YouTube -- Praxgirl: Praxeology - Episode 13: Capital
october 2011 by adamcrowe
'In this lesson I introduce the concept of Capital and its importance in raising man's standard of living.'
praxeology
economics
capital
humanaction
time
october 2011 by adamcrowe
YouTube -- Praxgirl: Praxeology - Episode 8: Time
august 2011 by adamcrowe
"Action is a real agency that produces change in our universe. Action is always directed towards the future. Time is always scarce with reference to action."
praxeology
humanaction
time
from delicious
august 2011 by adamcrowe
Ribbonfarm -- A Brief History of the Corporation: 1600 to 2100
june 2011 by adamcrowe
'...energy and ideas could be used to shrink autonomously-owned individual time and grow a space of corporate-owned time, to be divided between production and consumption. Two phrases were invented to name the phenomenon: productivity meant shrinking autonomously-owned time. Increased standard of living through time-saving devices became code for the fact that the “freed up” time through “labor saving” devices was actually the de facto property of corporations. It was a Faustian bargain. Many people misunderstood the fundamental nature of Schumpeterian growth as being fueled by ideas rather than time. Ideas fueled by energy can free up time which can then partly be used to create more ideas to free up more time. It is a positive feedback cycle, but with a limit. The fundamental scarce resource is time. The point isn’t that we are running out of attention. We are running out of high-energy-concentration pockets of easily mined fuel. Each new pocket of attention is harder to find...'
history
economics
time
attention
internet
themediumisthemessage
disintermediation
retribalization
panarchy
from delicious
june 2011 by adamcrowe
FWHC -- Menstrual Cycles: What Really Happens in those 28 Days?!
october 2010 by adamcrowe
'In the days before electricity, women's bodies were influenced by the amount of moonlight we saw. Just as sunlight and moonlight affect plants and animals, our hormones were triggered by levels of moonlight. And, all women cycled together. Today, with artificial light everywhere, day and night, our cycles no longer correspond to the moon. The lunar calendar's thirteen 28-day months had four 7-day weeks, marking the new, waxing, full, and waning moons. Thirteen months is 364 days. Pagan traditions describe an annual cycle as a 13 months and a day. Even today, Easter is the first Sunday after the first full moon after the spring equinox. The 13 month calendar also led to pagan reverence for the number 13 and the Christian attempts to demolish it. Generally, the ancient symbols of matriarchy were the night, moon and 13. Patriarchy (under Christianity) honored the day, the sun and 12.'
biology
menstruation
time
synchronization
moon
women
13
religion
october 2010 by adamcrowe
YouTube -- James Burke: Connections E05: "Wheel Of Fortune"
july 2010 by adamcrowe
'The Wheel of Fortune traces astrological knowledge in ancient Greek manuscripts from Baghdad’s founder, Caliph Al-Mansur, via the Muslim monastery/medical school at Gundeshapur, to the medieval Church’s need for alarm clocks (the water horologium and the verge and foliot clock).'
documentaries
technology
computers
#processing
datamining
prediction
astronomy
agriculture
farming
astrology
medicine
empiricism
science
time
clocks
taylorism
linearity
telescope
GalileoGalilei
pendulum
steel
screw
measurement
gun
america
machine
machinetools
manufacturing
factory
massproduction
car
history
from delicious
july 2010 by adamcrowe
YouTube -- RSA Animate: The Secret Powers of Time
july 2010 by adamcrowe
Past-negative, Past-positive; Present-hedonistic, Present-fatalistic; Future, Transcendental -- Thesis: All addictions are addictions of Present-hedonism. Example: Boys addiction to gaming/feedback/control that prevents them from planning their mid-/long-term futures -- http://www.thetimeparadox.com
psychology
psychogeography
time
now
media
themediumisthemassage
literaryculturevsoralculture
hedonism
addiction
*
presence
culture
rhetoric
tense
emotionalintelligence
from delicious
july 2010 by adamcrowe
Trendwatching -- "NOWISM"
october 2009 by adamcrowe
'The power of all things ‘NOW’ can be traced back to the eternal lure of instant gratification ...many ‘fixed’ items run the risk of becoming synonymous with boredom, hassle (Maintenance! Theft! Going out of style! Repairs!), eco-unfriendliness, and sinking a large part of one’s budget into one object (which impedes spending on multiple experiences). ...'digital' has become synonymous with 'instant'. -- Zygmunt Bauman: "...fragmented lives require individuals to be flexible and adaptable — to be constantly ready and willing to change tactics at short notice, to abandon commitments and loyalties without regret and to pursue opportunities according to their current availability." -- Raw experiences: ...‘live’ cannot be edited, controlled or censored and therefore offers the possibility of boredom-beating surprises. And surprises, excitement, controversy, scandal, realness, and rawness is exactly what many consumers are openly or secretly craving.' -- Have fists, will travel.
now
time
realtime
latency
intermittentvariablerewards
feedback
#bandwidth
#ubiquity
foraging
huntergatherer
guerrilla
violence
performance
experience
trends
retribalization
october 2009 by adamcrowe
Max Keiser -- Nobel Jibber Jabber (MK Comment)
october 2009 by adamcrowe
Shades of PKD's 'Now Wait For Last Year' -- Max Keiser: "nobel prizes before he does anything ... we live in a world so pressed for time, things happen before they happen now. it’s a by-product of the futures markets.. as if they are trading time on futures markets – time futures that don’t allow for time to happen yet before a transaction must be made.. any transaction.. the pyscho program trading computers are running everything now.. including parts of the collective unconscious. did obama win the prize? yes, I remember that happening in the future. Is he still president.. no, he had to retire or bets made on his policies would have gone bad and bankrupted the bankers on wall st. i explain it all in my novel; Buy Love, Sell Fear"
time
blackboxes
algorithms
trading
futures
derivatives
financialization
simulacra
realityprogramming
alternativehistory
revisionism
liminality
PKD
october 2009 by adamcrowe
Max Keiser -- [1061] The Truth About . . . Specflation
september 2009 by adamcrowe
On the dollar being used as a funding currency for speculative carry trades. Expect wild fluctuations in the price of anything priced in dollars. Also thoughts on algorithmic 'Time-travel trading'.
economics
dollar
reservecurrency
arbitrage
carrytrade
specflation
speculation
trading
time
algorithms
podcasts
september 2009 by adamcrowe
Vijay Govindarajan's Blog -- Strategy as Transformation
august 2009 by adamcrowe
'Actions companies take belong in one of three boxes: #Box 1 - Manage the present; #Box 2 - Selectively abandon the past; and #Box 3 - Create the future.'
time
strategy
planning
innovation
via:nb210
august 2009 by adamcrowe
ImageTexT -- The Tides of History: Alan Moore's Historiographic Vision by Sean Carney
august 2009 by adamcrowe
'"History, unendingly revised and reinterpreted, is seen upon examination as merely a different class of fiction [...]. Still, it is a fiction that we must inhabit. [...] All that remains in question is whose map we choose, whether we live within the world's insistent texts or else replace them with a stronger language of our own." --- ... Moore understands that in order to change history one must become a part of history, and thus engage in a kind of human sacrifice, as much as he would like to imagine some other way. -- "There's no space and there's no time. It's just as easy for you to think about what you were doing this morning as Victorian street scenes. You can go there instantly. You can imagine a scene from ten years in the future." Idea Space is the medium through which human consciousness draws connections across space and time, finds meaningfulness in the immediate through its mediation within larger contexts. -- Fiction is how reality is made...'
*
meta
storytelling
liminality
fiction
reality
dialectics
time
space
simultaneity
literaryculturevsoralculture
history
metanarratives
postmodernism
language
culture
ideaspace
magic
shamanism
sacrifices
semiosis
realityprogramming
consciousness
philosophy
mythology
meaning
AlanMoore
comics
august 2009 by adamcrowe
Boing Boing -- EVE Online creates exotic financial instrument to combat gold-farming
august 2009 by adamcrowe
'A PLEX is essentially an in-game item that represents 30 days of game time. They can be traded or given to other players, bought and resold. Once an EVE Online player has a PLEX in his or her possession, all they need to do is right click and credit those 30 days to their account. The principle behind this is what's already been established by some of the free-to-play games on the market. Those with disposable cash in real life but who are short on time can buy game time codes and convert them into PLEX, so they have ISK to spend in-game. Likewise, players who have more time to rack up the ISK through gameplay can buy PLEX in-game on the market, and play for another month without having to pay a subscription fee.'
economics
virtualworlds
mmorpg
eveonline
RMT
virtualservices
time
august 2009 by adamcrowe
COULD YOU SURVIVE WITHOUT MONEY? MEET THE GUY WHO DOES
august 2009 by adamcrowe
"When I lived with money, I was always lacking. Money represents lack. Money represents things in the past (debt) and things in the future (credit), but money never represents what is present."
economics
money
media
numbers
numb
time
august 2009 by adamcrowe
andrea's scrapbook -- Future discounting extends well beyond food
july 2009 by adamcrowe
Gary Marcus in 'Kluge': "Future discounting extends well beyond food. It affects how people spend money, why they fail to save enough for retirement, and why they so frequently rack up enormous credit card debt. One dollar now, for example, simply seems more valuable than $1.20 a year hence, and nobody seems to think much about how quickly compound interest rises, precisely because the subjective future is just so far away - or so we are evolved to believe. To a mind not evolved to think about money, let alone the future, credit cards are almost as serious a problem as crack. (Fewer than 1 in 50 Americans uses crack regularly, but nearly half carry regular credit card debt, almost 10 percent owning over $10,000.)”
time
now
selfcontrol
gluttony
via:diemkay
july 2009 by adamcrowe
Wired -- Looking into the Past
july 2009 by adamcrowe
'Photographers around the world are taking part in a Flickr project that matches images of the past to the reality of the present. Jason E Powell came up with the idea, which has now inspired photographers around the world to research their area by finding old images and superimposing them onto the present-day landscape.'
photography
time
memory
history
narrativeenvironments
narrativeobjects
liminality
liminalobjects
objects
july 2009 by adamcrowe
YouTube -- Authors@Google: Philip Zimbardo and John Boyd
june 2009 by adamcrowe
'In The Time Paradox, Drs. Zimbardo and Boyd draw on thirty years of pioneering research to reveal, for the first time, how your individual time perspective shapes your life and is shaped by the world around you.' -- Past, Present, Future -orientated.
*
psychology
time
happiness
depression
addiction
via:lelandmaschmeyer
emotionalintelligence
psychographics
rhetoric
tense
june 2009 by adamcrowe
New Scientist -- Time moves too slowly for hyperactive boys
june 2009 by adamcrowe
'CHILDREN with ADHD might appear rowdy and indisciplined, but they are actually trying to cope with a faulty perception of time. What to most of us seems like a short stretch of time would drag unbearably for someone with ADHD. Because novelty-seeking and risky behaviour increase dopamine levels, children with ADHD may be become hyperactive as a way of "self-medicating" with dopamine. Researchers are realising that faulty time perception may be at the root of many more psychiatric disorders. People with depression experience time moving more slowly than usual, while those with mania perceive it as passing much faster. ...people with schizophrenia experience varying time perception. It is highly disorienting when someone's internal perception doesn't match up with cues from the outside world. "Most psychiatric disorders are associated with a certain discrepancy between objective worldly time and subjective time. At some point, patients would need to meet with reality."
psychology
time
attentiondeficithyperactivedisorder
ADHD
depression
schizophrenia
dopamine
asynchronous
reality
june 2009 by adamcrowe
Vodafone receiver -- Riding the timeline with widgets by Paul Golding
april 2009 by adamcrowe
"The essence of Twitter is all about how it redefines our relationship with time. We experience time as a series of moments measured out by events. Our personal timeline is a series of events that happen moment by moment and are dominated by the events that happen in our brains – thoughts, contemplations, urges and emotions bubbling up from our sub-concious stream, some of them converted by the conscious into intentions and sometimes into actions. It is communication and self-expression at the speed of thought. And, it is no coincidence that the length of a tweet fits nicely into the size of a text message, for what better way to seize the moment than to do so using a mobile – the only device that is with us moment by moment. It is a seizing the moment machine. The medium is the moment. The tools invented to seize the moment have began to define the moment." -- Use cases inside.
design
serviceecologies
mobile
communication
push
protocols
twitter
commandline
statusupdates
contextaware
widgets
ambientintimacy
ambientimmediacy
time
realtime
realitymining
ambientexposure
behaviours
socialgraph
storygraph
coordination
acoustic
space
proximity
sensors
presence
meatspace
#complexity
#specialization
april 2009 by adamcrowe
Portfolio.com -- DIY Currencies
april 2009 by adamcrowe
'.... a popular form of complimentary currency has grown up around cell-phone minutes. Today Kenyans use a service called M-PESA that helps people swap mobile-phone minutes as cash— you can literally pay for something at the store by transferring mobile minutes to the clerk's phone. Today the M-PESA is used for $10 million worth of trades a day, a figure that translates out to $3.6 billion a year, or about 10 percent of the Kenyan GDP.' -- Damn that's smart. Communications-backed currency.
money
currency
communication
time
mobile
minutes
#bandwidth
#storage
april 2009 by adamcrowe
Max Keiser -- PirateMyFilm Pre-Beta Blog: US dollar is a virtual currency
april 2009 by adamcrowe
'... the Federal Reserve Bank and U.S. Treasury issuing U.S. dollars is no different than online game currencies. Both are fiat currencies whose value is tied to over consumption. Online virtual currencies derive value from users spending more time than they should playing games, living above their time means. And the U.S. dollar derives value from U.S. consumers over consuming ’stuff,’ living beyond their budgetary means. Bankers, acting as croupiers of virtual currencies like the U.S. dollar, have been pumping fiat dollars into our economy like casinos in Vegas pumping in oxygen.'
economics
currency
scarcity
time
MaxKeiser
thegamingofeverydaylife
april 2009 by adamcrowe
Guardian -- Cory Doctorow: Game developers find ways to make industry recession-proof
april 2009 by adamcrowe
'Whether attained by coercion, social engineering, generosity or guilt, this arbitrage of the cash-rich and the time-rich is at the centre of many of the new business models emerging on the net. It's damned close to the GNU/Linux business model – get the OS for free, pay us (or some other group of geeks) if you can't be arsed to figure out how to make it work. This business model has a certain attractive stability to it, in that it relies on technology being in a constant, perpetual state of semi-brokenness, which is a fundamental characteristic of the information age, where constant change ensures constant chaos.'
economics
time
scarcity
arbitrage
businessmodels
virtualworlds
virtualgoods
RMT
trade
thegamingofeverydaylife
april 2009 by adamcrowe
Hipster Runoff Exegesis: "People who wait in line overnight to buy shit."
april 2009 by adamcrowe
'Carles notes, in a somewhat Socratic ruse, that he wrestles with the question of value, of which he pretends to know very little: "Sometimes it is hard for me to evaluate what I truly value, and how much I value it." What he's suggesting is that desire is experienced as a kind of demonic possession, inhabiting our consciousness and allowing us no point from which to assess it objectively. As a result we rely on the social mirror. We know our desires from the reflection we see of them in the desires of others. Hence the formation of lines, lines of desire between one another in physical queues, with the lines making a kind of net within which to catch fleeting moments of eternity. The moment of utter satiation in possession which can suspend death. However, this net is rent by the competitive impulse that capitalism introduces into society, in the social mobility that prompts invidious consumption...'
HipsterRunoff
consumerism
status
hierarchy
desire
commodityfetishism
socialproof
time
death
april 2009 by adamcrowe
People who wait in line overnight to buy shit.
april 2009 by adamcrowe
"Sometimes it is hard for me to evaluate what I truly value, and how much I value it. Do I value having new products in my possession? Do I value ’shit like Apple products’/'cell phones’/'the right to say that I was one of the first people to see an adventure action movie that is part of a trilogy’? I saw these bros sitting outside of an urban boutique waiting to purchase the Kanye West sneakers. I wonder ‘what is so important’ about a shoe? Is there some sort of ‘technology’ that will make their lives’ better, or do they just want the right to the experience/right to purchase the shoe for $1000, or the right to sell the shoe on eBay to the ‘highest bidder’? Wonder if I could ‘bond’ with the people who wait in line for new products, since we basically value the same stuff. Feels weird when ‘everything feels like a toy’, but there are still these adults who ‘really want to buy a kewl new toy that will make people think they are kewler.’
HipsterRunoff
consumerism
status
hierarchy
power
commodityfetishism
time
death
lulz
satire
april 2009 by adamcrowe
Times Online -- Estonia's Bank of Happiness: trading good deeds
april 2009 by adamcrowe
'From dog-walking to rubbish clearance, civic-minded Estonians can now draw on a virtual Bank of Happiness which trades in good deeds. To become a client, an Estonian must register online, listing the useful things that he can do for others and those that he would like done unto him. “We call it a bank because we want to bring forth a new set of values”, says Tiina Urm, a 26-year-old who helped to think up the idea... “At the moment we are glued to other people only through money. But that’s not how we evolved as a society. We used to work as a team.” -- The helper also receives tangible evidence of his kindness: a “banknote” - printable from the bank’s website - offered by the grateful recipient in lieu of money, inscribed on the back with the date and nature of the deed. The note can then be passed on to another good Samaritan. And there is no system of equations to codify how one deed compares with another; the system will be self-regulatory.' -- Great thoughts on happiness.
*
happiness
economics
LETS
trade
currency
barter
time
banking
gifts
gifteconomy
goodwill
socialcapital
value
values
communities
civility
commons
trust
retribalization
april 2009 by adamcrowe
New York Times -- Too Busy to Notice You’re Too Busy
april 2009 by adamcrowe
'According to Dr. Hallowell, there are many overlapping reasons we all fall into the trap of being overly busy. A few are: #It is so easy with cellphones and BlackBerrys a touch away. #It is a kind of high. #It is a status symbol. #We’re afraid we’ll be left out if we slow down. #We avoid dealing with life’s really big issues — death, global warming, AIDS, terrorism — by running from task to task. #We do not know how not to be busy. -- Not only are we constantly occupied, but we, as Americans, are also famous for not knowing how to be unoccupied. “You can feel like a tin can surrounded by a circle of a hundred powerful magnets,” he writes. “Many people are excessively busy because they allow themselves to respond to every magnet: tracking too much data, processing too much information, answering to too many people, taking on too many tasks — all in the sense that this is the way they must live in order to keep up and stay in control. But it’s the magnets that have the control.”'
psychology
behaviours
time
status
attention
continuouspartialattention
experience
feedback
gluttony
addiction
control
#bandwidth
#processing
april 2009 by adamcrowe
From The Head Of Zeus Jones -- How the real-time web shapes our information?
april 2009 by adamcrowe
"As the move towards a real-time web gains steam, it will be more important than ever for us to have an equally large part of the web devoted to timelessness."
realtime
information
data
web
time
charts
april 2009 by adamcrowe
New Rules for the New Economy -- If you are not in real time, you're dead.
april 2009 by adamcrowe
"Swarms need real-time communication. Living systems don't have the luxury of waiting overnight to process an incoming signal. If they had to sleep on it, they could die in their sleep. With few exceptions, nature reacts in real time. With few exceptions, business must increasingly react in real time. High transaction costs once prohibited the instantaneous completion of thousands of tiny transactions; they were piled up instead and processed in cost-effective batches. But no longer. Why should a phone company get paid only once a month when you use the phone every day? Instead it will eventually bill for every call as the call happens, in real time. Of course, not all information should flow everywhere; only the meaningful should be transmitted. But in the network economy only signals in real time (or close to it) are truly meaningful. Examine the speed of knowledge in your system. How can it be brought closer to real time?" -- The Great Compression
realtime
time
compression
networks
emergence
swarming
#socialization
#ubiquity
#complexity
KevinKelly
april 2009 by adamcrowe
Marginal Utility -- Realtime and realspace
march 2009 by adamcrowe
"Optional paralysis, indifference and solipsism loom, as the coping strategies for the onslaught of realtime and realspace. When our social reality is ironed out into a stream of broadcasts on a feed, mediated by devices that guarantee each of us an isolation in an environment that gratifies our fantasies of total control, the illusion that friends can be monitored entirely on our own terms grows; the requirement of reciprocity begins to seem provisional, old-fashioned, a signal of a breakdown of the better technologies for person management. ...it seems to me a continuation of the space of consumerism—of impulsiveness, instrumentality, convenience for its own sake, and ersatz individualism. And obviously it is not just going to go away. We are all complicit in it, eventually. At some point it suits our purposes and we go along, as though we control the terms by which we interact with it. We don’t notice the creeping ways in which it begins to dictate terms to us."
realtime
time
ambientintimacy
relationships
voyeurism
surveillance
telepresence
technology
data
control
individualism
solipsism
reality
realityprogramming
#socialization
#ubiquity
psychology
march 2009 by adamcrowe
Techcrunch -- Mining The Thought Stream
february 2009 by adamcrowe
"What makes Google and other search engines so valuable is that they capture people’s intent—what they are looking for, what they desire, what they want to learn about. But they don’t do a great job at capturing what people are doing or what they are thinking about. For thoughts and events that are happening right now, searching Twitter increasingly brings up better results than searching Google."
twitter
polling
opinion
sentiment
aggregation
realtime
search
time
#socialization
conformity
groupthink
extensionsofman
proprioception
centralnervoussystem
metabolism
february 2009 by adamcrowe
Tate -- Altermodern: Manifesto by Nicolas Bourriaud
december 2008 by adamcrowe
"The artist becomes ‘homo viator’, the prototype of the contemporary traveller whose passage through signs and formats refers to a contemporary experience of mobility, travel and transpassing. This evolution can be seen in the way works are made: a new type of form is appearing, the journey-form, made of lines drawn both in space and time, materialising trajectories rather than destinations. The form of the work expresses a course, a wandering, rather than a fixed space-time. Altermodern art is thus read as a hypertext; artists translate and transcode information from one format to another, and wander in geography as well as in history. This gives rise to practices which might be referred to as ‘time-specific’, in response to the ‘site-specific’ work of the 1960s. Flight-lines, translation programmes and chains of heterogeneous elements articulate each other. Our universe becomes a territory all dimensions of which may be travelled both in time and space."
*
manifesto
altermodernism
art
theory
criticism
relationalobjects
relationalaesthetics
space
time
metanarratives
paradigms
history
reflexivity
transformation
multitude
navigation
networks
#bandwidth
#socialization
#diversity
NicolasBourriaud
itr
retribalization
december 2008 by adamcrowe
joshua's blog -- overclocking the lecture
november 2008 by adamcrowe
"After tinkering a while, I've managed to figure out a way to cut down the time it takes to watch a video. This works for me, on my Mac; your mileage may vary: #4 Go to Window → Show A/V Controls; change the playback speed in the relevant window. I find that 2.0x generally works pretty well; the video will be faster and the audio is a little clipped but nicely de-chipmunked. #5 Enjoy your new lecture! The glacial discussion now arrives at a rapid-fire pace. You'll be too busy trying to keep up to play Desktop Tower Defense, and you'll be done in a half hour." -- Hehe.
lifehacks
learning
quicktime
video
speed
time
#bandwidth
november 2008 by adamcrowe
Chris Speed -- Looking Clock
september 2008 by adamcrowe
"The Looking Clock is a digital art piece that could function as a product but at present represents an alternative to delivering time and ultimately moving between lived time and universal time or the moment and the instant. Very simply, it is an analogue clock that only reveals the time and continues working when a person is present and looking at it."
art
relationalaesthetics
time
clocks
ChrisSpeed
september 2008 by adamcrowe
Stopped Clocks
september 2008 by adamcrowe
"Documenting the UK's stopped clocks, have you seen one?"
time
clocks
september 2008 by adamcrowe
/Message -- The Social Revolution: Why The New Web Matters
august 2008 by adamcrowe
"We are searching for a reason to be, to be linked into relationships where it would matter if we stopped coming back, where we can become ourselves through others." -- "The long tail is not just about availability of obscure books at Amazon. It is about the spectrum of relationships that we can afford, and the depth of our awareness and involvement."
web
socialgraph
storygraph
psychology
self
time
contextswitching
continuouspartialattention
attention
relationships
retribalization
august 2008 by adamcrowe
Kevin Kelly -- Neo-Amish Drop Outs
august 2008 by adamcrowe
Donald Knuth: "Rather than trying to stay on top of things, I am trying to get to the bottom of things."
quotes
time
concentration
attention
information
amputation
august 2008 by adamcrowe
The Time Paradox: The New Psychology of Time That Will Change Your Life (Hardcover)
july 2008 by adamcrowe
"What you are, they once were. What they are, you will be."
books
time
psychology
via:CourtneyKuehn
july 2008 by adamcrowe
The Reality Club -- Larry Sanger ON "IS GOOGLE MAKING US STUPID" By Nicholas Carr
july 2008 by adamcrowe
"... the problem is the weakening of our ability to think things through for ourselves. Sadly, some even glorify and encourage this disturbing trend. Remember 2005's Blink: The Power of Thinking Without Thinking?"
intuitivism
internet
time
speed
thinking
decisions
feedback
pingbacks
reactiontimeisafactor
cognition
ADHD
attentiondeficithyperactivedisorder
attention
continuouspartialattention
contextswitching
#bandwidth
#processing
#storage
july 2008 by adamcrowe
Madeleine Bunting -- Why aren't we taking our time?
july 2008 by adamcrowe
"The more pressured you are, the more impatient you become of what you perceive as distractions, rather than understanding them to be opportunities. Time consuming skills: empathy, patience and perception become rare: we emotionally deskill ourselves."
work
emotionalintelligence
productivity
lifestyle
time
consumerism
"capitalism"
july 2008 by adamcrowe
Danger Room -- Spies Want a Second Life of Their Own
july 2008 by adamcrowe
"We cannot control the types of problems that future analysts might face. We believe a key dimension of exploring changing data will be the ability to manipulate time in the synthetic worlds – in effect turning these worlds into Time Machines." -- Pfft!
a-space
virtualworlds
time
simulation
navigation
mapping
interface
cognition
distributed
self
selfservers
july 2008 by adamcrowe
Nicholas Carr -- Is Google Making Us Stupid?
june 2008 by adamcrowe
Regarding the cultural shock of clocks... "In deciding when to eat, to work, to sleep, to rise, we stopped listening to our senses and started obeying the clock."
information
culture
literaryculturevsoralculture
acoustic
space
time
technology
behaviours
psychology
ADHD
attentiondeficithyperactivedisorder
attention
continuouspartialattention
neuroscience
synaptics
june 2008 by adamcrowe
The Daedalus Project -- The Blurring of Work and Play
april 2008 by adamcrowe
"Given that MMORPGs are creating environments where complex work is becoming seductively fun, how difficult would it be for MMORPG developers to embed real work into these environments?" -- Renting out capitalism at $25 per month. Grim.
*
hackersvsvectoralists
immateriallabour
thegamingofeverydaylife
theadvertisedlife
work
time
play
production
ludocapitalism
virtualworlds
mmorpg
seriousgames
gaming
deepgame
experiencepoints
competition
levels
flow
games
gamemechanics
economics
markets
serviceecologies
design
psychology
"capitalism"
april 2008 by adamcrowe
Washington Post -- Me: If It's All About You, You're in Trouble. Why a Sense of Entitlement Can Wreak Havoc on Happiness.
march 2008 by adamcrowe
"customer expectations are continuing to rise". This can be attributed to "consumers doing business online, where they get instant gratification and quick turnarounds. That's quickly becoming the standard expectation." - Haha. Living at Internet Time.
time
now
ambientimmediacy
happiness
psychology
narcissism
entitlement
depression
melancholy
speed
"capitalism"
march 2008 by adamcrowe
Hill Country Writer - A short short short challenge
march 2008 by adamcrowe
machine. Unexpectedly, I'd invented a time (Alan Moore)
writing
time
recursion
AlanMoore
march 2008 by adamcrowe
BBC - Horizon - Parallel Universes (2001)
january 2008 by adamcrowe
"Scientists now believe there may really be a parallel universe - in fact, there may be an infinite number of parallel universes, and we just happen to live in one of them."
documentaries
universe
dimensions
multiverse
physics
science
space
time
january 2008 by adamcrowe
Guardian - Why mobile Japan leads the world
january 2008 by adamcrowe
"Japanese commute on trains. The average person commutes at least an hour each way every day - that's a lot of eyeball time. Only teenagers in Europe can match this sort of availability" -- It's as simple as that.
japan
mobile
technology
behaviours
time
entertainment
january 2008 by adamcrowe
USATODAY.com - Ralph Lauren debuts 'window shopping' touch screen
january 2008 by adamcrowe
"Ralph Lauren launched a 24-hour interactive window in London on Wednesday, giving customers the opportunity to shop by touching a wide screen monitor outside the company's flagship London store."
ralphlauren
fashion
sports
retail
interactive
installation
shopping
touchscreen
technology
time
behaviours
january 2008 by adamcrowe
ageing 1986-2006
january 2008 by adamcrowe
Video: Guy ages 20 years. :(
time
age
life
death
photography
voyeurism
january 2008 by adamcrowe
Raph’s Website - Live Gamer: an offiical RMT platform
december 2007 by adamcrowe
"Expect there to be services to allow you to maintain a presence without actually playing. Mercenaries for hire. House decorators. Whatever. And these services will likely be in aggregate a greater revenue source than the actual world operation is."
*
livegamer
virtualgoods
virtualservices
virtualworlds
gaming
markets
businessmodels
work
serviceecologies
economics
time
levels
strategy
guide
guilds
december 2007 by adamcrowe
Jason Calacanis - Why Facebook isn't Google, in 100 words
november 2007 by adamcrowe
Video: 6:55: "Social networking is the worst place to advertise. The content there from your friends and your family is more compelling than any advertisement. Google has the greatest advertising in media history - search advertising." -- Intent is king?
*
google
facebook
socialads
search
advertising
socialgraph
news
networkeffects
seeding
sneezers
mavens
influence
celebrity
fame
brandmodels
brandedenvironments
storytelling
productnarratives
attention
intention
businessmodels
context
socialnetworking
time
space
place
monetization
theadvertisedlife
identity
feedback
uncanny
worldvsplatform
propagation
november 2007 by adamcrowe
recreating movement
november 2007 by adamcrowe
"Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film." LOOK!
graphics
animation
art
video
film
digital
information
visualization
time
space
research
software
tools
diagrams
motion
bullettime
editing
interesting
november 2007 by adamcrowe
Nokia Sports Tracker Beta
november 2007 by adamcrowe
"Nokia Sports Tracker is a GPS based activity tracker that runs on Nokia smartphones. Information such as speed, distance and time are automatically stored to your training diary, and on this site you can store and share your workouts and routes."
nokia
nike+
gps
bluetooth
training
geo
location
mobile
sport
tools
storytelling
productnarratives
navigation
mapping
space
time
lifecasting
socialgraph
surveillance
panopticon
november 2007 by adamcrowe
New World Notes - Gwyneth Llewelyn on the New Idoru
november 2007 by adamcrowe
On "Second Life and the coming end of real world celebrity"
reality
culture
fame
celebrity
virtualworlds
beauty
age
body
time
entertainment
november 2007 by adamcrowe
Guardian - Japan's melody roads play music as you drive
november 2007 by adamcrowe
'"You need to keep the car windows closed to hear well," wrote one Japanese blogger. "Driving too fast will sound like playing fast forward, while driving around 12mph has a slow-motion effect, making you almost car sick."'
technology
travel
cars
time
space
japan
music
sound
november 2007 by adamcrowe
HearthSong - Moon In My Room
november 2007 by adamcrowe
"Just like the real moon, this lunar light turns on and off as darkness comes and goes. Unlike the real moon, it will cycle through its 12 phases any time you click the remote control, or set it to cycle automatically."
gadgets
science
visualization
toys
light
space
time
november 2007 by adamcrowe
Radar - Dopplr's Berlin Release: Trip Pages and a Coincidence Feed
november 2007 by adamcrowe
"As a Dopplr user it's the coincidence feed that I am happiest to be gaining. Instead of seeing the travels of all my friends it limits it to just the trips where my friends and I overlap."
dopplr
design
socialdesign
socialgraph
navigation
time
space
coincidence
travel
usability
november 2007 by adamcrowe
Running from Camera
october 2007 by adamcrowe
"The rules are simple: I put the self-timer on 2 seconds, push the button and try to get as far from the camera as I can."
art
photography
time
space
blogs
interesting
:-)
october 2007 by adamcrowe
ZocDoc - Dentist and Doctor Appointments. Instantly.
september 2007 by adamcrowe
"ZocDoc is the fast and easy way to book appointments with doctors and dentists instantly online." The Health business aggregated.
aggregation
health
shopping
time
september 2007 by adamcrowe
advertising practitioner - media, binging, stories, games, Lear
september 2007 by adamcrowe
"we're normalising our relationships with media and settling on time-lengths and media experiences which suit us and our lives... When we're busy, we want something quick. But when we do have the time we really like a long soak in an immersive experience"
entertainment
storytelling
transmedia
narrative
immersion
time
engagement
attention
casualgaming
hypnotism
psychosis
september 2007 by adamcrowe
Google Earth Sky
august 2007 by adamcrowe
Thanks Google "With about a hundred million stars and two hundred million galaxies, Sky in Google Earth lets you explore the heavens like never before."
astronomy
google
googleearth
space
time
planets
sky
stars
august 2007 by adamcrowe
The Observer - Space to think
august 2007 by adamcrowe
"I have become convinced that it is silly to try to imagine futures these days.... 'now' is wherever the new new thing is taking shape, and here is where you are logged on."
WilliamGibson
cyberpunk
cyberspace
cyberculture
psychology
space
time
novel
future
culture
junk
vernacular
neuromancer
trends
predictions
august 2007 by adamcrowe
Hyperhappen - Who'd done already thunk it?
august 2007 by adamcrowe
“When there is a blackout in New York, the first articles appear [on the web] in 15 minutes; we get queries in two seconds”. - Google
*
google
time
compression
news
search
query
information
ideology
history
data
cloud
extensionsofman
centralnervoussystem
synaptics
speed
journalism
disintermediation
web
internet
networks
virtuality
reality
simulation
august 2007 by adamcrowe
Adweek - How Digital Shops Are Gaining Turf
july 2007 by adamcrowe
Mark Cridge, glue: "Traditional agencies just see digital as more ways of delivering the same content...We create time, we don't buy time. Digital companies understand how to get people to spend time with brands rather than brand broadcast to them."
advertising
digital
marketing
agency
time
media
businessmodels
technographics
july 2007 by adamcrowe
Mssv - How many seconds?
july 2007 by adamcrowe
"seconds really do matter. They make the difference between someone using a feature and ignoring it. If you’re on the move and want a quick two minute game or surf of the web, having to wait 10-20 seconds makes all the difference."
speed
rating
behaviours
gaming
compression
time
july 2007 by adamcrowe
BBC - Are my online friends for real?
july 2007 by adamcrowe
"I think if I could get someone else to manage my e-mail then I could outsource social networking"
*
businessmodels
identity
selfservers
self
roleplay
socialnetworking
time
work
simulation
acting
personas
avatars
july 2007 by adamcrowe
Advertising Age - The Attention Crash: A New Kind of Dot-Com Bust
june 2007 by adamcrowe
"The attention crisis is an epidemic. There's no more room at the inn. People will cut back. The key question is: What will they trim? Ad-supported media, or content from peers?"
advertising
marketing
backlash
time
ADHD
attentiondeficithyperactivedisorder
attention
continuouspartialattention
socialmedia
web
behaviours
addiction
feedrage
consumering
economics
lawofdiminishingmarginalreturns
diminishingmarginalutility
june 2007 by adamcrowe
New York Times - Eve Online
june 2007 by adamcrowe
Hilmar Petursson, CCP’s chief executive: “Perception is reality, and if a substantial part of our community feels like we are biased, whether it is true or not, it is true to them. Eve Online is not a computer game. It is an emerging nation."
fic
eveonline
virtualworlds
gaming
roleplay
narrativeenvironments
mmorpg
politics
democracy
corruption
management
storytelling
narrativeactivism
activism
collaboration
reality
code
time
space
june 2007 by adamcrowe
Spime - Wikipedia, the free encyclopedia
june 2007 by adamcrowe
"Spime is a neologism for a currently-theoretical object that can be tracked through space and time throughout the lifetime of the object. The name “spime” for this concept was coined by Bruce Sterling, in various speeches and writings on the subject.
rfid
tagging
storytelling
objects
narrativeobjects
internet
technology
BruceSterling
space
time
spimes
june 2007 by adamcrowe
Wired - Dimension-Bending Games Stretch Fabric of Space and Time
june 2007 by adamcrowe
Ahhh Flatland :) "The more we have games that muck with our perceptions of reality, the more it'll unlock the imaginations of the gamers who play them.
3d
perception
reality
geometry
gameplay
games
design
gaming
environment
nintendo
space
time
june 2007 by adamcrowe
37signals - Time is the one truly limited resource
june 2007 by adamcrowe
"Drucker argues that we should focus on what will make a difference rather than unimportant questions. Otherwise, we will fill our time with motion rather than proceeding towards results."
gtd
productivity
procrastination
time
ADHD
attentiondeficithyperactivedisorder
attention
continuouspartialattention
intermittentvariablerewards
lifehacks
june 2007 by adamcrowe
3pointD.com - STA Tests Time-Share Dorm Room Model in SL
may 2007 by adamcrowe
Interesting time-share stuff... hmmm
virtualworlds
space
time
quantum
hotel
travel
may 2007 by adamcrowe
The New Yorker - Annals of Transport: There and Back Again
april 2007 by adamcrowe
Robert Putnam (“Bowling Alone”): “There’s a simple rule of thumb: Every ten minutes of commuting results in ten per cent fewer social connections. Commuting is connected to social isolation, which causes unhappiness.”
travel
time
work
money
economics
productivity
behaviours
sociology
health
april 2007 by adamcrowe
Broader Perspective - Sims Sponsor Technological Advancement
april 2007 by adamcrowe
Jumping between parallel universes - yes please.
simulation
technology
virtualworlds
paralleluniverse
quantum
recursion
ethics
time
space
reactivity
posthumanism
softwareagents
avatars
extensionsofman
centralnervoussystem
april 2007 by adamcrowe
Wired - Snacklash
march 2007 by adamcrowe
"Snack culture is an illusion. We have more of everything now, both shorter and longer. Freed from the time restrictions of traditional media, we're developing a more nuanced awareness of the right length for different kinds of cultural experiences."
entertainment
media
time
tv
behaviours
ADHD
attentiondeficithyperactivedisorder
attention
continuouspartialattention
consumerism
consumering
content
StevenJohnson
television
march 2007 by adamcrowe
BBC - Horizon - Time Trip (2003)
february 2007 by adamcrowe
"Horizon's Time Trip is a thrilling journey deep into the strangeness of cutting-edge physics - a place where beautiful, baffling ideas are sometimes indistinguishable from the utterly crazy."
bbc
documentaries
space
time
science
physics
february 2007 by adamcrowe
BBC - Horizon - The Hawking Paradox (2005)
february 2007 by adamcrowe
"Has Stephen Hawking been wrong for the last 30 years?"
documentaries
bbc
physics
science
space
time
universe
quantum
february 2007 by adamcrowe
BBC - Horizon - Part 1: Einstein's Unfinished Symphony (2006)
february 2007 by adamcrowe
"The unpredictable results of the Theory of Relativity."
documentaries
science
quantum
physics
time
space
universe
february 2007 by adamcrowe
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