adamcrowe + collectiveintelligence 201
Wired -- Sharing Information Corrupts Wisdom of Crowds
may 2011 by adamcrowe
'Members of the crowd ought to have a variety of opinions, and to arrive at those opinions independently. Take those away, and crowd intelligence fails, as evidenced in some market bubbles. The researchers attributed this to three effects. The first they called “social influence”: Opinions became less diverse. The second effect was “range reduction”: In mathematical terms, correct answers became clustered at the group’s edges. Exacerbating it all was the “confidence effect,” in which students became more certain about their guesses. “The truth becomes less central if social influence is allowed,” wrote Lorenz and Rahut, who think this problem could be intensified in markets and politics — systems that rely on collective assessment. “Opinion polls and the mass media largely promote information feedback and therefore trigger convergence of how we judge the facts,” they wrote. The wisdom of crowds is valuable, but used improperly it “creates overconfidence in possibly false beliefs.”'
collectiveintelligence
collectiveunintelligence
groupthink
feedback
reflexivity
homogeneity
from delicious
may 2011 by adamcrowe
YouTube -- RussiaToday: Keiser Report: Virtual Pigs Eat Dirty Cash ft. Alex Jones
april 2011 by adamcrowe
Jones: "The internet, as a living breathing system that humans breathe life into, has its own immune system and is getting smarter and smarter as the group collective – the group consciousness of the web – becomes more and more astute at instantly identifying the government robot trolls and the physical individual trolls."
internet
cognitivesurplus
collectiveintelligence
immunesystem
AlexJones
from delicious
april 2011 by adamcrowe
Times Live -- Anonymous 101 for journalists
february 2011 by adamcrowe
'Anonymous works via message boards in which nobody posts under a name. That means that in general whether something happens or not is dependent on whether the basic call being issued is appealing or not. In general if anonymous is after you it is because you are just annoying enough to make going after you a priority for the world hacking community. This is why it is impossible to stop or discredit. Quoting a spokesman for anonymous has exactly as much value as asking a random person on the street. Anonymous is anonymous – that means that no one directs it and nobody speaks for it. What ideals it has are those held by the mass of humanity – these truths that we all hold to be self evident. This is also why one can’t really call anonymous “hated.” Without names there is no identity – so tactics aimed at identities fall flat. Anonymous is immune to ad-hominem attacks. The only real alternative is to try and modify your behaviour or come up with a good argument against anonymous action.'
anonymous
internet
anonequiveillance
collectiveintelligence
immunesystem
morality
vigilantism
ostracism
equiveillance
from delicious
february 2011 by adamcrowe
YouTube -- AlJazeeraEnglish: Empire - Social networks, social revolution
february 2011 by adamcrowe
'Youtube, Facebook and Twitter have become the new weapons of mass mobilisation. Are social networks triggering social revolution? And where will the next domino fall?' -- Old media is old.
internet
socialmedia
smartmobs
collectiveintelligence
anonymous
"revolution"
flood
documentaries
from delicious
february 2011 by adamcrowe
Open Letter from ANONYMOUS: Why anonymity is important for ANONYMOUS?
february 2011 by adamcrowe
'...any one can contribute just as much as he or she wants and will be peer-reviewed on an equal footing, taking into account nothing else but the information he or she conveys. Any single individual can be weak, faulty, frail and prone to failure. But when information is owned by all of us, and anyone is able to collaborate and improve upon it, then we can tap into the collective brilliance of mankind without worrying about who gets credit. ANONYMOUS also believes ensuring a minimal degree of anonymity is the only way to safeguard an organization from having a leader / a group of leaders, and the personal cultus which usually ensues from this. ANONYMOUS is exactly designed to be completely transparent. Anybody can join and look at what we are doing, contribute, or get involved to the extent which he or she chooses. This in fact makes it impossible to ‘infiltrate’ us – either you are or you are not ANONYMOUS, there just is no real third option.'
internet
anonymous
anonymity
collectiveintelligence
panarchy
from delicious
february 2011 by adamcrowe
Mssv -- Democracy Games
august 2010 by adamcrowe
'The various systems of government used in the ISDG masks a deeper conflict about whether teams are playing just to have fun, or to establish their supremacy of the game. Each team realises that the reputation of their entire website – in some cases, numbering in the tens of thousands – rests on their quality of playing, which requires a certain discipline that precludes any messing about. ‘Diplomacy on crack’ is one way to describe the ISDG... The combination of a highly complex strategy game with hundreds of players defies normal categorization into the normal genres of MMORPGs or simulation games like Everquest or SimCity. Even experienced Civilization players find the concept of the ISDG alien, since the delay between turns adds such a bewildering array of negotiation, debate and power politics that aren’t seen in normal games. To win the ISDG, a team will have to perfectly balance conflict and co-operation, not only with other teams but between its own members.'
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civ
games
gaming
collectiveintelligence
cooperation
governance
metagaming
WTF
from delicious
august 2010 by adamcrowe
Mssv -- Democracy Games
august 2010 by adamcrowe
'A democracy game is just like a normal single player game of Civilization, except with over a hundred people sitting beside you arguing about what to do. The Intersite Democracy Game takes the concept one step further by involving eight website teams scattered across the globe. Over three hundred players are spread among the teams, many of whom have played Civilization for over ten years and possess an enormous ... amount of knowledge about the game. Each team represents one civilization within the game. The ISDG revolves around savegames. It’s when a savegame arrives that teams can get down to the serious business of actually moving units around and issuing orders instead of just talking about it. Teams wait for savegames in the same way that children wait for Christmas ... Any delay in their arrival, usually caused by email problems, or (as is suspected occasionally) nefarious behind the scenes diplomacy, is a source of immense distress and rampant speculation for players.'
*
civ
games
gaming
collectiveintelligence
cooperation
governance
metagaming
WTF
from delicious
august 2010 by adamcrowe
Daedalum Films -- Human Flesh Search Engine 1/2
june 2010 by adamcrowe
'The menacingly-named Human Flesh Search Engine has made headlines around the world, but it remains largely misunderstood and its deeper implications unexplored. Daedalum Films examines the origins of this Chinese Internet phenomenon, dissects its most dramatic cases, and asks the question: "what can the Human Flesh Search Engine tell us about modern China?"' -- InternetToughGuy: "Strip him down to his flesh!" -- Srs Bidniz: People rewarded with virtual currency for crowdsourced entertainment trivia/treasure hunts/searches. "And then netizens began posting more 'personal' search topics. The Human Flesh Search Engine would soon move on not to just explosing the offense, but the offenders themselves." -- What's next? Scary Version: Casino Gulag Stasi self-surveillance snitching CRIMESTOP. Positive Version: Local community immune systems: error handling/intelligence gathering/dispute resolution. Amorphous/Amoral Version: Hair-trigger Stand Alone Complex copycat vigilantism for teh lulz.
china
internet
behaviours
crowdsourcing
rage
vigilantism
activism
communities
cognitivesurplus
collectiveintelligence
errorhandling
disputeresolution
casinogulag
crimestop
thegamingofeverydaylife
standalonecomplex
documentaries
from delicious
june 2010 by adamcrowe
Rough Type: Nicholas Carr's Blog -- A typology of crowds
march 2010 by adamcrowe
'#Social production crowd: consists of a large group of individuals who lend their distinct talents to the creation of some product like Wikipedia or Linux. #Averaging crowd: acts essentially as a survey group, providing an average judgment about some complex matter that, in some cases, is more accurate than the judgment of any one individual. #Data mine crowd: a large group that, through its actions but usually without the explicit knowledge of its members, produces a set of behavioral data that can be collected and analyzed in order to gain insight into behavioral or market patterns. #Networking crowd: a group that trades information through a shared communication system such as the phone network or Facebook or Twitter. #Transactional crowd: a group used to instigate and coordinate what are mainly or solely point-to-point transactions, such as the type of crowd gathered by Match.com. -- Some crowds become more useful as they get bigger; others work best when kept to a small scale.'
internet
web
groups
communities
networks
markets
socialnetworking
socialproduction
crowdsourcing
p2p
collectiveintelligence
datamining
sharecropping
march 2010 by adamcrowe
Inkling - Prediction Markets Platform
march 2010 by adamcrowe
'Inkling Markets is a [web-based] software platform for collaboratively collecting predictions and opinions about current and future events and topics.'
predictionmarkets
collectiveintelligence
tools
march 2010 by adamcrowe
Edge -- Responses to 'DIGITAL MAOISM: The Hazards of the New Online Collectivism' By Jaron Lanier
february 2010 by adamcrowe
Howard Rheingold: 'Collective action is not the same as collectivism. Collectivism involves coercion and centralized control; treating the Internet as a commons doesn't mean it is communist.' -- Larry Sanger: 'Epistemic collectivism is a real phenomenon; whether they admit it or not, a lot of people do place the views of the collective uppermost. People are epistemic collectivists in just the same way, and for just the same reasons, that they are abject conformists. Surely epistemic collectivism has its roots in the easy sophomoric embrace of relativism. If there is no objective truth, as so many of my old college students seemed to believe, then there is no way to make sense of the idea of expertise or of intellectual authority. Without a reality "out there," independent of us, that we can be right or wrong about, there is no way to justify placing some "experts" above the rest of us in terms of the reliability of their claims.'
subjectivism
relativism
collectivism
collectiveintelligence
collectiveunintelligence
hivemind
groupthink
consensus
JaronLanier
february 2010 by adamcrowe
Wikipedia -- Cyberbrain: Pathological syndromes
january 2010 by adamcrowe
'Closed Shell Syndrome is a form of cyberbrain-induced autism, occurring when users of cyberbrain technology shut themselves off from the outside world to avoid harming others or themselves. It can also be a psychological barrier induced by the subconscious to protect the ego from being overwhelmed by the depth and connective nature of the internet.'
ghostintheshell
internet
rhizome
collectiveunconscious
collectiveintelligence
collectiveunintelligence
hivemind
groupthink
consensusreality
countermeasures
amputation
autism
individualism
standalone
psychology
january 2010 by adamcrowe
Daily Bell -- Barack Obama sees poll rating plummet
october 2009 by adamcrowe
'Without the Internet, there would have been no way of analyzing what Obama has presented and much of the opposition to Obama's various socialized programs would have been far slower to materialize. -- Surveys ... are showing that increased numbers of Americans are dissatisfied with the political process in general. Up to 50 percent of Americans—and many Europeans too in our opinion—are unhappy with governmental processes and seeking answers that government is apparently not providing. The modern Western structure of politics, economics and military action is under sustained attack, not merely by disgruntled fringes but by a good cross-section of middle class citizens. Those readers who wish to do so are free to interpret this growing trend as one of serendipity. We believe it has everything to do with the conversation on the Internet, which is increasingly one of freedom in a world of out-of-control monetary stimulation...' -- The internet giveth and the internet taketh away.
internet
information
collectiveintelligence
transparency
politics
october 2009 by adamcrowe
Times Online -- Crimespotting: the new way to make money on the Internet
october 2009 by adamcrowe
'A network of citizen crimewatchers will be given the chance of winning up to £1,000 by monitoring CCTV security cameras over the internet. The cameras’ owners will pay a fee to have users watch the footage. The scheme, Internet Eyes, is being promoted as a game and is expected to go “live” next month with a test run in Stratford-upon-Avon. Eventually the consortium behind the idea hopes to have internet users around the world focused on Britain’s 4.2 million security cameras, waiting to see and report a crime in return for cash prizes. The project has already attracted criticism from civil liberties groups, which claim it could turn Britain into a “snoopers’ paradise”. They fear nosey neighbours could spy on homeowners putting the wrong rubbish in their bins and report motorists for the most minor misdemeanours.' -- CRIMESTOP PROLEFEED MONEYMAKE. WITNESS FILE REPORT. WITNESS UNFILE COMPLICIT ACCOMPLICE. SEND JOYCAMP. THIS WARN YOU.
gaming
thegamingofeverydaylife
uk
british
voyeurism
privacy
crime
crimestop
surveillance
panopticon
crowdsourcing
collectiveintelligence
collectiveunintelligence
plausibledeniability
realitymining
prolefeed
cctv
realitytv
militaryentertainmentcomplex
totalitarianism
tyranny
terrorism!
1984
october 2009 by adamcrowe
Matt Taibbi -- In Defense of Zero Hedge
september 2009 by adamcrowe
'I’m always suspicious when I see articles about the motivations of journalists. I think they often reflect a misunderstanding of what journalism is all about. Journalists are supposed to be assholes. The system does not work, in fact, if society’s journalists are all nice, kind, friendly, rational people. You want a good percentage of them to be inconsolably crazy. You want them to be jealous of everything and everyone and to have heaps of personal hangups and flaws. That way they will always be motivated to punch holes in things. -- The only thing that matters with a guy like Zero Hedge is, is he right or not? -- I know at most commercial news organizations reporters are told that the public has no appetite for complex issues, and that material has to be dumbed down for presentation to the public. Zero Hedge went 10,000% in the opposite direction and became a huge hit. Readers, it turns out, are a lot smarter than we give them credit for.'
journalism
cognitivesurplus
collectiveintelligence
september 2009 by adamcrowe
CTheory.net -- Media Dopplers
september 2009 by adamcrowe
'When we deal with this condition of outformation, we concern ourselves with rates, flow, vector, flux, and its messaging types [unicast, multicast, broadcast, or anycast]. We deal with paths, closeness, link, connectivity, signaling, entropy, self-similarity, throughput, and latency. It doesn't matter what the content is. Rather, the critical standpoint deals with its entropy, its signaling, its rate, flux density and messaging type. -- The requirement for citizen-actors on reality television reflects not nearly the need for such vocations of entertainment, rather, it is the construct of computer networks and software algorithm attempting and stuggling to learn to mimic the bizarre banality of a society dwelling in the afterburn of failed capitalism. It is not staged idiocy, it is pre-school for the machine screens comprehensively looping the simulation of the western debt class.'
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internet
networks
cybernetics
feedback
technology
temes
collectiveintelligence
hivemind
puppetry
culture
#storage
#ubiquity
extensionsofman
centralnervoussystem
immunesystem
themediumisthemassage
data
information
outformation
simulation
simulacra
matrix
selfservers
avatars
bots
doppleganger
virtuality
debt
economics
financialization
hologram
via:charlesfrith
media
september 2009 by adamcrowe
Laserlike -- Are social networks destroying knowledge?
august 2009 by adamcrowe
'Following the crowd is best strategy for an individual until too many people follow the crowd, and then it’s a terrible strategy. The irony. -- For objective things, informational cascades have the potential to do great harm. When people discuss their point of view on something before voting with their behavior, conformity will destroy knowledge. I wonder if the way people find things bifurcates into solutions for subjective things and solutions for objective things? Might social networks like Twitter replace Google and Yahoo! on subjective discovery while the current incumbents retain the keepers of the global truth for objective topics? Will someone use the social graph to sanitize information — that is, use the knowledge of who knows who to de-dupe amplified data and to kill informational cascades?'
networks
socialmedia
smartmobs
popularity
herd
collectiveintelligence
collectiveunintelligence
groupthink
confirmity
signalvsnoise
criticaldistance
#specialization
august 2009 by adamcrowe
BBH Labs -- The Storyteller’s Story
august 2009 by adamcrowe
'Mark Cridge talked about the need for a creative director to be comfortable with the idea of curation, rather than control. -- The new movie marketing model shows us that storytelling doesn’t need to be written off as antiquated, one way communication, quite the opposite. Sophisticated stories are spun around the core characters & concept behind a film, all with the aim of driving anticipation, buzz and deeper, more rewarding relationships with fans. -- ...the fundamental shift in storytelling is simply this: we are now in the business of starting stories, not attempting to nail them down from beginning to end. Letting stories take on a life of their own, to be played with, passed around, modified and enriched by the audiences they’re developed for. -- #4. Fans may want to be “hunter gatherers” (see Henry Jenkins on the subject of world-building), piecing together dispersed pieces of content in order to build a fictional world, but they only have so much time to do so.'
literaryculturevsoralculture
transmedia
storytelling
entertainment
marketing
huntergatherer
collectiveintelligence
curation
tidying
additivecomprehension
meaning
retribalization
august 2009 by adamcrowe
Gamasutra -- SIGGRAPH: Wright Talks Perception And 'Entertaining The Hive Mind'
august 2009 by adamcrowe
'“It’s about filling the pipe with meaning.” "The data becomes the hub for other experiences," he added. "The IP sits on the data model and the community a data hub for entertainment moving forward. The game becomes a tool set for creativity." Says Wright. So to Wright the challenge for the future is reaching and entertaining the new world, literally. To Wright, the world has not moved from hierarchical to flat, but from hierarchical to interconnected. "More and more I have to think of entertaining the hive mind," says Wright.'
entertainment
sandbox
gaming
data
productnarratives
collectiveintelligence
hivemind
WillWright
august 2009 by adamcrowe
AnonNewsWire -- Why Anonymous Is A Lie
july 2009 by adamcrowe
'the Collective chooses what is Good without regard to societal beliefs, whom the Creator is, or anything associated with how we may otherwise regard new things. Gone, is "Oh, Apple made that? I don't like Apple," gone is, "Jeff likes that movie? Jeff sucks at picking out movies," no longer are there any preconceived notions on what Good is. Good is what the Collective thinks it is. -- Good is a Lie. Anonymous is a Lie. The ideal as improbable as passing a camel through the eye of a needle. -- Anonymous is a lie because it's against nature. As the toad is killed by the scorpion, so then is the Collective dependent upon the Collective. The human searches for patterns, searches for meaning, searches for it's group. As much as we wish to deny it, we are as much a pack animal as the wolf. We agree with those in our pack, and reject those who are not, going so far as to label them, "enemy;" fight against them as though their existence somehow threatens our own.'
anonymous
herd
collectiveintelligence
conformity
groupthink
standalonecomplex
july 2009 by adamcrowe
Little Atoms -- Adam Curtis Interview (cont.)
july 2009 by adamcrowe
'Most journalists have run out of knowing what's going on in the world. And they have embraced this idea of media democracy as a way to disguise that fact. I'm deeply suspicious of it. The whole reason why journalism was invented in the first place is that we have the time, the money, and the power of the organisation to go places, push through doors, find things out, bring it back, and tell you it and allow you to make up your mind about it. ...those who are the promoters of the internet, the boosters, the people who put forward the utopian dream of the internet, and those who basically run silicon valley, are arch individualists, they portray the internet as a playground where every individual can invent their own identity, and it's a new form of democracy without hierarchies of power.' -- On the paradox of the booster dependence on datamining: -- 'it's a completely contradictory view of what human beings are, how they behave, to what these boosters actually portray the internet as.'
internet
technoutopianism
utopia
individualism
hype
temes
collectiveintelligence
algorithms
datamining
homogeneity
theadvertisedlife
doublethink
metanarratives
ideology
conspiracy
discourse
recuperation
rhetoric
reality
journalism
AdamCurtis
july 2009 by adamcrowe
BBC -- Newsnight: Has internet journalism come of age?
july 2009 by adamcrowe
"In light of the explosion of citizen journalism in Iran, Jeremy Paxman asks Arianna Huffington of the Huffington Post and Anne McElvoy of the Evening Standard if internet journalism has come of age." -- Really good interview
iranelection
realtime
news
journalism
crowdsourcing
collectiveintelligence
authenticity
editing
july 2009 by adamcrowe
The Atlantic -- Get Smarter
june 2009 by adamcrowe
'...powerful tools for simulation and visualization that are jump-starting new scientific disciplines, and in the development of drugs that some people (myself included) have discovered let them study harder, focus better, and stay awake longer with full clarity. So far, these augmentations have largely been outside of our bodies, but they’re very much part of who we are today: they’re physically separate from us, but we and they are becoming cognitively inseparable. And advances over the next few decades, driven by breakthroughs in genetic engineering and artificial intelligence, will make today’s technologies seem primitive. The nascent jargon of the field describes this as “ intelligence augmentation.” I prefer to think of it as “You+.” We can call it the Nöocene epoch, from Pierre Teilhard de Chardin’s concept of the Nöosphere, a collective consciousness created by the deepening interaction of human minds.' -- Last page: On the pharma-co-logic of the casino-capitalism model. Grim.
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technology
temes
evolution
symbiosis
cyborg
objects
selfobjects
extensionsofman
centralnervoussystem
brain
cyberbrain
cognition
intelligence
tethered
transhumanism
#processing
#complexity
attention
filters
ADHD
continuouspartialattention
informationoverload
ambientimmediacy
collectiveintelligence
hivemind
conformity
groupthink
herd
competition
drugs
pharmaceuticals
thegamingofeverydaylife
june 2009 by adamcrowe
YouTube -- Kevin Kelly: Technology is the 7th Kingdom of Life
june 2009 by adamcrowe
"The line between the wisdom of the crowd and stupidity of the mob is a very, very fine line. Things can flip over from the being the smart hive mind to being the out of control mob mind, and so there's always that risk. But the thing with technology is, technology is not powerful until it can be powerfully abused." -- "In biology, there's extinction. In technology, we find that ideas and technologies are very hard to extinguish." -- "We are the sex organs of technology." == The temes of technology.
evolution
parasitism
temes
technology
collectiveintelligence
collectiveunintelligence
extensionsofman
KevinKelly
#specialization
#diversity
june 2009 by adamcrowe
Production I.G -- Interview: The context of Stand Alone Complex
june 2009 by adamcrowe
Kenji Kamiyama: 'When I first named the series, "Stand Alone Complex", I tried to underscore the dilemmas and concerns that people would face if they relied too heavily on the new communications infrastructure known as "the network". When "the network" links individuals together, the speed and the amount of transmitted information is greatly boosted. Also, people can share information as if they had actually experienced it, using virtual reality tools in the same way that cell phones and text messaging is commonly used today. When you are only exchanging text messages, you tend to include all sorts of presumptions and imagined notions. I became aware that this could lead to a sort of parallel information further leading to dangerous situations. -- "information disseminates and parallelizes; and the Stand Alone Complex phenomenon actually exists." and "good cause is seldom parallelized, and does not disseminate."' -- Bad spreads good.
internet
networks
communication
information
collectiveintelligence
hivemind
collectivism
individualism
multitude
standalonecomplex
ghostintheshell
philosophy
#socialization
#ubiquity
june 2009 by adamcrowe
TIME -- How Twitter Will Change the Way We Live
june 2009 by adamcrowe
"Injecting Twitter into that conversation fundamentally changed the rules of engagement. It added a second layer of discussion and brought a wider audience into what would have been a private exchange. And it gave the event an afterlife on the Web. Yes, it was built entirely out of 140-character messages, but the sum total of those tweets added up to something truly substantive, like a suspension bridge made of pebbles." -- "...the key elements of the Twitter platform — the follower structure, link-sharing, real-time searching — will persevere regardless of Twitter's fortunes..." -- "Twitter has been a hothouse of end-user innovation: the hashtag; searching; its 11,000 third-party applications; all those creative new uses of Twitter — some of them banal, some of them spam and some of them sublime. You don't need patents or Ph.D.s to build on this kind of platform."
twitter
socialmedia
realtime
communication
protocols
collectiveintelligence
platforms
serviceecologies
ambientintimacy
ambientimmediacy
ambientexposure
reputation
engagement
spread
celebrity
customerservice
bootstrapping
innovation
fame
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
june 2009 by adamcrowe
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
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groups
learning
feedback
emergence
collectiveintelligence
collectivism
mutualism
sharing
tacitknowledge
trust
communities
collaboration
innovation
agile
creativity
flow
KevinKelly
#bandwidth
#complexity
june 2009 by adamcrowe
First Monday -- Storytelling in new media: The case of alternative reality games 2001–2009
june 2009 by adamcrowe
'This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. -- We suggest that the collective story that emerges during an ARG normally supplants the grand or master narrative (Lyotard, 1984) and allows players to become actors and heroes. ...the goal of these games is not to create an alternate reality, but to create a storyline that infiltrates real life. If the drive to solve collective problems could be yoked to a significant social goal, ARGs could result in collective behavior that does more than market media products.'
agile
storytelling
alternativerealitygaming
collectiveintelligence
collaboration
narrativeactivism
puzzle
exogenous
metanarratives
productnarratives
narrativeobjects
objects
narrativeenvironments
augmentationistsvsimmersionists
puppetry
liminality
liminalobjects
rabbitholes
campfires
socialgraph
storygraph
agencyagency
seriousgames
cognitivesurplus
synaptics
#processing
#complexity
thegamingofeverydaylife
june 2009 by adamcrowe
American Journalism Review -- The Twitter Explosion
may 2009 by adamcrowe
#twitter 'Twitter "works best in situations where the story is changing so fast that the mainstream media can't assemble all the facts at once," says Craig Stoltz. "The plane crash, the riot, the political event—these are the kinds of stories where time is important and the facts are scattered." -- In fact, Twitter can be a serious aid in reporting. It can be a living, breathing tip sheet for facts, new sources and story ideas. It can provide instantaneous access to hard-to-reach newsmakers, given that there's no PR person standing between a reporter and a tweet to a government official or corporate executive. It can also be a blunt instrument for crowdsourcing. When a vacant building collapsed in late April, New York Times reporters put out the Twitter equivalent of an APB: "Seeking any eyewitnesses to Lower Manhattan building collapse." Imagine the torrent of data that would have been available to the Times had Twitter been around on the morning of September 11, 2001.' -- 'Twitteur'
journalism
realtime
news
twitter
ambientimmediacy
coordination
swarming
crowdsourcing
socialmedia
globalvillage
collectiveintelligence
transparency
civility
may 2009 by adamcrowe
The Technium -- Evidence of a Global SuperOrganism
may 2009 by adamcrowe
"My hypothesis is this: The rapidly increasing sum of all computational devices in the world connected online, including wirelessly, forms a superorganism of computation with its own emergent behaviors. I define the One Machine as the emerging superorganism of computers. It is a megasupercomputer composed of billions of sub computers. The sub computers can compute individually on their own, and from most perspectives these units are distinct complete pieces of gear. But there is an emerging smartness in their collective that is smarter than any individual computer. We could say learning (or smartness) occurs at the level of the superorganism." -- Escalating set of definitions of the superorganism: "# I: A manufactured superorganism # II: An autonomous superorganism # III: An autonomous smart superorganism # IV: An autonomous conscious superorganism -- My hunch is that the One Machine has advanced through levels I and II in the past decades and is presently entering level III."
temes
technology
internet
evolution
sentience
emergence
consciousness
intelligence
artificialintelligence
collectiveintelligence
energy
predation
parasitism
metabolism
transhumanism
one
#socialization
#ubiquity
#complexity
#diversity
KevinKelly
may 2009 by adamcrowe
Networks, Complexity, and Relatedness -- Networks and Heterarchies
may 2009 by adamcrowe
From the linked PDF 'Neither Hierarchy nor Network: An Argument for Heterarchy by Karen Stephenson': "There is no archeological precedent for heterarchy that we know of, largely because the world and our institutions have never been this interconnected. Heterarchy is a good idea, but very difficult to implement compared to more familiar forms of hierarchies and networks. Heterarchies can be seedbeds of contagion—of ineptness, of disease and of fraud as we have witnessed in the unintended consequences of ENRON, AIDS [etc]. Or, heterarchies can link together people and institutions to solve a complex task and/or achieve a grand design. Heterarchy could portend a premier form of 21st-century governance. Or it could be a harbinger of unimaginable perversity. -- Connection by technology without trust is merely traffic. Trusted connection without technology is an opportunity lost. To survive
heterarchy
networks
hierarchy
communities
collaboration
coordination
trust
collectiveintelligence
serviceecologies
#socialization
#complexity
#diversity
pdf
retribalization
may 2009 by adamcrowe
Mike Arauz -- A Real-world Test of the Functional Collective Conscious
may 2009 by adamcrowe
'The actress playing the operator would ... ask them a simple personal question—like, “Tell me something that you’re especially good at.” Once the operator got her answer, she would inform the player that she would be calling another phone within one hour, and whoever answered that phone needed to know what that player had told her as the answer. She didn’t tell the player which phone she was going to call; the player needed to make sure that all of the other players in the field who would potentially receive the call knew that information. The designers shortened the time between the calls throughout the day, planning to reach a point where the players could no longer relay the necessary information quickly enough. But, to the designers’ surprise, they never reached the limit of the players’ capabilities. By the end of the day, the players were able to broadcast the pertinent message from one individual to a world-wide network of teammates in the real-world in less than 15 seconds.'
internet
spread
collectiveintelligence
swarming
coordination
gaming
behaviours
alternativerealitygaming
#socialization
#ubiquity
#specialization
may 2009 by adamcrowe
YouTube -- Google Tech Talks: The Next Fifty Years of Science by Kevin Kelly
may 2009 by adamcrowe
Deep Science: Simulation : Measurement : Hypothesis
science
subjectivity
simulation
collectiveintelligence
evolution
#complexity
#bandwidth
#storage
KevinKelly
may 2009 by adamcrowe
New Scientist -- Innovation: How your search queries can predict the future
may 2009 by adamcrowe
'Google researchers Hyunyoung Choi and Hal Varian combined data from Google Trends on the popularity of different search terms with models used by economists to predict trends in areas such as travel and home sales. The result? Better forecasts in almost every case. It works because searches reveal something about people's intentions. For example, Varian suggests a surge in people using the term "unemployment insurance" may help predict looming economic problems. Google has demonstrated before that search data can predict flu outbreaks, and last week World Bank economist Erik Feyen said he could cut errors in a model that forecasts lending to the private sector by 15% using Google search data. But real time results could have even more predictive power: knowing what people are actually doing, not just thinking, at a particular instant gives a strong hint of the future consequences.' -- Tweet-assisted steering.
google
twitter
realtime
search
intention
trends
forecasting
prediction
markets
collectiventelligence
feedback
reflexivity
negentropy
#complexity
#specialization
collectiveintelligence
may 2009 by adamcrowe
Singularity Hub -- Tweetbomb: A Tweet To Shake The World
april 2009 by adamcrowe
"A simple message, less than 140 characters, is sent out to followers around the world and within hours, perhaps minutes, more than 100 million people have been mobilized to act. The message might instruct those who read it to look at a certain website, protest at a designated time and place, or perform any number of other acts, promoting an agenda or cause whose intentions may be either benign or downright evil. But whatever the message, whatever its agenda or intentions, the message has been sent and the world is shaken by its power. A tweetbomb. That is what this message is called. Although we haven’t seen one yet, you better believe it is coming, and it is coming soon." -- Monkey see monkey do
twitter
push
socialmedia
themediumisthemassage
globalvillage
activism
propagation
smartmobs
swarming
networks
coordination
copy
copycat
simonsays
collectiveintelligence
anonymous
standalonecomplex
#socialization
#complexity
#ubiquity
#specialization
media
retribalization
april 2009 by adamcrowe
The Technium -- Inevitable Minds
april 2009 by adamcrowe
"The manipulation, storage, and processing of information is a central theme of life. Learning erupts over and over again in the history of evolution, as if it were a force waiting to be released.Up and down the six kingdoms of life, minds have evolved many times. So many times, in fact, that minds seem inevitable. Yet, as inordinately fond as nature is of minds, the technium, or the seventh kingdom of life, is even more so. The technium is biased to birth minds. All the inventions we have constructed to assist our own minds – our many storage devices, signal processing, flows of information, and distributed communication networks, – all these are also the essential ingredients for producing new minds. And so new minds spawn in the technium in inordinate degrees. Technology is anything a mind makes. Built by minds, the technium is primed to make more minds. Mindedness is what evolution produces. Mindedness is what technology wants, too."
*
temes
technology
biology
biomimicry
emergence
mind
intelligence
collectiveintelligence
serviceecologies
evolution
gaia
#bandwidth
#processing
#storage
KevinKelly
april 2009 by adamcrowe
YouTube -- TED: Bonnie Bassler: The secret, social lives of bacteria
april 2009 by adamcrowe
"Bonnie Bassler ["the Bacteria Whisperer"] discovered that bacteria "talk" to each other, using a chemical language that lets them coordinate defense and mount attacks. The find has stunning implications for medicine, industry -- and our understanding of ourselves." -- Life within life.
*
bacteria
biology
behaviours
communication
coordination
organisation
feedback
propagation
swarming
collectiveintelligence
ecology
serviceecologies
symbiosis
mutualism
evolution
gaia
april 2009 by adamcrowe
Wikipedia -- Philosophy of Ghost in the Shell: Stand Alone Complex
april 2009 by adamcrowe
'What separates the Stand Alone Complex from normal copycat behavior is that the originator of the copied action is not even a real person, but merely a rumored figure that performed the copied action. Even without instruction or leadership a certain type of person will spring into action to imitate the rumored action and move toward the same goal even if only subconsciously. The result is an epidemic of copied behavior–with no originator. ...mass hysteria-with purpose. ... an emergent phenomenon catalyzed by parallelization of the human psyche through the cyberbrain networks. ...by exploiting the mechanism of information transmission in society, one could achieve a very efficient and subtle thought control. Indeed, since people tend to modify slightly the information (and forget where it came from) in the processes of consumption (or appropriation), it becomes difficult to sort genuine ideas from modified, implanted ones.' -- And a whole new reality was set into motion.
psychology
cybernetics
ghostintheshell
standalonecomplex
memetics
memes
mimicry
copy
copycat
emergence
hivemind
hysteria
simulacra
collectiveintelligence
culture
consensusreality
realityprogramming
#socialization
#complexity
#ubiquity
april 2009 by adamcrowe
TED Blog --The secret, social lives of bacteria: Exclusive interview with Bonnie Bassler
april 2009 by adamcrowe
"... think about multicellularity on this Earth. Every living thing originally came from bacteria. So, who do you think made up the rules for how to perform collective behaviors? It had to be the bacteria."
bacteria
biology
behaviours
communication
coordination
organisation
feedback
propagation
swarming
collectiveintelligence
ecology
serviceecologies
symbiosis
mutualism
evolution
gaia
april 2009 by adamcrowe
io9 -- Bruce Sterling: Why Does Bruce Sterling Hate Web 2.0?
february 2009 by adamcrowe
"Web 2.0 Is a Ponzi Scheme" -- It is vitally important that we all realize this and move on.
web
attention
bubble
ponzi
sharecropping
collectiveintelligence
algorithms
blackboxes
BruceSterling
february 2009 by adamcrowe
Technology Review -- Crowd-Sourcing the World
january 2009 by adamcrowe
"... distributing questions to participants in ... developing countries via text messages or audio clips could make certain tasks more economical, such as the translation of documents into other languages, or rating the local relevance of search results. It could also provide a welcome source of income for those involved."
mechanicalturk
crowdsourcing
collectiveintelligence
mobile
translation
localism
january 2009 by adamcrowe
MIT Convergence Culture Consortium -- FOE3 Liveblog: Session 2 - Making Audiences Matter
november 2008 by adamcrowe
"#Gail De Kosnik: Collective intelligence is more than deducing already authored info, or whatever - if you want to have more content produced, fans know that you have to use collective intelligence: get enough people motivated to create stuff for a product to generate. -- #Kevin Slavin: One thing to look at is World of Warcraft where everyone who's part of it pays $10 a month, versus Asian games where they're mostly free but premium items cost money. In that model the goal is not to get everyone who's playing to pay money, the reason that 10% is in the superfan relationship and can pay is that the other 90% is there. The 90% forms a passive audience for the 10%. And it's more interesting for the 90% because the 10% exists. So it's a complex interdependent relationship and I don't think the goal is to get "total fandom," the goal is to have fans catalyze a larger process."
collectiveintelligence
peerproduction
virtualworlds
virtualitems
fandom
businessmodel
engagement
#ubiquity
#diversity
virtualgoods
november 2008 by adamcrowe
KarmaBanque -- what goes around, comes around
october 2008 by adamcrowe
'Activists Attack Companies With Revenue Depleting Boycotts - Hedge Funds Attack These Companies With Stock Crushing Short-Sales' -- "Karma Banque (KbQ) is at the center of a new activist movement which combines the civil disobedience of Gandhi with the financial savvy of George Soros to help change the economic and political landscape of the world!"
economics
boycott
activism
shortselling
countermeasures
collectiveintelligence
collaboration
attention
markets
manipulation
MaxKeiser
karmabanque
october 2008 by adamcrowe
SideTaker.com -- Let The World Decide Who's At Fault
september 2008 by adamcrowe
"Fighting with your significant other? Who's right and who's wrong? Air it out anonymously while letting people of the world give you advice and make the decision on who should apologize."
emotionalintelligence
relationships
socialnetworking
collectiveintelligence
crowdsourcing
september 2008 by adamcrowe
YouTube -- Who is Anonymous?
september 2008 by adamcrowe
"Anonymous is an idea, a superconsciousness born on the internet."
anonymous
simulacra
standalonecomplex
identity
collectiveintelligence
internet
memes
memetics
lulz
september 2008 by adamcrowe
Encyclopedia Dramatica -- Anonymous
september 2008 by adamcrowe
"Anonymous is not a person, nor is it a group, movement or cause: Anonymous is a collective, a commune of human thought and useless imagery. Anonymous must work as one. No single Anonymous knows everything. Anonymous is everyone and noone. You are. I am. Everyone is. Anonymous is humanity when the gloves come off."
anonymous
identity
simulacra
standalonecomplex
collectiveintelligence
internet
culture
memes
memetics
lulz
september 2008 by adamcrowe
YouTube -- Message to Anonymous
september 2008 by adamcrowe
"Hello, Anonymous. We are Anonymous."
anonymous
identity
simulacra
internet
culture
collectiveintelligence
standalonecomplex
memes
memetics
lulz
september 2008 by adamcrowe
Itiel Dror, Stevan Harnad -- Offloading Cognition onto Cognitive Technology
september 2008 by adamcrowe
"Cognizers can offload some of their cognitive functions onto cognitive technology, thereby extending their performance capacity beyond the limits of their own brain power. Language itself is a form of cognitive technology that allows cognizers to offload some of their cognitive functions onto the brains of other cognizers. And as with language, the cognitive tool par excellence, such technological changes are not merely instrumental and quantitative: they can have profound effects on how we think and encode information, on how we communicate with one another, on our mental states, and on our very nature.
cognition
performance
research
information
collectiveintelligence
cybernetics
psychology
language
context
#processing
#complexity
#bandwidth
#socialization
september 2008 by adamcrowe
MisEntropy -- A Whitepaper outlining an Ad Pre-Testing model based on Prediction Markets
september 2008 by adamcrowe
"One of the reasons why respondents are unable to build on advertising in unfinished form is because they don’t see themselves on the side of the creators. They see it as outsiders – thereby discounting all the potential and possibilities the idea has. But when involved in an ad pre-testing exercise as a game to guess other people’s reactions, most respondents are likely to imagine each unfinished ad in the best light – to be able to serve their own
*
thegamingofeverydaylife
planning
advertising
testing
focusgroups
predictions
markets
gaming
motivation
conformity
groupthink
collectiveintelligence
crowdsourcing
#diversity
pdf
september 2008 by adamcrowe
DISCOVER Magazine -- Forecasting the Future May Be a Matter of Fun and Games
september 2008 by adamcrowe
'In Superstruct, players will bring their own personal knowledge and experiences to the table. "We don't need everybody to be experts on how climate might change and how the economy might be impacted," says McGonigal. "If you're a teenaged girl, tell us how a teenaged girl would respond to this crisis. We need that personal intelligence from everybody." Cascio says that his highest hope is that the collaborating players will come up with innovative ideas that have applications here, in the real world of 2008. "The mass of ideas can become almost an epiphany engine," he says.'
storytelling
seriousgames
seriousrealitygaming
alternativerealitygaming
alternativereality
reality
JaneMcGonigal
collectiveintelligence
crowdsourcing
transformation
design
future
scenarioplanning
september 2008 by adamcrowe
The Institute For The Future -- Superstruct FAQ
september 2008 by adamcrowe
"Superstructing is what humans do. We build new structures on old structures. We build media on top of language and communication networks. We build communities on top of family structures. We build corporations on top of platforms for manufacturing, marketing, and distribution. Superstructing has allowed us to survive in the past and it will help us survive the super-threats."
storytelling
seriousgames
seriousrealitygaming
alternativerealitygaming
alternativereality
reality
JaneMcGonigal
collectiveintelligence
crowdsourcing
transformation
design
future
scenarioplanning
september 2008 by adamcrowe
The Institute For The Future -- Superstruct! Play the game, invent the future.
september 2008 by adamcrowe
"The existing structures of human civilization—from families and language to corporate society and technological infrastructures—just aren’t enough. We need a new set of superstructures to rise above, to take humans to the next stage. You can help. Tell us your story. Strategize out loud. Superstruct now. It's your legacy to the human race." -- Stories in comments.
storytelling
seriousgames
seriousrealitygaming
alternativerealitygaming
alternativereality
reality
JaneMcGonigal
collectiveintelligence
crowdsourcing
transformation
design
future
scenarioplanning
september 2008 by adamcrowe
O'Reilly Radar -- Supertruct: Crowdsource the Future
september 2008 by adamcrowe
'Based on the results of a year-long supercomputer simulation, the Global Extinction Awareness System (GEAS) has reset the "survival horizon" for Homo sapiens - the human race - from "indefinite" to 23 years. - SEPTEMBER 22, 2019 -- This is the premise for Jane McGonigal's newest game, Superstruct. The game's goal is to crowdsource forecasting for the Institute For The Future. And based on that premise the IFTF is hoping that participants will do no less than help them find solutions to super-threats (climate refugees, water, carbon quotas and more are listed).'
storytelling
seriousgames
seriousrealitygaming
alternativerealitygaming
alternativereality
reality
JaneMcGonigal
collectiveintelligence
crowdsourcing
transformation
design
future
scenarioplanning
september 2008 by adamcrowe
Renclothes -- Game Follower's Manifesto
august 2008 by adamcrowe
"*I will never be the first to solve a puzzle. COROLLARY-I will only find out about puzzles after they have already been solved. COROLLARY-My name will never appear in the Trail, Guide, or any other game-related website. COROLLARY-If I do actually solve a puzzle, the solution will have been posted by somebody else minutes before."
manifesto
gaming
alternativerealitygaming
biggaming
puzzle
engagement
collectiveintelligence
crowdsourcing
#processing
via:UC101
august 2008 by adamcrowe
Edge -- THE PANCAKE PEOPLE, OR, "THE GODS ARE POUNDING MY HEAD"
august 2008 by adamcrowe
Douglas Rushkoff: "We give up the illusion of our power as deriving from some notion of individual collecting data, and find out that having access to data through our network-enabled communities gives us an entirely more living flow of information that is appropriate to the ever changing circumstances surrounding us. Instead of growing high, we grow wide. We become pancake people." -- Read the whole thread.
*
media
technology
tools
renaissance
perspective
individualism
centralization
markets
networks
competition
literaryculturevsoralculture
collectivism
collectiveintelligence
navigation
multitude
cognitivesurplus
distributed
self
context
contextswitching
#diversity
#bandwidth
#socialization
#processing
#complexity
#storage
#ubiquity
DouglasRushkoff
retribalization
august 2008 by adamcrowe
Nicholas Carr -- The Ignorance of Crowds
july 2008 by adamcrowe
"... the cathedral and the bazaar [are] not two incompatible approaches to innovation. Their relationship is symbiotic. Without the bazaar, the cathedral model moves too slowly. Without the cathedral, the bazaar model lacks focus and discipline."
linux
wikipedia
crowdsourcing
innovation
opensource
collectiveintelligence
collaboration
peerproduction
software
development
symbiosis
#diversity
#specialization
july 2008 by adamcrowe
TechCrunch -- Is This The Future Of Search?
july 2008 by adamcrowe
Google search pimped for attention profits. 'Don't be evil 'suddenly turns into 'Don't be stupid'.
google
search
digg
collectiveintelligence
collectiveunintelligence
july 2008 by adamcrowe
Extenuating Circumstances –- SXSW 2008: Edit Me! How Gamers are Adopting the Wiki Way
july 2008 by adamcrowe
"... that’s where the MMO industry is going, a seamless experience between the web, between wikis that have information about the game... the wiki communities never sleep. They’re more passionate about information being correct than the developers."
gaming
mmorpg
fandonvscanon
fanon
fandom
fanfiction
wiki
communities
management
content
documentation
collectiveintelligence
activism
agile
feedback
prototyping
productnarratives
serviceecologies
intellectualproperty
storytelling
transmedia
july 2008 by adamcrowe
Times Online -- Bryan Appleyard tries out Spore and creates his own species
june 2008 by adamcrowe
"What [computers] are really exploring is the collective creativity of millions of people. They are aggregating human intelligence into a system that is more powerful than we thought artificial intelligence was going to be." -- Metabrains
spore
metabrains
collectiveintelligence
artificialintelligence
distributed
content
june 2008 by adamcrowe
Zero influence -- Making selling funding talking
june 2008 by adamcrowe
"... command line... syntax... Let’s break it down. #First, it’s a mix of English... mixed in with machine code, and using a currency which is timestamped. #Second, no license used. Attribution in username. #Third, the arguments and methods: ..."
twitter
TwitterFund
funding
collectiveintelligence
crowdsourcing
commandline
literaryculturevsoralculture
june 2008 by adamcrowe
The Twitterfund
june 2008 by adamcrowe
"Twitter is fantastic. But... Sometimes it just doesn’t work. The challenge: to try and raise Twitter some money. By asking people who use it to make a small donation. On 1 Sept 2008 I’m going to hand whatever this site has raised over to Twitter."
twitter
TwitterFund
collectiveintelligence
crowdsourcing
funding
june 2008 by adamcrowe
Chris Reed -- Twitterfund is live: let's club together to help make twitter better
june 2008 by adamcrowe
"I set it up to see if people would be prepared to pay a small amount into a fund which I'll hand over to Twitter on 1 September. "
twitter
TwitterFund
collectiveintelligence
crowdsourcing
funding
june 2008 by adamcrowe
Twitter/Funding
june 2008 by adamcrowe
"Bio: Please give $2 (or more) to make Twitter better. www.twitterfund.com"
twitter
TwitterFund
collectiveintelligence
crowdsourcing
funding
june 2008 by adamcrowe
Science Museum -- Object Wiki
may 2008 by adamcrowe
"The website contains information about objects held in the museum's collections, selected from the Dan Dare exhibition ... you can contribute by adding information or your memories of the objects."
wiki
collectiveintelligence
crowdsourcing
inventory
gallery
museum
collecting
storytelling
productnarratives
socialobjects
memory
may 2008 by adamcrowe
R*M -- Future trends for social media
may 2008 by adamcrowe
"The feedback cycles enabled by social media mean ... a blurring of marketing and product development, as the cycles of each become intertwined and eventually twinned." -- Product. -- "... they are actively engaged in Getting Something Done. " -- Product.
performance
storytelling
productnarratives
product
design
marketing
socialmedia
rapid
prototyping
collectiveintelligence
mutualism
may 2008 by adamcrowe
Kevin Kelly - The Bottom is Not Enough
march 2008 by adamcrowe
"Time is what ad-hoc systems need, which we have so little of. The main drawback to pure unadulterated darwinism is that it takes place in biological time -- eons. Who has eons to wait during internet time? Nobody."
internet
intelligentdesign
emergence
complexity
web
editing
peerproduction
collectiveintelligence
crowdsourcing
collaboration
management
socialdesign
storygraph
hivemind
smartmobs
wikipedia
march 2008 by adamcrowe
Do or Die - It's All Kicking Off!
february 2008 by adamcrowe
'The Radical History of Football'
history
football
trialectics
lutherblissett
situationist
psychogeography
sports
politics
ideology
literaryculturevsoralculture
culture
hacking
gameplay
games
design
play
emergence
collectiveintelligence
collectiveunintelligence
chaos
strangeattractors
anarchism
fun
february 2008 by adamcrowe
Have you got the Nerve? - A Crowdsourced TV Production Company
january 2008 by adamcrowe
"The hunt is on for 3000 individuals who will become the crucial foundation in the launch of a new breed of TV production company and share in it's future profit - Have You Got The Nerve?"
collectiveintelligence
crowdsourcing
entertainment
tv
training
investment
media
production
communities
television
january 2008 by adamcrowe
Guardian - Jeff Jarvis: The social whirl driving the development of search
january 2008 by adamcrowe
Mahalo pays and Wikia doesn't. Calacanis sniped at Wales for this: "I'm a writer by trade and I take offence when people try to devalue writing." Wales responded: "Nobody works for free. What people do for free is have fun. Content and work can be social.
JasonCalacanis
mahalo
wikia
web
search
socialsearch
algorithms
collectiveintelligence
crowdsourcing
peerproduction
monetization
ethics
free
january 2008 by adamcrowe
O'Reily Radar - Human vs. Machine: The Great Challenge of Our Time
january 2008 by adamcrowe
"Figuring out the right balance of man and machine is one of the great challenges of our time." -- Cory Doctorow: "... ranking algorithms are editorial: they embody the biases, hopes, beliefs and hypotheses of the programmers who write and design them."
*
web
search
algorithms
machinelearning
socialsearch
editorial
bias
semanticweb
google
mahalo
wikia
opensource
peerproduction
collectiveintelligence
spam
seo
damage
healing
equalibrium
adwords
markets
derivatives
futures
hedging
networks
networkeffects
feedback
january 2008 by adamcrowe
The HBR List - Breakthrough Ideas for 2008: Ten Collective-Intelligence Competencies
january 2008 by adamcrowe
"Alternate reality games [and] 10 collective-intelligence competencies: #mobbability #cooperation radar #signal/noise management #protovation #emergensight #open authorship #influency #multicapitalisml #longbroading #high ping quotient"
trends
predictions
work
business
management
innovation
strategy
failure
mystery
puzzle
alternativerealitygaming
collectiveintelligence
collaboration
storytelling
narrativeenvironments
play
january 2008 by adamcrowe
Twine: The First Mainstream Semantic Web App? - ReadWriteWeb
january 2008 by adamcrowe
'Spivack is calling Twine a "Semantic Graph", which he says will map relationships to both people and topics. So Twine's Semantic Graph actually integrates the Social Graph.'
semanticgraph
socialgraph
twine
collectiveintelligence
semantic
web
tagging
information
knowledgemanagement
data
database
api
standards
socialnetworking
collaboration
wiki
january 2008 by adamcrowe
Twine
january 2008 by adamcrowe
"Introducing Twine. A revolutionary new way to share, organize, and find information. Use Twine to better leverage and contribute to the collective intelligence of your friends, colleagues, groups and teams. Twine ties it all together."
twine
collectiveintelligence
wiki
collaboration
semantic
web
bookmarking
semanticgraph
january 2008 by adamcrowe
Scobleizer - First look: Semantic Web App “Twine”
january 2008 by adamcrowe
Video interview on Radar Networks', Twine. A semantic information manager. (It's more interesting than it sounds!)
twine
collectiveintelligence
semantic
web
tagging
information
knowledgemanagement
data
database
api
standards
socialnetworking
collaboration
wiki
semanticgraph
january 2008 by adamcrowe
Path 101 - Don't know what you want to do? Figure it out here!
january 2008 by adamcrowe
Doing a 'Resume Genome Project' (People like you do jobs like jobs these..) That could get mighty interesting!
career
resume
database
collectiveintelligence
crowdsourcing
mapping
personality
work
january 2008 by adamcrowe
Mind Hacks - Opinion leaders impotent in ideas economy
january 2008 by adamcrowe
"Once an idea spread to a critical mass of easily influenced individuals, it took hold and continued to spread to other easily influenced individuals. In some networks, it was far easier to get an idea established this way than in others." Populism++
ideas
memes
memetics
opinion
influence
research
collectiveintelligence
crowdsourcing
wordofmouth
socialnetworking
networkeffects
populism
herd
hivemind
january 2008 by adamcrowe
Kevin Kelly - Believing the Impossible
january 2008 by adamcrowe
"I hate to say it but there is a new type of communism or socialism loose in the world, although neither of these outdated and tinged terms can accurately capture what is new about it."
kevinkelly
change
cognition
opensource
wikipedia
collectiveintelligence
hivemind
globalvillage
evolution
hackersvsvectoralists
ethics
retribalization
january 2008 by adamcrowe
Boing Boing - Library of Congress uses Flickr to crowdsource tagging and organizing its photo archive
january 2008 by adamcrowe
"The real magic comes when the power of the Flickr community takes over. We want people to tag, comment and make notes on the images, just like any other Flickr photo, which will benefit not only the community but also the collections themselves."
collectiveintelligence
crowdsourcing
archives
flickr
folksonomy
tagging
history
january 2008 by adamcrowe
I Can Has Rezearch Papar? by Cyle Gage
memetics memes semiotics language stateless statelessobjects imagemacros macros storytelling objects narrativeobjects internet web culture popculture mashups remix intertextuality simulacra words text hypertext collectiveintelligence collectiveunintelligence meta research essay pr0n funny boredom lulz
january 2008 by adamcrowe
memetics memes semiotics language stateless statelessobjects imagemacros macros storytelling objects narrativeobjects internet web culture popculture mashups remix intertextuality simulacra words text hypertext collectiveintelligence collectiveunintelligence meta research essay pr0n funny boredom lulz
january 2008 by adamcrowe
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bootstrapping ⊕ boredom ⊕ bots ⊕ boycott ⊕ brain ⊕ brainstorming ⊕ brandsday ⊕ british ⊕ broadcasting ⊕ browser ⊕ BruceSterling ⊕ bubble ⊕ business ⊕ businessmodel ⊕ businessmodels ⊕ buzz ⊕ campaign ⊕ campfires ⊕ capacity ⊕ career ⊕ casinogulag ⊕ cctv ⊕ celebrity ⊕ censorship ⊕ centralization ⊕ centralnervoussystem ⊕ change ⊕ chaos ⊕ chaoticfiction ⊕ chemistry ⊕ children ⊕ china ⊕ cinema ⊕ civ ⊕ civility ⊕ climate ⊕ cloud ⊕ cluetrain ⊕ code ⊕ cognition ⊕ cognitivesurplus ⊕ collaboration ⊕ collecting ⊕ collectiveintelligence ⊖ collectiventelligence ⊕ collectiveunconscious ⊕ collectiveunintelligence ⊕ collectivism ⊕ colours ⊕ commandline ⊕ comments ⊕ commons ⊕ communication ⊕ communities ⊕ competition ⊕ complexity ⊕ computers ⊕ confirmity ⊕ conformity ⊕ consciousness ⊕ consensus ⊕ consensusreality ⊕ conspiracy ⊕ consumering ⊕ content ⊕ context ⊕ contextswitching ⊕ continuouspartialattention ⊕ convergence ⊕ conversation ⊕ cooperation ⊕ coordination ⊕ copy ⊕ copycat ⊕ countermeasures ⊕ 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pr0n ⊕ predation ⊕ prediction ⊕ predictionmarkets ⊕ predictions ⊕ presentations ⊕ privacy ⊕ processing ⊕ product ⊕ production ⊕ productnarratives ⊕ productplacement ⊕ profile ⊕ programming ⊕ prolefeed ⊕ propagation ⊕ protocols ⊕ protologisms ⊕ prototyping ⊕ pseud ⊕ psfk ⊕ psychogeography ⊕ psychographics ⊕ psychology ⊕ publiccomputing ⊕ puppetry ⊕ push ⊕ puzzle ⊕ quantum ⊕ questing ⊕ rabbitholes ⊕ rage ⊕ rampindustry ⊕ rant ⊕ rapid ⊕ rating ⊕ ratings ⊕ reactivity ⊕ reading ⊕ reality ⊕ realitymining ⊕ realityprogramming ⊕ realitytv ⊕ realtime ⊕ recommendation ⊕ recuperation ⊕ reflexivity ⊕ relationships ⊕ relativism ⊕ religion ⊕ remix ⊕ renaissance ⊕ replicants ⊕ reputation ⊕ research ⊕ research2.0 ⊕ resume ⊕ retribalization ⊕ rfid ⊕ rhetoric ⊕ rhizome ⊕ rna ⊕ roleplay ⊕ rumor ⊕ sandbox ⊕ scale ⊕ scenarioplanning ⊕ scentmarking ⊕ school ⊕ science ⊕ scoring ⊕ search ⊕ secrecy ⊕ security ⊕ self ⊕ selfobjects ⊕ selforganisation ⊕ selfservers ⊕ semantic ⊕ semanticgraph ⊕ semanticweb ⊕ semiotics ⊕ sentience ⊕ seo ⊕ seriousgames ⊕ seriousrealitygaming ⊕ service ⊕ serviceecologies ⊕ sex ⊕ sharecropping ⊕ sharing ⊕ shopping ⊕ shortselling ⊕ signalvsnoise ⊕ simonsays ⊕ simulacra ⊕ simulation ⊕ singularity ⊕ situationist ⊕ skills ⊕ skin ⊕ slacktivism ⊕ smartmobs ⊕ socialcapital ⊕ socialdesign ⊕ socialgraph ⊕ sociallending ⊕ socialmedia ⊕ socialnetworking ⊕ socialobjects ⊕ socialproduction ⊕ socialsearch ⊕ socialsoftware ⊕ socialweb ⊕ sociology ⊕ software ⊕ softwareagents ⊕ sony ⊕ soul ⊕ space ⊕ spam ⊕ spimes ⊕ spore ⊕ sports ⊕ spread ⊕ standalone ⊕ standalonecomplex ⊕ standards ⊕ stateless ⊕ statelessobjects ⊕ statistics ⊕ stocks ⊕ storage ⊕ storygraph ⊕ storytelling ⊕ strangeattractors ⊕ strategy ⊕ subjectivism ⊕ subjectivity ⊕ surveillance ⊕ survey ⊕ swarming ⊕ symbiosis ⊕ synaptics ⊕ synesthesia ⊕ tacitknowledge ⊕ tactics ⊕ taggers ⊕ tagging ⊕ tags ⊕ taxonomies ⊕ teaching ⊕ technographics ⊕ technology ⊕ technoutopianism ⊕ teens ⊕ television ⊕ temes ⊕ terrorism! ⊕ 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