adamcrowe + mobile   202

The Economist -- Mobile payments: A wealth of wallets
'The second question is whether consumers will use just one electronic wallet on their phones, choosing between, say, Google, PayPal and their own bank, or whether they will have several. Most analysts think that consumers will gravitate towards a single electronic wallet which will hold many cards. This is because there may be significant benefits to be gained from aggregating transactions and the data associated with them. For example, PayPal’s wallet will allow consumers to use various stores of value besides money when paying for goods or services. These could include coupons, loyalty points from stores and banks and air miles from airlines. PayPal stands to profit from steering customers into shops, perhaps by reminding them that they have unused coupons. It could also tell shopkeepers about the tastes of their customers, allowing retailers to make targeted shopping offers (“this would look great with the black skirt you bought last week”) or extend credit on the fly. -- Google, too, is hoping to do far more with its wallet than process payments, which it sees as akin to queries typed into its search engine. In the same way that it sells advertisements that are precisely targeted to a user’s search, it hopes to be able to deliver offers matched to people’s spending patterns.'
mobile  advertising  currency  loyalty  rewards 
7 days ago by adamcrowe
Highlight: A fun way to learn more about the people nearby
'Highlight is a fun, simple way to learn more about the people around you. If someone standing near you also has Highlight, their profile will show up on your phone. You can see their name, photos of them, mutual friends, and anything else they have chosen to share. When you meet someone, Highlight helps you see what you have in common with them.'
mobile  location  proximity  anonequiveillance  youwho 
17 days ago by adamcrowe
Wired UK -- How Badoo built a billion-pound social network... on sex
'"You pay to advertise yourself. If you want something to go faster, you pay. And some people pay tens of times every day to rise up." -- Is Andreev bothered by his site being accused, at the very least, of simply promoting promiscuity? "OK, which is bad?" he replies neutrally. "Badoo is not for sex, it's for adventure. If you go to a nightclub, of course you've got the opportunity to find a girl or a boy – but it's not necessarily for sex, it could be to enjoy five mojitos and nothing else. "Badoo simply continues the offline lifestyle. Badoo is just a casual way to hook up with people, as you do in the street or nightclub. But we make the world work faster."' -- Brotnet
socialnetworking  proximity  mobile  location  meatspace  discovery  brothel  from delicious
april 2011 by adamcrowe
MoLo Rewards
'MoLo Rewards mission is simple: Help people save money and enable retailers and marketers to better serve their customers." MoLo Rewards enables consumers to obtain and redeem retail shopping coupons, gift cards (or as we call them deals) and earn loyalty rewards directly through their mobile phone without the need to clip a paper coupon ever again. All of this is achieved by simply tapping your mobile phone in front of the cash register at the time of purchase. -- MoLo treasure hunt is quite simply a treasure hunt on your mobile phone making use of location based technologies such as GPS as well as your phones camera and yes NFC technologies. So how does it work? First find a treasure hunt you like, accept it, read through the instructions and figure out what the clue is asking you to do, where you need to go or what you need to find. Some hunts will want you to go to a specific location, others will want you to find a specific product.'
marketing  loyalty  rewards  location  mobile  RDIF  treasurehunt 
july 2010 by adamcrowe
Broader Perspective -- Mobile app concept: Disaster Telediagnosis
'Disaster Telediagnosis is a mobile app idea that takes advantage of the bandwidth and mobility of 4G. It is a massively scalable peer-to-peer clearinghouse application providing live streaming video communication between people injured in a crisis situation and remote physicians for diagnosis and ongoing support until hand-off to local health authorities.'
mobile  internet  immunesystem  triage  crisis  disaster 
april 2010 by adamcrowe
NYTimes.com -- Apple’s Spat With Google Is Getting Personal
'Mr. Jobs believes that Google violated the alliance between the companies by producing cellphones that physically, technologically and spiritually resembled the iPhone. In short, he feels that his former friends at Google picked his pocket. One well-connected Silicon Valley investor, who did not want to be identified talking about the Google-Apple feud, says he is stunned by the level of rancor he’s witnessed. “It’s World War III. Amazing animosity is motivating two of the most powerful people in the industry,” he says. “This is emotional. This is the biggest ego battle in history. It’s incendiary.”'
mobile  android  iphone  google  apple  ego 
march 2010 by adamcrowe
The Register -- Philip K. Dick's kid howls over Googlephone handle
'On Saturday, Google confirmed that it has developed a new phone around the semi-open-source mobile operating system it calls Android, and according to press reports, the company intends to sell the device under the name 'Nexus One.' "In my mind, there is a very obvious connection to my father’s novel," said Isa Dick Hackett, president of the Dick estate outfit that handles licensing of his work. "We were never consulted, no requests were made, and we didn’t grant any sort of permissions."'
google  mobile  android  replicants  productnarratives  dadoes  PKD 
december 2009 by adamcrowe
YouTube -- Google Goggles
'Google Goggles is a visual search app for Android phones. Instead of using words, take a picture of an object with your camera phone: we attempt to recognize the object, and return relevant search results.Goggles also provides information about businesses near you by displaying their names directly in the camera preview.' -- Facial recognition?
google  mobile  search  augmentedreality  foraging  shopping  location  interaction  design  surveillance  panopticon 
december 2009 by adamcrowe
The Economist -- Iraq's mobile-phone revolution: Better than freedom?
'Reluctant to risk their lives by visiting a bank, many subscribers transferred money to each other by passing on the serial numbers of scratch cards charged with credit, like gift vouchers. Recipients simply add the credit to their account or sell it on to shops that sell the numbers at a slight discount from the original. This impromptu market has turned mobile-phone credit into a quasi-currency, undermining the traditional informal hawala banking system. -- Criminal rings are among the parallel currency’s busiest users. Kidnap gangs ask for ransom to be paid by text messages listing a hundred or more numbers of high-value phone cards. Prostitutes get regular customers to send monthly retainers to their phones, earning them the nickname “scratch-card concubines”, while corrupt government officials ask citizens for $50 in phone credit to perform minor tasks.'
mobile  banking  credit  money  currency  markets  networks  decentralisation  iraq  #bandwidth  #socialization  decentralization  retribalization 
december 2009 by adamcrowe
Wired -- 7 Ways to See the World Through Twitter’s Eyes
'One of the best utilities is Twitcaps, developed by Jonathan Griggs, who found himself using his own service in a way he never could have predicted after a tornado appeared nearby. “When we were having tornado warnings in Denver and the warning sirens were going off near my house, my girlfriend and I grabbed the laptop and made way for the basement,” said Griggs in an e-mail. “Once there, I looked up ‘Denver tornado’ on Twitcaps and found images of the funnel cloud moving northeast from Coors field — a good ways to the east of my house. This was far more information than was available from local news sources at the time, and was enough to set us at ease that we were in no immediate danger.”' -- It's all going a bit Archigram: The house could have monitored this and simply got up and walked away to safety.
internet  socialmedia  mobile  location  behaviours  twitter  extensionsofman  eye  centralnervoussystem  proprioception  navigation  tethered  gaia  eyes 
september 2009 by adamcrowe
Advertising Age -- Building an Army of Hyper-Local, Mobile-Connected Advocates
'... the next-generation platform for proximity marketing... social incentives could be the new discounts. Foursquare bills itself as 50% friend finder, 30% social city guide, 20% nightlife game. Co-founder Dennis Crowley puts it this way: "I think Foursquare found some kind of sweet spot between the intersection of social utility (Hey, I know where my friends are), sharing/oversharing (I log everywhere I go/everything I do) and gaming/rewards (every check-in gives you a little piece of candy)." Foursquare is designed with these game dynamics in mind, and it's the absurd appeal of its reward that makes the service so "sticky." "The product is really complex—score, leaderboards, friends, tips, to-dos, etc—and I think different parts of the product speak to different people. If you get on Twitter and search for Foursquare, you find people who think it's 'Delicious for places!' or 'Twitter with location!' or 'Loopt, but with points!'"' -- Capture the flag. Become the flag. Sell the flag.
*  smartmobs  behaviours  socialmedia  foursquare  mobile  location  place  space  navigation  discovery  scentmarking  pheromones  city  psychogeography  lifestreaming  lifecasting  statusupdates  status  gamemechanics  capturetheflag  localism  loyalty  thegamingofeverydaylife  retribalization 
august 2009 by adamcrowe
Twitter / PostSecret
'Today's Mail: "I won't date him if he doesn't get unlimited texting."'
mobile  behaviours  relationships  conversationalbandwidth  ambientimmediacy  #bandwidth  #socialization 
july 2009 by adamcrowe
SlideShare -- Chris Thorpe: Hiding data, content and technology in real world games
Nice little SMS treasure hunt game, 'And I Saw...' which produces crowd flow analytics for event organisers, and a 'Bond' reconnaissance twitter game that plays out in secret DM exchanges with M. Also mentions the Guardian's crowdsourced 'MP's Expenses Muckracking Game'. There's a common theme here ;^)
games  gaming  ambientgaming  pervasive  location  geotagging  collecting  foraging  reconnaissance  narrativeobjects  twitter  mobile  secrecy  simonsays  puppetry 
july 2009 by adamcrowe
YouTube -- acrossair: Nearest Tube Augmented Reality App for iPhone 3GS
'Nearest Tube one of the first augmented reality apps to go live in the iPhone AppStore. Forget boring 2D tube maps! Try this amazing new application that tells Londoners where their nearest tube station is via their iPhones video function.'
augmentedreality  location  navigation  mobile  iphone  applications 
july 2009 by adamcrowe
i.document -- SurveillanceShaker
'SurveillanceShaker brings more than 1000 CCTV cameras on the iPhone. It becomes an addictive live soap opera when watching places around the earth in real time and guessing what will happen next. You’ll see live images of streets and buildings but also surprising images of russian internet cafes, hotel lobbies, server rooms, barns with little pigs and many more. Just shake or double-tap your iPhone to switch to the next camera.' -- Awesome. Camwhores too?
realtime  surveillance  cctv  webcam  mobile  tv  voyeurism  iphone  applications  #bandwidth  television 
july 2009 by adamcrowe
YouTube -- TwittARound
'This is a video of the first beta version of TwittARound - an augmented reality Twitter viewer on the iPhone. It shows live tweets around your location on the horizon. Because of video see-through effect you see where the tweet comes from and how far it is away.'
statusupdates  twitter  mobile  iphone  applications  augmentedreality  location  acoustic  space  extensionsofman  ear  ambientintimacy  retribalization 
july 2009 by adamcrowe
Vodafone | receiver -- The lamp posts on Brick Lane
'Constant connection makes us chronically impatient. We come to expect everything to happen at the touch of a button – and get angry when it doesn't. As the actress Carrie Fisher once quipped, these days "even instant gratification takes too long." The other day, my neighbour, a multitasking marketing executive, lost her BlackBerry; or thought she did. It turned out that her five year old daughter had hidden it. "I thought it would get you to listen to me when I talk," explained the little girl. Overdosing on mobile communication can also mess up the relationship we have with ourselves. Human beings need moments of silence and solitude: to rest and recharge, to think deeply and creatively, to look inside and confront the big questions, 'Who am I? How do I fit into the world? What is the meaning of life?'. That isn't likely to happen when your mind is constantly wondering if you have new email or if it's time for a fresh tweet.' -- Interesting comment on fear of uncertainty (untether)
technology  mobile  behaviours  continuouspartialattention  attention  distraction  addiction  gluttony  ambientintimacy  ambientimmediacy  relationalobjects  objects  tethered  self  solitude  psychology  ambivalence 
may 2009 by adamcrowe
NYTimes.com -- Texting May Be Taking a Toll on Teenagers
Sherry Turkle: '“Among the jobs of adolescence are to separate from your parents, and to find the peace and quiet to become the person you decide you want to be. Texting hits directly at both those jobs.” Psychologists expect to see teenagers break free from their parents as they grow into autonomous adults, Professor Turkle went on, “but if technology makes something like staying in touch very, very easy, that’s harder to do; now you have adolescents who are texting their mothers 15 times a day, asking things like, ‘Should I get the red shoes or the blue shoes?’ ”As for peace and quiet, she said, “if something next to you is vibrating every couple of minutes, it makes it very difficult to be in that state of mind. “If you’re being deluged by constant communication, the pressure to answer immediately is quite high,” she added. “So if you’re in the middle of a thought, forget it.”'
technology  teens  mobile  texting  behaviours  distraction  tethered  self  ambientintimacy  ambientimmediacy  continuouspartialattention  attention  information  addiction  gluttony  anxiety  relationalobjects  objects  SherryTurkle  psychology 
may 2009 by adamcrowe
Vodafone Receiver -- I’ll take my community to go
'Robert Bornstein talks about "dual dependency": the desire to have portable technologies nearby all the time and the desire to have other people always reachable at a moment's notice. Several people told me that they felt naked without their cell phones on them at all times and that they sleep with their computers or cell phones in their beds with them! Many more keep the devices not too far away at night and feel uncomfortable and agitated when physically separated from them or when they must be turned off.' -- 'Kate Fox says that portable technologies help us restore the kind of continuous communication with our 'tribes' that was common in pre-industrial days. It is alienating to be physically separated from our friends and family, she argues. Cell phones reduce that alienation by restoring a kind of pre-modern sense of community in which people were in frequent, almost constant, contact. They return us, she says, to "the more natural and humane patterns of pre-industrial society."'
technology  mobile  socialmedia  behaviours  relationalobjects  objects  ambientintimacy  tethered  self  selfservers  privacy  continuouspartialattention  attention  #bandwidth  #socialization  retribalization 
may 2009 by adamcrowe
Vodafone receiver -- Riding the timeline with widgets by Paul Golding
"The essence of Twitter is all about how it redefines our relationship with time. We experience time as a series of moments measured out by events. Our personal timeline is a series of events that happen moment by moment and are dominated by the events that happen in our brains – thoughts, contemplations, urges and emotions bubbling up from our sub-concious stream, some of them converted by the conscious into intentions and sometimes into actions. It is communication and self-expression at the speed of thought. And, it is no coincidence that the length of a tweet fits nicely into the size of a text message, for what better way to seize the moment than to do so using a mobile – the only device that is with us moment by moment. It is a seizing the moment machine. The medium is the moment. The tools invented to seize the moment have began to define the moment." -- Use cases inside.
design  serviceecologies  mobile  communication  push  protocols  twitter  commandline  statusupdates  contextaware  widgets  ambientintimacy  ambientimmediacy  time  realtime  realitymining  ambientexposure  behaviours  socialgraph  storygraph  coordination  acoustic  space  proximity  sensors  presence  meatspace  #complexity  #specialization 
april 2009 by adamcrowe
Portfolio.com -- DIY Currencies
'.... a popular form of complimentary currency has grown up around cell-phone minutes. Today Kenyans use a service called M-PESA that helps people swap mobile-phone minutes as cash— you can literally pay for something at the store by transferring mobile minutes to the clerk's phone. Today the M-PESA is used for $10 million worth of trades a day, a figure that translates out to $3.6 billion a year, or about 10 percent of the Kenyan GDP.' -- Damn that's smart. Communications-backed currency.
money  currency  communication  time  mobile  minutes  #bandwidth  #storage 
april 2009 by adamcrowe
Forbes -- Can You Hear Me Now? (PDF)
'We are learning to see ourselves as cyborgs, at one with our devices. To put it most starkly: To make more time means turning off our devices, disengaging from the always-on culture. But this is not a simple proposition, since our devices have become more closely coupled to our sense of our bodies and increasingly feel like extensions of our minds.' -- '"Being put on pause" is how one of my students describes the feeling of walking down the street with a friend who has just taken a call on his cell. "I mean I can't go anywhere; I can't just pull out some work. I've just been stopped in midsentence and am expected to remember, to hold the thread of conversation until he wants to pick it up again."
psychology  tethered  distributed  self  multitude  relationalobjects  objects  extensionsofman  centralnervoussystem  brain  mind  themediumisthemassage  ambientimmediacy  ambientintacy  attention  continuouspartialattention  intermitentvariablerewards  presence  telepresence  virtuality  technology  behaviours  mobile  SherryTurkle  pdf  media 
january 2009 by adamcrowe
Technology Review -- Crowd-Sourcing the World
"... distributing questions to participants in ... developing countries via text messages or audio clips could make certain tasks more economical, such as the translation of documents into other languages, or rating the local relevance of search results. It could also provide a welcome source of income for those involved."
mechanicalturk  crowdsourcing  collectiveintelligence  mobile  translation  localism 
january 2009 by adamcrowe
YouTube -- HBO Voyeur Cannes Lions Promo Grand Prix (2008)
"HBO Voyeur was expressed as a multi-media, multi-platform program, each touch-point acting as an invitation to engage with the project as a whole. It began with a life-size projection on the side of an apartment building in downtown Manhattan, creating the illusion that the wall had been cut away and allowing viewers to experience the story by seeing the lives inside. The viewers became essential players within the story - their gaze the very essence of the concept for HBO Voyeur:sometimes the best stories are the ones we were not meant to see. It encouraged viewers to seek more, become a part of the story and engage with the content." -- Wow! The building set-up reminds me of Jean-Luc Godard's 'Tout Va Bien'
transmedia  storytelling  narrativeenvironments  space  navigation  augmentedreality  projection  mobile  voyeurism  cctv  HBO 
january 2009 by adamcrowe
WCVB Boston -- How Your PDA Affects Your Emotional Health
'"It helps young people avoid conversation," said Turkle. "People text because it's easy and also because it allows you to not do the sometimes very hard work of confronting something difficult. You avoid conversations and you avoid looking someone in the eye and seeing that you hurt them, you avoid developing some of the very small but precious signals." She added that a lack of interpersonal interaction can have the unintended consequence of making people seem tactless.'
psychology  mobile  technology  behaviours  civility  manners  etiquette  emotionalintelligence  communication  #bandwidth  #socialization  SherryTurkle 
december 2008 by adamcrowe
New York Times -- Text Generation Gap: U R 2 Old (JK)
“For kids [the mobile phone] has become an identity-shaping and psyche-changing object.” MS. TURKLE, the M.I.T. professor, says cellphones offer another way for the Facebook generation to share every life experience the second it unfolds. “There is a slippage from ‘I have a feeling I want to make a call’ to ‘I need to make a call,’ ” she said. “You don’t get to have a feeling before sharing that feeling anymore.”'
psychology  mobile  teens  sms  texting  behaviours  extensionsofman  centralnervoussystem  skin  touch  emotion  ambientimmediacy  ambientintimacy  #bandwidth  #socialization  #complexity  SherryTurkle 
december 2008 by adamcrowe
Times Online -- Shops track customers via mobile phone
"Customers in shopping centres are having their every move tracked by a new type of surveillance that listens in on the whisperings of their mobile phones. The technology can tell when people enter a shopping centre, what stores they visit, how long they remain there, and what route they take as they walked around."
mobile  trianglulation  surveillance  retail  everyware  aura  leaky  triangulation 
december 2008 by adamcrowe
collision detection -- Poll: Young people who use landlines are more conservative than those who use mobile phones
"Why precisely would mobile-only youngsters be more Democratic than their peers who use landlines? What sort of ideological, psychological or personality elements underpin a desire to avoid landlines, and stick to mobiles?"
telephone  mobile  behaviours  centralization  retribalization 
september 2008 by adamcrowe
Talent imitates, genius steals -- Geotility
"... you'll be seeing your own, specific reality being mined, to give you insight into your own life." -- That myopic mirrorworld is gonna get tired real quick.
location  mobile  experience  everyware  mirrorworlds  myopia  feedback  lawofdiminishingmarginalreturns  sociometrics  selfservers  diminishingmarginalutility 
august 2008 by adamcrowe
Jan Chipchase -- Great To See You. Just Not Around Here
"Ten years ago we made a conscious effort to connect. Today, if you’re an urban dweller in a city like London, New York or like me, living here in Tokyo you probably make a conscious effort to disconnect."
mobile  location  surveillance  privacy  amputation  solitude  ambientintimacy  sociometrics  behaviours 
august 2008 by adamcrowe
Fire Eagle
"Fire Eagle is a site that stores information about your location. With your permission, other services and devices can either update that information or access it. By helping applications respond to your location, Fire Eagle is designed to make the world around you more interesting!" -- "Let us know if you think an application is being creepy" -- Hehe
fireeagle  mobile  location  lifecasting  mirrorworlds  yahoo 
august 2008 by adamcrowe
A Serendipitous Mobile Game (PDF - Google cache)
"The are relatively few games that have exploited Bluetooth in this way but one such is You Who from Age0+ which provides a simple game premise to help initiate a meeting. After scanning for other users running the application and ‘inviting‘ a person to play the game, the first player acts as a ‘mystery person’, who then provides clues about their appearance to the second player, who builds up a picture on their mobile phone screen. After a set number of clues have been given, the players’ phones alert, revealing both players’ locations and identities. Obviously, the game play is quite limited and effectively non-competitive, which is unlikely to result in repeated game play, therefore, it is closer to the Nokia Sensor than a game." -- We should have put in an encounter counter.
mobile  gaming  youwho  age0+  ambientgaming  bluetooth  mystery  familiarstranger  socialnetworking  serendipity  pdf 
august 2008 by adamcrowe
Exposure
Geo-tagged photos near you on your iPhone via Flickr.
mobile  iphone  gps  flickr  applications  geotagging  location  memory  mirrorworlds 
august 2008 by adamcrowe
BioWallet -- Secure Your Device!
"BioWallet is a biometric authentication system currently supporting iris based authentication." -- And then the kids just knife out your eyes.
android  mobile  applications  security  biometrics 
august 2008 by adamcrowe
Technology Review -- What Your Phone Knows About You
"All this sort-of Web 2.0 stuff is nice, but you have to type stuff in. Things are never up to date, and unless you consciously know about something, you can't put it in. Reality mining is all about paying attention to patterns in life and using that information to help you do things like set privacy policies, share things with people, notify people when you're near them, and just to help you live your life." -- !!! Everyware must default to plausible deniability.
*  mobile  data  everyware  biometrics  sensors  statusupdates  emotionalintelligence  communication  attention  influence  bodylanguage  collaboration  sociometrics  extensionsofman  centralnervoussystem  location  bluetooth  promixity  familiarstranger  relationships  intimacy  solitude  movement  accelerometer  voice  speech  inflection  highdefinition  lowdefintion  groups  behaviours  psychology  psychographics  personality  performance  presence  patternrecognition  realitymining  datamining  surveillance  panopticon  privacy  lifecasting  storygraph  selfservers  #bandwidth  #socialization  #storage  #processing 
august 2008 by adamcrowe
Rough Type: Nicholas Carr's Blog -- Another voice
Comment: Kendall Brookfeld: "Mobile phones are channel-clickers for people, and interrupt direct conversation. Conversation itself seems to be affected. I have fewer long talks with friends, on the phone or otherwise, and I miss this a lot."
behaviours  mobile  conversation  ambientimmediacy  conversationalbandwidth  continuouspartialattention  ADHD  attentiondeficithyperactivedisorder  attention  ambientintimacy  psychology  distributed  self  #bandwidth  #processing  #storage 
july 2008 by adamcrowe
Pocket Gamer -- Mobile preview, Spore
"Those without internet access on their phone will be able to log in to the Spore website on a computer and manually import and export numerical creature codes with which to do battle." -- That means...
spore  mobile  algorithms  dna  dnapoints  numbers 
june 2008 by adamcrowe
Wired -- In Japan, Cellphones Have Become Too Complex to Use
"When consumers go to electronics stores to buy a cellphone, they frequently line up the specifications side by side to compare them before deciding which one to buy... average persononly uses 5 to 10 percent of the functions available on their handsets."
japan  iphone  mobile  features  usability 
june 2008 by adamcrowe
CNN.com -- Cell phone users secretly tracked in study
"The results also tell us something new about ourselves, including that we tend to go to the same places repeatedly, he said." -- This is new??
womb  mobile  surveillance  mapping  anthropology  psychogeography  space 
june 2008 by adamcrowe
Wired -- Japan urges limiting kids' cell phones
"Some youngsters are spending hours at night on e-mail with their friends. One fad is "the 30 minute rule," in which a child who doesn't respond to e-mail within half an hour gets targeted and picked on by other schoolmates." -- Twitter.
japan  mobile  behaviours  children  addiction  bullying  hivemind 
may 2008 by adamcrowe
Webware - Twinkle for iPhone lets you surf Twitter by location
"... if you're in a Twitter-rich city, drilling down to 1- to 5-mile radius around you will let you know all sorts of things going on in your area as they're happening."
twitter  iphone  mobile  location  navigation  ambientintimacy  lifecasting  stage  via:ZeusJones  retribalization 
april 2008 by adamcrowe
Christian Nold - Bio Mapping
"The Bio Mapping tool allows the wearer to record their Galvanic Skin Response which is a simple indicator of emotional arousal in conjunction with their geographical location. This can be used to plot a map that highlights point of high and low arousal."
biomapping  biology  mapping  maps  emotion  geography  networks  stress  node  damage  fabric  mobile  warchalking  commons  commonsense  extensionsofman  centralnervoussystem  synaptics  Christia  Nold 
march 2008 by adamcrowe
New York Times - Samsung and Adidas Take on iPod and Nike
"One key detail for avid runners is that the Samsung/Adidas system does not tie a user to a specific brand of shoe like the Nike+iPod system does. The sensor sold with the Samsung/Adidas system fits on the laces of a runner's shoes..."
samsung  miCoach  adidas  adidas+  sports  training  mobile  extensionsofman  centralnervoussystem  sensors  biology  cyborg  nike+  nikeplus  competition 
march 2008 by adamcrowe
adidas miCoach
"miCoach tracks your pace, distance, calories, stride and heart rate to keep you and your goals on track." - "The Stride Sensor and Heart Rate Monitor synch with the miCoach phone and the phone syncs with the website." - Phone = CBU
samsung  miCoach  adidas  adidas+  sports  training  mobile  extensionsofman  centralnervoussystem  sensors  biology  cyborg  nike+  nikeplus  competition 
march 2008 by adamcrowe
YouTube - Nokia Morph Concept (long)
"Morph is a concept demonstrating some of the possibilities nanotechnologies might enable in future communication devices."
nokia  mobile  nanotechnology  materials  carbonnanotubes  design  wetware  future 
march 2008 by adamcrowe
Guardian - Video: The flexible future of mobiles?
"Nanotechnology would allow the Nokia Morph concept phone to be laid flat like a keyboard or folded into a bracelet that can be connected wirelessly to a headset."
nokia  mobile  product  design  nanotechnology 
february 2008 by adamcrowe
RussellBeattie.com - The Google Myth Rolls to Mobile
"The greatest hoax ever played on the Internet is the idea that Google's growth was somehow "natural" or "viral", and that [it] propelled them to their insane 70% market share. ... Google bought as much search space as they could from OEMs, portals, etc."
google  search  business  mobile  iphone  hype  rant 
february 2008 by adamcrowe
Ginger - the new Netvibes
"Ginger is the next release of Netvibes, your super-personalized startpage, that introduces loads of cool and essential new features." -- Looks good. If only they could fix the RSS feeds.
netvibes  web  aggregation  socialgraph  widgets  mobile  api 
february 2008 by adamcrowe
Mashable - Bebo Launches Txt Messaging Widget
"The widget is free for you for the first week. It then costs For: Ireland €2 per week, UK $1.50 per week, Australia $3 per week and, US $7.99 per month, all billed direct to your phone, for unlimited text messages. Could this be the first widget that u
bebo  socialnetworking  mobile  sms  webservices  business 
february 2008 by adamcrowe
Charm And Rigor - Post-Its for Passers-By
"The topic of Mr. Pietri's first post to Socialight was his arrest, but he quickly moved into less personal material: the spot where Malcolm X was killed... ''I didn't want to just say, 'There's a good mojito here' or 'There's good pizza here,'"
geotagging  location  storytelling  history  warchalking  secrecy  space  navigation  scentmarking  pheromones  mobile  sociallight 
february 2008 by adamcrowe
Bebo Mobile Help
"Bebo Mobile lets you access Bebo from your mobile phone and stay in touch with your Bebo friends when you are out and about."
bebo  mobile 
february 2008 by adamcrowe
Bebo - ORANGE AND BEBO PARTNER TO PROVIDE MOBILE SOCIAL NETWORKING
"Combining SMS access to the Bebo, a Bebo mobile browsing experience and a members-only entertainment club (invitations to music gigs, film releases), the new service enables Orange users to stay in touch with their friends when they are on the move. "
bebo  orange  socialnetworking  mobile  sms  entertainment 
february 2008 by adamcrowe
Fluid Lives
'The "Fluid Lives" project has been a collaboration between Isobar and Yahoo!. The objective was to explore the impact of the latest mobile internet advances on consumers (between Oct 2005 - Feb 2006), It involved a deep-dive ethnographic study..."
isobar  yahoo  research  mobile  behaviours 
february 2008 by adamcrowe
ZZZPHONE - Revolutionizing the Cell Phone Industry: One Cell Phone at a Time
"Just as Dell Computers revolutionized the PC industry in the 1990's with customized, factory-direct computers, we are the world's first customized cell phone manufacturer."
mobile  hardware  reatlir  diy  design  customisation  consumering 
february 2008 by adamcrowe
Spore -- Spore Release September 7 2008
"Maxis today announced that Spore™ will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones." -- Oh man. Just tell me where to start queuing.
spore  games  mobile  ds  content  virtualworlds  universe  simulation  evolution 
february 2008 by adamcrowe
..::: Mogi :::..
"A game where players move outside, pick-up virtual items through their mobile phone interface then trade with other players to complete collections. The goal is to get the maximum points completing collections."
pervasive  games  gaming  casualgaming  location  mobile  collecting  trade  augmentedrealitygaming  navigation  gps  collaboration  japan  mogi 
february 2008 by adamcrowe
WeLoveMobile
"We Love Mobile is a creative and media agency for mobile, handling every aspect of a mobile campaign - from strategy, creative and media buying to delivery, hosting and evaluation."
agency  mobile  advertising 
february 2008 by adamcrowe
Designing Gestural Interfaces - Nokia’s New Gestural Interfaces
Nah. People want to touch things.The screen is too fscking small to get visual feedback on gestures! I might as well reach out and touch it. Nokia, are you a mobile company or not?? Minority Report wasn't mobile tech!
diagrams  nokia  interaction  design  mobile  gestures  touch  cameratracking 
january 2008 by adamcrowe
New York Times - Thumbs Race as Japan’s Best Sellers Go Cellular
'“Instead, in the course of exchanging e-mail, this tool called the cellphone instilled in them a desire to write.” Indeed, many cellphone novelists had never written fiction before, and many of their readers had never read novels before.'
writing  novel  reading  literacy  mobile  storytelling  japan 
january 2008 by adamcrowe
Guardian - Why mobile Japan leads the world
"Japanese commute on trains. The average person commutes at least an hour each way every day - that's a lot of eyeball time. Only teenagers in Europe can match this sort of availability" -- It's as simple as that.
japan  mobile  technology  behaviours  time  entertainment 
january 2008 by adamcrowe
Wired - Big Books Hit Japan's Tiny Phones
"Next summer, [Magic iLand] will debut software that allows mobile phone novelists to integrate sounds and images into their story lines. Adding visuals and vibrations to romance novels' steamy sex scenes could bring the genre an even wider audience."
writing  literature  novel  japan  mobile  storytelling 
january 2008 by adamcrowe
YouTube - Google Maps for mobile with My Location
Google Maps My Location. Yaaay! (Love this guy) Marketing can be as simple as just explaining stuff well. As long as you have a product worth explaining. (Ahem!)
googlemaps  mobile  location  mapping  networks  triangulation  commoncraft 
january 2008 by adamcrowe
Nokia - Eco Sensor Concept
"The concept consists of two parts – a wearable sensor unit which can sense and analyze your environment, health, and local weather conditions, and a dedicated mobile phone." BioOS is here. (Just f'ing make it and stop asking for permission first!)
*  nokia  design  designnoir  lifecasting  objects  narrativeobjects  storytelling  narrativeenvironments  extensionsofman  skin  immunesystem  mobile  environment  sensors  rfid  bluetooth  wireless  weather  health  energy  recycling 
january 2008 by adamcrowe
Mashable - AdMob and LandRover, Changing the Game for Mobile Ads?
"Do you think Land Rover sold any cars? No matter which way you slice it, AdMob is touting this as a highly successful ad campaign. And it does look to be that way. The leads seem to be highly qualified."
advertising  campaign  marketing  mobile  iphone  location  landrover  cars 
december 2007 by adamcrowe
LK - QR Code Scarf
But I can't use my own QR Code! Why do I want yours?! Manufacture on demand, please.
fashion  geeks  mobile  qrcodes  semacodes  tagging  storytelling  productnarratives  technology  trends  extensionsofman  skin  voice 
december 2007 by adamcrowe
BusinessWeek - Ad Trends of the Year: Samsung Charging Stations
"For anyone who has ever needed to recharge their laptop or phone at an airport comes this "branded utility" from Samsung. Taking advertising and making it into something useful may be a trend for the future."
huntergatherer  mobile  networks  energy  brandedutility  retribalization 
december 2007 by adamcrowe
Virtual Worlds Forum - Nokia unveils virtual pet / virtual world game for N-Gage platform
"new N-Gage is also seeing Nokia dip its toes in the water of virtual worlds, with news of a game called Creebies. A Bluetooth multiplayer mode will let people’s Creebi pets ‘play’ together by transferring them between handsets..."
nokia  mobile  ngage  virtualworlds  virtualgoods  gaming  children  socialnetworking  bluetooth  pets  creebies  via:mariomenti 
december 2007 by adamcrowe
Guardian - Digital generation dismisses email as 'for old people'
'One young Korean also described how texting felt like a ping-pong game and how email was more "like doing homework".' It's about the interface. Email is not a narrative environment. It isn't situated in any living social activity. It's tethered/literal.
*  literaryculturevsoralculture  mobile  text  IM  email  communication  phatic  behaviours  speed  contextswitching  HUD  ambientintimacy  interface  psychology  storytelling  narrativeenvironments  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  navigation  information  huntergatherer  retribalization 
december 2007 by adamcrowe
Guardian - Italian firm offers saintly mobiles
"All we are doing is adapting to modern technology, just the way people moved on from parchment to paper." and type, then text, and now - you've got a problem, because it's back to voice. Oral. And monotheism didn't catch hold before writing. Last gasps.
literaryculturevsoralculture  religion  mobile  words  writing  voice  themediumisthemessage  theory  media  retribalization 
december 2007 by adamcrowe
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