adamcrowe + creativity 111
Ribbonfarm.com -- How Good Becomes the Enemy of Great
november 2010 by adamcrowe
'A story that is neither necessary, nor sufficient to explain wild success has become both necessary and sufficient. “If you do it this way, you WILL succeed, and this is the only way you CAN succeed.” That’s actually the definition of a process: a manufactured, self-serving history justifying a conservative, “cleaned up” necessary-and-sufficient “do-over” evolution path that ends in a promised high-value-adding state that isn’t. Quite a nice piece of sleight of hand, isn’t it? What actually happened: luck, special conditions, and talents conspired to create a messy story that was neither necessary nor sufficient, and led to a high-value position, with most of the value already added, and a state that efficiently milks that position for a while. -- The real secret to getting from “good” to “great” is selective rule breaking. “Good” imitators either try and achieve modest success, or fail, by applying formulas religiously. But the “greats” find “good” formulas to break.'
hackersvsvectoralists
narrativefallacy
success
goodthink
bias
hindsightbias
innovation
strategy
tactics
invention
creativity
luck
from delicious
november 2010 by adamcrowe
Rory Sutherland's Blog -- What the fashion industry can teach us about advertising awards - and it isn't pleasant.
february 2010 by adamcrowe
'...there are two kinds of competition. When you compete for something, and when you compete against someone. The first is much more creative than the second. -- When you compete against people, you use the same frame of reference they are using. The competition generally becomes formalised, and conventions are observed. Most sports are eventually codified this way. And, like most sports, it largely deteriorates into a zero-sum game. Fundamentally the activity is self-referential rather than being truly original. It also leads to the kind of sameness and commoditisation which should be anathema to any good marketer - a bunch of me-too products which all compete on the same measures and which are largely defined by their competitors. -- The alternative is to ignore a peer group and compete for something external. Or, as Buckminster Fuller had it, “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”'
competition
creativity
innovation
paradigms
BuckminsterFuller
RorySutherland
february 2010 by adamcrowe
Edge -- 2010: How Has The Internet Changed The Way You Think? -- Anthony Aguirre
january 2010 by adamcrowe
'THE ENEMY OF INSIGHT? -- There are lots of things I don't know, but personally I start to get excited when I uncover something that I don't know because it really is mysterious. I've come think that it is important to cultivate a 'don't know' mind: one that perceives a real and interesting enigma, and is willing to dwell in that perplexity and confusion. A sense of playful delight in that confusion, and a willingness to make mistakes — many mistakes — while floundering about, is a key part of what makes insight possible for me. And the Internet? The Internet does not like this sort of mind. The Internet wants us to know, and it wants us to know RIGHT NOW: its essential structure is to produce knowing on demand. I don't just worry that the Internet goads us to trade understanding for information (it surely does), but that it makes us too accustomed to instant informational gratification. Its bright light deprives us of spending any time in the fertile mystery of the dark.'
internet
now
puzzle
mystery
creativity
january 2010 by adamcrowe
@_why's (why the lucky stiff) most favourited tweets
august 2009 by adamcrowe
"when you don't create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."
whytheluckystiff
creativity
taste
quotes
august 2009 by adamcrowe
MaxFunCon: Merlin Mann on Doing Creative Work
june 2009 by adamcrowe
"Merlin Mann talks about the process of doing creative work, and particularly how to abandon the quest for perfection, get off your butt and get started."
creativity
procrastination
perfectionism
do
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
june 2009 by adamcrowe
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
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groups
learning
feedback
emergence
collectiveintelligence
collectivism
mutualism
sharing
tacitknowledge
trust
communities
collaboration
innovation
agile
creativity
flow
KevinKelly
#bandwidth
#complexity
june 2009 by adamcrowe
The Boston Globe -- Inside the baby mind
may 2009 by adamcrowe
'.. the baby brain is abuzz with activity, capable of learning astonishing amounts of information in a relatively short time. Unlike the adult mind, which restricts itself to a narrow slice of reality, babies can take in a much wider spectrum of sensation – they are, in an important sense, more aware of the world than we are ...their reality arrives without a filter. -- "Adults can follow directions and focus, and that's great," says John Colombo, a psychologist at the University of Kansas. "But children, it turns out, are much better at picking up on all the extraneous stuff that's going on. And this makes sense: If you don't know how the world works, then how do you know what to focus on? You should try to take everything in."' -- On purposefully reducing activity in the brain's prefrontal cortex: 'Baudelaire was right: "Genius is nothing more nor less than childhood recovered at will."' -- Life in widescreen with fat pipes
psychology
neuroscience
brain
mind
consciousness
cognition
context
reality
learning
puzzle
attention
mystery
immersion
flow
imagination
creativity
#bandwidth
#complexity
#diversity
may 2009 by adamcrowe
gapingvoid -- "ignore everybody" launches june 11th, 2009
march 2009 by adamcrowe
'#Selling out is harder than it looks. Diluting your product to make it more commercial will just make people like it less. #If your plan depends on you suddenly being “discovered” by some big shot, your plan will probably fail. Nobody suddenly discovers anything. Things are made slowly and in pain. #Don’t try to stand out from the crowd; avoid crowds altogether. There’s no point trying to do the same thing as 250,000 other young hopefuls, waiting for a miracle. All existing business models are wrong. Find a new one. #The idea doesn’t have to be big. It just has to be yours. The sovereignty you have over your work will inspire far more people than the actual content ever will.' -- Still the best advice.
advice
creativity
do
march 2009 by adamcrowe
YouTube -- Mihaly Csikszentmihalyi: Creativity, fulfillment and flow
march 2009 by adamcrowe
'Mihaly Czikszentmihalyi asks, "What makes a life worth living?" Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow."'
*
psychology
experience
creativity
engagement
immersion
happiness
flow
MihalyCsikszentmihalyi
march 2009 by adamcrowe
Wired -- Digital Overload Is Frying Our Brains
february 2009 by adamcrowe
Maggie Jackson: "We are programmed to be interrupted. We get an adrenalin jolt when orienting to new stimuli. Our body actually rewards us for paying attention to the new. But when we live in a reactive way, we minimize our capacity to pursue goals. This degree of interruption is correlated with stress and frustration and lowered creativity. When you're scattered and diffuse, you're less creative. When your times of reflection are always punctured, it's hard to go deeply into problem-solving, into relating, into thinking. ...stillness and reflection are not especially valued in the workplace. The image of success is the frenetic multitasker who doesn't have time and is constantly interrupted. If we forget how to use our powers of deep focus, we'll depend more on black-and-white thinking, on surface ideas, on surface relationships. That breeds a tremendous potential for tyranny and misunderstanding. The possibility of an attention-deficient future society is very sobering." -- *gulps*
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psychology
evolutionarypsychology
temes
technology
behaviours
stress
attention
ADHD
attentiondeficithyperactivedisorder
internet
interruption
ambientintimacy
themediumisthemassage
extensionsofman
centralnervoussystem
immunesystem
fragmentation
information
informationoverload
disintermediation
multitasking
contextswitching
creativity
productivity
concentration
FAIL
#bandwidth
#socialization
#complexity
#ubiquity
#diversity
solitude
media
february 2009 by adamcrowe
Iain Tait -- Confidence In Blog Postings Over Time (SlideShare)
january 2009 by adamcrowe
"I wonder if anyone would notice if I deleted the original post...?"
psychology
writing
blogging
confidence
fear
creativity
failure
wrong
do
IainTait
january 2009 by adamcrowe
Seth's Blog -- What would a professional do?
january 2009 by adamcrowe
"#4. Do work that a professional wouldn't dare do, and use this as an advantage. If you're the only person on earth who could have done what you just did, then you're a proud amateur."
advice
career
creativity
january 2009 by adamcrowe
YouTube -- The Making of Little Big Planet
january 2009 by adamcrowe
Alex Evans, Co-Founder of developer Media Molecule: "It's fun, you can make stuff, and you can share it with your friends."
littlebigplanet
content
games
design
gamemechanics
creativity
play
experimentation
peerproduction
tools
fun
january 2009 by adamcrowe
Esquire -- The Video-Game Programmer Saving Our 21st-Century Souls
december 2008 by adamcrowe
"You meet a girl. Your fat-pixeled soul mate. Link up with her and a heart explodes. You're in love. Now she sticks to you as you move through the forest, less easily than before. It's a trade-off: You can get more treasure by staying single, but bond with your "wife" and you earn double the points for every step you take. If you're like most people, you'll choose the comforts of companionship. Only, as you trudge across the stripe, something happens. Your pixels begin to fade, gray out. Your hair recedes by degrees. Your wife slurs into a matronly shape. It hits you: This is going to happen to me. Age, decrepitude, ugliness. At least I won't be alone. Somebody loves me. Ha-ha-ha... Then -- thwack -- she dies."
*
games
design
gaming
empathy
emotion
emotionalintelligence
relationalaesthetics
criticaldesign
creativity
solitude
introspection
transformation
art
JasonRohrer
december 2008 by adamcrowe
YouTube -- Creatives grow better in the South West
december 2008 by adamcrowe
I. Know. You're. From. The Twat Farm. -- Still, it's true, all the best creatives come from the South West England. Especially the University of Plymouth circa 2005-ish for example ;^) [via Paul Isakson]
ideas
creativity
watershed
bristol
plymouth
falmouth
somerset
uk
december 2008 by adamcrowe
NYTimes.com -- Boredom May Let the Brain Recast the World in Productive, Creative Ways
september 2008 by adamcrowe
“When the external and internal conditions are right, boredom offers a person the opportunity for a constructive response."
boredom
psychology
creativity
september 2008 by adamcrowe
Psychology Today -- The Creative Personality
august 2008 by adamcrowe
Jacob Rabinow: "When I have a job that takes a lot of effort, slowly, I pretend I'm in jail. If I'm in jail, time is of no consequence. In other words, if it takes a week to cut this, it'll take a week. What else have I got to do? I'm going to be here for twenty years."
creativity
concentration
procrastination
august 2008 by adamcrowe
ChangeThis -- How To Be Creative
august 2008 by adamcrowe
"The sovereignty you have over your work will inspire far more people than the actual content ever will. How your own sovereignty inspires other people to find their own sovereignty, their own sense of freedom and possibility, will change the world far more than the the workʼs objective merits ever will."
HughMacLeod
sovereignty
leverage
creativity
inspiration
do
verbs
#bandwidth
august 2008 by adamcrowe
Rory Sutherland -- Who make better planners? Planners or creatives?
august 2008 by adamcrowe
"10) DT observes that creatives would rather produce something irrelevant and visible rather than irrelevant and visible. You could view this as a criticism. But in a media-fragmented world what DT described as the instinctive creative approach (ie "let's make something people will like and see how we can put it to good use") makes more and more sense compared to "let's spend weeks determining precisely what we want to say and then ask a creative team to try not to make it dull", which is often the default approach when you start with planning and move sequentially to creative thinking."
planning
creativity
agencyagency
august 2008 by adamcrowe
Play.
july 2008 by adamcrowe
"Play is a creativity and innovation company. We look at things differently - bringing unique perspectives, approaches and insights that spark revolutionary thinking and ideas, big and small." -"Look at more stuff. Think about it harder.™"
agency
play
innovation
creativity
july 2008 by adamcrowe
bit-tech.net -- Spore: Hands-on Preview
june 2008 by adamcrowe
Sporecasted 'pollentated content' from Sporepedia to your procedurally-generated universe with built-in storytelling/machinima tools that post to YouTube - And there's a game in there in case you get bored! Spore = Your very own Pixar 'game' studio.
spore
WillWright
games
review
gaming
creativity
content
machinima
mediaclouds
storytelling
transmedia
virtualworlds
june 2008 by adamcrowe
BusinessWeek - Hands On with Will Wright's Spore
june 2008 by adamcrowe
"...enabling players to limitlessly create and share new creatures and objects, seems to have the most scalable potential... up to 20% [est.] of players will be so taken with these artistic tools they won't ever play the title in traditional story mode."
spore
content
tools
toys
creativity
objects
narrativeobjects
storytelling
narrativeenvironments
june 2008 by adamcrowe
Level Up -- Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right, Part II
june 2008 by adamcrowe
'having social currency around the game play experience with things like achievement ladders on Xbox Live... In some sense, it's a self esteem generator... you should walk away [from the computer] thinking, "Wow, I didn't know I was so good at that."'
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thegamingofeverydaylife
experience
performance
transformation
design
sims
spore
toys
content
machinima
simulation
tools
creativity
learning
synaptics
WillWright
june 2008 by adamcrowe
Wired -- Revenge of the Right Brain
april 2008 by adamcrowe
"Want to get ahead today? Forget what your parents told you. Instead, do something foreigners can't do cheaper. Something computers can't do faster. And something that fills one of the nonmaterial, transcendent desires of an abundant age."
conceptual
paradigms
technology
creativity
empathy
storytelling
performance
design
career
april 2008 by adamcrowe
Paul Graham -- You Weren't Meant to Have a Boss
march 2008 by adamcrowe
"A group of 10 people within a large organization is a kind of fake tribe. The number of people you interact with is about right. But something is missing: individual initiative." -- "In an artificial world, only extremists live naturally."
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PaulGraham
advice
career
work
collaboration
management
organisation
evolutionarypsychology
selforganisation
scale
economics
business
entrepreneurship
learning
creativity
startup
march 2008 by adamcrowe
YouTube - Still crazy after all these years? (Part Two)
february 2008 by adamcrowe
Wieden and Kennedy: "Fail harder"
w+k
agencyagency
failure
fear
creativity
advice
february 2008 by adamcrowe
YouTube - Still crazy after all these years? (Part One)
february 2008 by adamcrowe
Wieden and Kennedy: "Fail fast"
w+k
agencyagency
failure
fear
creativity
advice
february 2008 by adamcrowe
Maschmeyer - From Mysteries to Heuristics: Value Creation in 21st Century Business
january 2008 by adamcrowe
"#mystery to #heuristic to #algorithm to #binary code.... businesses create value as the move information from one state to the next."
design
business
value
creativity
code
january 2008 by adamcrowe
Action Method
january 2008 by adamcrowe
"... creative professionals must develop a mentality for capturing action steps, managing them over time, and feeling a sense of accountability." Some nice sticker sheets to buy
gtd
productivity
projectmanagement
creativity
do
january 2008 by adamcrowe
Bertie Kingore, Ph.D. - High Achiever, Gifted Learner, CreativeThinker
january 2008 by adamcrowe
"Identification of gifted students is clouded when concerned adults misinterpret high achievement as giftedness." (Which one are you?)
learning
psychology
personality
creativity
thinking
interesting
january 2008 by adamcrowe
Rory Sutherland - A New Renumeration Model For Agencies
january 2008 by adamcrowe
"The agency presents nothing but added value. The successes it has generated that were unrewarded at the time. And the incremental ideas it has had which would be valuable to apply but which would make no money in execution." Cunning.
measurement
leverage
businessmodels
creativity
agencyagency
wrong
RorySutherland
january 2008 by adamcrowe
New York Times - Innovative Minds Don’t Think Alike
january 2008 by adamcrowe
"It's a pickle of a paradox: As our knowledge and expertise increase, our creativity and ability to innovate tend to taper off. Why? Because the walls of the proverbial box in which we think are thickening along with our experience." Firmware vs Software
advice
creativity
innovation
psychology
firmwarevssoftware
synaptics
via:chromacomms
january 2008 by adamcrowe
Economist.com - Face value: The accidental innovator
january 2008 by adamcrowe
"genuinely new ideas are accidentally stumbled upon rather than sought out; second, that new ideas are by definition hard to explain to others, because words can express only what is already known; and third, that good ideas seem obvious in retrospect."
twitter
innovation
failure
wrong
contraints
creativity
ideas
january 2008 by adamcrowe
02138mag - Poking Facebook
november 2007 by adamcrowe
Mark Zuckerberg, Facebook: “I don’t really like putting a price-tag on the stuff I do. That’s just, like, not the point.”
quotes
facebook
entrepreneurship
ethics
creativity
do
november 2007 by adamcrowe
Gamasutra - MIT: Koster, Jenkins On 'Fan Labor', User-Generated Content
november 2007 by adamcrowe
"The basic social contract [between producers and consumers] consists of two values: leave me alone, I want to be able to do what I want to do; but acknowledge what I’m doing... those two values drive creative work whether professional or fan.”
fanon
fandom
fanfiction
content
collaboration
cocreation
narrativeactivism
participation
transmedia
storytelling
performance
design
creativity
modding
hackersvsvectoralists
freedom
worldvsplatform
*
november 2007 by adamcrowe
New York Times - Pay Me for My Content
november 2007 by adamcrowe
"People happily pay for content in certain Internet ecosystems, provided the ecosystems are delightful. People love paying for virtual art, clothing and other items in virtual worlds like Second Life, for instance."
aggregation
content
intellectualproperty
free
virtualgoods
virtualworlds
businessmodels
art
creativity
place
hackersvsvectoralists
economics
immateriallabour
affectivelabour
work
augmentationistsvsimmersionists
immersion
narrativeenvironments
storytelling
objects
narrativeobjects
november 2007 by adamcrowe
Kevin Kelly - The Gift of Stuff
november 2007 by adamcrowe
"How can technology make a person better? Only in this way: by providing them with chances. A chance to excel at the unique mixture of talents they were born with, a chance to encounter new ideas and new minds, a chance to create something their own."
technology
ideas
themediumisthemessage
change
life
evolution
creativity
philosophy
people
media
november 2007 by adamcrowe
Rory Sutherland - Of course advertising is expensive. That's the bloddy point.
november 2007 by adamcrowe
"To put it another way, there's no point in being a peacock with a moderately good tail. Go for great or don't bother at all. That's the principle that creatives understand and accountants don't."
advertising
funny
creativity
measurement
november 2007 by adamcrowe
HBS Working Knowledge - Weird Rules of Creativity: Think You Manage Creativity? Here's Why You're Wrong -
october 2007 by adamcrowe
"In every occupation Simonton studied, from composers, artists, and poets to inventors and scientists, the story is the same: Creativity is a function of the quantity of work produced."
creativity
work
innovation
management
failure
risk
do
october 2007 by adamcrowe
HBS Working Knowledge - Weird Rules of Creativity: Think You Manage Creativity? Here's Why You're Wrong -
october 2007 by adamcrowe
"if you want to develop new products and services, I urge you to keep your creative people away from your biggest customers—and for that matter from critics and anyone whose primary concern is money."
creativity
work
innovation
management
failure
risk
do
october 2007 by adamcrowe
Whistle Through Your Comb - Central and Peripheral Activity: When Collaboration Isn't Helpful
october 2007 by adamcrowe
"Central activity is what I’ll call the hands on moment. This is when the creator is tinkering with the problem and prototyping the solution. Peripheral activity is what happens around the problem or the prototyped solution but not directly to it."
creativity
prototyping
management
collaboration
work
emotionalintelligence
october 2007 by adamcrowe
Wrong
september 2007 by adamcrowe
"What’s Wrong?"
agency
agencyagency
startup
wrong
failure
creativity
thinking
doublethink
do
adamcrowe
september 2007 by adamcrowe
Wired - Pecha Kucha: Get to the PowerPoint in 20 Slides Then Sit the Hell Down
september 2007 by adamcrowe
"pecha-kucha applies a simple set of rules to presentations: exactly 20 slides displayed for 20 seconds each. That's it. Say what you need to say in six minutes and 40 seconds of exquisitely matched words and images and then sit the hell down."
presentations
powerpoint
planning
briefs
design
communication
creativity
storytelling
september 2007 by adamcrowe
Nokia Trends Lab
september 2007 by adamcrowe
“Nokia Trends Lab is a physical and virtual hub of mobility experiences. Nokia wants to enable creative thinkers to push the boundaries of how to use mobility as part of the creative process.”
nokia
creativity
mobile
design
research
september 2007 by adamcrowe
collision detection - Study finds morning people are "logical", night owls are "creative"
september 2007 by adamcrowe
"In contrast to morning types, evening people preferred the symbolic over the concrete, were creative and risk-taking, and tended to be non-conformist and independent." -- So, i'll be in at 15:00. OK?
personality
creativity
psychology
research
sleep
work
behaviours
life
gtd
productivity
management
agencyagency
september 2007 by adamcrowe
KrazyDad - Utility is overrated.
september 2007 by adamcrowe
"Utility is also what separates the things we call toys from the things we call tools... when a work of art becomes useful, it becomes a craft, or it becomes propaganda. When a toy becomes useful, it becomes a tool, or a weapon."
utility
creativity
art
tools
theory
usevaluevssignvalue
play
toys
design
september 2007 by adamcrowe
gapingvoid - how to be creative
september 2007 by adamcrowe
"1. Ignore everybody..." (Continues, but that's the key takeaway.)
advice
creativity
do
productivity
inspiration
september 2007 by adamcrowe
Mssv - The Videogame Straitjacket
september 2007 by adamcrowe
Cindy Dell Clark, a historian at Penn State Delaware county:“Parents are thinking that they’re helping kids with play that has a goal. It’s not really play, because play is something that’s self-determined.”
games
gaming
youth
play
ambientgaming
roleplay
liminality
thegamingofeverydaylife
creativity
emergence
emotionalintelligence
goals
september 2007 by adamcrowe
Whistle Through Your Comb - The Perfectly Designed Office
september 2007 by adamcrowe
"When people design public parks they sometimes purposely leave out sidewalks or brick paths from the design. Over time, people will tread the same ground over and over again... you can see wear the grass is worn. These are called paths of desire."
behaviours
design
architecture
work
environments
participation
office
creativity
psychology
thinking
agencyagency
september 2007 by adamcrowe
Pick The Brain - 7 Ways to Grow the Action Habit
august 2007 by adamcrowe
"When you have a good idea, start implementing it without being told. The people at the top don’t have anyone telling them what to do. If you want to join them, you should get used to acting independently."
work
advice
gtd
productivity
procrastination
boredom
do
creativity
lifehacks
motivation
august 2007 by adamcrowe
Fredrik Sarnblad - IQ Planning, EQ Planning and Planning Processes
august 2007 by adamcrowe
More Planner taxonomy type thinking
planning
personas
emotionalintelligence
thinking
creativity
taxonomy
august 2007 by adamcrowe
Whistle Through Your Comb - The Symbol of Creatives: The Eye
august 2007 by adamcrowe
"Creatives deal in the topical. They manipulate the surface of things. Color, symbols, shape are their tools for creating recognition and stirring emotion. The symbol for the creative is the eye."
media
extensionsofman
eye
hand
foot
McLuhan
creativity
creative
art
eyes
august 2007 by adamcrowe
Economist.com - Innovation Lessons from Apple
august 2007 by adamcrowe
"Apple is unafraid to bring in ideas from outside but always adding its own twists. This [is] “network innovation”. Apple illustrates the importance of designing new products around the needs of the user, not the demands of the technology."
design
thinking
apple
innovation
networks
research
creativity
failure
technology
august 2007 by adamcrowe
AdHack - Do It Yourself (DIY) Advertising: a bottom-up, person-to-person approach.
august 2007 by adamcrowe
They're not messing about. "Cut through the crap of advertising to hear the real deal on products and services you care about. Better yet, make your own ads. It's DIY. It's AdHack."
agency
agencyagency
brandsday
inspiration
ideas
creativity
advertising
marketing
do
diy
hacks
authenticity
media
socialmedia
commons
collaboration
communities
adhack
culture
startup
august 2007 by adamcrowe
Ad Week - Arnold Team Works on 'As Needed' Basis
august 2007 by adamcrowe
"I want to see if I can take a revolving group of people who are just there to come up with great ideas," said Favat. "Roger and Paul will work with other creative director's teams on that person's piece of business."
agency
creativity
work
roaming
ideas
august 2007 by adamcrowe
Whistle Through Your Comb - T.S. Eliot
august 2007 by adamcrowe
"When forced to work within a strict framework the imagination is taxed to its utmost - and will produce its richest ideas. Given total freedom the work is likely to sprawl." - T.S. Eliot
quotes
ideas
creativity
inspiration
august 2007 by adamcrowe
Ad Lib Game Development Society
august 2007 by adamcrowe
"Experience is a hard teacher because she gives the test first, the lesson afterward." -Vernon Law
quotes
learning
rapid
prototyping
failure
beta
innovation
procrastination
creativity
inspiration
games
development
design
gaming
fun
production
august 2007 by adamcrowe
Creating Passionate Users - How to host a product/feature design party
august 2007 by adamcrowe
"Want to design the next great web app? Forget focus groups. Forget endless meetings and brainstorming sessions. Throw an ultra-rapid-design party, and do it in a single day."
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brainstorming
business
collaboration
communication
communities
creativity
collectiveintelligence
crowdsourcing
design
innovation
prototyping
rapid
tools
people
planning
groups
management
august 2007 by adamcrowe
This Blog Sits at the - Death of marketing?
august 2007 by adamcrowe
"This is a revolutionary moment because so much in the traditional purview of marketing has changed. The old regime has to topple. It has been hollowed out by the new realities. We have no choice. We have to move. "
backlash
marketing
language
jargon
words
planning
creativity
framing
august 2007 by adamcrowe
PSFK Conference Los Angeles - Dropping The Word 'Marketing' on PSFK
august 2007 by adamcrowe
We dumped the word ‘marketing’... we felt that ‘marketing’ doesn’t really encompass the solutions that people are generating; that ‘marketing’ comes with all the bad baggage and isn’t accessible to a new generation of creative minds."
backlash
marketing
trends
psfk
language
framing
creativity
ideas
jargon
planning
august 2007 by adamcrowe
Scamp - There Are Apparently Only 12 Types Of Adverts In The World
july 2007 by adamcrowe
#1 The Demo #2 Show the problem #3 Symbolize the problem #4 Symbolize the benefit #5 Comparison #6 Exemplary Story #7 Benefit causes story #8 Testimonial #9 Ongoing characters #10 Associated imagery #11 Unique personality property #12 Parody format
advertising
marketing
creativity
storytelling
narratology
formats
archetypes
july 2007 by adamcrowe
Wired - Martha Stewart Geeks Out for Wired's Annual How To Guide
july 2007 by adamcrowe
Stewart: ""You own it if you made it." You don't own the pie if you buy it. You just don't. Nothing is better than taking the pie out of the oven. What it does for you personally, and for your family's idea of you, is something you can't buy."
geeks
geeking
building
creativity
technology
media
augmentationistsvsimmersionists
design
interaction
relationalobjects
objects
july 2007 by adamcrowe
Times Online - Colin Millward
july 2007 by adamcrowe
David Puttnam: “Years later I said to Colin: ‘You were a real bastard. You never gave us any encouragement or steered us in any direction.’ He said, ‘No, I did something much more important. I taught you to bloody well think for yourself.’
art
thinking
creativity
management
people
motivation
advertising
failure
advice
july 2007 by adamcrowe
Telegraph - Bigger, Better, Richer
july 2007 by adamcrowe
'Like all of advertising, the poster was based on a brutal simplicity of thought. We got to the point with no vagueness or waffle.' ... like Andy Warhol said: "Art is what you can get away with"
art
advertising
history
london
uk
ideas
creativity
business
july 2007 by adamcrowe
Broader Perspective - Machine creativity
july 2007 by adamcrowe
'Much human creativity comes from "out-of-the-box" thinking: applying knowledge, structure or skills from another domain, and also making mistake... smachines can apply inverse or orthogonal analysis to incorporate human creativity by trial and error.'
creativity
knowledge
cognition
simulation
generative
selforganisation
evolution
memetics
strangeattractors
singularity
july 2007 by adamcrowe
Serendipity Book - Good thinking about managing creativity (part 2)
july 2007 by adamcrowe
"I think Gordon is arguing that conception should not be divided from execution, and without explicitly saying it, I believe he is arguing that that planning and creative should not be divorced from each other."
planning
creativity
management
july 2007 by adamcrowe
buena vista - Brainstorm rules and getting a lot of ideas.
july 2007 by adamcrowe
#Defer Judgement #Encourage Wild Ideas #Build on the ideas over others #Stay focused on the topic #One conversation at a time #Be visual #Go for Quantity
creativity
thinking
brainstorming
mindmapping
ideas
july 2007 by adamcrowe
Seth's Blog - Rochambeau the front line
june 2007 by adamcrowe
"Beat the cashier in a game of rock paper scissors and save a buck... Tell your Starbucks barrista a really funny joke, get a free biscotti... give customer service people the ability to give a prize to the nicest person who calls in each day?"
customerservice
service
design
fun
creativity
motivation
management
ideas
communication
business
marketing
june 2007 by adamcrowe
Work Starts Here
june 2007 by adamcrowe
"Work Starts Here is undertaking its own venture called Ourhouse, it’s a portable, flexible and communal retreat for like-minded people to work and play. Ourhouse aims to revamp UK tourism and regenerate some of our most infamous coastal towns!"
creativity
environments
regeneration
economics
tourism
june 2007 by adamcrowe
ON: Digital+Marketing - ON: Being an Interactive Creative Director means you are a Design Strategist
june 2007 by adamcrowe
Some solid advice on taking interactive skills to a traditional agency: "Some people won’t like you. Who cares?, Yes, you will have to sell, You need to design in front of people, Confrontation is a must. Gloves are optional, Get Your hands dirty (...)"
agency
work
career
creativity
design
strategy
tactics
advice
collaboration
june 2007 by adamcrowe
adliterate - The brainstorm - a trojan horse of mediocrity
june 2007 by adamcrowe
Know this one well: "it ensures that the more polarising and interesting ideas are lost at the evaluation stage as everyone showers the flip chart with their 'stickies' endorsing the familiar and feasible."
advertising
collaboration
creativity
innovation
rant
mindmapping
work
june 2007 by adamcrowe
Hello, we’re The Writer
june 2007 by adamcrowe
"We started The Writer to change organisations through the words they use. We provide training, specialist writers and editorial project management."
agency
words
writing
storytelling
creativity
language
copywriting
june 2007 by adamcrowe
washingtonpost.com - Cucumber-Flavored Soda Sold in Japan
june 2007 by adamcrowe
Charlie's tip: Put thin slices of cucumber in your glass of water. Very nice, apparently.
food
creativity
brand
june 2007 by adamcrowe
Wired - Go With The Flow
june 2007 by adamcrowe
"We are still a multimedia organism. If we want to push the envelope of complexity further, we have to use all of our devices for accessing information - not all of which are rational."
flow
creativity
extensionsofman
psychology
innovation
design
june 2007 by adamcrowe
Oregon meets Miami - Kinds of Ideas
may 2007 by adamcrowe
"Lethal ideas seize control; Promiscuous ideas are always auditioning; Fertile ideas take root and spread seeds; Real ideas have dimension and are resilient and flexible; New ideas have a certain aspect of foolishness when they are first produced."
ideas
creativity
thinking
planning
may 2007 by adamcrowe
cecil vortex - An Interview with Ze Frank
may 2007 by adamcrowe
"I think that a lot of people are focusing on the content that's being produced. And I think it's the wrong thing to look at. It's actually the pursuit and the perception change that people are experiencing about the world
ZeFrank
creativity
ideas
thinking
media
themediumisthemessage
may 2007 by adamcrowe
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