The Economist -- Mobile payments: A wealth of wallets
7 days ago by adamcrowe
'The second question is whether consumers will use just one electronic wallet on their phones, choosing between, say, Google, PayPal and their own bank, or whether they will have several. Most analysts think that consumers will gravitate towards a single electronic wallet which will hold many cards. This is because there may be significant benefits to be gained from aggregating transactions and the data associated with them. For example, PayPal’s wallet will allow consumers to use various stores of value besides money when paying for goods or services. These could include coupons, loyalty points from stores and banks and air miles from airlines. PayPal stands to profit from steering customers into shops, perhaps by reminding them that they have unused coupons. It could also tell shopkeepers about the tastes of their customers, allowing retailers to make targeted shopping offers (“this would look great with the black skirt you bought last week”) or extend credit on the fly. -- Google, too, is hoping to do far more with its wallet than process payments, which it sees as akin to queries typed into its search engine. In the same way that it sells advertisements that are precisely targeted to a user’s search, it hopes to be able to deliver offers matched to people’s spending patterns.'
mobile
advertising
currency
loyalty
rewards
7 days ago by adamcrowe
Highlight: A fun way to learn more about the people nearby
17 days ago by adamcrowe
'Highlight is a fun, simple way to learn more about the people around you. If someone standing near you also has Highlight, their profile will show up on your phone. You can see their name, photos of them, mutual friends, and anything else they have chosen to share. When you meet someone, Highlight helps you see what you have in common with them.'
mobile
location
proximity
anonequiveillance
youwho
17 days ago by adamcrowe
Wired UK -- How Badoo built a billion-pound social network... on sex
april 2011 by adamcrowe
'"You pay to advertise yourself. If you want something to go faster, you pay. And some people pay tens of times every day to rise up." -- Is Andreev bothered by his site being accused, at the very least, of simply promoting promiscuity? "OK, which is bad?" he replies neutrally. "Badoo is not for sex, it's for adventure. If you go to a nightclub, of course you've got the opportunity to find a girl or a boy – but it's not necessarily for sex, it could be to enjoy five mojitos and nothing else. "Badoo simply continues the offline lifestyle. Badoo is just a casual way to hook up with people, as you do in the street or nightclub. But we make the world work faster."' -- Brotnet
socialnetworking
proximity
mobile
location
meatspace
discovery
brothel
from delicious
april 2011 by adamcrowe
GOSIM - cheap mobile calls from abroad
september 2010 by adamcrowe
Global mobile phone number
travel
mobile
september 2010 by adamcrowe
MoLo Rewards
july 2010 by adamcrowe
'MoLo Rewards mission is simple: Help people save money and enable retailers and marketers to better serve their customers." MoLo Rewards enables consumers to obtain and redeem retail shopping coupons, gift cards (or as we call them deals) and earn loyalty rewards directly through their mobile phone without the need to clip a paper coupon ever again. All of this is achieved by simply tapping your mobile phone in front of the cash register at the time of purchase. -- MoLo treasure hunt is quite simply a treasure hunt on your mobile phone making use of location based technologies such as GPS as well as your phones camera and yes NFC technologies. So how does it work? First find a treasure hunt you like, accept it, read through the instructions and figure out what the clue is asking you to do, where you need to go or what you need to find. Some hunts will want you to go to a specific location, others will want you to find a specific product.'
marketing
loyalty
rewards
location
mobile
RDIF
treasurehunt
july 2010 by adamcrowe
Broader Perspective -- Mobile app concept: Disaster Telediagnosis
april 2010 by adamcrowe
'Disaster Telediagnosis is a mobile app idea that takes advantage of the bandwidth and mobility of 4G. It is a massively scalable peer-to-peer clearinghouse application providing live streaming video communication between people injured in a crisis situation and remote physicians for diagnosis and ongoing support until hand-off to local health authorities.'
mobile
internet
immunesystem
triage
crisis
disaster
april 2010 by adamcrowe
NYTimes.com -- Apple’s Spat With Google Is Getting Personal
march 2010 by adamcrowe
'Mr. Jobs believes that Google violated the alliance between the companies by producing cellphones that physically, technologically and spiritually resembled the iPhone. In short, he feels that his former friends at Google picked his pocket. One well-connected Silicon Valley investor, who did not want to be identified talking about the Google-Apple feud, says he is stunned by the level of rancor he’s witnessed. “It’s World War III. Amazing animosity is motivating two of the most powerful people in the industry,” he says. “This is emotional. This is the biggest ego battle in history. It’s incendiary.”'
mobile
android
iphone
google
apple
ego
march 2010 by adamcrowe
YouTube -- Recognizr
february 2010 by adamcrowe
'Accurate mobile face detection and recognition...'
mobile
augmentedreality
facialrecognition
identity
surveillance
facecrime
february 2010 by adamcrowe
The Register -- Philip K. Dick's kid howls over Googlephone handle
december 2009 by adamcrowe
'On Saturday, Google confirmed that it has developed a new phone around the semi-open-source mobile operating system it calls Android, and according to press reports, the company intends to sell the device under the name 'Nexus One.' "In my mind, there is a very obvious connection to my father’s novel," said Isa Dick Hackett, president of the Dick estate outfit that handles licensing of his work. "We were never consulted, no requests were made, and we didn’t grant any sort of permissions."'
google
mobile
android
replicants
productnarratives
dadoes
PKD
december 2009 by adamcrowe
YouTube -- Google Goggles
december 2009 by adamcrowe
'Google Goggles is a visual search app for Android phones. Instead of using words, take a picture of an object with your camera phone: we attempt to recognize the object, and return relevant search results.Goggles also provides information about businesses near you by displaying their names directly in the camera preview.' -- Facial recognition?
google
mobile
search
augmentedreality
foraging
shopping
location
interaction
design
surveillance
panopticon
december 2009 by adamcrowe
The Economist -- Iraq's mobile-phone revolution: Better than freedom?
december 2009 by adamcrowe
'Reluctant to risk their lives by visiting a bank, many subscribers transferred money to each other by passing on the serial numbers of scratch cards charged with credit, like gift vouchers. Recipients simply add the credit to their account or sell it on to shops that sell the numbers at a slight discount from the original. This impromptu market has turned mobile-phone credit into a quasi-currency, undermining the traditional informal hawala banking system. -- Criminal rings are among the parallel currency’s busiest users. Kidnap gangs ask for ransom to be paid by text messages listing a hundred or more numbers of high-value phone cards. Prostitutes get regular customers to send monthly retainers to their phones, earning them the nickname “scratch-card concubines”, while corrupt government officials ask citizens for $50 in phone credit to perform minor tasks.'
mobile
banking
credit
money
currency
markets
networks
decentralisation
iraq
#bandwidth
#socialization
decentralization
retribalization
december 2009 by adamcrowe
Wired -- 7 Ways to See the World Through Twitter’s Eyes
september 2009 by adamcrowe
'One of the best utilities is Twitcaps, developed by Jonathan Griggs, who found himself using his own service in a way he never could have predicted after a tornado appeared nearby. “When we were having tornado warnings in Denver and the warning sirens were going off near my house, my girlfriend and I grabbed the laptop and made way for the basement,” said Griggs in an e-mail. “Once there, I looked up ‘Denver tornado’ on Twitcaps and found images of the funnel cloud moving northeast from Coors field — a good ways to the east of my house. This was far more information than was available from local news sources at the time, and was enough to set us at ease that we were in no immediate danger.”' -- It's all going a bit Archigram: The house could have monitored this and simply got up and walked away to safety.
internet
socialmedia
mobile
location
behaviours
twitter
extensionsofman
eye
centralnervoussystem
proprioception
navigation
tethered
gaia
eyes
september 2009 by adamcrowe
Advertising Age -- Building an Army of Hyper-Local, Mobile-Connected Advocates
august 2009 by adamcrowe
'... the next-generation platform for proximity marketing... social incentives could be the new discounts. Foursquare bills itself as 50% friend finder, 30% social city guide, 20% nightlife game. Co-founder Dennis Crowley puts it this way: "I think Foursquare found some kind of sweet spot between the intersection of social utility (Hey, I know where my friends are), sharing/oversharing (I log everywhere I go/everything I do) and gaming/rewards (every check-in gives you a little piece of candy)." Foursquare is designed with these game dynamics in mind, and it's the absurd appeal of its reward that makes the service so "sticky." "The product is really complex—score, leaderboards, friends, tips, to-dos, etc—and I think different parts of the product speak to different people. If you get on Twitter and search for Foursquare, you find people who think it's 'Delicious for places!' or 'Twitter with location!' or 'Loopt, but with points!'"' -- Capture the flag. Become the flag. Sell the flag.
*
smartmobs
behaviours
socialmedia
foursquare
mobile
location
place
space
navigation
discovery
scentmarking
pheromones
city
psychogeography
lifestreaming
lifecasting
statusupdates
status
gamemechanics
capturetheflag
localism
loyalty
thegamingofeverydaylife
retribalization
august 2009 by adamcrowe
Twitter / PostSecret
july 2009 by adamcrowe
'Today's Mail: "I won't date him if he doesn't get unlimited texting."'
mobile
behaviours
relationships
conversationalbandwidth
ambientimmediacy
#bandwidth
#socialization
july 2009 by adamcrowe
SlideShare -- Chris Thorpe: Hiding data, content and technology in real world games
july 2009 by adamcrowe
Nice little SMS treasure hunt game, 'And I Saw...' which produces crowd flow analytics for event organisers, and a 'Bond' reconnaissance twitter game that plays out in secret DM exchanges with M. Also mentions the Guardian's crowdsourced 'MP's Expenses Muckracking Game'. There's a common theme here ;^)
games
gaming
ambientgaming
pervasive
location
geotagging
collecting
foraging
reconnaissance
narrativeobjects
twitter
mobile
secrecy
simonsays
puppetry
july 2009 by adamcrowe
YouTube -- acrossair: Nearest Tube Augmented Reality App for iPhone 3GS
july 2009 by adamcrowe
'Nearest Tube one of the first augmented reality apps to go live in the iPhone AppStore. Forget boring 2D tube maps! Try this amazing new application that tells Londoners where their nearest tube station is via their iPhones video function.'
augmentedreality
location
navigation
mobile
iphone
applications
july 2009 by adamcrowe
i.document -- SurveillanceShaker
july 2009 by adamcrowe
'SurveillanceShaker brings more than 1000 CCTV cameras on the iPhone. It becomes an addictive live soap opera when watching places around the earth in real time and guessing what will happen next. You’ll see live images of streets and buildings but also surprising images of russian internet cafes, hotel lobbies, server rooms, barns with little pigs and many more. Just shake or double-tap your iPhone to switch to the next camera.' -- Awesome. Camwhores too?
realtime
surveillance
cctv
webcam
mobile
tv
voyeurism
iphone
applications
#bandwidth
television
july 2009 by adamcrowe
YouTube -- TwittARound
july 2009 by adamcrowe
'This is a video of the first beta version of TwittARound - an augmented reality Twitter viewer on the iPhone. It shows live tweets around your location on the horizon. Because of video see-through effect you see where the tweet comes from and how far it is away.'
statusupdates
twitter
mobile
iphone
applications
augmentedreality
location
acoustic
space
extensionsofman
ear
ambientintimacy
retribalization
july 2009 by adamcrowe
Vodafone | receiver -- The lamp posts on Brick Lane
may 2009 by adamcrowe
'Constant connection makes us chronically impatient. We come to expect everything to happen at the touch of a button – and get angry when it doesn't. As the actress Carrie Fisher once quipped, these days "even instant gratification takes too long." The other day, my neighbour, a multitasking marketing executive, lost her BlackBerry; or thought she did. It turned out that her five year old daughter had hidden it. "I thought it would get you to listen to me when I talk," explained the little girl. Overdosing on mobile communication can also mess up the relationship we have with ourselves. Human beings need moments of silence and solitude: to rest and recharge, to think deeply and creatively, to look inside and confront the big questions, 'Who am I? How do I fit into the world? What is the meaning of life?'. That isn't likely to happen when your mind is constantly wondering if you have new email or if it's time for a fresh tweet.' -- Interesting comment on fear of uncertainty (untether)
technology
mobile
behaviours
continuouspartialattention
attention
distraction
addiction
gluttony
ambientintimacy
ambientimmediacy
relationalobjects
objects
tethered
self
solitude
psychology
ambivalence
may 2009 by adamcrowe
NYTimes.com -- Texting May Be Taking a Toll on Teenagers
may 2009 by adamcrowe
Sherry Turkle: '“Among the jobs of adolescence are to separate from your parents, and to find the peace and quiet to become the person you decide you want to be. Texting hits directly at both those jobs.” Psychologists expect to see teenagers break free from their parents as they grow into autonomous adults, Professor Turkle went on, “but if technology makes something like staying in touch very, very easy, that’s harder to do; now you have adolescents who are texting their mothers 15 times a day, asking things like, ‘Should I get the red shoes or the blue shoes?’ ”As for peace and quiet, she said, “if something next to you is vibrating every couple of minutes, it makes it very difficult to be in that state of mind. “If you’re being deluged by constant communication, the pressure to answer immediately is quite high,” she added. “So if you’re in the middle of a thought, forget it.”'
technology
teens
mobile
texting
behaviours
distraction
tethered
self
ambientintimacy
ambientimmediacy
continuouspartialattention
attention
information
addiction
gluttony
anxiety
relationalobjects
objects
SherryTurkle
psychology
may 2009 by adamcrowe
Vodafone Receiver -- I’ll take my community to go
may 2009 by adamcrowe
'Robert Bornstein talks about "dual dependency": the desire to have portable technologies nearby all the time and the desire to have other people always reachable at a moment's notice. Several people told me that they felt naked without their cell phones on them at all times and that they sleep with their computers or cell phones in their beds with them! Many more keep the devices not too far away at night and feel uncomfortable and agitated when physically separated from them or when they must be turned off.' -- 'Kate Fox says that portable technologies help us restore the kind of continuous communication with our 'tribes' that was common in pre-industrial days. It is alienating to be physically separated from our friends and family, she argues. Cell phones reduce that alienation by restoring a kind of pre-modern sense of community in which people were in frequent, almost constant, contact. They return us, she says, to "the more natural and humane patterns of pre-industrial society."'
technology
mobile
socialmedia
behaviours
relationalobjects
objects
ambientintimacy
tethered
self
selfservers
privacy
continuouspartialattention
attention
#bandwidth
#socialization
retribalization
may 2009 by adamcrowe
Vodafone receiver -- Riding the timeline with widgets by Paul Golding
april 2009 by adamcrowe
"The essence of Twitter is all about how it redefines our relationship with time. We experience time as a series of moments measured out by events. Our personal timeline is a series of events that happen moment by moment and are dominated by the events that happen in our brains – thoughts, contemplations, urges and emotions bubbling up from our sub-concious stream, some of them converted by the conscious into intentions and sometimes into actions. It is communication and self-expression at the speed of thought. And, it is no coincidence that the length of a tweet fits nicely into the size of a text message, for what better way to seize the moment than to do so using a mobile – the only device that is with us moment by moment. It is a seizing the moment machine. The medium is the moment. The tools invented to seize the moment have began to define the moment." -- Use cases inside.
design
serviceecologies
mobile
communication
push
protocols
twitter
commandline
statusupdates
contextaware
widgets
ambientintimacy
ambientimmediacy
time
realtime
realitymining
ambientexposure
behaviours
socialgraph
storygraph
coordination
acoustic
space
proximity
sensors
presence
meatspace
#complexity
#specialization
april 2009 by adamcrowe
Portfolio.com -- DIY Currencies
april 2009 by adamcrowe
'.... a popular form of complimentary currency has grown up around cell-phone minutes. Today Kenyans use a service called M-PESA that helps people swap mobile-phone minutes as cash— you can literally pay for something at the store by transferring mobile minutes to the clerk's phone. Today the M-PESA is used for $10 million worth of trades a day, a figure that translates out to $3.6 billion a year, or about 10 percent of the Kenyan GDP.' -- Damn that's smart. Communications-backed currency.
money
currency
communication
time
mobile
minutes
#bandwidth
#storage
april 2009 by adamcrowe
Forbes -- Can You Hear Me Now? (PDF)
january 2009 by adamcrowe
'We are learning to see ourselves as cyborgs, at one with our devices. To put it most starkly: To make more time means turning off our devices, disengaging from the always-on culture. But this is not a simple proposition, since our devices have become more closely coupled to our sense of our bodies and increasingly feel like extensions of our minds.' -- '"Being put on pause" is how one of my students describes the feeling of walking down the street with a friend who has just taken a call on his cell. "I mean I can't go anywhere; I can't just pull out some work. I've just been stopped in midsentence and am expected to remember, to hold the thread of conversation until he wants to pick it up again."
psychology
tethered
distributed
self
multitude
relationalobjects
objects
extensionsofman
centralnervoussystem
brain
mind
themediumisthemassage
ambientimmediacy
ambientintacy
attention
continuouspartialattention
intermitentvariablerewards
presence
telepresence
virtuality
technology
behaviours
mobile
SherryTurkle
pdf
media
january 2009 by adamcrowe
Technology Review -- Crowd-Sourcing the World
january 2009 by adamcrowe
"... distributing questions to participants in ... developing countries via text messages or audio clips could make certain tasks more economical, such as the translation of documents into other languages, or rating the local relevance of search results. It could also provide a welcome source of income for those involved."
mechanicalturk
crowdsourcing
collectiveintelligence
mobile
translation
localism
january 2009 by adamcrowe
YouTube -- HBO Voyeur Cannes Lions Promo Grand Prix (2008)
january 2009 by adamcrowe
"HBO Voyeur was expressed as a multi-media, multi-platform program, each touch-point acting as an invitation to engage with the project as a whole. It began with a life-size projection on the side of an apartment building in downtown Manhattan, creating the illusion that the wall had been cut away and allowing viewers to experience the story by seeing the lives inside. The viewers became essential players within the story - their gaze the very essence of the concept for HBO Voyeur:sometimes the best stories are the ones we were not meant to see. It encouraged viewers to seek more, become a part of the story and engage with the content." -- Wow! The building set-up reminds me of Jean-Luc Godard's 'Tout Va Bien'
transmedia
storytelling
narrativeenvironments
space
navigation
augmentedreality
projection
mobile
voyeurism
cctv
HBO
january 2009 by adamcrowe
WCVB Boston -- How Your PDA Affects Your Emotional Health
december 2008 by adamcrowe
'"It helps young people avoid conversation," said Turkle. "People text because it's easy and also because it allows you to not do the sometimes very hard work of confronting something difficult. You avoid conversations and you avoid looking someone in the eye and seeing that you hurt them, you avoid developing some of the very small but precious signals." She added that a lack of interpersonal interaction can have the unintended consequence of making people seem tactless.'
psychology
mobile
technology
behaviours
civility
manners
etiquette
emotionalintelligence
communication
#bandwidth
#socialization
SherryTurkle
december 2008 by adamcrowe
New York Times -- Text Generation Gap: U R 2 Old (JK)
december 2008 by adamcrowe
“For kids [the mobile phone] has become an identity-shaping and psyche-changing object.” MS. TURKLE, the M.I.T. professor, says cellphones offer another way for the Facebook generation to share every life experience the second it unfolds. “There is a slippage from ‘I have a feeling I want to make a call’ to ‘I need to make a call,’ ” she said. “You don’t get to have a feeling before sharing that feeling anymore.”'
psychology
mobile
teens
sms
texting
behaviours
extensionsofman
centralnervoussystem
skin
touch
emotion
ambientimmediacy
ambientintimacy
#bandwidth
#socialization
#complexity
SherryTurkle
december 2008 by adamcrowe
Times Online -- Shops track customers via mobile phone
december 2008 by adamcrowe
"Customers in shopping centres are having their every move tracked by a new type of surveillance that listens in on the whisperings of their mobile phones. The technology can tell when people enter a shopping centre, what stores they visit, how long they remain there, and what route they take as they walked around."
mobile
trianglulation
surveillance
retail
everyware
aura
leaky
triangulation
december 2008 by adamcrowe
collision detection -- Poll: Young people who use landlines are more conservative than those who use mobile phones
september 2008 by adamcrowe
"Why precisely would mobile-only youngsters be more Democratic than their peers who use landlines? What sort of ideological, psychological or personality elements underpin a desire to avoid landlines, and stick to mobiles?"
telephone
mobile
behaviours
centralization
retribalization
september 2008 by adamcrowe
Talent imitates, genius steals -- Geotility
august 2008 by adamcrowe
"... you'll be seeing your own, specific reality being mined, to give you insight into your own life." -- That myopic mirrorworld is gonna get tired real quick.
location
mobile
experience
everyware
mirrorworlds
myopia
feedback
lawofdiminishingmarginalreturns
sociometrics
selfservers
diminishingmarginalutility
august 2008 by adamcrowe
Jan Chipchase -- Great To See You. Just Not Around Here
august 2008 by adamcrowe
"Ten years ago we made a conscious effort to connect. Today, if you’re an urban dweller in a city like London, New York or like me, living here in Tokyo you probably make a conscious effort to disconnect."
mobile
location
surveillance
privacy
amputation
solitude
ambientintimacy
sociometrics
behaviours
august 2008 by adamcrowe
Fire Eagle
august 2008 by adamcrowe
"Fire Eagle is a site that stores information about your location. With your permission, other services and devices can either update that information or access it. By helping applications respond to your location, Fire Eagle is designed to make the world around you more interesting!" -- "Let us know if you think an application is being creepy" -- Hehe
fireeagle
mobile
location
lifecasting
mirrorworlds
yahoo
august 2008 by adamcrowe
A Serendipitous Mobile Game (PDF - Google cache)
august 2008 by adamcrowe
"The are relatively few games that have exploited Bluetooth in this way but one such is You Who from Age0+ which provides a simple game premise to help initiate a meeting. After scanning for other users running the application and ‘inviting‘ a person to play the game, the first player acts as a ‘mystery person’, who then provides clues about their appearance to the second player, who builds up a picture on their mobile phone screen. After a set number of clues have been given, the players’ phones alert, revealing both players’ locations and identities. Obviously, the game play is quite limited and effectively non-competitive, which is unlikely to result in repeated game play, therefore, it is closer to the Nokia Sensor than a game." -- We should have put in an encounter counter.
mobile
gaming
youwho
age0+
ambientgaming
bluetooth
mystery
familiarstranger
socialnetworking
serendipity
pdf
august 2008 by adamcrowe
Exposure
august 2008 by adamcrowe
Geo-tagged photos near you on your iPhone via Flickr.
mobile
iphone
gps
flickr
applications
geotagging
location
memory
mirrorworlds
august 2008 by adamcrowe
BioWallet -- Secure Your Device!
august 2008 by adamcrowe
"BioWallet is a biometric authentication system currently supporting iris based authentication." -- And then the kids just knife out your eyes.
android
mobile
applications
security
biometrics
august 2008 by adamcrowe
Android Scan -- pricing and metadata for anything with a barcode
august 2008 by adamcrowe
Mobile = Shopping. OK. We get it.
android
mobile
barcode
applications
shopping
august 2008 by adamcrowe
Technology Review -- What Your Phone Knows About You
august 2008 by adamcrowe
"All this sort-of Web 2.0 stuff is nice, but you have to type stuff in. Things are never up to date, and unless you consciously know about something, you can't put it in. Reality mining is all about paying attention to patterns in life and using that information to help you do things like set privacy policies, share things with people, notify people when you're near them, and just to help you live your life." -- !!! Everyware must default to plausible deniability.
*
mobile
data
everyware
biometrics
sensors
statusupdates
emotionalintelligence
communication
attention
influence
bodylanguage
collaboration
sociometrics
extensionsofman
centralnervoussystem
location
bluetooth
promixity
familiarstranger
relationships
intimacy
solitude
movement
accelerometer
voice
speech
inflection
highdefinition
lowdefintion
groups
behaviours
psychology
psychographics
personality
performance
presence
patternrecognition
realitymining
datamining
surveillance
panopticon
privacy
lifecasting
storygraph
selfservers
#bandwidth
#socialization
#storage
#processing
august 2008 by adamcrowe
Rough Type: Nicholas Carr's Blog -- Another voice
july 2008 by adamcrowe
Comment: Kendall Brookfeld: "Mobile phones are channel-clickers for people, and interrupt direct conversation. Conversation itself seems to be affected. I have fewer long talks with friends, on the phone or otherwise, and I miss this a lot."
behaviours
mobile
conversation
ambientimmediacy
conversationalbandwidth
continuouspartialattention
ADHD
attentiondeficithyperactivedisorder
attention
ambientintimacy
psychology
distributed
self
#bandwidth
#processing
#storage
july 2008 by adamcrowe
Checkout SmartShop
july 2008 by adamcrowe
Everyware a shop window.
iphone
applications
barcode
mobile
shopping
everyware
july 2008 by adamcrowe
Pocket Gamer -- Mobile preview, Spore
june 2008 by adamcrowe
"Those without internet access on their phone will be able to log in to the Spore website on a computer and manually import and export numerical creature codes with which to do battle." -- That means...
spore
mobile
algorithms
dna
dnapoints
numbers
june 2008 by adamcrowe
Wired -- In Japan, Cellphones Have Become Too Complex to Use
june 2008 by adamcrowe
"When consumers go to electronics stores to buy a cellphone, they frequently line up the specifications side by side to compare them before deciding which one to buy... average persononly uses 5 to 10 percent of the functions available on their handsets."
japan
iphone
mobile
features
usability
june 2008 by adamcrowe
YouTube -- The Evolution of the Cell Phone
june 2008 by adamcrowe
It's still all about the StarTAC.
via:chucktantramar
mobile
june 2008 by adamcrowe
CNN.com -- Cell phone users secretly tracked in study
june 2008 by adamcrowe
"The results also tell us something new about ourselves, including that we tend to go to the same places repeatedly, he said." -- This is new??
womb
mobile
surveillance
mapping
anthropology
psychogeography
space
june 2008 by adamcrowe
Wired -- Japan urges limiting kids' cell phones
may 2008 by adamcrowe
"Some youngsters are spending hours at night on e-mail with their friends. One fad is "the 30 minute rule," in which a child who doesn't respond to e-mail within half an hour gets targeted and picked on by other schoolmates." -- Twitter.
japan
mobile
behaviours
children
addiction
bullying
hivemind
may 2008 by adamcrowe
Webware - Twinkle for iPhone lets you surf Twitter by location
april 2008 by adamcrowe
"... if you're in a Twitter-rich city, drilling down to 1- to 5-mile radius around you will let you know all sorts of things going on in your area as they're happening."
twitter
iphone
mobile
location
navigation
ambientintimacy
lifecasting
stage
via:ZeusJones
retribalization
april 2008 by adamcrowe
Christian Nold - Bio Mapping
march 2008 by adamcrowe
"The Bio Mapping tool allows the wearer to record their Galvanic Skin Response which is a simple indicator of emotional arousal in conjunction with their geographical location. This can be used to plot a map that highlights point of high and low arousal."
biomapping
biology
mapping
maps
emotion
geography
networks
stress
node
damage
fabric
mobile
warchalking
commons
commonsense
extensionsofman
centralnervoussystem
synaptics
Christia
Nold
march 2008 by adamcrowe
From The Head Of Zeus Jones - The race is (most definitely) on...
march 2008 by adamcrowe
"More evidence this won't be a war won through hardware - it'll be won through software."
samsung
miCoach
adidas
adidas+
sports
training
mobile
extensionsofman
centralnervoussystem
sensors
biology
cyborg
nike+
nikeplus
competition
serviceecologies
experience
design
march 2008 by adamcrowe
New York Times - Samsung and Adidas Take on iPod and Nike
march 2008 by adamcrowe
"One key detail for avid runners is that the Samsung/Adidas system does not tie a user to a specific brand of shoe like the Nike+iPod system does. The sensor sold with the Samsung/Adidas system fits on the laces of a runner's shoes..."
samsung
miCoach
adidas
adidas+
sports
training
mobile
extensionsofman
centralnervoussystem
sensors
biology
cyborg
nike+
nikeplus
competition
march 2008 by adamcrowe
adidas miCoach
march 2008 by adamcrowe
"miCoach tracks your pace, distance, calories, stride and heart rate to keep you and your goals on track." - "The Stride Sensor and Heart Rate Monitor synch with the miCoach phone and the phone syncs with the website." - Phone = CBU
samsung
miCoach
adidas
adidas+
sports
training
mobile
extensionsofman
centralnervoussystem
sensors
biology
cyborg
nike+
nikeplus
competition
march 2008 by adamcrowe
YouTube - Nokia Morph Concept (long)
march 2008 by adamcrowe
"Morph is a concept demonstrating some of the possibilities nanotechnologies might enable in future communication devices."
nokia
mobile
nanotechnology
materials
carbonnanotubes
design
wetware
future
march 2008 by adamcrowe
Guardian - Video: The flexible future of mobiles?
february 2008 by adamcrowe
"Nanotechnology would allow the Nokia Morph concept phone to be laid flat like a keyboard or folded into a bracelet that can be connected wirelessly to a headset."
nokia
mobile
product
design
nanotechnology
february 2008 by adamcrowe
RussellBeattie.com - The Google Myth Rolls to Mobile
february 2008 by adamcrowe
"The greatest hoax ever played on the Internet is the idea that Google's growth was somehow "natural" or "viral", and that [it] propelled them to their insane 70% market share. ... Google bought as much search space as they could from OEMs, portals, etc."
google
search
business
mobile
iphone
hype
rant
february 2008 by adamcrowe
Ginger - the new Netvibes
february 2008 by adamcrowe
"Ginger is the next release of Netvibes, your super-personalized startpage, that introduces loads of cool and essential new features." -- Looks good. If only they could fix the RSS feeds.
netvibes
web
aggregation
socialgraph
widgets
mobile
api
february 2008 by adamcrowe
Mashable - Bebo Launches Txt Messaging Widget
february 2008 by adamcrowe
"The widget is free for you for the first week. It then costs For: Ireland €2 per week, UK $1.50 per week, Australia $3 per week and, US $7.99 per month, all billed direct to your phone, for unlimited text messages. Could this be the first widget that u
bebo
socialnetworking
mobile
sms
webservices
business
february 2008 by adamcrowe
Charm And Rigor - Post-Its for Passers-By
february 2008 by adamcrowe
"The topic of Mr. Pietri's first post to Socialight was his arrest, but he quickly moved into less personal material: the spot where Malcolm X was killed... ''I didn't want to just say, 'There's a good mojito here' or 'There's good pizza here,'"
geotagging
location
storytelling
history
warchalking
secrecy
space
navigation
scentmarking
pheromones
mobile
sociallight
february 2008 by adamcrowe
Bebo Mobile Help
february 2008 by adamcrowe
"Bebo Mobile lets you access Bebo from your mobile phone and stay in touch with your Bebo friends when you are out and about."
bebo
mobile
february 2008 by adamcrowe
Bebo - ORANGE AND BEBO PARTNER TO PROVIDE MOBILE SOCIAL NETWORKING
february 2008 by adamcrowe
"Combining SMS access to the Bebo, a Bebo mobile browsing experience and a members-only entertainment club (invitations to music gigs, film releases), the new service enables Orange users to stay in touch with their friends when they are on the move. "
bebo
orange
socialnetworking
mobile
sms
entertainment
february 2008 by adamcrowe
Fluid Lives
february 2008 by adamcrowe
'The "Fluid Lives" project has been a collaboration between Isobar and Yahoo!. The objective was to explore the impact of the latest mobile internet advances on consumers (between Oct 2005 - Feb 2006), It involved a deep-dive ethnographic study..."
isobar
yahoo
research
mobile
behaviours
february 2008 by adamcrowe
ZZZPHONE - Revolutionizing the Cell Phone Industry: One Cell Phone at a Time
february 2008 by adamcrowe
"Just as Dell Computers revolutionized the PC industry in the 1990's with customized, factory-direct computers, we are the world's first customized cell phone manufacturer."
mobile
hardware
reatlir
diy
design
customisation
consumering
february 2008 by adamcrowe
Spore -- Spore Release September 7 2008
february 2008 by adamcrowe
"Maxis today announced that Spore™ will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones." -- Oh man. Just tell me where to start queuing.
spore
games
mobile
ds
content
virtualworlds
universe
simulation
evolution
february 2008 by adamcrowe
..::: Mogi :::..
february 2008 by adamcrowe
"A game where players move outside, pick-up virtual items through their mobile phone interface then trade with other players to complete collections. The goal is to get the maximum points completing collections."
pervasive
games
gaming
casualgaming
location
mobile
collecting
trade
augmentedrealitygaming
navigation
gps
collaboration
japan
mogi
february 2008 by adamcrowe
WeLoveMobile
february 2008 by adamcrowe
"We Love Mobile is a creative and media agency for mobile, handling every aspect of a mobile campaign - from strategy, creative and media buying to delivery, hosting and evaluation."
agency
mobile
advertising
february 2008 by adamcrowe
Designing Gestural Interfaces - Nokia’s New Gestural Interfaces
january 2008 by adamcrowe
Nah. People want to touch things.The screen is too fscking small to get visual feedback on gestures! I might as well reach out and touch it. Nokia, are you a mobile company or not?? Minority Report wasn't mobile tech!
diagrams
nokia
interaction
design
mobile
gestures
touch
cameratracking
january 2008 by adamcrowe
New York Times - Thumbs Race as Japan’s Best Sellers Go Cellular
january 2008 by adamcrowe
'“Instead, in the course of exchanging e-mail, this tool called the cellphone instilled in them a desire to write.” Indeed, many cellphone novelists had never written fiction before, and many of their readers had never read novels before.'
writing
novel
reading
literacy
mobile
storytelling
japan
january 2008 by adamcrowe
Guardian - Why mobile Japan leads the world
january 2008 by adamcrowe
"Japanese commute on trains. The average person commutes at least an hour each way every day - that's a lot of eyeball time. Only teenagers in Europe can match this sort of availability" -- It's as simple as that.
japan
mobile
technology
behaviours
time
entertainment
january 2008 by adamcrowe
Wired - Big Books Hit Japan's Tiny Phones
january 2008 by adamcrowe
"Next summer, [Magic iLand] will debut software that allows mobile phone novelists to integrate sounds and images into their story lines. Adding visuals and vibrations to romance novels' steamy sex scenes could bring the genre an even wider audience."
writing
literature
novel
japan
mobile
storytelling
january 2008 by adamcrowe
YouTube - Google Maps for mobile with My Location
january 2008 by adamcrowe
Google Maps My Location. Yaaay! (Love this guy) Marketing can be as simple as just explaining stuff well. As long as you have a product worth explaining. (Ahem!)
googlemaps
mobile
location
mapping
networks
triangulation
commoncraft
january 2008 by adamcrowe
Welcome To WiFi Army - What Is WiFi Army?
january 2008 by adamcrowe
Augmentated reality shooter game. Item sales. Smart.
wifi
gps
location
mobile
gaming
augmentedrealitygaming
navigation
socialnetworking
virtualgoods
january 2008 by adamcrowe
Nokia - Eco Sensor Concept
january 2008 by adamcrowe
"The concept consists of two parts – a wearable sensor unit which can sense and analyze your environment, health, and local weather conditions, and a dedicated mobile phone." BioOS is here. (Just f'ing make it and stop asking for permission first!)
*
nokia
design
designnoir
lifecasting
objects
narrativeobjects
storytelling
narrativeenvironments
extensionsofman
skin
immunesystem
mobile
environment
sensors
rfid
bluetooth
wireless
weather
health
energy
recycling
january 2008 by adamcrowe
Mashable - AdMob and LandRover, Changing the Game for Mobile Ads?
december 2007 by adamcrowe
"Do you think Land Rover sold any cars? No matter which way you slice it, AdMob is touting this as a highly successful ad campaign. And it does look to be that way. The leads seem to be highly qualified."
advertising
campaign
marketing
mobile
iphone
location
landrover
cars
december 2007 by adamcrowe
LK - QR Code Scarf
december 2007 by adamcrowe
But I can't use my own QR Code! Why do I want yours?! Manufacture on demand, please.
fashion
geeks
mobile
qrcodes
semacodes
tagging
storytelling
productnarratives
technology
trends
extensionsofman
skin
voice
december 2007 by adamcrowe
BusinessWeek - Ad Trends of the Year: Samsung Charging Stations
december 2007 by adamcrowe
"For anyone who has ever needed to recharge their laptop or phone at an airport comes this "branded utility" from Samsung. Taking advertising and making it into something useful may be a trend for the future."
huntergatherer
mobile
networks
energy
brandedutility
retribalization
december 2007 by adamcrowe
Virtual Worlds Forum - Nokia unveils virtual pet / virtual world game for N-Gage platform
december 2007 by adamcrowe
"new N-Gage is also seeing Nokia dip its toes in the water of virtual worlds, with news of a game called Creebies. A Bluetooth multiplayer mode will let people’s Creebi pets ‘play’ together by transferring them between handsets..."
nokia
mobile
ngage
virtualworlds
virtualgoods
gaming
children
socialnetworking
bluetooth
pets
creebies
via:mariomenti
december 2007 by adamcrowe
Guardian - Digital generation dismisses email as 'for old people'
december 2007 by adamcrowe
'One young Korean also described how texting felt like a ping-pong game and how email was more "like doing homework".' It's about the interface. Email is not a narrative environment. It isn't situated in any living social activity. It's tethered/literal.
*
literaryculturevsoralculture
mobile
text
IM
email
communication
phatic
behaviours
speed
contextswitching
HUD
ambientintimacy
interface
psychology
storytelling
narrativeenvironments
ADHD
attentiondeficithyperactivedisorder
attention
continuouspartialattention
navigation
information
huntergatherer
retribalization
december 2007 by adamcrowe
Guardian - Italian firm offers saintly mobiles
december 2007 by adamcrowe
"All we are doing is adapting to modern technology, just the way people moved on from parchment to paper." and type, then text, and now - you've got a problem, because it's back to voice. Oral. And monotheism didn't catch hold before writing. Last gasps.
literaryculturevsoralculture
religion
mobile
words
writing
voice
themediumisthemessage
theory
media
retribalization
december 2007 by adamcrowe
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