adamcrowe + ideas   147

Ribbonfarm -- Just Add Water
'When you recognize a motif as potentially interesting, it is your stored memories sort of getting excited about company. “Interesting” is a lot of existing ideas in your head clamoring to meet a new idea. That’s why you are sometimes captivated by an evocative motif but cannot say why. You won’t know until your old ideas have interviewed the new idea and hired it. Motif recognition is a screening interview conducted by the ideas already resident in your brain. Or to put it in a less overwrought way, old ideas act as a filter for new ones. Badly tuned filters lead to too-open or too-closed brains. Well-tuned ones are open just the right amount, and in the right ways. Recognition must be followed by pursuit. This is the tedious-to-some laundry-folding process of moderated free association. It is all the ideas in your head interrogating the new one and forming connections with it. Finally, the test of whether something interesting has happened is whether you can extract a narrative out of the whole thing, once the interviewing dies down.'
ideas  thinking  mecosystem 
11 weeks ago by adamcrowe
Wired -- Accept Defeat: The Neuroscience of Screwing Up
'Dunbar found that most new scientific ideas emerged from lab meetings, those weekly sessions in which people publicly present their data. When Dunbar reviewed the transcripts of the meeting, he found that the intellectual mix generated a distinct type of interaction in which the scientists were forced to rely on metaphors and analogies to express themselves. These abstractions proved essential for problem-solving, as they encouraged the scientists to reconsider their assumptions. Having to explain the problem to someone else forced them to think, if only for a moment, like an intellectual on the margins, filled with self-skepticism. -- This is why other people are so helpful: They shock us out of our cognitive box. “I saw this happen all the time,” Dunbar says. “A scientist would be trying to describe their approach, and they’d be getting a little defensive, and then they’d get this quizzical look on their face. It was like they’d finally understood what was important.”'
science  fallibilism  skepticism  criticaldistance  abstraction  metaphor  context  ideas  #diversity 
january 2010 by adamcrowe
Global Guerrillas -- THE FOOD GAME
'Synthesis: The MMO + Permaculture Bootstrap: One of the first things to do, is build a simple Farmville type social game that helps people learn permaculture design principles: #Conservation. Efficiency of inputs. #Repeating functions. Redundancy. #Stacking functions. Multiple uses for the same thing. #Reciprocity. Outputs of one part of the system are inputs for another. In other words, cascading processes maximize the energy yield of the system. #Local scale. Minimal organizational overhead. Match production to local need. #Diversity. Lots of different ecosystem participants increases resilience. -- As the game grows, it could move to a much higher level. For example, gaming software that offers the ability to add connections to the real world (satellite imagery/topography of actual plots), has high end graphics (for more immersive and detailed plot design), and provides models/simulation (to test new configurations).'
gaming  simulation  permaculture  virtualworlds  ideas  resilience 
december 2009 by adamcrowe
Promethea -- Notes & Annotations: No Man's Land
Moore: "Before the Age of Reason was announced, humanity had polished strategies for interacting with the world of the imaginary and invisible: complicated magic-systems; sprawling pantheons of gods and spirits, images and names with which we labelled powerful inner forces so that we might better understand them. Intellect, Emotion and Unconscious Thought were made divinities or demons so that we might better know them; deal with them; become them. Ancient cultures did not worship idols. Their god-statues represented ideal states which, when meditated constantly upon, one might aspire to. ...the domain of thought is the one place where gods inarguably exist, wielding tremendous power. The world of ideas is deeper, truer than reality... Ideas do not perish. They remain immortal, immaterial and everywhere, like all Divine things. Ideas are a golden, savage landscape that we wander unaware, without a map. Be careful: in the last analysis, reality may be exactly what we think it is."
ideas  ideals  archetypes  reality  reflexivity  AlanMoore 
november 2009 by adamcrowe
The Technium -- Progression of the Inevitable
'Once an idea is "in the air" its many manifestation are inevitable. You just need a sufficient number of smart, prolific people to start catching them. Gladwell observes, "The genius is not a unique source of insight; he is merely an efficient source of insight." -- "Inventions are culturally determined. Such a statement must not be given a mystical connotation." warns Kroeber. It means only that when all the required conditions generated by previous technologies are in place, the next technology can precipitate. "Discoveries become virtually inevitable when prerequisite kinds of knowledge and tools accumulate," says sociologist Robert Merton, who studied simultaneous inventions in history. The ever thickening mix of existing technologies in a society create a supersaturated matrix, charged with restless potential. When the right idea is seeded within, the inevitable invention practically explodes into existence...'
ideaspace  ideas  memes  temes  techology  invention  culture  #storage  #ubiquity  selection  evolution  KevinKelly 
august 2009 by adamcrowe
1AmongMany -- truTV
'The manual includes two primary strategic ideas, both intended to embrace the brand’s ideal of capturing truth and actuality, coupled with a new business model that would redefine the role of a TV network in today’s digital landscape. The first strategy allows truTV to bring their audience into every step of the creation process, from ideation and script-writing to casting and distribution, creating an entirely new show based on the unbelievable moments of “actuality” that truTV viewers have experienced in their everyday lives.'
ideas  tv  entertainment  platform  experience  serendipity  socialmedia  cocreation  open  epistolary  storytelling  storygraph  television 
july 2009 by adamcrowe
Little Atoms -- Adam Curtis Interview
'What's happened is you had an idea – which in a way was quite an heroic idea – that each individual could be themselves, could express themselves and become better people. In fact, what happened in that process is that you shifted the idea of risk away from institutions and onto the person themselves, and in that process is what people began to do – far from expressing themselves – began to monitor themselves to see whether they are the correct definition of the individual, whether it's in psychology, how they feel and how they behave; and they begin to search for – and are given – ways of monitoring that as individuals, and that paradoxically leads them to trying to become what they think is the right individual, which actually leads to homogeneity... that idea of total expressiveness... it may be breaking up now as we enter an economic crisis and politicians discover they have power, institutions have power, and that's the way to change the world. The idea of the self may change.'
internet  utopia  hype  temes  datamining  homogeneity  theadvertisedlife  storytelling  metanarratives  individualism  self  sousveillance  narcissism  negativeliberty  conspiracy  discourse  recuperation  rhetoric  journalism  ideas  AdamCurtis 
july 2009 by adamcrowe
System and method for creating exalted video games and virtual realities wherein ideas have consequences
'Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.' -- Amen
*  gaming  economics  history  ideas  idealism  philosophy  literature  mythology  thegamingofeverydaylife  via:jullandibbell 
june 2009 by adamcrowe
Startup Professionals Musings -- Startups: Start with a Problem, Not an Idea
"The way to make money is to make something people need (not necessarily what they want)."
entrepreneurship  problems  ideas 
june 2009 by adamcrowe
Marginal Utility -- Working for free
"When we are cogs in a large machine, we need to be paid to feel recognized, because our individual contribution is lost in the elaborate division of labor and our autonomy is similarly circumscribed. But having control over how the work is done and knowing one is responsible for the final product in its entirety makes work palpably meaningful, which is its own reward, fulfilling a basic aspect of what it means to be human. ...money functions as a consolation for social isolation, which it then reinforces by supplying the illusion of strength and efficacy ...when we work for free online, our main goal may be to express our freedom from capital, for at least a little while, and experience the restorative essence of performing socially useful work for its own sake. It could be that it’s inherently delightful in the midst of late capitalism to discover a social need that can be fulfilled without capital’s intervention."
economics  work  money  incentives  rewards  status  ideas  capital  socialcapital  gifteconomy  avocation  meaning  hackersvsvectoralists  freedom  free 
june 2009 by adamcrowe
Fast Company -- Creating a Post-Crisis Economy: Learning to Measure Participation by Tim Brown
In a "networked, participation based economy: #Network value would describe the access that an individual or organization has to new ideas and opportunities. #Brand value would describe reputation. #Social value would measure influence. #Knowledge would be measured through the number and quality of ideas and, finally, #Meaning measured through engagement. -- The measurable units of currency for networks might be #connections... For brand, reputation would be measured through #ratings... The influence generated through social value might be measured by tracking #conversations... identifying a universal measure for meaning might well be the most difficult... Somehow the stickiness of our experiences ought to be measurable and be an indication of how important to us any given experience might be [#engagement] -- Are these the right things to measure in an economy based on participation--and could their measurement result in some kind of sustainable system of growth and wealth creation?"
*  economics  currency  capital  value  measurement  participation  engagement  influence  ideas  experience  design  networks  markets  communities  #bandwidth  #processing  #storage 
may 2009 by adamcrowe
AgencySpy -- Op-Ed: What Social Media Revolution? By Gareth Kay
"Rather than focusing on social media shouldn't we be focusing on social ideas? Rather than (again) using communications as a sticking plaster to cover real fundamental issues a business faces, it forces us to confront what it is that we need to do at a more fundamental level. It means ideas that are inherently open, generous and want to include you. It means developing communication that lets you join the dots and complete the story rather than telling you what to do (in the same way at every point of contact). It means thinking about what it is that people like to do and working back from there to figure out what it is we can do as a brand to be useful, helpful or entertaining rather than starting from what we think first. It means listening. It means having many little conversations not one shouting match. It means thinking less about what we do (as a brand or its owners or advisors) and more about what it is that people do to what we do."
branding  planning  socialmedia  ideas  do 
may 2009 by adamcrowe
Sherry Turkle -- Multiple Subjectivity and Virtual Community at the End of the Freudian Century (PDF)
"We construct our objects and our objects construct use." -- "Online experiences of playing multiple aspects of self are resonant with theories that imagine the self as a multiple and fragmented, or as a society of selves."-- "Appropriable theories, ideas that capture the imagination of the culture at large, tend to be those with thich people can become actively involved. They tend to be theories that can be 'played' with. So one way to examine the social appropriability of a given theory is to ask whether it is accompanied by its own objects-to-think-with, objects that can help theory move beyond intellectual circles. For Freud's work, dreams and slips of the tongue carried ideas... today computational experiences carry ideas."
psychology  virtualworlds  behaviours  identity  self  multitude  simulation  virtuality  roleplay  acting  multiplepersonalitydisorder  Freud  ideas  language  diffusion  theory  theoryobjects  objects  reflexivity  subjectivity  transformation  SherryTurkle  pdf  mecosystem 
february 2009 by adamcrowe
Sherry Turkle -- Artificial Intelligence and Psychoanalysis: A New Alliance (PDF)
"Despite their differences, psychoanalysis and AI have always shared theoretical affinities –among these, the challenge to the idea of the autonomous, intentional actor, the need for self-reference in theory building, and the need for objects such as censors to deal with internal conflict. The strength and the weakness of object theories are the same in both psychoanalysis and AI: the strength is a conceptual framework that offers rich possibilities for models of interactive process; the weakness is that the framework may be too rich. The postulated object may be too powerful: they explain the mind by postulating many minds within it."
*  artificialintelligence  psychoanalysis  biology  psychology  metapsychology  reflexivity  recursion  emergence  intelligence  mind  simulation  agents  democracy  sociology  connectionism  conflict  learning  perceptron  neuralnetworks  cognition  paradox  absurdity  fear  censorship  repression  unconscious  freud  relationships  relationalobjects  objects  ooc  programming  acting  fragmentation  distributed  self  feelings  therapy  theory  diffusion  culture  ideas  play  #processing  #storage  #bandwidth  #diversity  SherryTurkle  pdf  code 
january 2009 by adamcrowe
YouTube -- Creatives grow better in the South West
I. Know. You're. From. The Twat Farm. -- Still, it's true, all the best creatives come from the South West England. Especially the University of Plymouth circa 2005-ish for example ;^) [via Paul Isakson]
ideas  creativity  watershed  bristol  plymouth  falmouth  somerset  uk 
december 2008 by adamcrowe
PROPOSED TEXT FOR "HOLY SMOKE": "WHAT IS REALITY?" by Alan Moore
"The world of ideas is in certain senses deeper, truer than reality; this solid television less significant than the Idea of television. Ideas, unlike solid structures, do not perish. They remain immortal, immaterial and everywhere, like all Divine things. Ideas are a golden, savage landscape that we wander unaware, without a map. Be careful: in the last analysis, reality may be exactly what we think it is."
ideas  reality  realityprogramming  storytelling  quotes  AlanMoore 
november 2008 by adamcrowe
russell davies -- the tyranny of the big idea
"The Average Marketing Big Idea is big enough to give you a year or so of OK communications. It’s normally summed up in a tagline and some kind of visual consistency. It’s simple and clear. It’s useful because it lets you integrate all kinds of stuff, from all kinds of suppliers and it’s explicable to the salesforce. So far, so OK." -- ;^)
planning  marketing  ideas  impressionism  storytelling  transmedia  canon  fanon  highdefinition  lowdefinition  #bandwidth  #socialization 
august 2008 by adamcrowe
Paul Graham -- Cities and Ambition
"A city speaks to you mostly by accident—in things you see through windows, in conversations you overhear. It's not something you have to seek out, but something you can't turn off. " -- What a great read!
*  city  geography  culture  communities  economics  memetics  ideas  career  paulgraham 
june 2008 by adamcrowe
Yet Another Transhumanist Blog -- "Ideas" don't solve all problems.
"... ideas don't have "power" in their own right, but only in certain historical contexts, and sometimes not at all."
memetics  ideas  context  art  science 
june 2008 by adamcrowe
The New Yorker -- Annals of Innovation: In the Air
"For Ogburn and Thomas, the sheer number of multiples could mean only one thing: scientific discoveries must, in some sense, be inevitable. They must be in the air, products of the intellectual climate of a specific time and place."
brainstorming  ideas  invention  innovation  collaboration  history  diversity  emergence  hivemind  memetics  metanarratives 
may 2008 by adamcrowe
Paul Graham -- Why There Aren't More Googles
Howard Aiken: "Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats."
ideas  risk  startup  investing  google 
may 2008 by adamcrowe
Paul Graham -- Some Heroes
"To do really great things, you have to seek out questions people didn't even realize were questions. You only get one life. Why not do something huge?"
essay  do  ideas  history  inspiration 
may 2008 by adamcrowe
Paul Graham -- Six Principles for Making New Things
"find (a) simple solutions (b) to overlooked problems (c) that actually need to be solved, and (d) deliver them as informally as possible, (e) starting with a very crude version 1, then (f) iterating rapidly." -- "you ignore ideas because they look wrong"
*  PaulGraham  advice  design  ideas  do  wrong 
march 2008 by adamcrowe
New York Times - Ford May Produce Its Own Reality TV Show
"... aspiring car designers would compete against one another to design the next hot Ford vehicle." -- What a shit idea. Winners vs Losers. WTF? The corporate marketology laid bare. "Lame Moves".
ford  realitytv  campaign  ideas  cars  competition  storytelling  productnarratives  performance  design 
march 2008 by adamcrowe
Behance - Checkpoints: Perspiration
"A creative's natural instinct is to want to remain only in idea-generation mode, but embracing sweat as a critical element of production is the defining factor between creative and creation." -- The truth. Bugger!
gtd  ideas  do 
march 2008 by adamcrowe
Behance - Tip: Generate Ideas In Moderation!
"Idea generation is an addiction. It is an engaging, brain-spinning indulgence that must be practiced in moderation... strive to make ideas happen, rather than just generate more ideas." - Grrrr
gtd  ideas  do 
march 2008 by adamcrowe
Bubblegeneration Strategy Lab - BankrupTED
"TED isn't part of the answer - it's part of the problem. It's a negative equilibrium: all that great thinking is directed to the place where it's least productive."
economics  development  poverty  ideas  do 
february 2008 by adamcrowe
Clive Thompson - Why Sci-Fi Is the Last Bastion of Philosophical Writing
"[sci-fi] authors rewrite one or two basic rules about society and then examine how humanity responds - so we can learn more about ourselves. How would love change if we lived to be 500? If you could travel back in time and revise decisions, would you?"
sciencefiction  literature  ideas  philosophy  simulation  CliveThompson 
february 2008 by adamcrowe
Talent imitates, genius steals - Idea Immunity and the Meme War
Dan Dennet: "the fundamental purpose of brains is to produce future…brains are, in essence, anticipation machines"
psychology  evolutionarypsychology  culture  memetics  memes  ideas  patternrecognition  brain 
january 2008 by adamcrowe
Mind Hacks - Opinion leaders impotent in ideas economy
"Once an idea spread to a critical mass of easily influenced individuals, it took hold and continued to spread to other easily influenced individuals. In some networks, it was far easier to get an idea established this way than in others." Populism++
ideas  memes  memetics  opinion  influence  research  collectiveintelligence  crowdsourcing  wordofmouth  socialnetworking  networkeffects  populism  herd  hivemind 
january 2008 by adamcrowe
Whistle Through Your Comb - Innovation's Algorithm
"The innovation algorithm I laid out above and in my Hacking of Modern Marketing is my attempt to ... create an evolutionary-based human-software program that can solve complex problems." Fascinating.
*  innovation  planning  design  evolution  ideas  software  algorithms  complexity  exogenous  endogenous  storytelling  thinking  patternrecognition  people  risk  wrong  do 
january 2008 by adamcrowe
John Battelle's Searchblog - The Database of Intentions
"The aggregate results of every search ever entered, every result list ever tendered, and every path taken as a result a place holder for the intentions of humankind - a massive database of desires, needs, wants, and likes..."
search  anthropology  data  database  intentions  history  ideas  web 
january 2008 by adamcrowe
Economist.com - Face value: The accidental innovator
"genuinely new ideas are accidentally stumbled upon rather than sought out; second, that new ideas are by definition hard to explain to others, because words can express only what is already known; and third, that good ideas seem obvious in retrospect."
twitter  innovation  failure  wrong  contraints  creativity  ideas 
january 2008 by adamcrowe
Paul Buchheit - Three types of ideas: bad ones are often the best
"Here's my point: The best product ideas are often found in the "bad ideas" category!"
ideas  wrong  failure  entrepreneurship  advice  do 
december 2007 by adamcrowe
This Blog Sits at the - Dexter versus Parents Television Council
"Dexter is not a celebration of violence. It does not encourage us to admire a serial killer. Only a knucklehead or an opportunist would suppose otherwise. Dexter offers an absorbing what-if study. What if, it asks, evil were domesticated for good."
storytelling  tv  violence  death  evil  philosophy  ideas  television 
december 2007 by adamcrowe
Whitechapel Art Gallery -- Adam Curtis: The World of the Self/Our World
'Adam Curtis presents an illustrated talk on the ideas behind this unique series and the things that link these episodes together.' -- Adam Curtis: "Ideas have consequences." Indeed. Great talk.
AdamCurtis  events  presentations  documentaries  ideas  politics  journalism  news  metanarratives  power  mapping  ideology  reality  simulacra  self  feedback  freedom 
december 2007 by adamcrowe
Kevin Kelly - The Gift of Stuff
"How can technology make a person better? Only in this way: by providing them with chances. A chance to excel at the unique mixture of talents they were born with, a chance to encounter new ideas and new minds, a chance to create something their own."
technology  ideas  themediumisthemessage  change  life  evolution  creativity  philosophy  people  media 
november 2007 by adamcrowe
Near Future Laboratory - Digicult Interview
"we’re fiction makers... constructing artifacts of a near future world to help tell a story about the world we live in now. We use ['near future'] rather than “mobile technology” or “digital games” as the catch-all for the kind of work we do."
innovation  product  agencyagency  ideas  prototyping  research  design  weaksignals  designnoir  storytelling  productnarratives 
november 2007 by adamcrowe
The Spectator - A final farewell to the dating game in New York (Amelia Torode)
"‘Pre-paid porn cards'.. this code then allowed you access to a network of pornographic sites, so that you would never have to enter in your credit-card details. As a marketing strategist, I found the idea quite ingenious."
funny  dating  business  ideas 
october 2007 by adamcrowe
The Ides of March - Objective number 9.
Wieden & Kennedy objectives for 2007, number 9: “Create our own content and start to create new models for making money from our own content.”
ideas  intellectualproperty  agencyagency  businessmodels  content  w+k 
september 2007 by adamcrowe
Mediamatic - Picnic Hacker Ideas
"BarFly - better living through alcoholism: Andy Smith - bluetooth scanners near bars let users find out where their friends are and convince them to buy extra drinks remotely"
rfid  bluetooth  ideas  clubbing 
september 2007 by adamcrowe
Scamp - Reject Rejection
"8. It was a shit brief anyway. Now your work has been rejected they'll put another team on it. Great news! You're off the hook."
advice  creative  ideas  funny  failure  work 
september 2007 by adamcrowe
Antidote
"Antidote is an ideas company that creates exciting ideas for a diverse range of companies and brands."
ideas  agency  design 
september 2007 by adamcrowe
OpenAd - The world's biggest creative department
"#1 Become a Member to buy ideas #2 Hold a pitch for ideas or find ideas in the Gallery #3 Select ideas and license them." "Licences can be for either 12 months or for perpetuity and cover a single territory, multiple territories or the world."
advertising  marketing  creative  collectiveintelligence  crowdsourcing  agencyagency  licence  freelance  ideas  intellectualproperty  planning  work 
september 2007 by adamcrowe
Digital Rain - Computer (Idea) Viruses
#1 Antigenic drift is the gradual mutation of surface antigens as the virus moves through the population. (the remix) #2 Antigenic shift is when two viruses from two different species mix to form a hybrid and a completely new virus. (the mash-up)"
virus  ideas  mashups  remix  memetics  culture  socialobjects  narrativeobjects  objects  media  storytelling  transmedia 
september 2007 by adamcrowe
Whistle Through Your Comb - Tell More Stories
On creative briefing... "Crafting screenplays, much like planning... It is the act of separating one tiny piece from the rest of the universe and holding it up in such a way that is appears to be the most important, fascinating thing of this moment."
advice  briefs  thinking  planning  archetypes  narrativeenvironments  storytelling  objects  narrativeobjects  mythology  poetics  fiction  motivation  propp  psychographics  conflict  ideas 
september 2007 by adamcrowe
Adam Crowe - The 5 Books That Changed The Way I Think
Pass it on: "Post the 5 books you’ve read and describe as “It completely changed the way I think about ______" The goal is to flood the blogosphere with a sweet reading list."
ac  books  memes  reading  ideas  inspiration  collectiveintelligence  collecting  blogging  planning  plannersphere 
august 2007 by adamcrowe
Plannersphere - RBK: Real? Really?
My shit positioning/product idea for RBK Parkour 'movement' shoes hooked up to a PSP. Haha. If only.
ideas  ac  positioning  gaming  thegamingofeverydaylife  sport  parkour  serviceecologies  product  design  productnarratives  storytelling  objects  narrativeobjects  psp  rbk  planning 
august 2007 by adamcrowe
Should Do This
"While Should Do This does not have any direct line to the companies, organizations, or people our users may set up suggestions boxes for, we do help get these suggestions out there where they can be seen and discussed."
activism  business  collaboration  communities  collectiveintelligence  crowdsourcing  customerservice  tools  planning  voting  web  agencyagency  socialnetworking  ideas  brandsday 
august 2007 by adamcrowe
Whistle Through Your Comb - The 5 Books That Changed The Way We Think
Pass it on: "Post the 5 books you’ve read and describe as “It completely changed the way I think about ______" The goal is to flood the blogosphere with a sweet reading list."
books  memes  reading  ideas  inspiration  collectiveintelligence  collecting  blogging  planning  plannersphere 
august 2007 by adamcrowe
Springwise - Get Home Free
"Get Home Free is a flat rate, prepaid cab card that gets its holder home safely.... Cardholders place a call to the Get Home Free hotline, and a car is immediately dispatched to bring them home, no questions asked."
business  ideas  travel 
august 2007 by adamcrowe
Agency Spy - The Ad Industry Is Not Like Crack
Comment: "Every agency should have a mutual NDA signed at the beginning of a pitch that includes language that precludes the client from using ANY of the ideas, research, media concepts or creative executions without proper compensation"
agencyagency  intellectualproperty  ideas  business  clients 
august 2007 by adamcrowe
New York Times - Who Owns the Concept if No One Signs the Papers?
'“The general rule is that ideas are free unless strapped down by contract or patent.” In practice, a great idea is owned by whoever expresses that idea most successfully.'
ideas  intellectualproperty  law  business 
august 2007 by adamcrowe
Kevin Kelly - The Technium: Every Organism Is a Hack
"Technology breeds hacks, little clever tricks to cheat the rules. Every living organism cheats its way to survival. If life is any guide, then, for every rule we’ll be able to find a technology that has hacked around that rule."
life  technology  hacks  hacking  biology  syntheticbiology  evolution  symbiosis  change  ideas  code  dna  genetics  organisms  rules  systems  virus  security  war  encryption  cryptography  seo  voting  thegamingofeverydaylife 
august 2007 by adamcrowe
Agency Spy - The Problem With Ad Agencies
#1. Go get what you need. #2. Stop trying to employ all creatives in-house outright. #3. Stop being afraid of what seems like a renegade idea.
agency  work  talent  management  career  ideas  planning 
august 2007 by adamcrowe
AdHack - Do It Yourself (DIY) Advertising: a bottom-up, person-to-person approach.
They're not messing about. "Cut through the crap of advertising to hear the real deal on products and services you care about. Better yet, make your own ads. It's DIY. It's AdHack."
agency  agencyagency  brandsday  inspiration  ideas  creativity  advertising  marketing  do  diy  hacks  authenticity  media  socialmedia  commons  collaboration  communities  adhack  culture  startup 
august 2007 by adamcrowe
Agency Spy - Agencies Are Almost Extinct?
"Here’s our suggestions: Hire people who intimately understand the landscape of new media. And then, hire people who have no idea about the advertising business, as well. At least on a contract basis.. (cont.)"
agency  agencyagency  advertising  marketing  branding  planning  digital  ideas  management  personas  work  career 
august 2007 by adamcrowe
Ad Week - Arnold Team Works on 'As Needed' Basis
"I want to see if I can take a revolving group of people who are just there to come up with great ideas," said Favat. "Roger and Paul will work with other creative director's teams on that person's piece of business."
agency  creativity  work  roaming  ideas 
august 2007 by adamcrowe
Whistle Through Your Comb - T.S. Eliot
"When forced to work within a strict framework the imagination is taxed to its utmost - and will produce its richest ideas. Given total freedom the work is likely to sprawl." - T.S. Eliot
quotes  ideas  creativity  inspiration 
august 2007 by adamcrowe
We Are What We Do
"We're not another charity. We're not an institution. We Are What We Do is a movement. We'd like to inspire people to use their everyday actions to change the world. Whoever they are. And wherever they are. And that includes you." (Agency of the Future?)
agency  inspiration  ideas  interesting  life  people  web  change  activism  diy 
august 2007 by adamcrowe
The Ides of March - an idea and innovation company
"If they liked the idea they would pay for it – and that they would decide how much the idea was worth and if they didn’t want to buy the idea, well he would post it on his blog for all the world to see." (Under Creative Commons? All ideas? Brave.)
agency  innovation  ideas  intellectualproperty  businessmodels  creativecommons  commons 
august 2007 by adamcrowe
PSFK Conference Los Angeles - Dropping The Word 'Marketing' on PSFK
We dumped the word ‘marketing’... we felt that ‘marketing’ doesn’t really encompass the solutions that people are generating; that ‘marketing’ comes with all the bad baggage and isn’t accessible to a new generation of creative minds."
backlash  marketing  trends  psfk  language  framing  creativity  ideas  jargon  planning 
august 2007 by adamcrowe
dead insect - how neurotic R U? xxx
Facebook Emo Manager: "it would tell you who your emotional dumping ground is, who always says nice things to you and who texts you loads and whom you never reply to." (It could also help advertisers use you to identify your friends as 'prospects'.)
*  ideas  facebook  socialnetworking  emotionalintelligence  emotionallabour  immateriallabour  selling  datamining  work  theadvertisedlife  friendship  feedback  behaviours  neurosis 
july 2007 by adamcrowe
Telegraph - Bigger, Better, Richer
'Like all of advertising, the poster was based on a brutal simplicity of thought. We got to the point with no vagueness or waffle.' ... like Andy Warhol said: "Art is what you can get away with"
art  advertising  history  london  uk  ideas  creativity  business 
july 2007 by adamcrowe
buena vista - Brainstorm rules and getting a lot of ideas.
#Defer Judgement #Encourage Wild Ideas #Build on the ideas over others #Stay focused on the topic #One conversation at a time #Be visual #Go for Quantity
creativity  thinking  brainstorming  mindmapping  ideas 
july 2007 by adamcrowe
Dean Kamen - Bates College: Address by Dean Kamen
"And remember that you can be doing good while you are doing well. You'll all go out and get good jobs. But you'll make your living by what you do in those jobs. You'll make your life by what you give. Have a good life."
advice  career  ideas  inspiration  life  people  poverty  science 
july 2007 by adamcrowe
Seth's Blog - Rochambeau the front line
"Beat the cashier in a game of rock paper scissors and save a buck... Tell your Starbucks barrista a really funny joke, get a free biscotti... give customer service people the ability to give a prize to the nicest person who calls in each day?"
customerservice  service  design  fun  creativity  motivation  management  ideas  communication  business  marketing 
june 2007 by adamcrowe
Inkling Markets
"Besides predictions, Inkling Markets can also be used as a crowd-driven filter for ideas, product features, or anything else you are trying to compare. Let the entire company in all buy and sell shares in the ideas they feel will be successful."
aggregation  ideas  markets  predictions  collectiveintelligence  crowdsourcing  innovation 
june 2007 by adamcrowe
The Bubble Project
"The Bubble Project is the counterattack. Bubbles are the ammunition. Once placed on ads, these stickers transform the corporate monologue into an open dialogue, encouraging anyone to fill them in with any form of self expression, free from censorship."
activism  advertising  art  ideas  urban  billboards  boredom  culture  conversation 
june 2007 by adamcrowe
Broader Perspective - Wikinomics Ideagoras
"a land grab to get the best people on staff is no longer required, just the need to provide the best project incentives. An entity's workforce can extend way beyond any salaried employees, to those employed elsewhere and others."
collectiveintelligence  crowdsourcing  career  work  markets  ideas  innovation  transparency  sharing  collaboration  management  opensourcecreativity  commons  prototyping 
june 2007 by adamcrowe
Oregon meets Miami - Kinds of Ideas
"Lethal ideas seize control; Promiscuous ideas are always auditioning; Fertile ideas take root and spread seeds; Real ideas have dimension and are resilient and flexible; New ideas have a certain aspect of foolishness when they are first produced."
ideas  creativity  thinking  planning 
may 2007 by adamcrowe
cecil vortex - An Interview with Ze Frank
"I think that a lot of people are focusing on the content that's being produced. And I think it's the wrong thing to look at. It's actually the pursuit and the perception change that people are experiencing about the world
ZeFrank  creativity  ideas  thinking  media  themediumisthemessage 
may 2007 by adamcrowe
Guardian - Guy Browning on how to ... be interesting
"Beware of being too interesting. People are only interested in what they can understand. If they don't understand you, they will begin to worship, crave or despise you. We're then back to religion, sex and politics."
funny  inspiration  ideas  attention  interesting 
may 2007 by adamcrowe
Broader Perspective - Pace of Encephalization
"Other options to language that would allow the permissioned knowing of value systems, beliefs and history would contribute to enriched communications. Mechanisms for sharing clusters of thought rather than individual ideas would also be a start."
communication  language  words  memetics  technology  extensionsofman  brain  centralnervoussystem  ideas  participation  hive  collectiveintelligence  mindmapping  sharing  commons  selfservers 
may 2007 by adamcrowe
Real Business Online - When the ideas dry up
"If you praise enterprise, even when it doesn’t work, that’s a powerful message. Company leaders have enormous power to create an environment that will either encourage or quash creativity.”
management  failure  innovation  creativity  ideas  business 
may 2007 by adamcrowe
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