adamcrowe + innovation   143

Ribbonfarm -- The Return of the Barbarian
'...settled civilization is a fundamentally Gollumizing force. It makes you comfortable, stupid and addicted to the security and accumulated fruits of your labor. ...a settled civilization grows old, stupid and tired, and a vigorous barbarian culture swoops in and takes over from the top, and gradually gets civilized and stupid in turn, until it too is ripe for destruction by pastoral nomads on its periphery. ...intelligence in design is fundamentally a predatory quality put in by barbarian-Masters. Refinement in design is a non-predatory quality put in by civilized-Slaves. We miss this dynamic because of a curious phenomenon: history is only written by the winners if the winners can actually write. At their apogee, when civilizations have the most surplus wealth, they indulge in the most refined forms of writing: writing histories with autocentric conceit, they focus on the visibly-refined glories of their own age, rather than the higher-barbarian sensibilities at the foundations.'
history  civilization  entropy  retribalization  literaryculturevsoralculture  invention  innovation  *  from delicious
april 2011 by adamcrowe
NYTimes.com -- Lean Start-Ups Aim to Find Customers Quickly
'Mr. Ries points to his own experience as a study in contrasts between the traditional start-up model and the lean approach. He was a senior engineer at There.com, a 3-D virtual world, from 2001 to 2003. There.com raised $40 million and spent years in stealth mode, building impressive technology, he recalls. But it had so much invested in one technology path and one business plan that the company lost its ability to change, Mr. Ries says. To switch course, Mr. Ries joined a founder of There.com, Will Harvey, and in 2004 they started a company called IMVU, a social network in which users chat online and create personalized avatars. By design, it raised no outside money in the early going. “I didn’t want us to have the freedom to go for years without customer feedback,” recalls Mr. Harvey.'
startup  innovation  business 
april 2011 by adamcrowe
Ribbonfarm.com -- How Good Becomes the Enemy of Great
'A story that is neither necessary, nor sufficient to explain wild success has become both necessary and sufficient. “If you do it this way, you WILL succeed, and this is the only way you CAN succeed.” That’s actually the definition of a process: a manufactured, self-serving history justifying a conservative, “cleaned up” necessary-and-sufficient “do-over” evolution path that ends in a promised high-value-adding state that isn’t. Quite a nice piece of sleight of hand, isn’t it? What actually happened: luck, special conditions, and talents conspired to create a messy story that was neither necessary nor sufficient, and led to a high-value position, with most of the value already added, and a state that efficiently milks that position for a while. -- The real secret to getting from “good” to “great” is selective rule breaking. “Good” imitators either try and achieve modest success, or fail, by applying formulas religiously. But the “greats” find “good” formulas to break.'
hackersvsvectoralists  narrativefallacy  success  goodthink  bias  hindsightbias  innovation  strategy  tactics  invention  creativity  luck  from delicious
november 2010 by adamcrowe
YouTube -- James Burke: Connections E10: "Yesterday, Tomorrow and You"
'Yesterday, Tomorrow and You. Change causes more change. Start with the plow, you get craftsmen, civilization, irrigation, pottery and writing, mathematics, a calendar to predict floods, empires, and a modern world where change happens so rapidly you can’t keep up.'
documentaries  history  technology  temes  media  extensionsofman  #diversity  #specialization  interdependence  innovation  invention  from delicious
july 2010 by adamcrowe
SlideShare -- Noah Brier: Thinking About Innovation
Invention = Invention -- 'Innovation = Invention [Selection of invention] + Market [Adaptation of invention] + Diffusion [Imitation of invention]' -- Slide 35: Schumpeter: "As long as they are not carried into practice, inventions are economically irrelevant. And to carry an improvement into effect is a task entirely different from the inventing of it, and a task, moreover, requiring entirely different kinds of aptitudes. Although entrepreneurs of course may be inventors, they are inventors not by nature of their function but by coincidence and vice versa. It is, therefore, not advisable, and it may be downright misleading, to stress the element of invention as much as many writers do."
innovation  invention  hackersvsvectoralists 
june 2010 by adamcrowe
YouTube -- TEDtalks Simon Sinek: How great leaders inspire action
"People don't buy what you do they buy WHY you do it and what you do simply serves as the proof of what you believe."
emotion  innovation  marketing  positioning 
may 2010 by adamcrowe
Shareable -- A Very Short Primer on Resilience
Graphic: Resilience and Adaptive Cycles in Human Natural Systems - The Simplified Panarchy Model: Phases: #Building/Accumulation (Exploitation) #Locked-in (Conservation) #Creative Destruction (Release) #Renewal (Reorganisation)
civilization  economics  ecology  systems  panarchy  change  resilience  strategy  innovation  design 
april 2010 by adamcrowe
Umair Haque -- The New Paradigm of Advantage
'The future of advantage: #Allocative. Google's advantage was built on allocating attention to content and ads better than its rivals. Google's real secret? Relevance, media's measure of how efficiently attention is allocated. #Creative. Apple... Creative advantage asks: is our strategic imagination 10x or 100x richer, faster, and deeper than our rivals? -- And the past: #Extractive. Over two decades, Microsoft has honed its extractive edge, coming up with cleverer and cleverer ways to extract profits from customers and suppliers. #Protective. Monsanto's made sure that farmers are locked in to Monsanto as tightly as possible. Protective advantage asks: are buyers and suppliers locked in to dealing with us, 10x or 100x more tightly than to rivals? -- These dimensions are mutually exclusive. The opportunity cost of protecting yesterday is creating tomorrow. The opportunity cost of extracting resources is allocating them in better ways.'
economics  business  businessmodels  strategy  innovation  rentseeking  hackersvsvectoralists  UmairHaque  rent 
march 2010 by adamcrowe
jack/zen … zenext -- The 4 Laws of Networks
'The more we intentionally grow networks, the more we discover very clear laws at work. #1. Luck = consciousness x transparency #2. Innovation = learning x diverse connections #3. Influence = credibility x location #4. Network growth = introductions x generosity'
networks  emergence  innovation  #socialization  #complexity  #ubiquity  #diversity  via:charlesfrith 
february 2010 by adamcrowe
Rory Sutherland's Blog -- What the fashion industry can teach us about advertising awards - and it isn't pleasant.
'...there are two kinds of competition. When you compete for something, and when you compete against someone. The first is much more creative than the second. -- When you compete against people, you use the same frame of reference they are using. The competition generally becomes formalised, and conventions are observed. Most sports are eventually codified this way. And, like most sports, it largely deteriorates into a zero-sum game. Fundamentally the activity is self-referential rather than being truly original. It also leads to the kind of sameness and commoditisation which should be anathema to any good marketer - a bunch of me-too products which all compete on the same measures and which are largely defined by their competitors. -- The alternative is to ignore a peer group and compete for something external. Or, as Buckminster Fuller had it, “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”'
competition  creativity  innovation  paradigms  BuckminsterFuller  RorySutherland 
february 2010 by adamcrowe
Vijay Govindarajan's Blog -- Strategy as Transformation
'Actions companies take belong in one of three boxes: #Box 1 - Manage the present; #Box 2 - Selectively abandon the past; and #Box 3 - Create the future.'
time  strategy  planning  innovation  via:nb210 
august 2009 by adamcrowe
Google Video -- Nils Gilman: The Global Illicit Economy
'A new class of global actors is playing an increasingly important role in globalization: smugglers, warlords, guerrillas, terrorists, gangs, and bandits of all stripes. Since the end of the Cold War, the global illicit economy has consistently grown at twice the rate of the licit global economy. Increasingly, illicit actors will represent not just an economic but a political force. As globalization hollows out traditional nation-states, what will fill the power vacuum in slums and hinterlands will be informal non-state governance structures. These zones will be globally connected, effectively run by local gangs, religious leaders, or quasi-tribal organizations – organizations that will govern without aspiring to statehood.'
*  economics  crime  business  innovation  blackmarkets  markets  globalization  unintendedconsequences  corruption  moneylaundering  protectionrackets  collapse  voluntaryism  anarchism  retribalization 
august 2009 by adamcrowe
PopTech -- The Future of Capitalism in Five Minutes: Meaning-Driven Business in Fast Times
Great roundup of next-gen capitalism thinkpieces -- 'Some recurring themes emerge though the more you read: On the organizational, delivery side, these themes are “social,” “real-time,” and “micro.” And on the cultural, the leadership side, they are “authenticity,” “generosity,” and “empathy.” If you combine the two layers, you get an interesting matrix – let’s call it the “Meaning-Driven Business Matrix.” This is the playing-field in which all product, service, and business model innovation will take place from now on...'
economics  ideals  ethics  innovation  transparency  sustainability  productnarratives  "capitalism" 
august 2009 by adamcrowe
From The Head Of Zeus Jones -- Great examples of how operations can become marketing
'I think the best definition for this kind of marketing is that it is: an aspect of internal operations that has been made transparent to customers and in doing so has become a driver of loyalty or additional business. -- In most cases, their value is obvious or easy to measure. There’s no need to create a secondary measure like “engagement” in order to figure out the value of these ideas to the company. They’re also really smart and really inventive solutions to business problems. They solve marketing problems by saving money or making more money rather than by “investing” in marketing programs whose returns are questionable.' -- Business as Massively Multiplayer Real-time Strategy Game: Examples listed by factors of (re)production: #Delivery #Sourcing #Construction #Billing #Payment #Internal metrics or data #Repair #Saving money
productnarratives  socialmedia  cocreation  business  innovation  ZeusJones  thegamingofeverydaylife 
august 2009 by adamcrowe
Seth's Blog -- The scientific method
'The best way to get smarter, to embrace and to cause change and to triumph in times of market turmoil is to adopt the scientific method. If you enter a conversation looking for something to test, measure and ultimately change, it's likely you'll find it. That change makes you more competitive, and you continue to cycle past your competitors. On the other hand, if you enter a conversation concerned about maintaining the status quo, it's likely that this is exactly what you're going to do.'
do  agile  problems  competition  hackersvsvectoralists  innovation  advice  SethGodin 
august 2009 by adamcrowe
Forbes.com -- You Can't Predict Who Will Change The World by Nassim Nicholas Taleb
'America's primary export is trial-and-error, and the innovative knowledge attained in such a way. Trial-and-error has error in it; and most top-down traditional rational and academic environments do not like the fallibility of "error" and the embarrassment of not quite knowing where they're going. The U.S. fosters entrepreneurs and creators, not exam-takers, bureaucrats or, worse, deluded economists. The American system of trial and error produces doers: Black Swan-hunting, dream-chasing entrepreneurs, with a tolerance for a certain class of risk-taking and for making plenty of small errors on the road to success or knowledge. It is high time to recognize that we humans are far better at doing than understanding, and better at tinkering than inventing. But we don't know it. We truly live under the illusion of order believing that planning and forecasting are possible. We are scared of the random, yet we live from its fruits.' -- Come on, America.
economics  america  tinkering  innovation  hackersvsvectoralists  competition  risk  random  randomness  do  NassimNicholasTaleb  praxeology  humanaction  "capitalism" 
august 2009 by adamcrowe
ClubOrlov -- Definancialisation, Deglobalisation, Relocalisation
"Societies do not self-simplify—they collapse. The riskiest behaviours perpetuate the status quo. Those who feel the need to be inclusive, accommodating, to compromise and to seek consensus, need to understand the awesome force of social inertia. It is an immovable, crushing weight. Our social instincts are atavistic and result far too reliably in mediocrity and conformism. We are evolved to live in small groups of a few families, and our recent experiments that have gone beyond that seem to have relied on herd instincts that may not even be specifically human. When confronted with the unfamiliar, we have a tendency to panic and stampede, and on such occasions people regularly get trampled and crushed underfoot: a pinnacle of evolution indeed! And so, in fashioning a survivable future, where do we put our emphasis: on individuals and small groups, or on larger entities - regions, nations, humanity as a whole? I believe the answer to that is obvious." -- Green Pill
*  economics  deindustrialization  localism  sustainability  energy  oil  technology  temes  innovation  collapse  DmitryOrlov  retribalization 
june 2009 by adamcrowe
BusinessWeek -- The Failed Promise of Innovation in the U.S.
"If the reality of innovation was less than the perception, that helps explain why America's apparent boom was built on borrowing. With far fewer breakthrough products than expected, Americans had little new to sell to the rest of the world. Exports stagnated, stuck at around 11% of gross domestic product until 2006, while imports soared. That forced the U.S. to borrow trillions of dollars from overseas. The same surges of imports and borrowing also distorted economic statistics so that growth from 1998 to 2007, rather than averaging 2.7% per year, may have been closer to 2.3% per year. Consumers borrowed against their home equity, assuming their future incomes would rise. And foreign investors lent America money by buying up U.S. securities, assuming the country would come up with enough new products to pay off the accumulated trade deficit. This underlying optimism about the economy's growth potential became an enabler for Wall Street's financial shenanigans and greed."
economics  debt  illusion  america  innovation  manufacturing 
june 2009 by adamcrowe
TIME -- How Twitter Will Change the Way We Live
"Injecting Twitter into that conversation fundamentally changed the rules of engagement. It added a second layer of discussion and brought a wider audience into what would have been a private exchange. And it gave the event an afterlife on the Web. Yes, it was built entirely out of 140-character messages, but the sum total of those tweets added up to something truly substantive, like a suspension bridge made of pebbles." -- "...the key elements of the Twitter platform — the follower structure, link-sharing, real-time searching — will persevere regardless of Twitter's fortunes..." -- "Twitter has been a hothouse of end-user innovation: the hashtag; searching; its 11,000 third-party applications; all those creative new uses of Twitter — some of them banal, some of them spam and some of them sublime. You don't need patents or Ph.D.s to build on this kind of platform."
twitter  socialmedia  realtime  communication  protocols  collectiveintelligence  platforms  serviceecologies  ambientintimacy  ambientimmediacy  ambientexposure  reputation  engagement  spread  celebrity  customerservice  bootstrapping  innovation  fame 
june 2009 by adamcrowe
A Serial Entrepreneur's Perspective -- Why Every Innovator is in the Toy Business
"... the market almost always looks at new inventions as something curious and perhaps frivolous. In short, the market often views a new idea as a toy. If you approach an idea with the assumption that everyone will want it, you are likely to have trouble getting your business off the ground. Finding a small niche of people who become enthusiasts for your product is much safer and easier path to take, at least at the outset. So even if you believe your innovation is bound to change the world for the better, keep it to yourself. Position it instead as a fun toy, and wait for its fans to decide they simply cannot live without it."
innovation 
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
*  groups  learning  feedback  emergence  collectiveintelligence  collectivism  mutualism  sharing  tacitknowledge  trust  communities  collaboration  innovation  agile  creativity  flow  KevinKelly  #bandwidth  #complexity 
june 2009 by adamcrowe
Vimeo -- Resonance by Continuum
"This film is about design strategists and how they identify the right ideas." -- "Sometimes people's needs are to be surprised and delighted, and they can't tell us how to surprise and delight them, that has to come from us as creative people."
design  strategy  innovation  prototyping 
may 2009 by adamcrowe
Umair Haque -- How Not to Manage Innovation
"#Never have an ideal. I've talked at length about the power of ideals. Without an ideal to strive for, authentic innovation becomes mere novelty. Where are the ideals in the venture industry? Nowhere. And that's the reason investors keep making these mistakes in the first place. Where are the ideals in most industries? Nowhere — and that's the ultimate reason most companies invest so much in innovation, only to fuel wave after wave of novelty-driven hyper-imitation."
strategy  innovation  ideals  UmairHaque 
may 2009 by adamcrowe
YouTube -- The Onion: New Wearable Feedbags Let Americans Eat More, Move Less
"Fast food giant Yum! Brands believes its new feedbags will make it even easier for Americans to constantly be eating."
america  fake  food  gluttony  innovation  lulz 
april 2009 by adamcrowe
FT -- Why global brands now rise in the east
'The shift in consumer buying power towards emerging markets is not only giving Chinese brands a much better chance of breaking out of their domestic market but is also subtly altering how western companies develop and market global brands. For a long time, global products have been – with varying degrees of subtlety – made in the image of what US consumers wanted, or dreamed. But the US consumer’s influence is waning – or being balanced. Procter & Gamble, the quintessential US consumer packaged goods company, now gains 30 per cent of sales from emerging markets and is launching products such Downy Single Rinse, a fabric softener, outside the US. Exactly what the western consumer will make of it when the influence of Asia becomes apparent in products other than games consoles, we shall find out.' -- Selling an imperial Chinese culture back to improvished Westerners (post-hostilities, of course). Hmm...
branding  marketing  semiotics  culture  innovation  china 
april 2009 by adamcrowe
Fast Company -- What is Ethonomics?
'The end of the modern financial system as we know it has cleared the way for an era of ethical economics, or "Ethonomics." We live in a world that's resource-constrained but ingenuity-rich. So an upstart generation of entrepreneurs--and innovators within the world's biggest companies--are founding businesses that are good for the world as well as the bottom line. They are practicing social change through urban revitalization, sustainable agriculture, green IT, alternative energy and online community-powered investing. Any business that claims to be truly sustainable and innovative should be increasingly efficient with energy and natural resources, transparent and accountable, and good on balance for people and other living things. Ethonomics is a hybrid of technology, design, and social responsibility, and at Fast Company we believe it is the future of business.'
design  economics  ethonomics  transparency  sustainability  innovation  ethics  mutualism  symbiosis  serviceecologies  opensource  gaia 
march 2009 by adamcrowe
BuzzMachine -- The Great Restructuring
'... it’s hard to build a business model anymore out of screwing people - since when you do, we the screwed can rise up and be heard and fight back and make evil too expensive. Our interconnectedness is also what made the complex derivatives - the toxic assets - that triggered the financial crisis possible - but that is all the more reason why we will demand transparency, our best antidote to evil. That will change how business is run in fundamental ways.
economics  markets  networks  communities  strategy  innovation  transparency  sharing  businessmodels  serviceecologies  UmairHaque  via:damiano 
march 2009 by adamcrowe
Marginal Utility -- The “idea crunch”
'Nihon Cassandra writes, “maybe credit crunch is wrong description. Maybe it’s actually a useful productive idea crunch. Maybe, we are—for the moment—overbuilt, over-satiated, over-consumed, and just full-up. And that is before we ask anyone for credit.” Capitalism has no incentive to develop socially useful ends. The category of the socially useful, though not given by human nature and immutable, is not automatically elastic either; it needs to be fostered. Marx contends that capitalism, basically, fails to foster the socially useful—that is, the pursuit of surplus value prevents resources from being devoted to developing and reproducing human capabilities so that more things can be considered socially useful. (This may be part of the answer to why don’t Chinese workers consume more—at the site of the most intense capitalist exploitation of labor, the capacity to consume is stunted both by inadequate wages and inadequate cultural capital.)' -- Not 'capitalism', capitalisms.
economics  criticism  capital  malinvestment  marxism  surplusvalue  production  innovation  "capitalism" 
march 2009 by adamcrowe
TED.com -- Evan Williams on listening to Twitter users
"In the year leading up to this talk, the web tool Twitter exploded in size (up 10x during 2008 alone). Co-founder Evan Williams reveals that many of the ideas driving that growth came from unexpected uses invented by the users themselves."
twitter  socialdesign  UX  innovation  realtime  search  news  extensionsofman  proprioception  coordination  navigation  sharing  tools  #diversity 
february 2009 by adamcrowe
Umair Haque -- Five Problems Venture Capitalists Should Have Solved (But Didn't)
"#Reinventing communications. Venture investors poured tons of cash into media and entertainment over the last half-decade. But they did so in a perversely risk-averse way: they made investments dependent on 20th century advertising and communications, instead of investments focused on reinventing it. #Business models for public goods. Here's the paradox of the digital economy: digital goods are also public goods. So how do we capture value from them? It's a tough problem - but most venture funds haven't even tried most of the emerging solutions (here are some: turn goods into services, amplify scarcity, and democratize pricing). What does it say whena band - Radiohead - is better able to break new ground in developing business models for public goods than venture investors?"
economics  businessmodels  investment  innovation  markets  networks  communities  socialobjects  peerproduction  UmairHaque 
january 2009 by adamcrowe
Umair Haque -- Asleep at the Wheel of Creative Destruction
"The venture economy puts the creation in creative destruction. The value equation of capitalism is simple: creative destruction. So venture plays a vital macroeconomic role: to create the industries, markets, and categories of tomorrow, unlocking new productivity from stale resources and assets. The lack of new industries, markets, and categories is the great accelerator of the macropocalypse. If we had tomorrow's industries primed and ready to pump new value into the economy's failing arteries, today's growing macropocalypse would have just been recession as usual. But we don't, because today's venture investors didn't seed tomorrow's industries and markets yesterday - and that loss of potential is the single biggest accelerator that's turning financial meltdown into economic breakdown. ...lazy, moribund, oligopolistic industry bereft of the incentive for innovation... the dulling of incentives causes a persistent structural misallocation of venture capital itself."
economics  innovation  investment  risk  #specialization  malinvestment  UmairHaque  "capitalism" 
january 2009 by adamcrowe
counternotions -- Why Apple doesn’t do “Concept Products”
"Why hasn’t Apple, the most innovative and visionary company in computing, produced a single concept product or vision in over a decade? Because, to paraphrase Jobs, real artists ship." -- Gotta love that attitude! Down with design wank.
SteveJobs  innovation  apple  design  constraints 
august 2008 by adamcrowe
fckie.com -- The Innovators
Tom asks: "Which people do you consider to be the most influential/important innovators in the advertising industry (in broadest sense of the word)? Would love to hear any suggestions. Let the namedropping begin." -- Check the comments.
advertising  innovation 
august 2008 by adamcrowe
This Blog Sits at the -- How to win by studying culture
"Yes, we do have a tendency to over-correct in the corporate world. It was exactly right to see that the world was becoming more dynamic and unpredictable from almost every point of view. Some of the gurus make things worse by saying stuff like "everything you know is wrong." This helps them sell books and get consulting gigs. But really, it creates a kind of problem-solving hydroplaning that is bad for business"
design  problems  innovation 
august 2008 by adamcrowe
Umair Haque -- Four Challenges for Tomorrow's CEOs
"The macro crisis is the reflection of a global financial system that wasn't built to last. It's riddled with moral hazard and adverse selection because incentives are myopic, information is poor, ethics are totally absent, valuation is a black art, models are divorced from reality - and that's just the tip of the iceberg." -- Comment: Ray "add 'shallow innovation' to the list too"
economics  value  innovation  business  strategy  ethics  feedback  UmairHaque 
august 2008 by adamcrowe
Umair Haque -- Open Thread: Overinnovation
Comment: Sean: "Innovation is a significant change to a process that adds new value. Sustainability is the effort to minimize a process's external costs that would otherwise be imposed on society. In the end, the opposition between consumption and sustainability is a false one... We still need people producing and consuming value. It's just that we need it happening in a sustainable way."
design  innovation  sustainability  economics  value  ecology  UmairHaque 
august 2008 by adamcrowe
Nicholas Carr -- The Ignorance of Crowds
"... the cathedral and the bazaar [are] not two incompatible approaches to innovation. Their relationship is symbiotic. Without the bazaar, the cathedral model moves too slowly. Without the cathedral, the bazaar model lacks focus and discipline."
linux  wikipedia  crowdsourcing  innovation  opensource  collectiveintelligence  collaboration  peerproduction  software  development  symbiosis  #diversity  #specialization 
july 2008 by adamcrowe
Play.
"Play is a creativity and innovation company. We look at things differently - bringing unique perspectives, approaches and insights that spark revolutionary thinking and ideas, big and small." -"Look at more stuff. Think about it harder.™"
agency  play  innovation  creativity 
july 2008 by adamcrowe
Umair Haque -- How to Hack the Industrial Economy
"Today, it's hugely powerful to apply hacker principles not to bits, but to industries, markets, and companies - because putting resources and activities together is cheap and getting cheaper."
hacking  strategy  play  entrepreneurship  innovation  hackersvsvectoralists  UmairHaque 
june 2008 by adamcrowe
The New Yorker -- Annals of Innovation: In the Air
"For Ogburn and Thomas, the sheer number of multiples could mean only one thing: scientific discoveries must, in some sense, be inevitable. They must be in the air, products of the intellectual climate of a specific time and place."
brainstorming  ideas  invention  innovation  collaboration  history  diversity  emergence  hivemind  memetics  metanarratives 
may 2008 by adamcrowe
I.D. -- Down with Innovation
"Design thinkers like to wax lyrical about the elegance of their strategic thinking as a form of design in its own right. They can keep it— in 2108, if there are museums then, no one will queue to see a strategy."
design  thinking  innovation  criticism  backlash 
april 2008 by adamcrowe
BusinessWeek - Innovation Predictions for 2008
'Identity" replaces "experience" as the next big concept in design and media thinking. People create their own identities interacting with products and services. The notion of a consumer experience is a more passive way of thinking. It's so 20th century.'
product  innovation  performance  design  productnarratives  objects  narrativeobjects  narrativeenvironments  storytelling  narrativeactivism  identity  storygraph  selfservers 
march 2008 by adamcrowe
Paul Graham -- The Future of Web Startups
"We in the technology world are used to that sort of solution: you don't beat the incumbents; you redefine the problem to make them irrelevant."
PaulGraham  entrepreneurship  strategy  innovation  competition  startup  performance  design  measurement  leverage 
march 2008 by adamcrowe
Bubblegeneration Strategy Lab - The Economics of the Macropocalypse
"welcome to your new McJob! We don't give a damn about you, we won't help you learn any productive skills - we just want to use you and throw you away. We all lose in the end, because innovation and productivity die, but at least we win for now (sucker)."
economics  investment  equity  measurement  leverage  innovation  change  "capitalism" 
march 2008 by adamcrowe
Bubblegeneration - Bubblegen 3.0
"First, I am going to be creating a new kind of research institute: the Havas Media Lab. The Lab happened because I don't think any of the standard models - venture funds, corporates, firms, etc - can really make it happen." - Bloody interesting!
strategy  research  innovation  media  havasmedialab 
february 2008 by adamcrowe
The HBR List - Breakthrough Ideas for 2008: Ten Collective-Intelligence Competencies
"Alternate reality games [and] 10 collective-intelligence competencies: #mobbability #cooperation radar #signal/noise management #protovation #emergensight #open authorship #influency #multicapitalisml #longbroading #high ping quotient"
trends  predictions  work  business  management  innovation  strategy  failure  mystery  puzzle  alternativerealitygaming  collectiveintelligence  collaboration  storytelling  narrativeenvironments  play 
january 2008 by adamcrowe
Whistle Through Your Comb - Innovation's Algorithm
"The innovation algorithm I laid out above and in my Hacking of Modern Marketing is my attempt to ... create an evolutionary-based human-software program that can solve complex problems." Fascinating.
*  innovation  planning  design  evolution  ideas  software  algorithms  complexity  exogenous  endogenous  storytelling  thinking  patternrecognition  people  risk  wrong  do 
january 2008 by adamcrowe
New York Times - Innovative Minds Don’t Think Alike
"It's a pickle of a paradox: As our knowledge and expertise increase, our creativity and ability to innovate tend to taper off. Why? Because the walls of the proverbial box in which we think are thickening along with our experience." Firmware vs Software
advice  creativity  innovation  psychology  firmwarevssoftware  synaptics  via:chromacomms 
january 2008 by adamcrowe
Economist.com - Face value: The accidental innovator
"genuinely new ideas are accidentally stumbled upon rather than sought out; second, that new ideas are by definition hard to explain to others, because words can express only what is already known; and third, that good ideas seem obvious in retrospect."
twitter  innovation  failure  wrong  contraints  creativity  ideas 
january 2008 by adamcrowe
BusinessWeek - Inside A White-Hot Idea Factory
"Fahrenheit 212 specializes in a new approach to product development. With little to no inside knowledge of its clients, the company dives into their problems and within months cooks up a portfolio of products it thinks will solve them."
fahrenheit212  agency  product  design  innovation  businessmodels 
december 2007 by adamcrowe
New York Times -- Innovating Our Way to Financial Crisis
"What they did instead — aside from making their creators a lot of money, which they didn’t have to repay when it all went bust — was to spread confusion, luring investors into taking on more risk than they realized."
banking  finance  derivatives  tools  innovation  economics 
december 2007 by adamcrowe
Whistle Through Your Comb - Transformation Design: Redux
"Transformation design’s co-sourcing approach leaves behind (in organizations and individuals) not only the shape of a new system of behavior, but the tools, skills and organizational capacity for ongoing change." People are not bits of software. Yet!
transformation  design  transformationdesign  innovation  people  management  theory  planning 
december 2007 by adamcrowe
Economist.com - Not invented here
"Japanese firms [do] best in manufacturing industries with closed product designs that do not require collaboration with the rest of the industry, and worst in fields based on open standards and modular architectures."
innovation  japan  economics  entrepreneurship  business 
december 2007 by adamcrowe
Rattle
"Rattle is a research and experience design agency based in Sheffield, UK. We specialise in creating leading edge digital media strategies and services."
agency  research  innovation  usercentred  digital  service  experience  design 
november 2007 by adamcrowe
Paul Graham - The Future of Web Startups
"What students do in their classes will change too. Instead of trying to get good grades to impress future employers, students will try to learn things. We're talking about some pretty dramatic changes here."
startup  business  beta  failure  investment  innovation  learning  entrepreneurship  career 
november 2007 by adamcrowe
Near Future Laboratory - Digicult Interview
"we’re fiction makers... constructing artifacts of a near future world to help tell a story about the world we live in now. We use ['near future'] rather than “mobile technology” or “digital games” as the catch-all for the kind of work we do."
innovation  product  agencyagency  ideas  prototyping  research  design  weaksignals  designnoir  storytelling  productnarratives 
november 2007 by adamcrowe
chroma - Ugly is Back!
I think people are just bored and are expecting a recession. Good economic times = Boring, Bad times = Innovation/Fun ala Punk/Rave... T'was ever thus.
design  ugly  colours  economics  trends  fun  innovation  culture 
november 2007 by adamcrowe
Times -- Why Japan is laughing all the way to the bank
"Millions of yen have [spent on] designing software that recognises a toothy grin. Within the past few weeks both companies have released cameras that automatically take a picture when the person in the frame cracks a smile." -- :^)
japan  smile  behaviours  etiquette  technology  photography  camera  innovation  :-) 
november 2007 by adamcrowe
Scripting News - Making money with ads? Not much longer
"Are you afraid no one wants your information? Then maybe you'd better do some research and make a product that people actually want to know about." *Rolls up sleeves* PRODUCTS!
advertising  advice  marketing  design  innovation  business  businessmodels  socialgraph  storytelling  productnarratives  do 
november 2007 by adamcrowe
The Kaiser - If I were a client today #1 – Setting up your internet department.
"If I were a client today, and I was seriously thinking about getting it right online... I’d set up a core team of people who really know what they’re doing, and I’d put them either along side or in the Research and Development team. "
totaldesign  innovation  storytelling  productnarratives  marketingasservice  features 
november 2007 by adamcrowe
dub - co-creating digital futures
Tom's agency!: "Dub helps businesses develop and manage open-innovation platforms. We do this by harnessing collective intelligence, which amplifies the voice of the consumer.
agency  behaviours  collaboration  innovation  socialmedia 
november 2007 by adamcrowe
Lisa Seward, Mod - This Isn’t a Marriage, It’s a Monarchy (Video)
Video: What is Connection Planning? - Invention. Stop defining any further. 'Invention.'
connectionplanning  planning  businessmodels  thinking  analytics  innovation 
november 2007 by adamcrowe
Naked Zeus Jones
"brands spend 90% of their budget marketing and communicating their product or service! What if brands flipped that and invested 90% in providing utility and delight in interesting and unusual ways?"
connectionplanning  brandedutility  planning  innovation  design  totaldesign  naked  ZeusJones 
november 2007 by adamcrowe
Anil Dash - Blackbird, Rainman, Facebook and the Watery Web
"Think of the web as water. Proprietary platforms based on the web are ice cubes. They can, for a time, suspend themselves above the web at large. But over time, they only ever melt into the water. And maybe they make it better when they do."
web  platforms  innovation  opensocial  internet  history  commons  metaphor 
november 2007 by adamcrowe
Bug Labs
"BUG is a collection of open source hardware modules, each capable of producing Web services. These modules snap together physically and the services connect together logically to enable users to easily build, program and share devices and applications."
opensource  make  hardware  diy  storytelling  productnarratives  physicalcomputing  programming  linux  webservices  hacking  innovation  gadgets  code 
november 2007 by adamcrowe
Proboscis
"Proboscis is an artist-led studio which combines artistic practice with commissioning, curatorial projects, design and consultancy."
art  communities  design  socialdesign  innovation  agency  mobile  mapping  robotics  research  urban  location  psychogeography  navigation  technology 
october 2007 by adamcrowe
theCword - Exploitative vs. Exporatory Innovation: Is there a balance to be struck?
Too true. What to do? "Companies who run on principle are the ones who are most equipped to innovate. Similarly, companies who believe that they should be adding real value to the lives of customers are the ones best equipped to actually do so."
innovation  totaldesign  ethics  purpose 
october 2007 by adamcrowe
HBS Working Knowledge - Weird Rules of Creativity: Think You Manage Creativity? Here's Why You're Wrong -
"In every occupation Simonton studied, from composers, artists, and poets to inventors and scientists, the story is the same: Creativity is a function of the quantity of work produced."
creativity  work  innovation  management  failure  risk  do 
october 2007 by adamcrowe
HBS Working Knowledge - Weird Rules of Creativity: Think You Manage Creativity? Here's Why You're Wrong -
"if you want to develop new products and services, I urge you to keep your creative people away from your biggest customers—and for that matter from critics and anyone whose primary concern is money."
creativity  work  innovation  management  failure  risk  do 
october 2007 by adamcrowe
Vidoop.com
Oooo... business hack of the year. An ad-funded single sign-in service. You choose 3 from a grid of images and this logs you in via your openID.
openid  businessmodels  advertising  innovation  password  security  tools  productplacement  mechanicalturk  collectiveintelligence  crowdsourcing  image  processing 
october 2007 by adamcrowe
TED - Charles Leadbeater: The rise of the amateur professional (video)
Video: "In this deceptively casual talk, Charles Leadbeater weaves a tight argument that innovation isn't just for professionals anymore. Passionate amateurs, using new tools, are creating products and paradigms that companies can't. "
innovation  opensource  opensourcecreativity  collaboration  consumering  participation  hackersvsvectoralists  collectiveintelligence  strategy  tactics 
august 2007 by adamcrowe
From The Head Of Zeus Jones - 4As Speech.
Inspired vision of the future of planning - makes the point that planning IS an industry, that it's business is helping businesses to innovate and create new possibilities: "Planners use creativity and intuition to imagine a more exciting future."
planning  future  businessmodels  agency  agencyagency  marketing  innovation 
august 2007 by adamcrowe
washingtonpost.com - Steven Pearlstein - Advertising's New Idea: Don't Push the Product; Pull the Consumer Instead
"Fifty years ago, Leo Burnett and David Ogilvy would sit down once every week or two with the heads of client companies and talk through everything -- products, competition, finances, whatever"
agency  innovation  businessmodels  totaldesign  design  branding  advertising 
august 2007 by adamcrowe
Nitro
"... a creative business partner is a commercial agency dealing in communications, not a communications agency making commercials."
agency  research  innovation  businessmodels 
august 2007 by adamcrowe
Guardian - Touch me, feel me
'"The glass screen is actually moving sideways but the brain perceives this as a protrusion" Then when they press down on a button glass will vibrate to generate a different clicking sensation. '
haptics  technology  touchscreen  extensionsofman  skin  touch  physicalcomputing  mobile  nokia  research  innovation  interface  design 
august 2007 by adamcrowe
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