adamcrowe + socialgraph   187

The Atlantic -- The Zynga Abyss
'I'll reiterate this in plainer language, just in case the quote wasn't clear: Detsaridis said that one of the most compelling parts of playing Zynga's games is deciding when and how to spam your friends with reminders to play Zynga's games.'
metagaming  gaming  socialgraph  statusupdates  kipple 
january 2012 by adamcrowe
Ribbonfarm -- The World is Small and Life is Long
'The pre-Interent double-take zone was fairly stable. Double-take events were truly serendipitous and generally didn’t go anywhere. Most relationship options expired due to low social and geographic mobility. A random encounter was just a random encounter. Since double-take encounters temporarily dislocate people from the default context through which you know them, and make them temporarily more alive after, you could say the double-take zone is coming alive with nascent relationships: relationships that have been dislodged from a fixed physical or digital context, but haven’t yet been socially situated. There is an additional necessary condition for more to happen: the double-take moment must also destabilize default assumptions about relative status. ...one of the effects of the breakdown of the middle class and trading-up is that status relationships become context-dependent. There is no default context. You never know when you might turn a barista into a new friend after a double-take encounter, or renew a relationship with an old one via a Facebook Like. The sane default attitude today is the world is small and life is long. Reinventing yourself is becoming prohibitively expensive.'
equiveillance  panopticon  globalvillage  retribalization  socialgraph  contextcollapse  familiarstranger  status 
january 2012 by adamcrowe
Pinboard Blog -- The Social Graph is Neither
'Imagine the U.S. Census as conducted by direct marketers – that's the social graph. Social networks exist to sell you crap. The icky feeling you get when your friend starts to talk to you about Amway, or when you spot someone passing out business cards at a birthday party, is the entire driving force behind a site like Facebook. Because their collection methods are kind of primitive, these sites have to coax you into doing as much of your social interaction as possible while logged in, so they can see it. It's as if an ad agency built a nationwide chain of pubs and night clubs in the hopes that people would spend all their time there, rigging the place with microphones and cameras to keep abreast of the latest trends (and staffing it, of course, with that Mormon bartender). We're used to talking about how disturbing this in the context of privacy, but it's worth pointing out how weirdly unsocial it is, too. How are you supposed to feel at home when you know a place is full of one-way mirrors? We have a name for the kind of person who collects a detailed, permanent dossier on everyone they interact with, with the intent of using it to manipulate others for personal advantage – we call that person a sociopath. And both Google and Facebook have gone deep into stalker territory with their attempts to track our every action. Even if you have faith in their good intentions, you feel misgivings about stepping into the elaborate shrine they've built to document your entire online life.'
socialmedia  socialnetworking  socialgraph  panopticon  theadvertisedlife 
november 2011 by adamcrowe
confused of calcutta -- The new new telco
'New new telcos provided multimedia services across multiple types of device using multiple modalities of communication. And they did everything “over the top”. No infrastructure costs. No on-premise software. And to top it all new new telcos had new new assets, information about relationships and flows. What Facebook call the Friend Graph. -- ...businesses used to be hierarchies of business units whose assets were called customers and products; that they are changing into networks of business units whose assets were called relationships and capabilities. New new assets. Relationships and capabilities. Social capital. Human capital. Assets we have carefully avoided learning how to value. Assets we have refused to value, however much we speak of the importance of talent and knowledge and collaboration. That’s where the new new value is. All just in time for a generation who have rediscovered community.'
retribalization  socialgraph  socialcapital  reputation  directory  rentseeking  markets  from delicious
february 2011 by adamcrowe
YouTube -- GoogleTechTalks: Fun is the Future: Mastering Gamification Presented by Gabe Zichermann.
"Think of it as non-fiction gaming." -- "If you don't have a good status system to offer to your users in exchange for their behaviour, you need to give them cash." -- "Games are the only force in the known universe that can get people to take actions which are against their self interest, in a predictable way, without the use of force." -- "No matter what game you're playing, the house always wins. There is no way to beat the house long-term. So you have the choice in a more gamified world, of either being the house, or being played."
thegamingofeverydaylife  loyalty  wordofmouth  marketing  status  signalling  socialgraph  gaminggraph 
november 2010 by adamcrowe
TechCrunch -- Social Gaming Market Reaches Its Final Stage…and It’s Not Looking Pretty
'Outside of Facebook, Farmville simply can’t hold its own against games like Bejeweled and Scrabble when it comes to monetizing a casual audience... -- In the end, I believe that “social games” as we know them will be a forgotten internet fad, ultimately consumed by the already mature online market for downloadable and multiplayer games. The only NEW discoveries that remain will be the realization that social networking itself is a new kind of game play, social graphs are an extremely efficient way for games to market themselves and that microcurrency business models blended with advertising are a superior way to monetize online games in general. Everything else will be consumed by the highly competitive and established downloadable and multiplayer online game market. If some of the big names in social media gaming survive, it will be because they leveraged their abundant access to capital to transform themselves away from dependence on Facebook.'
gaming  socialgaming  casualgaming  gaminggraph  socialgraph  socialnetworking  virtualgoods  businessmodels 
september 2010 by adamcrowe
TechCrunch -- The End of Moore’s Law: A Love Story
'Games create shared goals. We are reaching the multitudes of people who want to co-operate and gift, not just compete. They want to live their lives with achievement systems as fine-tuned as World of Warcraft, with power-ups for cooperating in structures like parties and guilds. They want us to help them bring play back into their work and education. ...while we were looking for movies powered by millions of transistors, we ignored the emotions we were creating in games as a new kind of playground. Instead of creating emotion-laden, but passive stories, we elicited emotional moments off the screen, between friends, in the retelling, in the trash-talking. The emotion came from who we played with, not what machine we played on. Games help us create richer photo albums of our lives. ...let’s create play spaces that help us make more and better friends. We are the characters, the heroes, the actors. And we are making stories together. More friends, not Moore’s Law.'
gaming  gaminggraph  socialgraph  storygraph  diegesis  thegamingofeverydaylife 
august 2010 by adamcrowe
Raph’s Website -- Facebook rebrands the Internet
'#Step one: Facebook is going to make the whole Internet a community space. #Step two: Facebook is going to be your identity card for the Internet. #Step three: Facebook will aggregate this data into a new type of search. #Step four: Facebook will be your virtual wallet. #Step five: Facebook will push this into the real world, and become your id card for reality. -- But I left out the part where people create Facebook identity skimmers and stand in front of the movie theater; where your history of likes gets analyzed by a third party and turned into direct marketing spam; where there’s a data breach and your credits get taken; where you lose a job because you once liked the wrong kind of site; where companies start paying people to form fake social graphs (“friend me and get free stuff!”) in order to push astroturfing influence into social recommendations; where Facebook bans you because you got rowdy, and now you have no virtual identity. Welcome to a crazy new world.'
internet  web  facebook  opengraph  socialgraph  identity  sharecropping  virtualmoney  casinogulag  surveillance  panopticon  hivemind  idiocracy  bravenewworld  dystopia 
april 2010 by adamcrowe
Spark -- Full Interview: Jesse Schell on Game Design
Shame in nurturing games within social environments eg. Farmville: "If you know your friends are visiting your farm everyday you'll spend more time and money to keep it tidy." -- Thoughts/gists: Gameification is inevitable in an attention economy. Once offered, people like maximising reward/loyalty points. New real-time tracking/feedback technology will enable more compelling collecting/optimising/completion experiences. Companies are going to be trying to figure out ways to give you points for doing things. They want to own data you care about. "As a game designer you better figure out what side you're on: 4 groups: #persuaders: motivated by money, #fulfillers: create deep experiences, #artists: advance the medium, #humanitarians: motivate 'better' behaviours"
facebook  farmville  socialgraph  socialdesign  gamemechanics  nurturance  shame  feedback  attention  quantifiedself  thegamingofeverydaylife  advertising  marketing  ethics  JesseSchell 
april 2010 by adamcrowe
Cultivated Play: Farmville
'Farmville is popular because it entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness. We play Farmville, then, because we are trying to be good to one another. We play Farmville because we are polite, cultivated people. -- Caillois stated that games must be free from obligation, separate from ‘real life,’ uncertain in outcome, an unproductive activity, governed by rules, and make-believe. -- [W]e must learn to differentiate sociable applications from sociopathic applications: applications that use people’s sociability to control those people, and to satisfy their owners’ needs.'
farmville  gaming  gamemechanics  grinding  gifting  manners  reciprocity  socialgraph  sociacapital  sharecropping  exploitation  socialdesign  design  ethics 
march 2010 by adamcrowe
afeeld -- Cultivated Play: Farmville
'Farmville is popular because it entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness. We play Farmville, then, because we are trying to be good to one another. We play Farmville because we are polite, cultivated people. -- Caillois stated that games must be free from obligation, separate from ‘real life,’ uncertain in outcome, an unproductive activity, governed by rules, and make-believe. -- [W]e must learn to differentiate sociable applications from sociopathic applications: applications that use people’s sociability to control those people, and to satisfy their owners’ needs.'
farmville  gaming  gamemechanics  grinding  gifting  manners  reciprocity  socialgraph  sociacapital  sharecropping  exploitation  socialdesign  design  ethics 
march 2010 by adamcrowe
Stowe Boyd -- Don't Be Afraid Of Foursquare, But We Need Circles Of Trust
'Consider a young woman, Chloe, who has a close set of confidants – say 15 friends, both male and female – to whom she is extremely close. She also is part of a larger scene of 100 people or people that she sees frequently, but knows less well. And she may part of a even larger sphere ... Imagine if her geolocational information was propagated in correspondingly less detail as her Foursquare posts moved outward through these circles of trust. Her inner circle might see exactly where she is -- a certain corner of a certain bar -- and also might receive that information in real-time. Her 100 or so good friends might learn that she is in the Meatpacking district, or Nolita, but specifics would be blurred. So if one of that 100 had been invited to the same party they might be able to infer that Chloe was there, too. But they would have to directly ask her to get confirmation, and she could simply opt not to respond. And that information might be delayed by 15 minutes or 30 minutes, also.'
nearfar  location  foursquare  socialdesign  socialmedia  socialgraph  trust  surveillance  equiveillance  plausibledeniability  privacy  security  publics 
march 2010 by adamcrowe
Google Video -- Steve Rambam: Privacy Is Dead, Get Over It
'Emphasis will be placed on discussing the "digital footprints" that we all leave in our daily lives, and how it is now possible for an investigator (or government Agent) to determine a person's likes and dislikes, religion, political beliefs, sexual orientation, habits, hobbies, friends, family, finances, health and even the person's actual physical whereabouts at any given moment, solely by the use of online data and related activity.'
internet  web  datamining  realitymining  identity  privacy  security  surveillance  sousveillance  plausibledeniability  socialgraph  psychographics  marketing  information  data  #storage  #ubiquity  leaky  panopticon 
february 2010 by adamcrowe
Raph’s Website -- Gameifying everything
'Some will find this questionable on the grounds of who sets up the incentive structures... Others will see it as a big invasion of privacy... Yet another group will worry about the fact that the incentive structures here are likely to be based on psychological hacks and reinforcement tricks. -- ...we need to be thinking about what our accommodation is with these technologies and approaches. Almost all of this arises simply out of better knowledge of ourselves and our psychology paired with improvements in communications technology. And that is not a new problem—it’s an old one. Spotting [(manipulation)] has become a cottage industry, from Photoshop fails to political fact-checking. And we shouldn’t by any stretch think that games or game tactics are the only place where this stuff will be used or even most impinge upon our lives. ...the concerns that arise from gameifying the world apply in larger measure to non-games.'
thegamingofeverydaylife  gaming  incentives  nudge  ludotopianism  ludocapitalism  socialmedia  socialgraph  surveillance  datamining  sharecropping  grinding  subsistenceclicking  addiction 
february 2010 by adamcrowe
RWW -- The Man Who Looked Into Facebook's Soul
'...picture our perspective leaving our own experiences, zooming out and up until we can see how all the different groups are interacting on a worldwide social network. That bird's-eye view could be both beautiful and horrible if the resolution was clear enough. ...the next stage of innovation online may be services like recommendations, self and group awareness...' -- Warden: "Nobody thinks about how much valuable information they're generating just by friending people and fanning pages. It's like we're constantly voting in a hundred different ways every day. And I'm a starry-eyed believer that we'll be able to change the world for the better using that neglected information. It's like an x-ray for the whole country - we can see all sorts of hidden details of who we're friends with, where we live, what we like."' -- Here be dragons.
facebook  socialgraph  datamining  groupthink  conformity  homogeneity  deindividuation  pandorasbox 
february 2010 by adamcrowe
RWW -- Want to Know Where Your Neighbors Are Spending Their Money? Bundle Will Tell You
'Thanks to a cooperation with Citi and other third-party data suppliers, Bundle is able to compile detailed statistics about how Americans are spending their money. To get started, you just enter your location, age, income and whether you are married, single or have kids. Bundle will then create an infographic that represents the spending habits of similar households in your neighborhood. From there, you can drill down deeper into the statistics. At its most granular level, Bundle displays where people are spending their money. My neighbors, for example, buy their electronics at Best Buy, Apple and Fry's.' -- Lambs to the slaughter.
economics  land  realestate  speculation  consumption  data  datamining  surveillance  sousveillance  status  financialization  credit  whuffie  socialgraph  socialengineering  casinogulag 
january 2010 by adamcrowe
SFGate.com -- Can your comments affect your credit? Yup.
'In hopes of identifying good credit customers, some financial institutions are tapping into the information you and your friends reveal online. The idea is that the friends you keep and data you disclose may help them make more accurate business decisions. -- ...profiles provide banks with insight into your behavior patterns - what you like and dislike, want and don't want, do well and do poorly. Creditors can see if people in your network have accounts with them, and are free to look at how they are handling those accounts. The presumption is that if those in your network are responsible cardholders, there is a better chance you will be too. So, if a bank is on the fence about whether to extend you credit, you may become eligible if those in your network are good credit customers. -- Having a robust online social network can also expedite loan acceptance. If you're connected to a lot of people who are great credit risks, it can speed you through the process.' -- Brave New World
datamining  surveillance  socialnetworking  socialmedia  socialgraph  socialengineering  class  financialization  quantifiedself  whuffie  risk  credit  bravenewworld 
january 2010 by adamcrowe
Wired -- Spew: Are you on the trail of the next unexploited market niche - or just on a nookie hunt? by Neal Stephenson
'...although the Demosphere belongs to General Communications Inc., it is the schmos of the world who make it - every time a schmo surfs to a different channel, the Demosphere notes that he is bored with program A and more interested, at the moment, in program B. When a schmo's paycheck is delivered over the I-way, the number on the bottom line is plotted in his Profile, and if that schmo got it by telecommuting we know about that too - the length of his coffee breaks and the size of his bladder are an open book to us. When a schmo buys something on the I-way it goes into his Profile, and if it happens to be something that he recently saw advertised there, we call that interesting, and when he uses the I-way to phone his friends and family, we Profile Auditors can navigate his social web out to a gazillion fractal iterations, the friends of his friends of his friends of his friends, what they buy and what they watch and if there's a correlation.'
internet  cyberspace  cyberpunk  socialmedia  socialgraph  attention  datamining  realitymining  surveillance  equiveillance  voyeurism  stalking  trendspotting  identitytheft  theadvertisedlife  NealStephenson 
december 2009 by adamcrowe
O'Reilly Radar -- Three Paradoxes of the Internet Age: Part Three
'#The myth of personal empowerment takes root amidst a massive loss of personal control. -- Social technologies are cloaked in a rhetoric of liberation (customers are in control, the internet fosters democracy, social technologies propagate truth etc.) that tend to obscure the fact that never before have we handed so much personal information over in exchange for so little in return. This loss of control over personal information is on a collision course with the law of unintended consequences... Amidst this barrage of good news for how much power we wield in the transaction of commerce one has to wonder if we are giving away something quite precious in the bargain.' -- Give all your information over to Facebook and they'll rent your identity back to you.
internet  web  behaviours  socialmedia  socialnetworking  socialgraph  facebook  datamining  selfservers  identity  rent  #socialization  #complexity  rentseeking 
november 2009 by adamcrowe
NYTimes.com -- Is Happiness Catching?
'By analyzing the Framingham data, Christakis and Fowler say, they have for the first time found some solid basis for a potentially powerful theory in epidemiology: that good behaviors — like quitting smoking or staying slender or being happy — pass from friend to friend almost as if they were contagious viruses. The Framingham participants, the data suggested, influenced one another’s health just by socializing. And the same was true of bad behaviors — clusters of friends appeared to “infect” each other with obesity, unhappiness and smoking. Staying healthy isn’t just a matter of your genes and your diet, it seems. Good health is also a product, in part, of your sheer proximity to other healthy people. By keeping in close, regular contact with other healthy friends for decades, Eileen and Joseph had quite possibly kept themselves alive and thriving. And by doing precisely the opposite, the lone obese man hadn’t.' -- Monkey see, monkey do.
*  behaviours  mimicry  homophily  influence  propagation  contagion  infection  spread  memes  socialgraph  networks  #socialization 
september 2009 by adamcrowe
Wired -- Not Enough Facebook ‘Friends?’ Buy Them
'An Australian online marketing company is selling friends and fans to Facebook members after offering a similar service to Twitter users.“The simple fact is that with a large following on Facebook, you have an instant and targeted group of people you can contact and promote whatever it is you want to promote,” he added. “The only problem is that it can be extremely difficult to achieve such a following, which is where we come in.” The company offers packages for Facebook, the world’s number one social networking site, that start at 1,000 friends up to 10,000 friends at costs ranging from $177 to $1,167. “All we do is send them a welcome message or friend request from the client. If they decide to go ahead and add that person as a friend or a fan then they will; if not, then they won’t." -- Surely someone can write a friend bot to do that.
socialnetworking  socialmedia  twitter  facebook  socialgraph  attention  marketing  spam 
september 2009 by adamcrowe
CNReviews -- China SNS Gaming Applications: What’s Next?
'Gaming provides a different avenue for establishing new “relationships” with their real world friends. Our focus group participants expressed a great desire for role-playing games set in historic periods. In China, the Three Kingdoms period is an enduring favorite as evidenced by recent video games, television shows and blockbuster films, such as John Woo’s Red Cliff, that depict the glory of Chinese military history: "I want more strategy games based on China’s long military history. I want to wage war and form alliances with friends to build a new empire."' -- Hmm... on so many levels.
china  socialnetworking  socialmedia  socialgraph  guanxi  gaming  rpg  roleplay  simulation  reenactment  thegamingofeverydaylife 
september 2009 by adamcrowe
TechCrunch -- Chinese Social Networks ‘Virtually’ Out-Earn Facebook And MySpace: A Market Analysis
'Social networking apps can hit hyper-viral levels in China due to a higher tolerance of intrusive app invitations. It is not uncommon for apps to essentially force new users to invite people and perform tasks before being able to join their friends online. Once friends have joined they are required to interact much more with the apps and advertisements than on Western applications. While this model is not replicable for the US market, certain aspects of this strategy/cultural mindset are necessary if companies like Facebook or Myspace want to compete in China. -- Western companies cannot innovate in the same way due to institutional problems stemming from their own struggle for an identity and revenue. [Facebook] are a self-styled guru of dynamic human interaction. If they opened up their platform to become an apps store, their major revenue streams would put them into a pigeonhole, calling their $15 billion valuation into question.' -- Be specific.
facebook  socialnetworking  virtualworlds  virtualgoods  virtualmoney  businessmodels  gaming  socialmedia  socialgraph  monetization  advertising  china  behaviours  guanxi 
september 2009 by adamcrowe
The Big Money -- Huffington Post + Facebook = the Future of Journalism
'Everybody knows what everybody’s reading, but nobody necessarily has to talk about it. A layer of news has been placed on top of the social network. Now not only can you know what your freshman-year roommate did on Friday night, you also can find out what she read right before she left the house. The point of reading news is not just to keep abreast about what’s happening in the world, it’s to keep up with what your friends know is happening in the world. Reading and watching news is an inherently social process; to have a debate, you have to have a shared set of facts. -- Making Facebook the aggregator of the future has all sorts of implications about how news penetrates certain social groups. Will demographics become even more hermetic in their thinking and news-gathering than they already are? How will folks get information from outside their social group if all news becomes social?
socialmedia  socialgraph  storygraph  news  propagation  facebookgroupthink  #specialization  retribalization 
august 2009 by adamcrowe
Foreign Policy -- Think Again: Twitter
'#Authoritarian regimes should fear Twitter: Twitter creates an extensive online paper trail that can be easily used against dissidents. So Twitter could help authorities identify dissent at very early stages, tracking not just individual activists, but entire activist networks. An online friend list could enable a serious crack-down. -- #Twitter conversations are shallow and serious people should avoid it: Who cares? Obviously, Twitter is not the letters section of the New York Review of Books. Those looking for deep, long, insightful conversations shouldn't bother. But what attracts so many smart people to Twitter is a chance to follow what other smart people are reading and browsing -- and to do so in real time. What "Twitter virgins" do not understand is that Twitter actually facilitates the discovery of all those long and uber-insightful conversations that are happening elsewhere.' As a discovery tool that works for everyone, it beats everything else out there...'
behaviours  socialmedia  twitter  realtime  information  discovery  propagation  spread  coordination  socialgraph  surveillance 
august 2009 by adamcrowe
apophenia -- Would the real social network please stand up?
'#Sociological "personal" networks. #Behavioral social networks. #Publicly articulated social networks. -- These networks are NOT the same. Your mother may play a significant role in your personal network but, behaviorally, your strongest tie might be the person who works in the cube next to you. And neither of these folks might be links on your Facebook for any number of reasons. Those who treat different social networks interchangeably project properties onto the network they're analyzing that don't hold. People aren't inherently cool or connectors because they have a lot of Friends on a social network site. Bus drivers and waitresses are much more likely to encounter more new people on a daily basis than executives, but this doesn't mean that they have more social capital. People who email regularly do not necessarily have strong tie strength.'
networks  socialnetworking  socialgraph  socialcapital 
july 2009 by adamcrowe
downloadsquad -- Facebook sez, "Don't mind us, we're just whoring out your photos"
'All you have to do to prevent this is sign in to Facebook and click through to (get ready) -> Settings -> Privacy -> News Feed and Wall -> Facebook Ads -> Appearance in Facebook Ads and click "no one." Unless, of course, you want to be semifamous and have your picture used to push some garbage product or website without your knowledge.' -- Something tells me FB users are going to have to do a lot unpublishing.
socialmedia  socialgraph  advertising  facebook  evil 
july 2009 by adamcrowe
Marginal Utility -- The end of autonomous curiosity
'On Facebook, users have every interest in lying or exaggerating about their preferences to signal various commitments and so on. They are hardly sharing their “real thoughts and tastes” in every instance. But when they do Google searches, they actually are interested in getting the information; there is not point of pretense. So having that record of what actually gets searched allows Google to spy much further into the individual user’s psyche. That seems for more “real,” for marketers’ purposes... Facebook is a performative space; the Google search window is not. -- Built into this social-search idea as well is this annoying presumption that no one can generate an interest in something without a friend already being interested in it. Whatever happened to autonomous curiosity? The “social graph” is more a primary source for what is being gossiped about; it would be terrible if that constituted the horizons of what I learned about the world.' -- Facebook, The Ministry of Friendship
google  facebook  socialmedia  performance  masks  intention  aspiration  socialgraph  echochamber 
june 2009 by adamcrowe
New Scientist -- Email patterns can predict impending doom
'EMAIL logs can provide advance warning of an organisation reaching crisis point. That's the tantalising suggestion to emerge from the pattern of messages exchanged by Enron employees. Menezes says he expected communication networks to change during moments of crisis. Yet the researchers found that the biggest changes actually happened around a month before. For example, the number of active email cliques, defined as groups in which every member has had direct email contact with every other member, jumped from 100 to almost 800 around a month before the December 2001 collapse. Messages were also increasingly exchanged within these groups and not shared with other employees. Menezes thinks he and Collingsworth may have identified a characteristic change that occurs as stress builds within a company: employees start talking directly to people they feel comfortable with, and stop sharing information more widely.'
sentiment  datamining  surveillance  email  socialnetworking  socialgraph  communication  groups  behaviours  gossip  secrecy  fear 
june 2009 by adamcrowe
First Monday -- Storytelling in new media: The case of alternative reality games 2001–2009
'This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. -- We suggest that the collective story that emerges during an ARG normally supplants the grand or master narrative (Lyotard, 1984) and allows players to become actors and heroes. ...the goal of these games is not to create an alternate reality, but to create a storyline that infiltrates real life. If the drive to solve collective problems could be yoked to a significant social goal, ARGs could result in collective behavior that does more than market media products.'
agile  storytelling  alternativerealitygaming  collectiveintelligence  collaboration  narrativeactivism  puzzle  exogenous  metanarratives  productnarratives  narrativeobjects  objects  narrativeenvironments  augmentationistsvsimmersionists  puppetry  liminality  liminalobjects  rabbitholes  campfires  socialgraph  storygraph  agencyagency  seriousgames  cognitivesurplus  synaptics  #processing  #complexity  thegamingofeverydaylife 
june 2009 by adamcrowe
BusinessWeek -- Learning, and Profiting, from Online Friendships
'Marlow's team recently carried out a study to determine how close we are to our friends online. They looked at how often people clicked on their friends' news or photos, how often they communicated, and if the communications traveled in both directions. Studying this data, they determined that an average Facebook user with 500 friends actively follows the news on only 40 of them, communicates with 20, and keeps in close touch with about 10. Those with smaller networks follow even fewer. What can this teach advertisers? People don't pay much attention to most of their online friends. By focusing campaigns on people who interact with each other, they'll likely get better results.' -- All this 'research', just to sell some tat. Futile and pointless. Though kinda interesting as applied to the workplace via: the megacoup. Intimates/Inmates via: the stockholm syndrome.
data  datamining  friendship  socialnetworking  socialgraph  networks  attention  influence 
may 2009 by adamcrowe
YouTube -- Google Wave Developer Preview at Google I/O 2009
"Google Wave Developer Preview presentation" -- Applications built around the address book.
google  googlewave  wiki  collaboration  projectmanagement  socialgraph  storygraph  tools 
may 2009 by adamcrowe
THINK / Musings -- Distribution … now
'A stream. A real time, flowing, dynamic stream of information—that we as users and participants can dip in and out of and whether we participate in them or simply observe we are are a part of this flow. Overload isnt a problem anymore since we have no choice but to acknowledge that we cant wade through all this information. This isnt an inbox we have to empty, or a page we have to get to the bottom of—its a flow of data that we can dip into at will but we cant attempt to gain an all encompassing view of it. ...today history is disappearing given a deluge of flow, a lack of tools to navigate and provide context about the past. The cacophony of the crowd erases the past and affirms the present. It started with search and now its accelerated with the now web. I dont know where it leads but I almost want a remember button—like the like or favorite. Something that registers something as a memory—as an salient fact that I for one can draw out of the stream at a later time'
*  internet  web  realtime  stream  bitstreaming  data  distribution  disintermediation  socialmedia  socialproduction  socialobjects  objects  feeds  metabolism  curation  context  socialgraph  semanticgraph  storygraph  history  memory  #socialization  #ubiquity  #diversity  leaky 
may 2009 by adamcrowe
ReadWriteWeb -- Twitter Crowns Bit.ly As The King of Short Links; Here's What It Means
"Once Bit.ly has been put to enough use, and today's news will likely be a big part of that happening, you'll be able to ask it questions like: within the last hour, what are the five hottest web pages about President Obama's budget? What social networks are sharing links to my web page the most today? What are ornithologists on Twitter most interested in this week? The columns and rows here are semantic key terms on pages shared, method of sharing used (Facebook, Twitter, email, etc.), number of click-throughs, time and person who created the original shortcut. There's a whole lot you can do when you have that kind of information about a link.'
twitter  search  socialgraph 
may 2009 by adamcrowe
Vodafone receiver -- Riding the timeline with widgets by Paul Golding
"The essence of Twitter is all about how it redefines our relationship with time. We experience time as a series of moments measured out by events. Our personal timeline is a series of events that happen moment by moment and are dominated by the events that happen in our brains – thoughts, contemplations, urges and emotions bubbling up from our sub-concious stream, some of them converted by the conscious into intentions and sometimes into actions. It is communication and self-expression at the speed of thought. And, it is no coincidence that the length of a tweet fits nicely into the size of a text message, for what better way to seize the moment than to do so using a mobile – the only device that is with us moment by moment. It is a seizing the moment machine. The medium is the moment. The tools invented to seize the moment have began to define the moment." -- Use cases inside.
design  serviceecologies  mobile  communication  push  protocols  twitter  commandline  statusupdates  contextaware  widgets  ambientintimacy  ambientimmediacy  time  realtime  realitymining  ambientexposure  behaviours  socialgraph  storygraph  coordination  acoustic  space  proximity  sensors  presence  meatspace  #complexity  #specialization 
april 2009 by adamcrowe
Troys Twitter Script for Greasemonkey
"Nested Replies, Custom Search Tabs, Autocomplete, Pagination, RT button, Media Embed [and inline display], URL Expansion, Hash Tag Search Links, Social Links" -- Blimey!
twitter  firefox  greasemonkey  scripts  tools  socialgraph  serviceecologies 
april 2009 by adamcrowe
Madgex Lab -- Identify Firefox entension
'Identify is a Firefox extension that combines identities across various social network/media sites and provides you with a profile about an individual. Simply navigate to the profile page or a blog of an individual you are interested in and on Windows press Alt i or on the Mac press Ctrl i. -- It makes extensive use of Google’s Social Graph API to find out about which sites an individual has profiles on and then uses YQL API to collect the information.' -- Web of people
socialgraph  microformats  identity  firefox  extension 
april 2009 by adamcrowe
Marginal Utility -- Necessary awkwardness
On Facebook: "It’s a bit like being trapped at an elementary school talent show. People seem to be trying to hard, or are entirely unaware that they should be trying, or—like me—they have just frozen up there on the stage. -- Facebook seems to exist precisely to obviate awkward discourse. But awkwardness is inescapably necessary. It’s an almost physiological signal that something emotionally significant is taking place. If Facebook eradicates such feelings by giving us such granular privacy controls that we prevent the possibility of embarrassment, then our lives become poorer, emotionally. The people we connect with through the site seem less than real people; they seem like shadows of the real people we thought we knew—the reality of these “friends” remains offline and even more inaccessible. In the place of intimacy, we have the more convenient alternative of user friendliness, the triumph of a new, corporate-mediated politesse.'
psychology  behaviours  facebook  socialnetworking  socialgraph  ambientintimacy  ambientexposure  intimacy  emotionalintelligence  bodylanguage  presence  embarrassment 
april 2009 by adamcrowe
ReadWriteWeb -- Status.net Could Point to the Future of Business Intelligence
'In private networks, a company will be able to receive automatic notification when one of its employees has begun conversing with another particular employee more than they had before. Perhaps they'll consider putting them in the same work group. If one sales person doesn't converse with the technical team as often as other sales people do, a company might wonder whether that salesperson is less comfortable explaining technical matters to customers. It will be trivial to determine which technical staff are friendliest and most appropriate to introduce a sales person to, because those kinds of connections will be fully graphable. In public business networks, community managers will be able to identify the customers most engaged in conversation with diverse groups of other customers with the snap of the fingers. Those are the kinds of community members that companies hire. -- Is this creepy?' -- *notes hesitance for later 'treatment'*
socialmedia  socialgraph  surveillance  datamining  conversation  customerservice  affectivelabour  statusupdates  twitter  laconica 
april 2009 by adamcrowe
Marginal Utility -- Failures of social media
'Users have tended to migrate from site to site as new services become more fashionable and old services become overpopulated with lame late adopters or worse, too many of those people who cause “contexts to collide”: As Boyd explains, “In choosing what to say when, we account for both the audience and the context more generally. Some behaviors are appropriate in one context but not another, in front of one audience but not others. Social media brings all of these contexts crashing into one another and it’s often difficult to figure out what’s appropriate, let alone what can be understood.” When your current friends get to see how you interact with people who knew you decades ago, or when parents can scrutinize profile pages looking for insight into their children’s social life apart from them, it can be problematic.' -- (That 'contexts collide' observation is worth repeating)
socialmedia  socialnetworking  socialgraph  behaviours  masks  self  sousveillance  leaky  persistence  security  privacy  identity  context  communities  relationships  publics  #socialization  #ubiquity  #complexity  psychology 
march 2009 by adamcrowe
Danah Boyd -- "Social Media is Here to Stay... Now What?"
Three dynamics 'that have been reconfigured as a result of social media. #1. Invisible Audiences. Social media introduces all sorts of invisible audiences. As a result, we are having to present ourselves and communicate without fully understanding the potential or actual audience. The potential invisible audiences can be stifling. #2. Collapsed Contexts. In choosing what to say when, we account for both the audience and the context more generally. Some behaviors are appropriate in one context but not another, in front of one audience but not others. Social media brings all of these contexts crashing into one another and it's often difficult to figure out what's appropriate, let alone what can be understood. #3. Blurring of Public and Private. These distinctions are normally structured around audience and context with certain places or conversations being "public" or "private" [and] are much harder to manage when you have to contend with the shifts in how the environment is organized.'
socialmedia  socialnetworking  socialgraph  behaviours  masks  self  selfservers  sousveillance  persistence  security  privacy  identity  context  communities  relationships  publics  #socialization  #ubiquity  #complexity  friendster  myspace  facebook  twitter  psychology 
march 2009 by adamcrowe
ThinkSketch -- From microblog to Network Protocol: How Twitter will redefine the Internet
"What I see, is that twitter could become a trellis for the web - a opt-in backbone that holds an open invitation for the entire internet and grows without bounds, but (unlike the web at large) wonderfully imposes those liberating constraints of time-location and brevity. It is this constraining format - the timestamp, tag, and shortform, that enables unprecedented collaboration... This opens up a whole new way of creating databases... Increasingly people are going to use Twitter in new unintended ways simply for the data-structure of it- because this structure enables them to create these kind of powerful new social databases that we can only begin to imagine." -- Rhizome
twitter  socialgraph  serviceecologies  internet  rhizome  networks  protocols  realtime  search  database  datamining  #socialization  #complexity  #ubiquity 
march 2009 by adamcrowe
Bitcurrent -- Twitter’s not a site, it’s a protocol
"Twitter is a human API. It’s being defined in real time in front of our eyes, through an amazing example of Internet Darwinism." -- "People want to seem smart. They want the affirmation of retweeting. They want to be noticed. Like it or not, the fluid social graph brings about yearbook psychology way down in our high school psyches, and has more of an impact on our behavior than we think." -- Famo
serviceecologies  twitter  psychology  behaviours  socialgraph  socialmedia  socialnetworking  networks  protocols  communication  conversation  etiquette  conformity  groupthink  herd  fame 
march 2009 by adamcrowe
Raph’s Website -- The EVE upset
"... what is fun about EVE is the struggle, not the victory condition. The victory condition is boring. Lots of folks lose their livelihoods when an empire falls, and players invested in BoB are likely upset that years of work were lost. But EVE is not a game about the height of the Roman Empire. It’s a game about the sacking of Rome by barbarians, so that they can become the next short-lived top dog. BoB existed to be torn down, and anyone who dreams of permanent glory in a game like that should understand that their destiny is to be taken down by the next upstart, in a dog-eat-dog world."
virtualworlds  mmorpg  gaming  eveonline  socialengineering  hacks  gamemechanics  competition  parasitism  espionage  defection  networks  socialnetworking  socialgraph  sociology  simulation  power  politics  empire  fun 
february 2009 by adamcrowe
TwitterSheep
"This is a word cloud generated from the bios of @adamcrowe's followers."
socialgraph  visualisation  textclouds 
february 2009 by adamcrowe
Dolores Labs Blog -- Judging a stranger by their tweets
"If you’re feeling brave and you want to be included in the next batch send a message to @doloreslabs on twitter…"
twitter  writing  personality  crowdsourcing  socialgraph  storygraph  archetypes 
january 2009 by adamcrowe
Danah Boyd — None of this is real: identity and participation in Friendster (PDF)
'Fakesters were a way of “hacking” the system to introduce missing social texture. Although Fakesters had taken on a collective impression of resistance, their primary political stance concerned authenticity. In discussing Fakesters, Batty was quick to point out that there’s no such thing as an authentic performance on Friendster—“None of this is real.” Through the act of articulation and writing oneself into being, all participants are engaged in performance intended to be interpreted and convey particular impressions. While some people believed that “truth” could be perceived through photorealistic imagery and a list of tastes that reflected one’s collections, the Fakesters were invested in using more impressionistic strokes to paint their portraits. If we acknowledge that all profiles are performative, permitting users to give off a particular view of themselves, why should we judge Fakesters as more or less authentic than awkwardly performed profiles?'
*  reflexivity  psychology  networks  socialgraph  socialnetworking  behaviours  relationships  friendship  performance  identity  privacy  transparency  leaky  context  trust  plausibledeniability  civility  etiquette  subculture  activism  play  fake  friendster  pdf 
december 2008 by adamcrowe
Clive Thompson -- I’m So Totally, Digitally Close to You
'It is easy to become unsettled by privacy-eroding aspects of awareness tools. But there is another — quite different — result of all this incessant updating: a culture of people who know much more about themselves. Many of the avid Twitterers, Flickrers and Facebook users I interviewed described an unexpected side-effect of constant self-disclosure. The act of stopping several times a day to observe what you’re feeling or thinking can become, after weeks and weeks, a sort of philosophical act. It’s like the Greek dictum to “know thyself,” or the therapeutic concept of mindfulness.'
ambientintimacy  reflexivity  statusupdates  aloneness  weakties  parasocial  relationships  behaviours  psychology  socialgraph  twitter  facebook  lifecasting  surveillance  reputation  identity  privacy  CliveThompson  retribalization 
september 2008 by adamcrowe
/Message -- The Social Revolution: Why The New Web Matters
"We are searching for a reason to be, to be linked into relationships where it would matter if we stopped coming back, where we can become ourselves through others." -- "The long tail is not just about availability of obscure books at Amazon. It is about the spectrum of relationships that we can afford, and the depth of our awareness and involvement."
web  socialgraph  storygraph  psychology  self  time  contextswitching  continuouspartialattention  attention  relationships  retribalization 
august 2008 by adamcrowe
Clive Thompson -- Real-World Social Networks vs. Facebook 'Friends'
'Reality mining can also spot when a group is in a groove. Sandy Pentland, the MIT professor who heads up the lab where Waber works, has discovered that highly creative teams socialize in a "pulsing star" pattern: They fan out to gather information, then regroup. "People explore during the day," Pentland says, "and then later get very tight and inbred, with everybody talking to everybody."'
realitymining  socialnetworking  socialgraph  storygraph  groups  behaviours  collaboration  management  ecology  selforganisation  metabolism  surveillance  privacy  #processing  #bandwidth  CliveThompson 
august 2008 by adamcrowe
Virtual Worlds News: Feature -- Lively: Google's Contribution to the 3D Social Web?
"the standard use case we’re looking for is someone who’s going to embed this in their Facebook page."
virtualworlds  google  lively  chat  socialnetworking  socialgraph  storytelling  narrativeenvironments  storygraph 
july 2008 by adamcrowe
A VC -- It's Not The Data, It's The Flow
Quote: Umair: "I don't think it's the data that's so valuable, it's the flow of the data through the service." -- Comment: Gregory: "data is a shadow cast by desire ... new generation business have to be built around the desire..."
data  metaphor  socialgraph  businessmodels  dataportability  serviceecologies  value 
may 2008 by adamcrowe
Umair Haque -- The Microsoft vs Google Endgame
"Google's shift to openness - can you see how it unlocks value for everyone? Google is in a class of its own - across the economy - when it comes to next-generation strategy. Google opening up its ad networks is strategic greatness at work."
google  opensocial  friendconnect  socialgraph  platform  dataportability  facebook  yahoo  microsoft  strategy  businessmodels  economics  search  advertising  serviceecologies 
may 2008 by adamcrowe
BuzzMachine -- @Facebook @Shark: jump?
"The internet doesn’t need more social networks. The internet *is* the social network."
socialnetworking  socialgraph  opensocial  friendconnect  platform  dataportability  google  facebook  twitter  friendfeed  yahoo  microsoft  strategy  evil 
may 2008 by adamcrowe
blog.pmarca.com -- Friend Connect, Open Social, Ning, and the web
"... you are compromising your own product to your self-inflicted detriment if you're not making it as easy as possible for activity to flow out as well as in."
google  opensocial  friendconnect  ning  socialnetworking  socialgraph  platforms  web 
may 2008 by adamcrowe
ReadWriteWeb -- Tom Coates: Web of Data
"#1) A physical object responds to or visualizes data from the network. #2) Interacting with a physical object allows people to change data stored in the network.
productnarratives  objects  narrativeobjects  storytelling  narrativeenvironments  narrativeacts  performance  design  everyware  serviceecologies  semanticgraph  socialgraph  storygraph  web  internet  networks  stage 
may 2008 by adamcrowe
Bubblegeneration Strategy Lab - Edge Principles, FriendFeed Edition
Comment: Gregory: "twitter, friendfeed... i think of them as technology that enables esp and intuition, (yes to your 'complements' observation) which is a more subtle activity than plotting, planning, manipulating, managing, confronting, etc."
friendfeed  twitter  lifecasting  ambientintimacy  proprioception  socialgraph  socialcapital  conversationalbandwidth 
march 2008 by adamcrowe
Times Online - Google could be superseded, says web inventor
TBL: "... people are very excited about all these connections being made between people - for obvious reasons, because people are important - but I think after a while people will realise that there are many other things you can connect to via the web."
web  semanticweb  socialgraph  storygraph  storytelling  productnarratives 
march 2008 by adamcrowe
Charlene Li's Blog - The future of social networks: Social networks will be like air
'... each person will have their own “personal CPM” ... every person has their own network of influence, and hence, their own personal CPM or value that they contribute to a social network.' -- (The memes are strong with this one.)
socialnetworking  socialmedia  socialgraph  influence  value  attention  memes  theadvertisedlife 
march 2008 by adamcrowe
Guardian - The Sims Online becomes EA-Land
EA: "We are providing you with privacy settings so you can decide if or which of your avatar will broadcast what information to the internet." -- This is where it gets messy.
ea-land  sims  virtualworlds  socialnetworking  socialgraph  storygraph  avatars  identity  privacy  leaky 
march 2008 by adamcrowe
Unit Structures - The subjective computer has found us
"Now computers master us, leveraging our data to fit us into modeled interactions, exercising tremendous power through selective disclosure, and offering us freedom through a participation process that is essentially repressive."
internet  web  computing  socialnetworking  socialgraph  attention  ideology  theadvertisedlife  data  panopticon  privacy  access  freedom  self  selfservers 
february 2008 by adamcrowe
Kzero - Augmentalists vs Immersionalists. Which one are you?
"A majority of 44.2% of the research participants opted for ‘Keep me just about the same as I am’, whilst the opposite, ‘I would dramatically alter my physical appearance’ represented 14.7%."
augmentationistsvsimmersionists  virtualworlds  socialnetworking  socialgraph  storygraph  behaviours  psychographics  avatars  self  privacy  identity  roleplay  acting  people 
february 2008 by adamcrowe
/swords - “Funware is the future of our virtual world”
"Why is FaceBook doing well? -- Socially-propagating story. The story that is being told in the game is literally being told by the players. As more players come into the story, it gets bigger, fatter, deeper." -- "70% of tween girls prefer 2D over 3D"
virtualworlds  facebook  fun  funware  socialgraph  storygraph  storytelling  narrativeenvironments  technographics  numbers  statistics  3d 
february 2008 by adamcrowe
/swords - “Entertainment Content Convergence in Virtual Worlds”
"2. Virtual worlds will become more like social networks. What we’re doing today are very small projects. In the future we will see major projects that drive entire shows."
virtualworlds  socialnetworking  entertainment  convergence  avatars  socialgraph  storygraph  narrativeenvironments  storytelling  objects  narrativeobjects 
february 2008 by adamcrowe
Vodafone receiver magazine » #18 - The new television
"... the social component of talking about shows will remain a big factor in television. What is important will not be the channel that broadcasts the specific content, but instead the theme of the content and how the users acquire television and games."
tv  entertainment  socialmedia  curation  socialgraph  storygraph  television 
february 2008 by adamcrowe
Ginger - the new Netvibes
"Ginger is the next release of Netvibes, your super-personalized startpage, that introduces loads of cool and essential new features." -- Looks good. If only they could fix the RSS feeds.
netvibes  web  aggregation  socialgraph  widgets  mobile  api 
february 2008 by adamcrowe
The HBR List - Breakthrough Ideas for 2008: Happy Metadata Trails
"The ability to tap vast amounts of aggregated “people data” will have serious implications for behavior, ranging from the way individuals control their personal interactions and information to possible manipulation—for good or ill."
trends  predictions  metadata  data  attention  economics  privacy  transparency  socialgraph 
january 2008 by adamcrowe
The Long Tail - The fat tail will be human, the medium tail social, the long tail algorithmic
Calacanis: "the fat tail will be human, the medium tail social, the long tail algorithmic... the advertising interest is in the fat tail." - Comment: "I prefer the terms "Short Head", "Fat Middle" and "Long Tail"...the Short Head [is] actually Corporate"'
JasonCalacanis  longtail  search  socialsearch  socialgraph  markets  advertising  economics  web  mahalo  wikia  google 
january 2008 by adamcrowe
Business Technology Radio - Mahalo's Jason Calacanis on Human Search, Google and Web 3.0
MP3 interview: "Jason also talks about why his definition of Web 3.0 has stirred up controversy, and also shares his thoughts on why the economy may be on the downturn."
JasonCalacanis  mahalo  socialsearch  socialgraph  semanticgraph  interviews  mp3 
january 2008 by adamcrowe
Scobleizer - Why Mahalo, TechMeme, and Facebook are going to kick Google’s butt in four years
Videos: "I explain how SEO-resistant technologies like Mahalo, TechMeme, and Facebook are about to upend the search industry." (Lots of comments.)
mahalo  socialgraph  semanticgraph  socialsearch  search  seo  JasonCalacanis 
january 2008 by adamcrowe
Twine: The First Mainstream Semantic Web App? - ReadWriteWeb
'Spivack is calling Twine a "Semantic Graph", which he says will map relationships to both people and topics. So Twine's Semantic Graph actually integrates the Social Graph.'
semanticgraph  socialgraph  twine  collectiveintelligence  semantic  web  tagging  information  knowledgemanagement  data  database  api  standards  socialnetworking  collaboration  wiki 
january 2008 by adamcrowe
BusinessWeek - Innovation Predictions for 2008: It's All About Me
'"Identity" replaces "experience" as the next big concept in design and media thinking. People create their own identities interacting with products and services. The notion of a consumer experience is a more passive way of thinking. It's so 20th century'
experience  design  storytelling  productnarratives  identity  self  lifecasting  socialobjects  socialmedia  socialgraph 
january 2008 by adamcrowe
The GraphSync Project - A Community Challenge
"Your challenge, should you choose to accept it... #1. Pick a proprietary silo of user's personal social data #2. Write some open source code to extract their data #3. Place their data into the open formats listed below ..."
data  dataportability  ownership  activism  open  standards  socialmedia  socialweb  socialnetworking  socialgraph  web  informationwantstobefreebutiseverywhereinchains  hackersvsvectoralists  DONTBEEVIL  google 
january 2008 by adamcrowe
DataPortability.org - Share and remix data using open standards
"Standardized Data Portability is the next great frontier for the web. As users, our identity, photos, videos and other forms of personal data should be discoverable by, and shared between our chosen tools or vendors."
data  dataportability  activism  open  standards  microformats  protocols  attention  relationships  identity  privacy  socialgraph 
january 2008 by adamcrowe
Identitude
"Identitude is an OpenID Provider (OP) backed by your Facebook Profile instead of maintaining its own user account store."
openid  identity  microformats  facebook  socialgraph 
december 2007 by adamcrowe
Clive Thompson on the Age of Microcelebrity - Why Everyone's a Little Brad Pitt
"the Brand Called You meme brought to its grim apotheosis. But haven't our lives always been a little bit public and stage-managed? Microcelebrity simply makes the social engineering we've always done a little more overt - and maybe a little more honest."
people  behaviours  psychology  identity  privacy  extensionsofman  eye  photography  surveillance  celebrity  fame  culture  brands  reputation  management  socialnetworking  socialgraph  socialmedia  lifecasting  storytelling  theadvertisedlife  CliveThompson  eyes 
december 2007 by adamcrowe
Guardian - Andrew Brown: Facebook is like Hotel California
"... you can't actually leave Facebook once you have joined. Like the Hotel California, it is a place that you check out of but you can never leave. Sure, you can "deactivate" your account, but you can't scrub it out." Didn't know that!
facebook  socialnetworking  socialgraph  profile  privacy  identity  data  traceeradication  DONTBEEVIL  google 
december 2007 by adamcrowe
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