adamcrowe + digital   123

Seth's Blog -- The game theory of discovery and the birth of the free-gap
'As we've made it easier for ideas to spread digitally, we've actually amplified the gap between free and paid. It turns out that there's a huge cohort that's just not going to pay for anything if they can possibly avoid it. As the free-only cohort grows, people start to feel foolish when they pay for something when the free substitute is easily available and perhaps more convenient. Think about that – buying things now makes some people feel foolish. This new default to free means that people with something to sell are going to have to push ever harder to invent things that can't possibly have a free substitute. Patronage, live events, membership, the benefits of connection – all of these things are outside the scope we used to associate with the creative business model, but that's changing, fast. ... Most ideas have never been something one could monetize.'
economics  free  digital  intellectualproperty  businessmodels  from delicious
june 2011 by adamcrowe
Wikipedia -- Agnotology
'Agnotology is the study of culturally-induced ignorance or doubt... Schiebinger: "Ignorance is often not merely the absence of knowledge but an outcome of cultural and political struggle."' -- Betancourt: "Agnotologic capitalism": The systemic production and maintenance of ignorance. The creation of systemic unknowns where any potential "fact" is always already countered by an alternative of apparently equal weight and value renders engagement with the conditions of reality – the very situations affective labor seeks to assuage – contentious and a source of confusion... Affective labor is the enabler for the creation of the bubbles that are characteristic of the digital capitalist economy. Where the reduction of alienation is a precondition for the elimination of dissent. Affective labor is part of a larger activity where the population is distracted by affective pursuits and fantasies of economic advancement.'
kipple  digital  data  agnotology  usevaluevssignvalue  dematerialization  financialization  immaterialism  obscurantism  confusionism  simulacra  hologram  pseudoworlds  affectivelabour  immateriallabour  "capitalism"  theadvertisedlife  ponzi  from delicious
march 2011 by adamcrowe
NYTimes.com -- Cyberspace When You’re Dead
'I spoke to a couple of Entrustet users, who said they particularly wanted to protect photos stored online, along with hosting and domain-­registration information for personal and business sites. Entrustet also offers an “account incinerator,” to obliterate content its users would prefer not to have linger on after them, and one person I spoke to mentioned having tagged a personal Twitter account for deletion — “it’s just inside jokes, personal ranting and raving” — along with a Gmail account. “I don’t need people judging the personal e-mails that I sent to my friends,” he explained. If we try to control the way we are perceived in life, why not in death, too? It’s not wholly unusual to do this with physical artifacts: letters to be opened only after death, or even to be destroyed. If nothing else, those Entrustet users figure they are leaving behind some guidelines about which bits of their online lives matter, and which don’t.' -- Like tears in rain
digital  death  estateplanning  daemon  traceeradication  data  internet  virtuality  persistence  legacy  archives  lifecasting  sousveillance  selfservers  memories  halflife  ubik  psychology  from delicious
january 2011 by adamcrowe
Seth's Blog -- The inevitable decline due to clutter
'As digital marketers seek to increase profits, they almost always make the same mistake. They continue to add more clutter, messaging and offers, because, hey, it's free. Economics tells us that the right thing to do is run the factory until the last item produced is being sold at marginal cost. In other words, keep adding until it doesn't work any more. In fact, human behavior tells us that this is a more permanent effect than we realize. Once you overload the user, you train them not to pay attention. More clutter isn't free. In fact, more clutter is a permanent shift, a desensitization to all the information, not just the last bit. And it's hard to go backward. More is not always better. In fact, more is almost never better.' -- Kipple drives out non-kipple
kipple  digital  free  informationoverload  diminishingmarginalutility  attention  marketing  from delicious
december 2010 by adamcrowe
Terra Nova -- An Exodus Recession? by Edward Castronova
Wondering when this guy is going to spot the power cord snaking out of the back of his 'virtual' computer. There is no such thing as a free virtual lunch. -- '...there’s some evidence that an exodus from the real to the virtual is not only already underway but that’s it’s gotten big enough to affect our sense of a whether the real economy is healthy or not. What if real world consumption refused to grow not because people were becoming hippies, but because they remained selfish materialists who had, however, come to enjoy virtual matter? If an exodus recession were underway, what would the world look like? There’d be no sign that people had given up on the idea of buying and selling things. Are people now spending enough time fiddling around with digital stuff that their interest in physical stuff has weakened to the point that it catalyzes an ongoing cycle of economic pessimism? Perhaps not. But some trends certainly point in that direction.'
virtualworlds  digital  consumerism  virtuality  technoutopianism  economics  fallacy  from delicious
november 2010 by adamcrowe
OR Books — Program or be Programmed: Ten Commands for Digital Age by Douglas Rushkoff
'We scramble to keep up with the never-ending inflow of demands and commands, under the false premise that moving faster will allow us to get out from under the endless stream of pings for our attention. For answering email and responding to texts or tweets only exacerbates the problem by leading to more responses to our responses, and so on. Every answered email spawns more. The quicker we respond, the more of an expectation we create that we will respond that rapidly again. We mistake the rapid-fire stimulus of our networks for immediacy, and the moment we are actually living in for the thing that needs to catch up. -- The digital realm is biased toward choice, because everything must be expressed in the terms of a discrete, yes-or-no, symbolic language. We are making choices not because we want to, but because our programs demand them. ...the more we learn to conform to the available choices, the more predictable and machinelike we become ourselves.'
books  digital  media  themediumisthemassage  technology  temes  networks  #bandwidth  #processing  feedback  extensionsofman  centralnervoussystem  bots  choice  now  ambientimmediacy  intermittentvariablerewards  kipple  DouglasRushkoff 
september 2010 by adamcrowe
HIPSTER RUNOFF -- Gen Y lifestyle no longer covets ‘material things’, only digital media that u can store on a hard drive
'Do u hope these ‘virtually homeless people’ are shanked in a bum fight, and their macbooks are used as firewood? Do u think these are just young people who got ‘laid off’ but can’t move home because their parents h8 them? Is this type of article the ‘antithesis’ of the standard article abt how Gen Y people are moving in with their parents until they find ‘their dream job’? Do virtually homeless people ‘beg’ for money, or do they just ask ppl to paypal them when they get home? Are virtually homeless people crowding the streets, stealing the resources + space from ‘authentic homeless people’ who ‘genuinely need help’? Do u live a ‘minimal’ life by choice, or did u max out ur credit card buying Apple products? Do poor people live a ‘minimalist’ lifestyle, or do they just not have money 2 buy things? Do yall h8 articles like this that turn the lives’ of a few ass holes into some sort of ‘cultural phenomenon’?'
HipsterRunoff  hipster  dematerialization  digital  designwank  theadvertisedlife  lulz  greatestdepression  hipsters  satire  from delicious
august 2010 by adamcrowe
HIPSTER RUNOFF -- LOCAL NEWS REPORT: Teens using MP3s as drugs to get high/’fucked up’
'I am just happy we are getting to a phase in our society where you can do everything on the internet. You can fill out an eHarmony profile to get in2 a relationship. You can watch a girl put objects into her vagina via webcam instead of having sex. You can iDose to get high. You can read blogs instead of newspapers. Just hope they build some sort of ‘internet replacement’ for food, but might just munch on some computer paper with pictures of hamburgers printed on it. -- Should society ban iDosing? If your life goes down the shitter, will u become an iDose junky, begging for money and plugging in your non-iPod mp3 player at a local McDonalds when it needs 2 be re-charged?'
HipsterRunoff  binauralbeats  digital  drugs  lulz  satire  from delicious
july 2010 by adamcrowe
Marginal Utility -- Robot envy and self-tracking
'Self-monitoring tends to limit our sense of ourselves to the limits of our measuring equipment. So when we use devices to record data about ourselves it seems like we are adding to our self-knowledge, but actually we are subtracting from it, limiting ourselves to what we have been. "For many self-trackers, the goal is unknown. Although they may take up tracking with a specific question in mind, they continue because they believe their numbers hold secrets that they can’t afford to ignore, including answers to questions they have not yet thought to ask." This strikes me as the saddest and most profound form of alienation humankind has ever known. It seems fueled by the data-driven information economy in which we live; people feel obliged to become more like robots in their effort to better assimilate themselves to the highly tracked, digitized environs. They seem to want to be handled logistically by the “network society”... ...we give up our soul for a spreadsheet.' -- Numbers numb.
numbers  digital  selfservers  sousveillance  quantifiedself  #processing  transhumanism 
may 2010 by adamcrowe
PBS FRONTLINE -- Digital Nation
Know that whoever celebrates distractions had better see that it does not turn them into a distraction. And if you gaze into the internet, know that the internet also gazes into you.
cyberspyschology  internet  web  digital  technology  behaviours  ambientimmediacy  multitasking  distraction  attention  continuouspartialattention  intermittentvariablerewards  contextswitching  gluttony  informationoverload  synaptics  virtualworlds  ludotopianism  puppetry  militaryentertainmentcomplex  documentaries 
february 2010 by adamcrowe
scott-eaton.com -- Death of the Centaur
'Chiron originally appears in Greek mythology as an exemplar of wisdom and learning, tutoring many of the legendary Greek heroes including Achilles, Jason, Theseus, and Hercules. He meets his end at the hands of Hercules who, during a skirmish with unruly centaurs, accidentally wounds Chiron with an arrow poisoned with Hydra blood. Being immortal Chiron can’t die, but lives in agony until he selflessly barters his immortality for Prometheus‘ freedom...'
3d  digital  art  sculpture  mythology  archetypes  selflessness  learning  healing 
october 2009 by adamcrowe
PopMatters -- Your Brain is the New Factory Floor
'Let them eat Facebook profiles. -- We won’t put a price tag on ourselves or our friends or our pleasures, but Facebook will happily do that behind our backs, in economic exchanges that don’t include us. ...we have become the stuff being exchanged, both in what we are and what we do online. ...no matter how much we might love attention, we can’t use it to meet our basic needs. Ultimately, we all have to participate in the cash economy. -- In order to reclaim the fruits of our labor and stop working on the digital plantation, we may be forced to become self-consciously mercenary about what heretofore we have been content to share out of a spirit of convivial sociality. We will need to start viewing our social behavior as our intellectual property, our various selves as proprietary content to which we retain the broadcasting rights and which we have no intention of licensing for reuse without our express written consent.' -- Awesome reveal of 'free'
*  economics  digital  free  abundance  technoutopianism  feudalism  socialmedia  sousveillance  lifecasting  numbers  quantifiedself  reputation  identity  self  attention  ideology  sharecropping  exploitation  surplusvalue  theadvertisedlife 
august 2009 by adamcrowe
Legacy Locker
'Legacy Locker is a safe, secure repository for your vital digital property that lets you grant access to online assets for friends and loved ones in the event of loss, death, or disability. -- Legacy Locker helps you pass your precious accounts safely and easily to your spouse, children, friends, or other family. You can assign any digital asset to any beneficiary you want, and know that your content will end up in the right hands. Plus, Legacy Letters let you send a special, easily editable message to anyone you know and care about.'
internet  web  digital  data  archives  security  property  estateplanning  death 
august 2009 by adamcrowe
Clive Thompson on Remembering Not to Remember in an Age of Unlimited Memory
'For most of human history, almost everything people did was forgotten, simply because it was so hard to record and retrieve things. But there was a benefit: "Social forgetting" allowed everyone to move on from embarrassing or ill-conceived moments in their lives. Digital tools have eliminated that amnesty. Society now defaults to a relentless Proustian remembrance of all things past. The downsides are obvious. We live with a nagging fear that something we say or do online will come back to haunt us years later. So what's the solution? Mayer-Schönberger argues that we need to stop creating tools that automatically remember everything. Instead, we need to design them to forget. Being required to think about whether to retain or discard a digital memory will have another side benefit: It will make us pay closer attention—in real time!—to our experiences.' -- Why people love to join new social networks is t opportunity to 'purge' themselves of messy identities, relationships and misdeeds.
internet  web  digital  #storage  #ubiquity  delete  behaviours  memory  forgetting  undo  identity  transformation  CliveThomspon  traceeradication 
august 2009 by adamcrowe
Scribd -- FREE by Chris Anderson (Full book)
'#Free 1: Simple cross-subsidy #Free 2: Ad-supported #Free 3: Freemium #Free 4: Gift economy -- #Reversible business models: In China, some doctors are paid monthly when their patients are healthy. If you are sick, it’s their fault, so you don’t have to pay that month. It’s their goal to get you healthy and keep you healthy so they can get paid. -- In Denmark, a gym offers a membership program where you pay nothing as long as you show up at least once a week. But miss a week and you have to pay full price for the month. The psychology is brilliant. When you go every week, you feel great about yourself and the gym. But eventually you’ll get busy and miss a week. You’ll pay, but you’ll blame yourself alone. Unlike the usual situation where you pay for a gym you’re not going to, your instinct is not to cancel your membership; instead it’s to redouble your commitment.' -- On the fallacy of consistent price elasticity: 'The truth is that zero is one market and any other price is another.'
economics  prices  free  complements  strategy  businessmodels  marketing  selling  psychology  risk  incentives  communities  participation  scale  asymmetry  networkeffects  peerproduction  productnarratives  information  piracy  hackersvsvectoralists  abundance  digital  cognitivesurplus  temes  #processing  #storage  #bandwidth  #ubiquity  #specialization  google  ChrisAnderson  books 
july 2009 by adamcrowe
Wired/Ars -- The Future of Social Media: Is a Tweet the New Size of a Thought? by Julian Dibbell
"What if the reason no one's figured out why Twitter matters is that it's bigger, in fact, than anyone's imagining? ...by forcing users to commit their thinking to the bite-size form of the public tweet, Twitter may be giving a powerfully productive new life to a hitherto underexploited quantum of thought: The random, fleeting observation. It's not that tweet-size sparks of insight haven't always been part of the media ecosystem, in other words. It's just that Twitter now has given them a vastly more exciting social life. And that may be all the point that Twitter needs."
internet  web  twitter  realtime  conversation  digital  compression  themediumisthemessage  acoustic  space  JulianDibbell  #bandwidth  #socialization  #complexity  #ubiquity  media 
june 2009 by adamcrowe
Wired -- Mother Earth Mother Board by Neal Stephenson (1996)
"In which the hacker tourist ventures forth across the wide and wondrous meatspace of three continents, acquainting himself with the customs and dialects of the exotic Manhole Villagers of Thailand, the U-Turn Tunnelers of the Nile Delta, the Cable Nomads of Lan tao Island, the Slack Control Wizards of Chelmsford, the Subterranean Ex-Telegraphers of Cornwall, and other previously unknown and unchronicled folk; also, biographical sketches of the two long-dead Supreme Ninja Hacker Mage Lords of global telecommunications, and other material pertaining to the business and technology of Undersea Fiber-Optic Cables, as well as an account of the laying of the longest wire on Earth, which should not be without interest to the readers of Wired." -- What hath God wrought!
*  history  technology  digital  computing  networks  internet  comunication  asymmetry  #bandwidth  arbitrage  businessmodels  NealStephenson 
may 2009 by adamcrowe
Mike Arauz -- A New Business Model for Digital Agencies
"I want to see a new digital agency model that sells a package of 100 small digital experiences, that can each be executed quickly and cheaply, instead of selling the 1 big digital experience."
do  digital  kipple  multitude  spread 
may 2009 by adamcrowe
YouTube -- Flutter: The New Twitter
'As Twitter-mania reaches new levels, Slate V presents a mockumentary about a company that wants to take microblogging to the next level.' -- Flutter eyes
twitter  parody  digital  compression  attention  intermittentvariablerewards  statusupdates  interface  design 
april 2009 by adamcrowe
Wired -- E-Money: That's What I Want (Dec 1994)
'The next great leap of the digital age is ... toward cryptographically sealed digital streams [of money] ... Who is going to create the monetary value? In other words, who will back up the money, assuring trust. Will it be government? Banks? Visa? "A dollar bill is a piece of paper - what's the difference between that and another piece of paper?" asks Sholom Rosen of Citibank. "It is the ability to present that piece of paper and get assurance of a return. It's not backed. There was a time when it was backed, but those times are gone. What gives it value? The banking system. The paper is the liability of the banking system. The supply of money is grown and disappears in the banking system." Yet others seem to think that, if universally trusted, a digital currency system can, in effect, float on its own momentum. "If you have money on the network, you can make private money on the network," says Eric Hughes, a co-founder of the privacy champions, the Cypherpunks.'
economics  digital  money  digitalmoney  digitalgold  currency  cryptography  anonymity  privacy  liberty  cryptoanarchism 
march 2009 by adamcrowe
Grown Up Digital -- The Net Generation is Changing YOUR World
"Hey, moron. Because of you, the future is hopeless." -- 9000 internets to you, sir. (Shame he gets all 'positive' at the end.)
internet  lulz  globalvillage  digital  smartmobs  #diversity 
march 2009 by adamcrowe
Adam Greenfield’s Speedbird -- Public objects
"What’s a public object? A sidewalk. A building facade. A parking meter. Any discrete object in the common spatial domain, intended for the use and enjoyment of the general public. Any artifact located in or bounding upon public rights-of-way. Any discrete object which is de facto shared by and accessible to the public, regardless of its ownership or original intention. How’s that for starters?"
api  objects  everyware  productnarratives  spimes  publiccomputing  digital  commons 
december 2008 by adamcrowe
Pirates of the Amazon: Firefox Add-on
'"How can you compete with free? You cant!" - Lawrence Lessig -- "The Firefox add-on "Pirates of the Amazon" inserts a "download 4 free" button on Amazon, which links to corresponding Piratebay BitTorrents. The add-on lowers the technical barrier to enable anyone to choose between "add to shopping cart" or "download 4 free". Are you a pirate?' -- ;^)
piracy  piratebay  bittorrent  amazon  firefox  extension  digital  distribution  disintermediation  data  transaction  #bandwidth  #socialization  shopping  free 
december 2008 by adamcrowe
Wired -- In Gold We Trust by Julian Dibbell (Jan 2002)
'... classic gold money and the core mechanisms of the Internet are in fact strikingly analogous technologies. The international gold standard was one of the technical wonders of the highly globalized late-Victorian era - a sophisticated, elegant mechanism for transmitting value from one end of the civilized world to the other. National monies existed, of course, but in effect were just local network protocols running on top of the internetwork layer that connected them all. Or as the Nobel Prize-winning economist Robert Mundell has put it, "Currencies were just names for particular weights of gold." Clearly, says Turk, if the Internet is going to become the engine of global commerce it's cracked up to be, it needs a currency it can call its own - a currency as nonproprietary and international as the Internet itself. "And gold seems to be the logical candidate," he says, "because after all, that's gold's traditional role. It's international money." '
*  economics  gold  digitalmoney  digitalgold  e-dinar  digital  money  currency  opensource  internet  trade  freedom  JulianDibbell 
november 2008 by adamcrowe
Wikipedia -- Digital gold currency
"Digital gold currency (or DGC) is a form of electronic money based on ounces of gold. It is a kind of representative money, like a paper gold certificate at the time (prior to 1933) that these were exchangeable for gold on demand. The typical unit of account for such currency is the gold gram or the troy ounce, although other units such as the gold dinar are sometimes used. DGCs are backed by gold through unallocated or allocated gold storage."
economics  gold  money  currency  digital  digitalmoney  digitalgold 
november 2008 by adamcrowe
Wired -- The Unreal Estate Boom
"... scarcity has turned out to be a feature, not a bug. Sure, people like the big, graphics-based chat arenas such as the Palace, where talk was the only real commodity, and that commodity was, as usual, cheap. But the worlds they actually want to be in - bad enough to pay an entrance fee - are the ones that make the digital goods hard to get to and even harder to copy. The addictive appeal of online role-playing games suggests that people will choose the constraining and challenging world over the one that sets them free."
*  JulianDibbell  gaming  thegamingofeverydaylife  work  mmorpg  economics  virtualgoods  virtualworlds  digital  scarcity  immateriallabour  virtuality 
november 2008 by adamcrowe
Shadow Stats -- Hyperinflation: Special Report
"From a practical standpoint, however, currency would disappear, at least for a period of time in the early period of a hyperinflation. Where the vast bulk of today’s money is not physical, but electronic, however, chances of the system adapting here are virtually nil. Think of the time, work and effort that went into preparing computer systems for Y2K, or even problems with the recent early shift to daylight savings time. Systems would have to be adjusted for variable, rather than fixed pricing, credit card lines would need to be expanded daily, the number of digits used in tallying dollar-denominated transactions would need to be expanded sharply. From a practical standpoint, the electronic quasi-cashless society of today also would shut down early in a hyperinflation. Unfortunately, this circumstance rapidly would exacerbate an ongoing economic collapse."
economics  inflation  debt  fraud  money  digital  currency 
october 2008 by adamcrowe
USA Today -- Web delivers new worry for parents: Digital drugs
"... most sites are more sinister. They sell audio files ("doses") that supposedly mimic the effects of alcohol and marijuana. But it doesn't end there. You'll find doses that purportedly mimic the effects of LSD, crack, heroin and other hard drugs. There are also doses of a sexual nature. I even found ones that supposedly simulate heaven and hell." -- Has Snow Crash?
binauralbeats  simulation  digital  drugs  snowcrash 
september 2008 by adamcrowe
Adam Greenfield’s Speedbird -- Data-driven, realtime advertising: The aura of approach
Lev Manovich: “Its continuously changing surfaces illustrate the key effect of a computer revolution: substitution of every constant by a variable.” -- build $reality[0];
data  digital  everyware  aura  acoustic  space  retribalization 
august 2008 by adamcrowe
The National Digital Health Service
"Physical, mental… digital: a new health for a new century. Digital Health is the measure, positive or negative, of our relationship to the digital technology we use to get things done in our work, life and organisations."
digital  health  therapy  psychology  productivity  consultancy  technology  agency 
july 2008 by adamcrowe
Times Online -- How the Google generation thinks differently
Comment: Luke: 'Maybe just add a line 80% of the way through that says "If you are still reading this, you are most certainly a Digital Immigrant'
digital  behaviours  ADHD  attentiondeficithyperactivedisorder  attention  continuouspartialattention  literacy  learning  education  teaching  modernism  postmodernism 
july 2008 by adamcrowe
Triangle Business Journal -- New Yankelovich Study Reveals Traditional Media Are More Effective Than Digital Media
"Traditional media are more likely to make a positive impression and stimulate word-of-mouth advertising than digital media." -- Low Definition (Digital) seeks High Definition (Traditional: TV, etc) <-> High Def seeks Low Def (WOM). Def=Content Bandwidth
advertising  digital  media  context  measurement  research  via:chromacomms 
july 2008 by adamcrowe
Havas Media Lab -- Desperately Seeking Business Model Innovation
"The logic is simple. Connected consumers are rational. They will continue to defect to digital media: the value proposition is explosive, and their attention is allocated far more efficiently than being forcefed inert, linear media."
businessmodels  strategy  digital  economics  attention  UmairHaque 
july 2008 by adamcrowe
tantramar -- Digital Midgets?
Thalt shall not release widgets unthinkingly and bother thy blogosphere neighbours. Amen.
digital  widgets  experience  design 
june 2008 by adamcrowe
The New Yorker -- The World of Fashion: Pixel Perfect
"Pascal Dangin is the premier retoucher of fashion photographs. In the March issue of Vogue Dangin tweaked a hundred and forty-four images: a hundred and seven advertisements (Estée Lauder, Gucci, Dior, etc.), thirty-six fashion pictures, and the cover."
fashion  beauty  art  portraiture  photography  photoshop  digital  painting  retouching  virtuality  body  avatars  self  simulacra 
june 2008 by adamcrowe
IDC -- The Diverse and Exploding Digital Universe - 2008 Update [PDF]
"cooling costs are escalating rapidly as newer, denser servers come online. Power consumption that was 1kW per server rack in 2000 is now closer to 10kW. Customers building new datacenters are planning for 20kW per rack."
pdf  research  data  storage  digital  information  networks  power  environment  green  sustainability  exponential  growth  designnoir  kipple 
june 2008 by adamcrowe
Biology Futures
"Art to digitized information science to engineering problem." -- "Combinational era focuses on empiricism and simulation." -- "Synthetically developed energy solutions could have a substantial impact on natural resource demand."
biology  syntheticbiology  bioengineering  genetics  genetherapy  design  technology  ethics  medicine  discrimination  surveillance  sousveillance  body  modification  biopunk  hacking  opensource  hackersvsvectoralists  science  literacy  simulation  digital  information  health  food  energy  power  postpetroleum  algae  geopolitics  transhumanism 
may 2008 by adamcrowe
Zero influence -- Disintegration, Integration and Gratification
"Digital is about grooming data - sifting, expanding, performing and refining, the relationships between things in abstractions that defy the premise of spoken/written languages. Excitement must be fluid. Mess is Lore."
agencyagency  storytelling  productnarratives  performance  design  digital  platforms  leaky  data 
april 2008 by adamcrowe
confused of calcutta - Musing about artificial scarcities and abundances
"... it’s time we had a First Law of Scarcity and Abundance: If you create an artificial scarcity, then be prepared for someone else to create an artificial abundance."
digital  information  networks  economics  scarcity  abundance 
april 2008 by adamcrowe
Kevin Kelly -- The (Unspeakable) Ultimate Machine
Arthur C. Clarke on the 'Ultimate Machine': "There is something unspeakably sinister about a machine that does nothing -- absolutely nothing -- except switch itself off."
quotes  ClaudeShannon  technology  designnoir  performance  design  binary  digital  vintage  art  sculpture  prosthetics  consciousness  storytelling  objects  narrativeobjects  relationalobjects  machine  artificiallife  mecha 
march 2008 by adamcrowe
The Most Beautiful Machine, 2003
"In this special case the observers are supposed to push the ON button. After a while the lid of the trunk opens, a hand comes out and turns off the machine. The trunk closes - that's it!" -- Ffffffark that's goooood!
ClaudeShannon  technology  designnoir  performance  design  binary  digital  vintage  art  sculpture  prosthetics  consciousness  storytelling  objects  narrativeobjects  machine  artificiallife  mecha 
march 2008 by adamcrowe
Guardian -- McLuhan would blow hot and cool about today's internet
"...computers, rather than freeing us from the printed word, have made text more ubiquitous than ever...surfing the web, typing messages on our phones...we are wrapped in a cocoon of text that would have boggled McLuhan's mind." -- ?? Type=Sight Text=Speech!
McLuhan  decentralisation  internet  digital  type  text  speech  voice  acoustic  space  retribalization  decentralization 
march 2008 by adamcrowe
Wired - Free! Why $0.00 Is the Future of Business
"We're still just beginning to exploit atomic-scale effects in revolutionary new materials — semiconductors (processing power), ferromagnetic compounds (storage), and fiber optics (bandwidth)"
*  free  economics  businessmodels  digital  technology  themediumisthemessage  processing  storage  bandwidth  networks  scale  culture  value  google  opportunitycosts  media 
february 2008 by adamcrowe
Wikiquote - Andy Warhol
"Don't pay any attention to what they write about you. Just measure it in inches."
AndyWarhol  quotes  digital  campaign  measurement  media  attention  data 
february 2008 by adamcrowe
NMA podcast - October's edition 2007
MP£: "NMA editor-in-chief Michael Nutley, editor Justin Pearse and deputy editor Nic Howell look behind the results of this year's survey, and talk to the heads of chart-topping agencies Sapient and Isobar."
isobar  digital  mp3 
february 2008 by adamcrowe
Wikipedia - Deepend
"Deepend was a multiple award-winning UK web design company originating in the UK in 1994."
deepend  digital  agency  history  2001 
february 2008 by adamcrowe
Knitware Blog - Is Digital Media Like War?
“You can’t model disruption” -- "Just get enough information to make a decsion with 40-70% probability of being right. The rest is down to experience, intuition and (say it quietly) luck."
digital  strategy  tactics  decisions  do 
february 2008 by adamcrowe
innovation playground - Ad Agencies and The Perfect Storm: Adv Giants Like Ogilvys Are Facing the Biggest Challenge in 50 Years
Bob Greenberg, on online advertising: "... the "rational" experience of brands trumps the "emotional" delivery of a clever tagline or visual. Yet ad agencies have almost no experience in the former and way too much comfort in the latter."
digital  advertising  experience  planning  businessmodels  agencyagency 
january 2008 by adamcrowe
From The Head Of Zeus Jones - Marketing is increasingly about the creative application of technology.
"agencies and clients ... are not actually (IMO) talking about putting technology very literally at the center of their marketing...I think a lot of what's termed digital marketing will remain extraneous (and superficial) in an increasingly digital world"
digital  marketing  advertising  technology  objects  ZeusJones 
january 2008 by adamcrowe
YouTube - Content, Life & Everything
Video: It's all Digital in 2025. Woo let's have a party! (Tacky)
planning  digital  content  numbers 
january 2008 by adamcrowe
PSFK - Iain Tait of Poke on Ten Reasons Why Digital Is Better Than Advertising
"One day little digital children and little advertising children will play together”…
PSFK  video  funny  digital  advertising  web  IainTait 
january 2008 by adamcrowe
The Observer - Digital world creates a new underclass
'What they most disliked was this feeling of disempowerment, that there was no way of getting through to a real human being. One woman summed it up: "You don't understand them, they don't understand you and all the time your phone bill is going up".'
digital  behaviours  customerservice  service  design  class  poverty 
january 2008 by adamcrowe
MakeMode - Digital Design Consultancy and Production for Human Beings
"MakeMode is an award-winning digital design consultancy. We help leading organizations and individuals to develop and design technologies that foster a human approach and develop a culture of understanding, collaboration and progress."
agency  digital  service  design  usercentred  peopleshaped 
december 2007 by adamcrowe
MakeMode - The Digital Health Workshop
"One-To-One Digital Health Follow-Up's" Haha! Brilliant. Could set up a few mobile casuality units around the place. Charlotte Street?
digital  health  work  stress  lifestyle  productivity  behaviours  extensionsofman  centralnervoussystem  immunesystem  synaptics 
december 2007 by adamcrowe
Semapedia
"Our goal is to connect the virtual and physical world by bringing the right information from the internet to the relevant place in physical space."
semacode  wikipedia  wiki  geo  geotagging  tagging  tags  everyware  search  storytelling  productnarratives  digital  commons  internet  mapping  navigation  information  mirrorworlds 
december 2007 by adamcrowe
Raph’s Website - Does trading suck?
Comment: "Imagine: Literal gold farmers. The “plants” that grow up to bear gold pieces are actually just visualizations of the farmer’s computer solving distributed computing work units. The farmer trades their computing power for in-game cash."
gaming  thegamingofeverydaylife  distributedprocessing  visualization  virtualworlds  virtualgoods  virtualservices  productnarratives  narrativeenvironments  storytelling  objects  narrativeobjects  digital  commons 
december 2007 by adamcrowe
Just Alright - taking pictures of things instead of buying them
"what I am saying is, that using the cameraphone instead of the wallet, we can move our regard of objects a little bit from: #if I owned that thing I would be happier (seldom true) to #I am glad that things like this exist in the world." Thinky.
*  commodityfetishism  consumering  tactics  usevaluevssignvalue  simulacra  virtualgoods  digital  psychology  inventory  mapping  display  curation  collecting  reproduction  copy  aura  WalterBenjamin  AndyWarhol  performance  design 
december 2007 by adamcrowe
Ad Age - The Digital Skills Job Seekers Need to Survive Now
"You know, like nunchuck skills, bowhunting skills, computer hacking skills... [Agencies] only want [digitals] who have great skills." Hehe
career  digital  hackersvsvectoralists  advice  skills 
november 2007 by adamcrowe
CNN - China Leads the US in Digital Self-Expression
"Our findings show that Chinese youth experience this new emotional space-the 'emobytes'-more intensely than young Americans" - [Respondents] "Online interactions have broadened my sense of identity" - "Online interactions have made me more self-aware"
*  behaviours  internet  web  digital  youth  china  america  technographics  privacy  anonymity  identity  roleplay  psychology  research  numbers  avatars  immersionst  virtualworlds  friendship  relationships  augmentationistsvsimmersionists 
november 2007 by adamcrowe
Rattle
"Rattle is a research and experience design agency based in Sheffield, UK. We specialise in creating leading edge digital media strategies and services."
agency  research  innovation  usercentred  digital  service  experience  design 
november 2007 by adamcrowe
recreating movement
"Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film." LOOK!
graphics  animation  art  video  film  digital  information  visualization  time  space  research  software  tools  diagrams  motion  bullettime  editing  interesting 
november 2007 by adamcrowe
Keitai - Kids, Technology, Brands…Part 1
"children want digital apps that are under their control, help them pass time, provide entertainment, connect with peers and evade supervision.. It’s not the tech/gadgets that attract the kids it’s the desire to break out of that space and experiment"
children  digital  behaviours  play  freedom  learning  technology  themediumisthemessage  *  media 
november 2007 by adamcrowe
The Kaiser - If I were a client today #4 (I’d be disappointed)
'They had loads of ideas each of which had both a business and a communication component. They were excited by what they had come up with. “Some of it”, they told us “may not even be possible” but most of it, as it turned out, was.' (Classic)
digital  agencyagency  advice 
november 2007 by adamcrowe
SlideShare - Zeus Jones: Polygamous Weddings Conference Presentation
"Digitalists & Designers - Shapers Of Interactions".... "Planning Is Designing Interactions"... "Meaning is a result of the interaction"... "Great interactions are supportive"... "Interactions let you do what you never imagined"
planning  do  digital  design  connectionplanning  participation  interaction  storytelling 
november 2007 by adamcrowe
Agency Summit - Goodby Silverstein
Video: "Goodby Silverstein web video talk switch from traditional to digital" [Via Nitmesh] -- "Art that serves capitalism" - honest but a bit naff
storytelling  transmedia  digital  agency  chaoticfiction  video 
october 2007 by adamcrowe
60.pdf (application/pdf Object)
PDF: Bob Greenfield, R/GA: "Nike+ is unlike anything previously developed by Nike, or anyone else for that matter. It represents one way forward for marketeers: products that transform the relationship between brand and consumer."
rga  nike+  nike  ipod  productnarratives  storytelling  digital  marketing  pdf 
october 2007 by adamcrowe
Vincent Thomé - R/GA, Bob Greenberg, Anne Benvenuto and me
Daigram: Campaigns (Communications) --> Programmes (Relationships) --> Experiences (Systems of Interaction)
synaptics  storytelling  productnarratives  rga  planning  totaldesign  digital  advertising  marketing  diagrams 
october 2007 by adamcrowe
Life moves pretty fast - T Shaped Planners please
"I want to talk with "T-Shaped people" (people with a good broad overview of brands and communications but with a deep digital centre of gravity) It's important to me that digital is not seen as a separate entity, but as part of a wider comms plan."
jobs  work  planning  digital  tshapedpeople 
october 2007 by adamcrowe
adliterate - Reporting from the digital front line
"#3) The planning on display is often about an acute understanding of the interface between consumer and media (comms planning) which is extremely cool. However it is rarely about an acute understanding of the brand and it’s role in people’s lives..."
digital  planning  communication  socialmedia  branding  culturevsplatform  awards 
october 2007 by adamcrowe
Experience Matters - "Digabilities": Essential "Abilities" for Thriving in The Digital Age
'some agencies have really struggled with the fact that unlike traditional advertising tactics digital isn’t a channel—it’s a lifestyle. I’m currently working a through a set of “Digabilities”'
digital  thinking  advertising  networks  themediumisthemessage  experience  design  lifestyle  people  totaldesign  media 
september 2007 by adamcrowe
Observer - Blocking ads can be fun - and also downright dangerous
"the question of whether to use Adblock Plus may become one of principle. If lots of people begin to use it, then the prospects for Web-based innovation will grow dimmer... we'll be faced with a variation on the 'tragedy of the commons'"
advertising  adblock  backlash  digital  commons  businessmodels  funny 
september 2007 by adamcrowe
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