adamcrowe + time   81

YouTube -- Praxgirl: Praxeology - Episode 13: Capital
'In this lesson I introduce the concept of Capital and its importance in raising man's standard of living.'
praxeology  economics  capital  humanaction  time 
october 2011 by adamcrowe
YouTube -- Praxgirl: Praxeology - Episode 8: Time
"Action is a real agency that produces change in our universe. Action is always directed towards the future. Time is always scarce with reference to action."
praxeology  humanaction  time  from delicious
august 2011 by adamcrowe
Ribbonfarm -- A Brief History of the Corporation: 1600 to 2100
'...energy and ideas could be used to shrink autonomously-owned individual time and grow a space of corporate-owned time, to be divided between production and consumption. Two phrases were invented to name the phenomenon: productivity meant shrinking autonomously-owned time. Increased standard of living through time-saving devices became code for the fact that the “freed up” time through “labor saving” devices was actually the de facto property of corporations. It was a Faustian bargain. Many people misunderstood the fundamental nature of Schumpeterian growth as being fueled by ideas rather than time. Ideas fueled by energy can free up time which can then partly be used to create more ideas to free up more time. It is a positive feedback cycle, but with a limit. The fundamental scarce resource is time. The point isn’t that we are running out of attention. We are running out of high-energy-concentration pockets of easily mined fuel. Each new pocket of attention is harder to find...'
history  economics  time  attention  internet  themediumisthemessage  disintermediation  retribalization  panarchy  from delicious
june 2011 by adamcrowe
FWHC -- Menstrual Cycles: What Really Happens in those 28 Days?!
'In the days before electricity, women's bodies were influenced by the amount of moonlight we saw. Just as sunlight and moonlight affect plants and animals, our hormones were triggered by levels of moonlight. And, all women cycled together. Today, with artificial light everywhere, day and night, our cycles no longer correspond to the moon. The lunar calendar's thirteen 28-day months had four 7-day weeks, marking the new, waxing, full, and waning moons. Thirteen months is 364 days. Pagan traditions describe an annual cycle as a 13 months and a day. Even today, Easter is the first Sunday after the first full moon after the spring equinox. The 13 month calendar also led to pagan reverence for the number 13 and the Christian attempts to demolish it. Generally, the ancient symbols of matriarchy were the night, moon and 13. Patriarchy (under Christianity) honored the day, the sun and 12.'
biology  menstruation  time  synchronization  moon  women  13  religion 
october 2010 by adamcrowe
YouTube -- James Burke: Connections E05: "Wheel Of Fortune"
'The Wheel of Fortune traces astrological knowledge in ancient Greek manuscripts from Baghdad’s founder, Caliph Al-Mansur, via the Muslim monastery/medical school at Gundeshapur, to the medieval Church’s need for alarm clocks (the water horologium and the verge and foliot clock).'
documentaries  technology  computers  #processing  datamining  prediction  astronomy  agriculture  farming  astrology  medicine  empiricism  science  time  clocks  taylorism  linearity  telescope  GalileoGalilei  pendulum  steel  screw  measurement  gun  america  machine  machinetools  manufacturing  factory  massproduction  car  history  from delicious
july 2010 by adamcrowe
YouTube -- RSA Animate: The Secret Powers of Time
Past-negative, Past-positive; Present-hedonistic, Present-fatalistic; Future, Transcendental -- Thesis: All addictions are addictions of Present-hedonism. Example: Boys addiction to gaming/feedback/control that prevents them from planning their mid-/long-term futures -- http://www.thetimeparadox.com
psychology  psychogeography  time  now  media  themediumisthemassage  literaryculturevsoralculture  hedonism  addiction  *  presence  culture  rhetoric  tense  emotionalintelligence  from delicious
july 2010 by adamcrowe
Trendwatching -- "NOWISM"
'The power of all things ‘NOW’ can be traced back to the eternal lure of instant gratification ...many ‘fixed’ items run the risk of becoming synonymous with boredom, hassle (Maintenance! Theft! Going out of style! Repairs!), eco-unfriendliness, and sinking a large part of one’s budget into one object (which impedes spending on multiple experiences). ...'digital' has become synonymous with 'instant'. -- Zygmunt Bauman: "...fragmented lives require individuals to be flexible and adaptable — to be constantly ready and willing to change tactics at short notice, to abandon commitments and loyalties without regret and to pursue opportunities according to their current availability." -- Raw experiences: ...‘live’ cannot be edited, controlled or censored and therefore offers the possibility of boredom-beating surprises. And surprises, excitement, controversy, scandal, realness, and rawness is exactly what many consumers are openly or secretly craving.' -- Have fists, will travel.
now  time  realtime  latency  intermittentvariablerewards  feedback  #bandwidth  #ubiquity  foraging  huntergatherer  guerrilla  violence  performance  experience  trends  retribalization 
october 2009 by adamcrowe
Max Keiser -- Nobel Jibber Jabber (MK Comment)
Shades of PKD's 'Now Wait For Last Year' -- Max Keiser: "nobel prizes before he does anything ... we live in a world so pressed for time, things happen before they happen now. it’s a by-product of the futures markets.. as if they are trading time on futures markets – time futures that don’t allow for time to happen yet before a transaction must be made.. any transaction.. the pyscho program trading computers are running everything now.. including parts of the collective unconscious. did obama win the prize? yes, I remember that happening in the future. Is he still president.. no, he had to retire or bets made on his policies would have gone bad and bankrupted the bankers on wall st. i explain it all in my novel; Buy Love, Sell Fear"
time  blackboxes  algorithms  trading  futures  derivatives  financialization  simulacra  realityprogramming  alternativehistory  revisionism  liminality  PKD 
october 2009 by adamcrowe
Max Keiser -- [1061] The Truth About . . . Specflation
On the dollar being used as a funding currency for speculative carry trades. Expect wild fluctuations in the price of anything priced in dollars. Also thoughts on algorithmic 'Time-travel trading'.
economics  dollar  reservecurrency  arbitrage  carrytrade  specflation  speculation  trading  time  algorithms  podcasts 
september 2009 by adamcrowe
Vijay Govindarajan's Blog -- Strategy as Transformation
'Actions companies take belong in one of three boxes: #Box 1 - Manage the present; #Box 2 - Selectively abandon the past; and #Box 3 - Create the future.'
time  strategy  planning  innovation  via:nb210 
august 2009 by adamcrowe
ImageTexT -- The Tides of History: Alan Moore's Historiographic Vision by Sean Carney
'"History, unendingly revised and reinterpreted, is seen upon examination as merely a different class of fiction [...]. Still, it is a fiction that we must inhabit. [...] All that remains in question is whose map we choose, whether we live within the world's insistent texts or else replace them with a stronger language of our own." --- ... Moore understands that in order to change history one must become a part of history, and thus engage in a kind of human sacrifice, as much as he would like to imagine some other way. -- "There's no space and there's no time. It's just as easy for you to think about what you were doing this morning as Victorian street scenes. You can go there instantly. You can imagine a scene from ten years in the future." Idea Space is the medium through which human consciousness draws connections across space and time, finds meaningfulness in the immediate through its mediation within larger contexts. -- Fiction is how reality is made...'
*  meta  storytelling  liminality  fiction  reality  dialectics  time  space  simultaneity  literaryculturevsoralculture  history  metanarratives  postmodernism  language  culture  ideaspace  magic  shamanism  sacrifices  semiosis  realityprogramming  consciousness  philosophy  mythology  meaning  AlanMoore  comics 
august 2009 by adamcrowe
Boing Boing -- EVE Online creates exotic financial instrument to combat gold-farming
'A PLEX is essentially an in-game item that represents 30 days of game time. They can be traded or given to other players, bought and resold. Once an EVE Online player has a PLEX in his or her possession, all they need to do is right click and credit those 30 days to their account. The principle behind this is what's already been established by some of the free-to-play games on the market. Those with disposable cash in real life but who are short on time can buy game time codes and convert them into PLEX, so they have ISK to spend in-game. Likewise, players who have more time to rack up the ISK through gameplay can buy PLEX in-game on the market, and play for another month without having to pay a subscription fee.'
economics  virtualworlds  mmorpg  eveonline  RMT  virtualservices  time 
august 2009 by adamcrowe
COULD YOU SURVIVE WITHOUT MONEY? MEET THE GUY WHO DOES
"When I lived with money, I was always lacking. Money represents lack. Money represents things in the past (debt) and things in the future (credit), but money never represents what is present."
economics  money  media  numbers  numb  time 
august 2009 by adamcrowe
andrea's scrapbook -- Future discounting extends well beyond food
Gary Marcus in 'Kluge': "Future discounting extends well beyond food. It affects how people spend money, why they fail to save enough for retirement, and why they so frequently rack up enormous credit card debt. One dollar now, for example, simply seems more valuable than $1.20 a year hence, and nobody seems to think much about how quickly compound interest rises, precisely because the subjective future is just so far away - or so we are evolved to believe. To a mind not evolved to think about money, let alone the future, credit cards are almost as serious a problem as crack. (Fewer than 1 in 50 Americans uses crack regularly, but nearly half carry regular credit card debt, almost 10 percent owning over $10,000.)”
time  now  selfcontrol  gluttony  via:diemkay 
july 2009 by adamcrowe
Wired -- Looking into the Past
'Photographers around the world are taking part in a Flickr project that matches images of the past to the reality of the present. Jason E Powell came up with the idea, which has now inspired photographers around the world to research their area by finding old images and superimposing them onto the present-day landscape.'
photography  time  memory  history  narrativeenvironments  narrativeobjects  liminality  liminalobjects  objects 
july 2009 by adamcrowe
YouTube -- Authors@Google: Philip Zimbardo and John Boyd
'In The Time Paradox, Drs. Zimbardo and Boyd draw on thirty years of pioneering research to reveal, for the first time, how your individual time perspective shapes your life and is shaped by the world around you.' -- Past, Present, Future -orientated.
*  psychology  time  happiness  depression  addiction  via:lelandmaschmeyer  emotionalintelligence  psychographics  rhetoric  tense 
june 2009 by adamcrowe
New Scientist -- Time moves too slowly for hyperactive boys
'CHILDREN with ADHD might appear rowdy and indisciplined, but they are actually trying to cope with a faulty perception of time. What to most of us seems like a short stretch of time would drag unbearably for someone with ADHD. Because novelty-seeking and risky behaviour increase dopamine levels, children with ADHD may be become hyperactive as a way of "self-medicating" with dopamine. Researchers are realising that faulty time perception may be at the root of many more psychiatric disorders. People with depression experience time moving more slowly than usual, while those with mania perceive it as passing much faster. ...people with schizophrenia experience varying time perception. It is highly disorienting when someone's internal perception doesn't match up with cues from the outside world. "Most psychiatric disorders are associated with a certain discrepancy between objective worldly time and subjective time. At some point, patients would need to meet with reality."
psychology  time  attentiondeficithyperactivedisorder  ADHD  depression  schizophrenia  dopamine  asynchronous  reality 
june 2009 by adamcrowe
Vodafone receiver -- Riding the timeline with widgets by Paul Golding
"The essence of Twitter is all about how it redefines our relationship with time. We experience time as a series of moments measured out by events. Our personal timeline is a series of events that happen moment by moment and are dominated by the events that happen in our brains – thoughts, contemplations, urges and emotions bubbling up from our sub-concious stream, some of them converted by the conscious into intentions and sometimes into actions. It is communication and self-expression at the speed of thought. And, it is no coincidence that the length of a tweet fits nicely into the size of a text message, for what better way to seize the moment than to do so using a mobile – the only device that is with us moment by moment. It is a seizing the moment machine. The medium is the moment. The tools invented to seize the moment have began to define the moment." -- Use cases inside.
design  serviceecologies  mobile  communication  push  protocols  twitter  commandline  statusupdates  contextaware  widgets  ambientintimacy  ambientimmediacy  time  realtime  realitymining  ambientexposure  behaviours  socialgraph  storygraph  coordination  acoustic  space  proximity  sensors  presence  meatspace  #complexity  #specialization 
april 2009 by adamcrowe
Portfolio.com -- DIY Currencies
'.... a popular form of complimentary currency has grown up around cell-phone minutes. Today Kenyans use a service called M-PESA that helps people swap mobile-phone minutes as cash— you can literally pay for something at the store by transferring mobile minutes to the clerk's phone. Today the M-PESA is used for $10 million worth of trades a day, a figure that translates out to $3.6 billion a year, or about 10 percent of the Kenyan GDP.' -- Damn that's smart. Communications-backed currency.
money  currency  communication  time  mobile  minutes  #bandwidth  #storage 
april 2009 by adamcrowe
Max Keiser -- PirateMyFilm Pre-Beta Blog: US dollar is a virtual currency
'... the Federal Reserve Bank and U.S. Treasury issuing U.S. dollars is no different than online game currencies. Both are fiat currencies whose value is tied to over consumption. Online virtual currencies derive value from users spending more time than they should playing games, living above their time means. And the U.S. dollar derives value from U.S. consumers over consuming ’stuff,’ living beyond their budgetary means. Bankers, acting as croupiers of virtual currencies like the U.S. dollar, have been pumping fiat dollars into our economy like casinos in Vegas pumping in oxygen.'
economics  currency  scarcity  time  MaxKeiser  thegamingofeverydaylife 
april 2009 by adamcrowe
Guardian -- Cory Doctorow: Game developers find ways to make industry recession-proof
'Whether attained by coercion, social engineering, generosity or guilt, this arbitrage of the cash-rich and the time-rich is at the centre of many of the new business models emerging on the net. It's damned close to the GNU/Linux business model – get the OS for free, pay us (or some other group of geeks) if you can't be arsed to figure out how to make it work. This business model has a certain attractive stability to it, in that it relies on technology being in a constant, perpetual state of semi-brokenness, which is a fundamental characteristic of the information age, where constant change ensures constant chaos.'
economics  time  scarcity  arbitrage  businessmodels  virtualworlds  virtualgoods  RMT  trade  thegamingofeverydaylife 
april 2009 by adamcrowe
Hipster Runoff Exegesis: "People who wait in line overnight to buy shit."
'Carles notes, in a somewhat Socratic ruse, that he wrestles with the question of value, of which he pretends to know very little: "Sometimes it is hard for me to evaluate what I truly value, and how much I value it." What he's suggesting is that desire is experienced as a kind of demonic possession, inhabiting our consciousness and allowing us no point from which to assess it objectively. As a result we rely on the social mirror. We know our desires from the reflection we see of them in the desires of others. Hence the formation of lines, lines of desire between one another in physical queues, with the lines making a kind of net within which to catch fleeting moments of eternity. The moment of utter satiation in possession which can suspend death. However, this net is rent by the competitive impulse that capitalism introduces into society, in the social mobility that prompts invidious consumption...'
HipsterRunoff  consumerism  status  hierarchy  desire  commodityfetishism  socialproof  time  death 
april 2009 by adamcrowe
People who wait in line overnight to buy shit.
"Sometimes it is hard for me to evaluate what I truly value, and how much I value it. Do I value having new products in my possession? Do I value ’shit like Apple products’/'cell phones’/'the right to say that I was one of the first people to see an adventure action movie that is part of a trilogy’? I saw these bros sitting outside of an urban boutique waiting to purchase the Kanye West sneakers. I wonder ‘what is so important’ about a shoe? Is there some sort of ‘technology’ that will make their lives’ better, or do they just want the right to the experience/right to purchase the shoe for $1000, or the right to sell the shoe on eBay to the ‘highest bidder’? Wonder if I could ‘bond’ with the people who wait in line for new products, since we basically value the same stuff. Feels weird when ‘everything feels like a toy’, but there are still these adults who ‘really want to buy a kewl new toy that will make people think they are kewler.’
HipsterRunoff  consumerism  status  hierarchy  power  commodityfetishism  time  death  lulz  satire 
april 2009 by adamcrowe
Times Online -- Estonia's Bank of Happiness: trading good deeds
'From dog-walking to rubbish clearance, civic-minded Estonians can now draw on a virtual Bank of Happiness which trades in good deeds. To become a client, an Estonian must register online, listing the useful things that he can do for others and those that he would like done unto him. “We call it a bank because we want to bring forth a new set of values”, says Tiina Urm, a 26-year-old who helped to think up the idea... “At the moment we are glued to other people only through money. But that’s not how we evolved as a society. We used to work as a team.” -- The helper also receives tangible evidence of his kindness: a “banknote” - printable from the bank’s website - offered by the grateful recipient in lieu of money, inscribed on the back with the date and nature of the deed. The note can then be passed on to another good Samaritan. And there is no system of equations to codify how one deed compares with another; the system will be self-regulatory.' -- Great thoughts on happiness.
*  happiness  economics  LETS  trade  currency  barter  time  banking  gifts  gifteconomy  goodwill  socialcapital  value  values  communities  civility  commons  trust  retribalization 
april 2009 by adamcrowe
New York Times -- Too Busy to Notice You’re Too Busy
'According to Dr. Hallowell, there are many overlapping reasons we all fall into the trap of being overly busy. A few are: #It is so easy with cellphones and BlackBerrys a touch away. #It is a kind of high. #It is a status symbol. #We’re afraid we’ll be left out if we slow down. #We avoid dealing with life’s really big issues — death, global warming, AIDS, terrorism — by running from task to task. #We do not know how not to be busy. -- Not only are we constantly occupied, but we, as Americans, are also famous for not knowing how to be unoccupied. “You can feel like a tin can surrounded by a circle of a hundred powerful magnets,” he writes. “Many people are excessively busy because they allow themselves to respond to every magnet: tracking too much data, processing too much information, answering to too many people, taking on too many tasks — all in the sense that this is the way they must live in order to keep up and stay in control. But it’s the magnets that have the control.”'
psychology  behaviours  time  status  attention  continuouspartialattention  experience  feedback  gluttony  addiction  control  #bandwidth  #processing 
april 2009 by adamcrowe
From The Head Of Zeus Jones -- How the real-time web shapes our information?
"As the move towards a real-time web gains steam, it will be more important than ever for us to have an equally large part of the web devoted to timelessness."
realtime  information  data  web  time  charts 
april 2009 by adamcrowe
New Rules for the New Economy -- If you are not in real time, you're dead.
"Swarms need real-time communication. Living systems don't have the luxury of waiting overnight to process an incoming signal. If they had to sleep on it, they could die in their sleep. With few exceptions, nature reacts in real time. With few exceptions, business must increasingly react in real time. High transaction costs once prohibited the instantaneous completion of thousands of tiny transactions; they were piled up instead and processed in cost-effective batches. But no longer. Why should a phone company get paid only once a month when you use the phone every day? Instead it will eventually bill for every call as the call happens, in real time. Of course, not all information should flow everywhere; only the meaningful should be transmitted. But in the network economy only signals in real time (or close to it) are truly meaningful. Examine the speed of knowledge in your system. How can it be brought closer to real time?" -- The Great Compression
realtime  time  compression  networks  emergence  swarming  #socialization  #ubiquity  #complexity  KevinKelly 
april 2009 by adamcrowe
Marginal Utility -- Realtime and realspace
"Optional paralysis, indifference and solipsism loom, as the coping strategies for the onslaught of realtime and realspace. When our social reality is ironed out into a stream of broadcasts on a feed, mediated by devices that guarantee each of us an isolation in an environment that gratifies our fantasies of total control, the illusion that friends can be monitored entirely on our own terms grows; the requirement of reciprocity begins to seem provisional, old-fashioned, a signal of a breakdown of the better technologies for person management. ...it seems to me a continuation of the space of consumerism—of impulsiveness, instrumentality, convenience for its own sake, and ersatz individualism. And obviously it is not just going to go away. We are all complicit in it, eventually. At some point it suits our purposes and we go along, as though we control the terms by which we interact with it. We don’t notice the creeping ways in which it begins to dictate terms to us."
realtime  time  ambientintimacy  relationships  voyeurism  surveillance  telepresence  technology  data  control  individualism  solipsism  reality  realityprogramming  #socialization  #ubiquity  psychology 
march 2009 by adamcrowe
Techcrunch -- Mining The Thought Stream
"What makes Google and other search engines so valuable is that they capture people’s intent—what they are looking for, what they desire, what they want to learn about. But they don’t do a great job at capturing what people are doing or what they are thinking about. For thoughts and events that are happening right now, searching Twitter increasingly brings up better results than searching Google."
twitter  polling  opinion  sentiment  aggregation  realtime  search  time  #socialization  conformity  groupthink  extensionsofman  proprioception  centralnervoussystem  metabolism 
february 2009 by adamcrowe
Tate -- Altermodern: Manifesto by Nicolas Bourriaud
"The artist becomes ‘homo viator’, the prototype of the contemporary traveller whose passage through signs and formats refers to a contemporary experience of mobility, travel and transpassing. This evolution can be seen in the way works are made: a new type of form is appearing, the journey-form, made of lines drawn both in space and time, materialising trajectories rather than destinations. The form of the work expresses a course, a wandering, rather than a fixed space-time. Altermodern art is thus read as a hypertext; artists translate and transcode information from one format to another, and wander in geography as well as in history. This gives rise to practices which might be referred to as ‘time-specific’, in response to the ‘site-specific’ work of the 1960s. Flight-lines, translation programmes and chains of heterogeneous elements articulate each other. Our universe becomes a territory all dimensions of which may be travelled both in time and space."
*  manifesto  altermodernism  art  theory  criticism  relationalobjects  relationalaesthetics  space  time  metanarratives  paradigms  history  reflexivity  transformation  multitude  navigation  networks  #bandwidth  #socialization  #diversity  NicolasBourriaud  itr  retribalization 
december 2008 by adamcrowe
joshua's blog -- overclocking the lecture
"After tinkering a while, I've managed to figure out a way to cut down the time it takes to watch a video. This works for me, on my Mac; your mileage may vary: #4 Go to Window → Show A/V Controls; change the playback speed in the relevant window. I find that 2.0x generally works pretty well; the video will be faster and the audio is a little clipped but nicely de-chipmunked. #5 Enjoy your new lecture! The glacial discussion now arrives at a rapid-fire pace. You'll be too busy trying to keep up to play Desktop Tower Defense, and you'll be done in a half hour." -- Hehe.
lifehacks  learning  quicktime  video  speed  time  #bandwidth 
november 2008 by adamcrowe
Chris Speed -- Looking Clock
"The Looking Clock is a digital art piece that could function as a product but at present represents an alternative to delivering time and ultimately moving between lived time and universal time or the moment and the instant. Very simply, it is an analogue clock that only reveals the time and continues working when a person is present and looking at it."
art  relationalaesthetics  time  clocks  ChrisSpeed 
september 2008 by adamcrowe
Stopped Clocks
"Documenting the UK's stopped clocks, have you seen one?"
time  clocks 
september 2008 by adamcrowe
/Message -- The Social Revolution: Why The New Web Matters
"We are searching for a reason to be, to be linked into relationships where it would matter if we stopped coming back, where we can become ourselves through others." -- "The long tail is not just about availability of obscure books at Amazon. It is about the spectrum of relationships that we can afford, and the depth of our awareness and involvement."
web  socialgraph  storygraph  psychology  self  time  contextswitching  continuouspartialattention  attention  relationships  retribalization 
august 2008 by adamcrowe
Kevin Kelly -- Neo-Amish Drop Outs
Donald Knuth: "Rather than trying to stay on top of things, I am trying to get to the bottom of things."
quotes  time  concentration  attention  information  amputation 
august 2008 by adamcrowe
The Reality Club -- Larry Sanger ON "IS GOOGLE MAKING US STUPID" By Nicholas Carr
"... the problem is the weakening of our ability to think things through for ourselves. Sadly, some even glorify and encourage this disturbing trend. Remember 2005's Blink: The Power of Thinking Without Thinking?"
intuitivism  internet  time  speed  thinking  decisions  feedback  pingbacks  reactiontimeisafactor  cognition  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  contextswitching  #bandwidth  #processing  #storage 
july 2008 by adamcrowe
Madeleine Bunting -- Why aren't we taking our time?
"The more pressured you are, the more impatient you become of what you perceive as distractions, rather than understanding them to be opportunities. Time consuming skills: empathy, patience and perception become rare: we emotionally deskill ourselves."
work  emotionalintelligence  productivity  lifestyle  time  consumerism  "capitalism" 
july 2008 by adamcrowe
Danger Room -- Spies Want a Second Life of Their Own
"We cannot control the types of problems that future analysts might face. We believe a key dimension of exploring changing data will be the ability to manipulate time in the synthetic worlds – in effect turning these worlds into Time Machines." -- Pfft!
a-space  virtualworlds  time  simulation  navigation  mapping  interface  cognition  distributed  self  selfservers 
july 2008 by adamcrowe
Nicholas Carr -- Is Google Making Us Stupid?
Regarding the cultural shock of clocks... "In deciding when to eat, to work, to sleep, to rise, we stopped listening to our senses and started obeying the clock."
information  culture  literaryculturevsoralculture  acoustic  space  time  technology  behaviours  psychology  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  neuroscience  synaptics 
june 2008 by adamcrowe
The Daedalus Project -- The Blurring of Work and Play
"Given that MMORPGs are creating environments where complex work is becoming seductively fun, how difficult would it be for MMORPG developers to embed real work into these environments?" -- Renting out capitalism at $25 per month. Grim.
*  hackersvsvectoralists  immateriallabour  thegamingofeverydaylife  theadvertisedlife  work  time  play  production  ludocapitalism  virtualworlds  mmorpg  seriousgames  gaming  deepgame  experiencepoints  competition  levels  flow  games  gamemechanics  economics  markets  serviceecologies  design  psychology  "capitalism" 
april 2008 by adamcrowe
Washington Post -- Me: If It's All About You, You're in Trouble. Why a Sense of Entitlement Can Wreak Havoc on Happiness.
"customer expectations are continuing to rise". This can be attributed to "consumers doing business online, where they get instant gratification and quick turnarounds. That's quickly becoming the standard expectation." - Haha. Living at Internet Time.
time  now  ambientimmediacy  happiness  psychology  narcissism  entitlement  depression  melancholy  speed  "capitalism" 
march 2008 by adamcrowe
Hill Country Writer - A short short short challenge
machine. Unexpectedly, I'd invented a time (Alan Moore)
writing  time  recursion  AlanMoore 
march 2008 by adamcrowe
BBC - Horizon - Parallel Universes (2001)
"Scientists now believe there may really be a parallel universe - in fact, there may be an infinite number of parallel universes, and we just happen to live in one of them."
documentaries  universe  dimensions  multiverse  physics  science  space  time 
january 2008 by adamcrowe
Guardian - Why mobile Japan leads the world
"Japanese commute on trains. The average person commutes at least an hour each way every day - that's a lot of eyeball time. Only teenagers in Europe can match this sort of availability" -- It's as simple as that.
japan  mobile  technology  behaviours  time  entertainment 
january 2008 by adamcrowe
USATODAY.com - Ralph Lauren debuts 'window shopping' touch screen
"Ralph Lauren launched a 24-hour interactive window in London on Wednesday, giving customers the opportunity to shop by touching a wide screen monitor outside the company's flagship London store."
ralphlauren  fashion  sports  retail  interactive  installation  shopping  touchscreen  technology  time  behaviours 
january 2008 by adamcrowe
Raph’s Website - Live Gamer: an offiical RMT platform
"Expect there to be services to allow you to maintain a presence without actually playing. Mercenaries for hire. House decorators. Whatever. And these services will likely be in aggregate a greater revenue source than the actual world operation is."
*  livegamer  virtualgoods  virtualservices  virtualworlds  gaming  markets  businessmodels  work  serviceecologies  economics  time  levels  strategy  guide  guilds 
december 2007 by adamcrowe
Jason Calacanis - Why Facebook isn't Google, in 100 words
Video: 6:55: "Social networking is the worst place to advertise. The content there from your friends and your family is more compelling than any advertisement. Google has the greatest advertising in media history - search advertising." -- Intent is king?
*  google  facebook  socialads  search  advertising  socialgraph  news  networkeffects  seeding  sneezers  mavens  influence  celebrity  fame  brandmodels  brandedenvironments  storytelling  productnarratives  attention  intention  businessmodels  context  socialnetworking  time  space  place  monetization  theadvertisedlife  identity  feedback  uncanny  worldvsplatform  propagation 
november 2007 by adamcrowe
recreating movement
"Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film." LOOK!
graphics  animation  art  video  film  digital  information  visualization  time  space  research  software  tools  diagrams  motion  bullettime  editing  interesting 
november 2007 by adamcrowe
Nokia Sports Tracker Beta
"Nokia Sports Tracker is a GPS based activity tracker that runs on Nokia smartphones. Information such as speed, distance and time are automatically stored to your training diary, and on this site you can store and share your workouts and routes."
nokia  nike+  gps  bluetooth  training  geo  location  mobile  sport  tools  storytelling  productnarratives  navigation  mapping  space  time  lifecasting  socialgraph  surveillance  panopticon 
november 2007 by adamcrowe
Guardian - Japan's melody roads play music as you drive
'"You need to keep the car windows closed to hear well," wrote one Japanese blogger. "Driving too fast will sound like playing fast forward, while driving around 12mph has a slow-motion effect, making you almost car sick."'
technology  travel  cars  time  space  japan  music  sound 
november 2007 by adamcrowe
HearthSong - Moon In My Room
"Just like the real moon, this lunar light turns on and off as darkness comes and goes. Unlike the real moon, it will cycle through its 12 phases any time you click the remote control, or set it to cycle automatically."
gadgets  science  visualization  toys  light  space  time 
november 2007 by adamcrowe
Radar - Dopplr's Berlin Release: Trip Pages and a Coincidence Feed
"As a Dopplr user it's the coincidence feed that I am happiest to be gaining. Instead of seeing the travels of all my friends it limits it to just the trips where my friends and I overlap."
dopplr  design  socialdesign  socialgraph  navigation  time  space  coincidence  travel  usability 
november 2007 by adamcrowe
Running from Camera
"The rules are simple: I put the self-timer on 2 seconds, push the button and try to get as far from the camera as I can."
art  photography  time  space  blogs  interesting  :-) 
october 2007 by adamcrowe
ZocDoc - Dentist and Doctor Appointments. Instantly.
"ZocDoc is the fast and easy way to book appointments with doctors and dentists instantly online." The Health business aggregated.
aggregation  health  shopping  time 
september 2007 by adamcrowe
advertising practitioner - media, binging, stories, games, Lear
"we're normalising our relationships with media and settling on time-lengths and media experiences which suit us and our lives... When we're busy, we want something quick. But when we do have the time we really like a long soak in an immersive experience"
entertainment  storytelling  transmedia  narrative  immersion  time  engagement  attention  casualgaming  hypnotism  psychosis 
september 2007 by adamcrowe
Google Earth Sky
Thanks Google "With about a hundred million stars and two hundred million galaxies, Sky in Google Earth lets you explore the heavens like never before."
astronomy  google  googleearth  space  time  planets  sky  stars 
august 2007 by adamcrowe
The Observer - Space to think
"I have become convinced that it is silly to try to imagine futures these days.... 'now' is wherever the new new thing is taking shape, and here is where you are logged on."
WilliamGibson  cyberpunk  cyberspace  cyberculture  psychology  space  time  novel  future  culture  junk  vernacular  neuromancer  trends  predictions 
august 2007 by adamcrowe
Hyperhappen - Who'd done already thunk it?
“When there is a blackout in New York, the first articles appear [on the web] in 15 minutes; we get queries in two seconds”. - Google
*  google  time  compression  news  search  query  information  ideology  history  data  cloud  extensionsofman  centralnervoussystem  synaptics  speed  journalism  disintermediation  web  internet  networks  virtuality  reality  simulation 
august 2007 by adamcrowe
Adweek - How Digital Shops Are Gaining Turf
Mark Cridge, glue: "Traditional agencies just see digital as more ways of delivering the same content...We create time, we don't buy time. Digital companies understand how to get people to spend time with brands rather than brand broadcast to them."
advertising  digital  marketing  agency  time  media  businessmodels  technographics 
july 2007 by adamcrowe
Mssv - How many seconds?
"seconds really do matter. They make the difference between someone using a feature and ignoring it. If you’re on the move and want a quick two minute game or surf of the web, having to wait 10-20 seconds makes all the difference."
speed  rating  behaviours  gaming  compression  time 
july 2007 by adamcrowe
BBC - Are my online friends for real?
"I think if I could get someone else to manage my e-mail then I could outsource social networking"
*  businessmodels  identity  selfservers  self  roleplay  socialnetworking  time  work  simulation  acting  personas  avatars 
july 2007 by adamcrowe
Advertising Age - The Attention Crash: A New Kind of Dot-Com Bust
"The attention crisis is an epidemic. There's no more room at the inn. People will cut back. The key question is: What will they trim? Ad-supported media, or content from peers?"
advertising  marketing  backlash  time  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  socialmedia  web  behaviours  addiction  feedrage  consumering  economics  lawofdiminishingmarginalreturns  diminishingmarginalutility 
june 2007 by adamcrowe
New York Times - Eve Online
Hilmar Petursson, CCP’s chief executive: “Perception is reality, and if a substantial part of our community feels like we are biased, whether it is true or not, it is true to them. Eve Online is not a computer game. It is an emerging nation."
fic  eveonline  virtualworlds  gaming  roleplay  narrativeenvironments  mmorpg  politics  democracy  corruption  management  storytelling  narrativeactivism  activism  collaboration  reality  code  time  space 
june 2007 by adamcrowe
Spime - Wikipedia, the free encyclopedia
"Spime is a neologism for a currently-theoretical object that can be tracked through space and time throughout the lifetime of the object. The name “spime” for this concept was coined by Bruce Sterling, in various speeches and writings on the subject.
rfid  tagging  storytelling  objects  narrativeobjects  internet  technology  BruceSterling  space  time  spimes 
june 2007 by adamcrowe
Wired - Dimension-Bending Games Stretch Fabric of Space and Time
Ahhh Flatland :) "The more we have games that muck with our perceptions of reality, the more it'll unlock the imaginations of the gamers who play them.
3d  perception  reality  geometry  gameplay  games  design  gaming  environment  nintendo  space  time 
june 2007 by adamcrowe
37signals - Time is the one truly limited resource
"Drucker argues that we should focus on what will make a difference rather than unimportant questions. Otherwise, we will fill our time with motion rather than proceeding towards results."
gtd  productivity  procrastination  time  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  intermittentvariablerewards  lifehacks 
june 2007 by adamcrowe
The New Yorker - Annals of Transport: There and Back Again
Robert Putnam (“Bowling Alone”): “There’s a simple rule of thumb: Every ten minutes of commuting results in ten per cent fewer social connections. Commuting is connected to social isolation, which causes unhappiness.”
travel  time  work  money  economics  productivity  behaviours  sociology  health 
april 2007 by adamcrowe
Wired - Snacklash
"Snack culture is an illusion. We have more of everything now, both shorter and longer. Freed from the time restrictions of traditional media, we're developing a more nuanced awareness of the right length for different kinds of cultural experiences."
entertainment  media  time  tv  behaviours  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  consumerism  consumering  content  StevenJohnson  television 
march 2007 by adamcrowe
BBC - Horizon - Time Trip (2003)
"Horizon's Time Trip is a thrilling journey deep into the strangeness of cutting-edge physics - a place where beautiful, baffling ideas are sometimes indistinguishable from the utterly crazy."
bbc  documentaries  space  time  science  physics 
february 2007 by adamcrowe
BBC - Horizon - The Hawking Paradox (2005)
"Has Stephen Hawking been wrong for the last 30 years?"
documentaries  bbc  physics  science  space  time  universe  quantum 
february 2007 by adamcrowe
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