adamcrowe + familiarstranger 3
Ribbonfarm -- The World is Small and Life is Long
january 2012 by adamcrowe
'The pre-Interent double-take zone was fairly stable. Double-take events were truly serendipitous and generally didn’t go anywhere. Most relationship options expired due to low social and geographic mobility. A random encounter was just a random encounter. Since double-take encounters temporarily dislocate people from the default context through which you know them, and make them temporarily more alive after, you could say the double-take zone is coming alive with nascent relationships: relationships that have been dislodged from a fixed physical or digital context, but haven’t yet been socially situated. There is an additional necessary condition for more to happen: the double-take moment must also destabilize default assumptions about relative status. ...one of the effects of the breakdown of the middle class and trading-up is that status relationships become context-dependent. There is no default context. You never know when you might turn a barista into a new friend after a double-take encounter, or renew a relationship with an old one via a Facebook Like. The sane default attitude today is the world is small and life is long. Reinventing yourself is becoming prohibitively expensive.'
equiveillance
panopticon
globalvillage
retribalization
socialgraph
contextcollapse
familiarstranger
status
january 2012 by adamcrowe
A Serendipitous Mobile Game (PDF - Google cache)
august 2008 by adamcrowe
"The are relatively few games that have exploited Bluetooth in this way but one such is You Who from Age0+ which provides a simple game premise to help initiate a meeting. After scanning for other users running the application and ‘inviting‘ a person to play the game, the first player acts as a ‘mystery person’, who then provides clues about their appearance to the second player, who builds up a picture on their mobile phone screen. After a set number of clues have been given, the players’ phones alert, revealing both players’ locations and identities. Obviously, the game play is quite limited and effectively non-competitive, which is unlikely to result in repeated game play, therefore, it is closer to the Nokia Sensor than a game." -- We should have put in an encounter counter.
mobile
gaming
youwho
age0+
ambientgaming
bluetooth
mystery
familiarstranger
socialnetworking
serendipity
pdf
august 2008 by adamcrowe
Technology Review -- What Your Phone Knows About You
august 2008 by adamcrowe
"All this sort-of Web 2.0 stuff is nice, but you have to type stuff in. Things are never up to date, and unless you consciously know about something, you can't put it in. Reality mining is all about paying attention to patterns in life and using that information to help you do things like set privacy policies, share things with people, notify people when you're near them, and just to help you live your life." -- !!! Everyware must default to plausible deniability.
*
mobile
data
everyware
biometrics
sensors
statusupdates
emotionalintelligence
communication
attention
influence
bodylanguage
collaboration
sociometrics
extensionsofman
centralnervoussystem
location
bluetooth
promixity
familiarstranger
relationships
intimacy
solitude
movement
accelerometer
voice
speech
inflection
highdefinition
lowdefintion
groups
behaviours
psychology
psychographics
personality
performance
presence
patternrecognition
realitymining
datamining
surveillance
panopticon
privacy
lifecasting
storygraph
selfservers
#bandwidth
#socialization
#storage
#processing
august 2008 by adamcrowe
related tags
#bandwidth ⊕ #processing ⊕ #socialization ⊕ #storage ⊕ * ⊕ accelerometer ⊕ age0+ ⊕ ambientgaming ⊕ attention ⊕ behaviours ⊕ biometrics ⊕ bluetooth ⊕ bodylanguage ⊕ centralnervoussystem ⊕ collaboration ⊕ communication ⊕ contextcollapse ⊕ data ⊕ datamining ⊕ emotionalintelligence ⊕ equiveillance ⊕ everyware ⊕ extensionsofman ⊕ familiarstranger ⊖ gaming ⊕ globalvillage ⊕ groups ⊕ highdefinition ⊕ inflection ⊕ influence ⊕ intimacy ⊕ lifecasting ⊕ location ⊕ lowdefintion ⊕ mobile ⊕ movement ⊕ mystery ⊕ panopticon ⊕ patternrecognition ⊕ pdf ⊕ performance ⊕ personality ⊕ presence ⊕ privacy ⊕ promixity ⊕ psychographics ⊕ psychology ⊕ realitymining ⊕ relationships ⊕ retribalization ⊕ selfservers ⊕ sensors ⊕ serendipity ⊕ socialgraph ⊕ socialnetworking ⊕ sociometrics ⊕ solitude ⊕ speech ⊕ status ⊕ statusupdates ⊕ storygraph ⊕ surveillance ⊕ voice ⊕ youwho ⊕Copy this bookmark: