adamcrowe + narrativeactivism   147

The Atlantic -- Advertising's Secret War Against DVR Fast-Forwarding
'During this season's Mad Men, Unileaver has made commercials that feature a very familiar faux '60s ad agency. If advertisers realize that meshing program and advertising content will get viewers to watch commercials, they will continue exploiting this tactic. The better a commercial engages and entertains the audience, the more likely a DVR user will press stop and watch. While DVR-ites may see this as an assault on their remote controls, this struggle is prompting at least one positive outcome: it is forcing advertisers to come up with more creative and innovative content.'
narrativeactivism  productplacement  advertising 
april 2011 by adamcrowe
The Daily Bell -- Comics Are an Elite Super Weapon - Water Man to the Rescue!
'...we came across a couple of articles dealing with an apparently abortive comic book enterprise that was to the feature the UN. The headline: "Marvel Comics to Produce United Nations Comic Book." Since we cannot find any trace of such an effort, we assume it died aborning back in 2008, leaving us bereft of a sub dominant social theme that might go like this: "Vaccine Man! Oil-for-Food Man! Global Tax Man! – Fighting for the rights of the Western power elite throughout the world! ..." -- Comic books and their movies reinforce the criminal justice meme (as opposed to a kind of private, tribal and familial justice that likely worked well for much of the world until about 300 years ago) – but they surely do double duty. Comic books support elite fear-based promotions with great persuasiveness. As Hollywood weakens, however, and the Internet continues to fragment entertainment choices, we question whether the elite will be able to rely on this significant tool in the future.'
forcedmemes  propaganda  narrativeactivism  predictiveprogramming  comics  internet  cognitivesurplus 
september 2010 by adamcrowe
IKEA Heights
'Ikea Heights is a melodrama shot entirely in the Burbank California Ikea Store without the store knowing.'
IKEA  storytelling  narrativeenvironments  narrativeactivism  sitcom 
september 2009 by adamcrowe
Los Angeles Times -- IKEA's Burbank store and the guerrillas in housewares
'Brand-wise, "IKEA Heights" is absolutely harmless. In fact, Seger and his friends have essentially done for free what "Easy to Assemble" cost IKEA $50,000 to do. And done it better. As of Sept. 7, "IKEA Heights" had been downloaded 14,168 times. And yet, "IKEA Heights" has the company smiling through gritted teeth. "I thought it was very playful and fun and complimentary to our brand," Liss says. Nonetheless, she says carefully, "We didn't give [Seger] permission. People need to ask." Permission, alas, ruins it. Virality -- that must-see, must-share quality that marketers so desperately want to capture -- requires some transgression, Seger says, some stunt."Every Web job I've ever had," Seger says, "they've said, 'OK, let's manufacture a viral video.' You can't do it because so many elements of luck and charm go into making something that doesn't feel like you're selling something."'
storytelling  narrativeactivism  narrativeenvironments  narrativeobjects  objects  sitcom  IKEA  thesims 
september 2009 by adamcrowe
Tubefilter -- 10 Lessons From A Studio Exec For Web Series Creators
'#4. Don’t produce too many episodes. Online audiences are finicky. They are constantly looking for something new. Don’t believe that you can keep their interest in something for several weeks or months. Program content in event bursts. If success is found, produce a new “season.” (The exception to this is news/lifestyle programming. Audiences do build relationships around these subjects and will check back often if not daily.) -- #8. Have a point of view/voice. This lesson is ubiquitous to all formats – web, print, film, TV, etc. A unique point of view with a compelling story is the most important thing a storyteller brings to the table.'
web  entertainment  storytelling  narrativeactivism  spread 
august 2009 by adamcrowe
First Monday -- Storytelling in new media: The case of alternative reality games 2001–2009
'This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. -- We suggest that the collective story that emerges during an ARG normally supplants the grand or master narrative (Lyotard, 1984) and allows players to become actors and heroes. ...the goal of these games is not to create an alternate reality, but to create a storyline that infiltrates real life. If the drive to solve collective problems could be yoked to a significant social goal, ARGs could result in collective behavior that does more than market media products.'
agile  storytelling  alternativerealitygaming  collectiveintelligence  collaboration  narrativeactivism  puzzle  exogenous  metanarratives  productnarratives  narrativeobjects  objects  narrativeenvironments  augmentationistsvsimmersionists  puppetry  liminality  liminalobjects  rabbitholes  campfires  socialgraph  storygraph  agencyagency  seriousgames  cognitivesurplus  synaptics  #processing  #complexity  thegamingofeverydaylife 
june 2009 by adamcrowe
Marginal Utility -- Meme moments
'At Murketing, Rob Walker notes the rise of an ironic T-shirt, “Three Wolf Moon”: "This is an example of an object acquiring a narrative, and meaning. If you were wearing it, and someone asked, you could tell them a story. In fact you could tell them the story even if they didn’t ask—it’s a good story!—particularly if you submitted a funny review which you can then recount. The object becomes a souvenir of a moment and an experience: The time we all got together and made fun of this T-shirt." -- ...the fact that this occurred online on a retail website makes the whole event seem contrived, even though it probably wasn’t. The network effects, the rapid scaling-up of online viral phenomena, generates the air of contrivance—for me at least—which makes all such spontaneous events seem feasibly pre-plannable. It seems as though there are always enough bored yet clever people out there on the internet to latch onto memes.' -- Rule 34
memes  narrativeobjects  narrativeactivism  smartmobs  boredom  retribalization 
may 2009 by adamcrowe
Guardian -- Jane Austen in zombie rampage up the book charts
'The novel features Jane Austen's text interspersed with "all-new scenes of bone-crunching zombie mayhem" from Grahame-Smith. So, for example, when Elizabeth is slighted by Mr Darcy at the ball – "she is tolerable, but not handsome enough to tempt me" – the "warrior code" demands she "must avenge her honour ... She meant to follow this proud Mr Darcy outside and open his throat." She's thwarted, however, when a crowd of "unmentionables" pour into the ballroom, and she and her sisters are forced to draw their daggers. "Mr Darcy watched Elizabeth and her sisters work their way outward, beheading zombie after zombie. He knew of only one other woman in all of Great Britain who wielded a dagger with such skill, such grace and deadly accuracy."' -- Doing an Alan Moore.
literature  tropes  narrativeactivism  mashups  remix  books 
april 2009 by adamcrowe
AdvertisingAge -- Video: Building a Twitter Ad Agency for Entertainment Companies
Carri Bugbee on starting her Peggy Olson twitter profile: "My driving force in those first couple of months was, this is going to be a kick-ass case study, it's going to be a great white paper..."
madmen  twitter  socialmedia  storytelling  storygraph  narrativeactivism  fanfiction  fanon  fandom  theadvertisedlife 
april 2009 by adamcrowe
Brand Republic -- Twitter agency to be launched on back of Mad Men success
"Carri Bugbee, the PR woman behind some of the much talked about twitter marketing of 'Mad Men', is to build a Twitter-based ad agency for media and entertainment companies. Bugbee said that there are a number of lessons producers and marketers can learn from the 'Mad Men' fan fiction, including that producers should strive to reserve the Twitter accounts for all the characters in whatever show or film they are making. She also advised producers to overcome their need to control all aspects of their work and to use their fans to their advantage." -- Wasn't it just that ad people wanted to roleplay being ad people to prove what good ad people they were? Still, a good idea if they can attract true fans who can authentically flesh out the characters. Endless opportunities for brand/product/service/environment/person placement - and not just placement...
twitter  agency  marketing  pr  fanfiction  madmen  fandom  fanon  roleplay  masks  narrativeactivism  scripting  storytelling  transmedia 
april 2009 by adamcrowe
Luke Freeman -- Transmedia Storytelling: The Art of World Building
'...separating the narrative (or fictional world) into kernels (pivotal events/knowledge) and satellites (elaborate events, non-essential to understanding the greater narrative). ...narratives from the fictional worlds are exploited across different media ... strategic gaps in a narrative evoke a delicious sense of ‘uncertainty, mystery, or doubt’ in the audience.” Fan fiction can be conceptualised as the unauthorised extension of these intellectual properties in new directions reflecting desires of the reader to “fill in the gaps” that they see in the commercial narrative (Jenkins 2006)' -- 'Herman (2004) suggest that transmedia narratives are exploited in media-specific ways. For example, a video game will exploit the narrative differently to a book or a movie as well as making different contributions to the fictional world.'
transmedia  storytelling  narrativeobjects  narrativeenvironments  narrativeactivism  canon  fanon  additivecomprehension  mystery 
february 2009 by adamcrowe
Confessions of an Aca/Fan -- Going "Mad": Creating Fan Fiction 140 Characters at a Time
"... the fact that Caddell can be both an industry insider and a fan simply demonstrates the degree to which those lines are blurring from all sides in our contemporary convergence culture; the fact that his fantasies have something to do with his real world identity should also not be a shock to anyone who understands the psycho-sociology of fandom." -- ;^)
madmen  transmedia  stortytelling  twitter  narrativeactivism  fanon  fandom  fanfiction  roleplay  simulation  work  theadvertisedlife 
january 2009 by adamcrowe
Wired -- Japan, Ink: Inside the Manga Industrial Complex
'"The dojinshi (nonprofessional self-published manga) are creating a market base, and that market base is naturally drawn to the original work," ... the anmoku no ryokai (unspoken, implicit agreement) arrangement provides publishers with extremely cheap market research. To learn what's hot and what's not, a media company could spend lots of money commissioning polls and conducting focus groups. Or for a few bucks it could buy a Super Comic City catalog and spend two days watching 96,000 of its best customers browse, gossip, and buy in real time... These settings often provide early warnings of the shifting fan zeitgeist... the established publishers and the dojinshi creators [relationship works like] something resembling the prisoners' dilemma: If they cooperate — that is, if they honor the terms of anmoku no ryokai — they both gain. But if one overreaches — if publishers crack down aggressively or if dojinshi creators go too far — they both suffer.'
fandom  remix  narrativeactivism  manga  comics  japan  publishing  copyright  businessmodels  content  symbiosis 
january 2009 by adamcrowe
Bud Caddell -- Becoming a Madman (PDF)
(Lost the original linking post to this file) -- "Hello there, my name is Bud Caddell. Iʼm a Strategist at the New York based digital think-tank, Undercurrent. On Twitter, Iʼm also known as Bud Melman, a mailroom clerk at Sterling Cooper Advertising in 1962. What follows is an inside look into the recent Mad Men on Twitter phenomenon, and what it means for the future of media and entertainment." -- Awesome write-up of narractivist fanfictionary.
twitter  madmen  fanon  fandom  fanfiction  narrativeactivism  transmedia  casestudy  pdf 
december 2008 by adamcrowe
paul isakson -- Confessions Of A (Fake) Mad Man
Paul! -- "I'm the person responsible for the tweets of @don_draper, and thus kicking off that whole crazy adventure." -- Haha. I never guessed. 9000 internets to you, sir.
madmen  twitter  narrativeactivism  transmedia  fandom  fanon  ooc 
november 2008 by adamcrowe
Twitter -- Don Draper [out of character]
"[out of character]: Wanted to tell you all first - I'm officially done tweeting as Don will be handing the account to AMC indirectly soon."
madmen  twitter  narrativeactivism  transmedia  fandon  fanon  ooc 
november 2008 by adamcrowe
Ficlets
"A ficlet is a short story that enables you to collaborate with the world. Once you’ve written and shared your ficlet, any other user can pick up the narrative thread by adding a prequel or sequel. In this manner, you may know where the story begins, but you’ll never guess where (or even if!) it ends."
fiction  writing  tools  communities  collaboration  cocreation  continuity  narrativeactivism  storytelling  socialmedia  play 
november 2008 by adamcrowe
Twitter -- Xerox914
"#Bio The Xerox 914 photo copier proudly serving the Madmen of Sterling-Cooper. #Web: http://en.wikipedia.org/wiki/Xerox_914" -- :))
*  madmen  twitter  narrativeactivism  xerox  productplacement  productnarratives  objects  narrativeobjects  transmedia  storytelling 
october 2008 by adamcrowe
ad broad -- i am @bettydraper
"My life as a Mad Man began as a lark. On August 26, just after AMC lawyers changed their minds about closing down Mad Men twitter accounts (persuaded in part by bloggers and journalists who couldn't believe AMC would toss away a brilliant promotional idea that did not cost them a cent) I went on Twitter to see which character was still available, and signed up @francine_hanson. I found a nice photo of her on the AMC website and started to tweet, trying to engage @betty_draper. But she wouldn't tweet back. Instead, she sent me a nasty direct message. So I went back on twitter and registered @bettydraper; now I had a Betty to play with."
madmen  narrativeactivism  fanon  fandom  fanfiction  twitter  transmedia  storytelling  advertising  writing  impersonation  identity  simulacra 
october 2008 by adamcrowe
YouTube -- Watchmen Trailer Rorschach
"My fan made Rorschach trailer based on one of the best graphic novels ever. 3D models created in 3DS Max and animation composed in After Effects."
fandom  narrativeactivism  storytelling  watchmen 
october 2008 by adamcrowe
Wired -- 'Truthiness' Could Swing Stephen Colbert Into Marvel White House
"Stephen Colbert is running for president in the Marvel Universe. Stephen tried to run for president in our boring universe, but unfortunately his campaign was stymied by the powers that be. Not so in the Marvel Universe, where his campaign is in full swing and gaining momentum, once again proving that we would all rather be living in the Marvel Universe than the real one."
*  StephenColbert  marvel  comics  transmedia  tv  news  simulacra  alternativereality  fiction  metanarratives  diegesis  storytelling  narrativeactivism  america  politics  failure  television  heroes 
october 2008 by adamcrowe
LinkedIn -- Betty Draper
#Homemaker at Mrs. Don Draper: After a successful career in modeling, I have settled down to a very fulfilling life taking care of my wonderful husband and two beautiful children. It's a full time job, believe me."
madmen  narrativeactivism  narrativeenvironments  transmedia  storytelling  exogenous  exposition 
october 2008 by adamcrowe
Zazzle.com -- What'll it be, Daddy? Poster by nobodyssweetheart (Mad Men)
"Teach your children bartending for fun and profit A lovely item to decorate either the bar or the nursery, this poster illustrates several vital concoctions that should be in every wee mixologist's repertoire." -- Narrative Acts
madmen  narrativeactivism  narrativeacts  objects  narrativeobjects  transmedia  storytelling  productnarratives  printing 
october 2008 by adamcrowe
Twitter -- OnMadMen
"A critical look at the Mad Men on Twitter shenanigans..." -- Narrative Anthropology
madmen  twitter  narrativeactivism  fandom  fanon  canon  storytelling  transmedia  metanarratives  anthropology  continuity 
october 2008 by adamcrowe
Wired -- Fans Reconstruct Doctor Who's Trashed Past
'Though the archives destroyed the videotapes of the lost shows, the audio tracks remain. The "Beeb" offers narrated audio productions of the lost stories. In addition, the section of BBC's website covering classic Doctor Who offers free photo novels using the old programs' original scripts and still photographs taken during production. So, some industrious fans took it upon themselves to fill in the gaps. Borrowing the audio tracks, they merge their own visuals to reconstruct the missing story -- sharing the videos freely on services such as YouTube.' -- Leave gaps.
narrativeactivism  objects  narrativeobjects  fanon  fandom  fanfiction  doctorwho  remix  storytelling  transmedia 
september 2008 by adamcrowe
NYTimes.com -- A Marketing Move the ‘Mad Men’ Would Love
'“We’re delighted with the Twitter profiles,” Ellen Kroner, an AMC spokeswoman, said. (Mr. Draper’s character would surely be impressed by the free advertising the accounts provide.)'
madmen  marketing  socialmedia  twitter  transmedia  fandom  fake  storytelling  narrativeactivism 
september 2008 by adamcrowe
design mind -- Who is Sterling Cooper?
'Who, indeed, is Sterling Cooper? Is it the authors, is it the production company, is it the network, is it the actor, or is it the viewers? At the very least, if ownership becomes "socialized," content developers and authors are well-advised to make the echo of the social web an integral part of their creations.'
madmen  narrativeactivism  fandom  twitter  socialmedia  storytelling  transmedia  marketing 
september 2008 by adamcrowe
Aleks Krotoski -- Ludic spray
"The longevity of a media property is elongated by the desires of the community to keep it going. I wonder if it's possible for game designers to create products with the intention of ludic activity spraying beyond the boundaries of the games they create."
performance  gameplay  games  design  transmedia  mediaclouds  propagation  spread  gaming  narrativeactivism  narrativeenvironments  storytelling  fanon  fandom  fanfiction  AlexKrotoski 
september 2008 by adamcrowe
We Are Sterling Cooper: Forum
"Early on I realized that WeAreSterlingCooper.com didn't address the many viewpoints out there, not only from fans, but from the characters on Twitter and that by no means could I speak for everyone. I hope this forum can be a place where people can make their opinions known and the many elements behind this all can be debated in a very respectful manner." -- Bud Melman, Mailroom Clerk, Sterling Cooper Advertising
storytelling  narrativeactivism  madmen  twitter 
september 2008 by adamcrowe
Silicon Alley Insider -- Twitter, AMC, Wise Up, Restore "Mad Men" Accounts
'What happened? Deep Focus, the Web marketing group that works for AMC, tells us that they gently nudged their client into rescinding the DMCA takedown notice they'd sent to Twitter. "Better to embrace the community than negate their efforts," says a Deep Focus spokesman. We agree!' -- Yeah, but what would Don Draper do? ;^)
madmen  fanon  storytelling  narrativeactivism 
august 2008 by adamcrowe
YouTube -- Samsung Omnia (i900) Unboxing
"PROMOTIONAL CONTENT: Today we were asked by Samsung to make a video unboxing their new phone, the Omnia (i900). Many thanks to Samsung for the chance!" -- Authentic enthusiasm.
samsung  productnarratives  objects  narrativeobjects  storytelling  narrativeactivism  unboxing  enthusiasm  via:chromacomms 
august 2008 by adamcrowe
TED.com -- J.J. Abrams' Mystery Box
Comment: Bas Brinkman: "Stories stack mystery boxes. So, the better the boxes, the better the movie. I am not such a big fan of J.J.'s work because of his mystery boxes alone. But because he lives up to the promise. Every box in every story is not only a mystery. It is a promise too. A promise about how fantastic things will be once the mysteries are unveiled." -- 'Stories stack mystery boxes'. I like that.
JJAbrams  mystery  puzzle  objects  narrativeobjects  narrativeenvironments  narrativeacts  storytelling  narrativeactivism 
august 2008 by adamcrowe
Washington Post -- 7-Elevens Get a 'Kwik-E-Mart' Makeover
"The Fox/7-Eleven deal is an example of a practice called reverse product placement. Instead of just putting products prominently in a movie or TV show, fake goods move from the screen to reality... Buzz Cola, KrustyO's cereal and Squishees..."
transmedia  productnarratives  metabrands  defictionalization  productplacement  liminality  liminalobjects  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  stage  performance  design  kipple  thesimpsons 
june 2008 by adamcrowe
Los Angeles Times -- Sci Fi Channel is game to join the virtual world
"Sci Fi is entering a brave new world by teaming television writers with video-game designers to create a franchise that is both a television series and a massive multiplayer game on the Internet." -- Interesting...
virtualworlds  mmorpg  games  gaming  tv  entertainment  transmedia  storytelling  narrativeactivism  chaoticfiction  sciencefiction  television 
june 2008 by adamcrowe
Nerdcore -- Custom “Nintendo All-Stars” Painted Shoes
"... if you win the auction he’ll paint you some, any size, and with any custom touches you want included (your name, a different colored Yoshi, nude princess, etc)."
fashion  nintendo  sneakers  thegamingofeverydaylife  storytelling  narrativeactivism 
may 2008 by adamcrowe
Wired -- Dollhouse Fans Campaign To Save Show - Before 2009 Airdate
"After seeing some of my favorite television shows get canceled in the past -- as well as the 'save this show' campaigns that followed -- I had the idea that a fan campaign BEFORE the show begins may be the best thing to do." -- Haha!
fandom  narrativeactivism  storytelling  productnarratives  tv  dollhouse  television 
may 2008 by adamcrowe
Zero influence -- Schrödinger’s Movie
"What ‘will power’ do characters and scenes of movies that, don’t exist, have?" -- Transmeddling!
data  compression  narrative  objects  narrativeobjects  narrativeenvironments  narrativeactivism  storygraph  performance  design  storytelling  transmedia  quantum  computing 
april 2008 by adamcrowe
BusinessWeek - Innovation Predictions for 2008
'Identity" replaces "experience" as the next big concept in design and media thinking. People create their own identities interacting with products and services. The notion of a consumer experience is a more passive way of thinking. It's so 20th century.'
product  innovation  performance  design  productnarratives  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  identity  storygraph  selfservers 
march 2008 by adamcrowe
Times Online - Amazon’s e-reader, the Kindle, reviewed
Naomi Alderman: "Stories could become pervasive: when you’re lost in a good book, your whole online world could blend seamlessly with it. Of course, all that additional content will have to be written. Therein lies one of the problems." -- Written?
acoustic  space  immersion  endogenous  exogenous  diegesis  narrative  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  augmentedreality  generative  writing  retribalization 
march 2008 by adamcrowe
The Escapist -- The Open Source Canon
"The real problem is professional writers aren't ready to share authorship, or even carve out areas where players can add something meaningful - and permanent. But in the next generation of transmedia properties, it's hard to believe they'll stay there."
convergence  transmedia  storygraph  performance  design  storytelling  narrativeactivism  roleplay  authorship  sharing  opensource  canon  holycode 
march 2008 by adamcrowe
AR Second Life
'The AR Playspace experience is a public mixed-reality performance space. It is a "window'' which connects the physical world with the virtual. Visitors in both domains can enter the mixed reality space and see the "other side.'''
augmentedreality  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  performance  design  virtualworlds 
march 2008 by adamcrowe
YouTube - AR Playspace
'The AR Playspace is a public mixed-reality performance space... It is a "window'' which connects the physical world with the virtual. Visitors in both domains can enter the mixed reality space and see the "other side."'
augmentedreality  performance  design  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  virtualworlds 
march 2008 by adamcrowe
AR Facade
"AR Façade is an augmented reality version of the acclaimed desktop-based interactive drama, Façade. In AR Façade players move through a physical apartment and use gestures and speech to interact with two autonomous characters, Trip and Grace."
Façade  augmentedreality  soapopera  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism 
march 2008 by adamcrowe
YouTube - AR Facade - Long
"This video demonstrates an immersive version of the critically acclaimed interactive drama, Façade."
Façade  augmentedreality  soapopera  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism 
march 2008 by adamcrowe
YouTube - Second Life as a Platform for Augmented Reality
"This demo shows the use of Second Life as a platform for Augmented Reality. With our modified Second Life client, avatars and other Second Life graphicss can be superimposed perspectively correct on a live video stream and in real-time."
augmentedreality  performance  design  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  camera  cameratracking  hud  virtualworlds 
march 2008 by adamcrowe
Clickable Culture - For The Record: Walsh on Writing Alternate Realities
"... some of the most exciting possibilities are provided by players as storytellers... I think the successful games of the future will provide player with story hooks and loose ends with which to co-create shared narratives within a cohesive framework."
gaming  alternativerealitygaming  seriousgames  transmedia  entertainment  objects  narrativeobjects  narrativeenvironments  narrativeactivism  storytelling  productnarratives 
march 2008 by adamcrowe
Avant Game - "Reality is Broken" - My GDC Rant
"... reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make." -- :)
alternativerealitygaming  seriousgames  gaming  gameplay  games  play  performance  design  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  goals  motivation  life  work  reality  happiness  inspiration  JaneMcGonigal 
february 2008 by adamcrowe
/swords - “The Power of Free to Play”
Free-to-play virtual words monetisation: #Virtual Item Sales #Merchandise #Information Sale #Advertising #Auctions #Player Trades #Subscription Tiers #Event Tournament Fees #Real Estate/Land Use Fees #Affiliate #Donations
virtualworlds  monetization  free  businessmodels  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  virtualgoods  virtualservices  micropayments 
february 2008 by adamcrowe
Logic+Emotion - Thinking Through The "3 U's"...
Updated Venn: #Usefulness (serves a purpose) #Utility (fosters meaningful interactions) #UBIQUITY (effective across multiple touch-points including social)
objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  performance  experience  design  planning 
february 2008 by adamcrowe
Logic+Emotion - The 3 U's: A Model for "Advertising" in the App Economy
Venn: #Usefulness (serves a purpose) #Utility (fosters meaningful interactions) #Unity (facilitates connections and conversations)
objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  performance  experience  design  planning 
february 2008 by adamcrowe
GameSetWatch - Opinion: The Case In Favor Of Cross-Media Convergence
"Because of advertising and microtransactions-supported business models, companies will earn their money from products that users love enough to buy, or are engaged with enough to spend more time playing."
convergence  businessmodels  transmedia  gaming  casualgaming  virtualworlds  mmorpg  roleplay  tv  movies  entertainment  socialnetworking  socialmedia  narrativeenvironments  objects  narrativeobjects  narrativeactivism  storytelling  productnarratives  experience  design  television 
february 2008 by adamcrowe
YouTube - Frozen Grand Central
The 'Infected' stay well clear. I heard ImprovEverywhere is actually a cover movement for a new movie-based ARG. Way!
ImprovEverywhere  performance  design  narrativeactivism  narrativeenvironments  storytelling  objects  narrativeobjects  acting  damage  flashmobs  people  rumor 
february 2008 by adamcrowe
Not the kinda cool you're looking for - Matterbox
"The box was full of the kind of stuff you would probably be given at trade shows or in-stores - I think the worst 2 offenders were the Wii wristband and the showergel. The best thing was the play doh, courtesy of Sony." Didn't like the Wii band??! ;)
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
The lost outpost - Matter Box
The first box was delivered to subscribers this morning. There are already unboxing photos on Flickr.. I did a quick video showing what is inside, instead. No prize for counting the number of times I say “cool”, either."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism  photos  unboxing 
february 2008 by adamcrowe
YouTube - Matter Box review
Video: Andy Piper: "Review of the first Matter Box http://matterbox.co.uk/ which was delivered to subscribers this morning"
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism  unboxing 
february 2008 by adamcrowe
If It's Hip, It's Here - Marketing Does Matter: Matter Does Marketing
"Those of us who've been in marketing since pre-digital communications may recognize this as good old fashioned co-op targeted direct mail comprised of samples - only packaged in far hipper way."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
NOTCOT - Matter Box
Comment: " the Matter campaign is something that should really stick. Print advertising has reached about its design limit in creativity. With many ideas just being reproductions of the old. This is daring, more personal able, and much much more cool."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
learning something new - matter
Comment: Johnson: "Has anyone read the last page of the Stoly book as it sends you to a website with a clue where you can ‘join a party’. Says nothing about what this may be or if you get anything tho."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism  rabbitholes 
february 2008 by adamcrowe
Rob Mosley's blog - Matter. Part 2 - The stuff in the box.
On Sony Bravia Play-Doh: "Would've been nice if there'd been a competition to win one where I had to make a model and upload a photo of it or something. Quite charming little gift, but needs some idea with it to get me thinking."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
Rob Mosley's blog - Matter. Part 1 - The idea.
Comment: Andy Piper: "In general I think the brands themselves could leverage this opportunity in a more digital way - I noticed that the Jordans thing had a link to their website but other items had no obvious online component."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
Nick Burcher - The 'Matter Box' is a new experiment in direct mail - and mine has arrived!
"The contents of the box bring brands to life / create further engagement by creating physical connections with a consumer... The Matterbox could therefore become a powerful example of how online and offline can effectively work together."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
matterblog - Inside the matter box: the first box
"Here’s a quick run-down of what’s in the very first edition of Matter, along with a little back-story" -- "Matter recipients an exclusive invitation to use the new Upper Class Lounge on their next Virgin Atlantic flight."
matter  matterbox  matterware  advertising  marketing  objects  narrativeobjects  storytelling  narrativeactivism 
february 2008 by adamcrowe
JustinGibbs - True agency or just fake it
"The horror genre is built upon people finding themselves alone in the dark scary places. Why do we rarely find ourselves in such places, because we avoid them at all cost. We would most likely do the same if given control of the story in a horror movie."
narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  interactivedrama  agencyagency  immersion  participation  conflict  decisions  navigation  choice  psychology  performance  design 
january 2008 by adamcrowe
chroma - Get in the Game
Comment (Leland): "In Second Life, we initially play the archetypal role of the innocent until we grow up into a new role." Nice little gaming of everyday life discussion.
gaming  play  gameplay  games  life  thegamingofeverydaylife  behaviours  brands  experience  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  archetypes  roleplay  virtualworld  socialnetworking  engagement  participation  rewards  motivation  ac  acc  performance  design  virtualworlds 
january 2008 by adamcrowe
Wired - When Reality Feels Like Playing a Game, a New Era Has Begun
"the gaming mindset has now become pervasive. We use game models to motivate ourselves, to answer questions, to find creative solutions... life itself has turned into a game... we've moved from a society that creates goods to one that solves puzzles"
gaming  thegamingofeverydaylife  puzzle  narrative  narrativeactivism  technology  storytelling  via:chromacomms 
january 2008 by adamcrowe
Test - Make *all* your audience into Heroes
"We don't have to think in terms of funnels and winners in online storytelling. We can let stories fracture, multiply, escape and wither, depending on how we want to encourage our users to play with them."
gaming  alternativerealitygaming  rewards  motivation  gameplay  games  play  goals  participation  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  exogenous  endogenous  diegesis  performance  design 
january 2008 by adamcrowe
Maschmeyer - There are No Consumers, Only Heroes: The Truest Expression of Consumer-Centricity.
"[Transformation Design] defined as: The creation of interactive systems that intertwine products, experiences and marketing to create touch points that help people achieve the personal changes they desire and a client company offers." [Commented]
transformation  transformationdesign  thinking  performance  design  planning  narrativeenvironments  objects  narrativeobjects  narrativeactivism  productnarratives  storytelling  ac  acc 
january 2008 by adamcrowe
TheSims2.com - The Sims™ 2 H&M Fashion Stuff
"Dress up your Sims in the latest H&M® clothing collections for men and women with The Sims 2 H&M® Fashion Stuff*!"
h&m  sims  virtualworlds  games  fashion  retail  roleplay  consumering  content  shopping  narrativeenvironments  objects  narrativeobjects  narrativeactivism  productnarratives  storytelling 
january 2008 by adamcrowe
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