Vulture -- The Fan-Made Star Wars Uncut Is the Greatest Viral Video Ever
january 2012 by adamcrowe
'Star Wars Uncut includes countless examples of live-action "drama" (scare quotes mine), some of it staged on elaborately decorated sets, the rest performed in kitchens, rec rooms, living rooms, basements, and backyards. Some of the actors are surprisingly good; others are merely spirited. This sort of work isn’t stealing anything from creators. It’s enhancing its value by showing just how much it means to people. I really don’t see how it’s possible to watch this viral video crazy-quilt and write it off as a merely derivative or exploitative work. If anything, it shows how art made from other art can become an independent creation with its own personality and worth. Star Wars Uncut is a collectively made work of postmodern folk art, as arresting and significant as Andy Warhol’s Campbell’s soup can silkscreen or a Robert Rauschenberg collage painting built around photos filched from newspapers. The true subject of Star Wars Uncut is how pop culture touchstones live on inside people’s heads, becoming a shared language and an inspiration for personal creativity. Lucas’s work was a call; this is a response.'
quilting
starwars
playasyougo
fandom
crowdsourcing
reenactment
january 2012 by adamcrowe
NYTimes.com -- Fans’ ‘Star Wars Uncut’ Wins an Emmy
august 2010 by adamcrowe
'A computer program written by Mr. Pugh automatically plays the highest-rated rendition of each scene, and it compiles those scenes on the fly, so the movie can change in real time depending on the ratings of users.'
starwars
fandom
crowdsourcing
reenactment
quilting
playasyougo
from delicious
august 2010 by adamcrowe
The Onion -- 'Lost' Possibly Still Airing In Parallel Dimension, Desperate Fans Report
may 2010 by adamcrowe
'"It's very possible that a sideways world running concurrent to our own exists, and that a facsimile of myself is happy, fulfilled, and already gearing up for the season seven premiere of Lost," said 36-year-old Kevin Molinaro, who, along with more than 20 million other hopeless fans, has recently booked multiple roundtrip tickets from Los Angeles to Australia in hopes of traveling through a vortex in the space-time continuum. "I just have to find a way to get there. We all do."'
TheOnion
fantasy
fandom
lost
lulz
satire
may 2010 by adamcrowe
NYTimes.com -- Turning to Hollywood Tie-Ins, Lego Thinks Beyond the Brick
september 2009 by adamcrowe
'...experts like Dr. Jonathan Sinowitz, a New York psychologist wonders at what price these [movie tie-in] sales come. “What Lego loses is what makes it so special,” he says. “When you have a less structured, less themed set, kids have the ability to start from scratch. When you have kids playing out Indiana Jones, they’re playing out Hollywood’s imagination, not their own.” -- “I would like to see more open-ended play like when we were kids,” says Gerrick Johnson, a toy analyst at BMO Capital Markets in New York. “The vast majority is theme-based, and when you go into Toys “R” Us, you’d really be challenged to find a simple box of bricks.” ...when a minifigure “dies” in a “Star Wars” or “Indiana Jones” video game, he dissolves into a pile of bricks and then springs back to life, cartoon style. “We think kids really want to have this good-against-evil play; they want this fighting against each other,” says Charlotte Simonsen, a Lego spokeswoman. “But we want to do it with a wink.”'
lego
toys
play
transmedia
entertainment
francise
fandom
nostalgia
evocativeobjects
liminality
liminalobjects
objects
september 2009 by adamcrowe
Deep Dive Marketing -- The New Music Business Model: Imogen Heap
august 2009 by adamcrowe
Not so much a business model, more an attention model where people enjoy the shared chaos of production and collaborative 'tidy up' towards a finished product. Mess is lore, as some folk say. -- '#Chapter 4: Building it Together: Heap has more than 735,000 followers on Twitter, each of whom feels invested in the making of Ellipse and is eagerly awaiting its release. They’ve been there every step of the way, offered their opinions and insights when asked for advice about songs, helped create Heap’s bio and album art, and were the friends who were always willing to lend an ear… and a hand. #Chapter 6: Heap TweetUps' -- And then the afterparty. -- '#Chapter 7: Cafe Heap' -- And then the product in its solid state is too opaque and so people start looking for the next 'production' to get involved in. #Chapter Z: The awkward second album where any remaining fans demand repeats of attentional gimmicks of which the artist has run out and can only plead, "But it was always about 'the music'."
popculture
fandom
socialmedia
productnarratives
engagement
attention
marketing
sharing
authenticty
culture
august 2009 by adamcrowe
io9 -- Are Science Fiction Franchises As Popular As Religion?
august 2009 by adamcrowe
'Like all great religions, the franchises have mysterious histories, preserved in decaying books and obscure pamphlets. The thread that unites all of them is an overarching tale of social outcasts who find holy books that show them the light, and lead them to secret congregations where mystical debates and opinions are exchanged. Converted by these ancient books, the earliest fans began to build the franchises that would transform their visions of other worlds into the pillars of new belief systems. In the end, religious fervor is good for the pocketbook of the culture industry. The more we worship, the more we are willing to pay for action figures, for DVD box sets, for expensive reissues and signed first editions. These things are trinkets for our shrines, outward signs of our devotion. And like all religious objects they are dosed with a symbolic meaning that goes way beyond their unbroken plastic seals. They ward off what hurts us in the world. They promise better things to come.'
transmedia
storytelling
entertainment
franchise
sciencefiction
religion
fandom
cults
mythology
meaning
culture
#storage
august 2009 by adamcrowe
Kotaku -- The Everything Disease: A Forensic Analysis of the Popularity of Pokemon
august 2009 by adamcrowe
'Every year, in the first week of August, Nintendo, The Pokemon Company, and Japan Rail East hold a promotional event called the "Pokemon Stamp Rally". This has been going on for maybe ten years. The nature and scope of this promotional event is mind-blowing. And if we've consumed the right amount of Brain Lube, the things it implies are even more amazing and depressing.' -- Got to catch them all. Pokemon! -- A brief history of kleptomania (in video games): What stingy consumers started doing was buying games, clearing them, and then selling them back to used shops as soon as they could. So what game developers started doing was #1. Making games needlessly difficult #2. Padding games with artificial barriers such as level-grinding, side quests, etc. It's no tinfoil-hat theory that many of the conventions of the Japanese RPG were born out of publisher mandates such as "keep people from selling the game back in the first two weeks".'
ethnography
children
marketing
gaming
rpg
grinding
japan
pokemon
collecting
obsession
fandom
kipple
lulz
august 2009 by adamcrowe
cityofsound -- Why Lost is genuinely new media
august 2009 by adamcrowe
'OK, the cover is badged as a 'Lost' product, so the artifice is partly lost, but still. Generating an ISBN for the book; creating an author; having an actual book written (it's out in May); all relatively straightforward for an enterprise on this scale. All of this creates an entry in a new data-space: in this case, the Amazon database and user experience. This is the producers of the show (presumably) actually using the identifiers of other operations to provide coherent hooks for interaction around their product. Comments, discussions, tags - all could follow. How long before there's a Driveshaft CD available? (A while, I hope. Though it looks like there was a faux Myspace account for Driveshaft at one point.) One half expects the Sawyer character to turn up as an actual Flickr user, posting images from the beach, or more likely, selling bits of charred aircraft on eBay. This isn't so much product placement as identifier placement.' -- Metacontent
lost
transmedia
narrativeobjects
objects
meta
productplacement
productnarratives
mythology
additivecomprehension
fandom
august 2009 by adamcrowe
Flickr -- Vintage DHARMA ads
june 2009 by adamcrowe
"Retro DHARMA ads found in various old mags from the 60s - 80s."
lost
fandom
productnarratives
advertising
june 2009 by adamcrowe
Guardian -- User-generated content is only the beginning
june 2009 by adamcrowe
'The paper is now offering user-generated advertising as a service and competence to its advertisers. -- Bild's partnering with readers is part of a trend that this paper's editor, Alan Rusbridger, is calling the "mutualisation of news". The separation between reporter and reader, he said, blurs as they work together. That is the future - and natural state - of media; collaboration not just in content creation, but now in advertising as well.'
content
advertising
fandom
june 2009 by adamcrowe
Might become a ‘Super Fan’ of a popular movie franchise 4 the rest of my life.
may 2009 by adamcrowe
"Is it ‘alt’ to go to the movies to see mainstream summer blockbusters? Feel like people who ‘go to the movies’ and ‘build their weekly schedules around television shows’ make me sad, because they represent how people don’t have any thing 2 do, so we just have 2 waste time watching things 2 keep us from thinking about how sad we all are on the inside. Sort of prefer ‘wasting time on the internet’ because we are all trying to get vulnerable and ’show the world who we are.’ It makes me feel sad when people outsource their personal brands to ‘fictional tales.’"
HipsterRunoff
authenticity
identity
fandom
lulz
satire
may 2009 by adamcrowe
AdvertisingAge -- Video: Building a Twitter Ad Agency for Entertainment Companies
april 2009 by adamcrowe
Carri Bugbee on starting her Peggy Olson twitter profile: "My driving force in those first couple of months was, this is going to be a kick-ass case study, it's going to be a great white paper..."
madmen
twitter
socialmedia
storytelling
storygraph
narrativeactivism
fanfiction
fanon
fandom
theadvertisedlife
april 2009 by adamcrowe
Brand Republic -- Twitter agency to be launched on back of Mad Men success
april 2009 by adamcrowe
"Carri Bugbee, the PR woman behind some of the much talked about twitter marketing of 'Mad Men', is to build a Twitter-based ad agency for media and entertainment companies. Bugbee said that there are a number of lessons producers and marketers can learn from the 'Mad Men' fan fiction, including that producers should strive to reserve the Twitter accounts for all the characters in whatever show or film they are making. She also advised producers to overcome their need to control all aspects of their work and to use their fans to their advantage." -- Wasn't it just that ad people wanted to roleplay being ad people to prove what good ad people they were? Still, a good idea if they can attract true fans who can authentically flesh out the characters. Endless opportunities for brand/product/service/environment/person placement - and not just placement...
twitter
agency
marketing
pr
fanfiction
madmen
fandom
fanon
roleplay
masks
narrativeactivism
scripting
storytelling
transmedia
april 2009 by adamcrowe
Pulse Laser -- If products are people too, let them have a thousand true fans…
march 2009 by adamcrowe
"Could Kelly’s [1,000 true fans] solution extend to the design, manufacture, marketing and distribution of products? ...not buying into a product design as a brand, but more like micro-investing in a product at it’s conception. Almost like a distributed commission of something that you’ve followed the progress of like a work of art. This model would be a potential new spin on both human-centered design and product marketing. Collect the desires and needs of your customer base, but they’ve bought into the design process revealing something new about that. You can see some of this in communities such as Etsy... Is this possible in the arena of more complex products with behaviour, connectivity, and services woven into them? Is it possible where there’s not a direct relationship to the artisan or designer - that is, could it scale to work for larger companies and brands? ... creating products and potentialities for products that will garner a fanbase through their lifetime..."
design
socialobjects
sharedobjects
objects
production
productnarratives
authenticity
fandom
crowdsourcing
provenance
prototyping
manufacturing
distribution
etsy
longtail
march 2009 by adamcrowe
Confessions of an Aca/Fan -- Going "Mad": Creating Fan Fiction 140 Characters at a Time
january 2009 by adamcrowe
"... the fact that Caddell can be both an industry insider and a fan simply demonstrates the degree to which those lines are blurring from all sides in our contemporary convergence culture; the fact that his fantasies have something to do with his real world identity should also not be a shock to anyone who understands the psycho-sociology of fandom." -- ;^)
madmen
transmedia
stortytelling
twitter
narrativeactivism
fanon
fandom
fanfiction
roleplay
simulation
work
theadvertisedlife
january 2009 by adamcrowe
The Pirate's Dilemma -- The Network is the Story
january 2009 by adamcrowe
"Stories that include their audiences in the creation process become more complex, go off on tangents and create new relationships between the broadcaster and the audience. Giving the audience space to create their own stories within the broadcast story is a great way to create mass media. Instead of creating one story with broad enough appeal for a mass audience to find it palatable, it’s now possible to create a piece of mass media without much of a storyline at all, but instead, the tools the audience needs to create millions of their own, that they in turn can change and narrowcast to their peers. The audience knows what they need from narrowcast entertainment better than the broadcaster does, and they know the target audience for that entertainment (their friends and families) better than the broadcaster ever will. When mass entertainment properties encourage and add value to the networks that grow around them, they make it easier for the network to reciprocate."
storytelling
transmedia
space
narrativeenvironments
fanon
fandom
fanfiction
socialmedia
openmedia
production
content
sandbox
roleplay
january 2009 by adamcrowe
Guardian -- Stephen King fan publishes Shining's Jack Torrance's novel
january 2009 by adamcrowe
'He said he decided to stick to type and formatting that could have been created on a typewriter, with the first ten pages duplicating shots of Torrance's work from the film. "I thought 'if he continues to get crazier, what would those pages look like?'" he said. "I hit writer's block about 60 pages in, and I had to get to 80 - that went on for about a week." His fiancée, who had neither read the book nor seen the film, became a little concerned about his actions. "I finally showed her the movie, and she realised I wasn't really losing it," said Buehler.' -- via: @windo
fanon
fanfiction
fandom
storytelling
productnarratives
mimicry
performance
reenactment
epistolary
books
StanleyKubrick
january 2009 by adamcrowe
This One's On Us -- Nine Inch Nails
january 2009 by adamcrowe
"By working together, we aim to create a DVD to document [the] show that will be released free online, and possibly as a not-for-profit physical release. This one, is on us. Our time. Our effort. Our present to all NIN fans."
fandom
NIN
crowdsourcing
openmedia
january 2009 by adamcrowe
Wired -- Nine Inch Nails Lays Raw Concert Footage on Fans
january 2009 by adamcrowe
'The video "will be primarily of interest to advanced users, who may wish to attempt to edit it together into something," he wrote. "It could be really interesting to see what creative users can put together using this and other fan-recorded footage."'
fandom
NIN
openmedia
january 2009 by adamcrowe
NYTimes.com -- Young Muslims Build a Subculture on an Underground Book
january 2009 by adamcrowe
“This book helped me create my identity,” said Naina Syed, 14, a high school freshman in Coventry, Conn. After reading the novel, many Muslims e-mailed Mr. Muhammad Knight, asking for directions to the next Muslim punk show. Told that no such bands existed, some of them created their own, with names like Vote Hezbollah and Secret Trial Five.'
identity
religion
islam
punk
culture
transmedia
productnarratives
fandom
january 2009 by adamcrowe
Wikipedia -- Shipping (fandom)
january 2009 by adamcrowe
'Shipping, derived from the word "relationship", is a general term for fans' emotional and/or intellectual involvement with the ongoing development of romance in a work of fiction. Shipping can involve virtually any kind of relationship — from the well-known and established, to the ambiguous or those undergoing development, and even to the highly improbable and the blatantly impossible. People involved in shipping (or shippers) assert that the relationship does exist, will exist, or simply that they would like it to exist.'
fandom
fanfiction
fanon
storytelling
relationships
shipping
january 2009 by adamcrowe
Wired -- Japan, Ink: Inside the Manga Industrial Complex
january 2009 by adamcrowe
'"The dojinshi (nonprofessional self-published manga) are creating a market base, and that market base is naturally drawn to the original work," ... the anmoku no ryokai (unspoken, implicit agreement) arrangement provides publishers with extremely cheap market research. To learn what's hot and what's not, a media company could spend lots of money commissioning polls and conducting focus groups. Or for a few bucks it could buy a Super Comic City catalog and spend two days watching 96,000 of its best customers browse, gossip, and buy in real time... These settings often provide early warnings of the shifting fan zeitgeist... the established publishers and the dojinshi creators [relationship works like] something resembling the prisoners' dilemma: If they cooperate — that is, if they honor the terms of anmoku no ryokai — they both gain. But if one overreaches — if publishers crack down aggressively or if dojinshi creators go too far — they both suffer.'
fandom
remix
narrativeactivism
manga
comics
japan
publishing
copyright
businessmodels
content
symbiosis
january 2009 by adamcrowe
Flickr -- silk-spectre's Photostream
december 2008 by adamcrowe
check out her favourites... :P
SilkSpectre
watchmen
fandom
december 2008 by adamcrowe
Bud Caddell -- Becoming a Madman (PDF)
december 2008 by adamcrowe
(Lost the original linking post to this file) -- "Hello there, my name is Bud Caddell. Iʼm a Strategist at the New York based digital think-tank, Undercurrent. On Twitter, Iʼm also known as Bud Melman, a mailroom clerk at Sterling Cooper Advertising in 1962. What follows is an inside look into the recent Mad Men on Twitter phenomenon, and what it means for the future of media and entertainment." -- Awesome write-up of narractivist fanfictionary.
twitter
madmen
fanon
fandom
fanfiction
narrativeactivism
transmedia
casestudy
pdf
december 2008 by adamcrowe
Etsy -- jmillen: SOYLENT GREEN, I mean, GELATINE cookbook
december 2008 by adamcrowe
"My son saw the Green Goddess Cucumber salad and said it looked like Soylent Green!"
soylentgreen
productnarratives
sciencefiction
movies
fandom
cooking
december 2008 by adamcrowe
Etsy -- MonkeyPox: Soylent Green Watercolor Painting
december 2008 by adamcrowe
"This is a painting inspired from the classic Charlton Heston Sci Fi movie Soylent Green. It's People!"
sciencefiction
soylentgreen
movies
fandom
productnarratives
december 2008 by adamcrowe
Etsy -- artsfarm: 21stC Magnet - Soylent Green
december 2008 by adamcrowe
"If you've ever seen the film 'Soylent Green', have an inkling of foresight and possess even a minimum of awareness, you'll 'get it'."
sciencefiction
soylentgreen
productnarratives
movies
fandom
december 2008 by adamcrowe
Etsy -- BRANDED: Soylent People Is Green - 100 Percent Recycled Cotton Tote
december 2008 by adamcrowe
"The 100% recycled cotton is soft yet strong and built to last (and perhaps solicit a round of the giggles...)"
soylentgreen
sciencefiction
movies
fandom
productnarratives
december 2008 by adamcrowe
Etsy -- buttonempire: Im Soylent Green - 1 Inch Pinback Button
december 2008 by adamcrowe
"We are all Soylent Green."
sciencefiction
productnarratives
movies
fandom
soylentgreen
december 2008 by adamcrowe
Last Exit to Nowhere
december 2008 by adamcrowe
"Welcome to Last Exit To Nowhere, home to a collection of unique shirt designs which are inspired and pay homage to some of the most memorable places, corporations and companies in modern fiction – from the sunny shores of Amity Island (Jaws) to the frozen climes of Outpost #31 (The Thing)."
tshirts
sciencefiction
productnarratives
movies
fandom
december 2008 by adamcrowe
BusinessWeek -- Jane McGonigal's Brave New Worlds
december 2008 by adamcrowe
"Superstruct is like a big, fun brainstorming session." -- Video.
thegamingofeverydaylife
roleplay
alternativerealitygaming
fanon
fandom
fanfiction
behaviours
gameplay
peformance
seriousgames
crowdsourcing
JaneMcGonigal
december 2008 by adamcrowe
Clive Thompson -- How T-Shirts Keep Online Content Free
december 2008 by adamcrowe
"Increasingly, creative types are harnessing what I've begun to call "the T-shirt economy"—paying for bits by selling atoms. Charging for content online is hard, often impossible. Their algorithm is simple: First, don't limit your audience by insisting they pay to see your work. Instead, let your content roam freely online, so it generates as large an audience as possible. Then cash in on your fans' desire to sport merchandise that declares their allegiance to you." -- As Mary Harrington said: "Never underestimate peoples' desire to dress up."
businessmodels
fandom
productnarratives
fashion
tshirts
CliveThompson
retribalization
december 2008 by adamcrowe
Ask a Wizard -- War of the Worlds 2.0: The Post Mortem
november 2008 by adamcrowe
Stuff's just beginning to trickle in reflecting on our Halloween reenactment of The War of the Worlds on Twitter. Here are some links to what we've found so far. Each participant averaged 2.6 tweets total. The most active participants posted 60 to 100 tweets. There were around 600 people following the invasion progress. That's about 1500 tweets for all participants over the course of the event. I think it's safe to assume that about 10,000 people were touched by these apocalyptic tidings."
storytelling
twitter
wotw
fanon
fandom
fanfiction
collaboration
peerproduction
fiction
epistolary
reenactment
alternativereality
narrativeenvironments
performance
roleplay
storygraph
archetypes
invasion
november 2008 by adamcrowe
Ask a Wizard -- War of the Worlds 2.0
november 2008 by adamcrowe
"#1: a noteworthy astronomer speculates on the possibility of an alien invasion. This would be a good time to talk about the Drake equation in your blog, especially if astronomy is your hobby. Send an email to wotw@cixar.com with your blog so we can proliferate it on the @wotw2 Twitter account. -- #2: The alien invasion occurs. Follow @wotw2 to keep in sync with the progress of the invasion. This Twitter feed will automatically update, in general terms, the unfolding of the alien invasion like clockwork throughout the world. Coordinate with Tweeters in your area to tell local stories. -- #3: After the threat dies down, people begin to blog and speculate about what happened, and every topic near and dear to them. -- #4: The curtain rises. Blog, link, and tweet about the experience."
storytelling
twitter
wotw
fanon
fandom
fanfiction
collaboration
peerproduction
fiction
epistolary
reenactment
alternativereality
narrativeenvironments
performance
roleplay
storygraph
archetypes
invasion
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- Distributed collectivity: storytelling on twitter by Xiaochang Li
november 2008 by adamcrowe
"In the recent War of the Worlds example, some estimated 600 participants got together and generated around 1500 tweets about what they envisioned to be happening around them as various events within the original narrative unfolded, so that as the tripods touched down, people were encouraged to generate local narratives and fill in gaps in the story... a "real time" unfolding of a story-act, creates not only a story world, but one which is ambiguous in its boundaries, where characters can enter and leave at will, in any direction... the original story is merely the facilitating mechanism in the storytelling effort... the stories that explode out of the framing device have gaps, overlaps, contradiction, temporal inconsistencies, and all forms of delay, change, surprise. We are not only talking about a multilinear hypertext narrative, but rather an entire narrative ecology that potentially explodes the structure of how we, as a collective, tell stories."
storytelling
wotw
twitter
narrativeenvironments
transmedia
fanon
fandom
fanfiction
epistolary
alternativereality
performance
roleplay
collaboration
fiction
storygraph
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- FOE3 Liveblog: Session 5 - Franchising, Extensions and Worldbuilding
november 2008 by adamcrowe
"#Sharon Ross: When viewers think about "franchising" it connotes commerce and manipulation that's not in a fun way. When audiences talk about "franchising" and "branding" it turns them off. "Worldbuilding" is about community, bonding, the creative aspects, being able to experience the story - it's beyond participation. You become a part of it as a story teller or as a character. "Franchising" feels more limited, even though it's a big part of how it ends up organically working from a business perspective. You don't want to say "narrative extension" to an audience member because it sounds stuffy and not about the pure visceral pleasure - that anything could happen. Narrative doesn't quite encapsulate that. So "worldbuilding" is the draw from a fan perspective.-- #Lance Weiler: It feels weird when you come up with the marketing ideas of transmedia after the original idea... How do you put a price on people's enjoyment?"
transmedia
storytelling
franchise
marketing
backlash
fandom
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- FOE3 Liveblog: Session 2 - Making Audiences Matter
november 2008 by adamcrowe
"#Gail De Kosnik: Collective intelligence is more than deducing already authored info, or whatever - if you want to have more content produced, fans know that you have to use collective intelligence: get enough people motivated to create stuff for a product to generate. -- #Kevin Slavin: One thing to look at is World of Warcraft where everyone who's part of it pays $10 a month, versus Asian games where they're mostly free but premium items cost money. In that model the goal is not to get everyone who's playing to pay money, the reason that 10% is in the superfan relationship and can pay is that the other 90% is there. The 90% forms a passive audience for the 10%. And it's more interesting for the 90% because the 10% exists. So it's a complex interdependent relationship and I don't think the goal is to get "total fandom," the goal is to have fans catalyze a larger process."
collectiveintelligence
peerproduction
virtualworlds
virtualitems
fandom
businessmodel
engagement
#ubiquity
#diversity
virtualgoods
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- FOE3 Liveblog: Conversation -- Wealth, Value, and Social Production
november 2008 by adamcrowe
"#Henry Jenkins: If Fan fiction is peer production. Multiplicity of narratives. In that case, peer production thrives. Only if idea of unified vision of the whole holds strongly... #Yochai Benkler: Well, what would you define as the cultural unit? Is it the individual statement in relation to the underlying entertainment product or is it the conversation and the exchange?"
FoE3
socialmedia
peerproduction
narrativeeconomy
fanon
fandom
fanfiction
transmedia
transformation
culture
#bandwidth
#socialization
#processing
#complexity
november 2008 by adamcrowe
paul isakson -- Confessions Of A (Fake) Mad Man
november 2008 by adamcrowe
Paul! -- "I'm the person responsible for the tweets of @don_draper, and thus kicking off that whole crazy adventure." -- Haha. I never guessed. 9000 internets to you, sir.
madmen
twitter
narrativeactivism
transmedia
fandom
fanon
ooc
november 2008 by adamcrowe
Guardian -- The power of Heroes worship
november 2008 by adamcrowe
'"The internet allows networks to view an instant fan response and then react to it," says [John Ramos]. "Of course, that doesn't always mean that they will respond. Buffy's creator, Joss Whedon, famously said, 'I'm not giving you what you want - I'm giving you what you need.'"
fandom
tv
entertainment
writing
collaboration
heroes
television
november 2008 by adamcrowe
YouTube -- Blade Runner: Tears in Rain (Lego)
november 2008 by adamcrowe
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-Beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain. Time to die."
bladerunner
reenactment
fandom
lego
machinima
animation
november 2008 by adamcrowe
Metacortechs
november 2008 by adamcrowe
"Serving you into the 21st Century" (Meta-Cortex)
matrix
fanon
fandom
fanfiction
alternativerealitygaming
narrativeenvironments
objects
narrativeobjects
archetypes
corporation
prison
november 2008 by adamcrowe
Etsy -- t0fugurl: Luma
october 2008 by adamcrowe
"This yellow Luma has been fed with many star bits from Mario Galaxy; that's why he's so chubby!"
gaming
fandom
knitting
october 2008 by adamcrowe
Wikipedia -- Foundation series
october 2008 by adamcrowe
"Asimov unsuccessfully tried to end the series at the end of Second Foundation. But, because of the predicted thousand years until the rise of the next Empire (of which only a few hundred had elapsed), the series lacked a sense of closure. For decades, fans pressured him to write a sequel. In 1982, following a thirty-year hiatus, Asimov gave in, and wrote what was at the time a fourth volume: Foundation's Edge. This was followed shortly thereafter by Foundation and Earth. Foundation and Earth (which takes place some 500 years after Seldon) ties up all the loose ends, but opens a brand new line of thought in the last dozen pages. As a result, some fans (wanting a tidy end to the series) consider this finale to be a failure."
Asimov
sciencefiction
world
continuity
fandom
october 2008 by adamcrowe
ad broad -- i am @bettydraper
october 2008 by adamcrowe
"My life as a Mad Man began as a lark. On August 26, just after AMC lawyers changed their minds about closing down Mad Men twitter accounts (persuaded in part by bloggers and journalists who couldn't believe AMC would toss away a brilliant promotional idea that did not cost them a cent) I went on Twitter to see which character was still available, and signed up @francine_hanson. I found a nice photo of her on the AMC website and started to tweet, trying to engage @betty_draper. But she wouldn't tweet back. Instead, she sent me a nasty direct message. So I went back on twitter and registered @bettydraper; now I had a Betty to play with."
madmen
narrativeactivism
fanon
fandom
fanfiction
twitter
transmedia
storytelling
advertising
writing
impersonation
identity
simulacra
october 2008 by adamcrowe
YouTube -- Watchmen Trailer Rorschach
october 2008 by adamcrowe
"My fan made Rorschach trailer based on one of the best graphic novels ever. 3D models created in 3DS Max and animation composed in After Effects."
fandom
narrativeactivism
storytelling
watchmen
october 2008 by adamcrowe
YouTube -- Matrix 4?
october 2008 by adamcrowe
"Neo vs Robotcop and Yoda"
movies
mashups
sciencefiction
intertextuality
narrativeenvironments
fandom
october 2008 by adamcrowe
Fringe Division
october 2008 by adamcrowe
Fringe Division: The Official Site of the Creative Team Behind The New Fox TV Show "Fringe"
fringe
fandom
communities
october 2008 by adamcrowe
Evil League of Evil
october 2008 by adamcrowe
"The rumblings you've been hearing in the criminal underground since July indeed are true: At long last, we are seeking new applicants to the League. Aspirants to new heights of Evil should submit an application video that meets the terms below..."
drhorrible
evil
fandom
storytelling
transmedia
roleplay
october 2008 by adamcrowe
Twitter -- OnMadMen
october 2008 by adamcrowe
"A critical look at the Mad Men on Twitter shenanigans..." -- Narrative Anthropology
madmen
twitter
narrativeactivism
fandom
fanon
canon
storytelling
transmedia
metanarratives
anthropology
continuity
october 2008 by adamcrowe
Wired -- Fans Reconstruct Doctor Who's Trashed Past
september 2008 by adamcrowe
'Though the archives destroyed the videotapes of the lost shows, the audio tracks remain. The "Beeb" offers narrated audio productions of the lost stories. In addition, the section of BBC's website covering classic Doctor Who offers free photo novels using the old programs' original scripts and still photographs taken during production. So, some industrious fans took it upon themselves to fill in the gaps. Borrowing the audio tracks, they merge their own visuals to reconstruct the missing story -- sharing the videos freely on services such as YouTube.' -- Leave gaps.
narrativeactivism
objects
narrativeobjects
fanon
fandom
fanfiction
doctorwho
remix
storytelling
transmedia
september 2008 by adamcrowe
Wired -- Meet the Mario Maestros Who Have Videogame Music Rocking Concert Halls
september 2008 by adamcrowe
'"Opera was invented to bring young people into the symphony," Tallarico says. "They said, Let's build sets and use costumes and tell stories.' We consider ourselves the opera of the 21st century."'
gaming
music
productnarratives
convergence
experience
fandom
nostalgia
storytelling
transmedia
september 2008 by adamcrowe
Fringepedia
september 2008 by adamcrowe
"The Fringepedia.net Wiki is the original, fan-created, online encyclopedia for the Fox TV Show Fringe."
JJAbrams
fringe
fandom
september 2008 by adamcrowe
Flickr -- Mad Men Illustrated
september 2008 by adamcrowe
"Mad Men is a TV show on AMC. These are my drawings of people and things from the show."
madmen
illustration
fandom
september 2008 by adamcrowe
Waxy.org -- Fanboy Supercuts, Obsessive Video Montages
september 2008 by adamcrowe
"... this genre of video meme, where some obsessive-compulsive superfan collects every phrase/action/cliche from an episode (or entire series) of their favorite show/film/game into a single massive video montage. For lack of a better name, let's call them supercuts." -- Loads of YouTube links
fandom
video
editing
memes
vernacular
september 2008 by adamcrowe
NYTimes.com -- A Marketing Move the ‘Mad Men’ Would Love
september 2008 by adamcrowe
'“We’re delighted with the Twitter profiles,” Ellen Kroner, an AMC spokeswoman, said. (Mr. Draper’s character would surely be impressed by the free advertising the accounts provide.)'
madmen
marketing
socialmedia
twitter
transmedia
fandom
fake
storytelling
narrativeactivism
september 2008 by adamcrowe
design mind -- Who is Sterling Cooper?
september 2008 by adamcrowe
'Who, indeed, is Sterling Cooper? Is it the authors, is it the production company, is it the network, is it the actor, or is it the viewers? At the very least, if ownership becomes "socialized," content developers and authors are well-advised to make the echo of the social web an integral part of their creations.'
madmen
narrativeactivism
fandom
twitter
socialmedia
storytelling
transmedia
marketing
september 2008 by adamcrowe
MetaFilter -- Birth of a 'Horrible' Fandom
september 2008 by adamcrowe
"A brief look at the Big Bang birth of a fandom: the explosion of 'Dr. Horrible' fandom in just 47 days. Quite a lot of "more inside" follows." -- Campfires...
drhorrible
fandom
enthusiasm
tv
businessmodels
storytelling
transmedia
musical
performance
television
september 2008 by adamcrowe
CITYSPEAK
september 2008 by adamcrowe
The first Blade Runner fanzine.
bladerunner
fandom
fanzine
PKD
september 2008 by adamcrowe
Aleks Krotoski -- Ludic spray
september 2008 by adamcrowe
"The longevity of a media property is elongated by the desires of the community to keep it going. I wonder if it's possible for game designers to create products with the intention of ludic activity spraying beyond the boundaries of the games they create."
performance
gameplay
games
design
transmedia
mediaclouds
propagation
spread
gaming
narrativeactivism
narrativeenvironments
storytelling
fanon
fandom
fanfiction
AlexKrotoski
september 2008 by adamcrowe
Jennifer Leggio -- Some brands should allow themselves to be ‘jacked’
august 2008 by adamcrowe
"Now, I have no idea if these character Twitter feeds are AMC-sanctioned or not (I DMed Mr. Draper but I did not hear back) but it doesn’t matter. All of them are tweeting completely in character. There is no break. There are no sneak-ins of the true personality of the user(s). I actually feel like I am interacting with the characters on the show and, as silly as this may seem, I almost feel like I am there with them at Sterling Cooper when I am reading their tweets."
madmen
fanfiction
fandom
fanon
storytelling
transmedia
august 2008 by adamcrowe
Wired -- Gallery: Hands-On With Nike's Hyperdunk 2015s
august 2008 by adamcrowe
Nah. Not real. Still waiting.
nike
backtothefuture
sneakers
movie
fandom
august 2008 by adamcrowe
This Blog Sits at the -- X files and the perils of consistency
august 2008 by adamcrowe
'... consistency is a tyranny. It gives power to rapid fans who define their fandom by their knowledge of the narrative. Some of these people are not cocreators of the narratives. They are jailers, constantly vigilant for any, even unimportant inconsistency. On the other side, the newcomers look at the detail of a narrative enterprise like Lost and think to themselves, "there's no way I can catch up."'
branding
consistency
canon
fanon
fandom
transmedia
storytelling
narrative
worlds
persistence
navigation
mentalmodels
#processing
#storage
#bandwidth
#diversity
#complexity
mystery
mythology
august 2008 by adamcrowe
Organization for Transformative Works
july 2008 by adamcrowe
"The Organization for Transformative Works (OTW) is a nonprofit organization established by fans to serve the interests of fans by providing access to and preserving the history of fanworks and fan culture in its myriad forms."
fanon
fandom
fanfiction
remix
transformative
fairuse
rights
copyright
law
july 2008 by adamcrowe
Confessions of an Aca/Fan -- Fans, Fair Use, and Transformation
july 2008 by adamcrowe
"two core questions: #Did the unlicensed use 'transform' the material taken from the copyrighted work by using it for a different purpose than that of the original or did it just repeat the work for the same intent and value as the original? #..."
fanon
fandom
fanfiction
remix
transformative
fairuse
rights
copyright
law
july 2008 by adamcrowe
Confessions of an Aca/Fan -- Adopting (and Defending) Little Brother
july 2008 by adamcrowe
"I don't know of another book which provides so much detailed information on how to transform its alternative visions into realities... one group of coders is hard at work developing the ParanoidLinux program described in the novel"
books
sciencefiction
fiction
alternativereality
fandom
fourthwall
activism
manifesto
socialmedia
cognitivesurplus
simulation
politics
boredom
storytelling
storygraph
CoryDoctorow
july 2008 by adamcrowe
Adidas -- This is not a Jersey: Adithread
july 2008 by adamcrowe
Supporters' names written on the threads of the All Blacks Jersey.
adidas
nanotechnology
sport
fandom
storytelling
productnarratives
july 2008 by adamcrowe
Extenuating Circumstances –- SXSW 2008: Edit Me! How Gamers are Adopting the Wiki Way
july 2008 by adamcrowe
"... that’s where the MMO industry is going, a seamless experience between the web, between wikis that have information about the game... the wiki communities never sleep. They’re more passionate about information being correct than the developers."
gaming
mmorpg
fandonvscanon
fanon
fandom
fanfiction
wiki
communities
management
content
documentation
collectiveintelligence
activism
agile
feedback
prototyping
productnarratives
serviceecologies
intellectualproperty
storytelling
transmedia
july 2008 by adamcrowe
Gamasutra -- The Pursuit of Games: Designing Happiness
july 2008 by adamcrowe
"Designers who want happy gamers should [make] their work conducive to appreciation...games [can] do wonderful jobs of appreciating themselves first, and drawing players in with that enthusiasm. It's great to play something that effuses self-celebration."
*
gaming
experience
games
design
gamemechanics
happiness
pleasure
psychology
behaviours
fourthwall
storytelling
transmedia
fandom
play
context
trust
july 2008 by adamcrowe
Confessions of an Aca/Fan -- Talking Transmedia: An Interview with Starlight Runner's Jeff Gomez (Part Two)
june 2008 by adamcrowe
"...producers must accommodate [fans] with structures that allow for guided user-generated content, story material that dovetails with the current storylines set in-canon, and perhaps one day, the opportunity to touch and interact with the canon itself."
transmedia
entertainment
fanon
fandom
fanfiction
cocreation
storytelling
socialmedia
mediaclouds
storygraph
june 2008 by adamcrowe
Wired -- Dollhouse Fans Campaign To Save Show - Before 2009 Airdate
may 2008 by adamcrowe
"After seeing some of my favorite television shows get canceled in the past -- as well as the 'save this show' campaigns that followed -- I had the idea that a fan campaign BEFORE the show begins may be the best thing to do." -- Haha!
fandom
narrativeactivism
storytelling
productnarratives
tv
dollhouse
television
may 2008 by adamcrowe
Kevin Kelly -- 1,000 True Fans
march 2008 by adamcrowe
1,000 True Fans: "A creator, such as an artist, musician, photographer, craftsperson, performer, animator, designer, videomaker, or author - in other words, anyone producing works of art - needs to acquire only 1,000 True Fans to make a living."
longtail
economics
distribution
aggregation
businessmodels
startup
fandom
march 2008 by adamcrowe
MIT Convergence Culture Consortium - FoE2: Fan Labor
february 2008 by adamcrowe
Raph Koster: "Small scale creators are better suited to monetize passion versus monetizing scale."
fandom
connent
monetization
metadata
businessmodels
february 2008 by adamcrowe
YouTube - LOST Virtual Island - Join us at sl-lost.com
february 2008 by adamcrowe
SL used as a world-building prototyper. Why would I play an 'official' Lost game [http://lostgame.us.ubi.com] over this?
lost
transmedia
fanon
fandom
fanfiction
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
augmentationistsvsimmersionists
virtualworlds
february 2008 by adamcrowe
Wired - Apple Ultraportable Rumor Of The Month
december 2007 by adamcrowe
"I think people just want an ultraportable Apple so badly that an order for glue or paint would somehow be contrived as evidence for it." Pffff-hahahahaha.
apple
mac
rumor
funny
fandom
december 2007 by adamcrowe
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