adamcrowe + creativity   111

Ribbonfarm.com -- How Good Becomes the Enemy of Great
'A story that is neither necessary, nor sufficient to explain wild success has become both necessary and sufficient. “If you do it this way, you WILL succeed, and this is the only way you CAN succeed.” That’s actually the definition of a process: a manufactured, self-serving history justifying a conservative, “cleaned up” necessary-and-sufficient “do-over” evolution path that ends in a promised high-value-adding state that isn’t. Quite a nice piece of sleight of hand, isn’t it? What actually happened: luck, special conditions, and talents conspired to create a messy story that was neither necessary nor sufficient, and led to a high-value position, with most of the value already added, and a state that efficiently milks that position for a while. -- The real secret to getting from “good” to “great” is selective rule breaking. “Good” imitators either try and achieve modest success, or fail, by applying formulas religiously. But the “greats” find “good” formulas to break.'
hackersvsvectoralists  narrativefallacy  success  goodthink  bias  hindsightbias  innovation  strategy  tactics  invention  creativity  luck  from delicious
november 2010 by adamcrowe
Rory Sutherland's Blog -- What the fashion industry can teach us about advertising awards - and it isn't pleasant.
'...there are two kinds of competition. When you compete for something, and when you compete against someone. The first is much more creative than the second. -- When you compete against people, you use the same frame of reference they are using. The competition generally becomes formalised, and conventions are observed. Most sports are eventually codified this way. And, like most sports, it largely deteriorates into a zero-sum game. Fundamentally the activity is self-referential rather than being truly original. It also leads to the kind of sameness and commoditisation which should be anathema to any good marketer - a bunch of me-too products which all compete on the same measures and which are largely defined by their competitors. -- The alternative is to ignore a peer group and compete for something external. Or, as Buckminster Fuller had it, “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”'
competition  creativity  innovation  paradigms  BuckminsterFuller  RorySutherland 
february 2010 by adamcrowe
Edge -- 2010: How Has The Internet Changed The Way You Think? -- Anthony Aguirre
'THE ENEMY OF INSIGHT? -- There are lots of things I don't know, but personally I start to get excited when I uncover something that I don't know because it really is mysterious. I've come think that it is important to cultivate a 'don't know' mind: one that perceives a real and interesting enigma, and is willing to dwell in that perplexity and confusion. A sense of playful delight in that confusion, and a willingness to make mistakes — many mistakes — while floundering about, is a key part of what makes insight possible for me. And the Internet? The Internet does not like this sort of mind. The Internet wants us to know, and it wants us to know RIGHT NOW: its essential structure is to produce knowing on demand. I don't just worry that the Internet goads us to trade understanding for information (it surely does), but that it makes us too accustomed to instant informational gratification. Its bright light deprives us of spending any time in the fertile mystery of the dark.'
internet  now  puzzle  mystery  creativity 
january 2010 by adamcrowe
@_why's (why the lucky stiff) most favourited tweets
"when you don't create things, you become defined by your tastes rather than ability. your tastes only narrow & exclude people. so create."
whytheluckystiff  creativity  taste  quotes 
august 2009 by adamcrowe
MaxFunCon: Merlin Mann on Doing Creative Work
"Merlin Mann talks about the process of doing creative work, and particularly how to abandon the quest for perfection, get off your butt and get started."
creativity  procrastination  perfectionism  do 
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
*  groups  learning  feedback  emergence  collectiveintelligence  collectivism  mutualism  sharing  tacitknowledge  trust  communities  collaboration  innovation  agile  creativity  flow  KevinKelly  #bandwidth  #complexity 
june 2009 by adamcrowe
The Boston Globe -- Inside the baby mind
'.. the baby brain is abuzz with activity, capable of learning astonishing amounts of information in a relatively short time. Unlike the adult mind, which restricts itself to a narrow slice of reality, babies can take in a much wider spectrum of sensation – they are, in an important sense, more aware of the world than we are ...their reality arrives without a filter. -- "Adults can follow directions and focus, and that's great," says John Colombo, a psychologist at the University of Kansas. "But children, it turns out, are much better at picking up on all the extraneous stuff that's going on. And this makes sense: If you don't know how the world works, then how do you know what to focus on? You should try to take everything in."' -- On purposefully reducing activity in the brain's prefrontal cortex: 'Baudelaire was right: "Genius is nothing more nor less than childhood recovered at will."' -- Life in widescreen with fat pipes
psychology  neuroscience  brain  mind  consciousness  cognition  context  reality  learning  puzzle  attention  mystery  immersion  flow  imagination  creativity  #bandwidth  #complexity  #diversity 
may 2009 by adamcrowe
gapingvoid -- "ignore everybody" launches june 11th, 2009
'#Selling out is harder than it looks. Diluting your product to make it more commercial will just make people like it less. #If your plan depends on you suddenly being “discovered” by some big shot, your plan will probably fail. Nobody suddenly discovers anything. Things are made slowly and in pain. #Don’t try to stand out from the crowd; avoid crowds altogether. There’s no point trying to do the same thing as 250,000 other young hopefuls, waiting for a miracle. All existing business models are wrong. Find a new one. #The idea doesn’t have to be big. It just has to be yours. The sovereignty you have over your work will inspire far more people than the actual content ever will.' -- Still the best advice.
advice  creativity  do 
march 2009 by adamcrowe
YouTube -- Mihaly Csikszentmihalyi: Creativity, fulfillment and flow
'Mihaly Czikszentmihalyi asks, "What makes a life worth living?" Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow."'
*  psychology  experience  creativity  engagement  immersion  happiness  flow  MihalyCsikszentmihalyi 
march 2009 by adamcrowe
Wired -- Digital Overload Is Frying Our Brains
Maggie Jackson: "We are programmed to be interrupted. We get an adrenalin jolt when orienting to new stimuli. Our body actually rewards us for paying attention to the new. But when we live in a reactive way, we minimize our capacity to pursue goals. This degree of interruption is correlated with stress and frustration and lowered creativity. When you're scattered and diffuse, you're less creative. When your times of reflection are always punctured, it's hard to go deeply into problem-solving, into relating, into thinking. ...stillness and reflection are not especially valued in the workplace. The image of success is the frenetic multitasker who doesn't have time and is constantly interrupted. If we forget how to use our powers of deep focus, we'll depend more on black-and-white thinking, on surface ideas, on surface relationships. That breeds a tremendous potential for tyranny and misunderstanding. The possibility of an attention-deficient future society is very sobering." -- *gulps*
*  psychology  evolutionarypsychology  temes  technology  behaviours  stress  attention  ADHD  attentiondeficithyperactivedisorder  internet  interruption  ambientintimacy  themediumisthemassage  extensionsofman  centralnervoussystem  immunesystem  fragmentation  information  informationoverload  disintermediation  multitasking  contextswitching  creativity  productivity  concentration  FAIL  #bandwidth  #socialization  #complexity  #ubiquity  #diversity  solitude  media 
february 2009 by adamcrowe
Seth's Blog -- What would a professional do?
"#4. Do work that a professional wouldn't dare do, and use this as an advantage. If you're the only person on earth who could have done what you just did, then you're a proud amateur."
advice  career  creativity 
january 2009 by adamcrowe
YouTube -- The Making of Little Big Planet
Alex Evans, Co-Founder of developer Media Molecule: "It's fun, you can make stuff, and you can share it with your friends."
littlebigplanet  content  games  design  gamemechanics  creativity  play  experimentation  peerproduction  tools  fun 
january 2009 by adamcrowe
Esquire -- The Video-Game Programmer Saving Our 21st-Century Souls
"You meet a girl. Your fat-pixeled soul mate. Link up with her and a heart explodes. You're in love. Now she sticks to you as you move through the forest, less easily than before. It's a trade-off: You can get more treasure by staying single, but bond with your "wife" and you earn double the points for every step you take. If you're like most people, you'll choose the comforts of companionship. Only, as you trudge across the stripe, something happens. Your pixels begin to fade, gray out. Your hair recedes by degrees. Your wife slurs into a matronly shape. It hits you: This is going to happen to me. Age, decrepitude, ugliness. At least I won't be alone. Somebody loves me. Ha-ha-ha... Then -- thwack -- she dies."
*  games  design  gaming  empathy  emotion  emotionalintelligence  relationalaesthetics  criticaldesign  creativity  solitude  introspection  transformation  art  JasonRohrer 
december 2008 by adamcrowe
YouTube -- Creatives grow better in the South West
I. Know. You're. From. The Twat Farm. -- Still, it's true, all the best creatives come from the South West England. Especially the University of Plymouth circa 2005-ish for example ;^) [via Paul Isakson]
ideas  creativity  watershed  bristol  plymouth  falmouth  somerset  uk 
december 2008 by adamcrowe
NYTimes.com -- Boredom May Let the Brain Recast the World in Productive, Creative Ways
“When the external and internal conditions are right, boredom offers a person the opportunity for a constructive response."
boredom  psychology  creativity 
september 2008 by adamcrowe
Psychology Today -- The Creative Personality
Jacob Rabinow: "When I have a job that takes a lot of effort, slowly, I pretend I'm in jail. If I'm in jail, time is of no consequence. In other words, if it takes a week to cut this, it'll take a week. What else have I got to do? I'm going to be here for twenty years."
creativity  concentration  procrastination 
august 2008 by adamcrowe
ChangeThis -- How To Be Creative
"The sovereignty you have over your work will inspire far more people than the actual content ever will. How your own sovereignty inspires other people to find their own sovereignty, their own sense of freedom and possibility, will change the world far more than the the workʼs objective merits ever will."
HughMacLeod  sovereignty  leverage  creativity  inspiration  do  verbs  #bandwidth 
august 2008 by adamcrowe
Rory Sutherland -- Who make better planners? Planners or creatives?
"10) DT observes that creatives would rather produce something irrelevant and visible rather than irrelevant and visible. You could view this as a criticism. But in a media-fragmented world what DT described as the instinctive creative approach (ie "let's make something people will like and see how we can put it to good use") makes more and more sense compared to "let's spend weeks determining precisely what we want to say and then ask a creative team to try not to make it dull", which is often the default approach when you start with planning and move sequentially to creative thinking."
planning  creativity  agencyagency 
august 2008 by adamcrowe
Play.
"Play is a creativity and innovation company. We look at things differently - bringing unique perspectives, approaches and insights that spark revolutionary thinking and ideas, big and small." -"Look at more stuff. Think about it harder.™"
agency  play  innovation  creativity 
july 2008 by adamcrowe
bit-tech.net -- Spore: Hands-on Preview
Sporecasted 'pollentated content' from Sporepedia to your procedurally-generated universe with built-in storytelling/machinima tools that post to YouTube - And there's a game in there in case you get bored! Spore = Your very own Pixar 'game' studio.
spore  WillWright  games  review  gaming  creativity  content  machinima  mediaclouds  storytelling  transmedia  virtualworlds 
june 2008 by adamcrowe
BusinessWeek - Hands On with Will Wright's Spore
"...enabling players to limitlessly create and share new creatures and objects, seems to have the most scalable potential... up to 20% [est.] of players will be so taken with these artistic tools they won't ever play the title in traditional story mode."
spore  content  tools  toys  creativity  objects  narrativeobjects  storytelling  narrativeenvironments 
june 2008 by adamcrowe
Level Up -- Exclusive: Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get Right, Part II
'having social currency around the game play experience with things like achievement ladders on Xbox Live... In some sense, it's a self esteem generator... you should walk away [from the computer] thinking, "Wow, I didn't know I was so good at that."'
*  thegamingofeverydaylife  experience  performance  transformation  design  sims  spore  toys  content  machinima  simulation  tools  creativity  learning  synaptics  WillWright 
june 2008 by adamcrowe
Wired -- Revenge of the Right Brain
"Want to get ahead today? Forget what your parents told you. Instead, do something foreigners can't do cheaper. Something computers can't do faster. And something that fills one of the nonmaterial, transcendent desires of an abundant age."
conceptual  paradigms  technology  creativity  empathy  storytelling  performance  design  career 
april 2008 by adamcrowe
Paul Graham -- You Weren't Meant to Have a Boss
"A group of 10 people within a large organization is a kind of fake tribe. The number of people you interact with is about right. But something is missing: individual initiative." -- "In an artificial world, only extremists live naturally."
*  PaulGraham  advice  career  work  collaboration  management  organisation  evolutionarypsychology  selforganisation  scale  economics  business  entrepreneurship  learning  creativity  startup 
march 2008 by adamcrowe
Maschmeyer - From Mysteries to Heuristics: Value Creation in 21st Century Business
"#mystery to #heuristic to #algorithm to #binary code.... businesses create value as the move information from one state to the next."
design  business  value  creativity  code 
january 2008 by adamcrowe
Action Method
"... creative professionals must develop a mentality for capturing action steps, managing them over time, and feeling a sense of accountability." Some nice sticker sheets to buy
gtd  productivity  projectmanagement  creativity  do 
january 2008 by adamcrowe
Bertie Kingore, Ph.D. - High Achiever, Gifted Learner, CreativeThinker
"Identification of gifted students is clouded when concerned adults misinterpret high achievement as giftedness." (Which one are you?)
learning  psychology  personality  creativity  thinking  interesting 
january 2008 by adamcrowe
Rory Sutherland - A New Renumeration Model For Agencies
"The agency presents nothing but added value. The successes it has generated that were unrewarded at the time. And the incremental ideas it has had which would be valuable to apply but which would make no money in execution." Cunning.
measurement  leverage  businessmodels  creativity  agencyagency  wrong  RorySutherland 
january 2008 by adamcrowe
New York Times - Innovative Minds Don’t Think Alike
"It's a pickle of a paradox: As our knowledge and expertise increase, our creativity and ability to innovate tend to taper off. Why? Because the walls of the proverbial box in which we think are thickening along with our experience." Firmware vs Software
advice  creativity  innovation  psychology  firmwarevssoftware  synaptics  via:chromacomms 
january 2008 by adamcrowe
Economist.com - Face value: The accidental innovator
"genuinely new ideas are accidentally stumbled upon rather than sought out; second, that new ideas are by definition hard to explain to others, because words can express only what is already known; and third, that good ideas seem obvious in retrospect."
twitter  innovation  failure  wrong  contraints  creativity  ideas 
january 2008 by adamcrowe
02138mag - Poking Facebook
Mark Zuckerberg, Facebook: “I don’t really like putting a price-tag on the stuff I do. That’s just, like, not the point.”
quotes  facebook  entrepreneurship  ethics  creativity  do 
november 2007 by adamcrowe
Gamasutra - MIT: Koster, Jenkins On 'Fan Labor', User-Generated Content
"The basic social contract [between producers and consumers] consists of two values: leave me alone, I want to be able to do what I want to do; but acknowledge what I’m doing... those two values drive creative work whether professional or fan.”
fanon  fandom  fanfiction  content  collaboration  cocreation  narrativeactivism  participation  transmedia  storytelling  performance  design  creativity  modding  hackersvsvectoralists  freedom  worldvsplatform  * 
november 2007 by adamcrowe
New York Times - Pay Me for My Content
"People happily pay for content in certain Internet ecosystems, provided the ecosystems are delightful. People love paying for virtual art, clothing and other items in virtual worlds like Second Life, for instance."
aggregation  content  intellectualproperty  free  virtualgoods  virtualworlds  businessmodels  art  creativity  place  hackersvsvectoralists  economics  immateriallabour  affectivelabour  work  augmentationistsvsimmersionists  immersion  narrativeenvironments  storytelling  objects  narrativeobjects 
november 2007 by adamcrowe
Kevin Kelly - The Gift of Stuff
"How can technology make a person better? Only in this way: by providing them with chances. A chance to excel at the unique mixture of talents they were born with, a chance to encounter new ideas and new minds, a chance to create something their own."
technology  ideas  themediumisthemessage  change  life  evolution  creativity  philosophy  people  media 
november 2007 by adamcrowe
Rory Sutherland - Of course advertising is expensive. That's the bloddy point.
"To put it another way, there's no point in being a peacock with a moderately good tail. Go for great or don't bother at all. That's the principle that creatives understand and accountants don't."
advertising  funny  creativity  measurement 
november 2007 by adamcrowe
HBS Working Knowledge - Weird Rules of Creativity: Think You Manage Creativity? Here's Why You're Wrong -
"In every occupation Simonton studied, from composers, artists, and poets to inventors and scientists, the story is the same: Creativity is a function of the quantity of work produced."
creativity  work  innovation  management  failure  risk  do 
october 2007 by adamcrowe
HBS Working Knowledge - Weird Rules of Creativity: Think You Manage Creativity? Here's Why You're Wrong -
"if you want to develop new products and services, I urge you to keep your creative people away from your biggest customers—and for that matter from critics and anyone whose primary concern is money."
creativity  work  innovation  management  failure  risk  do 
october 2007 by adamcrowe
Whistle Through Your Comb - Central and Peripheral Activity: When Collaboration Isn't Helpful
"Central activity is what I’ll call the hands on moment. This is when the creator is tinkering with the problem and prototyping the solution. Peripheral activity is what happens around the problem or the prototyped solution but not directly to it."
creativity  prototyping  management  collaboration  work  emotionalintelligence 
october 2007 by adamcrowe
Wired - Pecha Kucha: Get to the PowerPoint in 20 Slides Then Sit the Hell Down
"pecha-kucha applies a simple set of rules to presentations: exactly 20 slides displayed for 20 seconds each. That's it. Say what you need to say in six minutes and 40 seconds of exquisitely matched words and images and then sit the hell down."
presentations  powerpoint  planning  briefs  design  communication  creativity  storytelling 
september 2007 by adamcrowe
Nokia Trends Lab
“Nokia Trends Lab is a physical and virtual hub of mobility experiences. Nokia wants to enable creative thinkers to push the boundaries of how to use mobility as part of the creative process.”
nokia  creativity  mobile  design  research 
september 2007 by adamcrowe
collision detection - Study finds morning people are "logical", night owls are "creative"
"In contrast to morning types, evening people preferred the symbolic over the concrete, were creative and risk-taking, and tended to be non-conformist and independent." -- So, i'll be in at 15:00. OK?
personality  creativity  psychology  research  sleep  work  behaviours  life  gtd  productivity  management  agencyagency 
september 2007 by adamcrowe
KrazyDad - Utility is overrated.
"Utility is also what separates the things we call toys from the things we call tools... when a work of art becomes useful, it becomes a craft, or it becomes propaganda. When a toy becomes useful, it becomes a tool, or a weapon."
utility  creativity  art  tools  theory  usevaluevssignvalue  play  toys  design 
september 2007 by adamcrowe
gapingvoid - how to be creative
"1. Ignore everybody..." (Continues, but that's the key takeaway.)
advice  creativity  do  productivity  inspiration 
september 2007 by adamcrowe
Mssv - The Videogame Straitjacket
Cindy Dell Clark, a historian at Penn State Delaware county:“Parents are thinking that they’re helping kids with play that has a goal. It’s not really play, because play is something that’s self-determined.”
games  gaming  youth  play  ambientgaming  roleplay  liminality  thegamingofeverydaylife  creativity  emergence  emotionalintelligence  goals 
september 2007 by adamcrowe
Whistle Through Your Comb - The Perfectly Designed Office
"When people design public parks they sometimes purposely leave out sidewalks or brick paths from the design. Over time, people will tread the same ground over and over again... you can see wear the grass is worn. These are called paths of desire."
behaviours  design  architecture  work  environments  participation  office  creativity  psychology  thinking  agencyagency 
september 2007 by adamcrowe
Pick The Brain - 7 Ways to Grow the Action Habit
"When you have a good idea, start implementing it without being told. The people at the top don’t have anyone telling them what to do. If you want to join them, you should get used to acting independently."
work  advice  gtd  productivity  procrastination  boredom  do  creativity  lifehacks  motivation 
august 2007 by adamcrowe
Whistle Through Your Comb - The Symbol of Creatives: The Eye
"Creatives deal in the topical. They manipulate the surface of things. Color, symbols, shape are their tools for creating recognition and stirring emotion. The symbol for the creative is the eye."
media  extensionsofman  eye  hand  foot  McLuhan  creativity  creative  art  eyes 
august 2007 by adamcrowe
Economist.com - Innovation Lessons from Apple
"Apple is unafraid to bring in ideas from outside but always adding its own twists. This [is] “network innovation”. Apple illustrates the importance of designing new products around the needs of the user, not the demands of the technology."
design  thinking  apple  innovation  networks  research  creativity  failure  technology 
august 2007 by adamcrowe
AdHack - Do It Yourself (DIY) Advertising: a bottom-up, person-to-person approach.
They're not messing about. "Cut through the crap of advertising to hear the real deal on products and services you care about. Better yet, make your own ads. It's DIY. It's AdHack."
agency  agencyagency  brandsday  inspiration  ideas  creativity  advertising  marketing  do  diy  hacks  authenticity  media  socialmedia  commons  collaboration  communities  adhack  culture  startup 
august 2007 by adamcrowe
Ad Week - Arnold Team Works on 'As Needed' Basis
"I want to see if I can take a revolving group of people who are just there to come up with great ideas," said Favat. "Roger and Paul will work with other creative director's teams on that person's piece of business."
agency  creativity  work  roaming  ideas 
august 2007 by adamcrowe
Whistle Through Your Comb - T.S. Eliot
"When forced to work within a strict framework the imagination is taxed to its utmost - and will produce its richest ideas. Given total freedom the work is likely to sprawl." - T.S. Eliot
quotes  ideas  creativity  inspiration 
august 2007 by adamcrowe
Ad Lib Game Development Society
"Experience is a hard teacher because she gives the test first, the lesson afterward." -Vernon Law
quotes  learning  rapid  prototyping  failure  beta  innovation  procrastination  creativity  inspiration  games  development  design  gaming  fun  production 
august 2007 by adamcrowe
Creating Passionate Users - How to host a product/feature design party
"Want to design the next great web app? Forget focus groups. Forget endless meetings and brainstorming sessions. Throw an ultra-rapid-design party, and do it in a single day."
*  brainstorming  business  collaboration  communication  communities  creativity  collectiveintelligence  crowdsourcing  design  innovation  prototyping  rapid  tools  people  planning  groups  management 
august 2007 by adamcrowe
This Blog Sits at the - Death of marketing?
"This is a revolutionary moment because so much in the traditional purview of marketing has changed. The old regime has to topple. It has been hollowed out by the new realities. We have no choice. We have to move. "
backlash  marketing  language  jargon  words  planning  creativity  framing 
august 2007 by adamcrowe
PSFK Conference Los Angeles - Dropping The Word 'Marketing' on PSFK
We dumped the word ‘marketing’... we felt that ‘marketing’ doesn’t really encompass the solutions that people are generating; that ‘marketing’ comes with all the bad baggage and isn’t accessible to a new generation of creative minds."
backlash  marketing  trends  psfk  language  framing  creativity  ideas  jargon  planning 
august 2007 by adamcrowe
Scamp - There Are Apparently Only 12 Types Of Adverts In The World
#1 The Demo #2 Show the problem #3 Symbolize the problem #4 Symbolize the benefit #5 Comparison #6 Exemplary Story #7 Benefit causes story #8 Testimonial #9 Ongoing characters #10 Associated imagery #11 Unique personality property #12 Parody format
advertising  marketing  creativity  storytelling  narratology  formats  archetypes 
july 2007 by adamcrowe
Wired - Martha Stewart Geeks Out for Wired's Annual How To Guide
Stewart: ""You own it if you made it." You don't own the pie if you buy it. You just don't. Nothing is better than taking the pie out of the oven. What it does for you personally, and for your family's idea of you, is something you can't buy."
geeks  geeking  building  creativity  technology  media  augmentationistsvsimmersionists  design  interaction  relationalobjects  objects 
july 2007 by adamcrowe
Times Online - Colin Millward
David Puttnam: “Years later I said to Colin: ‘You were a real bastard. You never gave us any encouragement or steered us in any direction.’ He said, ‘No, I did something much more important. I taught you to bloody well think for yourself.’
art  thinking  creativity  management  people  motivation  advertising  failure  advice 
july 2007 by adamcrowe
Telegraph - Bigger, Better, Richer
'Like all of advertising, the poster was based on a brutal simplicity of thought. We got to the point with no vagueness or waffle.' ... like Andy Warhol said: "Art is what you can get away with"
art  advertising  history  london  uk  ideas  creativity  business 
july 2007 by adamcrowe
Broader Perspective - Machine creativity
'Much human creativity comes from "out-of-the-box" thinking: applying knowledge, structure or skills from another domain, and also making mistake... smachines can apply inverse or orthogonal analysis to incorporate human creativity by trial and error.'
creativity  knowledge  cognition  simulation  generative  selforganisation  evolution  memetics  strangeattractors  singularity 
july 2007 by adamcrowe
Serendipity Book - Good thinking about managing creativity (part 2)
"I think Gordon is arguing that conception should not be divided from execution, and without explicitly saying it, I believe he is arguing that that planning and creative should not be divorced from each other."
planning  creativity  management 
july 2007 by adamcrowe
buena vista - Brainstorm rules and getting a lot of ideas.
#Defer Judgement #Encourage Wild Ideas #Build on the ideas over others #Stay focused on the topic #One conversation at a time #Be visual #Go for Quantity
creativity  thinking  brainstorming  mindmapping  ideas 
july 2007 by adamcrowe
Seth's Blog - Rochambeau the front line
"Beat the cashier in a game of rock paper scissors and save a buck... Tell your Starbucks barrista a really funny joke, get a free biscotti... give customer service people the ability to give a prize to the nicest person who calls in each day?"
customerservice  service  design  fun  creativity  motivation  management  ideas  communication  business  marketing 
june 2007 by adamcrowe
Work Starts Here
"Work Starts Here is undertaking its own venture called Ourhouse, it’s a portable, flexible and communal retreat for like-minded people to work and play. Ourhouse aims to revamp UK tourism and regenerate some of our most infamous coastal towns!"
creativity  environments  regeneration  economics  tourism 
june 2007 by adamcrowe
ON: Digital+Marketing - ON: Being an Interactive Creative Director means you are a Design Strategist
Some solid advice on taking interactive skills to a traditional agency: "Some people won’t like you. Who cares?, Yes, you will have to sell, You need to design in front of people, Confrontation is a must. Gloves are optional, Get Your hands dirty (...)"
agency  work  career  creativity  design  strategy  tactics  advice  collaboration 
june 2007 by adamcrowe
adliterate - The brainstorm - a trojan horse of mediocrity
Know this one well: "it ensures that the more polarising and interesting ideas are lost at the evaluation stage as everyone showers the flip chart with their 'stickies' endorsing the familiar and feasible."
advertising  collaboration  creativity  innovation  rant  mindmapping  work 
june 2007 by adamcrowe
Hello, we’re The Writer
"We started The Writer to change organisations through the words they use. We provide training, specialist writers and editorial project management."
agency  words  writing  storytelling  creativity  language  copywriting 
june 2007 by adamcrowe
washingtonpost.com - Cucumber-Flavored Soda Sold in Japan
Charlie's tip: Put thin slices of cucumber in your glass of water. Very nice, apparently.
food  creativity  brand 
june 2007 by adamcrowe
Wired - Go With The Flow
"We are still a multimedia organism. If we want to push the envelope of complexity further, we have to use all of our devices for accessing information - not all of which are rational."
flow  creativity  extensionsofman  psychology  innovation  design 
june 2007 by adamcrowe
Oregon meets Miami - Kinds of Ideas
"Lethal ideas seize control; Promiscuous ideas are always auditioning; Fertile ideas take root and spread seeds; Real ideas have dimension and are resilient and flexible; New ideas have a certain aspect of foolishness when they are first produced."
ideas  creativity  thinking  planning 
may 2007 by adamcrowe
cecil vortex - An Interview with Ze Frank
"I think that a lot of people are focusing on the content that's being produced. And I think it's the wrong thing to look at. It's actually the pursuit and the perception change that people are experiencing about the world
ZeFrank  creativity  ideas  thinking  media  themediumisthemessage 
may 2007 by adamcrowe
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