Co.Create -- Technology, Art, And Why The Future Of Branding Is Nonfiction
7 weeks ago by adamcrowe
'Douglas Rushkoff talks to us about the changing role of artists and technologists and how brands can no longer be abstract. #What will marketing organizations look like in the future? It will be companies that figure out how to communicate the non-fiction story of a company, so it’s going to look a lot more like a communications company than a creative branding agency. It’s going to look a little bit more like PR, in some sense. It’s going to be people who go and figure out what does your company do and how do we let the world know about that? There’s going to be a lot of psychology involved, except instead of it being psychologists turned against the consumer, it’s going to be psychologists going in and trying to convince companies that what they’re doing is worthy. It’s breaking down this false need in companies to hide from the public what they’re doing--except for the ones that do (need to hide).'
productnarratives
branding
DouglasRuskoff
7 weeks ago by adamcrowe
Meme Hacking -- Douglas Rushkoff: Branding Doesn't Work! So Now What? PivotCon 2010 (Video)
february 2011 by adamcrowe
"The human organism is attempting to evolve to the next level of awareness. And brands have no place in that conversation—I'm not saying products don't, services don't—brands don't." -- "Now you're dealing with a multi-dimensional, non-fiction conversation between people who are conversing expressly for the purpose of connecting on higher levels of organization." -- "The real problem [with the idea of 'real' social media conversations] is that there's frightfully very little real going on." -- "The reason they want to have the brand conversation is because that's all they are: brand" -- "Social media exists to help people create and exchange value directly with one another." -- "If the company doesn't have the most qualified, the most enthusiastic, people doing the thing that that company does, then nobody is going to care what that company or anyone in it is saying. And if [companies] do ... all you have to do is let them speak and the marketing part will take care of itself."
criticism
branding
marketing
socialmedia
productnarratives
authenticity
peoplearethekillerapp
DouglasRushkoff
from delicious
february 2011 by adamcrowe
Mashable -- What's the Value in a Brand Name?
november 2010 by adamcrowe
“If you as a company tell me that you have a brand name, I’m going to ask you a question: ‘Do you have the power to charge a higher price for the same product?’” Damodaran said, “If your answer is no, I don’t think you have a brand. You may think you do, but I don’t think your brand has any value.”
branding
strategy
business
november 2010 by adamcrowe
The Onion -- Divorced Branding Exec Generates Buzz Before Getting Back Out There
july 2010 by adamcrowe
'"Stritch made all the right moves, that's for sure," Guyer said. "Instead of talking a lot about his divorce, which carries the risk of becoming annoying, he only mentioned it to a small number of people in key locations like the office, the gym, his after-work bar, and the coffee shop where that one hottie works. By revealing his 'secret' to a few fashion-forward people and allowing them do the legwork, he created a textbook viral-marketing campaign." "This is probably his best work since Red Bull cocktails," Guyer added.'
TheOnion
branding
marketing
wordofmouth
propagation
theadvertisedlife
lulz
satire
from delicious
july 2010 by adamcrowe
The Onion -- Nike, Adidas Favorites In World Cup Final
june 2010 by adamcrowe
'As the first round of World Cup matches conclude, analysts have said that despite several dramatic and valiant displays from underdogs, traditional soccer juggernauts Nike and Adidas are still the favorites to reach the World Cup final. "While we've seen plucky performances from the Umbro and Puma platoons, they just don't have the depth or strength to reach the final rounds," said Hartmut Zastrow, executive director of the research firm Sport+Markt.'
TheOnion
advertising
branding
brandmodels
lulz
satire
june 2010 by adamcrowe
gapingvoid -- “the purpose-idea”: ten questions for mark earls
february 2010 by adamcrowe
Earls: '“Brand” is what you get as a result of doing great, not a good guide to what to do – it’s the scoreboard, not the game. -- Put really simply, the Purpose-Idea is the “What For?” of a business, or any kind of community. What exists to change (or protect) in the world, why employees get out of bed in the morning, what difference the business seeks to make on behalf of customers and employees and everyone else? BTW this is not “mission, vision, values” territory – it’s about real drives, passions and beliefs. The stuff that men in suits tend to get embarrassed about because it’s personal. But it’s the stuff that makes the difference between success and failure, because this kind of stuff brings folk together in all aspects of human life.'
branding
marketing
ideal-actions
february 2010 by adamcrowe
Twitter -- RE: Personal Brands
february 2010 by adamcrowe
'in reply to @virtualista RE: Personal Brands. A #contextcollapse multiple public 'masks' problem. Some ppl deal with it by always wearing the same one.'
self
multitude
contextcollapse
masks
identity
authenticity
fake
branding
february 2010 by adamcrowe
The Onion -- Supreme Court Allows Corporations To Run For Political Office
february 2010 by adamcrowe
'Corporate attack ads have already begun to hit the airwaves in New York, where a new Pepsi commercial set to a catchy modern remix of Bob Dylan's "The Times They Are A-Changin'" blasts incumbent governor David Paterson as "unrefreshing" and urges New Yorkers to "taste the choice of a new generation this Nov. 2."'
TheOnion
america
corporatism
branding
lulz
mercantilism
satire
february 2010 by adamcrowe
SiliconIndia -- Entrepreneurs Aren't Risk Takers - They're Arbitrageurs!
january 2010 by adamcrowe
'[Arbitrageurs] collect the “spread” until other entrants show up. Arbitrage by definition is low risk and typically a return slightly higher than the risk. Buffett succinctly says: “The key to investing is … determining the competitive advantage of any given company and the durability of that advantage.” -- Both Microsoft and HP would have failed Buffett’s durable competitive advantage test in their early days. To scale, both jumped from one niche to the next without much planning or analysis. Any one wrong jump would have done them in. -- Durable competitive advantage is usually the result of unpredictable and rare random events... They happen to a very small minority. Because entrepreneurs are arbitrageurs, they constantly watch companies with durable advantages. They then try to find a way to carve off a piece of that advantage for themselves. Durable competitive advantage is an anomaly and quite rare.'
entrepreneurship
opportunitycosts
risk
arbitrage
investing
strategy
economics
competition
barrierstoentry
branding
january 2010 by adamcrowe
BPS RESEARCH DIGEST -- Brands leave their mark on children's brains
december 2009 by adamcrowe
'The idea may be "unpalatable", but companies seeking an edge over their rivals should ensure that children are exposed to their brands as early in life as possible. If a brand had been experienced from birth, the students were quicker to recognise it as real than if it had been encountered from age five and up. ...words (and presumably brands too) encountered early in life shape the maturing brain in such a way that a life-long advantage is maintained for processing those early words. ...participants aged between 50 and 83 years were quicker to recognise early brands over newer, current brands, even if the early brands were long since defunct.'
psychology
brain
branding
cognition
memory
december 2009 by adamcrowe
*supercollider -- Ninety Red Bull events | Part 2: The Lessons
november 2009 by adamcrowe
'Red Bull was doing earned media before it was a buzzword. They invest in unique, compelling experiences, and in the creation of content from those experiences. They get a significant amount of very deep and powerful brand interaction at the actual experiences themselves, both from participants and spectators. And then through a combination of PR, word of mouth, and pull media channels they get an absolute ton of exposure of their content. And through platforms like their popular Facebook page, content-rich website, Red Bulletin, and a legion of popular microsites and brand communities like FMXWorld, Red Bull can legitimately claim to be a media brand in its own right at a time when most brands are still talking about the idea.'
redbull
branding
experience
culture
do
november 2009 by adamcrowe
The Planning Lab -- The Mother of All Branding Literature
november 2009 by adamcrowe
"Desire does not want satisfaction. To the contrary, desire desires desire. Images are often so appealing that things cannot satisfy. Some people desire desirelessness with such a passion that it actually increases their ability to desire. We are what we become stronger in. Postmodern consumption is inextricably linked with aspects of sexuality, both conscious and subconscious. Desires are constructed through linkages between consumption and the human body. Visuals continue to be the most powerful tool because they never satisfy."
consumption
desire
branding
planning
presentations
november 2009 by adamcrowe
Is Target ‘ripping off’ American Apparel?
november 2009 by adamcrowe
'Just don’t know what belongs to who, and what type of ‘intellectual design property’ can really be owned. I feel like the Font Industry and the Music Industry are really similar. I think I expect to utilize fonts for free, much like I expect to listen to music for free. The person who creates a font is looking to ‘go mainstream’ by ‘getting included’ on tons of personal computing machines. This is the same thing that buzzbands need to try to accomplish. Fonts + Music can’t really ‘change the world’ but they can definitely be an under-appreciated element of ur every day life.'
HipsterRunoff
identity
authenticity
vernacular
design
designwank
typography
helvetica
utilitarianism
semiotics
branding
november 2009 by adamcrowe
The Last Psychiatrist -- Don Draper Voted "Most Influential Man" (Part 1)
october 2009 by adamcrowe
'I understand the appeal, why someone would want to be Don Draper. But I'm going to try and explain why you shouldn't. Don Draper is a narcissist. That's not an assessment, it's the premise of the show. The definition of a narcissist is one who creates an identity and prizes it above all other things, every moment of existence is spent perpetuating that identity, trying to get everyone to believe it. The show gives him an interesting back story, but the key element is that the man at the ad agency called Don Draper is a constructed fake identity, one which he protects zealously. Nothing else carries that much importance. The ultimate goal of narcissism is not just to get everyone to accept the identity, but to get everyone to perpetuate it. He wants to be a brand. He wins when people confirm the brand even when he's not around... Neither does narcissism care about being liked, only about being branded. He's not cool, he's pretending to be cool.' -- Goddamn phony
psychology
branding
fake
phony
identity
narcissism
madmen
men
theadvertisedlife
october 2009 by adamcrowe
The Satanic Business Empire
october 2009 by adamcrowe
MEMORY HOLE. DOUBLEQUICKWISE!!! THIS WARN YOU!!!
branding
logos
symbolism
mythology
satanism
cults
corpocracy
pathocracy
conspiracy
plutocracy
october 2009 by adamcrowe
The Impact of Sports Marketing on Regular Bros: This Bro is a Witness
september 2009 by adamcrowe
'It’s kinda weird how we’re all ‘witnesses’ 2 marketing, and we are impacted by the stuff that is around us. I noticed this bro from Cleveland Ohio who had actually ‘converted his garage’ into some sort of tribute to his favourite African American athlete in the world, an NBA basketball player named LeBron James who plays in the same city. It seemed weird 2 me, mainly because sports don’t really mean anything, and I thought every1 realized that sports is just some sort of intense marketing + branding experiment for males. -- Worried that these types of bros are the ones who ‘actually fall for sports marketing campaigns. TeenBros who believe that they are ‘great’ pride themselves’ in having the latest expensive shoes. TeenBros who believe that they are ‘great’ are never ‘team players.’'
HipsterRunoff
sports
marketing
branding
brandmodels
nike
projection
identity
selfesteem
ego
exceptionalism
narcissism
theadvertisedlife
september 2009 by adamcrowe
The Last Psychiatrist -- Jay-Z Gives Ten Reasons Why Pop Culture Authenticity Is Real Only If It's Fake On Purpose
september 2009 by adamcrowe
'Jay-Z chooses to signal his authenticity not with authenticity, but with an already established symbol of authenticity: because otherwise, how would we know he was being authentic? His audience is regular people, black and white, for whom authentic isn't "being yourself" or "true to where you came from" because for those regular people, that would be unbearably boring. For them, authentic has to mean loyalty to the persona you made up. This video isn't about Jay-Z's authenticity, it's about letting you choose your own authenticity. That's the business smarts of Jay-Z. Brand it, make it seem elite, make it an aspirational product—but make it easily available, everywhere. Then—and this is the key—the consumer has to be able to show others that they've accessed it: that's the only way other people are going to know who they are pretending to be.' -- ("Non-conceptual, non-exceptional; Everybody's either crime-related or sexual." - O.C. - http://www.youtube.com/watch?v=LIj4RqH43GY)
hiphop
identity
authenticity
fake
status
branding
signalling
masks
psychology
theadvertisedlife
september 2009 by adamcrowe
Omni Consumer Products
september 2009 by adamcrowe
'Omni Consumer Products is a product development company located in the San Francisco Bay Area, with a focus on licensing, defictionalization, and reverse-branding.' -- Did Tru Blood
branding
transmedia
merchandise
entertainment
liminality
liminalobjects
objects
narrativeobjects
productnarratives
productplacement
trueblood
metabrands
defictionalization
agencies
september 2009 by adamcrowe
Hipster Runoff Exegesis -- "Do teens RLLY ‘drink coffee’?"
september 2009 by adamcrowe
'... Taste buds that never learn to disguish sweet from sour from bitter but that only register abstractions like "fun" and the taste of pleasure. A tongue that tastes only emotions rather than physical properties of consumed substances. These physical properties become even more unknowable to the mind, the food-in-itself a lost dream to the consumer, who can only consume her own expectations. "What does coffee taste like?," Carles asks, "what does beer taste like?" We can never know. Our perceptions of these things are purely self-referential. -- Once perception becomes a matter of interfacing with brands rather than our sensory organs, a trademark synesthesia ensues to the point where sound and taste are no different from one another... ... the brand is written [into] our bodies, which are written and overwritten over and again like any other media storage device, which is that to which we have been reduced.'
marketing
branding
experience
synesthesia
mimesis
simulation
simulacra
fake
theadvertisedlife
RonHorning
september 2009 by adamcrowe
Technovelgy -- Sentiment Analysis: Hypercorps Need Emotion Chips
august 2009 by adamcrowe
Nice reality-check on sentiment -- 'I'm fascinated by the idea that an entirely new science of computer analysis is needed to find out how we consumers feel about companies that promise one thing and deliver another. Large corporations could easily find out specific facts about their services that consumers do not like. For example, AT&T can read a variety of factual criticisms about their iPhone service in a number of recent tech site blog posts. However, it is costly to track actual problems with services, and then fix them. Hypercorps like AT&T spend billions honing their brand images, which is just a phrase referring to how we feel about them. If they can track how we feel about them, and then fix how we feel, then the problem is solved. The service may still suck, but as long as customers don't feel like leaving, it's just as good as actually providing a good service, and much cheaper. AT&T execs could just try using it themselves and then they could feel what we feel directly.'
sentiment
branding
obsfucation
literaryculturevsoralculture
august 2009 by adamcrowe
Hipster Runoff Exegesis -- "Carles Presents ‘IAmCarles.com’"
august 2009 by adamcrowe
'... individualism is collapsing under the weight of globalization, and the more flexible branded self—which is duplicatable while retaining an aura of unique particularity—has replaced the idea of a coherent unified self. Hence identity is a brand, and a brand is identity, in a perfect tautology for the times: "I am Carles is a lifestyle brand, created by Carles." Being is the same as branding. Creating the self as brand is synonymous with having the self, with inhabiting the self. -- A brand self is emptied out, eradicating the emotional problems brought on by depth psychology: "Do u feel alone? The IAMCARLES.com brand is attempting to be similar to the HIPSTERRUNOFF.com brand. It wants u 2 feel like it ‘gets’ u." Reduced to the superficial level of signals, we will all be easy to "get" the shared language of brands is potentially less heteroglossic than vernacular speech. -- "R U CARLES? I AM CARLES?" stresses the way brands resolve and unify individuals into a single concept.'
HipsterRunoff
branding
brands
identity
precuperation
individualism
consumering
multitude
self
theadvertisedlife
august 2009 by adamcrowe
Marginal Utility -- Soviet Consumerism
august 2009 by adamcrowe
'I tend to take it for granted that brands of products function only to help individuals brand themselves, to allow them to project certain traits along the lines described in the previous paragraph. (For producers, brands allow for the elaboration of differences between competitors’ commodities where there are more or less materially indistinguishable.) But Red Moscow suggests that brands could be contrived to close off avenues for the development of a superficial self. Nationalist brands would enlist users into helping complete the ideological project of the state, not the self—a state that may not allow for an autonomous self. Such brands would demonstrate conformity and obedience in a much more direct way than our brands.. Consumerism is soft coercion in that sense; it allows for a space where conformity can comfortably coexist with rebellion—the revolution is reduced to continually turning over one’s personal affect within a game whose rules are thereby protected from change.'
russia
branding
consumerism
communism
nationalism
statism
ideology
propaganda
realityprogramming
metanarratives
narrativeobjects
objects
august 2009 by adamcrowe
Carles Presents ‘IAmCarles.com’
august 2009 by adamcrowe
'I have always wanted to be a designer. I believe that we can meaningfully impact the world by the not only the things that we own, but also the clothes that we wear. We live in a beautiful society which encourages tiered self-expression depending on your income. You can truly show the world who you are, and where you ‘fit in’ with society. Do u feel alone? The IAMCARLES.com brand is attempting to be similar to the HIPSTERRUNOFF.com brand. It wants u 2 feel like it ‘gets’ u. Carles wants to relate to you.'
HipsterRunoff
branding
identity
authenticity
designwank
lulz
theadvertisedlife
satire
august 2009 by adamcrowe
Scout Labs -- "Build Your Brand"
august 2009 by adamcrowe
'I believe a brand is the relationship a customer has with a company. And like any relationship you have in your life, it’s defined by the sum total of all the experiences and interactions over time. You can’t craft a brand by writing a mission statement and saying, “We are a company that cares about X.” You need to go be a company that is X. It’s not your logo. It’s all that you are. Brands are earned through consistent actions and interactions, and once built, they are not easy to change.' -- Nice microsoft/xbox/zune example
branding
sentiment
embodiment
august 2009 by adamcrowe
Marginal Utility -- Jobless recovery
august 2009 by adamcrowe
'No wonder people have suddenly begun worrying so much about their “personal brand”—brand equity has become more important to a firm, conceptually, than loyalty to employees. Employees, to make themselves less expendable, may also need to work to integrate themselves with a company’s brand, to merge the personal with corporate brand if possible, make them inseparable. The personal brand becomes far more important, too, in a labor market full of otherwise interchangeable parts. And with globalization and companies emphasizing their own flexibility rather than a paternalistic approach to workers—no more company men, or lifelong job security—we all can expect to be returned to the labor market repeatedly. So we will begin to need something more than a resume, something more comprehensive, like a personal brand. Depressing.'
work
branding
affectivelabour
conformity
theadvertisedlife
august 2009 by adamcrowe
Ribbonfarm -- Personal Brands, Identity and Perception Management
july 2009 by adamcrowe
#5 Search for Authenticity: If you are smart, you realize that ‘authenticity’ is yet another archetypal persona that seduces you into a static self-conception. If not, you go down an obsolete path blazed by a stoned generation. #8 Skill: Some of your personas become increasingly comfortable to inhabit. You start noticing that you are now acting out the role so well that you are actually as good or better in those roles than people you previously considered “authentic” non-actors. This leads to the epiphany that everybody grows into roles this way. #11 Fluidity: Jumping among the set of point-like roles in the space of personas yields to continuous movement. You become aware of the gradual expansion of the space you can inhabit. It starts acquiring, through its growth, a shape and character. #12 Brandhood: The integrated, growing space which you can inhabit with fluidity starts acquiring an overall sum greater than the parts consistency, that has only one analogy: the notion of brand.'
existentialism
authenticity
identity
reflexivity
self
branding
perception
acting
masks
realityprogramming
july 2009 by adamcrowe
PBR Fixed Gear Bike seems like it would fit in with my personal brand.
june 2009 by adamcrowe
"I need more brand+product MASHUPS 2 take my personal brand 2 the next level. Think this might be another ‘marketing ploy’ by the PBR ‘unintentional’ marketing team [via brands that are adopted for no good reason by privileged 'subcultures']."
HipsterRunoff
branding
random
june 2009 by adamcrowe
paul isakson -- Tools Don't Build Things. People Do.
may 2009 by adamcrowe
"It's about looking within and finding what's true. Odds are, the company probably didn't start out with the sole purpose of making money. There was something there that stood for more than the bottom line."
branding
planning
ideals
may 2009 by adamcrowe
Marginal Utility -- Brand hegemony
may 2009 by adamcrowe
'... the transaction involved in brand recognition is now the way we understand how we affect and are affected by others; the brand is what we imagine gets fixed as permanent about ourselves after series of social interactions. If that is so, then it will be efficacious to self-brand. People will recognize what you are doing, will interpret it properly, will slot it in with a set of values that have (through the ubiquity of brand talk) established themselves as creditable. ... we are also in danger of reducing our own complexities and the nuances of our relationships to the shape of the brand, to the commercial verities of guarded and proprietary corporate communication. Self-actualization becomes perpetual self-promotion. And worse everyone collaborates to keep it limited to this—every one agrees to “follow you if you follow me. ...measuring our reach... rating ourselves the way a TV show is rated by Nielsen. We degenerate into vulgar utilitarians.'
*
branding
identity
feedback
circumscription
theadvertisedlife
may 2009 by adamcrowe
AgencySpy -- Op-Ed: What Social Media Revolution? By Gareth Kay
may 2009 by adamcrowe
"Rather than focusing on social media shouldn't we be focusing on social ideas? Rather than (again) using communications as a sticking plaster to cover real fundamental issues a business faces, it forces us to confront what it is that we need to do at a more fundamental level. It means ideas that are inherently open, generous and want to include you. It means developing communication that lets you join the dots and complete the story rather than telling you what to do (in the same way at every point of contact). It means thinking about what it is that people like to do and working back from there to figure out what it is we can do as a brand to be useful, helpful or entertaining rather than starting from what we think first. It means listening. It means having many little conversations not one shouting match. It means thinking less about what we do (as a brand or its owners or advisors) and more about what it is that people do to what we do."
branding
planning
socialmedia
ideas
do
may 2009 by adamcrowe
FT -- Why global brands now rise in the east
april 2009 by adamcrowe
'The shift in consumer buying power towards emerging markets is not only giving Chinese brands a much better chance of breaking out of their domestic market but is also subtly altering how western companies develop and market global brands. For a long time, global products have been – with varying degrees of subtlety – made in the image of what US consumers wanted, or dreamed. But the US consumer’s influence is waning – or being balanced. Procter & Gamble, the quintessential US consumer packaged goods company, now gains 30 per cent of sales from emerging markets and is launching products such Downy Single Rinse, a fabric softener, outside the US. Exactly what the western consumer will make of it when the influence of Asia becomes apparent in products other than games consoles, we shall find out.' -- Selling an imperial Chinese culture back to improvished Westerners (post-hostilities, of course). Hmm...
branding
marketing
semiotics
culture
innovation
china
april 2009 by adamcrowe
Dan Pankraz Vs Youth -- Crispin Porter + Bogusky Briefing Format
april 2009 by adamcrowe
"AT A GLANCE: What is the most relevant and differentiating idea that will surprise consumers or challenge their current thinking of the brand? -- TENSION: What is the psychological, social or cultural tension associated with this idea? What makes our target tense about the idea? -- QUESTION: What is the question we need to answer to complete this assignment? -- TALK VALUE: What about the brand could help us start a dialogue between the brand and our consumers, among our target and/or within pop culture?"
branding
planning
briefing
culture
context
april 2009 by adamcrowe
PSFK: Good Ideas Salons -- Video: Good Ideas In Digital, NYC
april 2009 by adamcrowe
Really nice thoughts on 'multitude' identities, authenticity, plausible deniability (burying bad news/negative impressions about yourself online), and from a branding pov, the long-term value of the trust that comes from allowing an audience and employees to collaboratively break the 'fourth wall of business.'
identity
multitude
self
sousveillance
plausibledeniability
authenticity
branding
socialmedia
socialproduction
transparency
fourthwall
masks
via:courtneykuehn
april 2009 by adamcrowe
The Memefication of Your Band (2)
march 2009 by adamcrowe
#Do not FORCE memes on consumers. #Make sure your memes are either original, or do a good job of copying pre-existing memes. #Know your band. Know your memes. Know your audience. #Don’t feel entitled to anything. Your band’s existence is a journey. #Do not rebel against the biggest news sources. You must embrace them/manipulate them. There is no other way. Become bros. #The tastemaking economy may or may not be more important/fun than bands themselves. #Making+filtering memes = responsibility. #Every one, every band, and every website is searching for authenticity on their own terms. #Every one, every band, and every website is searching for a way to make money on any one’s terms. #Memes can be simple or complex. Usually the more ‘organic’ a meme-birth is, the more likely the meme is to help your brand #There are downsides to creating a fan base with a high demand for your memes, including lack of personal privacy and album leaks."
HipsterRunoff
memes
memetics
planning
branding
marketing
advertising
socialmedia
realtime
distribution
propagation
parasitism
attention
lulz
boredom
satire
march 2009 by adamcrowe
The Memefication of Your Band
march 2009 by adamcrowe
"Your band must invade the Perception Economy. Your Band must no longer be a band. Your band must be a meme. A Meme Which Generates subMemes. These memes must be compelling, intriguing, and interesting enough for people to ‘follow’ or at least think that you are ‘worth following. The modern band is not just about ‘music.’ The modern band must successfully win over fans by finding effective methods to generate themselves into a meme-source worth following. You are more than just your music. You are an aesthetic. You are the news that bros every where need to read about. You need to picture a world where you have at least 20K twitter followers who are eager to follow your lifestream on a meme-to-meme basis. Your band is a meme, which slowly injects the meme economy with new memes that make your band seem ‘more important.’ While your band will always be a group of friends/bros, the perception of your band will grow as the memes which you generate continue to seem ‘more important."
HipsterRunoff
memes
memetics
planning
branding
marketing
advertising
socialmedia
realtime
distribution
propagation
parasitism
attention
lulz
boredom
satire
march 2009 by adamcrowe
Lulu -- MSG™ Promotional Edition by Howard Ingham (Book) in Games
november 2008 by adamcrowe
"You live in a perfect world. You live in the free world. Every new day brings you new challenges. Every new job brings new opportunities. You’re the master of your destiny, your own boss. The future is bright. You just have to keep your soul. And your salary options. MSG™ is a slightly satirical game of negotiation and conscience, for three to six adults."
theadvertisedlife
work
immateriallabour
branding
gaming
roleplay
games
rpg
parody
satire
boredom
sciencefiction
alternativereality
pdf
november 2008 by adamcrowe
io9 -- Kill Mickey Mouse in a Strange Game of Corporate Brand Slavery
november 2008 by adamcrowe
"[MSG] Players play the roles of company Reps who all work for the soul-crushing Company in service of the Brand. The point is really to make a mockery of soulless corporations and their often ruthless strategies, not to mention the soulless drones who do their bidding. At the same time, it mocks our own willingness to worship these brands and submit to the will of these companies, all while creating ludicrous scenarios that are maddeningly interconnected with the stories created in the previous round. Maybe this excerpt from the rule book explains it best: Brainstorm for a couple of minutes until you come up with a name for the Brand [that all the players work for]. If some of you hate it — or, better, all of you hate it — that’s brilliant, because it means you’ll understand a little of what it is to work for an organization that makes you cringe every time you look in the mirror and see the Brand logo they tattooed on your forehead." -- Haha
theadvertisedlife
work
immateriallabour
branding
gaming
roleplay
games
rpg
parody
satire
boredom
sciencefiction
alternativereality
november 2008 by adamcrowe
How Cults Seduce by Alex Wipperfürth and John Grant (2002)
november 2008 by adamcrowe
"Cult marketing is indicated for; #A brand which is in a life or death situation, #They have a geniune ideology (you can't fake this): ...but is out of sync with the current context ...and/or they have a crisis which has put them on the defensive ...and/or they have a product that isn't working fully yet ...or a product that's fallen behind, #They are small enough to be the underdog (but not so small that they're not worth fighting for), #The cult activity is for limited period to buy time, #All other avenues have been exhausted
branding
marketing
cults
#specialization
AlexWipperfürth
JohnGrant
pdf
november 2008 by adamcrowe
Wikipedia -- Wimpy
november 2008 by adamcrowe
"The Wimpy brand was created in the 1930s. The name was inspired by the character of J. Wellington Wimpy from the Popeye cartoons created by Elzie Crisler Segar. Eddie Gold was running 12 restaurants by the early 1950s, when the concept of fast food came to the attention of the directors of J. Lyons and Co. Lyons licensed the brand for use in the United Kingdom and in 1954 the first "Wimpy Bar" Lyons was established at the Lyons Corner House in Coventry Street, London."
wimpy
productnarratives
storytelling
objects
narrativeobjects
branding
november 2008 by adamcrowe
Social Brand Index
october 2008 by adamcrowe
Brands on Twitter and Identi.ca
branding
socialmedia
lists
october 2008 by adamcrowe
New York Times -- Free Advertising
august 2008 by adamcrowe
'"The era of the brand that's blandly constructed and hopes not to offend anyone — to be pleasant — that notion is really dead," McCracken says. But why do consumers want to get involved in this co-creation? "They want to because they can," McCracken says, meaning that both the technological tools and a deeply ingrained knowledge of advertising grammar are now widely dispersed.'
branding
advertising
storytelling
productnarratives
cocreation
peerproduction
socialmedia
fanon
august 2008 by adamcrowe
eyecube -- DINU
august 2008 by adamcrowe
"Lasting brands often develop passionate fans and advocates because they have tapped into a deep emotional human desire: The desire for narrative. People love well told stories and it is clear that they want deep connections with characters, environments and new worlds. If you manage a property, or even a brand, you have an opportunity to create a Deeply Immersive Narrative Universe (DINU)."
branding
worlds
productnarratives
objects
narrativeobjects
storytelling
narrativeenvironments
narrativeacts
august 2008 by adamcrowe
Cherp! -- Social Branding: Personal vs. Company
august 2008 by adamcrowe
"Social media marketing gurus can be lumped into bunches - those that understand personal branding using social media, and those that understand how to translate that to business branding. Keep in mind that some people are just trying to cash in on the emerging economy around social media marketing and look for help from people who can show you experience rather than a big ego." -- Hehe.
socialmedia
criticism
branding
august 2008 by adamcrowe
Marginal Utility -- How brands prime behavior
august 2008 by adamcrowe
"In their research, the authors found that for brands to affect behavior, they need to be associated with behavior that the subjects already found desirable. So the secret to avoiding having brands manipulate us, perhaps, is to aspire to be no one." -- No. One.
semiotics
mythology
archetypes
behaviours
branding
august 2008 by adamcrowe
Marginal Utility -- Advertising as creative destruction
august 2008 by adamcrowe
"... any attempts to present ideas to the public all take on commercial overtones. If they are not directly sponsored, their presentation mirrors forms familiar as advertising. Branding leaves no interstitial space in the culture for alternative conceptions of public communication, for non-commercial expressions of social meanings..." -- Keep reading.
theadvertisedlife
advertising
marketing
branding
realityprogramming
simulacra
august 2008 by adamcrowe
Marginal Utility -- Hipster hatred
august 2008 by adamcrowe
"The aggressiveness of advertising forces hipsters into aggressive countermoves, quick shifts in allegiance to avoid seeming like marketing’s dupes. Eventually, collaborating with the forces of marketing, or conceiving of yourself as a brand, becomes an even more sophisticated strategy for evading marketing’s manipulation. Becoming collaborators becomes a kind of advanced subversive strategy."
theadvertisedlife
advertising
marketing
branding
identity
august 2008 by adamcrowe
Virtual Goods Insider -- Stardoll: Casual Web Community or Hardcore Virtual World?
august 2008 by adamcrowe
"Once core fun is identified and refined, building a great game is actually pretty straightforward... The Stardoll team knows that their core fun is dressing a paper doll. Apparel is dragged off hangers and onto the paper doll. It can be placed anywhere on the screen, and that simple mechanic yields a good deal of fun... As soon as fashions hit the runway or the retail shelf, they are available in Stardoll... All of this makes Stardoll one of the most powerful branding and lead generation tools thats ever been available to the fashion industry."
*
stardoll
avatar
fashion
celebrities
shopping
virtualgoods
virtualworlds
businessmodels
branding
engagement
advertising
experience
design
productplacement
socialobjects
objects
narrativeobjects
narrativeenvironments
storytelling
transmedia
fame
august 2008 by adamcrowe
Jeremy Bullmore -- Posh Spice & Persil: Both big brands; both alive; and both belonging to the public
august 2008 by adamcrowe
"brands are living, organic things - because all the time, those with knowledge of a brand are changing. They may grow richer or poorer and will certainly grow older; and as the perceiver changes, so inevitably, does the perception. If a marketing company closes both its eyes and its ears; if it relies on the single dimension of current sales; if it believes that yesterday's successful strategy is an infallible guide to tomorrow's profit: then it's heading for disillusionment of barometric severity."
JeremyBullmore
essay
branding
planning
strategy
relationalaesthetics
storygraph
exogenous
empathy
emotionalintelligence
#diversity
*
august 2008 by adamcrowe
Talent imitates, genius steals -- Brands: Socially Constructed Reality
august 2008 by adamcrowe
"... let’s put forward a reformulation: A brand is a collective perception in the minds of consumers. But how does this help resolve the division between brands in the head and brands on the balance sheet? Because by making it a collective perception, we can turn a brand from an opinion into a [type of] fact."
branding
marketing
reality
realityprogramming
theadvertisedlife
communication
media
language
tools
#storage
#ubiquity
#specialization
august 2008 by adamcrowe
Zero influence -- Doing Business As (A Mercenary)
august 2008 by adamcrowe
"Brands within the infrastructure of the cultural mechanism, are the verbs of life, they are not about trying to facilitate the consumers interests - it’s deeper, more transparent, more beneficial - it’s about the organisation working towards a common goal - and that is - mutuality. If Brands think that their role is to rise above ‘acceptability’, then they are going the wrong direction. Brands, if they want to be the life of the consumer, must be the reasoning of the consumer."
business
branding
marketing
strategy
language
verbs
do
relationalaesthetics
theadvertisedlife
#processing
#storage
#ubiquity
august 2008 by adamcrowe
adliterate -- Problems wanted
august 2008 by adamcrowe
"Mad Men, a simpler time of real men, real problems and lots of sex on mid century design classics .... its real success in adland was down to a wistful longing for a time when clients were actually clients. In other words the people that ran and had often founded the business being advertised and simply wanted to sell more of their products by any means necessary. Of course the arrival of professional marketing departments has changed the relationships that agencies have with client organisations and the roles that they play for them. But it hasn’t change the need for clear business objectives." -- Or you just have to get on and identitfy them yourself.
branding
marketing
advertising
clients
briefs
problems
strategy
planning
august 2008 by adamcrowe
This Blog Sits at the -- X files and the perils of consistency
august 2008 by adamcrowe
'... consistency is a tyranny. It gives power to rapid fans who define their fandom by their knowledge of the narrative. Some of these people are not cocreators of the narratives. They are jailers, constantly vigilant for any, even unimportant inconsistency. On the other side, the newcomers look at the detail of a narrative enterprise like Lost and think to themselves, "there's no way I can catch up."'
branding
consistency
canon
fanon
fandom
transmedia
storytelling
narrative
worlds
persistence
navigation
mentalmodels
#processing
#storage
#bandwidth
#diversity
#complexity
mystery
mythology
august 2008 by adamcrowe
Maschmeyer -- More Branding Love
august 2008 by adamcrowe
Quotation from Lucas Conley 'Obsessive Branding Disorder': "Branding offers the satisfaction of a sense of change without the hard work. Executives feel good because, technically, it’s still innovation – surface innovation. Meanwhile, image is easier and less expensive to work with than products or services."
branding
marketing
obsfucation
jargon
quotes
august 2008 by adamcrowe
Logic+Emotion -- Brand As Facilitator
july 2008 by adamcrowe
"Good facilitators know how to actively listen, how to create environments which stimulate productive conversations and interactions and most importantly they add incredible value even though they may come across as the least vocal in the group."
branding
curation
facilitation
communities
collaboration
socialmedia
stage
culture
language
do
july 2008 by adamcrowe
Madeleine Bunting -- Live to work
july 2008 by adamcrowe
"You are supposed to be passionate about your products, your services, the brand. But why? It's a paycheque... When did passion creep out of the bedroom and into the boardroom?... When did an employer start wanting employees entirely uncritical?"
work
branding
immateriallabour
emotionallabour
cognitivesurplus
july 2008 by adamcrowe
AdPulp -- Ball of Brand Confusion
june 2008 by adamcrowe
"Marketers are obsessed with words. They believe that they are in the communication and persuasion business ―right message, right medium, right slogan, right tagline, et al" -- *nods* We don't live (thrive) in a linear/literal/causal world anymore.
branding
marketing
advertising
words
literaryculturevsoralculture
via:chromacomms
retribalization
june 2008 by adamcrowe
Umair Haque -- The Shrinking Advantage of Brands
june 2008 by adamcrowe
"when interaction is cheap, the very economic rationale for orthodox brands actually begins to implode: information about expected costs and benefits doesn’t have to be compressed into logos, slogans, ad-spots or column-inches..." -- Features not ads.
branding
advertising
strategy
design
thinking
google
features
june 2008 by adamcrowe
Gameology -- Product Placement and Virtual Branding in Video Games
may 2008 by adamcrowe
'... three different modes of in-game product placement as it relates to game genre: “instrumental” [using simulated branded product], “diegetic” [branded game environment for realism], and “archetypal” [branded game features/mechanics/acts].'
*
gaming
branding
productplacement
avatars
virtualworlds
virtualgoods
virtualservices
games
gamemechanics
functionalitems
decorativeitems
objects
narrativeobjects
storytelling
narrativeenvironments
narrativeacts
performance
design
diegesis
endogenous
exogenous
vernacular
simulation
realism
verisimilitude
eastereggs
hacking
rewards
may 2008 by adamcrowe
Go Big Always -- Stop guarding your precious brand
april 2008 by adamcrowe
"... yip-yip-yip like chihuahuas when anyone else touches the powerpoint template."
branding
marketing
experience
design
april 2008 by adamcrowe
paul isakson - The Future of Marketing + Advertising (Deck)
march 2008 by adamcrowe
Comment: Amelia Torode: "We Are What We Share"
advertising
marketing
branding
presentations
product
innovation
collaboration
march 2008 by adamcrowe
Maschmeyer - Brands Do Not Exist Except on the Side of Cows
march 2008 by adamcrowe
"For those of you who think a brand is a collection of everything associated with a company or product, allow me to provide a visualization of your argument. -- Good luck with that. [Link to diagram]" -- Hehe.
branding
diagrams
pdf
march 2008 by adamcrowe
Umair Haque - The New Economics of Brands
march 2008 by adamcrowe
On Google: "it’s by directly investing in consumers – instead of investing in advertising, which ends up imposing costs on consumers – that Google has built the world’s most powerful brand in less than a decade."
advertising
branding
service
experience
performance
design
storytelling
productnarratives
google
nike
nike+
march 2008 by adamcrowe
Maschmeyer - Kicking over the Kool-Aid Stand
february 2008 by adamcrowe
"I’m so over brands." -- Hehe
branding
marketing
theory
backlash
LelandMaschmeyer
february 2008 by adamcrowe
Wired -- Wired Science Reveals Secret Codes in Craig Venter's Artificial Genome
february 2008 by adamcrowe
"For the first time, we reveal the five coded messages that will go down in history as embedded in the first synthetic genome ever created: VENTERINSTITVTE
biology
syntheticbiology
genetics
genomics
bacteria
code
watermarking
steganography
cryptography
branding
CraigVenter
february 2008 by adamcrowe
PSFK - Ruby Pseudo Talks To PSFK
january 2008 by adamcrowe
"Perhaps it’s a lesson for all of us: educate, give kids things to talk about and help them better themselves… nice."
learning
education
branding
transformation
design
transformationdesign
youth
children
january 2008 by adamcrowe
This Blog Sits at the - Brand Multiplicity
january 2008 by adamcrowe
"Brands are designed to be exemplars of responsiveness. This means we may not insist on what they "really" mean, or what they "must" say. The brand must be multiple because increasingly that's what the world is." So wrong. So analogue. Multiple? Integral.
branding
thinking
literaryculturevsoralculture
january 2008 by adamcrowe
SlideShare - a brand is a business person's best friend
january 2008 by adamcrowe
101 on the value of a brand (Adliterate)
branding
business
presentations
innocent
january 2008 by adamcrowe
This Blog Sits at the - anthropology and the new branding: Kleenex for good and bad
january 2008 by adamcrowe
'Apparently, KC has trademarked "let it out." And this is proof that the corporation and marketing still has a lot to learn.'
branding
planning
emotion
emotionalintelligence
culture
january 2008 by adamcrowe
FLOWmarket
january 2008 by adamcrowe
"#Individual flow: balanced physical, mental and spiritual growth. #Collective flow: balanced interpersonel, cultural, economic, social and technological growth #Environmental flow: balanced environmental growth."
product
design
storytelling
productnarratives
criticaldesign
sustainability
branding
packaging
flow
january 2008 by adamcrowe
PSFK - Change The World panel at the PSFK Conference London
january 2008 by adamcrowe
Video: Russell Davies (Very funny. (Not sure he meant to be. (The truth is always funny.))): “If you never said the word ‘brand’ again and said only product, company, reputation, things would get a lot clearer” Source: AdStructure(?)
agencyagency
marketing
branding
thinking
planning
business
businessmodels
do
wrong
words
stuff
january 2008 by adamcrowe
Kzero - Metabrands
december 2007 by adamcrowe
K Zero has pioneered the concept of 'Metabrands' - products and services developed purely for virtual world use. Leveraging brand values and attributes from the real world..." Actually, it should be the other way round. Brands leveraging VW values...
virtualworlds
branding
brandedutility
productnarratives
objects
narrativeobjects
storytelling
narrativeenvironments
metabrands
december 2007 by adamcrowe
FOMOCO - What does FOMOCO stand for?
december 2007 by adamcrowe
FOMOCO Ford Motor Company
ford
names
branding
december 2007 by adamcrowe
YouTube - A message from Unilever
december 2007 by adamcrowe
"Someone pointed out that Axe and Dove are both owned by Unilever... yet the two brands have very different views when it comes to women. edited by rye clifton (a Senior Strategic Planner)." Good job!
women
backlash
advertising
branding
unilever
self
december 2007 by adamcrowe
WPP - Brand Building Along the Media Long Tail
november 2007 by adamcrowe
PDF: "Following audiences and communication activities as they spread across media environments will be a major preoccupation moving forward." Still some rather odd ideas about media, but anyway...
pdf
measurement
branding
performance
design
engagement
metrics
media
mediaclouds
november 2007 by adamcrowe
Bubblegeneration Strategy Lab - Research Note: The New Economics of Marketing
november 2007 by adamcrowe
A fantastical rant about wrong-headed 'conversational' marketing. (4 new Ps of marketing?: #promise, #performance, #purpose, and #participation)
*
marketing
participation
branding
advertising
positioning
purpose
agencyagency
rant
november 2007 by adamcrowe
Rory Sutherland - Let's put Sales Pronotion at the heart of the agency
november 2007 by adamcrowe
"[there's a] dangerous assumption that behavioral change is the product of attitudinal change: in reality it happens more often the other way round -- People don't do what they say they believe, they just do what's convenient and then they repent."
people
behaviours
branding
brands
do
failure
strategy
tactics
random
november 2007 by adamcrowe
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