Wikipedia -- Network (film)
july 2011 by adamcrowe
Max Schumacher: "You need me. You need me badly. Because I’m your last contact with human reality. I love you. And that painful, decaying love is the only thing between you and the shrieking nothingness you live the rest of the day." -- Diana Christensen: "Then, don’t leave me." -- "It’s too late, Diana. There’s nothing left in you that I can live with. You’re one of Howard’s humanoids. If I stay with you, I’ll be destroyed. Like Howard Beale was destroyed. Like Laureen Hobbs was destroyed. Like everything you and the institution of television touch is destroyed. You’re television incarnate, Diana: Indifferent to suffering; insensitive to joy. All of life is reduced to the common rubble of banality. War, murder, death are all the same to you as bottles of beer. And the daily business of life is a corrupt comedy. You even shatter the sensations of time and space into split seconds and instant replays. You’re madness, Diana. Virulent madness. And everything you touch dies with you."
tv
news
spectacle
from delicious
july 2011 by adamcrowe
The Onion -- Report: TV Helps Build Valuable Looking Skills
august 2010 by adamcrowe
'"Extensive testing of adults who grew up in homes without television showed that such adults had difficulty staring blankly at things for longer than a few seconds," Center For Media Studies director Dr. Edward DeGaetano said. "They frequently shifted their gaze and focus around the testing environment, often engaging others in the room in conversation and generally making a lot of disruptive noise and movement. Television-enriched adults, however, could sit and look at anything: a spot on the ceiling, a fire-alarm box, a stack of magazines on a table." "And even when the non-television-enriched adults could manage to look at a magazine," DeGaetano said, "rather than deep-focus on the cover, they would open it and start restlessly looking at words and turning the pages."'
TheOnion
technology
media
themediumisthemassage
lulz
tv
television
satire
from delicious
august 2010 by adamcrowe
YouTube -- James Burke: Connections E09: "Countdown"
july 2010 by adamcrowe
'Countdown connects the invention of the movie projector to improvements in castle fortifications caused by the invention and use of the cannon.'
documentaries
history
technology
rocketry
missile
cannon
ramparts
surveying
mapping
lighthouses
spotlight
electricity
generator
dynamo
projector
lightbulb
celluloid
film
movies
morse
telegraph
analogue
recording
rasterization
television
tv
from delicious
july 2010 by adamcrowe
Raph’s Website -- NBC turns their TV schedule into a game
may 2010 by adamcrowe
'"Q: What is Fan It?A: Fan It is NBC.com’s affinity program where members are awarded points for participation and interaction. Members can choose to redeem these points for a variety of rewards and/or experiences. Q: How do I earn points? A: There are two different ways to earn points: events and challenges. Events are the activities you do on the site and on the social networks you’ve linked to every day, such as leaving comments, watching videos, playing games, posting links or updating your status. Challenges require you to perform specific events within a specific amount of time and are typically worth more points." -- Of course, this has as much to do with traditional community management and traditional rewards points programs as with games. But note the prominent leaderboards, the featured members area on the home page, the badge system...'
socialdesign
gaming
entertainment
tv
loyalty
rewards
achievements
points
culturalcapital
casinogulag
television
may 2010 by adamcrowe
Google -- AdWords: TV Ads
march 2010 by adamcrowe
'Google TV Ads is a flexible, all-digital system for buying more accountable and measurable TV advertising. Using the familiar AdWords interface, you can launch a TV advertising campaign in minutes.'
google
advertising
tv
kipple
television
march 2010 by adamcrowe
The Last Psychiatrist -- Can Narcissism Be Cured?
march 2010 by adamcrowe
'Of course you feel nothing. Why would you?—it's not your loss. What's wrong isn't your lack of feeling, but that you think you have to feel something, that you have to tell this woman, remind this woman, how horrible is her loss. You think the only way to connect with people is to have their emotions. You forget that she has a life that doesn't have you in it. What you should say is, "I'm very sorry to hear that. Is there anything I can do?" and that's it. But that feels insufficient. You think this because you think that there is something you can do, that the sadness is not real for you so it must not be real for her and you thus have the power to change it. She's not looking for you to be sad, she's not looking to you for anything, her loss is bigger than you. If she needs anything from you, it's sympathy, not empathy. But no one taught you this. So you fall back on the character "man helping grieving widow." Action!'
psychology
psychiatry
narcissism
tv
popculture
verisimilitude
mimesis
acting
masks
falseself
theadvertisedlife
emotionalintelligence
ownlife
parenting
television
culture
march 2010 by adamcrowe
zero hedge -- An Open Letter To The Financial Media
september 2009 by adamcrowe
#1. Anonymous speech is not a crime. #3. The era of personality-centric media needs to end- quickly, and (hopefully) painfully. Your shrill cries of "coward" in the face of anonymous or pseudonymous authors somehow implies that narcissism is equivalent to bravery. #4. You can't fight a dead model. It is not our fault or our problem that your business model is dead. We didn't kill it. You did. You killed it when you hired an audio producer to dub in dramatic music in times of financial crisis. You killed it when you started paying someone six-figures to create eye-catching graphics. Every dollar you spent on this nonsense was a dollar you took away from the newsroom. Is it any wonder that reporters at the Wall Street Journal are paid shameful trifles while "the talent" (for the unwashed, we mean the TV anchors) rival investment banking paychecks? -- ...you have hauled your audience down with you into the blackness of personality-dependence addiction.'
criticism
journalism
tv
news
celebrity
fame
spectacle
television
september 2009 by adamcrowe
Gladwell -- Brain Candy
september 2009 by adamcrowe
'Johnson: "When we watch these [reality] shows, the part of our brain that monitors the emotional lives of the people around us—the part that tracks subtle shifts in intonation and gesture and facial expression—scrutinizes the action on the screen, looking for clues. The phrase "Monday-morning quarterbacking" was coined to describe the engaged feeling spectators have in relation to games as opposed to stories. We absorb stories, but we second-guess games. Reality programming has brought that second-guessing to prime time, only the game in question revolves around social dexterity rather than the physical kind.' [Plus the game of decoding the producer's presentation of the action] -- On the "delayed gratification' of gaming: '"Playing a video game is, in fact, an exercise in “constructing the proper hierarchy of tasks and moving through the tasks in the correct sequence,” he writes. “It’s about finding order and meaning in the world, and making decisions that help create that order.”''
meta
culture
extradiegesis
diegesis
entertainment
gaming
tidying
tv
realitytv
productnarratives
storygraph
literaryculturevsoralculture
cognitivesurplus
play
via:diemkay
television
september 2009 by adamcrowe
The L Magazine -- The Evolution of the Modern Blockbuster: Part 1
september 2009 by adamcrowe
'At a time when summer movies seem uniquely capable of consolidating the cultural discourse, our Evolution of the Modern Blockbuster series looks back to the summers, and summer movies, of 1984 and 1989, when MTV editing, post-Boomer cynicism and other cultural sea changes converged to shape the summer blockbuster we all know and can't avoid.' -- In 5 parts
america
theamericandream
popculture
tv
entertainment
musical
movies
cinema
criticism
editing
vernacular
culture
television
september 2009 by adamcrowe
io9 -- Six Theorists Explain What TV Is Doing To Your Mind
august 2009 by adamcrowe
'#Simulations, by Jean Baudrillard ...when the world is so saturated by media that people have seen fake versions of things before seeing the things themselves. If you've played thousands of combat videogames, then go to war, are you no longer capable of grasping the truth of what you're experiencing? If you've seen hundreds of "dates" on reality shows, can you ever make a genuine connection with a person you go on dates with? Or will your mind be so fogged by simulation that you are unable to access your true feelings and experiences? Though Simulations is about more than just television, Baudrillard's fears about a media-created reality seem especially relevant to TV (and, today, the internet).' -- Nice discussion on McLuhan in the comments.
media
tv
theory
theoryobjects
objects
simulation
simulacra
fake
reality
reflexivity
circumscription
themediumisthemassage
kipple
television
august 2009 by adamcrowe
io9 -- Reality TV Host Boosted Ratings By Murdering People
august 2009 by adamcrowe
'Brazilian reality TV host Wallace Souza was charged earlier this month with ordering his bodyguard to kill people to boost ratings for his crime-themed reality show Canal Livre. Several episodes of Canal Livre featured Souza, a former police officer and politician, discovering the bodies of murdered drug lords in the jungles outside his home city of Manaus. To prove the police's incompetence, Souza would air segments like these, saying that his TV crew was doing a better job finding dead bodies than the police. Brazil, has brought Souza up on drug trafficking charges too. It seems that he was also running a drug ring along with several other ex-police officers, and that the killings he ordered helped eliminate his competition in the world of drug selling, as well as on television.' -- Inevitable snuff is inevitable. (Video inside)
entertainment
tv
realitytv
snuff
death
television
august 2009 by adamcrowe
The Onion -- Study: Watching Fewer Than Four Hours Of TV A Day Impairs Ability To Ridicule Pop Culture
august 2009 by adamcrowe
'"An hour or two of television per day simply does not provide enough information to effectively mock mediocre sitcoms, vapid celebrities, music videos, and talk-show hosts—an essential skill in modern society," said Dr. Madeleine Ben-Ami, a professor of cognitive science and chief author of the study. Ben-Ami said she and her colleagues fear that, if it is not corrected, television illiteracy could result in an American sub-group unable to function in the modern world. "Because the ridicule of pop culture comprises the bulk of today's social discourse, a non-viewer is at a distinct disadvantage in the workplace, on campus, and in the dating scene."'
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productnarratives
meta
culture
popculture
snark
tv
content
lulz
television
august 2009 by adamcrowe
Scientific American -- Imaginary Friends: Television programs can fend off loneliness
august 2009 by adamcrowe
'Parasocial relationships are the kind of one sided pseudo-relationships we develop over time with people or characters we might see on TV or in the movies. So, just as a friendship evolves through spending time together and sharing personal thoughts and opinions, parasocial relationships evolve by watching characters on our favorite TV shows, and becoming involved with their personal lives, idiosyncrasies, and experiences as if they were those of a friend. -- Social surrogates are the safest of social connections insofar as they can provide the psychological experience of a connection with none of the painful slights, time consuming maintenance, or personal sacrifice of a real relationship. -- [When faced with the] potential loss of their favorite television characters ...viewers anticipated experiencing the same negative reactions to parasocial breakups as they experience when their real social relationships dissolve.'
psychology
behaviours
relationalobjects
objects
tv
themediumisthemassage
parasocial
relationships
surrogacy
loneliness
television
media
august 2009 by adamcrowe
1AmongMany -- truTV
july 2009 by adamcrowe
'The manual includes two primary strategic ideas, both intended to embrace the brand’s ideal of capturing truth and actuality, coupled with a new business model that would redefine the role of a TV network in today’s digital landscape. The first strategy allows truTV to bring their audience into every step of the creation process, from ideation and script-writing to casting and distribution, creating an entirely new show based on the unbelievable moments of “actuality” that truTV viewers have experienced in their everyday lives.'
ideas
tv
entertainment
platform
experience
serendipity
socialmedia
cocreation
open
epistolary
storytelling
storygraph
television
july 2009 by adamcrowe
i.document -- SurveillanceShaker
july 2009 by adamcrowe
'SurveillanceShaker brings more than 1000 CCTV cameras on the iPhone. It becomes an addictive live soap opera when watching places around the earth in real time and guessing what will happen next. You’ll see live images of streets and buildings but also surprising images of russian internet cafes, hotel lobbies, server rooms, barns with little pigs and many more. Just shake or double-tap your iPhone to switch to the next camera.' -- Awesome. Camwhores too?
realtime
surveillance
cctv
webcam
mobile
tv
voyeurism
iphone
applications
#bandwidth
television
july 2009 by adamcrowe
Channel 4 -- Test Tube Telly
july 2009 by adamcrowe
'Test Tube Telly lets Facebook friends watch, talk about, rate and recommend their favourite TV from 4oD and YouTube. It's an experimental prototype from Channel 4's digital innovation fund, 4iP.' -- Conversational content @tomwatts
socialmedia
tv
sharing
experience
conversation
channel4
attention
data
television
july 2009 by adamcrowe
RWW -- Facebook Goes Real Time on Any Site with Live Stream Box
june 2009 by adamcrowe
'The new feature, called a Live Stream Box, can run on sites "next to live streaming videos of concerts, speeches, sporting events, webcasts, TV shows, presentations, or webinars..." -- "Users log in using Facebook Connect and share updates that appear both within the Live Stream Box and on their Facebook profiles and in their friends' home page streams. Each post includes a link back to the Live Stream Box on your site so users can discover the live event and immediately join based on their friends' recommendations."'
facebook
socialmedia
realtime
streaming
tv
chat
serviceecologies
television
june 2009 by adamcrowe
The Onion -- 90% Of Waking Hours Spent Staring At Glowing Rectangles
june 2009 by adamcrowe
'Researchers were able to identify nearly 30 varieties of glowing rectangles that play some role throughout the course of each day. Among them: handheld rectangles, music-playing rectangles, mobile communication rectangles, personal work rectangles, and bright alarm cubes, which emit a high-pitched reminder that it's time to rise from one's bed and move toward the rectangles in one's kitchen. The rectangles even help Americans to successfully emote, often by using a combination of visual and aural signals to indicate when laughter or tears should be produced.'
TheOnion
technology
tv
themediumisthemassage
lulz
television
media
satire
june 2009 by adamcrowe
The Wrap -- A Reality-Show Therapist Grilled
june 2009 by adamcrowe
'Being on TV helps give damaged people the illusion that they matter, that they’re noticed: "Hey! I’m on TV so I must be important. People want to hear what I have to say." So people will tell the camera what they’d never tell a friend or family member or clergyman. That camera lens is seductive, people will reveal instantly what it would have taken a year of treatment to tell a therapist. It’s like shooting up a fix of self-esteem. Problem is, just like shooting heroin, the “fix” doesn’t fix anything. When the red light on the camera goes off, you’re left with yourself and all your problems still intact. Television reality shows open wounds which no one can suture so after your appearance, you’re left to bleed to death. We live in an age of disposable people. The producers don’t care about the players, they care about the sponsors who want eyeballs, confrontations, meltdowns....the highest-rated shows are the ones where people get crushed emotionally.' -- Disposable people
psychology
existentialism
fame
celebrity
tv
realitytv
exploitation
television
june 2009 by adamcrowe
The Wrap -- Win or Lose, Reality Show Competitors Often End Up With Severe Problems
june 2009 by adamcrowe
'Mental-health workers have discovered that often people who compete on shows like “Survivor” and “Big Brother” -- even those who win -- suffer severe and often long-lasting psychological trauma as a result. “The obsession to be on TV is like the obsession to use drugs and alcohol,” Miami psychologist Dr. Jamie Huysman told TheWrap. “It’s just a symptom of a much deeper emotional problem, and the sufferer’s malaise infects the entire family.”' Callahan added that often contestants don't realize how much scrutiny they will have to endure even after their time on the show has ended. "Your persona on the show extends back to your real life." -- "The only difference between so-called reality shows and dramatic shows is that they get real people to play the roles. You may think you’re the smart, sexy one, only to see yourself portrayed as a calculating bitch when the show airs. That’s why so many winners suffer a type of post-traumatic stress syndrome."' -- Even those who WIN
psychology
existentialism
fame
celebrity
tv
realitytv
exploitation
television
june 2009 by adamcrowe
The Wrap -- 11 Players Have Committed Suicide
june 2009 by adamcrowe
'Psychologists and former contestants discuss what some are calling the 'Truman Show Syndrome.' ... the reality of reality shows is not nearly so benign: at least 11 reality-show participants have taken their own lives -- and two more who have tried to -- in tragedies that appear to be linked to their experience on television shows. Certainly, many of these people had pre-existing problems, which may have been why they were looking for such instant TV fame in the first place. But mental-health workers have discovered that many contestants on shows like “Survivor” and “Big Brother” -- even those who win -- suffer severe and often long-lasting psychological trauma.' -- I see dead people—everywhere.
psychology
existentialism
fame
celebrity
tv
realitytv
exploitation
suicide
death
television
june 2009 by adamcrowe
Vimeo -- 5D Conference - New Television Pt 4: Kevin Slavin
may 2009 by adamcrowe
'From the plasma screen in your media room, to the portable device in your pocket, to the side of a high-rise in Manhattan, savvy broadcasters are creating comprehensive "ecosystems" for rich media content with multiple consumer touch-points and immersive interactivity, blending television, web, movies and gaming to redefine the experience of television now and for the next generation. This panel will explore the intersection of design and technology in the creation of "new television", the experience in front of the screen and the experience in the screen created by the blending of media and the interaction of the consumer.' -- (Notes in tag: areacode)
areacode
tv
transmedia
entertainment
gaming
television
may 2009 by adamcrowe
Beyond The Beyond -- The New Television mutates analog television
may 2009 by adamcrowe
Area Code... On people being the killer app [via Russell Davies' quotation]: "Computers are better at connecting you to another person than they are at simulating one." -- On ambient gaming: "These are games with computers in them rather than the other way around." -- Notes: Everything is an object, every object is an environment, the act reverses them... -- McLuhan: "The content of a medium is always another medium." -- *through the looking glass*... narrative objects (foreground) narrative environments (background), narrative acts (user/viewer). Shark Runner (Battleships/"it" mechanic) Shark (object) movement (act) generates map (environment) -- Numb3rs: Fake billboards (environment) for fake products (object) = Proof (act). Video game is actually an interface to !RL crypto !app via !distributedcomputing (acts-objects-environment:instance=object(!app) -- Parking Wars on FB: IDEAL-ACTION. Do(act) media(object:environment). The user is the content. Design for the event (instantiation).
*
cognitivesurplus
do
media
transmedia
entertainment
behaviours
tv
events
design
gaming
ambientgaming
mixedreality
alternativerealitygaming
areacode
narrativeobjects
objects
narrativeenvironments
narrativeacts
via:russelldavies
television
may 2009 by adamcrowe
YouTube -- The Onion: Response To Opinions Of Our Uninformed Viewers
april 2009 by adamcrowe
"Viewer Voices: The Onion News Network's Brandon Armstrong responds to viewers' emails, texts, and chats--no matter how inane."
news
tv
chat
opinion
feedback
#bandwidth
#socialization
lulz
television
april 2009 by adamcrowe
YouTube -- The Onion: Software Indicates Missing Child Likely A Prostitute By Now
april 2009 by adamcrowe
"Today Now! utilizes computer technology to show a mother how rampant drug use and prostitution has ravaged her little girl's body."
tv
news
entertainment
grief
exploitation
realityprogramming
simulation
television
april 2009 by adamcrowe
YouTube -- The Onion: Are Reality Shows Setting Unrealistic Standards For Skanks?
april 2009 by adamcrowe
"Our panelists debate whether TV programs like A Double Shot At Love and The Bad Girls Club depict unattainable levels of skankiness."
tv
realitytv
realityprogramming
theadvertisedlife
television
april 2009 by adamcrowe
YouTube -- Adam Curtis: The Rise of Oh Dearism in Television News
april 2009 by adamcrowe
"Because the news had given up reporting them as political struggles, it meant there was now no way to understand why these terrible events were happening. And instead political conflicts around the world are now portrayed to us as simple illustrations of the mindless cruelty of the human race, about which nothing can be done, and to which the only response is, 'Oh dear.'"
storytelling
fatalism
metanarratives
history
tv
news
journalism
documentaries
AdamCurtis
television
april 2009 by adamcrowe
Paul Graham -- Why TV Lost
march 2009 by adamcrowe
Social applications: "This was the most powerful force of all. This was what made everyone want computers. Nerds got computers because they liked them. Then gamers got them to play games on. But it was connecting to other people that got everyone else: that's what made even grandmas and 14 year old girls want computers."
tv
entertainment
media
socialmedia
socialnetworking
communication
mediumisthemessage
extensionsofman
centralnervoussystem
#socialization
PaulGraham
television
retribalization
march 2009 by adamcrowe
The Atlantic -- The Future Is Cheese
february 2009 by adamcrowe
"...it’s difficult for a media consumer to care enough about any one thing to stick with it—and for a network trying to build allegiance to a brand, convincing anyone that what you’re showing matters becomes almost impossible. The only thing network television can uniquely offer us non-digitally-optimized saps and dipshits is the promise of immediacy. Leno’s content—like that of Jon Stewart and Stephen Colbert, the breakout stars of the past few years—is news-driven, hypertimely, and ultimately disposable, insofar as it loses almost all its value within 24 hours. ...viewers will (I think, and hope) happily continue to pay for quality. Those who don’t will get what they don’t pay for." -- The book was better.
storytelling
news
gossip
media
distribution
disintermediation
entertainment
tv
businessmodels
attention
continuouspartialattention
literaryculturevsoralculture
#bandwidth
#ubiquity
television
february 2009 by adamcrowe
NYTimes.com -- Choose Your Illusion: Celebrity Rehab Presents Sober House
february 2009 by adamcrowe
"... the most evolved reality shows now dramatize the central emotion of the genre: anxiety about what’s real and what’s not."
irrealism
reality
realitytv
tv
realityprogramming
philosophy
simulation
fake
celebrity
fame
sousveillance
theadvertisedlife
television
february 2009 by adamcrowe
Twitter / _S_A_R_A_H_
january 2009 by adamcrowe
"Self Actuated Residential Automated Habitat"
Eureka
sciencefiction
tv
twitter
narrativeobjects
narrativeenvironments
television
january 2009 by adamcrowe
Boing Boing -- More finance news from The Oracle
january 2009 by adamcrowe
"Episode two of The Oracle, Max Keiser's irreverant, curmudgeonly finance show on BBC World aired yesterday and it's up on YouTube today -- all financial coverage should be this good."
MaxKeiser
economics
tv
television
january 2009 by adamcrowe
Max Keiser -- The Oracle: BBC Pilot
november 2008 by adamcrowe
"A promo for a Max Keiser chat show."
economics
predictions
markets
tv
MaxKeiser
television
november 2008 by adamcrowe
Guardian -- The power of Heroes worship
november 2008 by adamcrowe
'"The internet allows networks to view an instant fan response and then react to it," says [John Ramos]. "Of course, that doesn't always mean that they will respond. Buffy's creator, Joss Whedon, famously said, 'I'm not giving you what you want - I'm giving you what you need.'"
fandom
tv
entertainment
writing
collaboration
heroes
television
november 2008 by adamcrowe
Los Angeles Times -- Fallen 'Heroes': Jeph Loeb and Jesse Alexander are fired
november 2008 by adamcrowe
"It's understood that Alexander and Loeb were let go because of Peacock execs' frustration with the creative direction of the show. The show is also said to have been grappling with hefty budget overruns this season that are going well beyond its already sizable $4 million per-seg pricetag. Reps for NBC and UMS declined comment." -- Comment: Anon: "They constantly reuse the same plot devices -- traveling into the future to see a disaster, people painting the future, people coming back from the dead. The show has also become painfully convoluted, with plot holes, continuity errors, and retcons left and right. That a show only in its third season even HAS retcons shows just how bad the writing has been."
heroes
tv
entertainment
writing
retcon
continuity
television
november 2008 by adamcrowe
Mail Online -- Pictured: Iconic Brookside Close rotting away after years of neglect
november 2008 by adamcrowe
"Brookside Close is a state of decay and disrepair after years of neglect.
brookside
tv
decay
kipple
television
november 2008 by adamcrowe
Guardian -- Charlie Brooker brings zombies to Big Brother
october 2008 by adamcrowe
"Brooker has conjured up a very clever satire, mocking the people who take part in these shows and the sort of people who watch them. In one brief scene a zombie, drooling blood and spittle, sits transfixed by the Big Brother live feed. Such are the perils of watching too much telly. Endemol, which makes Big Brother, also produced Dead Set. Talk about having your cake – or should that be zombie? – and eating it."
CharlieBrooker
bigbrother
zombies
tv
entertainment
narrativeenvironments
archetypes
siege
television
october 2008 by adamcrowe
Wikipedia -- America's Most Wanted
october 2008 by adamcrowe
"America's Most Wanted is an American TV show produced by 20th Century Fox, and is the longest-running program of any kind in the history of the Fox Television Network. Its purpose is to profile and assist law enforcement in the apprehension of fugitives wanted for various crimes, including murder, rape, child molestation, white collar crime, armed robbery, gang violence, and terrorism many of whom are currently on the FBI Ten Most Wanted Fugitives list. On May 2, 2008, the program's website announced its 1,000th capture."
crime
tv
realitytv
entertainment
formats
archetypes
hunting
television
october 2008 by adamcrowe
Wired -- 'Truthiness' Could Swing Stephen Colbert Into Marvel White House
october 2008 by adamcrowe
"Stephen Colbert is running for president in the Marvel Universe. Stephen tried to run for president in our boring universe, but unfortunately his campaign was stymied by the powers that be. Not so in the Marvel Universe, where his campaign is in full swing and gaining momentum, once again proving that we would all rather be living in the Marvel Universe than the real one."
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StephenColbert
marvel
comics
transmedia
tv
news
simulacra
alternativereality
fiction
metanarratives
diegesis
storytelling
narrativeactivism
america
politics
failure
television
heroes
october 2008 by adamcrowe
Wired -- Sci-Fi Sanctuary Makes Leap From Web to TV
october 2008 by adamcrowe
Steve Bryant, NewTeeVee: "The genre of sci-fi has blown wide open," said Tapping. "It's not just 18-year-olds in their basement. The number of women and range of ages that love sci-fi astounds me."
storytelling
transmedia
tv
sciencefiction
television
october 2008 by adamcrowe
Wikipedia -- Dexter (TV series)
october 2008 by adamcrowe
"Orphaned at the age of three and harboring a traumatic secret, Dexter (Michael C. Hall, Six Feet Under) was adopted by a Miami police officer named Harry Morgan (James Remar), who recognized Dexter's sociopathic tendencies and taught him to channel his gruesome passion for killing by giving it a constructive direction: killing people who deserve it. Most have slipped through the justice system, due to loopholes and technicalities in the law or were never apprehended." -- Orphans (Redirected Oedipus complex)
dexter
tv
storytelling
narrative
archetypes
orphan
freud
television
october 2008 by adamcrowe
YouTube -- Chris Crocker's TV Show?
september 2008 by adamcrowe
"153 million video views! Don't make me brag."
fame
tv
ChrisCrocker
television
september 2008 by adamcrowe
YouTube -- I'm Not Here to Make Friends!
september 2008 by adamcrowe
21st Century = "I'm not here to make friends" = EPIC FAIL
humanity
friendship
realitytv
tv
memes
competition
civility
television
september 2008 by adamcrowe
MetaFilter -- Birth of a 'Horrible' Fandom
september 2008 by adamcrowe
"A brief look at the Big Bang birth of a fandom: the explosion of 'Dr. Horrible' fandom in just 47 days. Quite a lot of "more inside" follows." -- Campfires...
drhorrible
fandom
enthusiasm
tv
businessmodels
storytelling
transmedia
musical
performance
television
september 2008 by adamcrowe
WebTVWire -- Seth MacFarlane Scores A Hit With ‘Cavalcade Of Comedy’
september 2008 by adamcrowe
"The Cavalcade was announced back in June as a tie up between MacFarlane and Google, which is distributing the original series around the Internet using its Content Network, which in turn is part of Google AdSense. Burger King are sponsoring the first ten episodes of the Cavalcade."
google
tv
content
businessmodels
burgerking
television
september 2008 by adamcrowe
This Blog Sits at the -- Pop culture phones home
august 2008 by adamcrowe
'Reality programming is contemporary culture on tap. It is by no means a "raw feed." That is YouTube's job. But it is fresher than anything many executives could hope to manage by their own efforts. In effect, reality programming is "stealing signals" from an ambient culture, helping TV remain in orbit.'
tv
realitytv
realityprogramming
#bandwidth
television
august 2008 by adamcrowe
NYTimes.com -- Prime Times: Television's Golden Age Makes a Comeback
august 2008 by adamcrowe
"But just because television is dying as a commercial enterprise doesn’t mean it has to die as an art form. For producers looking to energize dramas and sitcoms, here’s one solution: set more shows in the ’50s, ’60s, ’70s and ’80s — eras when TV wasn’t dying."
tv
nostalgia
drama
themediumisthemessage
themediumistheMASSAGE
television
media
august 2008 by adamcrowe
Wired -- Hollywood Has Finally Figured Out How to Make Web Video Pay
august 2008 by adamcrowe
'Rogow is thrilled with Cisco's digital signs, which can be remotely programmed to display anything you want — like a coded message for Anna. "Which is, I think, why you really invented it: for superspies to get secret messages in malls," he quips. "We think that's real cool." He's equally happy with the surveillance system, which can send Anna a digital alert on her smartphone. "But we want to make sure we've got the Cisco logo in a prominent position"
GeminiDivision
businessmodels
productplacement
transmedia
storytelling
interactivedrama
alternativerealitygaming
entertainment
web
tv
content
#processing
#complexity
objects
#bandwidth
#socialization
television
august 2008 by adamcrowe
NYTimes.com -- A Product’s Place Is on the Set
july 2008 by adamcrowe
"raise[s] questions about potential conflicts between the intended message and news content. The ad agency that arranged the promotion said the coffee cups would most likely be whisked away if KVVU chooses to report a negative story about McDonald’s."
mcdonalds
advertising
productplacement
news
journalism
tv
entertainment
theadvertisedlife
reality
bias
parasitism
television
july 2008 by adamcrowe
Confessions of an Aca/Fan -- Talking Transmedia: An Interview With Starlight Runner's Jeff Gomez (Part One)
june 2008 by adamcrowe
".... depth and complexity are built around the show, rather than weighing it down by presenting it front and center."
transmedia
entertainment
tv
alternativerealitygaming
storytelling
distributed
narrative
literacy
television
june 2008 by adamcrowe
Los Angeles Times -- Sci Fi Channel is game to join the virtual world
june 2008 by adamcrowe
"Sci Fi is entering a brave new world by teaming television writers with video-game designers to create a franchise that is both a television series and a massive multiplayer game on the Internet." -- Interesting...
virtualworlds
mmorpg
games
gaming
tv
entertainment
transmedia
storytelling
narrativeactivism
chaoticfiction
sciencefiction
television
june 2008 by adamcrowe
Wired -- First Peek at Whedon's Killer Dolls
may 2008 by adamcrowe
"Their handlers are working with a high-tech brain institute that has a vast archive of different personalities to imprint upon the dolls for their various assignments, which can range from assassinations and fantasies to the occasional charitable deed."
distributed
self
identity
fiction
tv
Dollhouse
television
may 2008 by adamcrowe
Wired -- Dollhouse Fans Campaign To Save Show - Before 2009 Airdate
may 2008 by adamcrowe
"After seeing some of my favorite television shows get canceled in the past -- as well as the 'save this show' campaigns that followed -- I had the idea that a fan campaign BEFORE the show begins may be the best thing to do." -- Haha!
fandom
narrativeactivism
storytelling
productnarratives
tv
dollhouse
television
may 2008 by adamcrowe
Adweek -- For 2 New Shows, Fox Cuts Back on Ads
may 2008 by adamcrowe
"Remote-Free TV." -- "We're going to have less commercials, less promotional time, and less reason for viewers to use the remote. We're going to redefine the viewing experience." -- "the network is planning to charge advertisers a premium."
tv
planning
advertising
television
may 2008 by adamcrowe
A VC - What My Kids Tell Me About The Future of Media
march 2008 by adamcrowe
"They feel that TV shows are better written and more interesting. For roughly $40US, they got something like 25 episodes... My son read four 600 page Harry Potter books on our two week trip..." -- Again: They're hungry. Beware of their appetite.
themediumisthemessage
media
consumption
content
storytelling
storygraph
performance
design
entertainment
tv
children
television
march 2008 by adamcrowe
New York Times - Firebrand Burns Out
march 2008 by adamcrowe
Let's all have a 30 seconds silence...
advertising
brandedcontent
tv
television
march 2008 by adamcrowe
Have You Got The Nerve? TV
march 2008 by adamcrowe
Have you got the nerve? Community site
haveyougotthenervetv
entertainment
tv
web
realitytv
people
television
march 2008 by adamcrowe
Wikipedia - Undeclared
march 2008 by adamcrowe
"Undeclared is an American television series that aired on FOX during the 2001–2002 TV season"
tv
television
march 2008 by adamcrowe
Wikipedia - Freaks and Geeks
march 2008 by adamcrowe
"Freaks and Geeks is an American television series, created by Paul Feig and produced by Judd Apatow, that aired on NBC during the 1999–2000 TV season."
tv
television
march 2008 by adamcrowe
Vodafone receiver magazine » #18 - The new television
february 2008 by adamcrowe
"... the social component of talking about shows will remain a big factor in television. What is important will not be the channel that broadcasts the specific content, but instead the theme of the content and how the users acquire television and games."
tv
entertainment
socialmedia
curation
socialgraph
storygraph
television
february 2008 by adamcrowe
GameSetWatch - Opinion: The Case In Favor Of Cross-Media Convergence
february 2008 by adamcrowe
"Because of advertising and microtransactions-supported business models, companies will earn their money from products that users love enough to buy, or are engaged with enough to spend more time playing."
convergence
businessmodels
transmedia
gaming
casualgaming
virtualworlds
mmorpg
roleplay
tv
movies
entertainment
socialnetworking
socialmedia
narrativeenvironments
objects
narrativeobjects
narrativeactivism
storytelling
productnarratives
experience
design
television
february 2008 by adamcrowe
Ars Technica - Google researchers use ambient audio to augment the television experience
february 2008 by adamcrowe
"We introduce four applications for mass personalization: personalized content layers, ad hoc social communities, real-time popularity ratings and virtual media library services... Using the ambient audio originating from the television."
google
ambient
audio
scraping
surveillance
privacy
attention
tv
measurement
ratings
psychographics
socialmedia
chat
communities
advertising
television
february 2008 by adamcrowe
Have you got the Nerve? - A Crowdsourced TV Production Company
january 2008 by adamcrowe
"The hunt is on for 3000 individuals who will become the crucial foundation in the launch of a new breed of TV production company and share in it's future profit - Have You Got The Nerve?"
collectiveintelligence
crowdsourcing
entertainment
tv
training
investment
media
production
communities
television
january 2008 by adamcrowe
AOL Television - Wonder Years Cast: Where Are They Now?
january 2008 by adamcrowe
Why do I suddenly feel all weepy?
tv
popculture
entertainment
life
nostalgia
television
culture
january 2008 by adamcrowe
TVgasm Archives
january 2008 by adamcrowe
'The Dunder Mifflin Paper company is hiring "online" employees.' -- The future, innit.
transmedia
entertainment
advertising
participation
storytelling
narrativeenvironments
work
tv
realitytv
television
january 2008 by adamcrowe
YouTube -- Charlie Brookers Screenwipe S4E4P2
january 2008 by adamcrowe
Video: "More on youth TV including what the youths themselves actually think" -- Wait for 06:50 for Da Yoot Like Adam Curtis Documentary Shocker!
CharlieBrooker
AdamCurtis
documentaries
youth
boredom
taste
feedback
tv
entertainment
content
realism
television
january 2008 by adamcrowe
ReadWriteWeb - ABC's Web Adventure for Lost - The Future of Entertainment
january 2008 by adamcrowe
"Companies like Hoodlum, whose business model is producing this new type of "blended" entertainment, will be poised to become the next big media giants - while the major networks continue to squabble over paying writers for webisodes."
hoodlum
transmedia
entertainment
interactive
tv
lost
storytelling
businessmodels
productplacement
television
january 2008 by adamcrowe
The Hollywood Reporter - Race on to create studio model for the online market
january 2008 by adamcrowe
Auerbach says. "One of the toughest things about Internet productions is getting eyeballs to your site," he says. "You can have the best production in the world, but how do you get people to watch it?..." Watch? Same mentality. 'Be it.' Be the production.
entertainment
businessmodels
tv
production
socialmedia
via:zeroinfluencer
television
january 2008 by adamcrowe
Metaversed.com - The Future of Content: Watching the Detectives
december 2007 by adamcrowe
"Eventually such entrepreneurs will prevail, however, in the long run in the Long Tail because ultimately, people don't want others telling their story for them; they want to tell it themselves."
advertising
media
tv
entertainment
socialmedia
brandedenvironments
virtualgoods
virtualworlds
transmedia
augmentationistsvsimmersionists
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
content
television
december 2007 by adamcrowe
Virtual Worlds News - Jerry Bruckheimer and MTV Partner for Game Incubation Studio with Virtual Worlds Interest
december 2007 by adamcrowe
"... the two spent a lot of time talking about changes occurring across all the platforms and gave me the impression he was keen on games that would incorporate different types of media, such as linear TV or virtual worlds."
transmedia
storytelling
virtualworlds
mtv
tv
entertainment
television
december 2007 by adamcrowe
Virtual Worlds News - Blogging Virtual Worlds Fall: Keynote-Chris Sherman, Sibley Verbeck, and Anthony E. Zuiker
december 2007 by adamcrowe
"We’re putting Cisco on [CSI] to show their teleconferencing... then into the world to solve the mystery. If you’re a beverage company, I’ll drop drinks into the show and then into the world and people will need to drink them to solve the crime.”
transmedia
productplacement
narrativeenvironments
objects
narrativeobjects
narrativeactivism
storytelling
csi
tv
entertainment
puzzle
mystery
gaming
television
december 2007 by adamcrowe
This Blog Sits at the - Dexter versus Parents Television Council
december 2007 by adamcrowe
"Dexter is not a celebration of violence. It does not encourage us to admire a serial killer. Only a knucklehead or an opportunist would suppose otherwise. Dexter offers an absorbing what-if study. What if, it asks, evil were domesticated for good."
storytelling
tv
violence
death
evil
philosophy
ideas
television
december 2007 by adamcrowe
Guardian - Channel 4 axes TV schools programmes
december 2007 by adamcrowe
"Some projects will utilise the popularity of social networking sites such as Bebo and MySpace, while others will use purpose-built web services and online games." Delivering audiences to advertisers, huh? Leave them kids alone! (Only joking. Inevitable.)
tv
education
learning
socialnetworking
children
gaming
alternativerealitygaming
realitytv
peoplearethecontent
television
december 2007 by adamcrowe
New World Notes - Battlestar Natalia
december 2007 by adamcrowe
"An SL-based Battlestar Galactica roleplaying group with over two hundred members, its own sim even a news service, "A Service of the News Bureau of the Government of the Twelve Colonies", relating the latest in the internal game's narrative."
transmedia
gaming
fanon
fandom
fanfiction
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
bsg
tv
entertainment
roleplay
performance
design
virtualworlds
television
december 2007 by adamcrowe
quarterlife
november 2007 by adamcrowe
"A new series by the creators of My So-Called Life, and a new social networking site for artists, thinkers, and doers." This looks insanely dull as a drama - but - interesting potential trading of "virtual goods" dynamic. Once uploaded = Virtual Good.
theadvertisedlife
socialnetworking
tv
entertainment
transmedia
narrativeenvironments
storytelling
objects
narrativeobjects
virtualgoods
trade
portfolio
myspace
content
drama
quarterlife
television
november 2007 by adamcrowe
Techcrunch - The Google Set-Top Box (Think Android For TV)
november 2007 by adamcrowe
"Why not even let viewers program their own ads with a laundry list of categories and companies to choose from? They might actually watch them." *WATCH*
advertising
tv
theadvertisedlife
feedback
marketing
platforms
google
television
november 2007 by adamcrowe
Guardian - Broadcasters woo 'lost generation' in deal with social networking site Bebo
november 2007 by adamcrowe
"Shields likened the typical Bebo profile to a teenager's bedroom. It became an extension of their personality by hosting pictures and notes from friends and displaying their favourite bands and TV shows, she said."
bebo
content
entertainment
behaviours
identity
skin
fashion
socialnetworking
socialmedia
tv
brandedcontent
sony
television
november 2007 by adamcrowe
YouTube - CSI: NY Second Life Virtual Experience
november 2007 by adamcrowe
Video: CSI in Second Life preview.
tv
entertainment
transmedia
narrativeenvironments
storytelling
virtualworlds
television
november 2007 by adamcrowe
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