adamcrowe + narrativeactivism 147
The Atlantic -- Advertising's Secret War Against DVR Fast-Forwarding
april 2011 by adamcrowe
'During this season's Mad Men, Unileaver has made commercials that feature a very familiar faux '60s ad agency. If advertisers realize that meshing program and advertising content will get viewers to watch commercials, they will continue exploiting this tactic. The better a commercial engages and entertains the audience, the more likely a DVR user will press stop and watch. While DVR-ites may see this as an assault on their remote controls, this struggle is prompting at least one positive outcome: it is forcing advertisers to come up with more creative and innovative content.'
narrativeactivism
productplacement
advertising
april 2011 by adamcrowe
The Daily Bell -- Comics Are an Elite Super Weapon - Water Man to the Rescue!
september 2010 by adamcrowe
'...we came across a couple of articles dealing with an apparently abortive comic book enterprise that was to the feature the UN. The headline: "Marvel Comics to Produce United Nations Comic Book." Since we cannot find any trace of such an effort, we assume it died aborning back in 2008, leaving us bereft of a sub dominant social theme that might go like this: "Vaccine Man! Oil-for-Food Man! Global Tax Man! – Fighting for the rights of the Western power elite throughout the world! ..." -- Comic books and their movies reinforce the criminal justice meme (as opposed to a kind of private, tribal and familial justice that likely worked well for much of the world until about 300 years ago) – but they surely do double duty. Comic books support elite fear-based promotions with great persuasiveness. As Hollywood weakens, however, and the Internet continues to fragment entertainment choices, we question whether the elite will be able to rely on this significant tool in the future.'
forcedmemes
propaganda
narrativeactivism
predictiveprogramming
comics
internet
cognitivesurplus
september 2010 by adamcrowe
IKEA Heights
september 2009 by adamcrowe
'Ikea Heights is a melodrama shot entirely in the Burbank California Ikea Store without the store knowing.'
IKEA
storytelling
narrativeenvironments
narrativeactivism
sitcom
september 2009 by adamcrowe
Los Angeles Times -- IKEA's Burbank store and the guerrillas in housewares
september 2009 by adamcrowe
'Brand-wise, "IKEA Heights" is absolutely harmless. In fact, Seger and his friends have essentially done for free what "Easy to Assemble" cost IKEA $50,000 to do. And done it better. As of Sept. 7, "IKEA Heights" had been downloaded 14,168 times. And yet, "IKEA Heights" has the company smiling through gritted teeth. "I thought it was very playful and fun and complimentary to our brand," Liss says. Nonetheless, she says carefully, "We didn't give [Seger] permission. People need to ask." Permission, alas, ruins it. Virality -- that must-see, must-share quality that marketers so desperately want to capture -- requires some transgression, Seger says, some stunt."Every Web job I've ever had," Seger says, "they've said, 'OK, let's manufacture a viral video.' You can't do it because so many elements of luck and charm go into making something that doesn't feel like you're selling something."'
storytelling
narrativeactivism
narrativeenvironments
narrativeobjects
objects
sitcom
IKEA
thesims
september 2009 by adamcrowe
Tubefilter -- 10 Lessons From A Studio Exec For Web Series Creators
august 2009 by adamcrowe
'#4. Don’t produce too many episodes. Online audiences are finicky. They are constantly looking for something new. Don’t believe that you can keep their interest in something for several weeks or months. Program content in event bursts. If success is found, produce a new “season.” (The exception to this is news/lifestyle programming. Audiences do build relationships around these subjects and will check back often if not daily.) -- #8. Have a point of view/voice. This lesson is ubiquitous to all formats – web, print, film, TV, etc. A unique point of view with a compelling story is the most important thing a storyteller brings to the table.'
web
entertainment
storytelling
narrativeactivism
spread
august 2009 by adamcrowe
First Monday -- Storytelling in new media: The case of alternative reality games 2001–2009
june 2009 by adamcrowe
'This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. -- We suggest that the collective story that emerges during an ARG normally supplants the grand or master narrative (Lyotard, 1984) and allows players to become actors and heroes. ...the goal of these games is not to create an alternate reality, but to create a storyline that infiltrates real life. If the drive to solve collective problems could be yoked to a significant social goal, ARGs could result in collective behavior that does more than market media products.'
agile
storytelling
alternativerealitygaming
collectiveintelligence
collaboration
narrativeactivism
puzzle
exogenous
metanarratives
productnarratives
narrativeobjects
objects
narrativeenvironments
augmentationistsvsimmersionists
puppetry
liminality
liminalobjects
rabbitholes
campfires
socialgraph
storygraph
agencyagency
seriousgames
cognitivesurplus
synaptics
#processing
#complexity
thegamingofeverydaylife
june 2009 by adamcrowe
Marginal Utility -- Meme moments
may 2009 by adamcrowe
'At Murketing, Rob Walker notes the rise of an ironic T-shirt, “Three Wolf Moon”: "This is an example of an object acquiring a narrative, and meaning. If you were wearing it, and someone asked, you could tell them a story. In fact you could tell them the story even if they didn’t ask—it’s a good story!—particularly if you submitted a funny review which you can then recount. The object becomes a souvenir of a moment and an experience: The time we all got together and made fun of this T-shirt." -- ...the fact that this occurred online on a retail website makes the whole event seem contrived, even though it probably wasn’t. The network effects, the rapid scaling-up of online viral phenomena, generates the air of contrivance—for me at least—which makes all such spontaneous events seem feasibly pre-plannable. It seems as though there are always enough bored yet clever people out there on the internet to latch onto memes.' -- Rule 34
memes
narrativeobjects
narrativeactivism
smartmobs
boredom
retribalization
may 2009 by adamcrowe
Guardian -- Jane Austen in zombie rampage up the book charts
april 2009 by adamcrowe
'The novel features Jane Austen's text interspersed with "all-new scenes of bone-crunching zombie mayhem" from Grahame-Smith. So, for example, when Elizabeth is slighted by Mr Darcy at the ball – "she is tolerable, but not handsome enough to tempt me" – the "warrior code" demands she "must avenge her honour ... She meant to follow this proud Mr Darcy outside and open his throat." She's thwarted, however, when a crowd of "unmentionables" pour into the ballroom, and she and her sisters are forced to draw their daggers. "Mr Darcy watched Elizabeth and her sisters work their way outward, beheading zombie after zombie. He knew of only one other woman in all of Great Britain who wielded a dagger with such skill, such grace and deadly accuracy."' -- Doing an Alan Moore.
literature
tropes
narrativeactivism
mashups
remix
books
april 2009 by adamcrowe
AdvertisingAge -- Video: Building a Twitter Ad Agency for Entertainment Companies
april 2009 by adamcrowe
Carri Bugbee on starting her Peggy Olson twitter profile: "My driving force in those first couple of months was, this is going to be a kick-ass case study, it's going to be a great white paper..."
madmen
twitter
socialmedia
storytelling
storygraph
narrativeactivism
fanfiction
fanon
fandom
theadvertisedlife
april 2009 by adamcrowe
Brand Republic -- Twitter agency to be launched on back of Mad Men success
april 2009 by adamcrowe
"Carri Bugbee, the PR woman behind some of the much talked about twitter marketing of 'Mad Men', is to build a Twitter-based ad agency for media and entertainment companies. Bugbee said that there are a number of lessons producers and marketers can learn from the 'Mad Men' fan fiction, including that producers should strive to reserve the Twitter accounts for all the characters in whatever show or film they are making. She also advised producers to overcome their need to control all aspects of their work and to use their fans to their advantage." -- Wasn't it just that ad people wanted to roleplay being ad people to prove what good ad people they were? Still, a good idea if they can attract true fans who can authentically flesh out the characters. Endless opportunities for brand/product/service/environment/person placement - and not just placement...
twitter
agency
marketing
pr
fanfiction
madmen
fandom
fanon
roleplay
masks
narrativeactivism
scripting
storytelling
transmedia
april 2009 by adamcrowe
Luke Freeman -- Transmedia Storytelling: The Art of World Building
february 2009 by adamcrowe
'...separating the narrative (or fictional world) into kernels (pivotal events/knowledge) and satellites (elaborate events, non-essential to understanding the greater narrative). ...narratives from the fictional worlds are exploited across different media ... strategic gaps in a narrative evoke a delicious sense of ‘uncertainty, mystery, or doubt’ in the audience.” Fan fiction can be conceptualised as the unauthorised extension of these intellectual properties in new directions reflecting desires of the reader to “fill in the gaps” that they see in the commercial narrative (Jenkins 2006)' -- 'Herman (2004) suggest that transmedia narratives are exploited in media-specific ways. For example, a video game will exploit the narrative differently to a book or a movie as well as making different contributions to the fictional world.'
transmedia
storytelling
narrativeobjects
narrativeenvironments
narrativeactivism
canon
fanon
additivecomprehension
mystery
february 2009 by adamcrowe
Confessions of an Aca/Fan -- Going "Mad": Creating Fan Fiction 140 Characters at a Time
january 2009 by adamcrowe
"... the fact that Caddell can be both an industry insider and a fan simply demonstrates the degree to which those lines are blurring from all sides in our contemporary convergence culture; the fact that his fantasies have something to do with his real world identity should also not be a shock to anyone who understands the psycho-sociology of fandom." -- ;^)
madmen
transmedia
stortytelling
twitter
narrativeactivism
fanon
fandom
fanfiction
roleplay
simulation
work
theadvertisedlife
january 2009 by adamcrowe
Wired -- Japan, Ink: Inside the Manga Industrial Complex
january 2009 by adamcrowe
'"The dojinshi (nonprofessional self-published manga) are creating a market base, and that market base is naturally drawn to the original work," ... the anmoku no ryokai (unspoken, implicit agreement) arrangement provides publishers with extremely cheap market research. To learn what's hot and what's not, a media company could spend lots of money commissioning polls and conducting focus groups. Or for a few bucks it could buy a Super Comic City catalog and spend two days watching 96,000 of its best customers browse, gossip, and buy in real time... These settings often provide early warnings of the shifting fan zeitgeist... the established publishers and the dojinshi creators [relationship works like] something resembling the prisoners' dilemma: If they cooperate — that is, if they honor the terms of anmoku no ryokai — they both gain. But if one overreaches — if publishers crack down aggressively or if dojinshi creators go too far — they both suffer.'
fandom
remix
narrativeactivism
manga
comics
japan
publishing
copyright
businessmodels
content
symbiosis
january 2009 by adamcrowe
Bud Caddell -- Becoming a Madman (PDF)
december 2008 by adamcrowe
(Lost the original linking post to this file) -- "Hello there, my name is Bud Caddell. Iʼm a Strategist at the New York based digital think-tank, Undercurrent. On Twitter, Iʼm also known as Bud Melman, a mailroom clerk at Sterling Cooper Advertising in 1962. What follows is an inside look into the recent Mad Men on Twitter phenomenon, and what it means for the future of media and entertainment." -- Awesome write-up of narractivist fanfictionary.
twitter
madmen
fanon
fandom
fanfiction
narrativeactivism
transmedia
casestudy
pdf
december 2008 by adamcrowe
paul isakson -- Confessions Of A (Fake) Mad Man
november 2008 by adamcrowe
Paul! -- "I'm the person responsible for the tweets of @don_draper, and thus kicking off that whole crazy adventure." -- Haha. I never guessed. 9000 internets to you, sir.
madmen
twitter
narrativeactivism
transmedia
fandom
fanon
ooc
november 2008 by adamcrowe
Twitter -- Don Draper [out of character]
november 2008 by adamcrowe
"[out of character]: Wanted to tell you all first - I'm officially done tweeting as Don will be handing the account to AMC indirectly soon."
madmen
twitter
narrativeactivism
transmedia
fandon
fanon
ooc
november 2008 by adamcrowe
Ficlets
november 2008 by adamcrowe
"A ficlet is a short story that enables you to collaborate with the world. Once you’ve written and shared your ficlet, any other user can pick up the narrative thread by adding a prequel or sequel. In this manner, you may know where the story begins, but you’ll never guess where (or even if!) it ends."
fiction
writing
tools
communities
collaboration
cocreation
continuity
narrativeactivism
storytelling
socialmedia
play
november 2008 by adamcrowe
Twitter -- Xerox914
october 2008 by adamcrowe
"#Bio The Xerox 914 photo copier proudly serving the Madmen of Sterling-Cooper. #Web: http://en.wikipedia.org/wiki/Xerox_914" -- :))
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madmen
twitter
narrativeactivism
xerox
productplacement
productnarratives
objects
narrativeobjects
transmedia
storytelling
october 2008 by adamcrowe
ad broad -- i am @bettydraper
october 2008 by adamcrowe
"My life as a Mad Man began as a lark. On August 26, just after AMC lawyers changed their minds about closing down Mad Men twitter accounts (persuaded in part by bloggers and journalists who couldn't believe AMC would toss away a brilliant promotional idea that did not cost them a cent) I went on Twitter to see which character was still available, and signed up @francine_hanson. I found a nice photo of her on the AMC website and started to tweet, trying to engage @betty_draper. But she wouldn't tweet back. Instead, she sent me a nasty direct message. So I went back on twitter and registered @bettydraper; now I had a Betty to play with."
madmen
narrativeactivism
fanon
fandom
fanfiction
twitter
transmedia
storytelling
advertising
writing
impersonation
identity
simulacra
october 2008 by adamcrowe
YouTube -- Watchmen Trailer Rorschach
october 2008 by adamcrowe
"My fan made Rorschach trailer based on one of the best graphic novels ever. 3D models created in 3DS Max and animation composed in After Effects."
fandom
narrativeactivism
storytelling
watchmen
october 2008 by adamcrowe
Wired -- 'Truthiness' Could Swing Stephen Colbert Into Marvel White House
october 2008 by adamcrowe
"Stephen Colbert is running for president in the Marvel Universe. Stephen tried to run for president in our boring universe, but unfortunately his campaign was stymied by the powers that be. Not so in the Marvel Universe, where his campaign is in full swing and gaining momentum, once again proving that we would all rather be living in the Marvel Universe than the real one."
*
StephenColbert
marvel
comics
transmedia
tv
news
simulacra
alternativereality
fiction
metanarratives
diegesis
storytelling
narrativeactivism
america
politics
failure
television
heroes
october 2008 by adamcrowe
Twitter -- bettydraper
october 2008 by adamcrowe
"Bio: The Real Mrs. Donald Draper"
madmen
twitter
storytelling
narrativeactivism
october 2008 by adamcrowe
LinkedIn -- Betty Draper
october 2008 by adamcrowe
#Homemaker at Mrs. Don Draper: After a successful career in modeling, I have settled down to a very fulfilling life taking care of my wonderful husband and two beautiful children. It's a full time job, believe me."
madmen
narrativeactivism
narrativeenvironments
transmedia
storytelling
exogenous
exposition
october 2008 by adamcrowe
Zazzle.com -- What'll it be, Daddy? Poster by nobodyssweetheart (Mad Men)
october 2008 by adamcrowe
"Teach your children bartending for fun and profit A lovely item to decorate either the bar or the nursery, this poster illustrates several vital concoctions that should be in every wee mixologist's repertoire." -- Narrative Acts
madmen
narrativeactivism
narrativeacts
objects
narrativeobjects
transmedia
storytelling
productnarratives
printing
october 2008 by adamcrowe
nobody's sweetheart -- Mad Men Icons
october 2008 by adamcrowe
"Make a donation via Paypal" -- Narrative Economy
madmen
narrativeactivism
objects
narrativeobjects
narrativeenvironments
storytelling
transmedia
october 2008 by adamcrowe
Twitter -- OnMadMen
october 2008 by adamcrowe
"A critical look at the Mad Men on Twitter shenanigans..." -- Narrative Anthropology
madmen
twitter
narrativeactivism
fandom
fanon
canon
storytelling
transmedia
metanarratives
anthropology
continuity
october 2008 by adamcrowe
Wired -- Fans Reconstruct Doctor Who's Trashed Past
september 2008 by adamcrowe
'Though the archives destroyed the videotapes of the lost shows, the audio tracks remain. The "Beeb" offers narrated audio productions of the lost stories. In addition, the section of BBC's website covering classic Doctor Who offers free photo novels using the old programs' original scripts and still photographs taken during production. So, some industrious fans took it upon themselves to fill in the gaps. Borrowing the audio tracks, they merge their own visuals to reconstruct the missing story -- sharing the videos freely on services such as YouTube.' -- Leave gaps.
narrativeactivism
objects
narrativeobjects
fanon
fandom
fanfiction
doctorwho
remix
storytelling
transmedia
september 2008 by adamcrowe
NYTimes.com -- A Marketing Move the ‘Mad Men’ Would Love
september 2008 by adamcrowe
'“We’re delighted with the Twitter profiles,” Ellen Kroner, an AMC spokeswoman, said. (Mr. Draper’s character would surely be impressed by the free advertising the accounts provide.)'
madmen
marketing
socialmedia
twitter
transmedia
fandom
fake
storytelling
narrativeactivism
september 2008 by adamcrowe
design mind -- Who is Sterling Cooper?
september 2008 by adamcrowe
'Who, indeed, is Sterling Cooper? Is it the authors, is it the production company, is it the network, is it the actor, or is it the viewers? At the very least, if ownership becomes "socialized," content developers and authors are well-advised to make the echo of the social web an integral part of their creations.'
madmen
narrativeactivism
fandom
twitter
socialmedia
storytelling
transmedia
marketing
september 2008 by adamcrowe
Aleks Krotoski -- Ludic spray
september 2008 by adamcrowe
"The longevity of a media property is elongated by the desires of the community to keep it going. I wonder if it's possible for game designers to create products with the intention of ludic activity spraying beyond the boundaries of the games they create."
performance
gameplay
games
design
transmedia
mediaclouds
propagation
spread
gaming
narrativeactivism
narrativeenvironments
storytelling
fanon
fandom
fanfiction
AlexKrotoski
september 2008 by adamcrowe
We Are Sterling Cooper: Forum
september 2008 by adamcrowe
"Early on I realized that WeAreSterlingCooper.com didn't address the many viewpoints out there, not only from fans, but from the characters on Twitter and that by no means could I speak for everyone. I hope this forum can be a place where people can make their opinions known and the many elements behind this all can be debated in a very respectful manner." -- Bud Melman, Mailroom Clerk, Sterling Cooper Advertising
storytelling
narrativeactivism
madmen
twitter
september 2008 by adamcrowe
Silicon Alley Insider -- Twitter, AMC, Wise Up, Restore "Mad Men" Accounts
august 2008 by adamcrowe
'What happened? Deep Focus, the Web marketing group that works for AMC, tells us that they gently nudged their client into rescinding the DMCA takedown notice they'd sent to Twitter. "Better to embrace the community than negate their efforts," says a Deep Focus spokesman. We agree!' -- Yeah, but what would Don Draper do? ;^)
madmen
fanon
storytelling
narrativeactivism
august 2008 by adamcrowe
YouTube -- Samsung Omnia (i900) Unboxing
august 2008 by adamcrowe
"PROMOTIONAL CONTENT: Today we were asked by Samsung to make a video unboxing their new phone, the Omnia (i900). Many thanks to Samsung for the chance!" -- Authentic enthusiasm.
samsung
productnarratives
objects
narrativeobjects
storytelling
narrativeactivism
unboxing
enthusiasm
via:chromacomms
august 2008 by adamcrowe
TED.com -- J.J. Abrams' Mystery Box
august 2008 by adamcrowe
Comment: Bas Brinkman: "Stories stack mystery boxes. So, the better the boxes, the better the movie. I am not such a big fan of J.J.'s work because of his mystery boxes alone. But because he lives up to the promise. Every box in every story is not only a mystery. It is a promise too. A promise about how fantastic things will be once the mysteries are unveiled." -- 'Stories stack mystery boxes'. I like that.
JJAbrams
mystery
puzzle
objects
narrativeobjects
narrativeenvironments
narrativeacts
storytelling
narrativeactivism
august 2008 by adamcrowe
Washington Post -- 7-Elevens Get a 'Kwik-E-Mart' Makeover
june 2008 by adamcrowe
"The Fox/7-Eleven deal is an example of a practice called reverse product placement. Instead of just putting products prominently in a movie or TV show, fake goods move from the screen to reality... Buzz Cola, KrustyO's cereal and Squishees..."
transmedia
productnarratives
metabrands
defictionalization
productplacement
liminality
liminalobjects
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
stage
performance
design
kipple
thesimpsons
june 2008 by adamcrowe
Los Angeles Times -- Sci Fi Channel is game to join the virtual world
june 2008 by adamcrowe
"Sci Fi is entering a brave new world by teaming television writers with video-game designers to create a franchise that is both a television series and a massive multiplayer game on the Internet." -- Interesting...
virtualworlds
mmorpg
games
gaming
tv
entertainment
transmedia
storytelling
narrativeactivism
chaoticfiction
sciencefiction
television
june 2008 by adamcrowe
Nerdcore -- Custom “Nintendo All-Stars” Painted Shoes
may 2008 by adamcrowe
"... if you win the auction he’ll paint you some, any size, and with any custom touches you want included (your name, a different colored Yoshi, nude princess, etc)."
fashion
nintendo
sneakers
thegamingofeverydaylife
storytelling
narrativeactivism
may 2008 by adamcrowe
Wired -- Dollhouse Fans Campaign To Save Show - Before 2009 Airdate
may 2008 by adamcrowe
"After seeing some of my favorite television shows get canceled in the past -- as well as the 'save this show' campaigns that followed -- I had the idea that a fan campaign BEFORE the show begins may be the best thing to do." -- Haha!
fandom
narrativeactivism
storytelling
productnarratives
tv
dollhouse
television
may 2008 by adamcrowe
Zero influence -- Schrödinger’s Movie
april 2008 by adamcrowe
"What ‘will power’ do characters and scenes of movies that, don’t exist, have?" -- Transmeddling!
data
compression
narrative
objects
narrativeobjects
narrativeenvironments
narrativeactivism
storygraph
performance
design
storytelling
transmedia
quantum
computing
april 2008 by adamcrowe
BusinessWeek - Innovation Predictions for 2008
march 2008 by adamcrowe
'Identity" replaces "experience" as the next big concept in design and media thinking. People create their own identities interacting with products and services. The notion of a consumer experience is a more passive way of thinking. It's so 20th century.'
product
innovation
performance
design
productnarratives
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
identity
storygraph
selfservers
march 2008 by adamcrowe
Times Online - Amazon’s e-reader, the Kindle, reviewed
march 2008 by adamcrowe
Naomi Alderman: "Stories could become pervasive: when you’re lost in a good book, your whole online world could blend seamlessly with it. Of course, all that additional content will have to be written. Therein lies one of the problems." -- Written?
acoustic
space
immersion
endogenous
exogenous
diegesis
narrative
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
augmentedreality
generative
writing
retribalization
march 2008 by adamcrowe
The Escapist -- The Open Source Canon
march 2008 by adamcrowe
"The real problem is professional writers aren't ready to share authorship, or even carve out areas where players can add something meaningful - and permanent. But in the next generation of transmedia properties, it's hard to believe they'll stay there."
convergence
transmedia
storygraph
performance
design
storytelling
narrativeactivism
roleplay
authorship
sharing
opensource
canon
holycode
march 2008 by adamcrowe
AR Second Life
march 2008 by adamcrowe
'The AR Playspace experience is a public mixed-reality performance space. It is a "window'' which connects the physical world with the virtual. Visitors in both domains can enter the mixed reality space and see the "other side.'''
augmentedreality
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
performance
design
virtualworlds
march 2008 by adamcrowe
YouTube - AR Playspace
march 2008 by adamcrowe
'The AR Playspace is a public mixed-reality performance space... It is a "window'' which connects the physical world with the virtual. Visitors in both domains can enter the mixed reality space and see the "other side."'
augmentedreality
performance
design
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
virtualworlds
march 2008 by adamcrowe
AR Facade
march 2008 by adamcrowe
"AR Façade is an augmented reality version of the acclaimed desktop-based interactive drama, Façade. In AR Façade players move through a physical apartment and use gestures and speech to interact with two autonomous characters, Trip and Grace."
Façade
augmentedreality
soapopera
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
march 2008 by adamcrowe
YouTube - AR Facade - Long
march 2008 by adamcrowe
"This video demonstrates an immersive version of the critically acclaimed interactive drama, Façade."
Façade
augmentedreality
soapopera
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
march 2008 by adamcrowe
YouTube - Second Life as a Platform for Augmented Reality
march 2008 by adamcrowe
"This demo shows the use of Second Life as a platform for Augmented Reality. With our modified Second Life client, avatars and other Second Life graphicss can be superimposed perspectively correct on a live video stream and in real-time."
augmentedreality
performance
design
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
camera
cameratracking
hud
virtualworlds
march 2008 by adamcrowe
Clickable Culture - For The Record: Walsh on Writing Alternate Realities
march 2008 by adamcrowe
"... some of the most exciting possibilities are provided by players as storytellers... I think the successful games of the future will provide player with story hooks and loose ends with which to co-create shared narratives within a cohesive framework."
gaming
alternativerealitygaming
seriousgames
transmedia
entertainment
objects
narrativeobjects
narrativeenvironments
narrativeactivism
storytelling
productnarratives
march 2008 by adamcrowe
Avant Game - "Reality is Broken" - My GDC Rant
february 2008 by adamcrowe
"... reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make." -- :)
alternativerealitygaming
seriousgames
gaming
gameplay
games
play
performance
design
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
goals
motivation
life
work
reality
happiness
inspiration
JaneMcGonigal
february 2008 by adamcrowe
/swords - “The Power of Free to Play”
february 2008 by adamcrowe
Free-to-play virtual words monetisation: #Virtual Item Sales #Merchandise #Information Sale #Advertising #Auctions #Player Trades #Subscription Tiers #Event Tournament Fees #Real Estate/Land Use Fees #Affiliate #Donations
virtualworlds
monetization
free
businessmodels
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
virtualgoods
virtualservices
micropayments
february 2008 by adamcrowe
Mssv - Can the Science Museum be up-to-date?
february 2008 by adamcrowe
"museums can produce experiences" - Great suggestions.
science
museum
curation
installation
experience
design
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
simulation
documentaries
learning
february 2008 by adamcrowe
Logic+Emotion - Thinking Through The "3 U's"...
february 2008 by adamcrowe
Updated Venn: #Usefulness (serves a purpose) #Utility (fosters meaningful interactions) #UBIQUITY (effective across multiple touch-points including social)
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
performance
experience
design
planning
february 2008 by adamcrowe
Logic+Emotion - The 3 U's: A Model for "Advertising" in the App Economy
february 2008 by adamcrowe
Venn: #Usefulness (serves a purpose) #Utility (fosters meaningful interactions) #Unity (facilitates connections and conversations)
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
performance
experience
design
planning
february 2008 by adamcrowe
YouTube - LOST Virtual Island - Join us at sl-lost.com
february 2008 by adamcrowe
SL used as a world-building prototyper. Why would I play an 'official' Lost game [http://lostgame.us.ubi.com] over this?
lost
transmedia
fanon
fandom
fanfiction
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
augmentationistsvsimmersionists
virtualworlds
february 2008 by adamcrowe
GameSetWatch - Opinion: The Case In Favor Of Cross-Media Convergence
february 2008 by adamcrowe
"Because of advertising and microtransactions-supported business models, companies will earn their money from products that users love enough to buy, or are engaged with enough to spend more time playing."
convergence
businessmodels
transmedia
gaming
casualgaming
virtualworlds
mmorpg
roleplay
tv
movies
entertainment
socialnetworking
socialmedia
narrativeenvironments
objects
narrativeobjects
narrativeactivism
storytelling
productnarratives
experience
design
television
february 2008 by adamcrowe
YouTube - Frozen Grand Central
february 2008 by adamcrowe
The 'Infected' stay well clear. I heard ImprovEverywhere is actually a cover movement for a new movie-based ARG. Way!
ImprovEverywhere
performance
design
narrativeactivism
narrativeenvironments
storytelling
objects
narrativeobjects
acting
damage
flashmobs
people
rumor
february 2008 by adamcrowe
Not the kinda cool you're looking for - Matterbox
february 2008 by adamcrowe
"The box was full of the kind of stuff you would probably be given at trade shows or in-stores - I think the worst 2 offenders were the Wii wristband and the showergel. The best thing was the play doh, courtesy of Sony." Didn't like the Wii band??! ;)
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
STOLICHNAYA
february 2008 by adamcrowe
Matterbox Stoli party invite instructions: http://www.flickr.com/photos/adamcrowe/2236933922/
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
rabbitholes
stoli
party
february 2008 by adamcrowe
The lost outpost - Matter Box
february 2008 by adamcrowe
The first box was delivered to subscribers this morning. There are already unboxing photos on Flickr.. I did a quick video showing what is inside, instead. No prize for counting the number of times I say “cool”, either."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
photos
unboxing
february 2008 by adamcrowe
YouTube - Matter Box review
february 2008 by adamcrowe
Video: Andy Piper: "Review of the first Matter Box http://matterbox.co.uk/ which was delivered to subscribers this morning"
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
unboxing
february 2008 by adamcrowe
If It's Hip, It's Here - Marketing Does Matter: Matter Does Marketing
february 2008 by adamcrowe
"Those of us who've been in marketing since pre-digital communications may recognize this as good old fashioned co-op targeted direct mail comprised of samples - only packaged in far hipper way."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
NOTCOT - Matter Box
february 2008 by adamcrowe
Comment: " the Matter campaign is something that should really stick. Print advertising has reached about its design limit in creativity. With many ideas just being reproductions of the old. This is daring, more personal able, and much much more cool."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
learning something new - matter
february 2008 by adamcrowe
Comment: Johnson: "Has anyone read the last page of the Stoly book as it sends you to a website with a clue where you can ‘join a party’. Says nothing about what this may be or if you get anything tho."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
rabbitholes
february 2008 by adamcrowe
Rob Mosley's blog - Matter. Part 2 - The stuff in the box.
february 2008 by adamcrowe
On Sony Bravia Play-Doh: "Would've been nice if there'd been a competition to win one where I had to make a model and upload a photo of it or something. Quite charming little gift, but needs some idea with it to get me thinking."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
Rob Mosley's blog - Matter. Part 1 - The idea.
february 2008 by adamcrowe
Comment: Andy Piper: "In general I think the brands themselves could leverage this opportunity in a more digital way - I noticed that the Jordans thing had a link to their website but other items had no obvious online component."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
Nick Burcher - The 'Matter Box' is a new experiment in direct mail - and mine has arrived!
february 2008 by adamcrowe
"The contents of the box bring brands to life / create further engagement by creating physical connections with a consumer... The Matterbox could therefore become a powerful example of how online and offline can effectively work together."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
matterblog - Inside the matter box: the first box
february 2008 by adamcrowe
"Here’s a quick run-down of what’s in the very first edition of Matter, along with a little back-story" -- "Matter recipients an exclusive invitation to use the new Upper Class Lounge on their next Virgin Atlantic flight."
matter
matterbox
matterware
advertising
marketing
objects
narrativeobjects
storytelling
narrativeactivism
february 2008 by adamcrowe
JustinGibbs - True agency or just fake it
january 2008 by adamcrowe
"The horror genre is built upon people finding themselves alone in the dark scary places. Why do we rarely find ourselves in such places, because we avoid them at all cost. We would most likely do the same if given control of the story in a horror movie."
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
interactivedrama
agencyagency
immersion
participation
conflict
decisions
navigation
choice
psychology
performance
design
january 2008 by adamcrowe
chroma - Get in the Game
january 2008 by adamcrowe
Comment (Leland): "In Second Life, we initially play the archetypal role of the innocent until we grow up into a new role." Nice little gaming of everyday life discussion.
gaming
play
gameplay
games
life
thegamingofeverydaylife
behaviours
brands
experience
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
archetypes
roleplay
virtualworld
socialnetworking
engagement
participation
rewards
motivation
ac
acc
performance
design
virtualworlds
january 2008 by adamcrowe
Wired - When Reality Feels Like Playing a Game, a New Era Has Begun
january 2008 by adamcrowe
"the gaming mindset has now become pervasive. We use game models to motivate ourselves, to answer questions, to find creative solutions... life itself has turned into a game... we've moved from a society that creates goods to one that solves puzzles"
gaming
thegamingofeverydaylife
puzzle
narrative
narrativeactivism
technology
storytelling
via:chromacomms
january 2008 by adamcrowe
Test - Make *all* your audience into Heroes
january 2008 by adamcrowe
"We don't have to think in terms of funnels and winners in online storytelling. We can let stories fracture, multiply, escape and wither, depending on how we want to encourage our users to play with them."
gaming
alternativerealitygaming
rewards
motivation
gameplay
games
play
goals
participation
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
exogenous
endogenous
diegesis
performance
design
january 2008 by adamcrowe
Maschmeyer - There are No Consumers, Only Heroes: The Truest Expression of Consumer-Centricity.
january 2008 by adamcrowe
"[Transformation Design] defined as: The creation of interactive systems that intertwine products, experiences and marketing to create touch points that help people achieve the personal changes they desire and a client company offers." [Commented]
transformation
transformationdesign
thinking
performance
design
planning
narrativeenvironments
objects
narrativeobjects
narrativeactivism
productnarratives
storytelling
ac
acc
january 2008 by adamcrowe
TheSims2.com - The Sims™ 2 H&M Fashion Stuff
january 2008 by adamcrowe
"Dress up your Sims in the latest H&M® clothing collections for men and women with The Sims 2 H&M® Fashion Stuff*!"
h&m
sims
virtualworlds
games
fashion
retail
roleplay
consumering
content
shopping
narrativeenvironments
objects
narrativeobjects
narrativeactivism
productnarratives
storytelling
january 2008 by adamcrowe
Johnny Chung Lee - Human Computer Interaction Research
january 2008 by adamcrowe
Clever clever. (Acoustic flash trigger!)
hacks
nintendo
wii
modification
mods
interface
interaction
design
software
mediaware
narrativeactivism
storytelling
objects
narrativeobjects
consumering
fun
technology
electronics
diy
innovation
hci
january 2008 by adamcrowe
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