adamcrowe + people   152

Ribbonfarm -- The Gervais Principle IV: Wonderful Human Beings (1)
'Groucho Marx: “I don’t care to belong to any club that will have me as a member.” #Marx’s First Law of Status Illegibility: the illegibility of the status of any member of a group is proportional to his/her distance from the edges of the group. #Marx’s Second Law of Status Illegibility: the stability of the group membership of any member is proportional to the illegibility of his/her status. Obfuscated status signalling is the foundation of every aspect of loser group dynamics (which is also all group dynamics, since forming groups is a loser activity). If your status is clear, and the status of the club is clear (by definition, the average status of all its current members) then either your status is higher, in which case the club will want you, but you won’t want to join, or your status is lower, in which case the opposite is true. How new members segue into existing group games is what determines their future. Social skills > Social truth hypotheses > Social proof > Social capital'
people  behaviours  status  signalling  groups  hierarchy  allegiance  socialcapital  socialproof  gametalk  communication  thegervaisprinciple  from delicious
october 2010 by adamcrowe
Wired -- Cognitive Surplus: The Great Spare-Time Revolution
'Pink: We have a biological drive. We eat when we’re hungry, drink when we’re thirsty, have sex to satisfy our carnal urges. We also have a second drive—we respond to rewards and punishments in our environment. But what we’ve forgotten is that we also have a third drive. We do things because they’re interesting, because they’re engaging, because they’re the right things to do, because they contribute to the world. The problem is that, especially in our organizations, we stop at that second drive. We think the only reason people do productive things is to snag a carrot or avoid a stick. But that’s just not true. Our third drive—our intrinsic motivation—can be even more powerful. -- Shirky: ...behavior is motivation filtered through opportunity. So if you see people behaving in new ways, like with Wikipedia and whatnot, it’s very unlikely that their motivations have changed, because human nature doesn’t change that quickly. It’s quite likely that the opportunities have changed.'
behaviours  web  media  themediumisthemessage  cognitivesurplus  motivation  people 
may 2010 by adamcrowe
Less Wrong -- The Tragedy of the Social Epistemology Commons
'Making yourself happy is not best achieved by having true beliefs, primarily because the contribution of true beliefs to material comfort is a public good that you can free ride on, but the signaling benefits and happiness benefits of convenient falsehoods pay back locally, i.e. you personally benefit from your adoption of convenient falsehoods. The consequence is that many people hold beliefs about important subjects in order to feel a certain way or be accepted by a certain group. Widespread irrationality is ultimately an incentive problem. The bottom line is that many people's "map" is not really like an ordinary map, in that its design criterion is not simply to reflect the territory; it is designed to make them fit into a group (religion, politics), feel good about themselves (belief in immortal soul and life after death), fit into a particular cultural niche or signal personality (e.g. belief in Chakras/Auras).' -- Culture vs Philosophy
psychology  maslow  emotionalism  irrationality  culture  duckspeak  people 
may 2010 by adamcrowe
Flickr -- what do people do / how do people do / why do people do
Just pushing aside the jargon and thinking about what people actually do, how do people do, why do people do and what I'm going to do because of it.
people  do  psychographics  motivation  behaviours  psychology 
may 2010 by adamcrowe
Signs of the Times News -- Sheeple: Signs That You Might Be Part Of The Herd
'Sheeple can change. I have seen it with my own eyes on numerous occasions. If the sheeple you are dealing with at any given moment is a stranger, or mere acquaintance, you may not feel that it is worth the immense effort necessary to enlighten them to the problems at hand. But, if said sheeple is a family member or loved one, you might have no other choice but to push forward. There is nothing worse than seeing the people you care about suffer because you were unsuccessful in warning them of impending danger. The above sections can help in easing through the process of waking up a member of the herd, though the best efforts will be wasted without patience and persistence. In every person there are barriers and doorways to truth. The trick is finding the unique keys which open those doors and break down those barriers. There are some who will claim that it is futile to make the attempt. That we should leave well enough alone. That many are too far gone to be helped. I beg to differ.'
people  falseconsciousness  herd 
may 2010 by adamcrowe
Ask MetaFilter -- "Ask Culture meets Guess Culture."
'In some families, you grow up with the expectation that it's OK to ask for anything at all, but you gotta realize you might get no for an answer. This is Ask Culture. In Guess Culture, you avoid putting a request into words unless you're pretty sure the answer will be yes. Guess Culture depends on a tight net of shared expectations. If you're a Guess Culture person then unwelcome requests from Ask Culture people seem presumptuous and out of line, and you're likely to feel angry, uncomfortable, and manipulated. If you're an Ask Culture person, Guess Culture behavior can seem incomprehensible, inconsistent, and rife with passive aggression. Guess behaviors only work among a subset of other Guess people -- ones who share a fairly specific set of expectations and signalling techniques. The farther you get from your own family and friends and subculture, the more you'll have to embrace Ask behavior.'
*  philosophy  transactionalanalysis  emotionalintelligence  communication  signalling  assertiveness  passiveaggression  people  status 
may 2010 by adamcrowe
Figuring Shit Out -- Three types of passion
'People with a passion for everything are not interested in things themselves, they’re interested in interest. To them, the actual objects of study are actually incidental, what’s fascinating to them is the more abstract layers in which everything is interconnected. This is not to say that these people are equally interested in everything or even that there are large areas of human experience are completely alien and boring to them. But these people are voracious and indiscriminate readers. They’ll be able to converse knowledgably about a huge range of topics and know surprisingly huge amounts of trivia. When a person who is passionate about everything meets a person who is passionate about one thing, they just assume that this is a person who has settled. Every person who is passionate about everything ultimately faces the dilemma about how to focus their attentions. In order to be successful, they need to settle on something to be “their thing”.' -- Can't everything be one thing?
psychology  curiousity  motivation  passion  people  life 
february 2010 by adamcrowe
Freedomain Radio -- #92. The State and the Family - Part 4: Adolescence (MP3) (2)
Gisted -- Young children have no power, but as they start to get into their teens, things change. As the teenager's independence and power grows they begin to suspect the worst. As a young child they had asked themselves the question: are my parent's exercising power over me because of their morality or is it just because they like to exercise power over me? And young children mostly go along with the idea that their parents and teachers are exercising power over them for their own good. But in the teenage years, as their parents continue their petty attempts to exercise power of them they realise that it has nothing to do with virtue or about what's good for them because their parents don't know them, they never had any curiosity about them. They begin to understand that the only reason their actions were controlled was to appease the vanity and sadism of their parents. At this point it almost becomes a point of pride for the teenager to make a show of their resistance.
philosophy  sociology  psychology  people  children  parenting  family  politics  statism  StefanMolyneux  childhood 
february 2010 by adamcrowe
Freedomain Radio -- #92. The State and the Family - Part 4: Adolescence (MP3)
Gisted -- You have to be curious about your children. You can't get mad at your children for not trusting you. Children are for the most part a product of their environment and the primary ingredient in that environment is you as a parent. Children almost never know why they do what they do. To be curious about why teenagers are doing what they're doing is a great challenge and an even greater challenge has there been no curiosity about them hitherto. -- We live in a world where lies are the foundation of moral hypocrisy and where moral hypocrisy rules the world. This is not an easy world to grow up in. You can't overestimate the amount of rhetorical guns that are pointed at children wherein if they don't conform they face a life of social ostracism and economic problems. Even if you can accept the fact that the world is crazy, your children still have to grow up in that world and you'll probably have to tell them a lot more about corruption than you'd ever want to.
philosophy  sociology  psychology  people  children  parenting  family  politics  statism  StefanMolyneux  childhood 
february 2010 by adamcrowe
Freedomain Radio -- #91. The State and the Family - Part 3: Latency (MP3)
Gisted -- Leftists won't talk about the true nature of power disparity in society which is first of all parenting, second teaching, third universities, and way down the list after the government agencies, the taxation, the military, the police, and all of the vast apparatus of State power, is the "evil" capitalist who survives only by the grace of people's voluntary interactions and so has no 'power' and can't fight back—which is precisely why cowardly leftists like to pick on them. -- But the power disparity that exists within the classroom where you can't argue, can't question, and where you absolutely can't think for yourself... By the time the child hits puberty the true self is so buried under accumulated years of neglect, indifference, humiliation, punishment, scorn, and boredom, that the personality is left completely undeveloped and all you have in its place is this vain, useless, petty false self that has been grown like an evil weed in an untended garden.
*  philosophy  sociology  psychology  people  children  parenting  family  politics  statism  anarchism  voluntaryism  StefanMolyneux  childhood  "capitalism" 
february 2010 by adamcrowe
Freedomain Radio -- #90. The State and the Family - Part 2: Toddlers (MP3) (3)
Gisted -- "It's essential to understand that all politics arises from a disparity of power: the State has the police, the guns, the military, the courts and the prison system – and we don't. You can't understand politics without understanding the family which is the most extreme form of power disparity that exists in the world. Most people's perceptions of the State arise directly from their own perceptions of their parents or their authority figures. -- We are not going to successfully spread the ideal of freedom to "the wider sphere until we learn deeply about our own histories and can face the problem of violence without prejudice, without excuses, without irrational aggression, without the constant confusion that comes from covering up early crimes IN OUR OWN HISTORIES. IN OUR OWN HISTORIES! YOU CAN'T FIGHT THE STATE UNLESS YOU UNDERSTAND YOUR OWN FAMILY. You can't fight against the corruption in others unless you have fully examined the corruption in yourself."
philosophy  sociology  psychology  people  children  parenting  family  politics  statism  StefanMolyneux  childhood 
february 2010 by adamcrowe
Freedomain Radio -- #90. The State and the Family - Part 2: Toddlers (MP3) (2)
Gisted -- All "these morally insipid and pathetic justifications with these ridiculously complicated, convoluted, and self-contradictory principles; this is where it comes from: the imaginary rules we create to justify parental abuse. This is why people think this way; this is why they create entirely separate rules for the State; this is why they can't apply any kind of moral absolutes to people in power—because they can't do it to their parents! Because their parents have abused the argument from morality and used the ultimate club of moral absolutism to beat their children physically, or verbally, or psychologically into mute, broken submission. This is why nobody can apply any moral reasoning to the State. It has nothing to do with the State. The State just cashes in on the brutality of parenting. -- This is the cost we pay for failing to deal with our pasts: a cycle of continual slavery, of continual surrender to ever increasing, ever aggressive, expanding power."
philosophy  sociology  psychology  people  children  parenting  family  politics  statism  StefanMolyneux  childhood 
february 2010 by adamcrowe
Freedomain Radio -- #90. The State and the Family - Part 2: Toddlers (MP3)
Gisted -- The 'Terrible Twos' is when the child first starts to say "No!" to authority. The child has a large number of resentments built up since birth, so when they feel direct attempts to control them, they resist mightily. The important thing to remember about young children is that they come into this world fully ready to be entirely rational and don't know about the 'adult' irrational prejudices like sexism, religion, and nationalism. So "initially we simply obey our parents because they are powerful, but we do have a strong sense of, and need for, reciprocity. We know that if a rule is put in place by our parents that they themselves don't follow, then something is very wrong." Almost without thinking we begin the process of "transposing these hypocritical bullyings" into some kind of 'consistent' moral law because the alternative is to "face the realization that we're ruled by petty, vindictive sadists – and that's not only terrifying but also humiliating."
philosophy  sociology  psychology  people  children  parenting  family  politics  statism  StefanMolyneux  childhood 
february 2010 by adamcrowe
Freedomain Radio -- #89. The State and the Family - Part 1: Babies (MP3) (2)
Gisted -- People think they're a bad parent if they can't stop their baby from crying. The baby is constantly looking to model the behaviour of the parent in order to learn how to manage its own emotions. So if the parent gets stressed about the crying it only makes the baby even more 'upset' as it responds with further stress. Ignoring a baby stunts the development of empathy. If a parent had/has learned to process their own negative emotions then they would respond with neither stress nor contempt for the negative feelings of others. -- Children don't experience much reciprocity. You want to mirror and interact directly with the child one-on-one to build empathy by doing what they do so that they learn 'what I can do to others they can do to me'. Parents are seldom curious about their child's feelings, particularly negative ones. First offering your own response then asking how the child feels helps them to process and share their feelings rather than dismissing and repressing them.
philosophy  sociology  psychology  people  children  parenting  family  politics  statism  StefanMolyneux  childhood 
february 2010 by adamcrowe
Seth's Blog -- Hunters and Farmers
'10,000 years ago, civilization forked. Farming was invented and the way many people spent their time was changed forever. Clearly, farming is a very different activity from hunting. Farmers spend time sweating the details, worrying about the weather, making smart choices about seeds and breeding and working hard to avoid a bad crop. Hunters, on the other hand, have long periods of distracted noticing interrupted by brief moments of frenzied panic. It's not crazy to imagine that some people are better at one activity than another. -- Marketers confuse the two groups. Are you selling a product that helps farmers... and hoping that hunters will buy it? I think we need to consider teaching, hiring and marketing to these groups in completely different ways. -- #Hunters are in sync with Google, a hunting site, farmers like Facebook. #The woman who reads each issue of Vogue, hurrying through the pages then clicking over to Zappos to overnight order the latest styles—she's hunting.'
evolutionarypsychology  psychology  psychographics  puzzle  mystery  huntergatherer  foraging  tidying  people  marketing  SethGodin 
february 2010 by adamcrowe
So I Don't Write About Heroes: An Interview with Philip K. Dick
'The human being is fascinating to me because he is capable of the most incredibly funny, childish, self-serving acts. I mean, of greed and incompetence, I mean, you could not invent, fictionally, the kind of petty, selfish things that a human being will do. And then that same person will turn around and will balk, for example, and will refuse to do something that is really bad. -- What we have in the universe is obviously badly constructed. I mean, it doesn't work well. The entire universe and all the parts therein continually malfunction. But the great merit of the human being is that the human being is isomorphic with his malfunctioning universe. I mean, he too is somewhat malfunctioning. And when he recognizes that he is a malfunctioning part in a malfunctioning system instead of succumbing to this realization and just lying down and saying, well, it's all hopeless, you know, there's nothing that can be done— He goes on trying.'
reality  humanity  people  tragedy  comedy  chaos  kindness  hope  PKD 
december 2009 by adamcrowe
The Argument From Morality by Stefan Molyneux
'The argument from morality is the most powerful tool in any freedom-lovers arsenal—but also the most personally costly, since it draws lines in relationships that can never be erased. The argument from morality can cost you friends, family, community—and so approach it with courage, and understand that, once you decide to use it, your life will never again be the same. Redefining "the good" is very, very hard. Throughout their lives, people make thousands of decisions based on certain moral principles—and it if turns out that those principles were wrong, then they will be forced to admit that their whole lives have been spent in the service of falsehood, or corruption, or evil—and that is more than most people can stomach. In order to preserve their illusions of goodness, they will fight any close examination of moral principles almost to the death!'
*  philosophy  morality  socraticmethod  thinking  falseconsciousness  sunkcosts  people  StefanMolyneux  ethics 
december 2009 by adamcrowe
PopMatters -- George Orwell: Forgiving and Championing Bad Art
'Orwell's essays remind us that better than our best intentions is our inescapable nature, our shared ordinariness, which will always have the potential to redeem us all if only we will embrace it. -- One of Orwell’s most appealing tendencies as a critic is that he never presumes to improve our tastes. He dispenses with aesthetic appreciation in favor of sociological questions, and he rarely seeks to justify his own preferences. He is pleased to come across as the common man’s representative, delivering common sense to a snob intelligentsia whose contrarian posturing has left it twisted it up with “humbug.” Appreciating avant-garde art, championing utopian crusades, sneering at plebian entertainments: these are available only to a pampered leisure class. Orwell instead romanticizes an emotional Spartanism that’s open to everyone.'
writing  criticism  intellectualism  commonsense  folk  morality  dignity  people  GeorgeOrwell 
november 2009 by adamcrowe
'Asking people to reduce their carbon emissions is a noble invitation, but as incentives go, it isn't a strong one'
'Fundamentally, we're self-interested. This doesn't necessarily mean that we're always greedy and selfish: our self-interest can include a desire for the warm glow of acting in a moral or charitable way. But people, they write, "aren't 'good' or 'bad'. People are people, and they respond to incentives. They can nearly always be manipulated – for good or ill – if only you find the right levers. -- ...the whole history of economics demonstrates that ... completely unself-interested behaviour is impossible to implement on a large scale, especially when so many people suspect that their sacrifice would not, in fact, make a significant difference to the outcome. "Behaviour change is hopeless." -- "It's just common sense," Levitt says, with the faint exasperation of a man who sees the world in the harsh light of data, and can't quite understand why everyone else does not. "Much of economics is just common sense. What's so surprising is that it is so rarely actually applied in daily life."'
people  economics  incentives  opportunitycosts  commonsense 
october 2009 by adamcrowe
Cracked.com -- 5 Psychological Experiments That Prove Humanity is Doomed
In nutshell... People conform to the consenus. People are hypocrits who confuse words for deeds. People shirk personal responsibility and initiative when amongst a group of strangers. People will seek positions of power when available or of victimhood when not. People will blindly follow orders issued by authority figures believing they are absolved of all personal responsibility for their subsequent actions.
psychology  doublethink  bellyfeel  consensus  conformity  responsibility  hypocrisy  authority  upsub  power  victimhood  people 
october 2009 by adamcrowe
The Basic Laws of Human Stupidity
'#Always and inevitably everyone underestimates the number of stupid individuals in circulation. #The probability that a certain person be stupid is independent of any other characteristic of that person. #A stupid person is a person who causes losses to another person or to a group of persons while himself deriving no gain and even possibly incurring losses. #Non-stupid people always underestimate the damaging power of stupid individuals. In particular non-stupid people constantly forget that at all times and places and under any circumstances to deal and/or associate with stupid people always turns out to be a costly mistake. #A stupid person is the most dangerous type of person.'
*  essay  economics  stupidity  philosophy  people 
september 2009 by adamcrowe
Guardian -- The truth about lying: who does it, and why
'Once we recognise that it is possible to enjoy a lie with intent, this form of deceit becomes more understandable and more complex. The act of telling the lie brings a kind of profit: an adrenaline rush, a feeling of superiority or accomplishment. Just like a lie that defends self-esteem, one with intent can make a liar feel good. Meanwhile most of us don't spend a lot of time in our daily lives wondering, "Am I being lied to?" This psychological phenomenon, in which we assume we aren't being deceived, is known as the truth bias: our default belief is that other people are telling the truth. Someone needs to give us a compelling reason to think they're lying; otherwise the idea never occurs to us. To scrutinise a statement for the truth takes up mental energy – and we like to save that ...this allows liars to float beneath our cognitive radar. Other times, we simply don't want to uncover a lie. ...the "willing accomplice principle" may operate more powerfully than we might expect.'
psychology  cognition  deception  lies  truthbias  usefulidiot  flattery  grifting  con  people  truebelieversyndrome 
august 2009 by adamcrowe
BBC -- Digital Revolution Blog: the web is... too good for us?
Aleks Krotoski: "I am cautiously, respectfully sceptical. As a social psychologist who studies the human interactions that criss-cross the Internet, I see a whole lot of community phenomena that challenge my faith in the liberated digital culture that the data freedom contingent describes, but I don't believe it should be owned either. Nicely on the fence, then. The problem as I see it is that technologically, an open data system would be remarkable; socially, it simply wouldn't last. I think the reason we're so passionate, so fascinated by the Web today is because it taps into something inside us that really, desperately wants the world to be free, open and level, but it continues to reflect us so beautifully, so perfectly, that it magnifies our bizarre foibles that make us human." -- Forthcoming 'open source' documentary
internet  web  people 
july 2009 by adamcrowe
WSJ.com -- On the Street and On Facebook: The Homeless Stay Wired
'"You don't need a TV. You don't need a radio. You don't even need a newspaper," says Mr. Pitts, an aspiring poet in a purple cap and yellow fleece jacket, who says he has been homeless for two years. "But you need the Internet." -- One recent morning, Mr. Livingston sat in a cafe that sometimes lets customers tap its wireless connection, and shows off his personal home page, featuring links for Chinese-language lessons. Mr. Livingston says his computer helps him feel more connected and human. "It's frightening to be homeless," he says. "When I'm on here, I'm equal to everybody else." -- Mr. Schreiber shows the contents of his laptop, including the complete California legal code and files on thinkers from Thomas Aquinas to the psychologist Philip Zimbardo. Mr. Schreiber says writings about human behavior and motivation help make sense of what has happened to him. "No one creates themselves as a homeless person," he says. "We make the choices we can with what we're offered."'
internet  sociology  people 
may 2009 by adamcrowe
YouTube -- College Humor: We Didn't Start the Flame War
"The Internet video that YOU helped write." -- Lulz or it didn't happen.
internet  flamewar  trolling  griefing  behaviours  people  memes  lulz 
may 2009 by adamcrowe
Stepcase Lifehack -- Four Rules to Understand What Makes People Tick
"#Rule One: People Mostly Care About Themselves. People aren’t thinking about you. The biggest is the time you spend thinking about yourself. The second is the time spent thinking about relationships, but how they affect you. Only a tiny sliver is devoted to empathy. Empathy is the rare occasion where you think through the perspective of another person. This means that you occupy only a tiny percentage of a persons thoughts. Waiting for people to invite you, becoming embarrassed at a minor faux-pas or emphasizing what others think of you come from failing to use this rule. Almost all people are far too self-absorbed to notice."
psychology  empathy  people 
march 2009 by adamcrowe
YouTube -- The Amazing Internet
'Bad late 80s early 90s CBC video about the growning phenomina of "Internet"' -- Never gonna happen
internet  people  utopia  history  ambientintimacy  socialmedia  anonymity  communities  communication  emoticons  #bandwidth  #socialization 
february 2009 by adamcrowe
Thriving in the Age of Collapse by Dmitry Orlov (2005)
"It bears pointing out that most of us would prefer to remain blissfully unaware of any and all such arguments and notions, perhaps choosing to concern ourselves with topics less likely to depress our libido. Awareness of topics of global import is certainly not compulsory, and may not even be beneficial. Why worry about disasters we can do nothing to avert? Why not just enjoy our day in the sun, come what may? Also, large groups of people can be dangerous when panicked, and so I do not wish to panic them. As for the few of us who are concerned, my message to you is a cheerful one, because I believe that you can still exercise some measure of control over your destiny. So, if you want some help thinking things through with a positive attitude, read on." -- ...
*  economics  people  commonsense  emotionalintelligence  civility  relationships  trust  law  crime  politics  fraud  corruption  history  wisdom  advice  howto  survival  life  DmitryOrlov 
january 2009 by adamcrowe
Wired -- Gamer's Radical Realization: I Prefer Playing With Myself
"The reason we single-player fans love world-games like Fable II is precisely because there are no other "real" people around. Because really, who needs people? People suck. I'm joking, of course — but only a bit. The truth is that, in online multiplayer worlds, dealing with the delightfully unpredictable behavior of "real" people can be an absolute chore. Teammates fail to show up for a raid, or they leave everyone waiting for an hour, or they log out in the middle of battle and leave you gored by a howling mob. Some of my favorite moments were between battles, when I'd roam through a desolate stretch of forest at night, looking at the shadows and ancient ruins. Hell, I just enjoyed the peace and quiet! I don't get enough of that in my real life. That's why people loved Myst so much back in the day: The game was completely deserted — not a single other person alive — so you were literally alone for hours with nothing but your meditative thoughts."
gaming  behaviours  mmorpg  rpg  lonewolf  solitude  mediation  aloneness  people  CliveThompson 
december 2008 by adamcrowe
Logic+Emotion -- Disney's $100,000 Salt + Pepper Shaker
"If I sent a child into one of your stores with a broken salt and pepper shaker today, would your policies allow your workers to be kind enough to replace it?" -- Hire kind people.
customerservice  people  disney 
july 2008 by adamcrowe
AdWeek - Walk the Talk
"Blackshaw further explains why he believes customer services is now the media department..." -- "The Internet kills the middleman and agencies are the ultimate middlemen."
agencyagency  cluetrainmanifesto  customerservice  conversation  people  via:chromacomms 
march 2008 by adamcrowe
Bubblegeneration Strategy Lab - Comment of the Month (TED Thread)
"... one of the reasons why the DNA of the corporation (conferences, etc, etc) is in decay. It recognizes no agency but that of the boardroom."
agencyagency  emergence  relationalobjects  objects  economics  people  change 
march 2008 by adamcrowe
Kzero - Augmentalists vs Immersionalists. Which one are you?
"A majority of 44.2% of the research participants opted for ‘Keep me just about the same as I am’, whilst the opposite, ‘I would dramatically alter my physical appearance’ represented 14.7%."
augmentationistsvsimmersionists  virtualworlds  socialnetworking  socialgraph  storygraph  behaviours  psychographics  avatars  self  privacy  identity  roleplay  acting  people 
february 2008 by adamcrowe
Tale of Tales - Subtractive vs additive game design
"We like to think of our games as things that add something to your life, that become a part of it, rather than replace it temporarily. We expect the player to bring something to the game. We need you to be somebody, not an empty shell."
gaming  design  participation  storytelling  narrativeenvironments  emotionalintelligence  people 
february 2008 by adamcrowe
CBS News - Texas Jail Is Small, But In The Pink, Sheriff Hopes Pink Jumpsuits, Walls, Sheets Encourage Inmates To Reform
"... the re-offense rate in the county is down 70 percent since he switched to pink jumpsuits for the inmates. He also said there have been no fights between inmates in the jail since it was painted. "
funny  people  colours  synaptics 
february 2008 by adamcrowe
YouTube - Frozen Grand Central
The 'Infected' stay well clear. I heard ImprovEverywhere is actually a cover movement for a new movie-based ARG. Way!
ImprovEverywhere  performance  design  narrativeactivism  narrativeenvironments  storytelling  objects  narrativeobjects  acting  damage  flashmobs  people  rumor 
february 2008 by adamcrowe
People Passion Planet
"... advises individuals, companies and charities on how to develop their own specific brands and concepts with the intention of getting media coverage, utilising the power of cross multi-media platforms and ultimately inspiring people to change lives."
agencyagency  transmedia  entertainment  storytelling  change  people  performance  design  haveyougotthenervetv 
january 2008 by adamcrowe
Guardian - From buses to blogs, a pathological individualism is poisoning public life
"Richard Sennett sharply warned us that "because every self is, in some measure, a cabinet of horrors, civilised relations between selves can only proceed to the extent that nasty little secrets of desire, greed or envy are kept locked up."
people  behaviours  civility  manners  narcissism  self  individualism  abuse  crime  respect 
january 2008 by adamcrowe
Guardian - McDonald's A-level 'a tough course'
"Gordon Brown has denied that plans for McDonald's and other firms to run A-level topics would amount to dumbing down - insisting the courses would be tough and intensive." -- Here we go. Reckon they'll be transferable to another company? Not a chance.
education  brandmodels  commodification  people  corporatism  "capitalism" 
january 2008 by adamcrowe
information aesthetics - visualizing the bible
"a set of visualizations based on a dataset of cross-references found in the Bible." Brilliant!
*  bible  visualization  storytelling  mapping  names  people  textclouds  history 
january 2008 by adamcrowe
BBC - Why gossip is good
"His theory is that if an employee shares a titbit of information, this makes the confidante feel important, that they are someone to be trusted."
gossip  emotionalintelligence  management  people  trust 
january 2008 by adamcrowe
Wired - Mutilated Furries, Flying Phalluses: Put the Blame on Griefers,
'"We do it for the lulz," ^ban^ says — for laughs. Asked how some people can find their greatest amusement in pissing off others, ^ban^ gives the question a moment's thought: "Most of us," he says finally, with a wry chuckle, "are psychotic."'
griefing  web  virtualworlds  culture  behaviours  people  lulz  thegamingofeverydaylife 
january 2008 by adamcrowe
Times Online - Beef, bruv: the truth about gangs
"people [...] will do all they can to show themselves worthy of a particular status. Whose fault is that?"
status  youth  people 
january 2008 by adamcrowe
Real People Real Stuff
"The new way to buy and sell." Looks crap but then you notice all the 'niche' service businesses. Very do.
shopping  p2p  storytelling  productnarratives  retail  markets  video  selling  trade  socialmedia  people 
january 2008 by adamcrowe
Whistle Through Your Comb - Innovation's Algorithm
"The innovation algorithm I laid out above and in my Hacking of Modern Marketing is my attempt to ... create an evolutionary-based human-software program that can solve complex problems." Fascinating.
*  innovation  planning  design  evolution  ideas  software  algorithms  complexity  exogenous  endogenous  storytelling  thinking  patternrecognition  people  risk  wrong  do 
january 2008 by adamcrowe
worri.net
where the world posts its worries
web  people  psychology  worry  words  visualization 
january 2008 by adamcrowe
Guardian - How we learned to stop having fun
"An arrogant insouciance might, for example, seem more fitting to an age of imperialism than this wilting, debilitating malady; and enlightenment, another well-known theme of the era, might have been better served by a mood of questing impatience."
*  happiness  melancholy  depression  suicide  psychology  extensionsofman  skin  house  architecture  fashion  archetypes  history  storytelling  narrativeactivism  metanarratives  culture  class  people  health  self  status  subjectivity  personality  roleplay  acting  individualism  relativism  existentialism  nihilism  sociology  work  death  "capitalism" 
january 2008 by adamcrowe
Boing Boing - Pacifist Warcraft player trying to hit the top without killing anything
"A college student is attempting to level two "pacifist" characters up to the top of World of Warcraft's character progression, characters he's playing without attacking anything." Hackish
worldofwarcraft  virtualworlds  gaming  gameplay  games  design  play  storytelling  narrativeactivism  hacking  hackersvsvectoralists  violence  people 
january 2008 by adamcrowe
Clive Thompson on the Age of Microcelebrity - Why Everyone's a Little Brad Pitt
"the Brand Called You meme brought to its grim apotheosis. But haven't our lives always been a little bit public and stage-managed? Microcelebrity simply makes the social engineering we've always done a little more overt - and maybe a little more honest."
people  behaviours  psychology  identity  privacy  extensionsofman  eye  photography  surveillance  celebrity  fame  culture  brands  reputation  management  socialnetworking  socialgraph  socialmedia  lifecasting  storytelling  theadvertisedlife  CliveThompson  eyes 
december 2007 by adamcrowe
Google Code - SL Polymorphism Proxy
"The SL Polymorphism Proxy with Imaginary Friends is an add on for Second Life... providing user control over avatar appearances, and further by allowing the placement of avatars anywhere in the virtual environment." Non-player characters?
avatars  virtualworlds  hacks  code  narrativeenvironments  storytelling  objects  narrativeobjects  people 
december 2007 by adamcrowe
New York Times - Zygotic Social Networking
'GeneTree’s goal is to take any two people, “sit them down and show them exactly how they’re related.” If you’re a mitochondrial “H,” you share a haplogroup with 40pc of all people of European descent. This is [called] “deep linking.'
genetics  dna  hyperlinks  links  folksonomy  taxonomies  people  surveillance  mapping  navigation  socialnetworking  socialgraph 
december 2007 by adamcrowe
Adam Greenfield’s Speedbird - Antisocial networking
"All social-networking systems, as currently designed, demonstrably create social awkwardnesses that did not, and could not, exist before. A wiser response to them would be to recognize that,“the only way to win is not to play.”
web  socialnetworking  feedback  attention  identity  relationships  intimacy  socialgraph  socialdesign  experience  design  criticism  binary  xfn  metadata  emotionalintelligence  etiquette  people 
december 2007 by adamcrowe
Wikipedia - White van man
"White van man is a stereotype, a usually pejorative term used in the United Kingdom to describe aggressive, thoughtless drivers of light commercial vehicles. The Sun newspaper often uses "white van man" as an alleged representative voice of the people."
ford  culture  cars  people  archetypes  storytelling  objects  narrativeobjects  british 
december 2007 by adamcrowe
Whistle Through Your Comb - Transformation Design: Redux
"Transformation design’s co-sourcing approach leaves behind (in organizations and individuals) not only the shape of a new system of behavior, but the tools, skills and organizational capacity for ongoing change." People are not bits of software. Yet!
transformation  design  transformationdesign  innovation  people  management  theory  planning 
december 2007 by adamcrowe
New York Times - Virginia Heffernan: In Defense of Lurking
I can’t tell whether lurking is a devious violation of Web ethics or a return to luxurious nonparticipatory reading. I do know it seems indulgent. When I lurk I become a 19th-century baroness whose servants bring her funny pictures and distracting tales
literaryculturevsoralculture  reading  lurking  behaviours  people 
december 2007 by adamcrowe
Plastic Bamboo - Flying Football
"Looks like Adidas know the right way to advertise. Take a look at this live billboard, ten stories above Tokyo." People are the content.
advertising  adidas  installation  people  japan 
november 2007 by adamcrowe
Terra Nova - Two Releases: Arden I and Exodus
"...people who design virtual worlds are actually doing public policy... innovations will bleed over into real-world policy-making... governments will try to please citizens raised in virtual world policy environments... big political change is coming"
*  virtualworlds  thegamingofeverydaylife  governance  policy  psychology  technographics  people  life  economics  predictions  books  identity  roleplay 
november 2007 by adamcrowe
New York Times - The Big Sleep
'“At the first fall of snow the whole family gathers round the stove, lies down, ceases to wrestle with the problems of human existence, and quietly goes to sleep. After six months the family wakes up and “goes out to see if the grass is growing.”'
life  sleep  economics  sustainability  money  lawofdiminishingmarginalreturns  work  conservation  people  via:deadinsect  diminishingmarginalutility 
november 2007 by adamcrowe
David Byrne Journal - How New Yorkers Ride Bikes
Video: Pretty damn cool video. Dunno why. Perhaps it's because it feels like he's giving you a seatie.
DavidByrne  newyork  travel  navigation  bicycle  urban  psychogeography  people 
november 2007 by adamcrowe
Small Talk - Social Ads
"Doc Searls: we want information when we are looking to buy. When I look for a camera, for instance, I want reviews and product specs - not images of the kind of "social scene" PR flaks want me to think will spontaneously arise because I have the camera."
theadvertisedlife  socialads  facebook  advertising  socialmedia  feedback  funny  marketing  verisimilitude  people 
november 2007 by adamcrowe
Techcrunch - The Secret Strategies Behind Many “Viral” Videos
"Two rules of thumb: the thumbnail should be clear (suggesting high video quality) and ideally it should have a face or at least a person in it.
advertising  gaming  people  behaviours  propagation 
november 2007 by adamcrowe
Read/WriteWeb - Is Facebook Really Ruining Christmas?
Matthew from New York: "I saw my gf bought an item I had been saying I wanted...so now part of my Christmas gift has been ruined. Facebook is ruining Christmas!"
facebook  beacon  advertising  privacy  marketing  socialgraph  news  funny  people  web  information  data  leaky 
november 2007 by adamcrowe
Springwise - Phone-controlled gaming on a jumbotron
"The essential appeal is audience participation on a massive scale. Participants get a sense they’re contributing to a larger effort. With multitudes of users participating, everyone also retains some needed anonymity."
megaphone  mobile  voice  controllers  keypad  pervasive  gaming  biggaming  entertainment  displays  interaction  participation  crowds  people 
november 2007 by adamcrowe
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