Ribbonfarm -- Just Add Water
11 weeks ago by adamcrowe
'When you recognize a motif as potentially interesting, it is your stored memories sort of getting excited about company. “Interesting” is a lot of existing ideas in your head clamoring to meet a new idea. That’s why you are sometimes captivated by an evocative motif but cannot say why. You won’t know until your old ideas have interviewed the new idea and hired it. Motif recognition is a screening interview conducted by the ideas already resident in your brain. Or to put it in a less overwrought way, old ideas act as a filter for new ones. Badly tuned filters lead to too-open or too-closed brains. Well-tuned ones are open just the right amount, and in the right ways. Recognition must be followed by pursuit. This is the tedious-to-some laundry-folding process of moderated free association. It is all the ideas in your head interrogating the new one and forming connections with it. Finally, the test of whether something interesting has happened is whether you can extract a narrative out of the whole thing, once the interviewing dies down.'
ideas
thinking
mecosystem
11 weeks ago by adamcrowe
Wired -- Accept Defeat: The Neuroscience of Screwing Up
january 2010 by adamcrowe
'Dunbar found that most new scientific ideas emerged from lab meetings, those weekly sessions in which people publicly present their data. When Dunbar reviewed the transcripts of the meeting, he found that the intellectual mix generated a distinct type of interaction in which the scientists were forced to rely on metaphors and analogies to express themselves. These abstractions proved essential for problem-solving, as they encouraged the scientists to reconsider their assumptions. Having to explain the problem to someone else forced them to think, if only for a moment, like an intellectual on the margins, filled with self-skepticism. -- This is why other people are so helpful: They shock us out of our cognitive box. “I saw this happen all the time,” Dunbar says. “A scientist would be trying to describe their approach, and they’d be getting a little defensive, and then they’d get this quizzical look on their face. It was like they’d finally understood what was important.”'
science
fallibilism
skepticism
criticaldistance
abstraction
metaphor
context
ideas
#diversity
january 2010 by adamcrowe
Global Guerrillas -- THE FOOD GAME
december 2009 by adamcrowe
'Synthesis: The MMO + Permaculture Bootstrap: One of the first things to do, is build a simple Farmville type social game that helps people learn permaculture design principles: #Conservation. Efficiency of inputs. #Repeating functions. Redundancy. #Stacking functions. Multiple uses for the same thing. #Reciprocity. Outputs of one part of the system are inputs for another. In other words, cascading processes maximize the energy yield of the system. #Local scale. Minimal organizational overhead. Match production to local need. #Diversity. Lots of different ecosystem participants increases resilience. -- As the game grows, it could move to a much higher level. For example, gaming software that offers the ability to add connections to the real world (satellite imagery/topography of actual plots), has high end graphics (for more immersive and detailed plot design), and provides models/simulation (to test new configurations).'
gaming
simulation
permaculture
virtualworlds
ideas
resilience
december 2009 by adamcrowe
Promethea -- Notes & Annotations: No Man's Land
november 2009 by adamcrowe
Moore: "Before the Age of Reason was announced, humanity had polished strategies for interacting with the world of the imaginary and invisible: complicated magic-systems; sprawling pantheons of gods and spirits, images and names with which we labelled powerful inner forces so that we might better understand them. Intellect, Emotion and Unconscious Thought were made divinities or demons so that we might better know them; deal with them; become them. Ancient cultures did not worship idols. Their god-statues represented ideal states which, when meditated constantly upon, one might aspire to. ...the domain of thought is the one place where gods inarguably exist, wielding tremendous power. The world of ideas is deeper, truer than reality... Ideas do not perish. They remain immortal, immaterial and everywhere, like all Divine things. Ideas are a golden, savage landscape that we wander unaware, without a map. Be careful: in the last analysis, reality may be exactly what we think it is."
ideas
ideals
archetypes
reality
reflexivity
AlanMoore
november 2009 by adamcrowe
The Technium -- Progression of the Inevitable
august 2009 by adamcrowe
'Once an idea is "in the air" its many manifestation are inevitable. You just need a sufficient number of smart, prolific people to start catching them. Gladwell observes, "The genius is not a unique source of insight; he is merely an efficient source of insight." -- "Inventions are culturally determined. Such a statement must not be given a mystical connotation." warns Kroeber. It means only that when all the required conditions generated by previous technologies are in place, the next technology can precipitate. "Discoveries become virtually inevitable when prerequisite kinds of knowledge and tools accumulate," says sociologist Robert Merton, who studied simultaneous inventions in history. The ever thickening mix of existing technologies in a society create a supersaturated matrix, charged with restless potential. When the right idea is seeded within, the inevitable invention practically explodes into existence...'
ideaspace
ideas
memes
temes
techology
invention
culture
#storage
#ubiquity
selection
evolution
KevinKelly
august 2009 by adamcrowe
1AmongMany -- truTV
july 2009 by adamcrowe
'The manual includes two primary strategic ideas, both intended to embrace the brand’s ideal of capturing truth and actuality, coupled with a new business model that would redefine the role of a TV network in today’s digital landscape. The first strategy allows truTV to bring their audience into every step of the creation process, from ideation and script-writing to casting and distribution, creating an entirely new show based on the unbelievable moments of “actuality” that truTV viewers have experienced in their everyday lives.'
ideas
tv
entertainment
platform
experience
serendipity
socialmedia
cocreation
open
epistolary
storytelling
storygraph
television
july 2009 by adamcrowe
Little Atoms -- Adam Curtis Interview
july 2009 by adamcrowe
'What's happened is you had an idea – which in a way was quite an heroic idea – that each individual could be themselves, could express themselves and become better people. In fact, what happened in that process is that you shifted the idea of risk away from institutions and onto the person themselves, and in that process is what people began to do – far from expressing themselves – began to monitor themselves to see whether they are the correct definition of the individual, whether it's in psychology, how they feel and how they behave; and they begin to search for – and are given – ways of monitoring that as individuals, and that paradoxically leads them to trying to become what they think is the right individual, which actually leads to homogeneity... that idea of total expressiveness... it may be breaking up now as we enter an economic crisis and politicians discover they have power, institutions have power, and that's the way to change the world. The idea of the self may change.'
internet
utopia
hype
temes
datamining
homogeneity
theadvertisedlife
storytelling
metanarratives
individualism
self
sousveillance
narcissism
negativeliberty
conspiracy
discourse
recuperation
rhetoric
journalism
ideas
AdamCurtis
july 2009 by adamcrowe
System and method for creating exalted video games and virtual realities wherein ideas have consequences
june 2009 by adamcrowe
'Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.' -- Amen
*
gaming
economics
history
ideas
idealism
philosophy
literature
mythology
thegamingofeverydaylife
via:jullandibbell
june 2009 by adamcrowe
Startup Professionals Musings -- Startups: Start with a Problem, Not an Idea
june 2009 by adamcrowe
"The way to make money is to make something people need (not necessarily what they want)."
entrepreneurship
problems
ideas
june 2009 by adamcrowe
Marginal Utility -- Working for free
june 2009 by adamcrowe
"When we are cogs in a large machine, we need to be paid to feel recognized, because our individual contribution is lost in the elaborate division of labor and our autonomy is similarly circumscribed. But having control over how the work is done and knowing one is responsible for the final product in its entirety makes work palpably meaningful, which is its own reward, fulfilling a basic aspect of what it means to be human. ...money functions as a consolation for social isolation, which it then reinforces by supplying the illusion of strength and efficacy ...when we work for free online, our main goal may be to express our freedom from capital, for at least a little while, and experience the restorative essence of performing socially useful work for its own sake. It could be that it’s inherently delightful in the midst of late capitalism to discover a social need that can be fulfilled without capital’s intervention."
economics
work
money
incentives
rewards
status
ideas
capital
socialcapital
gifteconomy
avocation
meaning
hackersvsvectoralists
freedom
free
june 2009 by adamcrowe
Fast Company -- Creating a Post-Crisis Economy: Learning to Measure Participation by Tim Brown
may 2009 by adamcrowe
In a "networked, participation based economy: #Network value would describe the access that an individual or organization has to new ideas and opportunities. #Brand value would describe reputation. #Social value would measure influence. #Knowledge would be measured through the number and quality of ideas and, finally, #Meaning measured through engagement. -- The measurable units of currency for networks might be #connections... For brand, reputation would be measured through #ratings... The influence generated through social value might be measured by tracking #conversations... identifying a universal measure for meaning might well be the most difficult... Somehow the stickiness of our experiences ought to be measurable and be an indication of how important to us any given experience might be [#engagement] -- Are these the right things to measure in an economy based on participation--and could their measurement result in some kind of sustainable system of growth and wealth creation?"
*
economics
currency
capital
value
measurement
participation
engagement
influence
ideas
experience
design
networks
markets
communities
#bandwidth
#processing
#storage
may 2009 by adamcrowe
AgencySpy -- Op-Ed: What Social Media Revolution? By Gareth Kay
may 2009 by adamcrowe
"Rather than focusing on social media shouldn't we be focusing on social ideas? Rather than (again) using communications as a sticking plaster to cover real fundamental issues a business faces, it forces us to confront what it is that we need to do at a more fundamental level. It means ideas that are inherently open, generous and want to include you. It means developing communication that lets you join the dots and complete the story rather than telling you what to do (in the same way at every point of contact). It means thinking about what it is that people like to do and working back from there to figure out what it is we can do as a brand to be useful, helpful or entertaining rather than starting from what we think first. It means listening. It means having many little conversations not one shouting match. It means thinking less about what we do (as a brand or its owners or advisors) and more about what it is that people do to what we do."
branding
planning
socialmedia
ideas
do
may 2009 by adamcrowe
Sherry Turkle -- Multiple Subjectivity and Virtual Community at the End of the Freudian Century (PDF)
february 2009 by adamcrowe
"We construct our objects and our objects construct use." -- "Online experiences of playing multiple aspects of self are resonant with theories that imagine the self as a multiple and fragmented, or as a society of selves."-- "Appropriable theories, ideas that capture the imagination of the culture at large, tend to be those with thich people can become actively involved. They tend to be theories that can be 'played' with. So one way to examine the social appropriability of a given theory is to ask whether it is accompanied by its own objects-to-think-with, objects that can help theory move beyond intellectual circles. For Freud's work, dreams and slips of the tongue carried ideas... today computational experiences carry ideas."
psychology
virtualworlds
behaviours
identity
self
multitude
simulation
virtuality
roleplay
acting
multiplepersonalitydisorder
Freud
ideas
language
diffusion
theory
theoryobjects
objects
reflexivity
subjectivity
transformation
SherryTurkle
pdf
mecosystem
february 2009 by adamcrowe
Sherry Turkle -- Artificial Intelligence and Psychoanalysis: A New Alliance (PDF)
january 2009 by adamcrowe
"Despite their differences, psychoanalysis and AI have always shared theoretical affinities –among these, the challenge to the idea of the autonomous, intentional actor, the need for self-reference in theory building, and the need for objects such as censors to deal with internal conflict. The strength and the weakness of object theories are the same in both psychoanalysis and AI: the strength is a conceptual framework that offers rich possibilities for models of interactive process; the weakness is that the framework may be too rich. The postulated object may be too powerful: they explain the mind by postulating many minds within it."
*
artificialintelligence
psychoanalysis
biology
psychology
metapsychology
reflexivity
recursion
emergence
intelligence
mind
simulation
agents
democracy
sociology
connectionism
conflict
learning
perceptron
neuralnetworks
cognition
paradox
absurdity
fear
censorship
repression
unconscious
freud
relationships
relationalobjects
objects
ooc
programming
acting
fragmentation
distributed
self
feelings
therapy
theory
diffusion
culture
ideas
play
#processing
#storage
#bandwidth
#diversity
SherryTurkle
pdf
code
january 2009 by adamcrowe
YouTube -- Creatives grow better in the South West
december 2008 by adamcrowe
I. Know. You're. From. The Twat Farm. -- Still, it's true, all the best creatives come from the South West England. Especially the University of Plymouth circa 2005-ish for example ;^) [via Paul Isakson]
ideas
creativity
watershed
bristol
plymouth
falmouth
somerset
uk
december 2008 by adamcrowe
PROPOSED TEXT FOR "HOLY SMOKE": "WHAT IS REALITY?" by Alan Moore
november 2008 by adamcrowe
"The world of ideas is in certain senses deeper, truer than reality; this solid television less significant than the Idea of television. Ideas, unlike solid structures, do not perish. They remain immortal, immaterial and everywhere, like all Divine things. Ideas are a golden, savage landscape that we wander unaware, without a map. Be careful: in the last analysis, reality may be exactly what we think it is."
ideas
reality
realityprogramming
storytelling
quotes
AlanMoore
november 2008 by adamcrowe
russell davies -- the tyranny of the big idea
august 2008 by adamcrowe
"The Average Marketing Big Idea is big enough to give you a year or so of OK communications. It’s normally summed up in a tagline and some kind of visual consistency. It’s simple and clear. It’s useful because it lets you integrate all kinds of stuff, from all kinds of suppliers and it’s explicable to the salesforce. So far, so OK." -- ;^)
planning
marketing
ideas
impressionism
storytelling
transmedia
canon
fanon
highdefinition
lowdefinition
#bandwidth
#socialization
august 2008 by adamcrowe
Paul Graham -- Cities and Ambition
june 2008 by adamcrowe
"A city speaks to you mostly by accident—in things you see through windows, in conversations you overhear. It's not something you have to seek out, but something you can't turn off. " -- What a great read!
*
city
geography
culture
communities
economics
memetics
ideas
career
paulgraham
june 2008 by adamcrowe
The New Yorker -- Annals of Innovation: In the Air
may 2008 by adamcrowe
"For Ogburn and Thomas, the sheer number of multiples could mean only one thing: scientific discoveries must, in some sense, be inevitable. They must be in the air, products of the intellectual climate of a specific time and place."
brainstorming
ideas
invention
innovation
collaboration
history
diversity
emergence
hivemind
memetics
metanarratives
may 2008 by adamcrowe
Paul Graham -- Some Heroes
may 2008 by adamcrowe
"To do really great things, you have to seek out questions people didn't even realize were questions. You only get one life. Why not do something huge?"
essay
do
ideas
history
inspiration
may 2008 by adamcrowe
Paul Graham -- Six Principles for Making New Things
march 2008 by adamcrowe
"find (a) simple solutions (b) to overlooked problems (c) that actually need to be solved, and (d) deliver them as informally as possible, (e) starting with a very crude version 1, then (f) iterating rapidly." -- "you ignore ideas because they look wrong"
*
PaulGraham
advice
design
ideas
do
wrong
march 2008 by adamcrowe
New York Times - Ford May Produce Its Own Reality TV Show
march 2008 by adamcrowe
"... aspiring car designers would compete against one another to design the next hot Ford vehicle." -- What a shit idea. Winners vs Losers. WTF? The corporate marketology laid bare. "Lame Moves".
ford
realitytv
campaign
ideas
cars
competition
storytelling
productnarratives
performance
design
march 2008 by adamcrowe
Behance - Checkpoints: Perspiration
march 2008 by adamcrowe
"A creative's natural instinct is to want to remain only in idea-generation mode, but embracing sweat as a critical element of production is the defining factor between creative and creation." -- The truth. Bugger!
gtd
ideas
do
march 2008 by adamcrowe
Behance - Tip: Generate Ideas In Moderation!
march 2008 by adamcrowe
"Idea generation is an addiction. It is an engaging, brain-spinning indulgence that must be practiced in moderation... strive to make ideas happen, rather than just generate more ideas." - Grrrr
gtd
ideas
do
march 2008 by adamcrowe
Bubblegeneration Strategy Lab - BankrupTED
february 2008 by adamcrowe
"TED isn't part of the answer - it's part of the problem. It's a negative equilibrium: all that great thinking is directed to the place where it's least productive."
economics
development
poverty
ideas
do
february 2008 by adamcrowe
Clive Thompson - Why Sci-Fi Is the Last Bastion of Philosophical Writing
february 2008 by adamcrowe
"[sci-fi] authors rewrite one or two basic rules about society and then examine how humanity responds - so we can learn more about ourselves. How would love change if we lived to be 500? If you could travel back in time and revise decisions, would you?"
sciencefiction
literature
ideas
philosophy
simulation
CliveThompson
february 2008 by adamcrowe
Talent imitates, genius steals - Idea Immunity and the Meme War
january 2008 by adamcrowe
Dan Dennet: "the fundamental purpose of brains is to produce future…brains are, in essence, anticipation machines"
psychology
evolutionarypsychology
culture
memetics
memes
ideas
patternrecognition
brain
january 2008 by adamcrowe
Mind Hacks - Opinion leaders impotent in ideas economy
january 2008 by adamcrowe
"Once an idea spread to a critical mass of easily influenced individuals, it took hold and continued to spread to other easily influenced individuals. In some networks, it was far easier to get an idea established this way than in others." Populism++
ideas
memes
memetics
opinion
influence
research
collectiveintelligence
crowdsourcing
wordofmouth
socialnetworking
networkeffects
populism
herd
hivemind
january 2008 by adamcrowe
Whistle Through Your Comb - Innovation's Algorithm
january 2008 by adamcrowe
"The innovation algorithm I laid out above and in my Hacking of Modern Marketing is my attempt to ... create an evolutionary-based human-software program that can solve complex problems." Fascinating.
*
innovation
planning
design
evolution
ideas
software
algorithms
complexity
exogenous
endogenous
storytelling
thinking
patternrecognition
people
risk
wrong
do
january 2008 by adamcrowe
John Battelle's Searchblog - The Database of Intentions
january 2008 by adamcrowe
"The aggregate results of every search ever entered, every result list ever tendered, and every path taken as a result a place holder for the intentions of humankind - a massive database of desires, needs, wants, and likes..."
search
anthropology
data
database
intentions
history
ideas
web
january 2008 by adamcrowe
Economist.com - Face value: The accidental innovator
january 2008 by adamcrowe
"genuinely new ideas are accidentally stumbled upon rather than sought out; second, that new ideas are by definition hard to explain to others, because words can express only what is already known; and third, that good ideas seem obvious in retrospect."
twitter
innovation
failure
wrong
contraints
creativity
ideas
january 2008 by adamcrowe
Paul Buchheit - Three types of ideas: bad ones are often the best
december 2007 by adamcrowe
"Here's my point: The best product ideas are often found in the "bad ideas" category!"
ideas
wrong
failure
entrepreneurship
advice
do
december 2007 by adamcrowe
This Blog Sits at the - Dexter versus Parents Television Council
december 2007 by adamcrowe
"Dexter is not a celebration of violence. It does not encourage us to admire a serial killer. Only a knucklehead or an opportunist would suppose otherwise. Dexter offers an absorbing what-if study. What if, it asks, evil were domesticated for good."
storytelling
tv
violence
death
evil
philosophy
ideas
television
december 2007 by adamcrowe
Whitechapel Art Gallery -- Adam Curtis: The World of the Self/Our World
december 2007 by adamcrowe
'Adam Curtis presents an illustrated talk on the ideas behind this unique series and the things that link these episodes together.' -- Adam Curtis: "Ideas have consequences." Indeed. Great talk.
AdamCurtis
events
presentations
documentaries
ideas
politics
journalism
news
metanarratives
power
mapping
ideology
reality
simulacra
self
feedback
freedom
december 2007 by adamcrowe
Kevin Kelly - The Gift of Stuff
november 2007 by adamcrowe
"How can technology make a person better? Only in this way: by providing them with chances. A chance to excel at the unique mixture of talents they were born with, a chance to encounter new ideas and new minds, a chance to create something their own."
technology
ideas
themediumisthemessage
change
life
evolution
creativity
philosophy
people
media
november 2007 by adamcrowe
Near Future Laboratory - Digicult Interview
november 2007 by adamcrowe
"we’re fiction makers... constructing artifacts of a near future world to help tell a story about the world we live in now. We use ['near future'] rather than “mobile technology” or “digital games” as the catch-all for the kind of work we do."
innovation
product
agencyagency
ideas
prototyping
research
design
weaksignals
designnoir
storytelling
productnarratives
november 2007 by adamcrowe
The Spectator - A final farewell to the dating game in New York (Amelia Torode)
october 2007 by adamcrowe
"‘Pre-paid porn cards'.. this code then allowed you access to a network of pornographic sites, so that you would never have to enter in your credit-card details. As a marketing strategist, I found the idea quite ingenious."
funny
dating
business
ideas
october 2007 by adamcrowe
The Ides of March - Objective number 9.
september 2007 by adamcrowe
Wieden & Kennedy objectives for 2007, number 9: “Create our own content and start to create new models for making money from our own content.”
ideas
intellectualproperty
agencyagency
businessmodels
content
w+k
september 2007 by adamcrowe
Mediamatic - Picnic Hacker Ideas
september 2007 by adamcrowe
"BarFly - better living through alcoholism: Andy Smith - bluetooth scanners near bars let users find out where their friends are and convince them to buy extra drinks remotely"
rfid
bluetooth
ideas
clubbing
september 2007 by adamcrowe
Scamp - Reject Rejection
september 2007 by adamcrowe
"8. It was a shit brief anyway. Now your work has been rejected they'll put another team on it. Great news! You're off the hook."
advice
creative
ideas
funny
failure
work
september 2007 by adamcrowe
OpenAd - The world's biggest creative department
september 2007 by adamcrowe
"#1 Become a Member to buy ideas #2 Hold a pitch for ideas or find ideas in the Gallery #3 Select ideas and license them." "Licences can be for either 12 months or for perpetuity and cover a single territory, multiple territories or the world."
advertising
marketing
creative
collectiveintelligence
crowdsourcing
agencyagency
licence
freelance
ideas
intellectualproperty
planning
work
september 2007 by adamcrowe
Digital Rain - Computer (Idea) Viruses
september 2007 by adamcrowe
#1 Antigenic drift is the gradual mutation of surface antigens as the virus moves through the population. (the remix) #2 Antigenic shift is when two viruses from two different species mix to form a hybrid and a completely new virus. (the mash-up)"
virus
ideas
mashups
remix
memetics
culture
socialobjects
narrativeobjects
objects
media
storytelling
transmedia
september 2007 by adamcrowe
Whistle Through Your Comb - Tell More Stories
september 2007 by adamcrowe
On creative briefing... "Crafting screenplays, much like planning... It is the act of separating one tiny piece from the rest of the universe and holding it up in such a way that is appears to be the most important, fascinating thing of this moment."
advice
briefs
thinking
planning
archetypes
narrativeenvironments
storytelling
objects
narrativeobjects
mythology
poetics
fiction
motivation
propp
psychographics
conflict
ideas
september 2007 by adamcrowe
Adam Crowe - The 5 Books That Changed The Way I Think
august 2007 by adamcrowe
Pass it on: "Post the 5 books you’ve read and describe as “It completely changed the way I think about ______" The goal is to flood the blogosphere with a sweet reading list."
ac
books
memes
reading
ideas
inspiration
collectiveintelligence
collecting
blogging
planning
plannersphere
august 2007 by adamcrowe
Plannersphere - RBK: Real? Really?
august 2007 by adamcrowe
My shit positioning/product idea for RBK Parkour 'movement' shoes hooked up to a PSP. Haha. If only.
ideas
ac
positioning
gaming
thegamingofeverydaylife
sport
parkour
serviceecologies
product
design
productnarratives
storytelling
objects
narrativeobjects
psp
rbk
planning
august 2007 by adamcrowe
Should Do This
august 2007 by adamcrowe
"While Should Do This does not have any direct line to the companies, organizations, or people our users may set up suggestions boxes for, we do help get these suggestions out there where they can be seen and discussed."
activism
business
collaboration
communities
collectiveintelligence
crowdsourcing
customerservice
tools
planning
voting
web
agencyagency
socialnetworking
ideas
brandsday
august 2007 by adamcrowe
Whistle Through Your Comb - The 5 Books That Changed The Way We Think
august 2007 by adamcrowe
Pass it on: "Post the 5 books you’ve read and describe as “It completely changed the way I think about ______" The goal is to flood the blogosphere with a sweet reading list."
books
memes
reading
ideas
inspiration
collectiveintelligence
collecting
blogging
planning
plannersphere
august 2007 by adamcrowe
Springwise - Get Home Free
august 2007 by adamcrowe
"Get Home Free is a flat rate, prepaid cab card that gets its holder home safely.... Cardholders place a call to the Get Home Free hotline, and a car is immediately dispatched to bring them home, no questions asked."
business
ideas
travel
august 2007 by adamcrowe
Agency Spy - The Ad Industry Is Not Like Crack
august 2007 by adamcrowe
Comment: "Every agency should have a mutual NDA signed at the beginning of a pitch that includes language that precludes the client from using ANY of the ideas, research, media concepts or creative executions without proper compensation"
agencyagency
intellectualproperty
ideas
business
clients
august 2007 by adamcrowe
New York Times - Who Owns the Concept if No One Signs the Papers?
august 2007 by adamcrowe
'“The general rule is that ideas are free unless strapped down by contract or patent.” In practice, a great idea is owned by whoever expresses that idea most successfully.'
ideas
intellectualproperty
law
business
august 2007 by adamcrowe
Kevin Kelly - The Technium: Every Organism Is a Hack
august 2007 by adamcrowe
"Technology breeds hacks, little clever tricks to cheat the rules. Every living organism cheats its way to survival. If life is any guide, then, for every rule we’ll be able to find a technology that has hacked around that rule."
life
technology
hacks
hacking
biology
syntheticbiology
evolution
symbiosis
change
ideas
code
dna
genetics
organisms
rules
systems
virus
security
war
encryption
cryptography
seo
voting
thegamingofeverydaylife
august 2007 by adamcrowe
Agency Spy - The Problem With Ad Agencies
august 2007 by adamcrowe
#1. Go get what you need. #2. Stop trying to employ all creatives in-house outright. #3. Stop being afraid of what seems like a renegade idea.
agency
work
talent
management
career
ideas
planning
august 2007 by adamcrowe
AdHack - Do It Yourself (DIY) Advertising: a bottom-up, person-to-person approach.
august 2007 by adamcrowe
They're not messing about. "Cut through the crap of advertising to hear the real deal on products and services you care about. Better yet, make your own ads. It's DIY. It's AdHack."
agency
agencyagency
brandsday
inspiration
ideas
creativity
advertising
marketing
do
diy
hacks
authenticity
media
socialmedia
commons
collaboration
communities
adhack
culture
startup
august 2007 by adamcrowe
Agency Spy - Agencies Are Almost Extinct?
august 2007 by adamcrowe
"Here’s our suggestions: Hire people who intimately understand the landscape of new media. And then, hire people who have no idea about the advertising business, as well. At least on a contract basis.. (cont.)"
agency
agencyagency
advertising
marketing
branding
planning
digital
ideas
management
personas
work
career
august 2007 by adamcrowe
Ad Week - Arnold Team Works on 'As Needed' Basis
august 2007 by adamcrowe
"I want to see if I can take a revolving group of people who are just there to come up with great ideas," said Favat. "Roger and Paul will work with other creative director's teams on that person's piece of business."
agency
creativity
work
roaming
ideas
august 2007 by adamcrowe
Whistle Through Your Comb - T.S. Eliot
august 2007 by adamcrowe
"When forced to work within a strict framework the imagination is taxed to its utmost - and will produce its richest ideas. Given total freedom the work is likely to sprawl." - T.S. Eliot
quotes
ideas
creativity
inspiration
august 2007 by adamcrowe
We Are What We Do
august 2007 by adamcrowe
"We're not another charity. We're not an institution. We Are What We Do is a movement. We'd like to inspire people to use their everyday actions to change the world. Whoever they are. And wherever they are. And that includes you." (Agency of the Future?)
agency
inspiration
ideas
interesting
life
people
web
change
activism
diy
august 2007 by adamcrowe
The Ides of March - an idea and innovation company
august 2007 by adamcrowe
"If they liked the idea they would pay for it – and that they would decide how much the idea was worth and if they didn’t want to buy the idea, well he would post it on his blog for all the world to see." (Under Creative Commons? All ideas? Brave.)
agency
innovation
ideas
intellectualproperty
businessmodels
creativecommons
commons
august 2007 by adamcrowe
PSFK Conference Los Angeles - Dropping The Word 'Marketing' on PSFK
august 2007 by adamcrowe
We dumped the word ‘marketing’... we felt that ‘marketing’ doesn’t really encompass the solutions that people are generating; that ‘marketing’ comes with all the bad baggage and isn’t accessible to a new generation of creative minds."
backlash
marketing
trends
psfk
language
framing
creativity
ideas
jargon
planning
august 2007 by adamcrowe
dead insect - how neurotic R U? xxx
july 2007 by adamcrowe
Facebook Emo Manager: "it would tell you who your emotional dumping ground is, who always says nice things to you and who texts you loads and whom you never reply to." (It could also help advertisers use you to identify your friends as 'prospects'.)
*
ideas
facebook
socialnetworking
emotionalintelligence
emotionallabour
immateriallabour
selling
datamining
work
theadvertisedlife
friendship
feedback
behaviours
neurosis
july 2007 by adamcrowe
Net - Storyboards As A Business Plan
july 2007 by adamcrowe
Story template for presentations: - setting - protagonist - imbalance - balance - solution... file: http://www.rmmlondon.com/wp-content/uploads/2007/04/Script.doc
storytelling
presentations
diagrams
narratology
threeactstructure
mindmapping
mapping
ideas
framing
communication
visualization
businessmodels
planning
scenarioplanning
july 2007 by adamcrowe
Telegraph - Bigger, Better, Richer
july 2007 by adamcrowe
'Like all of advertising, the poster was based on a brutal simplicity of thought. We got to the point with no vagueness or waffle.' ... like Andy Warhol said: "Art is what you can get away with"
art
advertising
history
london
uk
ideas
creativity
business
july 2007 by adamcrowe
buena vista - Brainstorm rules and getting a lot of ideas.
july 2007 by adamcrowe
#Defer Judgement #Encourage Wild Ideas #Build on the ideas over others #Stay focused on the topic #One conversation at a time #Be visual #Go for Quantity
creativity
thinking
brainstorming
mindmapping
ideas
july 2007 by adamcrowe
Dean Kamen - Bates College: Address by Dean Kamen
july 2007 by adamcrowe
"And remember that you can be doing good while you are doing well. You'll all go out and get good jobs. But you'll make your living by what you do in those jobs. You'll make your life by what you give. Have a good life."
advice
career
ideas
inspiration
life
people
poverty
science
july 2007 by adamcrowe
Seth's Blog - Rochambeau the front line
june 2007 by adamcrowe
"Beat the cashier in a game of rock paper scissors and save a buck... Tell your Starbucks barrista a really funny joke, get a free biscotti... give customer service people the ability to give a prize to the nicest person who calls in each day?"
customerservice
service
design
fun
creativity
motivation
management
ideas
communication
business
marketing
june 2007 by adamcrowe
Inkling Markets
june 2007 by adamcrowe
"Besides predictions, Inkling Markets can also be used as a crowd-driven filter for ideas, product features, or anything else you are trying to compare. Let the entire company in all buy and sell shares in the ideas they feel will be successful."
aggregation
ideas
markets
predictions
collectiveintelligence
crowdsourcing
innovation
june 2007 by adamcrowe
The Bubble Project
june 2007 by adamcrowe
"The Bubble Project is the counterattack. Bubbles are the ammunition. Once placed on ads, these stickers transform the corporate monologue into an open dialogue, encouraging anyone to fill them in with any form of self expression, free from censorship."
activism
advertising
art
ideas
urban
billboards
boredom
culture
conversation
june 2007 by adamcrowe
Broader Perspective - Wikinomics Ideagoras
june 2007 by adamcrowe
"a land grab to get the best people on staff is no longer required, just the need to provide the best project incentives. An entity's workforce can extend way beyond any salaried employees, to those employed elsewhere and others."
collectiveintelligence
crowdsourcing
career
work
markets
ideas
innovation
transparency
sharing
collaboration
management
opensourcecreativity
commons
prototyping
june 2007 by adamcrowe
Oregon meets Miami - Kinds of Ideas
may 2007 by adamcrowe
"Lethal ideas seize control; Promiscuous ideas are always auditioning; Fertile ideas take root and spread seeds; Real ideas have dimension and are resilient and flexible; New ideas have a certain aspect of foolishness when they are first produced."
ideas
creativity
thinking
planning
may 2007 by adamcrowe
cecil vortex - An Interview with Ze Frank
may 2007 by adamcrowe
"I think that a lot of people are focusing on the content that's being produced. And I think it's the wrong thing to look at. It's actually the pursuit and the perception change that people are experiencing about the world
ZeFrank
creativity
ideas
thinking
media
themediumisthemessage
may 2007 by adamcrowe
Guardian - Guy Browning on how to ... be interesting
may 2007 by adamcrowe
"Beware of being too interesting. People are only interested in what they can understand. If they don't understand you, they will begin to worship, crave or despise you. We're then back to religion, sex and politics."
funny
inspiration
ideas
attention
interesting
may 2007 by adamcrowe
Broader Perspective - Pace of Encephalization
may 2007 by adamcrowe
"Other options to language that would allow the permissioned knowing of value systems, beliefs and history would contribute to enriched communications. Mechanisms for sharing clusters of thought rather than individual ideas would also be a start."
communication
language
words
memetics
technology
extensionsofman
brain
centralnervoussystem
ideas
participation
hive
collectiveintelligence
mindmapping
sharing
commons
selfservers
may 2007 by adamcrowe
Real Business Online - When the ideas dry up
may 2007 by adamcrowe
"If you praise enterprise, even when it doesn’t work, that’s a powerful message. Company leaders have enormous power to create an environment that will either encourage or quash creativity.”
management
failure
innovation
creativity
ideas
business
may 2007 by adamcrowe
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