adamcrowe + communities   283

Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs by Richard A. Bartle
'...the four player types abstracted, we get: achievers, explorers, socialisers and killers. An easy way to remember these is to consider suits in a conventional pack of cards: achievers are Diamonds (they're always seeking treasure); explorers are Spades (they dig around for information); socialisers are Hearts (they empathise with other players); killers are Clubs (they hit people with them). Naturally, these areas cross over, and players will often drift between all four, depending on their mood or current playing style. However, my experience having observed players in the light of this research suggests that many (if not most) players do have a primary style, and will only switch to other styles as a (deliberate or subconscious) means to advance their main interest. -- ...a sharp reduction in the number of explorers for whatever reason could mean a gradual reduction in achievers, who get bored if they're not occasionally told of different hoops they can jump through for points; this could affect the number of socialisers (the fewer players there are, the less there is to talk about), and it would certainly lower the killer population (due to a general lack of suitable victims).'
gaming  socialdesign  psychographics  motivations  personality  virtualworlds  sociology  communities  *  RichardBartle  meta  psychology 
11 weeks ago by adamcrowe
Terra Nova -- Life c. 2000: The Massively Single-Player Game by Edward Castronova
'The assumption that people want to have community, indeed that they would agree to be forced into it, is denied by tale of the suburb. Housing prices are highest in the suburbs, places that often look very village-y but are in fact built to provide each person with solitude. Soft barriers protect suburban residents from too much interaction. Yet unlike residents of rural areas, suburbanites are not completely alone. Suburbanites are alone together. Over the past decade, online game communities have evolved from forced grouping models to alone-together models... We've moved from massively multiplayer online games to massively singleplayer online games. Our virtual worlds are becoming like suburbs – places where most people, most of the time, are doing whatever they please and having no effect or interaction with anyone else. Protected from others, but not separated. The massively singleplayer outcome is perhaps a very solid equilibrium between the competing tensions freedom and community. ...it spells doom for all kinds of social engineering projects. The New Urban neighborhood? The Global Village? The online game that purportedly makes people into good citizens? These will all remain as empty as the dead little towns that dot the rural landscape, or as decrepit and bully-plagued as the once-vibrant urban neighborhoods that dot the cities. In the end, people just want their space.'
simulation  communities  nearfar  virtualworlds  globalvillage  space 
february 2012 by adamcrowe
Alt-Market/Safe Haven States Project -- The Strategic Advantages Of Community Building
'During an economic collapse, EVERYONE becomes a target. A target of poverty, a target of homelessness and starvation, a target of crime, a target of mass hysteria. If you have no solid community structure to brace against the fiscal avalanche, then your problems are much larger and more immediate than any alphabet agency goon squad or military outfit crossing the Rubicon. You, my friend, have no support. You are relying on “luck”. This is pure stupidity. Eventually, we will have to leave our comfort zones and do something with what we have learned. That means setting aside our jobs (which likely won’t exist in a couple years), our hobbies (which we likely won’t care about in couple of years), our habits and addictions (which we likely won’t be able to afford in a couple of years), our financial designs (which will be laughable in a couple of years), and ignore the skepticism of our families (who will be thanking us in a couple of years). It means getting our priorities straight.'
collapse  communities  survivalism  from delicious
august 2011 by adamcrowe
Ribbonfarm -- Socratic Fishing in Lake Quora
'...status shifts generally occur in response to truly new information being injected, and Q&A models are optimized to draw new information in. By contrast, neither Facebook or Twitter is designed for that. Your status on those services is dominated by the accumulated, average status of your recent past, and no one action can move that much. It takes a tweet or wall post of extreme stupidity to damage your credibility on Twitter or Facebook. And you cannot build Q&A effectively into either because the accumulated status would be eroded by the acid effects of unbridled Q&A, unless moderated deliberately. New information can and does enter these systems, but it is strongly filtered by a confirmation bias, either by individuals or groups. Q&A is a fundamental interaction, marked by high, but localized status volatility, and the dominance of current, situational status over aggregate, accumulated status. -- ...questions need to be owned by the community, but answers by the individual.'
socialdesign  quora  status  reputation  communities  from delicious
april 2011 by adamcrowe
Kickstarter -- Neighbors Helping NeighborGoods by Micki Krimmel
'We've learned a ton about how people share and what makes for a trusted, active sharing community. Not surprisingly, it requires a certain level of critical mass in an area to make an active sharing community. We've also learned the importance of groups on the network. When members join and create groups, they feel safe sharing with people they know - people they work with, people in the same apartment building, etc. This helps the network grow and become more useful for everyone. With NeighborGoods 2.0, we're launching a brand new groups feature so members can make private or public sharing communities for organizations, companies and and groups of all sizes. With NeighborGoods 2.0, groups can save thousands of dollars by sharing resources they collectively own.'
retribalization  communities  localism  sharing  sharedobjects  objects  from delicious
march 2011 by adamcrowe
Wikipedia -- Reputation system
'The role of reputation systems is to facilitate trust by making reputation more visible. Reputation systems may also be coupled with an incentive system to reward good behavior and punish bad behavior. For instance, users with high reputation may be granted special privileges, whereas users with low or unestablished reputation may have limited privileges. -- Rheingold inclines that [online reputation systems] arose as a result of the need for Internet users to gain trust in the individuals they transact with online. The innate trait he makes note of in humans is that functions of society such as gossip 'keeps us up to date on who to trust, who other people trust, who is important, and who decides who is important'. Internet sites such as eBay and Amazon he argues seek to service this consumer trait and are 'built around the contributions of millions of customers, enhanced by reputation systems that police the quality of the content and transactions exchanged through the site'.'
reputation  markets  communities  trust  disputeresolution  assurance  anarchism  civility  crowdsourcing  gossip  immunesystem  from delicious
january 2011 by adamcrowe
OSQA - The Open Source Q&A System
'OSQA is the free, open source Q&A system you've been waiting for. Your OSQA site is more than just an FAQ page, it is a full-featured Q&A community. Users earn points and badges for useful participation, and everyone in the community wins.'
communities  collaboration  tools 
december 2010 by adamcrowe
The Automatic Earth presents: Stoneleigh's A Century of Challenges
Pay-walled. Recommended. -- When a pyramid scheme nears its inevitable end... "...the public insist on being handed the empty bag because they think they're going to make money, they want in on the game, everyone else has been making money, they feel left out so they insist on buying these things at the peak, and they are the ones who lose everything."
*  civilization  plutocracy  wealth  money  economics  oil  energy  finance  reflexivity  markets  herd  consensusreality  pyramid  ponzi  bubble  greaterfool  peakoil  credit  inflation  realestate  speculation  debt  hologram  deflation  biflation  negativeequity  crackupboom  greatestdepression  collapse  systems  resilience  communities  localisation  socialnetworking  darknets  NicoleFoss  retribalization  from delicious
october 2010 by adamcrowe
HackerspaceWiki
'Hackerspaces are community-operated physical places, where people can meet and work on their projects.'
retribalization  communities  hacking  resilience  darknets 
october 2010 by adamcrowe
ClubOrlov -- Interview on PRN's The Lifeboat Hour with Mike Ruppert
'...the ultimate commodity in which to invest is not gold or shotgun shells but people you can trust.'
collapse  resilience  communities  trust  DmitryOrlov  from delicious
october 2010 by adamcrowe
Contagious Magazine -- Knight Foundation / Macon Money
'...a real-life currency accepted by local businesses and a corresponding set of rules where players collaborate to get the currency: The organisers distribute special symbol-coded bonds, each redeemable for an unknown denomination in Macon Money, $10, $20, $50 or $100. But they only distribute half of a bond per person. In order to redeem it and get paid (in full - each player gets the denomination, they don't split it), players have to find their opposite half, and go together to redemption areas. They can then spend the special Macon Money at participating local retailers. Distribution of the bonds will be orchestrated to achieve maximum mixing of Macon's various social sets, age ranges and races, hopefully 'changing the social fabric to make people feel more comfortable in their communities'. The game, which launches on 10 October, will use everyday events as well as new channels to help bondholders unite.' -- http://www.maconmoney.org / http://youtu.be/OT91aQTFHiY
thegamingofeverydaylife  gaming  collaboration  currency  communities 
september 2010 by adamcrowe
Daedalum Films -- Human Flesh Search Engine 1/2
'The menacingly-named Human Flesh Search Engine has made headlines around the world, but it remains largely misunderstood and its deeper implications unexplored. Daedalum Films examines the origins of this Chinese Internet phenomenon, dissects its most dramatic cases, and asks the question: "what can the Human Flesh Search Engine tell us about modern China?"' -- InternetToughGuy: "Strip him down to his flesh!" -- Srs Bidniz: People rewarded with virtual currency for crowdsourced entertainment trivia/treasure hunts/searches. "And then netizens began posting more 'personal' search topics. The Human Flesh Search Engine would soon move on not to just explosing the offense, but the offenders themselves." -- What's next? Scary Version: Casino Gulag Stasi self-surveillance snitching CRIMESTOP. Positive Version: Local community immune systems: error handling/intelligence gathering/dispute resolution. Amorphous/Amoral Version: Hair-trigger Stand Alone Complex copycat vigilantism for teh lulz.
china  internet  behaviours  crowdsourcing  rage  vigilantism  activism  communities  cognitivesurplus  collectiveintelligence  errorhandling  disputeresolution  casinogulag  crimestop  thegamingofeverydaylife  standalonecomplex  documentaries  from delicious
june 2010 by adamcrowe
Global Guerrillas -- COERCIVE GAMES
'...[pierce] the organizational and societal veil of anonymity for these individuals by turning them into systempunkts (vulnerable nodes within the targeted organization's network that would cause the most damage if disrupted). Early work on this type of protest can be seen in the work of 4Chan's Anonymous and China's human flesh search engine. Both of these open source movements have shown to be surprisingly powerful at targeting single individuals (and poor at disrupting organizations). By using thousands of contributers, they are able to gather intelligence information on an individual: #Stalking and harassment #Identity theft #Denial of communication ...to really zoom the effort and turn it into a coercive tool, one modification should be made. It should operate as an online game: #Experience points #Quests #Competition -- Think in terms of this game running as a darknet (not visible to anyone but invited players and only those that have deeply enmeshed themselves in the game).'
internet  everyware  surveillance  immunesystem  darknets  communities  crowdsourcing  rage  revenge  smartmobs  dumbmobs  activism  vigilantism  cognitivesurplus  gaming  banhammer  thegamingofeverydaylife  from delicious
june 2010 by adamcrowe
YouTube -- TEDxBrussels: Michel Bauwens
"We are seeing the seeds of a new society within the old and this is what I call 'open everything'. Peer-production, peer-governance, and peer-property are the new modalities that are emerging from this open world." -- Models: #Commons (strong-ties, production), #Share (weak-ties, aggregation), #Crowdsourced (seek sustainable collaboration). -- Tensions: Institutions vs Communities -- Solutions: Community Charters (GPL, CC, etc) that embed the principles of peer production in cultural value systems.
economics  networks  markets  communities  collaboration  businessmodels  socialproduction  peerproduction  p2p  resilience  retribalization 
may 2010 by adamcrowe
Umair Haque -- The Efficient Community Hypothesis
'People, truth, identity, reputation, values are the five elements of an efficient community. Efficient communities sort good information from bad by inducing people to reveal their true expectations and preferences — whether managers, customers, or investors. When people are bound together, they develop shared values — which destroys the incentive to dissemble in the first place. Markets need communities. When we put markets and communities together, efficient communities filter the best information (about reputable buyers, sellers, products, services, etc) and weed out the bad information. Efficient communities send this filtered info to markets, who soak it up and yield more efficient prices. The results of market exchanges create new info that feeds back into the community — driving a more sustainable, smarter kind of growth.'
economics  information  feedback  markets  communities  mutualism  UmairHaque 
april 2010 by adamcrowe
Washington Post -- Credit unions launch a savings lottery, and everyone hits the jackpot
Just like UK National Savings 'Premium Bonds', but localised. -- 'To redirect that money, the credit unions explored how they could blend the excitement of the lottery with the certainty of socking away cash. After all, both are about pursuing aspirations. (One is just a much more fun way to do it.) The credit unions declared that for every $25 someone saved, the saver would earn an entry into a drawing for a $100,000 prize one year later. At the same time, they gave out monthly prizes of up to $100. ...people could join a credit union and open an account to bid for the prize at the same time. Save to Win produced stunning results. More than 11,000 Michigan residents opened accounts through the contest, saving $8.6 million throughout 2009. People can open the accounts with as little as $25. They need to keep their money in for at least a year and can make deposits as small as $1 as often as they like.'
economics  banking  savings  incentives  lottery  communities  localism 
april 2010 by adamcrowe
The Psychologist -- Parasites, minds and cultures
'The evolution of anti-parasite defence systems: Mounting an immune response consumes considerable metabolic resources, which may result in temporary fatigue even exhaustion while the parasitic infection is being fought. It has thus been suggested that animals evolved an additional system of defence: perceptual cues (appearance, odour, etc.) ...the detection of such cues may trigger aversive emotional and cognitive responses that motivate behavioural avoidance. This behavioural mechanism offers a first line of defence against disease-causing parasites and hence has been called the ‘behavioural immune system’. ...there is evidence suggesting that the emotion of disgust evolved to serve as an affective signal of parasite infection. ...collectivistic value systems are especially likely to emerge and persist in regions characterised by a high prevalence of parasites, whereas individualistic value systems are most likely to take hold in regions with a relatively low level of parasites.'
evolutionarypsychology  psychology  behaviours  groups  tribes  communities  culture  parasitism  immunesystem  disgust  attraction  collectivism  individualism 
march 2010 by adamcrowe
Not Exactly Rocket Science -- Pay it forward? Cooperative behaviour spreads through a group, but so does cheating
'Fowler and Christakis suggest that people tend to mimic the actions of those they played with. They could be directly imitating the actions of other players, or they could be looking out for cues that tell them the 'right' or 'normal' way of behaving. Whether it's specific actions or social norms that are spreading, the result is the same - a ripple effect that causes groups of people to act in similar ways. In this way, small changes could spread throughout an entire group. Fowler and Christakis claim that "social contagion... may play an important role in the evolution of cooperation" since these ripples of behaviour would encourage members of a community to behave similarly to each other, a scenario that fosters cooperation. -- ...they repeatedly acknowledge that both cooperative acts and selfish ones can spread throughout a group.'
psychology  shame  mimesis  mimicry  spread  groups  localism  communities  commons  cooperation  mutualism  assurance 
march 2010 by adamcrowe
Wikipedia -- Mutual credit
'Mutual credit is a type of alternative currency in which the currency used in a transaction can be created at the time of the transaction. Typically this involves keeping track of each individual's credit or debit balance. Although the effect is like a loan, no interest is charged, and since mutual credit allows for trading and cancelling balances with others, debts can be paid off indirectly. -- One economic advantage of mutual credit is that the currency supply is self-regulating--the money supply expands and contracts as needed, without any managing authority. The availability of interest-free loans is a great advantage to members of the system. The problem of exploiting the system by running up a negative balance is often addressed by caps on negative balance which can be raised as balances are paid off, or by limiting the system to a small, close-knit community based on trust, where the community holds people accountable.'
economics  ecology  communities  currency  credit  mutualism 
march 2010 by adamcrowe
The Money Fix: A documentary film about our economy
'Money is at the intersection of nearly every aspect of modern life. Most of us take the monetary system for granted, but it has a profound and largely misunderstood influence on our lives. THE MONEY FIX is a feature-length documentary exploring our society’s relationship with the almighty dollar. THE MONEY FIX examines economic patterning in both the human and the natural worlds, and through this lens we learn how we can empower ourselves by redesigning the lifeblood of the economy at the community level. The film documents three types of alternative money systems, all of which help solve economic problems for the communities in which they operate.' -- Good stuff.
economics  money  communities  cooperation  cooperatives  documentaries 
march 2010 by adamcrowe
Global Guerrillas -- NEW WAYS TO INCENTIVIZE WORK AND INNOVATION
Comment: tim302: 'Internally, there are a couple of issues [with MMOs]: #1. Drawbacks of tribal/fictive kinship relationships #2. Getting buy-in to tribal/fictive kinship relationships by typical western consumerist people. -- ...the level of invasiveness [in kinship societies] can be high since everyone is in your business. The running mental balance sheet [of grudges and obligations] is the thing that people in kinship/fictive kinship organizations use to know where they stand in relationship to others. The drawback is that the complexity of these relationships can become so great that people are afraid to do anything for fear of incurring a debt to someone else that can never be repaid. Any MMO based tribe is going to have to have a filtering system to filter out those who aren't interested in developing fictive-kinship relationships. More importantly, it should have a system to train your typical [consumerist] to understand and value the fictive-kinship based obligation system.'
thegamingofeverydaylife  mmorpg  tribes  communities  commons  retribalization  cooperation  collaboration  competition 
march 2010 by adamcrowe
Rough Type: Nicholas Carr's Blog -- A typology of crowds
'#Social production crowd: consists of a large group of individuals who lend their distinct talents to the creation of some product like Wikipedia or Linux. #Averaging crowd: acts essentially as a survey group, providing an average judgment about some complex matter that, in some cases, is more accurate than the judgment of any one individual. #Data mine crowd: a large group that, through its actions but usually without the explicit knowledge of its members, produces a set of behavioral data that can be collected and analyzed in order to gain insight into behavioral or market patterns. #Networking crowd: a group that trades information through a shared communication system such as the phone network or Facebook or Twitter. #Transactional crowd: a group used to instigate and coordinate what are mainly or solely point-to-point transactions, such as the type of crowd gathered by Match.com. -- Some crowds become more useful as they get bigger; others work best when kept to a small scale.'
internet  web  groups  communities  networks  markets  socialnetworking  socialproduction  crowdsourcing  p2p  collectiveintelligence  datamining  sharecropping 
march 2010 by adamcrowe
Wired -- Clive Thompson in Praise of Online Obscurity
'...socializing doesn’t scale. Once a group reaches a certain size, each participant starts to feel anonymous again, and the person they’re following — who once seemed proximal, like a friend — now seems larger than life and remote. “They feel they can’t possibly be the person who’s going to make the useful contribution,” Evans says. So the conversation stops. Evans isn’t alone. I’ve heard this story again and again from those who’ve risen into the lower ranks of microfame. At a few hundred or a few thousand followers, they’re having fun — but any bigger and it falls apart. Social media stops being social. It’s no longer a bantering process of thinking and living out loud. It becomes old-fashioned broadcasting. The lesson? There’s value in obscurity. -- Maybe we should be designing tools that reward obscurity — that encourage us to remain in the shadows. Sure, we’d be connected with fewer people, but we’d be communicating with them, and not just talking at them.'
socialnetworking  socialmedia  fame  communities  dunbarsnumber  darknets  obscurity  intimacy  #bandwidth  #socialization 
february 2010 by adamcrowe
Global Guerrillas -- WHY A RESILIENT COMMUNITY NETWORK?
'...the nation-state has been largely co-opted by increasingly powerful non-state entities -- from parasitical banks that sit astride core functions of the global system (they profit from the ability to distort core financial and economic functions to manufacture virtual "wealth") to transnational gangs that puncture borders with drugs and other smuggled goods -- and that corruption is spreading. Nothing can get done at the nation-state level anymore and what does get done (as the recent health and finance legislation in the US proves), is only being done to drive forward profitability in parasitical firms or sap our resources (making us more vulnerable to predation by local threats). Worse, nation-state bureaucracies are becoming more insulated and focused on self-preservation by the day from the institutional level down the individual government employee contractor.'
statism  parasitism  metastasis  collapse  voluntaryism  anarchism  communities  networks  bootstrapping  retribalization 
february 2010 by adamcrowe
Global Guerrillas -- DARKNET ECONOMIES
'...our new network's economy will be centered on the production and flow of information 'property'. ...in the mid to long term manufacturing will quickly become more about manipulation of information (designs, controls, etc.) than materials. The actual physical production takes little space, money, and basic materials (perfect for decentralized resilient communities that need to make their own stuff). What's exciting about this shift to information dominance, is that it makes our efforts to build an instrumented network (a darknet), one that enables the rapid establishment of thriving resilient communities, not only possible but probable. Our opportunity then, is to build our network in a such a way that the information flow for making and doing things is better, faster, and more easily utilized than the status quo system by several orders of magnitude.' -- Comment: Openworld: "Why not Trustnets?"
economics  networks  darknets  localism  communities  sustainability  fabrication  spimes  hackersvsvectoralists  retribalization 
january 2010 by adamcrowe
The Archdruid Report -- Secret Handshakes
'Another outside factor not often remembered these days was the impact of the political prosecutions that broke out at intervals in 20th century America. Belonging to a group that was, or was merely accused of being, a front for a proscribed political movement too often had serious social, economic, and legal consequences during those outbreaks, and the gyrations of American cultural politics made it impossible to define much of any ground as safe. [Socialist, communist, fascist witchhunts and accusations.] -- That’s one of the factors that helped drive the anxious conformity and social detachment of the 1950s; the perceived risks of belonging to anything outside of work, and maybe a recreational association or two, were simply too high for many people.'
communities  ideology  statism  conformity  sociology  JohnMichaelGreer 
january 2010 by adamcrowe
RWW -- Notify Your Neighbors: EveryBlock Launches User-Contributed Announcements
'Today, EveryBlock launched a nifty new feature that allows its users to post stories to the site and notify their neighbors about interesting events in their neighborhoods. The new feature allows users to post anything from news alerts to questions and classified ads on the site. EveryBlock wants to give its users the ability to send out announcements for "every imaginable purpose" and describes this new feature as a "21st century community message board."' -- In a sane world – great. In *this* world – snitch, snitch, snitch.
psychogeography  localism  news  communities  collaboration  coordination  immunesystem  surveillance  anonequiveillance  snitching  tools  equiveillance 
january 2010 by adamcrowe
LIND -- On War #325: How the Taliban Take a Village (Lind/Sexton)
'The Taliban have recognized the necessity to operate with the cooperation of local population with the modus operandi being to gain their cooperation through indoctrination (preferred) or coercion (when necessary). A village can be divided into three areas that most affect how daily life is lived: #administrative, #religious, and #security. Form fits function, an Afghan village can only work one way to allow its members to survive a subsistence agrarian lifestyle, and the Taliban know it well. The local villagers know the government has no effective plan that can counter the Taliban in their village and will typically only give information on Taliban or criminal elements to settle a blood feud. The Pashtu people are patient to obtain justice and will use what they have to pay pack “blood for blood” even against the Taliban. Afghan identity is tribal in nature. Americans view identity as a national government, in the villages Afghans do not. The tribe is most important.'
afghanistan  guerrilla  war  parasitism  assimilation  communities  networks  tribes  tactics 
december 2009 by adamcrowe
Times Online -- Living without money
'Her immediate reaction was shock. “This isn’t right, this can’t go on,” she said to herself. After careful reflection she set up what in Germany is called a Tauschring — a sort of swap shop — a place where people can exchange their skills or possessions for other skills and possessions, a money-free zone where a haircut could be rendered in return for car maintenance; a still-functioning but never-used toaster be exchanged for a couple of second-hand cardigans. She called it Gib und Nimm, Give and Take. -- The point is that my living without money is to allow for the possibility of another kind of society. I want people to ask themselves, ‘What do I need? How do I really want to live?’ Every person needs to ask themselves who they really are and where they belong. That means getting to grips with oneself.”'
economics  barter  LETS  localism  mutualism  communities  leadership  lifehacks  philosophy  asceticism 
november 2009 by adamcrowe
All You Zombies by Jim Quinn
'A bitter generational war is now a certainty. -- Your reputation will be crucial during the Crisis. -- #Prepare values: Forge the consensus and uplift the culture, but don’t expect near-term results. #Prepare institutions: Clear the debris and find out what works, but don’t try building anything big. #Prepare politics: Define challenges bluntly and stress duties over rights, but don’t attempt reforms that can’t now be accomplished. #Prepare society: Require community teamwork to solve local problems, but don’t try this on a national scale. #Prepare youth: Treat children as the nation’s highest priority, but don’t do their work for them. #Prepare elders: Tell future elders they will need to be more self-sufficient, but don’t attempt deep cuts in benefits to current elders. #Prepare the economy: Correct fundamentals, but don’t try to fine tune current performance. #Prepare the defense: Expect the worst and prepare to mobilize, but don’t pre-commit to any one response.'
*  america  economics  sociology  collapse  countermeasures  survival  tactics  localism  politics  communities  leadership  freedom  advice 
november 2009 by adamcrowe
YouTube -- TED: David Logan on tribal leadership
'Business professor David Logan talks about the five kinds of tribes that humans naturally form (% of all working/employed tribes): #1. "Life Sucks" (2%) #2. "My Life Sucks" (25%) #3. "I'm Great" (48%) #4. "We're Great" (22%) #5. "Life Is Great" (2%) -- Leaders are fluent in all stages. Those tribes that work at stage five change the world.'
psychology  framing  groups  behaviours  management  leadership  tribes  communities  networks  retribalization  rhetoric  tense 
november 2009 by adamcrowe
Google Video -- Catherine Fitts IRTA Barter Convention
On the 'central banking warfare model', systemic fraud/fraudulent inducement in America and beyond, disintermediation and trust networks -- "Financial fraud as government policy." -- "[Creditors] are buying our paper because we have the weapons." -- "The Red Button problem" (American citizens' complicity in continuing financial fraud to fund their entitlement benefits) -- "The value of the corporate brand is diminishing. The corporate brand has risen with significant amounts of fraud as its source of capital. (Corporates bought market share with leverage). There's a distrust on the corporate brand providing essential goods and services." -- "How could [the mortgage fraud] go on and me not know about it if I was the Assistant Secretary of Housing?? One of the hardest things to do is look into the mirror and say, 'So I'm the patsy here.'" -- "We're watching tremendous political control through dirty tricks (surpressing health and energy technology, etc)." -- "Green = No waste"
economics  markets  networks  communities  trust  barter  disintermediation  localism  sustainability  america  debt  fraud  oligarchy  war  CatherineAustinFitts  retribalization 
september 2009 by adamcrowe
The American Prospect -- Neo Cities: How online communities are born--and what happens when they die.
'The geographic nomenclature of GeoCities gave those new to the Internet a familiar shorthand for how social interaction could unfold. Sure, the tools might be different, but the concept of neighbors and like-minded groups of people, would, GeoCities promised, operate the same online as in the real world. The demise of GeoCities is not just the disappearance of a gif-riddled online ghost town--it's the death of a pioneering online community. And it's a reminder that we should think critically about who owns online spaces, how they are managed, and what happens when they are razed ..once online identities are created, are they the property of the users or the corporations that host them? David Bollier calls corporate-controlled spaces like GeoCities and Facebook, "faux commons." For him, true online community spaces are defined by users having control over the terms of their interaction and owning the software or infrastructure. Corporate spaces come with "terms of service" agreements.'
web  socialmedia  geocities  space  globalvillage  communities  publics  commons  archives  death  eschatology  internet 
august 2009 by adamcrowe
FeverBee -- A Systematic Destruction Of The 90-9-1 Rule
'#4. Content channels are not a community. Wikipedia is not a community, nor is YouTube. They are content channels. The difference is huge. You don’t join the CNN community by watching CNN, nor your local community by reading the newspaper. -- #6. Most community managers are awful. Sad story, but the same people that cite the theory to clients are usually those who do an awful job. They treat the community as a homogeneous mass and not the sum of it’s sub-groups. You need sub-groups for a community. You need to cultivate sub-groups between a size between 6 and 15 members for maximum participation. There is research to support this.'
communities  groups  engagement  measurement  via:danhon  retribalization 
august 2009 by adamcrowe
The largest Message Boards and Forums on the web!
Revealling. Somehow forums seem to best sum up what people really care about.
internet  web  forums  communities  numbers  statistics 
august 2009 by adamcrowe
Scribd -- FREE by Chris Anderson (Full book)
'#Free 1: Simple cross-subsidy #Free 2: Ad-supported #Free 3: Freemium #Free 4: Gift economy -- #Reversible business models: In China, some doctors are paid monthly when their patients are healthy. If you are sick, it’s their fault, so you don’t have to pay that month. It’s their goal to get you healthy and keep you healthy so they can get paid. -- In Denmark, a gym offers a membership program where you pay nothing as long as you show up at least once a week. But miss a week and you have to pay full price for the month. The psychology is brilliant. When you go every week, you feel great about yourself and the gym. But eventually you’ll get busy and miss a week. You’ll pay, but you’ll blame yourself alone. Unlike the usual situation where you pay for a gym you’re not going to, your instinct is not to cancel your membership; instead it’s to redouble your commitment.' -- On the fallacy of consistent price elasticity: 'The truth is that zero is one market and any other price is another.'
economics  prices  free  complements  strategy  businessmodels  marketing  selling  psychology  risk  incentives  communities  participation  scale  asymmetry  networkeffects  peerproduction  productnarratives  information  piracy  hackersvsvectoralists  abundance  digital  cognitivesurplus  temes  #processing  #storage  #bandwidth  #ubiquity  #specialization  google  ChrisAnderson  books 
july 2009 by adamcrowe
YouTube -- Clay Shirky: How cellphones, Twitter, Facebook can make history
"While news from Iran streams to the world, Clay Shirky shows how Facebook, Twitter and TXTs help citizens in repressive regimes to report on real news, bypassing censors (however briefly). The end of top-down control of news is changing the nature of politics."
internet  networks  web  socialnetworking  socialmedia  communication  coordination  activism  smartmobs  information  transparency  communities  media  temes  #socialization  #ubiquity  ClayShirky 
june 2009 by adamcrowe
The New Republic -- Spent: America after consumerism
'...regulation cannot be the linchpin of attempts to reform our economy. What is needed instead is something far more sweeping: for people to internalize a different sense of how one ought to behave, and act on it because they believe it is right. What needs to be eradicated, or at least greatly tempered, is consumerism: the obsession with acquisition that has become the organizing principle of American life. This is not the same thing as capitalism, nor is it the same thing as consumption. ..when the acquisition of goods and services is used to satisfy the higher needs [self actualiation], consumption turns into consumerism--and consumerism becomes a social disease. But it is not enough to establish that which people ought not to do, to end the obsession with making and consuming evermore than the next person. Consumerism will not just magically disappear from its central place in our culture. It needs to be supplanted by something.'
economics  consumerism  status  ponzi  ethics  communities  meaning  idealism 
june 2009 by adamcrowe
NIN.com -- Online communities, etc.
Trent Rezner: "Back to Twitter. I approached that as a place to be less formal and more off-the-cuff, honest and "human". I was not expecting to broadcast details of my love life there, but it happened because I'm in love and it's all I think about and that's that. If this has bummed you out or destroyed what you've projected on me, fair enough - it's probably time for you to leave. You are right, I'm not the same person I was in 1994 (and I'm happy about that). Are you? -- I will be tuning out of the social networking sites because at the end of the day it's now doing more harm than good in the bigger picture and the experiment seems to have yielded a result. Idiots rule. -- we're in a world where the mainstream social networks want any and all people to boost user numbers for the big selloff and are not concerned with the quality of experience."
NIN  socialmedia  communities  griefing  amputation 
june 2009 by adamcrowe
Umair Haque -- Twitter's Ten Rules For Radical Innovators
Like the meaning of life being 'life', I think he's nailed the "what does twitter mean?" thing, here: '#1. Ideals beat strategies: What infuriates people most about Twitter is that it seems to have no plan, scheme, or angle. "Hey, Twitter" say the pundits: "don't you know the business of business is to profit, by any means necessary?" The business of business is to create value — and that's why Twitter's not playing the tired, old game of value extraction. It is trying, instead, to create a more authentic kind of value — and to do that, you need ideals. Twitter pursues its ideals — democracy, peace, equity — with the quiet intensity of a true revolutionary.' -- '#2. Open beats closed. #3. Connection beats transaction. #4. Simplicity beats complexity. #5. Neighborhoods beat networks. #6. Circuits beat channels. #7. Laziness beats business. #8. Public beats private. #9. Messy beats clean. #10. Good beats evil.'
economics  business  twitter  ambientimmediacy  realtime  feedback  networks  networkeffects  weakties  asymmetry  open  cooperation  coordination  collaboration  communities  markets  publics  civility  ideals  hackersvsvectoralists  #socialization  #diversity  UmairHaque 
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
*  groups  learning  feedback  emergence  collectiveintelligence  collectivism  mutualism  sharing  tacitknowledge  trust  communities  collaboration  innovation  agile  creativity  flow  KevinKelly  #bandwidth  #complexity 
june 2009 by adamcrowe
Wired -- The New Socialism: Global Collectivist Society Is Coming Online
Clay Shirky: 'In a curious way, this proposition exceeds the socialist promise of "from each according to his ability, to each according to his needs" because it betters what you contribute and delivers more than you need.' -- 'The new OS is neither the classic communism of centralized planning without private property nor the undiluted chaos of a free market. Instead, it is an emerging design space in which decentralized public coordination can solve problems and create things that neither pure communism nor pure capitalism can. ...the leaders of the new socialism are extremely pragmatic. A survey of 2,784 open source developers explored their motivations. The most common was "to learn and develop new skills." That's practical. One academic put it this way: The major reason for working on free stuff is to improve my own damn software.' -- If (potatoes && power) {1. Social Capital [via status] 2. Financial Capital [via incentives] 3. ???? 4. PROFIT! [via capitalism]}
*  economics  internet  web  hackersvsvectoralists  collectivism  socialcapital  cooperation  coordination  collaboration  socialmedia  socialproduction  peerproduction  creativecommons  gifteconomy  cathedralbazaar  markets  networks  communities  #diversity  KevinKelly  "capitalism" 
may 2009 by adamcrowe
Networks, Complexity, and Relatedness -- Networks and Heterarchies
From the linked PDF 'Neither Hierarchy nor Network: An Argument for Heterarchy by Karen Stephenson': "There is no archeological precedent for heterarchy that we know of, largely because the world and our institutions have never been this interconnected. Heterarchy is a good idea, but very difficult to implement compared to more familiar forms of hierarchies and networks. Heterarchies can be seedbeds of contagion—of ineptness, of disease and of fraud as we have witnessed in the unintended consequences of ENRON, AIDS [etc]. Or, heterarchies can link together people and institutions to solve a complex task and/or achieve a grand design. Heterarchy could portend a premier form of 21st-century governance. Or it could be a harbinger of unimaginable perversity. -- Connection by technology without trust is merely traffic. Trusted connection without technology is an opportunity lost. To survive
heterarchy  networks  hierarchy  communities  collaboration  coordination  trust  collectiveintelligence  serviceecologies  #socialization  #complexity  #diversity  pdf  retribalization 
may 2009 by adamcrowe
Fast Company -- Creating a Post-Crisis Economy: Learning to Measure Participation by Tim Brown
In a "networked, participation based economy: #Network value would describe the access that an individual or organization has to new ideas and opportunities. #Brand value would describe reputation. #Social value would measure influence. #Knowledge would be measured through the number and quality of ideas and, finally, #Meaning measured through engagement. -- The measurable units of currency for networks might be #connections... For brand, reputation would be measured through #ratings... The influence generated through social value might be measured by tracking #conversations... identifying a universal measure for meaning might well be the most difficult... Somehow the stickiness of our experiences ought to be measurable and be an indication of how important to us any given experience might be [#engagement] -- Are these the right things to measure in an economy based on participation--and could their measurement result in some kind of sustainable system of growth and wealth creation?"
*  economics  currency  capital  value  measurement  participation  engagement  influence  ideas  experience  design  networks  markets  communities  #bandwidth  #processing  #storage 
may 2009 by adamcrowe
Google Video -- The BBS Documentary Part 1: Baud
'"BBS: The Documentary" by Jason Scott, a mini-series of 8 episodes about the history of the BBS'
computing  history  internet  communication  communities  bbs  socialmedia  mmorpg  MUD  virtualworlds  cyberspace  documentaries  #bandwidth  #socialization 
may 2009 by adamcrowe
Times Online -- Estonia's Bank of Happiness: trading good deeds
'From dog-walking to rubbish clearance, civic-minded Estonians can now draw on a virtual Bank of Happiness which trades in good deeds. To become a client, an Estonian must register online, listing the useful things that he can do for others and those that he would like done unto him. “We call it a bank because we want to bring forth a new set of values”, says Tiina Urm, a 26-year-old who helped to think up the idea... “At the moment we are glued to other people only through money. But that’s not how we evolved as a society. We used to work as a team.” -- The helper also receives tangible evidence of his kindness: a “banknote” - printable from the bank’s website - offered by the grateful recipient in lieu of money, inscribed on the back with the date and nature of the deed. The note can then be passed on to another good Samaritan. And there is no system of equations to codify how one deed compares with another; the system will be self-regulatory.' -- Great thoughts on happiness.
*  happiness  economics  LETS  trade  currency  barter  time  banking  gifts  gifteconomy  goodwill  socialcapital  value  values  communities  civility  commons  trust  retribalization 
april 2009 by adamcrowe
Cooperation Commons -- When Push comes To Pull: The New Economy and Culture of Networking Technology
'#We are living in an epochal period of transition bridging two very different types of economies and cultures. We are transitioning from a "push" economy: that tries to anticipate consumer demand, and then creates a standardized product, and "pushes the product into the market and culture, using standardized distribution channels and marketing. We are transitioning to a "pull" economy: open and flexible production platforms that use network technologies to coordinate many different entities from disparate regions. "Pull" economies produce customized products and services that serve localized needs (demand-driven), usually in a rapid manner.' -- Pull
economics  networks  markets  communities  commons  symbiosis  businessmodels 
april 2009 by adamcrowe
Umair Haque -- The Finance 2.0 Manifesto
'Today's bankers, investors, and traders will never build a better finance. Why does Wall St's business as usual seem to be gaming the rules, gambling away other people's money, and cooking the books to hide the losses? Because Wall St's operating system has a single instruction: my job is to rip your face off. Those who can rise swiftly to the top. Wall St, in other words, selects economic Jack the Rippers, rewarding and empowering those who prey on society, communities, and people. Finance 1.0 cannot power growth 2.0. Yesterday's finance cannot power tomorrow's prosperity. Bailouts, taxes, nationalization, regulation are what your discussions this week are focused on. These can limit the depth and intensity of the crash. But what they cannot do is build a radically more efficient, productive, and effective financial system. -- Let's end finance 1.0's abusive relationship with the world. Here are nine paths to igniting the next financial revolution: ...'
economics  ethonomics  manifesto  finance  growth  sustainability  ethics  markets  networks  communities  information  transparency  opensource  UmairHaque 
april 2009 by adamcrowe
Fast Company -- Security: Power To The People
'In an effort to bar the door against expanding criminal networks, certain communities will move to regulate, tax, and control everything from illegal immigration to illicit drugs... A newly vigilant and networked public will push for much greater levels of transparency in government and corporate operations, using the Internet to expose, publish, and patch potential security flaws. Over time, this new transparency, and the wider participation it entails, will lead to radical improvements in government and corporate efficiency. Like the Internet, these new networks will develop slowly at first. After a period of exponential growth, however, they will quickly become all but ubiquitous--and astonishingly powerful, perhaps as powerful as the networks arrayed against us. And so we will all become security consultants, taking an active role in deciding how it is bought, structured, and applied. That's a great responsibility and, with luck, an enormous opportunity. Choose wisely.'
economics  ethonomics  networks  security  communities  energy  sustainability  opensource  strategy  crime  terrorism  war  JohnRobb  retribalization 
march 2009 by adamcrowe
Marginal Utility -- Failures of social media
'Users have tended to migrate from site to site as new services become more fashionable and old services become overpopulated with lame late adopters or worse, too many of those people who cause “contexts to collide”: As Boyd explains, “In choosing what to say when, we account for both the audience and the context more generally. Some behaviors are appropriate in one context but not another, in front of one audience but not others. Social media brings all of these contexts crashing into one another and it’s often difficult to figure out what’s appropriate, let alone what can be understood.” When your current friends get to see how you interact with people who knew you decades ago, or when parents can scrutinize profile pages looking for insight into their children’s social life apart from them, it can be problematic.' -- (That 'contexts collide' observation is worth repeating)
socialmedia  socialnetworking  socialgraph  behaviours  masks  self  sousveillance  leaky  persistence  security  privacy  identity  context  communities  relationships  publics  #socialization  #ubiquity  #complexity  psychology 
march 2009 by adamcrowe
Harpers -- Faustian economics: Hell hath no limits by Wendell Berry
"... once greed has been made an honorable motive, then you have an economy without limits. It has no place for temperance or thrift or the ecological law of return. It will do anything. It is monstrous by definition ... the commonly accepted basis of our economy is the supposed possibility of limitless growth, limitless wants, limitless wealth, limitless natural resources, limitless energy, and limitless debt. The idea of a limitless economy implies and requires a doctrine of general human limitlessness: all are entitled to pursue without limit whatever they conceive as desirable... this credo of limitlessness clearly implies a principled wish not only for limitless possessions but also for limitless knowledge, limitless science, limitless technology, and limitless progress. And, necessarily, it must lead to limitless violence, waste, war, and destruction. That it should finally produce a crowning cult of political limitlessness is only a matter of mad logic." -- Supersize We
*  economics  debt  ponzi  criticism  consumption  consumerism  delusion  denial  insanity  virtuality  reality  freedom  friendship  ethics  trust  loyalty  empathy  communities  civility  ecology  sustainability  austerity  humanity  philosophy  religion  art  life 
march 2009 by adamcrowe
Danah Boyd -- "Social Media is Here to Stay... Now What?"
Three dynamics 'that have been reconfigured as a result of social media. #1. Invisible Audiences. Social media introduces all sorts of invisible audiences. As a result, we are having to present ourselves and communicate without fully understanding the potential or actual audience. The potential invisible audiences can be stifling. #2. Collapsed Contexts. In choosing what to say when, we account for both the audience and the context more generally. Some behaviors are appropriate in one context but not another, in front of one audience but not others. Social media brings all of these contexts crashing into one another and it's often difficult to figure out what's appropriate, let alone what can be understood. #3. Blurring of Public and Private. These distinctions are normally structured around audience and context with certain places or conversations being "public" or "private" [and] are much harder to manage when you have to contend with the shifts in how the environment is organized.'
socialmedia  socialnetworking  socialgraph  behaviours  masks  self  selfservers  sousveillance  persistence  security  privacy  identity  context  communities  relationships  publics  #socialization  #ubiquity  #complexity  friendster  myspace  facebook  twitter  psychology 
march 2009 by adamcrowe
Enterprise 2.0 Blog -- The Unsociable, Radically-Individualist Soul of Social Media
"The sort of extroverted, harmony-seeking, consensus-driven collectivists who think it is all about the group, cutting big-ego prima donnas down to size, and building Brave New Egalitarian Communities that enshrine social justice values. It also explains why thoroughly introverted, unsociable, egoistic and ornery individualists (I am one; among my nicknames in college was “hermit”) take to the medium like ducks to water. This conflation of social with sociable, collectivist and communitarian is extraordinarily tempting. Yes, the medium fosters communication and collaboration, but remember, wolf packs communicate and collaborate rather better than sheep. And they compete viciously for the carcass right after. The true nature of social media, the “message” of this medium, is one of radical, uncompromising individualism, within a brutally competitive, bubblegum-flavored Darwinian virtual environment. The “social” adjective is about something else entirely, not collectivist utopia." ...
*  psychology  evolutionarypsychology  technology  media  themediumisthemessage  socialmedia  socialproduction  groups  conformity  groupthink  behaviours  attention  manipulation  grooming  huntergatherer  diffusion  propagation  parasitism  communities  collectivism  competition  individualism  communication  collaboration  management  crowdsourcing  cathedralbazaar  economics  sharecropping  incentives  motivation  rewards  popularity  power  politics  retribalization  "capitalism" 
march 2009 by adamcrowe
BuzzMachine -- The Great Restructuring
'... it’s hard to build a business model anymore out of screwing people - since when you do, we the screwed can rise up and be heard and fight back and make evil too expensive. Our interconnectedness is also what made the complex derivatives - the toxic assets - that triggered the financial crisis possible - but that is all the more reason why we will demand transparency, our best antidote to evil. That will change how business is run in fundamental ways.
economics  markets  networks  communities  strategy  innovation  transparency  sharing  businessmodels  serviceecologies  UmairHaque  via:damiano 
march 2009 by adamcrowe
CommentPress
"CommentPress is an open source theme for the WordPress blogging engine that allows readers to comment paragraph by paragraph in the margins of a text. Annotate, gloss, workshop, debate: with CommentPress you can do all of these things on a finer-grained level, turning a document into a conversation."
wordpress  comments  conversation  books  collaboration  communities  publishing  tools 
march 2009 by adamcrowe
trainwrecks
"Once upon a time, on an Internet far, far away, there was a site called trainwrecks. We’re back, and we hate you. (but sometimes you just can't look away)"
tumblr  communities  griefing 
february 2009 by adamcrowe
Shirky -- A Group Is Its Own Worst Enemy
W.R. Bio detailed three patterns: #1. Sex talk. "A group met for pairing off." [This] is one basic pattern that groups can always devolve into, away from the sophisticated purpose... #2. The identification and vilification of external enemies. ...nothing causes a group to galvanize like an external enemy. And groups often gravitate towards members who are the most paranoid and make them leaders, because those are the people who are best at identifying external enemies. #3. Religious veneration. The nomination and worship of a religious icon or a set of religious tenets. The religious pattern is, essentially, we have nominated something that's beyond critique. --- [G]roup structure is necessary to defend the group from itself. To keep a group focused on its own sophisticated goals and to keep a group from sliding into these basic patterns. Group structure defends the group from the action of its own members. The user of social software is the group, not the individual.'
networks  groups  psychology  socialsoftware  socialmedia  emergence  behaviours  communities  moderation  reputation  governance  freedom  censorship  ClayShirky  #specialization  #diversity 
february 2009 by adamcrowe
Quarter To Three Forums -- WaPo article on 4chan/the internet
Ben Sones: "You do have to feel sort of sorry for [moot], but honestly, he's just not thinking creatively enough. I mean, ad impressions? Really? Here's my 4chan business model: two Paypal purchase buttons on the front page. #1. For $10, you can buy a voucher that lets you issue a single, one-day banning of any one user. #2. For $20, you can buy a "get out of jail free" voucher that allows you to nullify a banning. #3. Profit!
4chan  memes  internet  culture  communities  griefing  monetization  businessmodels  publishing  via:waxy  nsfw 
february 2009 by adamcrowe
Twitter Mosaic
"Make Art from Twitter (and then buy it!)" -- Cute.
twitter  socialmedia  serviceecologies  productnarratives  communities 
february 2009 by adamcrowe
washingtonpost.com -- A Virtual Unknown
Poole can't get a job. -- '[Poole is] not making money on 4chan–in fact, he's losing money by charging the site's server costs on his credit cards. Poole felt the ads ruined the user experience, which gets at a final irony in his strange life as the almighty moot, which is that he has standards.' -- '"4chan is the big question of the Internet wrapped into one big case study," says Hwang. "If Chris could find a way to hack the 4chan problem"–to figure out how the site can make money–"he'd be set."' -- 'How to explain what Christopher Poole actually does? He's not a programmer. He doesn't know code. His site doesn't offer a specific service, like Google. What he does is foster community. He makes millions of people feel that they have a safe space for creative–sometimes vitriolic–discussion, deciding how far things should be pushed, tamping down upsurges when they get too unruly. Or something like that. But, he says, "I have no idea how to translate my 4chan skills on paper."'
4chan  memes  internet  culture  web  monetization  publishing  communities  anonymous  moot  ChristopherPoole 
february 2009 by adamcrowe
Sherry Turkle -- Virtuality and its Discontents (PDF)
"Is the real self always the naturally occurring one? If a patient on the antidepressant medication Prozac tells his therapist he feels more like himself with the drug than without it, what does this do to our standard notions of a real a self? Where does the medication end and the person begin?"
psychology  virtualworlds  MUDs  communities  authenticity  reality  virtuality  simulation  simulacra  roleplay  self  multitude  transformation  reflexivity  SherryTurkle  pdf  mecosystem 
february 2009 by adamcrowe
YouTube -- The Amazing Internet
'Bad late 80s early 90s CBC video about the growning phenomina of "Internet"' -- Never gonna happen
internet  people  utopia  history  ambientintimacy  socialmedia  anonymity  communities  communication  emoticons  #bandwidth  #socialization 
february 2009 by adamcrowe
ReadWriteWeb -- 10 Ways Social Media Will Change in 2009
"Social media's new job descriptions will call on subject-matter experts who can plan for relevant interaction within networks and aggregating platforms and bring together products, services, and people." -- No more faking it.
socialmedia  marketing  communities  agencyagency  authenticity 
january 2009 by adamcrowe
Umair Haque -- Five Problems Venture Capitalists Should Have Solved (But Didn't)
"#Reinventing communications. Venture investors poured tons of cash into media and entertainment over the last half-decade. But they did so in a perversely risk-averse way: they made investments dependent on 20th century advertising and communications, instead of investments focused on reinventing it. #Business models for public goods. Here's the paradox of the digital economy: digital goods are also public goods. So how do we capture value from them? It's a tough problem - but most venture funds haven't even tried most of the emerging solutions (here are some: turn goods into services, amplify scarcity, and democratize pricing). What does it say whena band - Radiohead - is better able to break new ground in developing business models for public goods than venture investors?"
economics  businessmodels  investment  innovation  markets  networks  communities  socialobjects  peerproduction  UmairHaque 
january 2009 by adamcrowe
Campfire -- Case Studies: Verizon: My Home 2.0
'FiOS is Verizon’s fiber optic connection that delivers jaw-dropping Internet speeds and a truly digital home. Verizon asked Campfire to communicate this idea in a way that went beyond speed tests, tech jargon, competitive ads or online banners. The resulting campaign used TV, Web and events in new ways, to tell the story of five families experiencing a 2.0 transformation. Campfire re-appropriated “paid programming” to launch an original technology makeover show, “My Home 2.0,” then supported it with block parties that energized entire neighborhoods along with a website which let viewers enter the story, and chart their own path to 2.0 living.'
transmedia  storytelling  marketing  socialmedia  verizon  productnarratives  transformation  communities  campfire 
january 2009 by adamcrowe
Umair Haque -- A User's Guide to 21st Century Economics
"Here are five questions every decision maker should kick off 2009 by asking: #What is the role of marketing in a world where consumption must slow? #What is the role of distribution in a world where consumption, savings, and investment will accelerate in volatility? #What is the role of production in a world where consumption becomes savings? #What is the role of strategy in a world where the game is no longer about winning more consumption than rivals? #What is the role of innovation in a world where greater investment will flow to reinventing moribund industries?"
economics  strategy  transformation  businessmodels  markets  networks  communities  UmairHaque 
january 2009 by adamcrowe
Umair Haque -- How To Be a 21st Century Capitalist
"... It is only by capitalizing the things we really value that the spark of value creation can be lit again. Next-generation businesses are built, instead, on human, social, natural, and cultural capital - to name just a few. Next-generation businesses are critical because next-generation assets are the key to rebalancing capitalism's toxic value equation. Ultimately, only next-generation assets can redefine how productive capitalism can be in the 21st century.... capital isn't just whatever beancounters and boardrooms decide it is. It's what we - collectively, as global citizens - decide has value, because it impacts our productivity, well-being, and quality of life. Capital is formed when people are willing to agree that something has value. And the miracle of the 21st century is that in a hyperconnected world, millions of people can debate, discuss, and decide in the blink of an eye. It's never been easier to capitalize something - so what are you waiting for?"
*  economics  externalities  UmairHaque  capital  socialcapital  hackersvsvectoralists  thinking  strategy  markets  networks  communities  value  life  "capitalism" 
december 2008 by adamcrowe
Kottke -- Does the broken windows theory hold online?
"Does the aesthetic appearance of a blog affect what's written by the site's commenters? Perhaps the poor application of a default MT or Wordpress template signals a lack of care or attention on the part of the blog's owner, leading readers to think they can get away with something. Poorly designed advertising or too many ads littered about a site could result in readers feeling disrespected and less likely to participate civilly or respond to moderation. Messageboard software is routinely ugly; does that contribute to the often uncivil tone found on web forums?" -- Ha. I thought the article was reffering to the Broken Window Fallacy: http://en.wikipedia.org/wiki/Parable_of_the_broken_window -- That's probably a more interesting line of thinking to follow (i.e., trolls actually create community cohesiveness as an unintended consequence of their griefing.)
economics  brokenwindowfallacy  anonymity  trolling  griefing  bonding  communities  moderation 
december 2008 by adamcrowe
Rough Type -- A typology of network strategies
#Network effect #Data mines #Digital sharecropping or "user-generated content. #Complements #Two-sided markets #Economies of scale, economies of scope, and experience -- "None of these strategies is new. All of them are available offline as well as online. But because of the scale of the Net, they often take new or stronger forms when harnessed online. Although the success of the strategies will vary depending on the particular market in which they're applied, and on the way they're combined to form a broader strategy..."
economics  businessmodels  strategy  networks  markets  communities  #bandwidth  #storage  #processing 
november 2008 by adamcrowe
Havas Media Lab -- Is Google killing our chances of a sustainable future..?
"I would love someone to point out what elements of an online community possibly simulate a real community. Where in a real community can I instantly search for similar individuals and then befriend through some hyper-efficient selection process? And where in a real community, can I instantly disengage when I get bored? Conversely, where on a virtual community can I develop loyalty, listen to different opinions and reshape my own? Where can I learn to like someone and develop as a person? In short, the “googlisation” of community has all but destroyed it. It is rapidly turning people into micro-megalomaniacs, hell-bent on ruling their mini-digital fiefdom with no real interest in others. Community is about recognising the greater good, not pandering to your inner whims at no cost. It is creating an uber-community of self-centred children who only want to play when the conditions are right. It is everything a real community isn’t."
theadvertisedlife  communities  reflexivity  fake  relationships  humanity  empathy  #bandwidth  #socialization  #specialization 
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- FOE3 Liveblog: Session 3 - Social Media
"#Kyle Ford: The job of the future is community manager. #Amber Case: [The community] have a power of co-creation. They can co-create their experience with the brand. The brands can't making unilateral decisions anymore, it has to get in there and respect and work with the community, and the community will continue to support the brand. It turns the brand into real people who actually care instead of a weird dark corporate cube."
communities  socialmedia  cocreation  brandedutility  retribalization 
november 2008 by adamcrowe
90-9-1 -- How Users Participate in Social Communities
"#90% of users are the “audience”, or lurkers. The people tend to read or observe, but don’t actively contribute. #9% of users are “editors”, sometimes modifying content or adding to an existing thread, but rarely create content from scratch. #1% of users are “creators”, driving large amounts of the social group’s activity. More often than not, these people are driving a vast percentage of the site’s new content, threads, and activity."
communities  participation  engagement  socialmedia  peerproduction  diagrams 
november 2008 by adamcrowe
LEGO.com Factory
"LEGO Factory lets you design, share and buy your own customized LEGO models."
lego  markets  communities  productnarratives  peerproduction 
november 2008 by adamcrowe
Ficlets
"A ficlet is a short story that enables you to collaborate with the world. Once you’ve written and shared your ficlet, any other user can pick up the narrative thread by adding a prequel or sequel. In this manner, you may know where the story begins, but you’ll never guess where (or even if!) it ends."
fiction  writing  tools  communities  collaboration  cocreation  continuity  narrativeactivism  storytelling  socialmedia  play 
november 2008 by adamcrowe
Umair Haque -- Why Traditional Recession Tactics Are Doomed To Fail This Time
"Tomorrow's sources of advantage aren't like yesterday's. They're not built on being able to exploit, dominate, or coerce more strongly than others -- they don't result from being harder, better, faster, stronger. They're about exactly the opposite: being softer, better able to fail, having the ability to be slower, gaining the capacity for tolerance and difference. Ultimately, they are about a true advantage -- one that accrues not just to the corporation, at the expense of people, society, or the environment; but one that accrues to all."
economics  strategy  value  design  sustainability  markets  networks  communities  UmairHaque 
november 2008 by adamcrowe
Influxinsights -- brands as social connective tissue
"#1. How do brands connect to bigger themes, interests, ideas and emotions? #2. How are brands leveraging those connections? #3. How do brands enhance those connections? #4. How do brands bring communities together? -- While many have questioned the role of brands in social networks and communities, Shared Egg illustrates that people can be connected and linked by brands. It still remains to be seen how brands best leverage this opportunity to activate and build out these connections and these communities.
visualization  culture  socialobjects  brands  identity  communities 
october 2008 by adamcrowe
Fringe Division
Fringe Division: The Official Site of the Creative Team Behind The New Fox TV Show "Fringe"
fringe  fandom  communities 
october 2008 by adamcrowe
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