adamcrowe + collaboration   230

YouTube -- GoogleTechTalks: Tribal Leadership
'Every organization and company is a tribe, or a network of tribes-groups of 20 to 150 people that form naturally, in which everyone knows everyone else, or at least knows of them.' -- The same person displays different stage behaviours in different tribes and contexts. -- #Stage Four (We're great/Triadic): Values (authentic) drive activities/relationships. Spontaneous match-making having assumed shared values. -- Lower stages, shared values can't be assumed. -- #Stage Five (Life is great): A common enemy 'them' takes the form of an abstraction rather than another tribe. Hard to benchmark. Visit don't stay. -- Don't just hire best and brightest else you will stagnate at Stage Three. - #Stage Three (I'm great/Dyadic): Endless cloning/individuation cycles. Values have to be made explicit before attempting match. @44:05 See tribe stage types in social network map. Hub-and-spokes meshed using triadic connections. -- Rhetoric: Shift up stages with deliberative; stabilize with demonstrative.
*  emotionalintelligence  groups  teams  tribes  networks  emergence  organisation  management  cooperation  collaboration  communication  rhetoric  heterarchy  panarchy  psychographics  tense  psychology  from delicious
january 2011 by adamcrowe
OSQA - The Open Source Q&A System
'OSQA is the free, open source Q&A system you've been waiting for. Your OSQA site is more than just an FAQ page, it is a full-featured Q&A community. Users earn points and badges for useful participation, and everyone in the community wins.'
communities  collaboration  tools 
december 2010 by adamcrowe
Contagious Magazine -- Knight Foundation / Macon Money
'...a real-life currency accepted by local businesses and a corresponding set of rules where players collaborate to get the currency: The organisers distribute special symbol-coded bonds, each redeemable for an unknown denomination in Macon Money, $10, $20, $50 or $100. But they only distribute half of a bond per person. In order to redeem it and get paid (in full - each player gets the denomination, they don't split it), players have to find their opposite half, and go together to redemption areas. They can then spend the special Macon Money at participating local retailers. Distribution of the bonds will be orchestrated to achieve maximum mixing of Macon's various social sets, age ranges and races, hopefully 'changing the social fabric to make people feel more comfortable in their communities'. The game, which launches on 10 October, will use everyday events as well as new channels to help bondholders unite.' -- http://www.maconmoney.org / http://youtu.be/OT91aQTFHiY
thegamingofeverydaylife  gaming  collaboration  currency  communities 
september 2010 by adamcrowe
what consumes me, bud caddell -- who pays for strategy?
'For #Client No. 1, you better be ready to commit yourself to spending a good deal of time with the client, learning their business, and then deep diving on your own. Your work should be the product of rigorous exploration and synthesis. For #Client No. 2 you should brush up on your mind-reading skills. Whatever you deliver, it better sound exactly like the client’s inner monologue. Because, in their minds, if they had the time, they’d do this work for themselves. -- Working for Client No. 1 makes you better at what you do. Working for Client No. 2 just tests your patience. Client No. 2 is a dead-end.'
collaboration  clients  advice  from delicious
august 2010 by adamcrowe
YouTube -- TEDxBrussels: Michel Bauwens
"We are seeing the seeds of a new society within the old and this is what I call 'open everything'. Peer-production, peer-governance, and peer-property are the new modalities that are emerging from this open world." -- Models: #Commons (strong-ties, production), #Share (weak-ties, aggregation), #Crowdsourced (seek sustainable collaboration). -- Tensions: Institutions vs Communities -- Solutions: Community Charters (GPL, CC, etc) that embed the principles of peer production in cultural value systems.
economics  networks  markets  communities  collaboration  businessmodels  socialproduction  peerproduction  p2p  resilience  retribalization 
may 2010 by adamcrowe
Changing Minds -- Belbin's Team Roles
'Plant: Solves difficult problems with original and creative ideas. Can be poor communicator and may ignore the details. -- Monitor/Evaluator: Sees the big picture. Thinks carefully and accurately about things. May lack energy or ability to inspire others.'
motivation  collaboration  agile  teams  work  career 
may 2010 by adamcrowe
Global Guerrillas -- NEW WAYS TO INCENTIVIZE WORK AND INNOVATION
Comment: tim302: 'Internally, there are a couple of issues [with MMOs]: #1. Drawbacks of tribal/fictive kinship relationships #2. Getting buy-in to tribal/fictive kinship relationships by typical western consumerist people. -- ...the level of invasiveness [in kinship societies] can be high since everyone is in your business. The running mental balance sheet [of grudges and obligations] is the thing that people in kinship/fictive kinship organizations use to know where they stand in relationship to others. The drawback is that the complexity of these relationships can become so great that people are afraid to do anything for fear of incurring a debt to someone else that can never be repaid. Any MMO based tribe is going to have to have a filtering system to filter out those who aren't interested in developing fictive-kinship relationships. More importantly, it should have a system to train your typical [consumerist] to understand and value the fictive-kinship based obligation system.'
thegamingofeverydaylife  mmorpg  tribes  communities  commons  retribalization  cooperation  collaboration  competition 
march 2010 by adamcrowe
RWW -- Notify Your Neighbors: EveryBlock Launches User-Contributed Announcements
'Today, EveryBlock launched a nifty new feature that allows its users to post stories to the site and notify their neighbors about interesting events in their neighborhoods. The new feature allows users to post anything from news alerts to questions and classified ads on the site. EveryBlock wants to give its users the ability to send out announcements for "every imaginable purpose" and describes this new feature as a "21st century community message board."' -- In a sane world – great. In *this* world – snitch, snitch, snitch.
psychogeography  localism  news  communities  collaboration  coordination  immunesystem  surveillance  anonequiveillance  snitching  tools  equiveillance 
january 2010 by adamcrowe
PsyBlog -- 6 Types of Play: How We Learn to Work Together
'#1. Unoccupied play: the child is relatively stationary and appears to be performing random movements with no apparent purpose. A relatively infrequent style of play. #2. Solitary play: the child is are completely engrossed in playing and does not seem to notice other children. Most often seen in children between 2 and 3 years-old. #3. Onlooker play: child takes an interest in other children's play but does not join in. May ask questions or just talk to other children, but the main activity is simply to watch. #4. Parallel play: the child mimics other children's play but doesn't actively engage with them. For example they may use the same toy. #5. Associative play: now more interested in each other than the toys they are using. This is the first category that involves strong social interaction between the children while they play. #6. Cooperative play: some organisation enters children's play, for example the playing has some goal and children often adopt roles and act as a group.'
psychology  learning  play  interaction  collaboration  cooperation  emotionalintelligence  status  hierarchy 
december 2009 by adamcrowe
Reuters -- Somali sea gangs lure investors at pirate lair
'"Four months ago, during the monsoon rains, we decided to set up this stock exchange. We started with 15 'maritime companies' and now we are hosting 72. Ten of them have so far been successful at hijacking," Mohammed said. "The shares are open to all and everybody can take part, whether personally at sea or on land by providing cash, weapons or useful materials ... we've made piracy a community activity." -- Piracy investor Sahra Ibrahim, a 22-year-old divorcee, was lined up with others waiting for her cut of a ransom pay-out after one of the gangs freed a Spanish tuna fishing vessel. "I am waiting for my share after I contributed a rocket-propelled grenade for the operation," she said, adding that she got the weapon from her ex-husband in alimony. "I am really happy and lucky. I have made $75,000 in only 38 days since I joined the 'company'."'
economics  piracy  activism  markets  guerrilla  collaboration 
december 2009 by adamcrowe
Rypple
'Rypple is a collaborative, social business tool built on the premise that feedback is fundamental to success. Companies use Rypple to supercharge their annual review processes, find customer opportunities to drive revenue, and learn where their people can improve. People use Rypple to reach out to their trusted advisers and get feedback on a wide variety of topics, from business to personal and everything in between. The best habits of high performers are baked right into the service, including frequent requests for direct feedback, an environment that fosters honesty, and regular, short one-on-one conversations to keep feedback timely and relevant.'
work  collaboration  cocreation  feedback  management  customerservice  tools 
august 2009 by adamcrowe
Umair Haque -- Twitter's Ten Rules For Radical Innovators
Like the meaning of life being 'life', I think he's nailed the "what does twitter mean?" thing, here: '#1. Ideals beat strategies: What infuriates people most about Twitter is that it seems to have no plan, scheme, or angle. "Hey, Twitter" say the pundits: "don't you know the business of business is to profit, by any means necessary?" The business of business is to create value — and that's why Twitter's not playing the tired, old game of value extraction. It is trying, instead, to create a more authentic kind of value — and to do that, you need ideals. Twitter pursues its ideals — democracy, peace, equity — with the quiet intensity of a true revolutionary.' -- '#2. Open beats closed. #3. Connection beats transaction. #4. Simplicity beats complexity. #5. Neighborhoods beat networks. #6. Circuits beat channels. #7. Laziness beats business. #8. Public beats private. #9. Messy beats clean. #10. Good beats evil.'
economics  business  twitter  ambientimmediacy  realtime  feedback  networks  networkeffects  weakties  asymmetry  open  cooperation  coordination  collaboration  communities  markets  publics  civility  ideals  hackersvsvectoralists  #socialization  #diversity  UmairHaque 
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
*  groups  learning  feedback  emergence  collectiveintelligence  collectivism  mutualism  sharing  tacitknowledge  trust  communities  collaboration  innovation  agile  creativity  flow  KevinKelly  #bandwidth  #complexity 
june 2009 by adamcrowe
First Monday -- Storytelling in new media: The case of alternative reality games 2001–2009
'This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. -- We suggest that the collective story that emerges during an ARG normally supplants the grand or master narrative (Lyotard, 1984) and allows players to become actors and heroes. ...the goal of these games is not to create an alternate reality, but to create a storyline that infiltrates real life. If the drive to solve collective problems could be yoked to a significant social goal, ARGs could result in collective behavior that does more than market media products.'
agile  storytelling  alternativerealitygaming  collectiveintelligence  collaboration  narrativeactivism  puzzle  exogenous  metanarratives  productnarratives  narrativeobjects  objects  narrativeenvironments  augmentationistsvsimmersionists  puppetry  liminality  liminalobjects  rabbitholes  campfires  socialgraph  storygraph  agencyagency  seriousgames  cognitivesurplus  synaptics  #processing  #complexity  thegamingofeverydaylife 
june 2009 by adamcrowe
BuzzMachine -- Advertising as failure
"The ad agency is the middleman's middleman." -- "Who should have the relationship with the customer?" -- "Your customers are your ad agency." -- Summarises that the agency should be helping the company open up and develop direct relationships with their customers. (That they should become 'agency' agencies.) -- The BRITE video has some nice thoughts on 'constant beta', imperfection as an invitation to user collaboration, moving from "product-to-process" thinking. -- On an agency being a true friend: "Can you really be the champions of the people to the company? Can you speak truth to the company? Can you yell at the company when it screws up? And is there a business there?"
*  advertising  agencyagency  socialmedia  socialproduction  collaboration 
may 2009 by adamcrowe
YouTube -- Google Wave Developer Preview at Google I/O 2009
"Google Wave Developer Preview presentation" -- Applications built around the address book.
google  googlewave  wiki  collaboration  projectmanagement  socialgraph  storygraph  tools 
may 2009 by adamcrowe
Wired -- The New Socialism: Global Collectivist Society Is Coming Online
Clay Shirky: 'In a curious way, this proposition exceeds the socialist promise of "from each according to his ability, to each according to his needs" because it betters what you contribute and delivers more than you need.' -- 'The new OS is neither the classic communism of centralized planning without private property nor the undiluted chaos of a free market. Instead, it is an emerging design space in which decentralized public coordination can solve problems and create things that neither pure communism nor pure capitalism can. ...the leaders of the new socialism are extremely pragmatic. A survey of 2,784 open source developers explored their motivations. The most common was "to learn and develop new skills." That's practical. One academic put it this way: The major reason for working on free stuff is to improve my own damn software.' -- If (potatoes && power) {1. Social Capital [via status] 2. Financial Capital [via incentives] 3. ???? 4. PROFIT! [via capitalism]}
*  economics  internet  web  hackersvsvectoralists  collectivism  socialcapital  cooperation  coordination  collaboration  socialmedia  socialproduction  peerproduction  creativecommons  gifteconomy  cathedralbazaar  markets  networks  communities  #diversity  KevinKelly  "capitalism" 
may 2009 by adamcrowe
Vimeo -- Us Now (Full Video)
"In a world in which information is like air, what happens to power? New technologies and a closely related culture of collaboration present radical new models of social organisation. This project brings together leading practitioners and thinkers in this field and asks them to determine the opportunity for government."
documentaries  socialmedia  collaboration  civility 
may 2009 by adamcrowe
Networks, Complexity, and Relatedness -- Networks and Heterarchies
From the linked PDF 'Neither Hierarchy nor Network: An Argument for Heterarchy by Karen Stephenson': "There is no archeological precedent for heterarchy that we know of, largely because the world and our institutions have never been this interconnected. Heterarchy is a good idea, but very difficult to implement compared to more familiar forms of hierarchies and networks. Heterarchies can be seedbeds of contagion—of ineptness, of disease and of fraud as we have witnessed in the unintended consequences of ENRON, AIDS [etc]. Or, heterarchies can link together people and institutions to solve a complex task and/or achieve a grand design. Heterarchy could portend a premier form of 21st-century governance. Or it could be a harbinger of unimaginable perversity. -- Connection by technology without trust is merely traffic. Trusted connection without technology is an opportunity lost. To survive
heterarchy  networks  hierarchy  communities  collaboration  coordination  trust  collectiveintelligence  serviceecologies  #socialization  #complexity  #diversity  pdf  retribalization 
may 2009 by adamcrowe
YouTube -- TED: Seth Godin on the tribes we lead
"Seth Godin argues the Internet has ended mass marketing and revived a human social unit from the distant past: tribes. Founded on shared ideas and values, tribes give ordinary people the power to lead and make big change. He urges us to do so."
leadership  cults  collaboration  coordination  change  #bandwidth  #socialization  SethGodin  retribalization 
may 2009 by adamcrowe
TalkShoe™
"TalkShoe is a unique website for people to participate in live interactive podcasts -- called Community Calls™. You can host, join or listen along to a live or recorded Community Call. Hundreds of people can talk and chat live, thousands can listen in (audio streaming to computers), and an unlimited number of people can download or podcast the recorded talk show."
podcasts  collaboration  tools 
may 2009 by adamcrowe
Us Now
"A film project about the power of mass collaboration, government and the internet -- In a world in which information is like air, what happens to power?
collaboration  socialmedia  socialdesign  governance  documentaries 
may 2009 by adamcrowe
Us Now -- Clips
"A film project about the power of mass collaboration, government and the internet." -- Interview clips including Clay Shirky, Charles Leadbeater, Paul Miller and other people I should probably know
collaboration  socialmedia  socialdesign  governance 
may 2009 by adamcrowe
UserVoice - Customer Feedback 2.0
"UserVoice’s platform makes it easy to build a customer community and quickly start engaging your customers."
web  design  customerservice  feedback  collaboration  prototyping  tools 
april 2009 by adamcrowe
TIME -- Wikipedia for Spies: The CIA Discovers Web 2.0
'Rolled out in 2006 to skeptical veterans at CIA headquarters in Langley, Va., Intellipedia has grown to a 900,000-page magnum opus of espionage, handling some 100,000 user accounts and 5,000 page edits a day, according to the CIA and the Office of the Director of National Intelligence. Intelligence organizations needed to become complex and adaptive, driven to judgments by bottom-up collaboration, like financial markets or ant colonies — or Wikipedia. After three years, Intellipedia is humming. It operates in three spheres: unclassified, secret and top secret, with top secret being the most active, boasting 439,387 pages and 57,248 user accounts. Intellipedia is largely managed by volunteers and patrolled by "shepherds" who keep track of individual pages in their areas of expertise.'
intelligence  wiki  collaboration 
april 2009 by adamcrowe
NYTimes.com -- How the Internet Got Its Rules
'TODAY is an important date in the history of the Internet: the 40th anniversary of what is known as the Request for Comments. Instead of authority-based decision-making, we relied on a process we called “rough consensus and running code.” Everyone was welcome to propose ideas, and if enough people liked it and used it, the design became a standard. ... without any financial incentive to control the protocols, it was much easier to reach agreement.'
internet  history  networks  protocols  open  collaboration  emergence 
april 2009 by adamcrowe
Wired -- DIY Freaks Flock to 'Hacker Spaces' Worldwide
'"It's almost a Fight Club for nerds," says Nick Bilton of his hacker space, NYC Resistor in Brooklyn, New York. "In our society there's a real dearth of community," Altman says. "The internet is a way for people to key in to that need, but it's so inadequate. [At hacker spaces], people get a little taste of that community and they just want more." -- "The way hacker spaces are organized seems to be a reaction against American individualism — the idea that we all need to be in our separate single-family homes with a garage," says White. "Choosing to organize collectives where you're sharing a space and sharing tools with people who are not your family and not your co-workers — that feels different to me." -- The community governs itself according to the guiding principle expressed on a large poster of Keanu Reeves hanging from the loft: "Be excellent to each other, dudes."' -- ;))
diy  craft  hacking  collaboration  socialnetworking  sharedobjects  socialobjects  objects 
march 2009 by adamcrowe
Enterprise 2.0 Blog -- The Unsociable, Radically-Individualist Soul of Social Media
"The sort of extroverted, harmony-seeking, consensus-driven collectivists who think it is all about the group, cutting big-ego prima donnas down to size, and building Brave New Egalitarian Communities that enshrine social justice values. It also explains why thoroughly introverted, unsociable, egoistic and ornery individualists (I am one; among my nicknames in college was “hermit”) take to the medium like ducks to water. This conflation of social with sociable, collectivist and communitarian is extraordinarily tempting. Yes, the medium fosters communication and collaboration, but remember, wolf packs communicate and collaborate rather better than sheep. And they compete viciously for the carcass right after. The true nature of social media, the “message” of this medium, is one of radical, uncompromising individualism, within a brutally competitive, bubblegum-flavored Darwinian virtual environment. The “social” adjective is about something else entirely, not collectivist utopia." ...
*  psychology  evolutionarypsychology  technology  media  themediumisthemessage  socialmedia  socialproduction  groups  conformity  groupthink  behaviours  attention  manipulation  grooming  huntergatherer  diffusion  propagation  parasitism  communities  collectivism  competition  individualism  communication  collaboration  management  crowdsourcing  cathedralbazaar  economics  sharecropping  incentives  motivation  rewards  popularity  power  politics  retribalization  "capitalism" 
march 2009 by adamcrowe
CommentPress
"CommentPress is an open source theme for the WordPress blogging engine that allows readers to comment paragraph by paragraph in the margins of a text. Annotate, gloss, workshop, debate: with CommentPress you can do all of these things on a finer-grained level, turning a document into a conversation."
wordpress  comments  conversation  books  collaboration  communities  publishing  tools 
march 2009 by adamcrowe
Clive Thompson -- How YouTube Changes the Way We Think
'Two years ago, a YouTube member named MadV—who silently performs magic tricks while wearing a Guy Fawkes mask—put up a short, cryptic video. He held his hand up to the camera, showing what he'd written on his palm: "One World." Then he urged viewers to respond. The video was just 41 seconds long, but it caught people's imagination. Within a few days, hundreds of YouTube users had posted videos—shot on webcams, usually in their bedrooms—displaying their own scrawled messages: "Don't quit!" "Tread gently." "Think." "Carpe diem." "Open your eyes." And my favorite, "They could be gone tomorrow!" Soon, MadV had inspired 2,000 replies, making it the most-responded-to video in YouTube's history. MadV stitched them all together into a long, voiceless montage, and it's quite powerful. All these people from across the globe convey something incredibly evocative while remaining completely mute. So here's my question: What exactly is this? What do you call MadV's project?' -- ???
internet  web  storytelling  youtube  participation  collaboration  memes  hivemind  media  themediumisthemassage  ambientintimacy  reflexivity  CliveThompson 
february 2009 by adamcrowe
SSRN -- New Frontier of Guanxi: Online Gaming Practices in China by Silvia Lindtner, Scott Mainwaring, Yang Wang
'The vigorous culture of guanxi tends to strongly intertwine game activities with real life activities. ...the art of doing guanxi resembles a kind of game play, a skilled activity that is marked as social, not work, amateur not professional, personal not official. ...guanxi [is] quite compatible with online gaming: a place in which to make social connections, feel human closeness, and maintain friendships over time, with a distinct feeling of being apart from the 'non-game' 'official' 'real life' world... Quality guanxi is often associated with a moral and ethical attitude, as well as mutual reliance on each other, which converts into face/status for both guanxi partners when exposed to others... Emotional aspects of the material and instrumental exchanges that come together in guanxi are not easily visible to outside observers, and the combination of instrumentlism and sentiment thus often appears contradictionary and leads to asociations with corruption and bribing.'
virtualworlds  mmorpg  gaming  behaviours  relationships  reputation  status  trust  socialobjects  objects  virtualgoods  gifts  gifting  gifteconomy  guanxi  socialcapital  currency  china  civility  collaboration  culture  thegamingofeverydaylife  pdf 
february 2009 by adamcrowe
crackunit.com -- Life Is For Connectedly Sharing Better - The Advertising Myth
"It’s the things that are in heads, on screens and coming down wires that are interesting and important. Not stuff a camera can easily capture." -- TRUE.
advertising  collaboration  sharing  memes  experience  spectacle  fake  verisimilitude  metaphor  productnarratives 
january 2009 by adamcrowe
GitHub -- Secure Git hosting and collaborative development
"Not only is Git the new hotness, it's a fast, efficient, distributed version control system ideal for the collaborative development of software. GitHub is the easiest (and prettiest) way to participate in that collaboration: fork projects, send pull requests, monitor development, all with ease." -- Public Developer Profiles.
git  code  development  collaboration  versioncontrol  hosting  tools  socialobjects  socialnetworking  work  sousveillance 
december 2008 by adamcrowe
Ask a Wizard -- War of the Worlds 2.0: The Post Mortem
Stuff's just beginning to trickle in reflecting on our Halloween reenactment of The War of the Worlds on Twitter. Here are some links to what we've found so far. Each participant averaged 2.6 tweets total. The most active participants posted 60 to 100 tweets. There were around 600 people following the invasion progress. That's about 1500 tweets for all participants over the course of the event. I think it's safe to assume that about 10,000 people were touched by these apocalyptic tidings."
storytelling  twitter  wotw  fanon  fandom  fanfiction  collaboration  peerproduction  fiction  epistolary  reenactment  alternativereality  narrativeenvironments  performance  roleplay  storygraph  archetypes  invasion 
november 2008 by adamcrowe
Ask a Wizard -- War of the Worlds 2.0
"#1: a noteworthy astronomer speculates on the possibility of an alien invasion. This would be a good time to talk about the Drake equation in your blog, especially if astronomy is your hobby. Send an email to wotw@cixar.com with your blog so we can proliferate it on the @wotw2 Twitter account. -- #2: The alien invasion occurs. Follow @wotw2 to keep in sync with the progress of the invasion. This Twitter feed will automatically update, in general terms, the unfolding of the alien invasion like clockwork throughout the world. Coordinate with Tweeters in your area to tell local stories. -- #3: After the threat dies down, people begin to blog and speculate about what happened, and every topic near and dear to them. -- #4: The curtain rises. Blog, link, and tweet about the experience."
storytelling  twitter  wotw  fanon  fandom  fanfiction  collaboration  peerproduction  fiction  epistolary  reenactment  alternativereality  narrativeenvironments  performance  roleplay  storygraph  archetypes  invasion 
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- Distributed collectivity: storytelling on twitter by Xiaochang Li
"In the recent War of the Worlds example, some estimated 600 participants got together and generated around 1500 tweets about what they envisioned to be happening around them as various events within the original narrative unfolded, so that as the tripods touched down, people were encouraged to generate local narratives and fill in gaps in the story... a "real time" unfolding of a story-act, creates not only a story world, but one which is ambiguous in its boundaries, where characters can enter and leave at will, in any direction... the original story is merely the facilitating mechanism in the storytelling effort... the stories that explode out of the framing device have gaps, overlaps, contradiction, temporal inconsistencies, and all forms of delay, change, surprise. We are not only talking about a multilinear hypertext narrative, but rather an entire narrative ecology that potentially explodes the structure of how we, as a collective, tell stories."
storytelling  wotw  twitter  narrativeenvironments  transmedia  fanon  fandom  fanfiction  epistolary  alternativereality  performance  roleplay  collaboration  fiction  storygraph 
november 2008 by adamcrowe
Guardian -- The power of Heroes worship
'"The internet allows networks to view an instant fan response and then react to it," says [John Ramos]. "Of course, that doesn't always mean that they will respond. Buffy's creator, Joss Whedon, famously said, 'I'm not giving you what you want - I'm giving you what you need.'"
fandom  tv  entertainment  writing  collaboration  heroes  television 
november 2008 by adamcrowe
Ficlets
"A ficlet is a short story that enables you to collaborate with the world. Once you’ve written and shared your ficlet, any other user can pick up the narrative thread by adding a prequel or sequel. In this manner, you may know where the story begins, but you’ll never guess where (or even if!) it ends."
fiction  writing  tools  communities  collaboration  cocreation  continuity  narrativeactivism  storytelling  socialmedia  play 
november 2008 by adamcrowe
KarmaBanque -- what goes around, comes around
'Activists Attack Companies With Revenue Depleting Boycotts - Hedge Funds Attack These Companies With Stock Crushing Short-Sales' -- "Karma Banque (KbQ) is at the center of a new activist movement which combines the civil disobedience of Gandhi with the financial savvy of George Soros to help change the economic and political landscape of the world!"
economics  boycott  activism  shortselling  countermeasures  collectiveintelligence  collaboration  attention  markets  manipulation  MaxKeiser  karmabanque 
october 2008 by adamcrowe
Yammer
"What's happening at your company? Share status updates with your co-workers." -- With Hashtags too. Kinda interesting way of tagging company processes.
tagging  yammer  twitter  statusupdates  business  communication  collaboration  tools 
september 2008 by adamcrowe
Clive Thompson -- Real-World Social Networks vs. Facebook 'Friends'
'Reality mining can also spot when a group is in a groove. Sandy Pentland, the MIT professor who heads up the lab where Waber works, has discovered that highly creative teams socialize in a "pulsing star" pattern: They fan out to gather information, then regroup. "People explore during the day," Pentland says, "and then later get very tight and inbred, with everybody talking to everybody."'
realitymining  socialnetworking  socialgraph  storygraph  groups  behaviours  collaboration  management  ecology  selforganisation  metabolism  surveillance  privacy  #processing  #bandwidth  CliveThompson 
august 2008 by adamcrowe
Technology Review -- What Your Phone Knows About You
"All this sort-of Web 2.0 stuff is nice, but you have to type stuff in. Things are never up to date, and unless you consciously know about something, you can't put it in. Reality mining is all about paying attention to patterns in life and using that information to help you do things like set privacy policies, share things with people, notify people when you're near them, and just to help you live your life." -- !!! Everyware must default to plausible deniability.
*  mobile  data  everyware  biometrics  sensors  statusupdates  emotionalintelligence  communication  attention  influence  bodylanguage  collaboration  sociometrics  extensionsofman  centralnervoussystem  location  bluetooth  promixity  familiarstranger  relationships  intimacy  solitude  movement  accelerometer  voice  speech  inflection  highdefinition  lowdefintion  groups  behaviours  psychology  psychographics  personality  performance  presence  patternrecognition  realitymining  datamining  surveillance  panopticon  privacy  lifecasting  storygraph  selfservers  #bandwidth  #socialization  #storage  #processing 
august 2008 by adamcrowe
Logic+Emotion -- Brand As Facilitator
"Good facilitators know how to actively listen, how to create environments which stimulate productive conversations and interactions and most importantly they add incredible value even though they may come across as the least vocal in the group."
branding  curation  facilitation  communities  collaboration  socialmedia  stage  culture  language  do 
july 2008 by adamcrowe
Nicholas Carr -- The Ignorance of Crowds
"... the cathedral and the bazaar [are] not two incompatible approaches to innovation. Their relationship is symbiotic. Without the bazaar, the cathedral model moves too slowly. Without the cathedral, the bazaar model lacks focus and discipline."
linux  wikipedia  crowdsourcing  innovation  opensource  collectiveintelligence  collaboration  peerproduction  software  development  symbiosis  #diversity  #specialization 
july 2008 by adamcrowe
Physorg -- Researchers develop neural implant that learns with the brain
"We think this dialogue with a goal is how we can make these systems evolve over time... We want these devices to grow with the user."
interface  design  brain  implant  cyberbrain  mapping  collaboration  distributed  self  extensionsofman  centralnervoussystem 
july 2008 by adamcrowe
The New Yorker -- Saving the World Through Game Design (Online Only Video)
“World of War Craft…is the best-designed reality of all time. What’s great about it is that the minute you log onto the game you have a display of all the people who want to be your allies. They want to collaborate with you. They want to help you. You have a clear mission and a purpose. [The mission] is important because there is a narrative around the importance of your quest. And your getting constant real-time feedback about levels that you’re achieving and talent points you’re amassing. And [it’s] just an incredible amount of info designed to make you feel like a hero, to help you collaborate with other people and to make you successful. We don’t have the kind of display and these kinds of alliances in real life. For people who play these games it’s real discouraging. They want real life to work more like this game.”
JaneMcGonigal  design  thegamingofeverydaylife  worldofwarcraft  augmentationistsvsimmersionists  immersion  gaming  alternativerealitygaming  seriousrealitygaming  SRG  worldwithoutoil  simulation  simulacra  psychology  consciousness  collaboration  criticaldesign  literacy  do 
june 2008 by adamcrowe
The New Yorker -- Annals of Innovation: In the Air
"For Ogburn and Thomas, the sheer number of multiples could mean only one thing: scientific discoveries must, in some sense, be inevitable. They must be in the air, products of the intellectual climate of a specific time and place."
brainstorming  ideas  invention  innovation  collaboration  history  diversity  emergence  hivemind  memetics  metanarratives 
may 2008 by adamcrowe
crackunit.com -- Outsourcing In-Housing And All That Jazz
Comment: Andy Polaine: "In-house doesn’t have to be in-the-house."
agencyagency  management  collaboration 
may 2008 by adamcrowe
Dailymotion -- Snow Angel (Sony Vaio)
"Sony VAIO's Online Script Project started with a scene written by John Malkovich. He invited you to continue the story and chose three winners from your entries. Now you can see how the script lives on in this beautiful animation." -- Wow.
sony  campaign  authenticity  media  content  storytelling  scripting  collaboration  animation 
may 2008 by adamcrowe
GroupTweet
"Send private Twitter messages to specific groups of friends!"
grouptweet  twitter  collaboration  messaging  microblogging  groups  tool 
april 2008 by adamcrowe
DISQUS - Turn Blog Comments into a Webwide Discussion with a Powerful Comment System
"Disqus makes your comments more interactive for readers and easier to manage for you — all while connecting your community with other blogs." -- Useful. Like CoComments but with better in-blog comment management tools AND threading. -- Supports Tumblr!
disqus  blogging  blogware  comments  collaboration  conversation  aggregation  tumblr  serviceecologies 
april 2008 by adamcrowe
Paul Graham -- You Weren't Meant to Have a Boss
"A group of 10 people within a large organization is a kind of fake tribe. The number of people you interact with is about right. But something is missing: individual initiative." -- "In an artificial world, only extremists live naturally."
*  PaulGraham  advice  career  work  collaboration  management  organisation  evolutionarypsychology  selforganisation  scale  economics  business  entrepreneurship  learning  creativity  startup 
march 2008 by adamcrowe
Kevin Kelly - The Bottom is Not Enough
"Time is what ad-hoc systems need, which we have so little of. The main drawback to pure unadulterated darwinism is that it takes place in biological time -- eons. Who has eons to wait during internet time? Nobody."
internet  intelligentdesign  emergence  complexity  web  editing  peerproduction  collectiveintelligence  crowdsourcing  collaboration  management  socialdesign  storygraph  hivemind  smartmobs  wikipedia 
march 2008 by adamcrowe
Aviary - Creation on the fly / tools
"All of our tools are based right in your browser or as downloadable AIR applications. Our tools all communicate and relate to each other. " Daaaaaammn
web  tools  air  flash  collaboration 
february 2008 by adamcrowe
..::: Mogi :::..
"A game where players move outside, pick-up virtual items through their mobile phone interface then trade with other players to complete collections. The goal is to get the maximum points completing collections."
pervasive  games  gaming  casualgaming  location  mobile  collecting  trade  augmentedrealitygaming  navigation  gps  collaboration  japan  mogi 
february 2008 by adamcrowe
WordPress.com - Introducing Prologue
"Prologue. Imagine it like a group Twitter." (Free theme for WordPress.com blogs -- make your own private twitter!)
wordpress  themes  prologue  twitter  collaboration  ambientintimacy  statusupdates  microblogging  blogging  productivity  management  presence  tools 
january 2008 by adamcrowe
The HBR List - Breakthrough Ideas for 2008: Ten Collective-Intelligence Competencies
"Alternate reality games [and] 10 collective-intelligence competencies: #mobbability #cooperation radar #signal/noise management #protovation #emergensight #open authorship #influency #multicapitalisml #longbroading #high ping quotient"
trends  predictions  work  business  management  innovation  strategy  failure  mystery  puzzle  alternativerealitygaming  collectiveintelligence  collaboration  storytelling  narrativeenvironments  play 
january 2008 by adamcrowe
Twine: The First Mainstream Semantic Web App? - ReadWriteWeb
'Spivack is calling Twine a "Semantic Graph", which he says will map relationships to both people and topics. So Twine's Semantic Graph actually integrates the Social Graph.'
semanticgraph  socialgraph  twine  collectiveintelligence  semantic  web  tagging  information  knowledgemanagement  data  database  api  standards  socialnetworking  collaboration  wiki 
january 2008 by adamcrowe
Twine
"Introducing Twine. A revolutionary new way to share, organize, and find information. Use Twine to better leverage and contribute to the collective intelligence of your friends, colleagues, groups and teams. Twine ties it all together."
twine  collectiveintelligence  wiki  collaboration  semantic  web  bookmarking  semanticgraph 
january 2008 by adamcrowe
Scobleizer - First look: Semantic Web App “Twine”
Video interview on Radar Networks', Twine. A semantic information manager. (It's more interesting than it sounds!)
twine  collectiveintelligence  semantic  web  tagging  information  knowledgemanagement  data  database  api  standards  socialnetworking  collaboration  wiki  semanticgraph 
january 2008 by adamcrowe
Guardian - 'No one in government IT will have done this before'
In a small way, we made history... an ad hoc group of citizens interested in improving an aspect of public policy sat down informally with the civil servants responsible and designed a web service to do the job. In all, it took less than five hours."
data  free  government  barcamp  information  technology  collaboration  do 
january 2008 by adamcrowe
blog.pmarca.com - Education-centric Ning social networks proliferating like bunny rabbits
"Each of these social networks was created by someone who signed up for an account on Ning, created a network, and then invited in friends, colleagues, and/or students to interact around specific educational topics." Cool.
ning  socialnetworking  education  learning  collaboration  web 
january 2008 by adamcrowe
Zero influence - There is no such thing as an Audience
"If you set out to design for an audience, you design for nobody. If you set out to design for yourself, the audience will be intrigued [...] if you break the Forth Wall, you may just find the mutuality that the audience respects."
*  performance  design  planning  objects  narrativeobjects  narrativeenvironments  narrativeactivism  transmedia  storytelling  participation  mediaclouds  platforms  stateless  api  socialmedia  collaboration  voyeurism  learning 
january 2008 by adamcrowe
Wikipedia - Berkeley Open Infrastructure for Network Computing
"The Berkeley Open Infrastructure for Network Computing (BOINC) is a non-commercial middleware system for volunteer computing, intended to be useful for other applications in areas as diverse as mathematics, medicine, molecular biology, and astrophysics."
distributedcomputing  boinc  data  cloud  research  collaboration  processing  opensource 
january 2008 by adamcrowe
Just TV - Rethinking Heroes and Mea Culpas
"They write the show collaboratively [...] and then individual writers or teams drafting one storyline or character arc across episodes. Then one writer or team will be in charge of stitching together each episode, incorporating arcs from other writers."
storytelling  transmedia  writing  scripting  collaboration  narrative  production  performance  design 
january 2008 by adamcrowe
protagonize - community-driven interactive fiction
"Protagonize.com is an online community dedicated to the (nearly) lost art of the addventure, a type of collaborative fiction. Curious?" Yes.
literature  fiction  writing  tools  collaboration  storytelling  narrativeenvironments 
december 2007 by adamcrowe
Mashable - “Choose Your Own Adventure” Goes Web 2.0
"...the modern day, web 2.0 version of Choose Your Own Adventure." An online Inform 7. Imagine the possibilities for spam/product placement in storeis. Perhaps a pay-per-place incentive to the writers? I know that's naughty but, y'know? Fascinating.
writing  scripting  collaboration  editing  literaryculturevsoralculture  advertising  productplacement  narrativeenvironments  storytelling  narrativeactivism 
december 2007 by adamcrowe
Broader Perspective - The multi-self team
"The multi-self team: An optimal and evolutionarily superior final state would be one's selves coming together in a new entity, a multi-self team, a pool of many nuances of self and abilities, a borg being broader and more capable than any individual."
*  extensionsofman  brain  centralnervoussystem  body  self  selforganisation  selfservers  collaboration  collectiveintelligence  competition  tactics  cyberbrain  distributedprocessing  decisions  metaprogramming  evolution 
december 2007 by adamcrowe
Lunch over IP - Joi Ito: Running a WoW Guild
"One of the key characteristics of WoW is that it is very working class. [In Joi's] guild, he has people who are practically illiterate. "You have 8 year olds who play with ex-cons, and you need to explain to them that the diversity is very important."
worldofwarcraft  teams  groups  guilds  management  collaboration  class  gaming  behaviours 
december 2007 by adamcrowe
Contagious - Futures of Entertainment 2 @ MIT
Jeff Gomez, Starlight Runner: "I want you to be celebrated for helping to construct the canon. You will eventually become a character in narrative world and, depending on the level of participation you will move closer to the centre of the action."
entertainment  transmedia  participation  immersion  storytelling  narrativeactivism  roleplay  fanon  fandom  fanfiction  collaboration  worldvsplatform  thegamingofeverydaylife  performance  design  rabbitholes 
november 2007 by adamcrowe
YouTube - I am Legend in SL: more than a movie tie-in!
Here it is! 'Game/World' created within SL to support 'I am Legend' movie release. Where else can you rapidly prototype a game/world and evolve characters/players as a story unravels? Brilliant.
*  youtube  electricsheep  machinima  virtualworlds  transmedia  roleplay  worldvsplatform  cbs  viewer  browser  inferface  prototyping  narrativeenvironments  objects  narrativeobjects  storytelling  narrativeactivism  fanon  fandom  fanfiction  collaboration  immersion  performance  design 
november 2007 by adamcrowe
Gamasutra - MIT: Koster, Jenkins On 'Fan Labor', User-Generated Content
"The basic social contract [between producers and consumers] consists of two values: leave me alone, I want to be able to do what I want to do; but acknowledge what I’m doing... those two values drive creative work whether professional or fan.”
fanon  fandom  fanfiction  content  collaboration  cocreation  narrativeactivism  participation  transmedia  storytelling  performance  design  creativity  modding  hackersvsvectoralists  freedom  worldvsplatform  * 
november 2007 by adamcrowe
Virtual Worlds News - Cyworld Announces Plans to go 3D
Shin Cho, co-CEO, Cyworld: "The key difference between Cyworld 3D and Second Life is that... Second Life mostly provides ready-made content, while Cyworld 3D will focus on providing user-created content." -- WHAT?!
cyworld  3d  virtualworlds  content  immersion  collaboration  worldvsplatform  augmentationistsvsimmersionists 
november 2007 by adamcrowe
This Blog Sits at the -- Fan fathoming
"The problem is the way fans build their identities as fans and the way they build the community of fans. How do fans prove their status as fans? How do they discriminate themselves from mere viewers? How do they sort themselves into a hierarchy?" -- Comment: srp: "The biggest thing fans can do is check the tendency of creators to violate not the nitpicky continuity but the Aristotelian probability of their stories. Creators do this because they are often fixated on engineering certain character and thematic conflicts. Fans get into the characters' possibilities with a perspective unbound by the hobbyhorses of the creators and more bound by the internal logic of the story/setting."
fanon  fandom  fanfiction  storytelling  storygraph  narrativeactivism  collaboration  content  identity 
november 2007 by adamcrowe
Kevin Kelly - Harry Plotters and the Prophesies of the Hive Mind
KK enthusiastically on transmedia storytelling and fan cultures: "All of these factors raise the quality of their contributions; higher quality recruits mainstream or even professional enthusiasts. Soon it's a mass movement."
transmedia  collaboration  fanon  fandom  fanfiction  collectiveintelligence  storytelling  narrativeactivism 
november 2007 by adamcrowe
Baltimore Sun - A stitch in sound
'Most people tend to overlook "the sonic properties of knitting," says Drogoul' (Geeeeeek!)
art  knitting  geeks  collaboration  communities  soundart  behaviours  storytelling  productnarratives 
november 2007 by adamcrowe
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