becomes an addictive live soap opera when watching places around the earth in real time and guessing what will happen next. You’ll see live images of streets and buildings but also surprising images of russian internet cafes, hotel lobbies, server rooms, barns with little pigs and many more. Just shake or double-tap your iPhone to switch to the next camera.' -- Awesome. Camwhores too?
realtime  surveillance  cctv  webcam  mobile  tv  voyeurism  iphone  applications  #bandwidth  television 
july 2009 by adamcrowe
Channel 4 -- Test Tube Telly
'Test Tube Telly lets Facebook friends watch, talk about, rate and recommend their favourite TV from 4oD and YouTube. It's an experimental prototype from Channel 4's digital innovation fund, 4iP.' -- Conversational content @tomwatts
socialmedia  tv  sharing  experience  conversation  channel4  attention  data  television 
july 2009 by adamcrowe
RWW -- Facebook Goes Real Time on Any Site with Live Stream Box
'The new feature, called a Live Stream Box, can run on sites "next to live streaming videos of concerts, speeches, sporting events, webcasts, TV shows, presentations, or webinars..." -- "Users log in using Facebook Connect and share updates that appear both within the Live Stream Box and on their Facebook profiles and in their friends' home page streams. Each post includes a link back to the Live Stream Box on your site so users can discover the live event and immediately join based on their friends' recommendations."'
facebook  socialmedia  realtime  streaming  tv  chat  serviceecologies  television 
june 2009 by adamcrowe
The Onion -- 90% Of Waking Hours Spent Staring At Glowing Rectangles
'Researchers were able to identify nearly 30 varieties of glowing rectangles that play some role throughout the course of each day. Among them: handheld rectangles, music-playing rectangles, mobile communication rectangles, personal work rectangles, and bright alarm cubes, which emit a high-pitched reminder that it's time to rise from one's bed and move toward the rectangles in one's kitchen. The rectangles even help Americans to successfully emote, often by using a combination of visual and aural signals to indicate when laughter or tears should be produced.'
TheOnion  technology  tv  themediumisthemassage  lulz  television  media  satire 
june 2009 by adamcrowe
The Wrap -- A Reality-Show Therapist Grilled
'Being on TV helps give damaged people the illusion that they matter, that they’re noticed: "Hey! I’m on TV so I must be important. People want to hear what I have to say." So people will tell the camera what they’d never tell a friend or family member or clergyman. That camera lens is seductive, people will reveal instantly what it would have taken a year of treatment to tell a therapist. It’s like shooting up a fix of self-esteem. Problem is, just like shooting heroin, the “fix” doesn’t fix anything. When the red light on the camera goes off, you’re left with yourself and all your problems still intact. Television reality shows open wounds which no one can suture so after your appearance, you’re left to bleed to death. We live in an age of disposable people. The producers don’t care about the players, they care about the sponsors who want eyeballs, confrontations, meltdowns....the highest-rated shows are the ones where people get crushed emotionally.' -- Disposable people
psychology  existentialism  fame  celebrity  tv  realitytv  exploitation  television 
june 2009 by adamcrowe
The Wrap -- Win or Lose, Reality Show Competitors Often End Up With Severe Problems
'Mental-health workers have discovered that often people who compete on shows like “Survivor” and “Big Brother” -- even those who win -- suffer severe and often long-lasting psychological trauma as a result. “The obsession to be on TV is like the obsession to use drugs and alcohol,” Miami psychologist Dr. Jamie Huysman told TheWrap. “It’s just a symptom of a much deeper emotional problem, and the sufferer’s malaise infects the entire family.”' Callahan added that often contestants don't realize how much scrutiny they will have to endure even after their time on the show has ended. "Your persona on the show extends back to your real life." -- "The only difference between so-called reality shows and dramatic shows is that they get real people to play the roles. You may think you’re the smart, sexy one, only to see yourself portrayed as a calculating bitch when the show airs. That’s why so many winners suffer a type of post-traumatic stress syndrome."' -- Even those who WIN
psychology  existentialism  fame  celebrity  tv  realitytv  exploitation  television 
june 2009 by adamcrowe
The Wrap -- 11 Players Have Committed Suicide
'Psychologists and former contestants discuss what some are calling the 'Truman Show Syndrome.' ... the reality of reality shows is not nearly so benign: at least 11 reality-show participants have taken their own lives -- and two more who have tried to -- in tragedies that appear to be linked to their experience on television shows. Certainly, many of these people had pre-existing problems, which may have been why they were looking for such instant TV fame in the first place. But mental-health workers have discovered that many contestants on shows like “Survivor” and “Big Brother” -- even those who win -- suffer severe and often long-lasting psychological trauma.' -- I see dead people—everywhere.
psychology  existentialism  fame  celebrity  tv  realitytv  exploitation  suicide  death  television 
june 2009 by adamcrowe
Vimeo -- 5D Conference - New Television Pt 4: Kevin Slavin
'From the plasma screen in your media room, to the portable device in your pocket, to the side of a high-rise in Manhattan, savvy broadcasters are creating comprehensive "ecosystems" for rich media content with multiple consumer touch-points and immersive interactivity, blending television, web, movies and gaming to redefine the experience of television now and for the next generation. This panel will explore the intersection of design and technology in the creation of "new television", the experience in front of the screen and the experience in the screen created by the blending of media and the interaction of the consumer.' -- (Notes in tag: areacode)
areacode  tv  transmedia  entertainment  gaming  television 
may 2009 by adamcrowe
Beyond The Beyond -- The New Television mutates analog television
Area Code... On people being the killer app [via Russell Davies' quotation]: "Computers are better at connecting you to another person than they are at simulating one." -- On ambient gaming: "These are games with computers in them rather than the other way around." -- Notes: Everything is an object, every object is an environment, the act reverses them... -- McLuhan: "The content of a medium is always another medium." -- *through the looking glass*... narrative objects (foreground) narrative environments (background), narrative acts (user/viewer). Shark Runner (Battleships/"it" mechanic) Shark (object) movement (act) generates map (environment) -- Numb3rs: Fake billboards (environment) for fake products (object) = Proof (act). Video game is actually an interface to !RL crypto !app via !distributedcomputing (acts-objects-environment:instance=object(!app) -- Parking Wars on FB: IDEAL-ACTION. Do(act) media(object:environment). The user is the content. Design for the event (instantiation).
*  cognitivesurplus  do  media  transmedia  entertainment  behaviours  tv  events  design  gaming  ambientgaming  mixedreality  alternativerealitygaming  areacode  narrativeobjects  objects  narrativeenvironments  narrativeacts  via:russelldavies  television 
may 2009 by adamcrowe
YouTube -- The Onion: Response To Opinions Of Our Uninformed Viewers
"Viewer Voices: The Onion News Network's Brandon Armstrong responds to viewers' emails, texts, and chats--no matter how inane."
news  tv  chat  opinion  feedback  #bandwidth  #socialization  lulz  television 
april 2009 by adamcrowe
YouTube -- The Onion: Software Indicates Missing Child Likely A Prostitute By Now
"Today Now! utilizes computer technology to show a mother how rampant drug use and prostitution has ravaged her little girl's body."
tv  news  entertainment  grief  exploitation  realityprogramming  simulation  television 
april 2009 by adamcrowe
YouTube -- The Onion: Are Reality Shows Setting Unrealistic Standards For Skanks?
"Our panelists debate whether TV programs like A Double Shot At Love and The Bad Girls Club depict unattainable levels of skankiness."
tv  realitytv  realityprogramming  theadvertisedlife  television 
april 2009 by adamcrowe
YouTube -- Adam Curtis: The Rise of Oh Dearism in Television News
"Because the news had given up reporting them as political struggles, it meant there was now no way to understand why these terrible events were happening. And instead political conflicts around the world are now portrayed to us as simple illustrations of the mindless cruelty of the human race, about which nothing can be done, and to which the only response is, 'Oh dear.'"
storytelling  fatalism  metanarratives  history  tv  news  journalism  documentaries  AdamCurtis  television 
april 2009 by adamcrowe
Paul Graham -- Why TV Lost
Social applications: "This was the most powerful force of all. This was what made everyone want computers. Nerds got computers because they liked them. Then gamers got them to play games on. But it was connecting to other people that got everyone else: that's what made even grandmas and 14 year old girls want computers."
tv  entertainment  media  socialmedia  socialnetworking  communication  mediumisthemessage  extensionsofman  centralnervoussystem  #socialization  PaulGraham  television  retribalization 
march 2009 by adamcrowe
The Atlantic -- The Future Is Cheese
"...it’s difficult for a media consumer to care enough about any one thing to stick with it—and for a network trying to build allegiance to a brand, convincing anyone that what you’re showing matters becomes almost impossible. The only thing network television can uniquely offer us non-digitally-optimized saps and dipshits is the promise of immediacy. Leno’s content—like that of Jon Stewart and Stephen Colbert, the breakout stars of the past few years—is news-driven, hypertimely, and ultimately disposable, insofar as it loses almost all its value within 24 hours. ...viewers will (I think, and hope) happily continue to pay for quality. Those who don’t will get what they don’t pay for." -- The book was better.
storytelling  news  gossip  media  distribution  disintermediation  entertainment  tv  businessmodels  attention  continuouspartialattention  literaryculturevsoralculture  #bandwidth  #ubiquity  television 
february 2009 by adamcrowe
NYTimes.com -- Choose Your Illusion: Celebrity Rehab Presents Sober House
"... the most evolved reality shows now dramatize the central emotion of the genre: anxiety about what’s real and what’s not."
irrealism  reality  realitytv  tv  realityprogramming  philosophy  simulation  fake  celebrity  fame  sousveillance  theadvertisedlife  television 
february 2009 by adamcrowe
Boing Boing -- More finance news from The Oracle
"Episode two of The Oracle, Max Keiser's irreverant, curmudgeonly finance show on BBC World aired yesterday and it's up on YouTube today -- all financial coverage should be this good."
MaxKeiser  economics  tv  television 
january 2009 by adamcrowe
Guardian -- The power of Heroes worship
'"The internet allows networks to view an instant fan response and then react to it," says [John Ramos]. "Of course, that doesn't always mean that they will respond. Buffy's creator, Joss Whedon, famously said, 'I'm not giving you what you want - I'm giving you what you need.'"
fandom  tv  entertainment  writing  collaboration  heroes  television 
november 2008 by adamcrowe
Los Angeles Times -- Fallen 'Heroes': Jeph Loeb and Jesse Alexander are fired
"It's understood that Alexander and Loeb were let go because of Peacock execs' frustration with the creative direction of the show. The show is also said to have been grappling with hefty budget overruns this season that are going well beyond its already sizable $4 million per-seg pricetag. Reps for NBC and UMS declined comment." -- Comment: Anon: "They constantly reuse the same plot devices -- traveling into the future to see a disaster, people painting the future, people coming back from the dead. The show has also become painfully convoluted, with plot holes, continuity errors, and retcons left and right. That a show only in its third season even HAS retcons shows just how bad the writing has been."
heroes  tv  entertainment  writing  retcon  continuity  television 
november 2008 by adamcrowe
Guardian -- Charlie Brooker brings zombies to Big Brother
"Brooker has conjured up a very clever satire, mocking the people who take part in these shows and the sort of people who watch them. In one brief scene a zombie, drooling blood and spittle, sits transfixed by the Big Brother live feed. Such are the perils of watching too much telly. Endemol, which makes Big Brother, also produced Dead Set. Talk about having your cake – or should that be zombie? – and eating it."
CharlieBrooker  bigbrother  zombies  tv  entertainment  narrativeenvironments  archetypes  siege  television 
october 2008 by adamcrowe
Wikipedia -- America's Most Wanted
"America's Most Wanted is an American TV show produced by 20th Century Fox, and is the longest-running program of any kind in the history of the Fox Television Network. Its purpose is to profile and assist law enforcement in the apprehension of fugitives wanted for various crimes, including murder, rape, child molestation, white collar crime, armed robbery, gang violence, and terrorism many of whom are currently on the FBI Ten Most Wanted Fugitives list. On May 2, 2008, the program's website announced its 1,000th capture."
crime  tv  realitytv  entertainment  formats  archetypes  hunting  television 
october 2008 by adamcrowe
Wired -- 'Truthiness' Could Swing Stephen Colbert Into Marvel White House
"Stephen Colbert is running for president in the Marvel Universe. Stephen tried to run for president in our boring universe, but unfortunately his campaign was stymied by the powers that be. Not so in the Marvel Universe, where his campaign is in full swing and gaining momentum, once again proving that we would all rather be living in the Marvel Universe than the real one."
*  StephenColbert  marvel  comics  transmedia  tv  news  simulacra  alternativereality  fiction  metanarratives  diegesis  storytelling  narrativeactivism  america  politics  failure  television  heroes 
october 2008 by adamcrowe
Wired -- Sci-Fi Sanctuary Makes Leap From Web to TV
Steve Bryant, NewTeeVee: "The genre of sci-fi has blown wide open," said Tapping. "It's not just 18-year-olds in their basement. The number of women and range of ages that love sci-fi astounds me."
storytelling  transmedia  tv  sciencefiction  television 
october 2008 by adamcrowe
Wikipedia -- Dexter (TV series)
"Orphaned at the age of three and harboring a traumatic secret, Dexter (Michael C. Hall, Six Feet Under) was adopted by a Miami police officer named Harry Morgan (James Remar), who recognized Dexter's sociopathic tendencies and taught him to channel his gruesome passion for killing by giving it a constructive direction: killing people who deserve it. Most have slipped through the justice system, due to loopholes and technicalities in the law or were never apprehended." -- Orphans (Redirected Oedipus complex)
dexter  tv  storytelling  narrative  archetypes  orphan  freud  television 
october 2008 by adamcrowe
YouTube -- Chris Crocker's TV Show?
"153 million video views! Don't make me brag."
fame  tv  ChrisCrocker  television 
september 2008 by adamcrowe
MetaFilter -- Birth of a 'Horrible' Fandom
"A brief look at the Big Bang birth of a fandom: the explosion of 'Dr. Horrible' fandom in just 47 days. Quite a lot of "more inside" follows." -- Campfires...
drhorrible  fandom  enthusiasm  tv  businessmodels  storytelling  transmedia  musical  performance  television 
september 2008 by adamcrowe
WebTVWire -- Seth MacFarlane Scores A Hit With ‘Cavalcade Of Comedy’
"The Cavalcade was announced back in June as a tie up between MacFarlane and Google, which is distributing the original series around the Internet using its Content Network, which in turn is part of Google AdSense. Burger King are sponsoring the first ten episodes of the Cavalcade."
google  tv  content  businessmodels  burgerking  television 
september 2008 by adamcrowe
This Blog Sits at the -- Pop culture phones home
'Reality programming is contemporary culture on tap. It is by no means a "raw feed." That is YouTube's job. But it is fresher than anything many executives could hope to manage by their own efforts. In effect, reality programming is "stealing signals" from an ambient culture, helping TV remain in orbit.'
tv  realitytv  realityprogramming  #bandwidth  television 
august 2008 by adamcrowe
NYTimes.com -- Prime Times: Television's Golden Age Makes a Comeback
"But just because television is dying as a commercial enterprise doesn’t mean it has to die as an art form. For producers looking to energize dramas and sitcoms, here’s one solution: set more shows in the ’50s, ’60s, ’70s and ’80s — eras when TV wasn’t dying."
tv  nostalgia  drama  themediumisthemessage  themediumistheMASSAGE  television  media 
august 2008 by adamcrowe
Wired -- Hollywood Has Finally Figured Out How to Make Web Video Pay
'Rogow is thrilled with Cisco's digital signs, which can be remotely programmed to display anything you want — like a coded message for Anna. "Which is, I think, why you really invented it: for superspies to get secret messages in malls," he quips. "We think that's real cool." He's equally happy with the surveillance system, which can send Anna a digital alert on her smartphone. "But we want to make sure we've got the Cisco logo in a prominent position"
GeminiDivision  businessmodels  productplacement  transmedia  storytelling  interactivedrama  alternativerealitygaming  entertainment  web  tv  content  #processing  #complexity  objects  #bandwidth  #socialization  television 
august 2008 by adamcrowe
NYTimes.com -- A Product’s Place Is on the Set
"raise[s] questions about potential conflicts between the intended message and news content. The ad agency that arranged the promotion said the coffee cups would most likely be whisked away if KVVU chooses to report a negative story about McDonald’s."
mcdonalds  advertising  productplacement  news  journalism  tv  entertainment  theadvertisedlife  reality  bias  parasitism  television 
july 2008 by adamcrowe
Los Angeles Times -- Sci Fi Channel is game to join the virtual world
"Sci Fi is entering a brave new world by teaming television writers with video-game designers to create a franchise that is both a television series and a massive multiplayer game on the Internet." -- Interesting...
virtualworlds  mmorpg  games  gaming  tv  entertainment  transmedia  storytelling  narrativeactivism  chaoticfiction  sciencefiction  television 
june 2008 by adamcrowe
Wired -- First Peek at Whedon's Killer Dolls
"Their handlers are working with a high-tech brain institute that has a vast archive of different personalities to imprint upon the dolls for their various assignments, which can range from assassinations and fantasies to the occasional charitable deed."
distributed  self  identity  fiction  tv  Dollhouse  television 
may 2008 by adamcrowe
Wired -- Dollhouse Fans Campaign To Save Show - Before 2009 Airdate
"After seeing some of my favorite television shows get canceled in the past -- as well as the 'save this show' campaigns that followed -- I had the idea that a fan campaign BEFORE the show begins may be the best thing to do." -- Haha!
fandom  narrativeactivism  storytelling  productnarratives  tv  dollhouse  television 
may 2008 by adamcrowe
Adweek -- For 2 New Shows, Fox Cuts Back on Ads
"Remote-Free TV." -- "We're going to have less commercials, less promotional time, and less reason for viewers to use the remote. We're going to redefine the viewing experience." -- "the network is planning to charge advertisers a premium."
tv  planning  advertising  television 
may 2008 by adamcrowe
A VC - What My Kids Tell Me About The Future of Media
"They feel that TV shows are better written and more interesting. For roughly $40US, they got something like 25 episodes... My son read four 600 page Harry Potter books on our two week trip..." -- Again: They're hungry. Beware of their appetite.
themediumisthemessage  media  consumption  content  storytelling  storygraph  performance  design  entertainment  tv  children  television 
march 2008 by adamcrowe
Wikipedia - Undeclared
"Undeclared is an American television series that aired on FOX during the 2001–2002 TV season"
tv  television 
march 2008 by adamcrowe
Wikipedia - Freaks and Geeks
"Freaks and Geeks is an American television series, created by Paul Feig and produced by Judd Apatow, that aired on NBC during the 1999–2000 TV season."
tv  television 
march 2008 by adamcrowe
Vodafone receiver magazine » #18 - The new television
"... the social component of talking about shows will remain a big factor in television. What is important will not be the channel that broadcasts the specific content, but instead the theme of the content and how the users acquire television and games."
tv  entertainment  socialmedia  curation  socialgraph  storygraph  television 
february 2008 by adamcrowe
GameSetWatch - Opinion: The Case In Favor Of Cross-Media Convergence
"Because of advertising and microtransactions-supported business models, companies will earn their money from products that users love enough to buy, or are engaged with enough to spend more time playing."
convergence  businessmodels  transmedia  gaming  casualgaming  virtualworlds  mmorpg  roleplay  tv  movies  entertainment  socialnetworking  socialmedia  narrativeenvironments  objects  narrativeobjects  narrativeactivism  storytelling  productnarratives  experience  design  television 
february 2008 by adamcrowe
Ars Technica - Google researchers use ambient audio to augment the television experience
"We introduce four applications for mass personalization: personalized content layers, ad hoc social communities, real-time popularity ratings and virtual media library services... Using the ambient audio originating from the television."
google  ambient  audio  scraping  surveillance  privacy  attention  tv  measurement  ratings  psychographics  socialmedia  chat  communities  advertising  television 
february 2008 by adamcrowe
Have you got the Nerve? - A Crowdsourced TV Production Company
"The hunt is on for 3000 individuals who will become the crucial foundation in the launch of a new breed of TV production company and share in it's future profit - Have You Got The Nerve?"
collectiveintelligence  crowdsourcing  entertainment  tv  training  investment  media  production  communities  television 
january 2008 by adamcrowe
TVgasm Archives
'The Dunder Mifflin Paper company is hiring "online" employees.' -- The future, innit.
transmedia  entertainment  advertising  participation  storytelling  narrativeenvironments  work  tv  realitytv  television 
january 2008 by adamcrowe
YouTube -- Charlie Brookers Screenwipe S4E4P2
Video: "More on youth TV including what the youths themselves actually think" -- Wait for 06:50 for Da Yoot Like Adam Curtis Documentary Shocker!
CharlieBrooker  AdamCurtis  documentaries  youth  boredom  taste  feedback  tv  entertainment  content  realism  television 
january 2008 by adamcrowe
ReadWriteWeb - ABC's Web Adventure for Lost - The Future of Entertainment
"Companies like Hoodlum, whose business model is producing this new type of "blended" entertainment, will be poised to become the next big media giants - while the major networks continue to squabble over paying writers for webisodes."
hoodlum  transmedia  entertainment  interactive  tv  lost  storytelling  businessmodels  productplacement  television 
january 2008 by adamcrowe
The Hollywood Reporter - Race on to create studio model for the online market
Auerbach says. "One of the toughest things about Internet productions is getting eyeballs to your site," he says. "You can have the best production in the world, but how do you get people to watch it?..." Watch? Same mentality. 'Be it.' Be the production.
entertainment  businessmodels  tv  production  socialmedia  via:zeroinfluencer  television 
january 2008 by adamcrowe
Metaversed.com - The Future of Content: Watching the Detectives
"Eventually such entrepreneurs will prevail, however, in the long run in the Long Tail because ultimately, people don't want others telling their story for them; they want to tell it themselves."
advertising  media  tv  entertainment  socialmedia  brandedenvironments  virtualgoods  virtualworlds  transmedia  augmentationistsvsimmersionists  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  content  television 
december 2007 by adamcrowe
Virtual Worlds News - Jerry Bruckheimer and MTV Partner for Game Incubation Studio with Virtual Worlds Interest
"... the two spent a lot of time talking about changes occurring across all the platforms and gave me the impression he was keen on games that would incorporate different types of media, such as linear TV or virtual worlds."
transmedia  storytelling  virtualworlds  mtv  tv  entertainment  television 
december 2007 by adamcrowe
Virtual Worlds News - Blogging Virtual Worlds Fall: Keynote-Chris Sherman, Sibley Verbeck, and Anthony E. Zuiker
"We’re putting Cisco on [CSI] to show their teleconferencing... then into the world to solve the mystery. If you’re a beverage company, I’ll drop drinks into the show and then into the world and people will need to drink them to solve the crime.”
transmedia  productplacement  narrativeenvironments  objects  narrativeobjects  narrativeactivism  storytelling  csi  tv  entertainment  puzzle  mystery  gaming  television 
december 2007 by adamcrowe
This Blog Sits at the - Dexter versus Parents Television Council
"Dexter is not a celebration of violence. It does not encourage us to admire a serial killer. Only a knucklehead or an opportunist would suppose otherwise. Dexter offers an absorbing what-if study. What if, it asks, evil were domesticated for good."
storytelling  tv  violence  death  evil  philosophy  ideas  television 
december 2007 by adamcrowe
Guardian - Channel 4 axes TV schools programmes
"Some projects will utilise the popularity of social networking sites such as Bebo and MySpace, while others will use purpose-built web services and online games." Delivering audiences to advertisers, huh? Leave them kids alone! (Only joking. Inevitable.)
tv  education  learning  socialnetworking  children  gaming  alternativerealitygaming  realitytv  peoplearethecontent  television 
december 2007 by adamcrowe
New World Notes - Battlestar Natalia
"An SL-based Battlestar Galactica roleplaying group with over two hundred members, its own sim even a news service, "A Service of the News Bureau of the Government of the Twelve Colonies", relating the latest in the internal game's narrative."
transmedia  gaming  fanon  fandom  fanfiction  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  bsg  tv  entertainment  roleplay  performance  design  virtualworlds  television 
december 2007 by adamcrowe
quarterlife
"A new series by the creators of My So-Called Life, and a new social networking site for artists, thinkers, and doers." This looks insanely dull as a drama - but - interesting potential trading of "virtual goods" dynamic. Once uploaded = Virtual Good.
theadvertisedlife  socialnetworking  tv  entertainment  transmedia  narrativeenvironments  storytelling  objects  narrativeobjects  virtualgoods  trade  portfolio  myspace  content  drama  quarterlife  television 
november 2007 by adamcrowe
Techcrunch - The Google Set-Top Box (Think Android For TV)
"Why not even let viewers program their own ads with a laundry list of categories and companies to choose from? They might actually watch them." *WATCH*
advertising  tv  theadvertisedlife  feedback  marketing  platforms  google  television 
november 2007 by adamcrowe
Guardian - Broadcasters woo 'lost generation' in deal with social networking site Bebo
"Shields likened the typical Bebo profile to a teenager's bedroom. It became an extension of their personality by hosting pictures and notes from friends and displaying their favourite bands and TV shows, she said."
bebo  content  entertainment  behaviours  identity  skin  fashion  socialnetworking  socialmedia  tv  brandedcontent  sony  television 
november 2007 by adamcrowe
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