adamcrowe + collaboration 230
YouTube -- GoogleTechTalks: Tribal Leadership
january 2011 by adamcrowe
'Every organization and company is a tribe, or a network of tribes-groups of 20 to 150 people that form naturally, in which everyone knows everyone else, or at least knows of them.' -- The same person displays different stage behaviours in different tribes and contexts. -- #Stage Four (We're great/Triadic): Values (authentic) drive activities/relationships. Spontaneous match-making having assumed shared values. -- Lower stages, shared values can't be assumed. -- #Stage Five (Life is great): A common enemy 'them' takes the form of an abstraction rather than another tribe. Hard to benchmark. Visit don't stay. -- Don't just hire best and brightest else you will stagnate at Stage Three. - #Stage Three (I'm great/Dyadic): Endless cloning/individuation cycles. Values have to be made explicit before attempting match. @44:05 See tribe stage types in social network map. Hub-and-spokes meshed using triadic connections. -- Rhetoric: Shift up stages with deliberative; stabilize with demonstrative.
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emotionalintelligence
groups
teams
tribes
networks
emergence
organisation
management
cooperation
collaboration
communication
rhetoric
heterarchy
panarchy
psychographics
tense
psychology
from delicious
january 2011 by adamcrowe
OSQA - The Open Source Q&A System
december 2010 by adamcrowe
'OSQA is the free, open source Q&A system you've been waiting for. Your OSQA site is more than just an FAQ page, it is a full-featured Q&A community. Users earn points and badges for useful participation, and everyone in the community wins.'
communities
collaboration
tools
december 2010 by adamcrowe
Contagious Magazine -- Knight Foundation / Macon Money
september 2010 by adamcrowe
'...a real-life currency accepted by local businesses and a corresponding set of rules where players collaborate to get the currency: The organisers distribute special symbol-coded bonds, each redeemable for an unknown denomination in Macon Money, $10, $20, $50 or $100. But they only distribute half of a bond per person. In order to redeem it and get paid (in full - each player gets the denomination, they don't split it), players have to find their opposite half, and go together to redemption areas. They can then spend the special Macon Money at participating local retailers. Distribution of the bonds will be orchestrated to achieve maximum mixing of Macon's various social sets, age ranges and races, hopefully 'changing the social fabric to make people feel more comfortable in their communities'. The game, which launches on 10 October, will use everyday events as well as new channels to help bondholders unite.' -- http://www.maconmoney.org / http://youtu.be/OT91aQTFHiY
thegamingofeverydaylife
gaming
collaboration
currency
communities
september 2010 by adamcrowe
what consumes me, bud caddell -- who pays for strategy?
august 2010 by adamcrowe
'For #Client No. 1, you better be ready to commit yourself to spending a good deal of time with the client, learning their business, and then deep diving on your own. Your work should be the product of rigorous exploration and synthesis. For #Client No. 2 you should brush up on your mind-reading skills. Whatever you deliver, it better sound exactly like the client’s inner monologue. Because, in their minds, if they had the time, they’d do this work for themselves. -- Working for Client No. 1 makes you better at what you do. Working for Client No. 2 just tests your patience. Client No. 2 is a dead-end.'
collaboration
clients
advice
from delicious
august 2010 by adamcrowe
YouTube -- TEDxBrussels: Michel Bauwens
may 2010 by adamcrowe
"We are seeing the seeds of a new society within the old and this is what I call 'open everything'. Peer-production, peer-governance, and peer-property are the new modalities that are emerging from this open world." -- Models: #Commons (strong-ties, production), #Share (weak-ties, aggregation), #Crowdsourced (seek sustainable collaboration). -- Tensions: Institutions vs Communities -- Solutions: Community Charters (GPL, CC, etc) that embed the principles of peer production in cultural value systems.
economics
networks
markets
communities
collaboration
businessmodels
socialproduction
peerproduction
p2p
resilience
retribalization
may 2010 by adamcrowe
Changing Minds -- Belbin's Team Roles
may 2010 by adamcrowe
'Plant: Solves difficult problems with original and creative ideas. Can be poor communicator and may ignore the details. -- Monitor/Evaluator: Sees the big picture. Thinks carefully and accurately about things. May lack energy or ability to inspire others.'
motivation
collaboration
agile
teams
work
career
may 2010 by adamcrowe
Global Guerrillas -- NEW WAYS TO INCENTIVIZE WORK AND INNOVATION
march 2010 by adamcrowe
Comment: tim302: 'Internally, there are a couple of issues [with MMOs]: #1. Drawbacks of tribal/fictive kinship relationships #2. Getting buy-in to tribal/fictive kinship relationships by typical western consumerist people. -- ...the level of invasiveness [in kinship societies] can be high since everyone is in your business. The running mental balance sheet [of grudges and obligations] is the thing that people in kinship/fictive kinship organizations use to know where they stand in relationship to others. The drawback is that the complexity of these relationships can become so great that people are afraid to do anything for fear of incurring a debt to someone else that can never be repaid. Any MMO based tribe is going to have to have a filtering system to filter out those who aren't interested in developing fictive-kinship relationships. More importantly, it should have a system to train your typical [consumerist] to understand and value the fictive-kinship based obligation system.'
thegamingofeverydaylife
mmorpg
tribes
communities
commons
retribalization
cooperation
collaboration
competition
march 2010 by adamcrowe
RWW -- Notify Your Neighbors: EveryBlock Launches User-Contributed Announcements
january 2010 by adamcrowe
'Today, EveryBlock launched a nifty new feature that allows its users to post stories to the site and notify their neighbors about interesting events in their neighborhoods. The new feature allows users to post anything from news alerts to questions and classified ads on the site. EveryBlock wants to give its users the ability to send out announcements for "every imaginable purpose" and describes this new feature as a "21st century community message board."' -- In a sane world – great. In *this* world – snitch, snitch, snitch.
psychogeography
localism
news
communities
collaboration
coordination
immunesystem
surveillance
anonequiveillance
snitching
tools
equiveillance
january 2010 by adamcrowe
PsyBlog -- 6 Types of Play: How We Learn to Work Together
december 2009 by adamcrowe
'#1. Unoccupied play: the child is relatively stationary and appears to be performing random movements with no apparent purpose. A relatively infrequent style of play. #2. Solitary play: the child is are completely engrossed in playing and does not seem to notice other children. Most often seen in children between 2 and 3 years-old. #3. Onlooker play: child takes an interest in other children's play but does not join in. May ask questions or just talk to other children, but the main activity is simply to watch. #4. Parallel play: the child mimics other children's play but doesn't actively engage with them. For example they may use the same toy. #5. Associative play: now more interested in each other than the toys they are using. This is the first category that involves strong social interaction between the children while they play. #6. Cooperative play: some organisation enters children's play, for example the playing has some goal and children often adopt roles and act as a group.'
psychology
learning
play
interaction
collaboration
cooperation
emotionalintelligence
status
hierarchy
december 2009 by adamcrowe
Reuters -- Somali sea gangs lure investors at pirate lair
december 2009 by adamcrowe
'"Four months ago, during the monsoon rains, we decided to set up this stock exchange. We started with 15 'maritime companies' and now we are hosting 72. Ten of them have so far been successful at hijacking," Mohammed said. "The shares are open to all and everybody can take part, whether personally at sea or on land by providing cash, weapons or useful materials ... we've made piracy a community activity." -- Piracy investor Sahra Ibrahim, a 22-year-old divorcee, was lined up with others waiting for her cut of a ransom pay-out after one of the gangs freed a Spanish tuna fishing vessel. "I am waiting for my share after I contributed a rocket-propelled grenade for the operation," she said, adding that she got the weapon from her ex-husband in alimony. "I am really happy and lucky. I have made $75,000 in only 38 days since I joined the 'company'."'
economics
piracy
activism
markets
guerrilla
collaboration
december 2009 by adamcrowe
Rypple
august 2009 by adamcrowe
'Rypple is a collaborative, social business tool built on the premise that feedback is fundamental to success. Companies use Rypple to supercharge their annual review processes, find customer opportunities to drive revenue, and learn where their people can improve. People use Rypple to reach out to their trusted advisers and get feedback on a wide variety of topics, from business to personal and everything in between. The best habits of high performers are baked right into the service, including frequent requests for direct feedback, an environment that fosters honesty, and regular, short one-on-one conversations to keep feedback timely and relevant.'
work
collaboration
cocreation
feedback
management
customerservice
tools
august 2009 by adamcrowe
Umair Haque -- Twitter's Ten Rules For Radical Innovators
june 2009 by adamcrowe
Like the meaning of life being 'life', I think he's nailed the "what does twitter mean?" thing, here: '#1. Ideals beat strategies: What infuriates people most about Twitter is that it seems to have no plan, scheme, or angle. "Hey, Twitter" say the pundits: "don't you know the business of business is to profit, by any means necessary?" The business of business is to create value — and that's why Twitter's not playing the tired, old game of value extraction. It is trying, instead, to create a more authentic kind of value — and to do that, you need ideals. Twitter pursues its ideals — democracy, peace, equity — with the quiet intensity of a true revolutionary.' -- '#2. Open beats closed. #3. Connection beats transaction. #4. Simplicity beats complexity. #5. Neighborhoods beat networks. #6. Circuits beat channels. #7. Laziness beats business. #8. Public beats private. #9. Messy beats clean. #10. Good beats evil.'
economics
business
twitter
ambientimmediacy
realtime
feedback
networks
networkeffects
weakties
asymmetry
open
cooperation
coordination
collaboration
communities
markets
publics
civility
ideals
hackersvsvectoralists
#socialization
#diversity
UmairHaque
june 2009 by adamcrowe
The Technium -- Scenius, or Communal Genius
june 2009 by adamcrowe
'Individuals immersed in a productive scenius will blossom and produce their best work. When buoyed by scenius, you act like genius. Your like-minded peers, and the entire environment inspire you. ...scenius is nurtured by several factors: #Mutual appreciation: Risky moves are applauded by the group, subtlety is appreciated, and friendly competition goads the shy. Scenius can be thought of as the best of peer pressure. #Rapid exchange of tools and techniques: As soon as something is invented, it is flaunted and then shared. Ideas flow quickly because they are flowing inside a common language and sensibility. #Network effects of success: When a record is broken, a hit happens, or breakthrough erupts, the success is claimed by the entire scene. This empowers the scene to further success. #Local tolerance for the novelties: The local "outside" does not push back too hard against the transgressions of the scene. The renegades and mavericks are protected by this buffer zone.' -- Group flow
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groups
learning
feedback
emergence
collectiveintelligence
collectivism
mutualism
sharing
tacitknowledge
trust
communities
collaboration
innovation
agile
creativity
flow
KevinKelly
#bandwidth
#complexity
june 2009 by adamcrowe
First Monday -- Storytelling in new media: The case of alternative reality games 2001–2009
june 2009 by adamcrowe
'This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media. -- We suggest that the collective story that emerges during an ARG normally supplants the grand or master narrative (Lyotard, 1984) and allows players to become actors and heroes. ...the goal of these games is not to create an alternate reality, but to create a storyline that infiltrates real life. If the drive to solve collective problems could be yoked to a significant social goal, ARGs could result in collective behavior that does more than market media products.'
agile
storytelling
alternativerealitygaming
collectiveintelligence
collaboration
narrativeactivism
puzzle
exogenous
metanarratives
productnarratives
narrativeobjects
objects
narrativeenvironments
augmentationistsvsimmersionists
puppetry
liminality
liminalobjects
rabbitholes
campfires
socialgraph
storygraph
agencyagency
seriousgames
cognitivesurplus
synaptics
#processing
#complexity
thegamingofeverydaylife
june 2009 by adamcrowe
BuzzMachine -- Advertising as failure
may 2009 by adamcrowe
"The ad agency is the middleman's middleman." -- "Who should have the relationship with the customer?" -- "Your customers are your ad agency." -- Summarises that the agency should be helping the company open up and develop direct relationships with their customers. (That they should become 'agency' agencies.) -- The BRITE video has some nice thoughts on 'constant beta', imperfection as an invitation to user collaboration, moving from "product-to-process" thinking. -- On an agency being a true friend: "Can you really be the champions of the people to the company? Can you speak truth to the company? Can you yell at the company when it screws up? And is there a business there?"
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advertising
agencyagency
socialmedia
socialproduction
collaboration
may 2009 by adamcrowe
YouTube -- Google Wave Developer Preview at Google I/O 2009
may 2009 by adamcrowe
"Google Wave Developer Preview presentation" -- Applications built around the address book.
google
googlewave
wiki
collaboration
projectmanagement
socialgraph
storygraph
tools
may 2009 by adamcrowe
Wired -- The New Socialism: Global Collectivist Society Is Coming Online
may 2009 by adamcrowe
Clay Shirky: 'In a curious way, this proposition exceeds the socialist promise of "from each according to his ability, to each according to his needs" because it betters what you contribute and delivers more than you need.' -- 'The new OS is neither the classic communism of centralized planning without private property nor the undiluted chaos of a free market. Instead, it is an emerging design space in which decentralized public coordination can solve problems and create things that neither pure communism nor pure capitalism can. ...the leaders of the new socialism are extremely pragmatic. A survey of 2,784 open source developers explored their motivations. The most common was "to learn and develop new skills." That's practical. One academic put it this way: The major reason for working on free stuff is to improve my own damn software.' -- If (potatoes && power) {1. Social Capital [via status] 2. Financial Capital [via incentives] 3. ???? 4. PROFIT! [via capitalism]}
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economics
internet
web
hackersvsvectoralists
collectivism
socialcapital
cooperation
coordination
collaboration
socialmedia
socialproduction
peerproduction
creativecommons
gifteconomy
cathedralbazaar
markets
networks
communities
#diversity
KevinKelly
"capitalism"
may 2009 by adamcrowe
Vimeo -- Us Now (Full Video)
may 2009 by adamcrowe
"In a world in which information is like air, what happens to power? New technologies and a closely related culture of collaboration present radical new models of social organisation. This project brings together leading practitioners and thinkers in this field and asks them to determine the opportunity for government."
documentaries
socialmedia
collaboration
civility
may 2009 by adamcrowe
Networks, Complexity, and Relatedness -- Networks and Heterarchies
may 2009 by adamcrowe
From the linked PDF 'Neither Hierarchy nor Network: An Argument for Heterarchy by Karen Stephenson': "There is no archeological precedent for heterarchy that we know of, largely because the world and our institutions have never been this interconnected. Heterarchy is a good idea, but very difficult to implement compared to more familiar forms of hierarchies and networks. Heterarchies can be seedbeds of contagion—of ineptness, of disease and of fraud as we have witnessed in the unintended consequences of ENRON, AIDS [etc]. Or, heterarchies can link together people and institutions to solve a complex task and/or achieve a grand design. Heterarchy could portend a premier form of 21st-century governance. Or it could be a harbinger of unimaginable perversity. -- Connection by technology without trust is merely traffic. Trusted connection without technology is an opportunity lost. To survive
heterarchy
networks
hierarchy
communities
collaboration
coordination
trust
collectiveintelligence
serviceecologies
#socialization
#complexity
#diversity
pdf
retribalization
may 2009 by adamcrowe
YouTube -- TED: Seth Godin on the tribes we lead
may 2009 by adamcrowe
"Seth Godin argues the Internet has ended mass marketing and revived a human social unit from the distant past: tribes. Founded on shared ideas and values, tribes give ordinary people the power to lead and make big change. He urges us to do so."
leadership
cults
collaboration
coordination
change
#bandwidth
#socialization
SethGodin
retribalization
may 2009 by adamcrowe
TalkShoe™
may 2009 by adamcrowe
"TalkShoe is a unique website for people to participate in live interactive podcasts -- called Community Calls™. You can host, join or listen along to a live or recorded Community Call. Hundreds of people can talk and chat live, thousands can listen in (audio streaming to computers), and an unlimited number of people can download or podcast the recorded talk show."
podcasts
collaboration
tools
may 2009 by adamcrowe
Us Now
may 2009 by adamcrowe
"A film project about the power of mass collaboration, government and the internet -- In a world in which information is like air, what happens to power?
collaboration
socialmedia
socialdesign
governance
documentaries
may 2009 by adamcrowe
Us Now -- Clips
may 2009 by adamcrowe
"A film project about the power of mass collaboration, government and the internet." -- Interview clips including Clay Shirky, Charles Leadbeater, Paul Miller and other people I should probably know
collaboration
socialmedia
socialdesign
governance
may 2009 by adamcrowe
UserVoice - Customer Feedback 2.0
april 2009 by adamcrowe
"UserVoice’s platform makes it easy to build a customer community and quickly start engaging your customers."
web
design
customerservice
feedback
collaboration
prototyping
tools
april 2009 by adamcrowe
TIME -- Wikipedia for Spies: The CIA Discovers Web 2.0
april 2009 by adamcrowe
'Rolled out in 2006 to skeptical veterans at CIA headquarters in Langley, Va., Intellipedia has grown to a 900,000-page magnum opus of espionage, handling some 100,000 user accounts and 5,000 page edits a day, according to the CIA and the Office of the Director of National Intelligence. Intelligence organizations needed to become complex and adaptive, driven to judgments by bottom-up collaboration, like financial markets or ant colonies — or Wikipedia. After three years, Intellipedia is humming. It operates in three spheres: unclassified, secret and top secret, with top secret being the most active, boasting 439,387 pages and 57,248 user accounts. Intellipedia is largely managed by volunteers and patrolled by "shepherds" who keep track of individual pages in their areas of expertise.'
intelligence
wiki
collaboration
april 2009 by adamcrowe
NYTimes.com -- How the Internet Got Its Rules
april 2009 by adamcrowe
'TODAY is an important date in the history of the Internet: the 40th anniversary of what is known as the Request for Comments. Instead of authority-based decision-making, we relied on a process we called “rough consensus and running code.” Everyone was welcome to propose ideas, and if enough people liked it and used it, the design became a standard. ... without any financial incentive to control the protocols, it was much easier to reach agreement.'
internet
history
networks
protocols
open
collaboration
emergence
april 2009 by adamcrowe
Wired -- DIY Freaks Flock to 'Hacker Spaces' Worldwide
march 2009 by adamcrowe
'"It's almost a Fight Club for nerds," says Nick Bilton of his hacker space, NYC Resistor in Brooklyn, New York. "In our society there's a real dearth of community," Altman says. "The internet is a way for people to key in to that need, but it's so inadequate. [At hacker spaces], people get a little taste of that community and they just want more." -- "The way hacker spaces are organized seems to be a reaction against American individualism — the idea that we all need to be in our separate single-family homes with a garage," says White. "Choosing to organize collectives where you're sharing a space and sharing tools with people who are not your family and not your co-workers — that feels different to me." -- The community governs itself according to the guiding principle expressed on a large poster of Keanu Reeves hanging from the loft: "Be excellent to each other, dudes."' -- ;))
diy
craft
hacking
collaboration
socialnetworking
sharedobjects
socialobjects
objects
march 2009 by adamcrowe
Enterprise 2.0 Blog -- The Unsociable, Radically-Individualist Soul of Social Media
march 2009 by adamcrowe
"The sort of extroverted, harmony-seeking, consensus-driven collectivists who think it is all about the group, cutting big-ego prima donnas down to size, and building Brave New Egalitarian Communities that enshrine social justice values. It also explains why thoroughly introverted, unsociable, egoistic and ornery individualists (I am one; among my nicknames in college was “hermit”) take to the medium like ducks to water. This conflation of social with sociable, collectivist and communitarian is extraordinarily tempting. Yes, the medium fosters communication and collaboration, but remember, wolf packs communicate and collaborate rather better than sheep. And they compete viciously for the carcass right after. The true nature of social media, the “message” of this medium, is one of radical, uncompromising individualism, within a brutally competitive, bubblegum-flavored Darwinian virtual environment. The “social” adjective is about something else entirely, not collectivist utopia." ...
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psychology
evolutionarypsychology
technology
media
themediumisthemessage
socialmedia
socialproduction
groups
conformity
groupthink
behaviours
attention
manipulation
grooming
huntergatherer
diffusion
propagation
parasitism
communities
collectivism
competition
individualism
communication
collaboration
management
crowdsourcing
cathedralbazaar
economics
sharecropping
incentives
motivation
rewards
popularity
power
politics
retribalization
"capitalism"
march 2009 by adamcrowe
CommentPress
march 2009 by adamcrowe
"CommentPress is an open source theme for the WordPress blogging engine that allows readers to comment paragraph by paragraph in the margins of a text. Annotate, gloss, workshop, debate: with CommentPress you can do all of these things on a finer-grained level, turning a document into a conversation."
wordpress
comments
conversation
books
collaboration
communities
publishing
tools
march 2009 by adamcrowe
Clive Thompson -- How YouTube Changes the Way We Think
february 2009 by adamcrowe
'Two years ago, a YouTube member named MadV—who silently performs magic tricks while wearing a Guy Fawkes mask—put up a short, cryptic video. He held his hand up to the camera, showing what he'd written on his palm: "One World." Then he urged viewers to respond. The video was just 41 seconds long, but it caught people's imagination. Within a few days, hundreds of YouTube users had posted videos—shot on webcams, usually in their bedrooms—displaying their own scrawled messages: "Don't quit!" "Tread gently." "Think." "Carpe diem." "Open your eyes." And my favorite, "They could be gone tomorrow!" Soon, MadV had inspired 2,000 replies, making it the most-responded-to video in YouTube's history. MadV stitched them all together into a long, voiceless montage, and it's quite powerful. All these people from across the globe convey something incredibly evocative while remaining completely mute. So here's my question: What exactly is this? What do you call MadV's project?' -- ???
internet
web
storytelling
youtube
participation
collaboration
memes
hivemind
media
themediumisthemassage
ambientintimacy
reflexivity
CliveThompson
february 2009 by adamcrowe
SSRN -- New Frontier of Guanxi: Online Gaming Practices in China by Silvia Lindtner, Scott Mainwaring, Yang Wang
february 2009 by adamcrowe
'The vigorous culture of guanxi tends to strongly intertwine game activities with real life activities. ...the art of doing guanxi resembles a kind of game play, a skilled activity that is marked as social, not work, amateur not professional, personal not official. ...guanxi [is] quite compatible with online gaming: a place in which to make social connections, feel human closeness, and maintain friendships over time, with a distinct feeling of being apart from the 'non-game' 'official' 'real life' world... Quality guanxi is often associated with a moral and ethical attitude, as well as mutual reliance on each other, which converts into face/status for both guanxi partners when exposed to others... Emotional aspects of the material and instrumental exchanges that come together in guanxi are not easily visible to outside observers, and the combination of instrumentlism and sentiment thus often appears contradictionary and leads to asociations with corruption and bribing.'
virtualworlds
mmorpg
gaming
behaviours
relationships
reputation
status
trust
socialobjects
objects
virtualgoods
gifts
gifting
gifteconomy
guanxi
socialcapital
currency
china
civility
collaboration
culture
thegamingofeverydaylife
pdf
february 2009 by adamcrowe
crackunit.com -- Life Is For Connectedly Sharing Better - The Advertising Myth
january 2009 by adamcrowe
"It’s the things that are in heads, on screens and coming down wires that are interesting and important. Not stuff a camera can easily capture." -- TRUE.
advertising
collaboration
sharing
memes
experience
spectacle
fake
verisimilitude
metaphor
productnarratives
january 2009 by adamcrowe
GitHub -- Secure Git hosting and collaborative development
december 2008 by adamcrowe
"Not only is Git the new hotness, it's a fast, efficient, distributed version control system ideal for the collaborative development of software. GitHub is the easiest (and prettiest) way to participate in that collaboration: fork projects, send pull requests, monitor development, all with ease." -- Public Developer Profiles.
git
code
development
collaboration
versioncontrol
hosting
tools
socialobjects
socialnetworking
work
sousveillance
december 2008 by adamcrowe
Ask a Wizard -- War of the Worlds 2.0: The Post Mortem
november 2008 by adamcrowe
Stuff's just beginning to trickle in reflecting on our Halloween reenactment of The War of the Worlds on Twitter. Here are some links to what we've found so far. Each participant averaged 2.6 tweets total. The most active participants posted 60 to 100 tweets. There were around 600 people following the invasion progress. That's about 1500 tweets for all participants over the course of the event. I think it's safe to assume that about 10,000 people were touched by these apocalyptic tidings."
storytelling
twitter
wotw
fanon
fandom
fanfiction
collaboration
peerproduction
fiction
epistolary
reenactment
alternativereality
narrativeenvironments
performance
roleplay
storygraph
archetypes
invasion
november 2008 by adamcrowe
Ask a Wizard -- War of the Worlds 2.0
november 2008 by adamcrowe
"#1: a noteworthy astronomer speculates on the possibility of an alien invasion. This would be a good time to talk about the Drake equation in your blog, especially if astronomy is your hobby. Send an email to wotw@cixar.com with your blog so we can proliferate it on the @wotw2 Twitter account. -- #2: The alien invasion occurs. Follow @wotw2 to keep in sync with the progress of the invasion. This Twitter feed will automatically update, in general terms, the unfolding of the alien invasion like clockwork throughout the world. Coordinate with Tweeters in your area to tell local stories. -- #3: After the threat dies down, people begin to blog and speculate about what happened, and every topic near and dear to them. -- #4: The curtain rises. Blog, link, and tweet about the experience."
storytelling
twitter
wotw
fanon
fandom
fanfiction
collaboration
peerproduction
fiction
epistolary
reenactment
alternativereality
narrativeenvironments
performance
roleplay
storygraph
archetypes
invasion
november 2008 by adamcrowe
MIT Convergence Culture Consortium -- Distributed collectivity: storytelling on twitter by Xiaochang Li
november 2008 by adamcrowe
"In the recent War of the Worlds example, some estimated 600 participants got together and generated around 1500 tweets about what they envisioned to be happening around them as various events within the original narrative unfolded, so that as the tripods touched down, people were encouraged to generate local narratives and fill in gaps in the story... a "real time" unfolding of a story-act, creates not only a story world, but one which is ambiguous in its boundaries, where characters can enter and leave at will, in any direction... the original story is merely the facilitating mechanism in the storytelling effort... the stories that explode out of the framing device have gaps, overlaps, contradiction, temporal inconsistencies, and all forms of delay, change, surprise. We are not only talking about a multilinear hypertext narrative, but rather an entire narrative ecology that potentially explodes the structure of how we, as a collective, tell stories."
storytelling
wotw
twitter
narrativeenvironments
transmedia
fanon
fandom
fanfiction
epistolary
alternativereality
performance
roleplay
collaboration
fiction
storygraph
november 2008 by adamcrowe
Guardian -- The power of Heroes worship
november 2008 by adamcrowe
'"The internet allows networks to view an instant fan response and then react to it," says [John Ramos]. "Of course, that doesn't always mean that they will respond. Buffy's creator, Joss Whedon, famously said, 'I'm not giving you what you want - I'm giving you what you need.'"
fandom
tv
entertainment
writing
collaboration
heroes
television
november 2008 by adamcrowe
Ficlets
november 2008 by adamcrowe
"A ficlet is a short story that enables you to collaborate with the world. Once you’ve written and shared your ficlet, any other user can pick up the narrative thread by adding a prequel or sequel. In this manner, you may know where the story begins, but you’ll never guess where (or even if!) it ends."
fiction
writing
tools
communities
collaboration
cocreation
continuity
narrativeactivism
storytelling
socialmedia
play
november 2008 by adamcrowe
KarmaBanque -- what goes around, comes around
october 2008 by adamcrowe
'Activists Attack Companies With Revenue Depleting Boycotts - Hedge Funds Attack These Companies With Stock Crushing Short-Sales' -- "Karma Banque (KbQ) is at the center of a new activist movement which combines the civil disobedience of Gandhi with the financial savvy of George Soros to help change the economic and political landscape of the world!"
economics
boycott
activism
shortselling
countermeasures
collectiveintelligence
collaboration
attention
markets
manipulation
MaxKeiser
karmabanque
october 2008 by adamcrowe
Yammer
september 2008 by adamcrowe
"What's happening at your company? Share status updates with your co-workers." -- With Hashtags too. Kinda interesting way of tagging company processes.
tagging
yammer
twitter
statusupdates
business
communication
collaboration
tools
september 2008 by adamcrowe
Clive Thompson -- Real-World Social Networks vs. Facebook 'Friends'
august 2008 by adamcrowe
'Reality mining can also spot when a group is in a groove. Sandy Pentland, the MIT professor who heads up the lab where Waber works, has discovered that highly creative teams socialize in a "pulsing star" pattern: They fan out to gather information, then regroup. "People explore during the day," Pentland says, "and then later get very tight and inbred, with everybody talking to everybody."'
realitymining
socialnetworking
socialgraph
storygraph
groups
behaviours
collaboration
management
ecology
selforganisation
metabolism
surveillance
privacy
#processing
#bandwidth
CliveThompson
august 2008 by adamcrowe
Technology Review -- What Your Phone Knows About You
august 2008 by adamcrowe
"All this sort-of Web 2.0 stuff is nice, but you have to type stuff in. Things are never up to date, and unless you consciously know about something, you can't put it in. Reality mining is all about paying attention to patterns in life and using that information to help you do things like set privacy policies, share things with people, notify people when you're near them, and just to help you live your life." -- !!! Everyware must default to plausible deniability.
*
mobile
data
everyware
biometrics
sensors
statusupdates
emotionalintelligence
communication
attention
influence
bodylanguage
collaboration
sociometrics
extensionsofman
centralnervoussystem
location
bluetooth
promixity
familiarstranger
relationships
intimacy
solitude
movement
accelerometer
voice
speech
inflection
highdefinition
lowdefintion
groups
behaviours
psychology
psychographics
personality
performance
presence
patternrecognition
realitymining
datamining
surveillance
panopticon
privacy
lifecasting
storygraph
selfservers
#bandwidth
#socialization
#storage
#processing
august 2008 by adamcrowe
Logic+Emotion -- Brand As Facilitator
july 2008 by adamcrowe
"Good facilitators know how to actively listen, how to create environments which stimulate productive conversations and interactions and most importantly they add incredible value even though they may come across as the least vocal in the group."
branding
curation
facilitation
communities
collaboration
socialmedia
stage
culture
language
do
july 2008 by adamcrowe
Nicholas Carr -- The Ignorance of Crowds
july 2008 by adamcrowe
"... the cathedral and the bazaar [are] not two incompatible approaches to innovation. Their relationship is symbiotic. Without the bazaar, the cathedral model moves too slowly. Without the cathedral, the bazaar model lacks focus and discipline."
linux
wikipedia
crowdsourcing
innovation
opensource
collectiveintelligence
collaboration
peerproduction
software
development
symbiosis
#diversity
#specialization
july 2008 by adamcrowe
Physorg -- Researchers develop neural implant that learns with the brain
july 2008 by adamcrowe
"We think this dialogue with a goal is how we can make these systems evolve over time... We want these devices to grow with the user."
interface
design
brain
implant
cyberbrain
mapping
collaboration
distributed
self
extensionsofman
centralnervoussystem
july 2008 by adamcrowe
The New Yorker -- Saving the World Through Game Design (Online Only Video)
june 2008 by adamcrowe
“World of War Craft…is the best-designed reality of all time. What’s great about it is that the minute you log onto the game you have a display of all the people who want to be your allies. They want to collaborate with you. They want to help you. You have a clear mission and a purpose. [The mission] is important because there is a narrative around the importance of your quest. And your getting constant real-time feedback about levels that you’re achieving and talent points you’re amassing. And [it’s] just an incredible amount of info designed to make you feel like a hero, to help you collaborate with other people and to make you successful. We don’t have the kind of display and these kinds of alliances in real life. For people who play these games it’s real discouraging. They want real life to work more like this game.”
JaneMcGonigal
design
thegamingofeverydaylife
worldofwarcraft
augmentationistsvsimmersionists
immersion
gaming
alternativerealitygaming
seriousrealitygaming
SRG
worldwithoutoil
simulation
simulacra
psychology
consciousness
collaboration
criticaldesign
literacy
do
june 2008 by adamcrowe
The New Yorker -- Annals of Innovation: In the Air
may 2008 by adamcrowe
"For Ogburn and Thomas, the sheer number of multiples could mean only one thing: scientific discoveries must, in some sense, be inevitable. They must be in the air, products of the intellectual climate of a specific time and place."
brainstorming
ideas
invention
innovation
collaboration
history
diversity
emergence
hivemind
memetics
metanarratives
may 2008 by adamcrowe
crackunit.com -- Outsourcing In-Housing And All That Jazz
may 2008 by adamcrowe
Comment: Andy Polaine: "In-house doesn’t have to be in-the-house."
agencyagency
management
collaboration
may 2008 by adamcrowe
Dailymotion -- Snow Angel (Sony Vaio)
may 2008 by adamcrowe
"Sony VAIO's Online Script Project started with a scene written by John Malkovich. He invited you to continue the story and chose three winners from your entries. Now you can see how the script lives on in this beautiful animation." -- Wow.
sony
campaign
authenticity
media
content
storytelling
scripting
collaboration
animation
may 2008 by adamcrowe
GroupTweet
april 2008 by adamcrowe
"Send private Twitter messages to specific groups of friends!"
grouptweet
twitter
collaboration
messaging
microblogging
groups
tool
april 2008 by adamcrowe
DISQUS - Turn Blog Comments into a Webwide Discussion with a Powerful Comment System
april 2008 by adamcrowe
"Disqus makes your comments more interactive for readers and easier to manage for you — all while connecting your community with other blogs." -- Useful. Like CoComments but with better in-blog comment management tools AND threading. -- Supports Tumblr!
disqus
blogging
blogware
comments
collaboration
conversation
aggregation
tumblr
serviceecologies
april 2008 by adamcrowe
paul isakson - The Future of Marketing + Advertising (Deck)
march 2008 by adamcrowe
Comment: Amelia Torode: "We Are What We Share"
advertising
marketing
branding
presentations
product
innovation
collaboration
march 2008 by adamcrowe
Paul Graham -- You Weren't Meant to Have a Boss
march 2008 by adamcrowe
"A group of 10 people within a large organization is a kind of fake tribe. The number of people you interact with is about right. But something is missing: individual initiative." -- "In an artificial world, only extremists live naturally."
*
PaulGraham
advice
career
work
collaboration
management
organisation
evolutionarypsychology
selforganisation
scale
economics
business
entrepreneurship
learning
creativity
startup
march 2008 by adamcrowe
Kevin Kelly - The Bottom is Not Enough
march 2008 by adamcrowe
"Time is what ad-hoc systems need, which we have so little of. The main drawback to pure unadulterated darwinism is that it takes place in biological time -- eons. Who has eons to wait during internet time? Nobody."
internet
intelligentdesign
emergence
complexity
web
editing
peerproduction
collectiveintelligence
crowdsourcing
collaboration
management
socialdesign
storygraph
hivemind
smartmobs
wikipedia
march 2008 by adamcrowe
Aviary - Creation on the fly / tools
february 2008 by adamcrowe
"All of our tools are based right in your browser or as downloadable AIR applications. Our tools all communicate and relate to each other. " Daaaaaammn
web
tools
air
flash
collaboration
february 2008 by adamcrowe
..::: Mogi :::..
february 2008 by adamcrowe
"A game where players move outside, pick-up virtual items through their mobile phone interface then trade with other players to complete collections. The goal is to get the maximum points completing collections."
pervasive
games
gaming
casualgaming
location
mobile
collecting
trade
augmentedrealitygaming
navigation
gps
collaboration
japan
mogi
february 2008 by adamcrowe
WordPress.com - Introducing Prologue
january 2008 by adamcrowe
"Prologue. Imagine it like a group Twitter." (Free theme for WordPress.com blogs -- make your own private twitter!)
wordpress
themes
prologue
twitter
collaboration
ambientintimacy
statusupdates
microblogging
blogging
productivity
management
presence
tools
january 2008 by adamcrowe
The HBR List - Breakthrough Ideas for 2008: Ten Collective-Intelligence Competencies
january 2008 by adamcrowe
"Alternate reality games [and] 10 collective-intelligence competencies: #mobbability #cooperation radar #signal/noise management #protovation #emergensight #open authorship #influency #multicapitalisml #longbroading #high ping quotient"
trends
predictions
work
business
management
innovation
strategy
failure
mystery
puzzle
alternativerealitygaming
collectiveintelligence
collaboration
storytelling
narrativeenvironments
play
january 2008 by adamcrowe
Twine: The First Mainstream Semantic Web App? - ReadWriteWeb
january 2008 by adamcrowe
'Spivack is calling Twine a "Semantic Graph", which he says will map relationships to both people and topics. So Twine's Semantic Graph actually integrates the Social Graph.'
semanticgraph
socialgraph
twine
collectiveintelligence
semantic
web
tagging
information
knowledgemanagement
data
database
api
standards
socialnetworking
collaboration
wiki
january 2008 by adamcrowe
Twine
january 2008 by adamcrowe
"Introducing Twine. A revolutionary new way to share, organize, and find information. Use Twine to better leverage and contribute to the collective intelligence of your friends, colleagues, groups and teams. Twine ties it all together."
twine
collectiveintelligence
wiki
collaboration
semantic
web
bookmarking
semanticgraph
january 2008 by adamcrowe
Scobleizer - First look: Semantic Web App “Twine”
january 2008 by adamcrowe
Video interview on Radar Networks', Twine. A semantic information manager. (It's more interesting than it sounds!)
twine
collectiveintelligence
semantic
web
tagging
information
knowledgemanagement
data
database
api
standards
socialnetworking
collaboration
wiki
semanticgraph
january 2008 by adamcrowe
Guardian - 'No one in government IT will have done this before'
january 2008 by adamcrowe
In a small way, we made history... an ad hoc group of citizens interested in improving an aspect of public policy sat down informally with the civil servants responsible and designed a web service to do the job. In all, it took less than five hours."
data
free
government
barcamp
information
technology
collaboration
do
january 2008 by adamcrowe
blog.pmarca.com - Education-centric Ning social networks proliferating like bunny rabbits
january 2008 by adamcrowe
"Each of these social networks was created by someone who signed up for an account on Ning, created a network, and then invited in friends, colleagues, and/or students to interact around specific educational topics." Cool.
ning
socialnetworking
education
learning
collaboration
web
january 2008 by adamcrowe
Zero influence - There is no such thing as an Audience
january 2008 by adamcrowe
"If you set out to design for an audience, you design for nobody. If you set out to design for yourself, the audience will be intrigued [...] if you break the Forth Wall, you may just find the mutuality that the audience respects."
*
performance
design
planning
objects
narrativeobjects
narrativeenvironments
narrativeactivism
transmedia
storytelling
participation
mediaclouds
platforms
stateless
api
socialmedia
collaboration
voyeurism
learning
january 2008 by adamcrowe
Wikipedia - Berkeley Open Infrastructure for Network Computing
january 2008 by adamcrowe
"The Berkeley Open Infrastructure for Network Computing (BOINC) is a non-commercial middleware system for volunteer computing, intended to be useful for other applications in areas as diverse as mathematics, medicine, molecular biology, and astrophysics."
distributedcomputing
boinc
data
cloud
research
collaboration
processing
opensource
january 2008 by adamcrowe
Just TV - Rethinking Heroes and Mea Culpas
january 2008 by adamcrowe
"They write the show collaboratively [...] and then individual writers or teams drafting one storyline or character arc across episodes. Then one writer or team will be in charge of stitching together each episode, incorporating arcs from other writers."
storytelling
transmedia
writing
scripting
collaboration
narrative
production
performance
design
january 2008 by adamcrowe
protagonize - community-driven interactive fiction
december 2007 by adamcrowe
"Protagonize.com is an online community dedicated to the (nearly) lost art of the addventure, a type of collaborative fiction. Curious?" Yes.
literature
fiction
writing
tools
collaboration
storytelling
narrativeenvironments
december 2007 by adamcrowe
Mashable - “Choose Your Own Adventure” Goes Web 2.0
december 2007 by adamcrowe
"...the modern day, web 2.0 version of Choose Your Own Adventure." An online Inform 7. Imagine the possibilities for spam/product placement in storeis. Perhaps a pay-per-place incentive to the writers? I know that's naughty but, y'know? Fascinating.
writing
scripting
collaboration
editing
literaryculturevsoralculture
advertising
productplacement
narrativeenvironments
storytelling
narrativeactivism
december 2007 by adamcrowe
Broader Perspective - The multi-self team
december 2007 by adamcrowe
"The multi-self team: An optimal and evolutionarily superior final state would be one's selves coming together in a new entity, a multi-self team, a pool of many nuances of self and abilities, a borg being broader and more capable than any individual."
*
extensionsofman
brain
centralnervoussystem
body
self
selforganisation
selfservers
collaboration
collectiveintelligence
competition
tactics
cyberbrain
distributedprocessing
decisions
metaprogramming
evolution
december 2007 by adamcrowe
Lunch over IP - Joi Ito: Running a WoW Guild
december 2007 by adamcrowe
"One of the key characteristics of WoW is that it is very working class. [In Joi's] guild, he has people who are practically illiterate. "You have 8 year olds who play with ex-cons, and you need to explain to them that the diversity is very important."
worldofwarcraft
teams
groups
guilds
management
collaboration
class
gaming
behaviours
december 2007 by adamcrowe
Adam Greenfield’s Speedbird - On the ground running: Lessons from experience design
december 2007 by adamcrowe
"And this leads us, finally, to the concept not of the seamlessness of designed experience, but of “beautiful seams.”
*
experience
interaction
productnarratives
product
objects
narrativeobjects
narrativeenvironments
storytelling
narrativeactivism
performance
design
cocreation
consumering
collaboration
everyware
customerservice
networks
opensource
december 2007 by adamcrowe
Contagious - Futures of Entertainment 2 @ MIT
november 2007 by adamcrowe
Jeff Gomez, Starlight Runner: "I want you to be celebrated for helping to construct the canon. You will eventually become a character in narrative world and, depending on the level of participation you will move closer to the centre of the action."
entertainment
transmedia
participation
immersion
storytelling
narrativeactivism
roleplay
fanon
fandom
fanfiction
collaboration
worldvsplatform
thegamingofeverydaylife
performance
design
rabbitholes
november 2007 by adamcrowe
YouTube - I am Legend in SL: more than a movie tie-in!
november 2007 by adamcrowe
Here it is! 'Game/World' created within SL to support 'I am Legend' movie release. Where else can you rapidly prototype a game/world and evolve characters/players as a story unravels? Brilliant.
*
youtube
electricsheep
machinima
virtualworlds
transmedia
roleplay
worldvsplatform
cbs
viewer
browser
inferface
prototyping
narrativeenvironments
objects
narrativeobjects
storytelling
narrativeactivism
fanon
fandom
fanfiction
collaboration
immersion
performance
design
november 2007 by adamcrowe
Gamasutra - MIT: Koster, Jenkins On 'Fan Labor', User-Generated Content
november 2007 by adamcrowe
"The basic social contract [between producers and consumers] consists of two values: leave me alone, I want to be able to do what I want to do; but acknowledge what I’m doing... those two values drive creative work whether professional or fan.”
fanon
fandom
fanfiction
content
collaboration
cocreation
narrativeactivism
participation
transmedia
storytelling
performance
design
creativity
modding
hackersvsvectoralists
freedom
worldvsplatform
*
november 2007 by adamcrowe
Virtual Worlds News - Cyworld Announces Plans to go 3D
november 2007 by adamcrowe
Shin Cho, co-CEO, Cyworld: "The key difference between Cyworld 3D and Second Life is that... Second Life mostly provides ready-made content, while Cyworld 3D will focus on providing user-created content." -- WHAT?!
cyworld
3d
virtualworlds
content
immersion
collaboration
worldvsplatform
augmentationistsvsimmersionists
november 2007 by adamcrowe
This Blog Sits at the -- Fan fathoming
november 2007 by adamcrowe
"The problem is the way fans build their identities as fans and the way they build the community of fans. How do fans prove their status as fans? How do they discriminate themselves from mere viewers? How do they sort themselves into a hierarchy?" -- Comment: srp: "The biggest thing fans can do is check the tendency of creators to violate not the nitpicky continuity but the Aristotelian probability of their stories. Creators do this because they are often fixated on engineering certain character and thematic conflicts. Fans get into the characters' possibilities with a perspective unbound by the hobbyhorses of the creators and more bound by the internal logic of the story/setting."
fanon
fandom
fanfiction
storytelling
storygraph
narrativeactivism
collaboration
content
identity
november 2007 by adamcrowe
Kevin Kelly - Harry Plotters and the Prophesies of the Hive Mind
november 2007 by adamcrowe
KK enthusiastically on transmedia storytelling and fan cultures: "All of these factors raise the quality of their contributions; higher quality recruits mainstream or even professional enthusiasts. Soon it's a mass movement."
transmedia
collaboration
fanon
fandom
fanfiction
collectiveintelligence
storytelling
narrativeactivism
november 2007 by adamcrowe
Baltimore Sun - A stitch in sound
november 2007 by adamcrowe
'Most people tend to overlook "the sonic properties of knitting," says Drogoul' (Geeeeeek!)
art
knitting
geeks
collaboration
communities
soundart
behaviours
storytelling
productnarratives
november 2007 by adamcrowe
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