adamcrowe + future   101

Man From The Future Shares His Story
'So there are no police, only private security guards. There are no “laws” per-say, but most people deal with trade disputes through private “loser pays” arbitration courts. So contracts between organizations and people define what the “law” is. Private insurance companies basically deal with private property protection in the future, just as they do today. So most people subscribe to an insurance contract which indirectly funds their local security and fire\emergency protection services. Engaging in a crime voids your insurance protections, which typically doesn’t end well for the criminal. Since victims don’t like paying to put their assailants behind bars, the prison industry evaporated. This left justice to be dealt with at the individual and neighborhood level. It is important to note that reputation plays a massive role in your future society. People don’t rob or harm others because a bad reputation can force you into total poverty.'
future  bitcoin  cryptoanarchism  anarchism  voluntaryism  disputeresolution  reputation  from delicious
june 2011 by adamcrowe
4 Approaches to Planning (Reactive, Inactive, Preactive, & Proactive)
#3. Preactive - predict the future. Preactive planning is an attempt to predict the future and then to plan for that predicted future. Technological change is seen as the driving force bringing about the future, which will be better than the present or the past. The planning process will seek to position the organization to take advantage of the change that is happening around them. -- #4. Proactive - create the future. Proactive planning involves designing a desired future and then inventing ways to create that future state. Not only is the future a preferred state, but the organization can actively control the outcome. Planners actively shape the future, rather than just trying to get ahead of events outside of their control. The predicted changes of the preactive planner are seen not as absolute constraints, but as obstacles that can be addressed and overcome.'
strategy  scenarioplanning  future 
november 2010 by adamcrowe
The Archdruid Report -- A Terrible Ambivalence
'We are not going to have a future better than the present: not in our lifetimes, and not in those of our grandchildren's grandchildren. We collectively closed the door on that possibility decades ago, and none of the rapidly narrowing range of choices still open to us now offers any way of changing that. It may be possible for us to save a few things worth saving that would otherwise be lost, to stem some little of what will be an immense tide of human suffering, to do what we can to help stabilize a damaged biosphere so Nature doesn't have to rebuild it entirely from scratch. All of these things are profoundly worth doing. None of them will change the fact that the future ahead of us will be a profoundly difficult time in which many of the things that are most meaningful to each of us will inevitably be lost. So many of us want things all one way or the other, all good or all evil, without the terrible ambivalence that pulses through all things human as inescapably as blood.'
ecology  deindustrialization  future  humanity  hope  JohnMichaelGreer 
september 2009 by adamcrowe
Vimeo -- Bruce Sterling at Webstock 09
In a nutshell: The collapse of the perpetual 'green shoots' ponzi scheme is the black hole lurking at the center of the web, but 'massive change' is something to be optimistic about, especially if we can grow up to the REAL challenges we face. "The future is unwritten."
economics  web  future  BruceSterling 
june 2009 by adamcrowe
Telegraph -- Google and Nasa back 'singularity' school for when technology overtakes humans
"Courses are designed to see how the students can use technology to solve global issues such as poverty, famine, disease, global warming and dwindling energy supplies."
google  nasa  singularity  transhumanism  scenarioplanning  technology  future 
february 2009 by adamcrowe
Boing Boing TV -- Syd Mead with Joel Johnson, part 3: BLADE RUNNER
'Syd explains he envisioned the world of Blade Runner as a place "you wouldn't want to be for too long," and describes the challenges of designing for "a love story with moralistic underpinnings... if we could actually make people, would we treat them like dishwashers? Just use them up and throw them away?"'
SydMead  bladerunner  design  future  dystopia 
december 2008 by adamcrowe
Kevin Kelly -- Web 10.0
"I gave a talk yesterday at the Web 2.0 Summit. It's a short talk, only 10 minutes long, so I decided to skip Web 3 - Web 9 and just speak about the upcoming Web 10.0 and what I think will happen in the next 6,500 days."
KevinKelly  semantic  data  web  internet  cloud  computing  history  future  predictions  extensionsofman  centralnervoussystem  amputation  everyware  gaia  #storage  #ubiquity 
november 2008 by adamcrowe
Guardian -- 2025: the end of US dominance
'... some states are in danger of being "taken over and run by criminal networks".' -- Are those the criminals that break laws or the ones that simply rewrite them?
economics  law  fraud  crime  government  future  predictions 
november 2008 by adamcrowe
Guardian -- Science fiction doesn't have to be gloomy, does it?
"The challenge for writers of science fiction today is not to repeat the same dire warnings we have all already heard, or to replicate the naive visions of the genres golden age, but to create visions of the future people can believe in. Perhaps the next Nineteen Eighty-Four, instead of confronting us with our worst fear, will find the imagination to show us our greatest hope."
sciencefiction  future  transformation  design  relationalaesthetics  activism 
september 2008 by adamcrowe
Wired -- Artifacts from the Future: Bumper Stickers of 2018
"We'll continue to create a new Artifact from the Future in upcoming issues of Wired magazine. But we'd like to see your prognostications too. What do you think our world will look like in 10, 20 or 100 years? Each month, we'll propose a scenario. Then it's up you: Sketch out your vision, then return here to upload your ideas, see other submissions and vote for your favorites."
design  criticaldesign  future  gallery 
september 2008 by adamcrowe
DISCOVER Magazine -- Forecasting the Future May Be a Matter of Fun and Games
'In Superstruct, players will bring their own personal knowledge and experiences to the table. "We don't need everybody to be experts on how climate might change and how the economy might be impacted," says McGonigal. "If you're a teenaged girl, tell us how a teenaged girl would respond to this crisis. We need that personal intelligence from everybody." Cascio says that his highest hope is that the collaborating players will come up with innovative ideas that have applications here, in the real world of 2008. "The mass of ideas can become almost an epiphany engine," he says.'
storytelling  seriousgames  seriousrealitygaming  alternativerealitygaming  alternativereality  reality  JaneMcGonigal  collectiveintelligence  crowdsourcing  transformation  design  future  scenarioplanning 
september 2008 by adamcrowe
The Institute For The Future -- Superstruct FAQ
"Superstructing is what humans do. We build new structures on old structures. We build media on top of language and communication networks. We build communities on top of family structures. We build corporations on top of platforms for manufacturing, marketing, and distribution. Superstructing has allowed us to survive in the past and it will help us survive the super-threats."
storytelling  seriousgames  seriousrealitygaming  alternativerealitygaming  alternativereality  reality  JaneMcGonigal  collectiveintelligence  crowdsourcing  transformation  design  future  scenarioplanning 
september 2008 by adamcrowe
The Institute For The Future -- Superstruct! Play the game, invent the future.
"The existing structures of human civilization—from families and language to corporate society and technological infrastructures—just aren’t enough. We need a new set of superstructures to rise above, to take humans to the next stage. You can help. Tell us your story. Strategize out loud. Superstruct now. It's your legacy to the human race." -- Stories in comments.
storytelling  seriousgames  seriousrealitygaming  alternativerealitygaming  alternativereality  reality  JaneMcGonigal  collectiveintelligence  crowdsourcing  transformation  design  future  scenarioplanning 
september 2008 by adamcrowe
O'Reilly Radar -- Supertruct: Crowdsource the Future
'Based on the results of a year-long supercomputer simulation, the Global Extinction Awareness System (GEAS) has reset the "survival horizon" for Homo sapiens - the human race - from "indefinite" to 23 years. - SEPTEMBER 22, 2019 -- This is the premise for Jane McGonigal's newest game, Superstruct. The game's goal is to crowdsource forecasting for the Institute For The Future. And based on that premise the IFTF is hoping that participants will do no less than help them find solutions to super-threats (climate refugees, water, carbon quotas and more are listed).'
storytelling  seriousgames  seriousrealitygaming  alternativerealitygaming  alternativereality  reality  JaneMcGonigal  collectiveintelligence  crowdsourcing  transformation  design  future  scenarioplanning 
september 2008 by adamcrowe
YouTube - Nokia Morph Concept (long)
"Morph is a concept demonstrating some of the possibilities nanotechnologies might enable in future communication devices."
nokia  mobile  nanotechnology  materials  carbonnanotubes  design  wetware  future 
march 2008 by adamcrowe
TED | Talks - Ray Kurzweil: How technology's accelerating power will transform us
Video: "Ray Kurzweil projects forward into an almost unthinkable future to outline the ways we'll use technology to augment our own capabilities, forever blurring the lines between human and machine."
technology  nanotechnology  biology  life  brain  extensionsofman  centralnervoussystem  immunesystem  neuroscience  experience  design  synthespian  augmentedreality  mattercompilers  exponential  change  future  RayKurzweil  retribalization 
march 2008 by adamcrowe
/swords - Ray Kurzweil at GDC 2008
"2010: #Images written directly to retinas #Ubiquitous high handwidth connections #Full immersion visual-auditory virtual reality #Augmented real reality #Interaction with virtual personalities as a primary interface #Effective language technologies"
future  predictions  technology  singularity  RayKurzweil 
february 2008 by adamcrowe
BBC Four - Visions Of The Future (2 of 3) The Biotech Revolution
"In this new three-part series, leading theoretical physicist and futurist Dr Michio Kaku explores the cutting edge science of today, tomorrow, and beyond."
documentaries  MichioKaku  future  science  technology  cyberisation  transhumanism  biology  syntheticbiology  dna  genetics  health  disease  self  determinism  discrimination  ethics  bioengineering  cloning  competition  species  war 
february 2008 by adamcrowe
Wired - 23AndMe Will Decode Your DNA for $1,000. Welcome to the Age of Genomics
"... life will become a little more like a game of strategy, where we're always playing the percentages, trying to optimize our outcomes."
genetics  health  future  predictions  thegamingofeverydaylife  information  dna 
november 2007 by adamcrowe
Top 50 Dystopian Movies of All Time
How the hell is Bladerunner not Number 1?! Anyway, a great list.
film  future  dystopia  sciencefiction  list 
october 2007 by adamcrowe
The Kaiser - Inquisitive Ignorance
"Towards the end of [The Last Mimzy] an interesting thing happens. The rabbit, which has been sent back in time, turns out to be some kind of robot and after some serious NSA scanning and microscopic checks they find, on a molecule, an Intel logo."
storytelling  productnarratives  productplacement  future  predictions  sciencefiction  intel 
september 2007 by adamcrowe
From The Head Of Zeus Jones - 4As Speech.
Inspired vision of the future of planning - makes the point that planning IS an industry, that it's business is helping businesses to innovate and create new possibilities: "Planners use creativity and intuition to imagine a more exciting future."
planning  future  businessmodels  agency  agencyagency  marketing  innovation 
august 2007 by adamcrowe
The Observer - Space to think
"I have become convinced that it is silly to try to imagine futures these days.... 'now' is wherever the new new thing is taking shape, and here is where you are logged on."
WilliamGibson  cyberpunk  cyberspace  cyberculture  psychology  space  time  novel  future  culture  junk  vernacular  neuromancer  trends  predictions 
august 2007 by adamcrowe
Guardian Unlimited - Futurethink: what will the games of tomorrow look like?
"Games are now almost universally connected products. Social gaming is already on the rise, but some games companies will use that to their advantages and formalise the informal games kids (and some grownups) already play on social networking sites."
gaming  future  youwho  ambientgaming  biggaming  alternativerealitygaming  behaviours  gameplay  design  ludology  physicalcomputing  games  interface  thegamingofeverydaylife 
august 2007 by adamcrowe
SIGGRAPH 2007 Emerging Technologies
Video: Emerging tech, holograms, VR haptics, see-through cars, etc.
technology  extensionsofman  future  hardware  video 
august 2007 by adamcrowe
Wired - Q&A: William Gibson Discusses Spook Country and Interactive Fiction
"I discovered I could Google the world of the novel... hypertext pages hovering just outside the printed page. I still get people asking me about "the possibilities of interactive fiction," and they seem to have no clue how we're already so there."
cyberpunk  fiction  future  hypertext  literature  novel  WilliamGibson  sciencefiction  trends  storytelling  transmedia  writing  text  navigation  mapping 
july 2007 by adamcrowe
innovation playground Idris Mootee - The Future of Marketing - Part One
"I think the future of advertising is simply great products that have marketing "embedded" in them and the role of advertising agencies will be taking that story and bringing it to live in a transmedia environment."
agency  advertising  marketing  future  predictions  work  branding  design  brandedutility  storytelling  transmedia 
july 2007 by adamcrowe
Wired - Bruce Sterling - Dispatches From the Hyperlocal Future
"Hyperlocality is transforming our lives at every scale: bodyware, roomware, streetware, cityware, nationware, and global ware. From nano to astro!"
*  technology  extensionsofman  mobile  location  web  selfservers  businessmodels  blogging  BruceSterling  everyware  future  futurism 
june 2007 by adamcrowe
Wikipedia - Transhumanism
"Transhumanism (sometimes abbreviated >H or H+) is an international intellectual and cultural movement supporting the use of new sciences and technologies to enhance human cognitive and physical abilities."
transhumanism  future  singularity  posthumanism  theory  science  human2.0  philosophy  body  extensionsofman  immunesystem  centralnervoussystem 
june 2007 by adamcrowe
Ridiculously Cool Technology Video
Microsoft's mirrorworld metaverse technology. Immersive yet still the feels like a tyranny of the real world.
mirrorworlds  virtualworlds  technology  future  immersion  narrativeenvironments  storytelling  objects  narrativeobjects  environment 
june 2007 by adamcrowe
ScribeMedia - Ad Agency of the Future
"Innovative digital agency execs will take the stage and explain how their unique business models are custom-built to react quickly to current and future challenges."
advertising  marketing  agency  digital  convergence  media  themediumisthemessage  storytelling  transmedia  planning  future  design  innovation 
june 2007 by adamcrowe
Jewcy.com - Can We Save the Internet?
From: Andrew Keen -- To: Kevin Kelly -- Subject: Can We Save the Internet?
*  internet  web  future  retribalization  argumentation 
may 2007 by adamcrowe
Life After the Oil Crash - Peak Oil
"It's not just transportation and agriculture that are entirely dependent on abundant, cheap oil. Modern medicine, water distribution, and national defense are each entirely powered by oil and petroleum derived chemicals."
peakoil  energy  geopolitics  environment  economics  future  oil  climate  dystopia 
may 2007 by adamcrowe
Charlie's Diary - Shaping the future
"capturing the data, indexing and searching the storage, and identifying relevance — that's going to be one that imprint the shape of our current century on those ahead, much as the great 19th century infrastructure projects define that era for us."
singularity  data  metadata  techology  future  predictions 
may 2007 by adamcrowe
UK:RESISTANCE - INSIDE SEGA'S AMAZING 'HI-TECH LAND'
"See what SEGA thought the future would look like in 1993, thanks to a Japan-living-in reader called Rudie. He's embarrassed us quite severely by putting in the sort of effort we haven't put in since 1999."
gaming  future  vernacular  design  branding  environment  sega 
may 2007 by adamcrowe
Forbes.com - The Inside-Out Web
"The Web was a brilliant invention. The Beam is a natural next step. Children live in the present. We don't discover "the past" until we are old enough to have one, at least a bit of one; and we discover the future by analogy with the past."
web  internet  technology  predictions  future  data  datamining 
april 2007 by adamcrowe
Guardian - Gwyneth Jones on developing robot technology
A hysterical succession of "What if's?" and Science-is-bad-isms. Somebody send Gigilo Joe round her house, for god's sake (or Jane, if you want to start!)
science  technology  cyberpunk  predictions  future  dystopia  robotics  artificialintelligence  singularity  transhumanism  selfservers  replicants 
april 2007 by adamcrowe
Rez Nation - Virtual Worlds - “Platforms and Technologies”
Podcast: "This session will examine the new technologies and platforms. -- Recorded live at Virtual Worlds Spring Conference in New York on March 28, 2007."
virtualworlds  technology  future  podcasts 
april 2007 by adamcrowe
CNET - Meet the metaverse, your new digital home
It's really time to wiki the roadmap or fork it into a indy wiki. I appreciate the effort but this is 'seems' too much like a PR/VC attracting enterprise for the Roadmap members. The metaverse is TOO important to be left to the ironic spectacles brigade.
virtualworlds  future  predictions  roadmap  ideas 
april 2007 by adamcrowe
Robot Exclusion Protocol (By Paul Ford) - A story about the Google of the future.
An engrish-speaking Googlebot! Funny: “Hi! I'm from Google. I'm a Googlebot! I will not kill you.” - “I know what you are.” - “I'm indexing your apartment.” - “I don't want you here. Who let you in?” “I am Google! I find many good things
google  parody  robotics  search  technology  geeks  future  lifecasting  privacy  data  datamining  funny  * 
april 2007 by adamcrowe
Wired 13.06 - The Xbox Reloaded
"Gates spent a lot of time reading Allard's 147-page "Book of Xenon," the Snow Crash-infused plan for the Xbox platform's next 20 years. Allard is a Stephenson buff. With Xbox 360, Allard is bringing the Metaverse to the masses."
xbox  microsoft  snowcrash  virtualworlds  gaming  future  playstation  nintendo  strategy  technology  history 
april 2007 by adamcrowe
Wikipedia - The League of Extraordinary Gentlemen
"The League of Extraordinary Gentlemen is a comic book limited series written by Alan Moore and illustrated by Kevin O'Neill, published under the America's Best Comics. It comprises two six-issue limited series, each collected in graphic novel format."
books  sciencefiction  steampunk  comics  future  victorian 
march 2007 by adamcrowe
PSFK - Ads From Children Of Men (Video)
Nice futuristic advertising and interface design taken from the movie: Children of Men
advertising  future  film  marketing  interface  design  designnoir  sciencefiction  technology 
march 2007 by adamcrowe
Minding the Planet - How the WebOS Evolves?
Diagram: "This slide illustrates my current thinking here at Radar Networks about where the Web (and we) are heading. It shows a timeline of technology leading from the prehistoric desktop era to the possible future of the WebOS..."
web  os  internet  semantic  technology  timeline  trends  future  newbreeze 
february 2007 by adamcrowe
Economist.com - The future of television
"But by bringing television to more screens in more social contexts, all this could provide new models for programme-makers to finance their productions and offer advertisers new ways to reach consumers. And so Joost and rival services could end up rejuve
future  tv  technology  media  youtube  joost  iptv  transmedia  internet  advertising  storytelling  television 
february 2007 by adamcrowe
If... (TV series) - Wikipedia, the free encyclopedia
If... The Generations Fall Out - If... Women Ruled The World - If... We Could Stop The Violence - If... The Lights go Out
documentaries  bbc  future  predictions  demographics 
february 2007 by adamcrowe
Channel 4 - Terra 2050 (2004)
Watch Online: "Informal interviews with a mixture of eminent scientists, organisational representatives and members of the general public provide the fuel for this non-stop journey through the collective imagination towards a not so distant future."
documentaries  animation  future  science  technology  nanotechnology  transhumanism  singularity  media  environment  biology 
february 2007 by adamcrowe
BBC - Time Shift - Fantasy Sixties
"The launch of the first Soviet Sputnik satellite in the 1950s captured the public's imagination and prompted TV writers in the Sixties to experiment with fantastical storylines."
documentaries  tv  science  future  fantasy  space  design  narratology  sciencefiction  television 
february 2007 by adamcrowe
Channel 4 - Equinox - The King of Chaos (1998)
"Docu-drama of what the media might be like by the year 2012."
documentaries  tv  future  software  web  television 
february 2007 by adamcrowe
BBC - Horizon - Human v2.0 (2006)
"Meet the scientific prophets who claim we are on the verge of creating a new type of human - a human v2.0."
singularity  artificialintelligence  convergence  technology  transhumanism  future  bbc  human2.0  documentaries 
february 2007 by adamcrowe
PSP™ Design Club -- Johnny Hardstaff: The Future of Gaming
"I forewarned the client that I would sail as close to the edge as I would wish in my interpretation of their four word brief (’The Future of Gaming’), and that I would retain the copyright of this film in perpetuity. Thereby I generated a ‘branded’ film that I wanted to make, free of commercial input, that was paid for by a large multi-national corporation. This film was, upon completion, deemed to be ‘too leftfield’ and ‘dark’ for the clients tastes. Oddly, and this is where it all gets a little grey, the client was in effect more than happy for such a damning film to be shown, just so long as they were not involved in promoting it or putting it anywhere themselves. Ironically, or indeed obviously, however disaffected the film was with their product, it only served to increase their ‘kudos’ and ‘brand awareness’. "
playstation  design  criticaldesign  gaming  future  human2.0  transhumanism  militaryentertainmentcomplex  culture  cyberpunk  JohnnyHardstaff  "capitalism" 
february 2007 by adamcrowe
PsyBlog - Why Career Planning Is Time Wasted
"Miswanting: The idea of making mistakes about what we might want in the future has been termed 'miswanting' by Gilbert and Wilson (2000). They point to a range of studies finding we are poor at predicting what will make us happy in the future."
advice  career  psychology  life  future  work 
january 2007 by adamcrowe
New Media Knowledge - Six Predictions for 2007
Can we just call it "Stuff"?: I'm watching STUFF, I'm doing STUFF, etc
socialsoftware  web  future  media  widgets 
january 2007 by adamcrowe
WTA - The Transhumanist FAQ
"Transhumanism is a way of thinking about the future that is based on the premise that the human species in its current form does not represent the end of our development but rather a comparatively early phase. "
singularity  philosophy  future  science  human2.0  transhumanism 
january 2007 by adamcrowe
Andart - Warning Signs for Tomorrow
"All the truly cool transhuman technologies are going to require warning signs."
funny  transhumanism  future  diagrams  singularity  information  design 
january 2007 by adamcrowe
IT Conversations - Ray Kurzweil
"Based on recent progress in the fields of neurobiology and nanotechnology, Kurzweil predicts significant strides in the fight against disease and aging, as well as the augmentation of the human mind."
biology  syntheticbiology  singularity  technology  future  kurzweil  transhumanism  posthumanism  human2.0  podcasts 
january 2007 by adamcrowe
PBS - 22nd Century
"Many scientists and futurists believe we are on the verge of a technological revolution that will look like a page ripped directly from a scifi novel. '22nd Century' dives head-first into this brave new world on Wednesday, January 17, 2007, at 8 pm"
future  science  singularity  technology  transhumanism  documentaries 
january 2007 by adamcrowe
The Coming Technological Singularity
"The Coming Technological Singularity: How to Survive in the Post-Human Era" by Vernor Vinge Department of Mathematical Sciences San Diego State University
singularity  posthumanism  transhumanism  media  human2.0  science  philosophy  theory  future  artificialintelligence  technology  life 
january 2007 by adamcrowe
Broader Perspective
"They seem to think that SLers are 1) responsible for and 2) capable of contributing to world-problem solving in some unique way that TV watchers for example are not; and that 3) SLers are in fact not working on physical world problem solving"
augmentationistsvsimmersionists  geeks  technology  singularity  futurism  future  virtualworlds 
january 2007 by adamcrowe
BBC NEWS - How will we watch TV in 10 years?
Leading figures from the television world have given their predictions for how TV will evolve in the coming years - and what it means for viewers.
tv  behaviours  future  trends  television 
december 2006 by adamcrowe
FutureBrand - Country Brand Index 2006
"With tourism as the world's second largest industry, and countries spending more to promote themselves, their products and their assets, FutureBrand feels it is time to look at countries in a whole new way - as brands."
branding  tourism  design  markets  business  future  identity  marketing 
december 2006 by adamcrowe
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