adamcrowe + behaviours   556

Gamasutra -- Gamification Dynamics: Choice and Competition by Tony Ventrice (Badgeville)
'Without competition, the emotions of games are largely vicarious: the player feels empathy for a protagonist. With competition, the protagonist is the self and the empathy is direct. In a way, competition is a vehicle for emotion (particularly drama). Once competition enters the picture, many people can't seem to emotionally separate reality and fiction; we project ourselves into the game so completely that there is no longer an emotional distance between participant and game. And this is what makes competition so powerful. Competition is raw emotion. Anticipation, Anxiety, Fear, and Elation all come bursting out uncontrolled, an emotional rollercoaster that is as exciting as it is unpredictable. Anything that can be measured can be competitive but once one gets down to categorizing, competition seems to fit into seven broad dimensions: #Physical skill: Competitions of strength, speed and accuracy; #Creative skill: The goal is to innovate and please the sensibilities of a group of judges; #Mental tactics. A broad category that includes anything strategic that involves reading and predicting the behaviors of a system; #Diplomacy: A form of strategy that involves reading and predicting the behaviors of potential allies and acting with the intent of influencing opinions; #Knowledge. The accumulation and mastery of rules or facts... if the rules of a system can not be deduced, optimal strategies can be observed and memorized; #Time. Competitions of persistence or patience, measured by time and participation; #Luck: ...given structured analysis, statistical odds become predictable and, over multiple trials, luck games will evolve into contests of statistical knowledge. -- ...competition is the aspect of fun most strongly associated with games. If there is one thing competition does to a non-game activity, it's make it feel like a game. It's also incredibly easy to accomplish – simply measuring a behavior and comparing it between participants implies a competition...'
gaming  competition  behaviours  socialdesign  thegamingofeverydaylife 
11 weeks ago by adamcrowe
YouTube -- TEDxUIUC: Sherry Turkle - Alone Together
"We can't get enough of each other IF we can have each other at a distance in amounts that we can control." -- "Things go from: I have a feeling, I want to make a call; to: I want to have a feeling, I need to send a text. In other words, the validation of a feeling becomes part of establishing it."
psychology  media  technology  temes  behaviours  ambientintimacy  control  narcissism  feedback  reflexivity  addiction  SherryTurkle  from delicious
march 2011 by adamcrowe
Caterina.net -- FOMO and Social Media
'“FOMO” stands for “Fear of Missing Out” ... FOMO is a great motivator of human behavior, and I think a crucial key to understanding social software, and why it works the way it does. Many people have studied the game mechanics that keep people collecting things (points, trophies, check-ins, mayorships, kudos). Others have studied how the neurochemistry that keeps us checking Facebook every five minutes is similar to the neurochemistry fueling addiction. Social media has made us even more aware of the things we are missing out on. You’re home alone, but watching your friends status updates tell of a great party happening somewhere. You are aware of more parties than ever before. social software both creates and cures FOMO. If you didn’t know that party was going on, you’d be home contentedly reading your latest New Yorker. But since you do, you hungrily watch each new tweet. It’s an age-old problem, exacerbated by technology. To be always filled with craving and desire...'
technology  socialmedia  behaviours  addiction  intermittentvariablerewards  internet  now  #socialization  ambientimmediacy  FOMO  from delicious
march 2011 by adamcrowe
Harvard Book Store Channel -- Sherry Turkle (Video)
'Sherry Turkle discusses Alone Together: Why We Expect More from Technology and Less from Each Other' -- "People start asking simpler questions so they can get immediate answers."
psychology  media  themediumisthemassage  technology  temes  #bandwidth  behaviours  ambientimmediacy  latency  now  feedback  addiction  SherryTurkle  from delicious
march 2011 by adamcrowe
danah boyd | apophenia -- Risk Reduction Strategies on Facebook
'Mikalah uses Facebook but when she goes to log out, she deactivates her Facebook account. ...when she’s not logged in, no one can post messages on her wall or send her messages privately or browse her content. But when she’s logged in, they can do all of that. And she can delete anything that she doesn’t like. ...she wants to be a part of Facebook when it makes sense and not risk the possibility that people will be snooping when she’s not around. ...you’re not searchable when you’re not around. You really are invisible except when you’re there. And when you’re there, your friends know it, which is great. What Mikalah does gives her the ability to let Facebook be useful to her when she’s present but not live on when she’s not. -- Shamika doesn’t deactivate her Facebook profile but she does delete every wall message, status update, and Like shortly after it’s posted. When she’s done reading a friend’s comment on her page, she’ll delete it. ...“too much drama.”' -- Ghosts in the shell
internet  web  behaviours  facebook  ambientexposure  traceeradication  privacy  surveillance  gossip  countermeasures  from delicious
february 2011 by adamcrowe
Edge Perspectives with John Hage -- Alone Together - An Important New Book by Sherry Turkle
'The technology has power because it addresses psychological vulnerabilities that many of us have. We want connection, but many of us fear the consequences of connection. True intimacy can be very scary. ...this is particularly true of the narcissists: "In a life of texting and messaging, those on that contact list can be made to appear almost on demand. You can take what you need and move on. And, if not gratified, you can try someone else.” This can set into motion a vicious cycle. As Sherry points out: "...if we ask, “What does simulation want?” we know what it wants. It wants – it demands – immersion. But immersed in simulation, it can be hard to remember all that lies beyond it or even to acknowledge that everything is not captured by it. For simulation not only demands but creates a self that prefers simulation. Simulation offers relationships simpler than real life can provide. We become accustomed to the reductions and betrayals that prepare us for life with the robotic.'
psychology  tethered  self  technology  behaviours  virtuality  simulation  simulacra  quantifiedself  financialization  numbers  numbing  dissociation  ambientintimacy  ambientimmediacy  augmentationistsvsimmersionists  SherryTurkle  from delicious
january 2011 by adamcrowe
STANFORD Magazine -- Digital Immersion
'Psychiatrist Aboujaoude says that immersion in gaming runs the risk that a player begins to believe that behaviors acceptable in a game might also pass offline: Heavy gamers may develop an offline persona with the swagger and bravado of their avatars. "It also becomes easier to lose perspective on one's divergent priorities: the need to perform well as a favorite game character or as an accomplished player versus the need to function as a responsible adult. It's all one big life with one big 'cumulative' score, the faulty justification goes, and if we are breaking records in an online game, we may feel, in aggregate, responsible and productive enough, and thus allow for some gross negligence elsewhere in life." -- "Addictions happen when people are trying to control their emotional state. You find something that makes you feel better and then you want more of it, but then there is emptiness in the payoff."
psychology  technology  temes  virtuality  simulation  behaviours  extensionsofman  centralnervoussystem  control  feedback  addiction  reflexivity  grandiosity  thegamingofeverydaylife  from delicious
january 2011 by adamcrowe
Gamasutra -- Behavioral Game Design
'...there is the question of what happens when you stop providing a reward, which is referred to as "extinction." As a general rule, extinction involves a lot of frustration and anger on the part of the subject. We expect the universe to make sense, to be consistent, and when the contingencies change we get testy. Interestingly, this is not unique to humans. In one experiment, two pigeons were placed in a cage. One of them was tethered to the back of the cage while the other was free to run about as it wished. Every 30 seconds, a hopper would provide a small amount of food. The free pigeon could reach the food but the tethered one could not, and the free pigeon happily ate all the food every time. After an hour or so of this, the hopper stops providing food. The free pigeon continues to check the hopper every 30 seconds for a while, but when it's clear that the food isn't coming, it will go to the back of the cage and beat up the other pigeon.'
*  psychology  behaviorism  behaviours  design  gamedesign  gamemechanics  rewards  intermittentvariablerewards  addiction  entitlement  welfare  statism  slavespeak  irrationality  from delicious
november 2010 by adamcrowe
Cryptome -- It's Not What You Tweet, It's Who You Tweet. A Short Introduction to the Retweet Economy
'As much of an online paradise as Twitter is, it's not *completely* free of the kinds of annoying behavior we see in the real world. High on the list are the sorts of adolescent posturing that social media in general make so easy--preening, name-dropping, ass-kissing, pandering, cliquishness, slavish trend-following. Yes, a tweet is usually just a tweet, but sometimes it's as conspicuously coded as the brand of jeans a high-school girl wears.'
twitter  communication  behaviours  phatic  grooming  nepotism  status  selfobjects  objects  kipple  from delicious
november 2010 by adamcrowe
Ribbonfarm -- The Missing Folkways of Globalization
'So what exactly is a folkway? It’s an interrelated collection of default ways of conducting the basic, routine affairs of a society. Fischer lists the following 23 components: speech ways, building ways, family ways, gender ways, sex ways, child-rearing ways, naming ways, age ways, death ways, religious ways, magic ways, learning ways, food ways, dress ways, sport ways, work ways, time ways, wealth ways, rank ways, social ways, order ways, power ways and freedom ways. If you were to describe any society through these 23 categories, you would have pretty much sequenced its genome. You wouldn’t necessarily be able to answer every interesting social or cultural question immediately, but descriptions of the relevant folkways would contain the necessary data. -- The little and big epics that we take note of, and turn into everything from personal blogs to epic movies, are defined by their departure from, and return to, the canvas of folkways.'
universals  patterns  behaviours  folk  archetypes  culture  genotypes  subculture  phenotypes  from delicious
october 2010 by adamcrowe
Ribbonfarm -- The Gervais Principle IV: Wonderful Human Beings (1)
'Groucho Marx: “I don’t care to belong to any club that will have me as a member.” #Marx’s First Law of Status Illegibility: the illegibility of the status of any member of a group is proportional to his/her distance from the edges of the group. #Marx’s Second Law of Status Illegibility: the stability of the group membership of any member is proportional to the illegibility of his/her status. Obfuscated status signalling is the foundation of every aspect of loser group dynamics (which is also all group dynamics, since forming groups is a loser activity). If your status is clear, and the status of the club is clear (by definition, the average status of all its current members) then either your status is higher, in which case the club will want you, but you won’t want to join, or your status is lower, in which case the opposite is true. How new members segue into existing group games is what determines their future. Social skills > Social truth hypotheses > Social proof > Social capital'
people  behaviours  status  signalling  groups  hierarchy  allegiance  socialcapital  socialproof  gametalk  communication  thegervaisprinciple  from delicious
october 2010 by adamcrowe
Tweetage Wasteland -- The Five Most Endangered Words on the Internet
'Let me think about that. Where does this lead? Do we rebound from this trend and begin to compartmentalize that incoming information which requires deeper thought or does everything get put on the high speed and never ending instant-opinion assembly line? I’ll answer that question with the three most endangered words in the blogosphere. I don’t know.'
behaviours  realtime  now  ambientimmediacy  information  immunessystem  autoimmunity  immunesystem  from delicious
august 2010 by adamcrowe
NYTimes.com -- Who Elected Me Mayor on Foursquare? I Did
'One of the most fought-over battlegrounds seems to be the workplace. It usually starts out innocently, with a handful of techie co-workers checking in to a location. Then two things may start to happen: more colleagues check in, and, before long, the Type A’s start competing to be mayor.'
foursquare  location  behaviours  territory  scentmarking  competition  gaming  metagaming  from delicious
august 2010 by adamcrowe
NYTimes.com -- Crafting Fictional Personas With the Language of Facebook -
'Everything is extreme: So-and-so “is obsessed with.” So-and-so “just had the longest day EVERRRRRR.” They are in a perpetual high pitch of pleasure or a high pitch of crisis or sometimes just a high pitch of high pitch. Holden Caulfield might have called it “phoniness.” -- One of the other great adolescent poses of Facebook is irony at all times. So if you say, “can’t wait for the Lady Gaga concert,” you might add “lol” or you might say “Hey you are at camp and I’m in England, but I just wanted to let you know that I miss youuuu hahaha” to make it clear that you are not really looking forward to anything or expressing an actual emotion in a way that might be overly earnest or embarrassing.'
socialnetworking  behaviours  sousveillance  identity  performance  ambivalence  masks  phatic  communication  fake  from delicious
august 2010 by adamcrowe
New York Magazine -- Is ChatRoulette the Future of the Internet or Its Distant Past?
'The default interaction on ChatRoulette is roughly three seconds long: assessment, micro-interaction, "next." This might seem like yet another outrage of the Internet era—the Twitter-fication of face-to-face interaction. As Internet culture has grown, we’ve come to romanticize certain kinds of unmediated, old-fashioned “human” interactions. But this fantasy ignores how much of normal social interaction is fleeting, bite-size, instant, tweetlike. Humans have always talked to each other via a kind of analog Twitter. These new technologies just get us there with maximum efficiency. Meeting a new person is thrilling, in a primal way—your attention focuses completely, if only for a nanosecond, to see if the creature in front of you has the power to change your life for better or worse. ChatRoulette creates this moment over and over again.'
chatroulette  internet  web  socialnetworking  behaviours  identity  masks  intermittentvariablerewards  gambling  windowshopping  shopping  boredom  from delicious
august 2010 by adamcrowe
YouTube -- South Park: Facebook Tron
"Here's some pictures of my dog. Can you comment on these?" -- Comment or it didn't happen.
southpark  socialnetworking  behaviours  friendship  ambientintimacy  selfobjects  objects  from delicious
august 2010 by adamcrowe
Wikipedia -- You Have 0 Friends
'Kyle, Cartman and Kenny make Stan a Facebook profile against his will and he becomes embroiled and frustrated with everyone asking him for friend requests. Cartman introduces Kyle to Chatroulette as a way to make new friends, but all Kyle finds are men masturbating on webcam. Meanwhile Stan now has almost a million friends on his account and has decided to commit "online suicide" by deleting his account only to find Facebook refuses to allow him to. Instead of deleting his account, he is forcibly transported by the software into the virtual world of Facebook, where he meets "profiles" of everyone he knows, who talk to him in Facebook language, and is forced to engage in Facebook activities such as Yahtzee.'
southpark  facebook  popculture  socialnetworking  behaviours  friendship  peerpressure  culture  from delicious
august 2010 by adamcrowe
NYTimes.com -- The Way We Live Now - I Tweet, Therefore I Am
'Among young people especially [Sherry Turkle] found that the self was increasingly becoming externally manufactured rather than internally developed: a series of profiles to be sculptured and refined in response to public opinion. “On Twitter or Facebook you’re trying to express something real about who you are. But because you’re also creating something for others’ consumption, you find yourself imagining and playing to your audience more and more. So those moments in which you’re supposed to be showing your true self become a performance. Your psychology becomes a performance.” Referring to “The Lonely Crowd,” the landmark description of the transformation of the American character from inner- to outer-directed, Turkle added, “Twitter is outer-directedness cubed.” -- I am trying to gain some perspective on the perpetual performer’s self-consciousness. That involves trying to sort out the line between person and persona, the public and private self.' -- I am Jack's Social Object
psychology  socialnetworking  socialmedia  behaviours  identity  performance  masks  selfservers  selfobjects  socialobjects  objects  SherryTurkle  from delicious
july 2010 by adamcrowe
Marginal Utility -- Information Processing and Pleasure
'I add so much metadata that it begins to obscure the data; the metapleasure cannibalizes from the pleasure... -- The Internet “encourages us to pursue our identities and alliances based around very specific and articulable interests ...we want our identities—our cultural investments—recognized; we want to be understood. So we [choose] to explicate ourselves, “share” our private organizational schemes with ever more urgency on the host of new media forms designed primarily to facilitate this sort of communication—the communication of privately curated little bits organized into a hierarchy, commented upon, glossed in an effort to make their contingent coherence more broadly comprehensible so that we feel less alone, less like we treading water alone in a vast sea of information.'
meta  metadata  internet  web  behaviours  consumering  identity  #socialization  #processing  from delicious
july 2010 by adamcrowe
Wired -- Altruism’s Bloody Roots
'“The selfish gain on the altruistic, but once in a while, the groups composed of selfish guys get clobbered in competition with groups that have altruistic individuals.” Asked whether the willingness to participate in battle might be taken for fear of within-group punishment, Bowles said that merely “displaced the question.” “I might hope that someone would punish you, but why should I do it? You might hit back. The idea that I can exert order on you presupposes the idea that someone is altruistic.”' -- Survival of the witness. (My public selflessness is self-interested since it enhances my social status; my private selflessness is self-interested since it enhances my self-esteem.)
anthropology  evolutionarypsychology  psychology  behaviours  groups  status  selfesteem  cooperation  altruism  conformity  ostracism  from delicious
july 2010 by adamcrowe
Wired -- Self-Service: The Delicate Dance of Online Bragging
'The self-aggrandizement that offended the group is standard fare in my Twitter feed — my own posts too often included. (BTW, I’ll be appearing on TV this week.) But far from clearing out the virtual bar, expressions of vanity online are usually rewarded with a cascade of back-patting: a virtual thumbs-up, a hearty “congrats!,” a “proud-to-know-you” retweet. Social networking sites have inverted the rules of privacy and etiquette, and no cultural norm is tossed aside more often on the Web than plain old modesty. This raises an existential question: When you celebrate yourself online, are you a willing participant in a brave new social future, or are you just being an ass?'
socialnetworking  behaviours  status  statusupdates  ambientexposure  selfservers  vanity  fame  celebrity  theadvertisedlife  psychology  from delicious
july 2010 by adamcrowe
Psychology Today -- The Call of Solitude
'Loneliness is the most obvious risk of aloneness. The very idea of solitude may evoke deep childhood fears of abandonment and neglect, and cause some people to rush toward connectedness. Computer life is an attempt to solve the problem of alonetime and social needs. In a culture that no longer provides wilderness or stretches of solitary time, the computer is the one machine that seemingly offers it all: stimulation, knowledge, news, alonetime, relationships, and even sex. One might say it has universal appeal. However, if we are not aware of why computer technology is attracting us, we cannot use it to our best advantage. The question is, are we routinely using the computer and television to find alonetime without really realizing our unfulfilled alone need? Or are we becoming incapable of living in the moment except in technological time-outs like the computer? -- Life's creative solutions require alonetime. Solitude is required for the unconscious to process and unravel problems.'
psychology  behaviours  ambientintimacy  ambientimmediacy  amputation  narcissism  loneliness  aloneness  solitude  from delicious
july 2010 by adamcrowe
Daedalum Films -- Human Flesh Search Engine 1/2
'The menacingly-named Human Flesh Search Engine has made headlines around the world, but it remains largely misunderstood and its deeper implications unexplored. Daedalum Films examines the origins of this Chinese Internet phenomenon, dissects its most dramatic cases, and asks the question: "what can the Human Flesh Search Engine tell us about modern China?"' -- InternetToughGuy: "Strip him down to his flesh!" -- Srs Bidniz: People rewarded with virtual currency for crowdsourced entertainment trivia/treasure hunts/searches. "And then netizens began posting more 'personal' search topics. The Human Flesh Search Engine would soon move on not to just explosing the offense, but the offenders themselves." -- What's next? Scary Version: Casino Gulag Stasi self-surveillance snitching CRIMESTOP. Positive Version: Local community immune systems: error handling/intelligence gathering/dispute resolution. Amorphous/Amoral Version: Hair-trigger Stand Alone Complex copycat vigilantism for teh lulz.
china  internet  behaviours  crowdsourcing  rage  vigilantism  activism  communities  cognitivesurplus  collectiveintelligence  errorhandling  disputeresolution  casinogulag  crimestop  thegamingofeverydaylife  standalonecomplex  documentaries  from delicious
june 2010 by adamcrowe
Wikipedia -- Human flesh search engine
'Human Flesh Search (Chinese: 人肉搜索; pinyin: Rénròu Sōusuǒ) is a primarily Chinese internet phenomenon of massive researching using Internet media such as blogs and forums for the purpose of identifying and exposing individuals to public humiliation, usually out of Chinese nationalistic sentiment, or to break the Internet censorship in the People's Republic of China. It is based on massive human collaboration. The name refers both to the use of knowledge contributed by human beings through social networking, as well as the fact that the searches are usually dedicated to finding the identity of a human being who has committed some sort of offense or social breach online. People conducting such research are commonly referred to collectively as "Human Flesh Search Engines"' -- Rage-directed cognitive surplus?
china  internet  behaviours  cognitivesurplus  crowdsourcing  rage  vigilantism  mimesis  copycat  herd  standalonecomplex  crimestop  from delicious
june 2010 by adamcrowe
BBC: The Virtual Revolution -- Sherry Turkle (Digital Revolution Rushes Sequence)
Turkle: "There's a kind of self-surveillance that young poeple don't think about... What is intimacy without privacy? This is really a question for this generation. -- Philosophers tell us that we become human when we’re confronted with another face, with a voice, with the inflection of a voice; these kids don’t want to see a face, they don’t want to hear a voice. They want to text. In a way we’re no longer nourished but consumed by what we’ve created. It’s not all good. I see people in retreat as much as they are in advance now that they have all this information. I see people defining a successful self as a self that can keep up with its email. -- We live in a kind of paradoxical time. We’re giving young people a very paradoxical message: The world is more and more complex; on the other hand, we’re only going to ask you a question that you can answer in two seconds. We leave ourselves less and less time for reflection because our communications media push us to quick responses."
behaviours  themediumisthemessage  informationoverload  ambientimmediacy  ambientintimacy  sousveillance  panopticon  privacy  SherryTurkle  documentaries  media  psychology  from delicious
june 2010 by adamcrowe
Wired -- Cognitive Surplus: The Great Spare-Time Revolution
'Pink: We have a biological drive. We eat when we’re hungry, drink when we’re thirsty, have sex to satisfy our carnal urges. We also have a second drive—we respond to rewards and punishments in our environment. But what we’ve forgotten is that we also have a third drive. We do things because they’re interesting, because they’re engaging, because they’re the right things to do, because they contribute to the world. The problem is that, especially in our organizations, we stop at that second drive. We think the only reason people do productive things is to snag a carrot or avoid a stick. But that’s just not true. Our third drive—our intrinsic motivation—can be even more powerful. -- Shirky: ...behavior is motivation filtered through opportunity. So if you see people behaving in new ways, like with Wikipedia and whatnot, it’s very unlikely that their motivations have changed, because human nature doesn’t change that quickly. It’s quite likely that the opportunities have changed.'
behaviours  web  media  themediumisthemessage  cognitivesurplus  motivation  people 
may 2010 by adamcrowe
Wired -- Author Nicholas Carr: The Web Shatters Focus, Rewires Brains
'The Internet is an interruption system. We want to be interrupted, because each interruption brings us a valuable piece of information. To turn off these alerts is to risk feeling out of touch or even socially isolated. The stream of new information also plays to our natural tendency to overemphasize the immediate. We crave the new even when we know it’s trivial. -- We know that the human brain is highly plastic; neurons and synapses change as circumstances change. When we adapt to a new cultural phenomenon, including the use of a new medium, we end up with a different brain, says Michael Merzenich, a pioneer of the field of neuroplasticity. That means our online habits continue to reverberate in the workings of our brain cells even when we’re not at a computer. We’re exercising the neural circuits devoted to skimming and multitasking while ignoring those used for reading and thinking deeply. ...we are “training our brains to pay attention to the crap."' -- Or filter it (like so).
behaviours  web  media  themediumisthemassage  synaptics  feedback  attention  continuouspartialattention  intermittentvariablerewards 
may 2010 by adamcrowe
NYTimes.com -- Foursquare, a Social Network Site, Puts Users Face to Face
'The system awards points and virtual badges to players depending on how often they go out and which places they visit. Users who frequent a particular place enough times are crowned “mayor” of that particular location. “People are very territorial about their mayorships,” Mr. Crowley said. “It’s almost like bragging rights.”'
behaviours  socialnetworking  foursquare  location  scentmarking  narcissism  selfobjects  objects 
may 2010 by adamcrowe
Flickr -- what do people do / how do people do / why do people do
Just pushing aside the jargon and thinking about what people actually do, how do people do, why do people do and what I'm going to do because of it.
people  do  psychographics  motivation  behaviours  psychology 
may 2010 by adamcrowe
RWW -- What Social Needs Does Chatroulette Fill?
'Chatroulette can well imitate an act of meeting strangers on the street. You can choose between two acts: you can play active or passive. They are both highly addictive. You can actively approach, and they might not get interested in you. You keep on trying. At the same time, you can choose to be the one who turns down interactions. That can be satisfying don't you think? The no commitment part is achieved by users' anonymity. Chatroulette doesn't require any identification or user subscription. You don't have to work hard and fake your identity. Finally, there is something new in these sets of random acquaintances that leaves you unprepared. This surprise element can never be achieved offline. ...you get a chance to play with an imaginary sense of control. While in real life you hardly talk to strangers, here you get it as a social norm.'
behaviours  chatroulette  status  masks  improvisation  serendipity  psychology  improv 
april 2010 by adamcrowe
The Psychologist -- Parasites, minds and cultures
'The evolution of anti-parasite defence systems: Mounting an immune response consumes considerable metabolic resources, which may result in temporary fatigue even exhaustion while the parasitic infection is being fought. It has thus been suggested that animals evolved an additional system of defence: perceptual cues (appearance, odour, etc.) ...the detection of such cues may trigger aversive emotional and cognitive responses that motivate behavioural avoidance. This behavioural mechanism offers a first line of defence against disease-causing parasites and hence has been called the ‘behavioural immune system’. ...there is evidence suggesting that the emotion of disgust evolved to serve as an affective signal of parasite infection. ...collectivistic value systems are especially likely to emerge and persist in regions characterised by a high prevalence of parasites, whereas individualistic value systems are most likely to take hold in regions with a relatively low level of parasites.'
evolutionarypsychology  psychology  behaviours  groups  tribes  communities  culture  parasitism  immunesystem  disgust  attraction  collectivism  individualism 
march 2010 by adamcrowe
Vimeo -- chat roulette by Casey Neistat
'a movie about chat roulette. "This is called getting 'nexted': when a random stranger clicks the next button immediately after seeing what you look like."'
internet  socialnetworking  chat  chatroulette  behaviours  exhibitionism  voyeurism  strangers  windowshopping  shopping  boredom  intermittentvariablerewards  documentaries  psychology 
february 2010 by adamcrowe
The Observer -- My bright idea: Jaron Lanier
Lanier: "Human beings either function as individuals or as members of a pack. There's a switch inside us, deep in our spirit, that you can turn one way or the other. It's almost always the case that our worst behaviour comes out when we're switched to the mob setting. The problem with a lot of software designs is that they switch us to that setting. Initially people aren't sure what the pack is. Somebody tries to ridicule something else, and other people who want to play it safe join in so that they're not the target. Gradually, the pack forms. You can tell it's formed by two things: an internal enemy and an external enemy. The internal enemy is the low person on the totem pole who gets ridiculed. And then there's the external enemy, the "other"." -- Krotoski: "We see this in playgrounds, we see this pack mentality in other, non-web environments. -- Lanier: "That's because it comes from the people, not from the machine."
criticism  internet  web  cyberspsychology  socialsoftware  socialdesign  socialmedia  socialnetworking  groups  behaviours  smartmobs  dumbmobs  commonenemy  status  hierarchy  conformity  consensus  JaronLanier 
february 2010 by adamcrowe
Sleepover -- Metagames and Containers
'I fre­quently rely on metagames in order to enter­tain myself. Achieve­ments — system-level awards for cer­tain game­play goals — are explicit metagames. Many play­ers find that they are sub­stan­tially less reward­ing than the metagames they cre­ate for themselves. After all, part of the fun of a meta-game is not know­ing if it’s even tech­ni­cally pos­si­ble to accom­plish your goal. It’s “Jump the van over the river: 30 points” vs. “Can I get this beat-up van with a popped tire to go fast enough to jump over that river? Let’s find out!” One is fol­low­ing instruc­tions, the other is inven­tion. -- There’s an awe­some sat­is­fac­tion derived from games with no extra­ne­ous ele­ments. The more lim­ited a product’s func­tion­al­ity, the eas­ier one can mas­ter it. And feel­ing like a mas­ter of your tools is a wonder­ful thing. A para­dox, then: the less you enable peo­ple to do, the more they will do.'
gaming  achievements  autonomy  tactics  metagaming  metadiegesis  play  behaviours  tidying  minimalism  mastery 
february 2010 by adamcrowe
Wei Zhou’s Blog -- From dating experience to real identity crisis of the web
'Today we are not who we really are, we are what google says who we are. Everything is openly connected and we’ve been trying so hard to make things open: making browsers more open, more social and more you, making everything connected, making open IDs. Suddenly we found out: The more we try to design for “you”, the less “you” can express yourself freely. When we talk about user experience, we always say we are engaging in making people’s life better. Nowadays we’re even trying to embed the most intricate and sophisticated human emotions into the consideration of design: like religious needs and sexual needs. However we designed a huge system that ignore the most basic one: The need to lie. Or they need the freedom to lie. If we are really aiming to design a YOU centric web, this question becomes unavoidable and probably be the hottest one in the next 10 years: How do we design a web that people can have real freedom within?'
web  open  temes  surveillance  sousveillance  behaviours  transparency  privacy  plausibledeniability  lies  masks  identity  dignity  civility  psychology 
february 2010 by adamcrowe
PBS FRONTLINE -- Digital Nation: Interviews: Sherry Turkle (2)
Thoreau's formulation of a fully developed life: Live deliberately; live in your own life; live with no sense of resignation. '... on all of those dimensions, I feel that we're taking away from ourselves the things that Thoreau thought were so essential to discovering an identity. We're not deliberate; we're bombarded. We have no stillness; we have resignation -- There is a wonderful Freudian formulation, which is that loneliness is failed solitude. In many ways, we are forgetting the intellectual and emotional value of solitude. You're not lonely in solitude. You're only lonely if you forget how to use solitude to replenish yourself and to learn. And you don't want a generation that experiences solitude as loneliness. And that is something to be concerned about, because if kids feel that they need to be connected in order to be themselves, that's quite unhealthy. They'll always feel lonely, because the connections that they're forming are not going to give them what they seek.'
psychology  technology  behaviours  ambientimmediacy  ambientintimacy  oversharing  tethered  self  selfservers  loneliness  emotionalintelligence  ownlife  solitude  aloneness  SherryTurkle 
february 2010 by adamcrowe
PBS FRONTLINE -- Digital Nation
Know that whoever celebrates distractions had better see that it does not turn them into a distraction. And if you gaze into the internet, know that the internet also gazes into you.
cyberspyschology  internet  web  digital  technology  behaviours  ambientimmediacy  multitasking  distraction  attention  continuouspartialattention  intermittentvariablerewards  contextswitching  gluttony  informationoverload  synaptics  virtualworlds  ludotopianism  puppetry  militaryentertainmentcomplex  documentaries 
february 2010 by adamcrowe
Edge -- 2010: How Has The Internet Changed The Way You Think? -- Sherry Turkle
'THE INTERNET DISCONNECT -- You feel in a zone that is private and ephemeral. But the Internet is public and forever. -- The psychologist and psychoanalyst Erik Erikson argued that adolescents needed an experience of "moratorium," a time and space for relatively consequence-free experimentation. They need to fall in and out of love with people and ideas. I have argued that the Internet provides such spaces and is thus a rich ground for working through identity. But over time, it has become clear that the idea of the moratorium space does not easily mesh with a life that generates its own electronic shadow. Over time, many find a way to ignore or deny the shadow. For teenagers, the need for a moratorium space is so compelling that they will recreate it as fiction. And indeed, leaving an electronic trace can come to seem so natural that the shadow seems to disappear. We want to forget that we have become the instruments of our own surveillance.'
psychology  internet  behaviours  ambientexposure  sousveillance  identity  masks  personas  privacy  secrecy  multitude  SherryTurkle  mecosystem 
january 2010 by adamcrowe
danah boyd -- "Do you See What I See?: Visibility of Practices through Social Media"
'The public and networked nature of the Internet creates the potential for visibility. We have the ability to see into the lives of so many people who are different than us. But only when we choose to look. So who is looking? Why are they looking? And in what context are they interpreting what they see? By and large, those who are looking are those who hold power over the person being observed. Parents look. Teachers look. Employers look. Governments look. Corporations look. These people are often looking to judge or manipulate. Given the powerful position they are in, those doing the looking often think that they have the right to look. But do they have the right to judge? The right to manipulate? This, of course, is the essence of conversations about surveillance. And so we argue and argue and argue about the right to privacy in public spaces. -- One of the reasons why people fear the technologies we make are because they make thing visible that we don't like.'
socialnetworking  socialmedia  behaviours  ambientexposure  surveillance  anonequiveillance  voyeurism  transparency  privacy  performance  signalling  civility  DanahBoyd  psychology  equiveillance 
january 2010 by adamcrowe
NYTimes.com -- The Children of Cyberspace: Old Fogies by Their 20s
'Researchers theorize that the ever-accelerating pace of technological change may be minting a series of mini-generation gaps, with each group of children uniquely influenced by the tech tools available in their formative stages of development. “People two, three or four years apart are having completely different experiences with technology. College students scratch their heads at what their high school siblings are doing, and they scratch their heads at their younger siblings. It has sped up generational differences.” -- Dr. Rosen said that the newest generations, unlike their older peers, will expect an instant response from everyone they communicate with, and won’t have the patience for anything less. “They’ll want their teachers and professors to respond to them immediately, and they will expect instantaneous access to everyone, because after all, that is the experience they have growing up,” he said. “They should be just like their older brothers and sisters, but they are not.”'
technology  temes  synaptics  behaviours  continuouspartialattention  ambientimmediacy 
january 2010 by adamcrowe
danah boyd -- "Streams of Content, Limited Attention: The Flow of Information through Social Media"
'#2. Stimulation. People consume content that stimulates their mind and senses. That which angers, excites, energizes, entertains, or otherwise creates an emotional response. This is not always the "best" or most informative content, but that which triggers a reaction. #3. Homophily. In a networked world, people connect to people like themselves. Prejudice, intolerance, bigotry, and power are all baked into our networks. In a world of networked media, it's easy to not get access to views from people who think from a different perspective. In an era of networked media, we need to recognize that networks are homophilous and operate accordingly. Technology does not inherently disintegrate social divisions. In fact, more often then not, in reinforces them. Only a small percentage of people are inclined to seek out opinions and ideas from cultures other than their own. These people are and should be highly valued in society...'
*  internet  web  socialmedia  behaviours  attention  continuouspartialattention  synaptics  emotionalism  homophily  groupthink  information  discourse  DanahBoyd  retribalization 
november 2009 by adamcrowe
O'Reilly Radar -- Three Paradoxes of the Internet Age: Part Three
'#The myth of personal empowerment takes root amidst a massive loss of personal control. -- Social technologies are cloaked in a rhetoric of liberation (customers are in control, the internet fosters democracy, social technologies propagate truth etc.) that tend to obscure the fact that never before have we handed so much personal information over in exchange for so little in return. This loss of control over personal information is on a collision course with the law of unintended consequences... Amidst this barrage of good news for how much power we wield in the transaction of commerce one has to wonder if we are giving away something quite precious in the bargain.' -- Give all your information over to Facebook and they'll rent your identity back to you.
internet  web  behaviours  socialmedia  socialnetworking  socialgraph  facebook  datamining  selfservers  identity  rent  #socialization  #complexity  rentseeking 
november 2009 by adamcrowe
O'Reilly Radar -- Three Paradoxes of the Internet Age: Part Two
'#Individual perception of increased choice can occur while the overall choice pool is getting smaller -- '...the long tail has gangrene at its extremity - the niche. More disarming is the conclusion that it isn't just the output of our recommendation algorithms that is leading to what the author calls "monopoly populism"and the end of niche culture ... The network effects that so characterize Internet services are a positive feedback loop where the winners take all (or most). The issue isn't what they bring to the table, it is what they are leaving behind.' -- Success is measured by what's successful.
internet  web  behaviours  choice  longtail  populism  recommendation  socialproof  success  feedback  herd  mimesis  heteronomy  circumscription  #ubiquity  #specialization  criticism  technoutopianism 
november 2009 by adamcrowe
TechCrunch -- NSFW: After Fort Hood, another example of how ‘citizen journalists’ can’t handle the truth
Rubbernecking 2.0 -- 'Moore’s [tweeted] coverage was quickly picked up by bloggers and mainstream media outlets alike, something that she actively encouraged so she could tell them the truth, rather than the speculative bullshit that was hitting the wires. There was just one problem: Moore’s information was bullshit too. -- ... the ‘real time web’ is turning all of us into inhuman egotists. Her behaviour had nothing to do with getting the word out; it wasn’t about preventing harm to others, but rather a simple case of – “look at me looking at this.” I’m sure she genuinely believed she was helping get the real truth out, and making an actual difference. And that’s precisely the problem: none of us think we’re being selfish or egotistic when we tweet something...' -- On Neda Agha Soltan's death: '...the last thing that terrified girl saw before she closed her eyes for the final time was some guy pointing a cameraphone at her. “Look at me, looking at her, looking back at me.”'
criticism  socialmedia  twitter  behaviours  journalism  voyeurism  attention  narcissism  surveillance  sousveillance  paparazzi  rubbernecking  lifecasting  ambientimmediacy  privacy  dignity  empathy  ethics 
november 2009 by adamcrowe
YouTube -- TED: David Logan on tribal leadership
'Business professor David Logan talks about the five kinds of tribes that humans naturally form (% of all working/employed tribes): #1. "Life Sucks" (2%) #2. "My Life Sucks" (25%) #3. "I'm Great" (48%) #4. "We're Great" (22%) #5. "Life Is Great" (2%) -- Leaders are fluent in all stages. Those tribes that work at stage five change the world.'
psychology  framing  groups  behaviours  management  leadership  tribes  communities  networks  retribalization  rhetoric  tense 
november 2009 by adamcrowe
BBC Radio 4 -- Moral Maze (Twitter Mobs Edition)
The perception IS the reality. That's the inherent danger of the immediate consenus-making ability of twitter and other realtime platforms. -- Brendan O'Neill: "Illiberal liberalism" "Emotional incontinence" Righteous indignation/enthusiasm. That's the inherent danger of immediate action/reaction/gratification as opposed to taking the time to think things through – "Boring, hard work," as Nick Cohen puts it. (As a #moralmaze tweeter said, links to in-depth resources provide the best alibi for "shallow" twitterhappy tweetstormers.) Nick Cohen: "There's a lot of utopianism. It's very shallow and very transient. A lot of it is apathetic. It's people affirming themselves." -- RE #moralmaze. It's not surprising to see tweeters so overly keen to defend any and every perceived threat to twitter, though it's not like its going away—calm down. Defending both their newly-felt right to be heard and the social/cultural capital they've built up over the years... TWITTER IS SERIOUS BUSINESS.
internet  web  socialmedia  twitter  behaviours  ambientimmediacy  consensusreality  groupthink  emotionalism  herd  swarming  smartmobs  dumbmobs  activism  indignation  censorship  thoughtcrime  thoughtpolice  hatecrime  protest  apathy  existentialism  feedback  discourse  retribalization 
november 2009 by adamcrowe
Marginal Utility -- Where Nobody Knows Your Name and They Never Know You Came
'...what happens when markets become non-anonymous is that we become reliant on consumption more than ever to mediate our relations with others, so that friendships happen only within the context of brand communities and branded social networks and shared affinities for the same products. “Social networking, blogging, etc. have created a huge incentive for people to put themselves on display, when previously they may have just kept their opinions mostly to themselves.” It is that incentivizing that worries me ... its conflation with commercialized self-display and personal branding. Social networks keep score of attention in measurable ways, heightening the stakes, and our physical isolation erodes the traditional mitigating forces of courtesy (which is where the stigma against performing, of hogging attention, arose from in the first place). The danger is that performance as a gift, a carefree act of self-forgetting, instead becomes an ongoing requisite act of self-definition.'
*  socialnetworking  behaviours  attention  whuffie  reputation  consumerism  consumering  identity  selfservers  performance  signalling  masks  status  sharing  socialcapital  culturalcapital  cults  immateriallabour  theadvertisedlife 
november 2009 by adamcrowe
The Observer -- Beware the instant online anger of the HobNob mob
'There have always been people who have found reasons to take offence. A generation ago, protest was hard work. Now Facebook groups and trending topics on Twitter can, if they ignite, produce mass protests from nowhere. -- The ease of net communication explains why so much abuse appears in comments boxes. But it also undermines the authenticity of many mass protests. The targets feel as if they are on the receiving end of genuine popular feeling, when typically the anger directed against them is shallow and transient. -- A mob fighting a good cause is still a mob. To fight back, you need to remember that although the internet age is hugely expanding the number of complaints, the old rules still apply. Whether you are the owner of a tiny blog or the editor of a national newspaper, if someone points out an incorrect fact, you correct it; if someone challenges an argument, you argue back; and if someone says that you must think what they think, you ignore them.'
internet  web  twitter  behaviours  indignation  thoughtcrime  censorship  thoughtpolice  smartmobs  dumbmobs  swarming  activism  protest  existentialism  politicalcorrectness  cults  psychology  retribalization 
november 2009 by adamcrowe
Spiked -- I am offended, therefore I am
'...there was something gratuitous about what Brendan O’Neill described as the liberal cause-hunter’s ‘two-minute’ hate. All the commentaries, the blogs, the tweets – all seemed a little too desperate to voice their disapproval, to reveal how disgusted they were. It was a spectacle of feelings, a seething mass of self-affirming emotional incontinence, a carnival of first-person pronouns and expressions of hurt and proxy offence. I feel, therefore I am. -- ...important for the spleen-venters was the act of claiming the moral high-ground as offended, as hurt, as a determined victim of something that they no doubt searched out on the web. This act of searching out offence and proclaiming the depth of one’s feelings from online rooftops threatens free speech. ...the danger of such a vast explosion of offence-taking is that it inhibits, creating a ‘you-can’t-say-that’ culture in which one is scared to speak one’s mind, whether its contents are moronic or not.' -- THE THOUGHTPOLICE IS YOU
internet  web  twitter  behaviours  indignation  thoughtcrime  censorship  thoughtpolice  smartmobs  dumbmobs  swarming  activism  protest  existentialism  politicalcorrectness  cults  psychology  retribalization 
november 2009 by adamcrowe
Inside Facebook -- Will Facebook and Twitter Become Communication Tools or Identity Platforms?
More on the fuckbook theory of fb. '...men are more interested in following women who they can find real information about, but women in general share less personal information (like you’d find on their Facebook profile) on Twitter, so as a result men follow women less on Twitter.'
socialnetworking  socialmedia  behaviours  facebook  twitter  identity  lurking  stalking  sex 
october 2009 by adamcrowe
Times Online -- Generation reveal: there's nothing they won't post online
'Harry, a diffident 32-year-old charity campaigner, tells me, “The first girl I fell in love with couldn’t keep anything off her profile. It gave me a weird sense of out-of-body experience. Maybe I would have been self-conscious anyway, but I found myself thinking not, ‘What do I want to say to her?’ but ‘How will this play on her page?’ I wasn’t just after her approval, but that of an entire community. -- What we are talking about here is nothing less than a new means of symbolising relationship, and new methods of constructing a romantic identity: the virtual affair, the untagged husband, the status-update-parcelled-out self. As Lucy observes, “I still find myself ‘self-tweeting’. Every little thing that happens has the potential to go public, and it is a game to find a concise, witty way to make it viral." -- "...you realise it’s all just so many pixels on a screen.” Pixels with more permanence than some of the relationships they depict.'
socialnetworking  socialmedia  statusupdates  behaviours  lifecasting  confession  relationships  performance 
october 2009 by adamcrowe
Are tweens too socially immature for twitter and/or fame and/or the internet?
'“I stopped living for moments and started living for people.” — Miley Cyrus, 2009 -- I was reading that popular tween sensation Miley Cyrus deactivated her twitter account. It will go down in history as the ‘most tragic’ internet suicide of all time, since she had over 2 million followers. I have read ‘doomsday articles’ that say this is ‘the end of twitter’, since tweeple now have role models who were ’strong enough’ to quit twitter. Instead of mimicking role models who are ‘twitter addicts’, tweens will now be more independent and mimmick role models who are ‘twitter quitters. A lifestream of text filled with 140 character statements just doesn’t give U enough room to BE U. It seems like maybe she turned to ’social media’ to try to replicate human relationships+interactions+socialspheres, but it was just this weird experience of ‘people looking at her.’ -- Just want my life 2 belong 2 me, but also want my life to make other people feel jealous/bored with their own existences.'
*  HipsterRunoff  identity  authenticity  privacy  socialmedia  behaviours  celebrity  fame  ambientintimacy  ambientexposure  lifecasting  twitter  statusupdates  sousveillance  backlash  teens  internet  amputation 
october 2009 by adamcrowe
The Tech Shrink -- Twitter attack: Crisis of disconnectivity
'At the lowest level, there is #Disconnectivity Anxiety, which I define as a persistent and unpleasant condition characterized by worry and unease caused by periods of technological disconnection from others. Some Tweeters may have devolved to the next level related to our overly connected world, #Disconnectivity Panic, which involves a frenzied and unfocused effort to get reconnected. Others may have sunk even lower to #Disconnectivity Catatonia, psychological and physical paralysis due to loss of technological connection. Though a truly scary thought, the endpoint of this continuum may be Disconnectivity Suicide, where life is just not worth living without technological connection. Though I have never heard of it happening, I will predict (sadly) that it will occur in the near future if it hasn't already.'
psychology  socialnetworking  socialmedia  behaviours  twitter  ambientimmediacy  extensionsofman  centralnervoussystem  networks  #bandwidth  amputation 
october 2009 by adamcrowe
Marginal Utility -- Authentic Listening: Are We Selling Out Our Tastes?
'If I put a bunch of tracks on an MP3 blog ... I’ve crossed the line into being a freelance marketer, a wannabe A&R person. I want strangers to applaud my taste under the auspices of “sharing.” -- It’s no better if I talk about my musical tastes on a social network—the context changes the relevance of what I am saying and my opinions can be aggregated and sold as demographic data, or could lead to my friends being hit with certain sorts of targeted ads. By the terms of service, my opinions become part of a commercial public record. Our intentions in listening will be harder and harder to keep pure; the temptations to sell our tastes out by blogging/tweeting/social network posting about them will continue to increase.'
consumption  behaviours  consumering  authenticity  taste  signalling  attention  content  selfobjects  objects  music 
october 2009 by adamcrowe
Wired -- Why Tokyo Crowds Can’t Stop Playing Dragon Quest IX
'Call it a massively multiplayer offline game. -- The items the Dragon Quest players are exchanging are treasure maps that lead them to hidden dungeons filled with monsters and treasure. When a player finds a map in the single-player game and then passes it along, his name will be attached, perhaps making him a mini celebrity. -- The game mode that’s fueling the Japanese crowds is called sure-chigai tsuushin, or “passerby communication.” It’s a brilliant concept for densely populated cities like Tokyo -- While every player I talked to said they were interested in the game because you can “meet people,” nobody seemed to actually be meeting each other. ...in a culture where randomly introducing yourself to a stranger is something of a breach of etiquette, perhaps there really is a deep appeal to being able to virtually encounter other people, if only in passing.' -- Massively multiplayer ambient collecting game
ds  gaming  ambientgaming  p2p  wifi  networks  city  wardriving  smartmobs  behaviours  foraging  collecting  virtualitems  socialobjects  objects  infection  japan  etiquette  retribalization 
october 2009 by adamcrowe
Psychology Today -- Understanding the Psychology of Twitter
'I twitter, therefore I am. I matter. -- Dr David Lewis, a cognitive neuropsychologist: "Using Twitter suggests a level of insecurity whereby, unless people recognize you, you cease to exist. It may stave off insecurity in the short term, but it won't cure it." -- Twitter's software designers were clever enough to program in tenacious intermittent reward systems, so you end up like a loser in Vegas, behaviorally trapped at the slot machines of life. -- Perhaps a more enlightened way to look at it is that you're really just enjoying a cyber-zen moment of mindfulness to be present and tweet thyself. We're all interconnected now - each of us acting like a single neuron in humanity's brain, firing bits of electricity at one another, slowly coadunating and collectively struggling toward a great awakening. That awakening could turn out to be the next stage in our evolution, and a single tweet the butterfly's wings that eventually leads to a big bang of global meta-consciousness.' -- OM...
psychology  internet  web  behaviours  twitter  socialnetworking  attention  lifecasting  celebrity  narcissism  masks  existentialism  statusupdates  status  intermittentvariablerewards  addiction  themediumisthemassage  extensionsofman  centralnervoussystem  immunesystem  hivemind  one  fame  media 
october 2009 by adamcrowe
Salon Life -- Why we can't stop looking
'Peep culture involves watching and being watched, snooping and spying, gawking and gossiping; it means exposing our intimacies with an eye toward bonding with others and growing comfortable with the increasingly common slippage between public and private. Peep culture, like pop culture, informs the atmosphere — it is the atmosphere — in which we live. Writes Niedzviecki, “It’s like that famous line about pornography: you know it when you see it. And you do see it. All the time, everyday, everywhere. -- ...people like Twitter because it's connection with low expectations. And that's a phrase that has stuck with me and has become almost an overarching explanation for the whole peep culture phenomenon. ...we want the feeling of connection without the weight of being expected to do something.”
psychology  internet  web  behaviours  ambientintimacy  panopticon  voyeurism  sousveillance  equiveillance  lifecasting  selfservers  oversharing  performance  masks  attention  narcissism  celebrity  transparency  privacy  leaky  socialnetworking  weakties  feedback  #socialization  fame 
september 2009 by adamcrowe
Fortean Times UK -- Outbreak! Strange tales of mass hysteria (Cached)
'Cargo Cults, Copycat Behaviour, Crazes, End-of-the-World Panics, Fads, Fantasy-proneness, Hoaxes, Mind Control Fears, Moral and Sexual Panics, Possession, Religious Revivals, Sects, and all kinds of mass persecutions of minority groups, both real and imagined. But underlying all these diverse manifestations are two chief vectors: a negative one involving exaggerated fear and uncertainty, and a positive one driven by hope and expectation. In both cases, these emotions of fear and hope can multi­ply to such an extent that they shape society for better or worse… mostly, it has to be said, for the worse.
psychology  groups  swarming  behaviours  hope  fear  paranoia  delusion  herd  hysteria  mimesis  mimicry  collectiveunconscious  standalonecomplex 
september 2009 by adamcrowe
WSJ.com -- Peer Pressure and Other Pitches
'Sacramento Municipal Utility District has told 35,000 customers in their monthly bills how their energy use compares with neighbors', and with the district's most-efficient customers. Customers who received the additional information cut their energy use by 2%, compared with a similar group of users who didn't get comparison data. -- Mr. Ariely says people are more likely to take medicines as prescribed if they believe others are watching -- an idea not addressed in typical economic theory. "Why should you care about what other people do? It's irrelevant," to a classical economist, Mr. Ariely says. But not to a behavioral economist.'
economics  psychology  behaviours  incentives  surveillance  sousveillance  equiveillance  anonequiveillance  peerpressure 
september 2009 by adamcrowe
NYTimes.com -- Is Happiness Catching?
'By analyzing the Framingham data, Christakis and Fowler say, they have for the first time found some solid basis for a potentially powerful theory in epidemiology: that good behaviors — like quitting smoking or staying slender or being happy — pass from friend to friend almost as if they were contagious viruses. The Framingham participants, the data suggested, influenced one another’s health just by socializing. And the same was true of bad behaviors — clusters of friends appeared to “infect” each other with obesity, unhappiness and smoking. Staying healthy isn’t just a matter of your genes and your diet, it seems. Good health is also a product, in part, of your sheer proximity to other healthy people. By keeping in close, regular contact with other healthy friends for decades, Eileen and Joseph had quite possibly kept themselves alive and thriving. And by doing precisely the opposite, the lone obese man hadn’t.' -- Monkey see, monkey do.
*  behaviours  mimicry  homophily  influence  propagation  contagion  infection  spread  memes  socialgraph  networks  #socialization 
september 2009 by adamcrowe
Marginal Utility -- Overfollowing on Twitter
'Twitter works to quantize communication, making the numbers in the audience more important than what’s said. Of course, that has always been true of ratings-driven media, but it hasn’t been true for our conversations. But the genius of Twitter as a potential business is that it turns ordinary people into media companies. It lets us subject our conversations to Nielsen-like ratings, to regard our communications as a product conveying our personal brand. Then we can crunch the numerical data Twitter supplies to tweak our brand, and see what works to improve the numbers, which serve as proxy for our relevance and reach and, by extension, our right to feel important. The quantification disguises the emptiness of the social relations it is supposedly counting... ...we project things that make us feel important and pretend that it is for the benefit of unseen... We get a simulacrum of civic participation minus the trouble of other people and reciprocity and responsibility.' -- Numbers numb
socialmedia  twitter  phatic  communication  behaviours  identity  status  selfservers  numbers  quantifiedself  theadvertisedlife 
september 2009 by adamcrowe
A Smart Bear -- If Kindergarten were like Social Media Marketing
'#Rachel Davis, the most popular girl in class, writes an eBook explaining how other kids can get popular too. It's well received from pre-K through third grade, but although it contains clear examples and actionable advice, somehow the unpopular kids still never get invited to the cool kids' slumber parties. #Little enterprising Genevieve Morrow puts Google ads on her fingerpaintings, but they don't generate enough cash even to cover her candy necklace habit. She finally starts making real money when she converts her afternoon lemonade stand to resell Thesis WordPress themes to second graders looking to enhance their personal brand. #Teachers explain that "What I did on summer vacation" doesn't grab attention. Better is something actionable ("Five ways to have fun on summer vacation") or provocative ("Why waterparks are more dangerous than you think") or something personally relatable ("What Dora the Explora won't tell you about summer vacation").'
socialmedia  behaviours  popularity  attention  marketing  satire  lulz  theadvertisedlife 
september 2009 by adamcrowe
Wired -- 7 Ways to See the World Through Twitter’s Eyes
'One of the best utilities is Twitcaps, developed by Jonathan Griggs, who found himself using his own service in a way he never could have predicted after a tornado appeared nearby. “When we were having tornado warnings in Denver and the warning sirens were going off near my house, my girlfriend and I grabbed the laptop and made way for the basement,” said Griggs in an e-mail. “Once there, I looked up ‘Denver tornado’ on Twitcaps and found images of the funnel cloud moving northeast from Coors field — a good ways to the east of my house. This was far more information than was available from local news sources at the time, and was enough to set us at ease that we were in no immediate danger.”' -- It's all going a bit Archigram: The house could have monitored this and simply got up and walked away to safety.
internet  socialmedia  mobile  location  behaviours  twitter  extensionsofman  eye  centralnervoussystem  proprioception  navigation  tethered  gaia  eyes 
september 2009 by adamcrowe
Telegraph -- 50 things that are being killed by the internet
'#5) Punctuality: Before mobile phones, people actually had to keep their appointments and turn up to the pub on time. Texting friends to warn them of your tardiness five minutes before you are due to meet has become one of throwaway rudenesses of the connected age. -- #30) Geographical knowledge: With GPS systems spreading from cars to smartphones, knowing the way from A to B is a less prized skill. Just ask the London taxi drivers who spent years learning The Knowledge but are now undercut by minicabs. -- #31) Privacy: We may attack governments for the spread of surveillance culture, but users of social media websites make more information about themselves available than Big Brother could ever hoped to obtain by covert means. -- #37) Personal reinvention: How can you forge a new identity at university when your Facebook is plastered with photos of the "old" you?'
internet  web  behaviours  lifecasting  statusupdates  sousveillance  identity  circumscription  traceeradication 
september 2009 by adamcrowe
TechCrunch -- Chinese Social Networks ‘Virtually’ Out-Earn Facebook And MySpace: A Market Analysis
'Social networking apps can hit hyper-viral levels in China due to a higher tolerance of intrusive app invitations. It is not uncommon for apps to essentially force new users to invite people and perform tasks before being able to join their friends online. Once friends have joined they are required to interact much more with the apps and advertisements than on Western applications. While this model is not replicable for the US market, certain aspects of this strategy/cultural mindset are necessary if companies like Facebook or Myspace want to compete in China. -- Western companies cannot innovate in the same way due to institutional problems stemming from their own struggle for an identity and revenue. [Facebook] are a self-styled guru of dynamic human interaction. If they opened up their platform to become an apps store, their major revenue streams would put them into a pigeonhole, calling their $15 billion valuation into question.' -- Be specific.
facebook  socialnetworking  virtualworlds  virtualgoods  virtualmoney  businessmodels  gaming  socialmedia  socialgraph  monetization  advertising  china  behaviours  guanxi 
september 2009 by adamcrowe
Marginal Utility -- Nanostories, etc.
'Online, the action is the tracing of trends and our own statistically determined significance. Twittering, and then seeing what sort of response it provokes, etc. We are never at a loss for an opportunity to try to garner attention, and these efforts are archived, deepening our potential self, even if it is all noise. The internet has given us means to sell ourselves the way products have long been sold to us, and we’ve embraced them, adopting advertising measuring tools as markers of moral value. ...we manage our public meaning like a brand manager, and perfect the art of culture monitoring—meta consumption of media. We begin to consume the buzz about buzz, or pure buzz, with no concern with what it’s about, only whether we can exploit it for self-promotion. ...nanostories, not suprisingly, preserve the status quo, reinforcing our own vanity and self-centeredness along with the market as timeless, unquestionable norm.'
*  psychology  socialmedia  lifecasting  statusupdates  behaviours  attention  addiction  intermittentvariablerewards  popularity  status  advertising  marketing  simulacra  popculture  meta  sentiment  self  narcissism  hype  quantifiedself  analytics  boredom  ideology  reflexivity  circumscription  theadvertisedlife  culture 
september 2009 by adamcrowe
PsyBlog -- Fighting Groupthink With Dissent
'Groupthink emerges because groups are often very similar in background and values. Individual members of the group don't want to rock the boat because it might damage personal relationships. Encouraging critical thinking is not easy, but it is possible. Dissenters are often labelled as trouble-makers and targeted for either conversion to the consensus or outright expulsion from the group. As a result dissenters in groups are likely to be an endangered species. To be effective dissenters must tread a fine line, avoiding pointless confrontation or personal attacks; instead presenting minority viewpoints in an even-handed, well-modulated and authentic fashion. For their part the majority has to fight its instinct to crush dissenters and recognise the risk they are taking in being critical of the majority opinion. Although the majority consensus may well be right, it can be more secure in its decision if dissent is encouraged and all the options are explored.' -- Here be dragons
psychology  groupthink  groups  behaviours  herd  countermeasures  dissent  facilitation  emotionalintelligence  work  argumentation 
august 2009 by adamcrowe
WSJ.com -- How Facebook Can Ruin Your Friendships
Soon you'll deny you ever had a facebook -- '"Online, people can't see the yawn," says Patricia Wallace, a psychologist... Amidst all this heightened chatter, we're not saying much that's interesting, folks. Rather, we're breaking a cardinal rule of companionship: Thou Shalt Not Bore Thy Friends. -- So what's the solution, short of "unfriending" or "unfollowing" everyone who annoys you? To improve our interactions, we need to change our conduct, not just cover it up. First, watch your own behavior, asking yourself before you post anything... And positively reward others, responding only when they write something interesting, ignoring them when they are boring or obnoxious. (Commenting negatively will only start a very public war.)' -- New tag: ambientinanity Perhaps not.
contextcollapse  socialnetworking  facebook  twitter  statusupdates  behaviours  etiquette  civility  boredom  psychology  passiveaggression  masks  signalling  status  envy 
august 2009 by adamcrowe
That's Not Cool
Emotional intelligence campaign for teens (ab)use of communication technologies. Great 'callout cards': "YOU MUST BE PROUD TO HAVE NOTHING BETTER TO DO THAN IM ME ALL DAY" - "CONGRATS ON TOTALLY VIOLATING MY TRUST" -- 'Talk it out' section is full of interesting countermeasures. These poor kids are running constant damage limitation exercises. That's not cool.
internet  web  communication  technology  socialnetworking  socialmedia  behaviours  civility  peerpressure  bullying  stalking  abuse  countermeasures  trust  ambientintimacy  ambientexposure  ambientimmediacy  emotionalintelligence  youth  teens 
august 2009 by adamcrowe
YouTube - thatsnotcool's Channel
'Your cell phone, IM, and social networks are all a digital extension of who you are. When someone you're with pressures you or disrespects you in those places, that's not cool. Thatsnotcool.com is attempting to raise awareness about digital dating abuse and stop it before it gets worse. Addressing new and complicated problems between people who are dating or hooking up, like constant and controlling texting, pressuring for nude pictures and breaking into someones e-mail or social networking page.' -- http://www.thatsnotcool.com
internet  web  communication  technology  socialnetworking  socialmedia  behaviours  civility  peerpressure  bullying  stalking  abuse  trust  ambientintimacy  ambientexposure  ambientimmediacy  emotionalintelligence  youth  teens 
august 2009 by adamcrowe
Scientific American -- Imaginary Friends: Television programs can fend off loneliness
'Parasocial relationships are the kind of one sided pseudo-relationships we develop over time with people or characters we might see on TV or in the movies. So, just as a friendship evolves through spending time together and sharing personal thoughts and opinions, parasocial relationships evolve by watching characters on our favorite TV shows, and becoming involved with their personal lives, idiosyncrasies, and experiences as if they were those of a friend. -- Social surrogates are the safest of social connections insofar as they can provide the psychological experience of a connection with none of the painful slights, time consuming maintenance, or personal sacrifice of a real relationship. -- [When faced with the] potential loss of their favorite television characters ...viewers anticipated experiencing the same negative reactions to parasocial breakups as they experience when their real social relationships dissolve.'
psychology  behaviours  relationalobjects  objects  tv  themediumisthemassage  parasocial  relationships  surrogacy  loneliness  television  media 
august 2009 by adamcrowe
GameCyte -- Unlocking the Psychology of Achievements
'When it became clear to competitive players that simply beating a game was no longer enough to differentiate themselves, the gamers themselves began to define new, harder objectives and qualifying criteria, leading to the advent of hyper-competitive pursuits. Soon, gamers were taking photos of their TV screens to verify high scores or crucial in-game moments. Game creators and media began to come on board with this new trend of in-game excellence, offering prizes for especially notable achievements. [Activision's] sew-on patches appear to be the first appearance of game achievements as we know them today: abstract, collectible representations of in-game merit, whose presence is separate from the gameplay yet intertwined with the experience as an extra motivator and/or novelty. -- As Napoleon famously said with regards to the ceremonial medals his soldiers fought alarmingly hard to earn: "With a handful of ribbons I can conquer all of Europe."'
psychology  gamedesign  gaming  behaviours  achievements  rewards  status  reputation  bragging  collecting  tidying  completionism  competition  mastery  fame  experience  design  socialdesign  incentives 
august 2009 by adamcrowe
Harvard Magazine -- Games of Trust and Betrayal
'“People care not only about outcomes, but about how outcomes came to be.” ...trust is a form of risk that makes one vulnerable to betrayal. “... risk-taking when the agent of uncertainty is nature is very different from when the agent is another person.” -- “People are less willing to take risks when confronted with another person than when confronted by nature.” -- “Trust is not only about willingness to take risks, but about the willingness to be betrayed.” -- "...if people are really betrayal averse, damages won’t satisfy them, because what they are concerned with is the *fact* of betrayal. U.S. contract law focuses on decreasing the material cost of betrayal, but what betrayal aversion asks for is to decrease the likelihood of betrayal, which causes emotional hurt.' In Islamic law ...damages play a much smaller role ...long-standing relationships [reduce] the likelihood of betrayal and thus, the social uncertainty involved in trust.”'
psychology  behaviours  risk  betrayal  trust  socialcapital  compensation  emotionalintelligence 
august 2009 by adamcrowe
Remedying Hyperopia: The Effects of Self-Control Regret on Consumer Behavior (PDF)
'The self-control literature is premised on the notion of myopia (short-sightedness or present-biased preferences) and assumes that choosing vices generates regret. An alternative perspective suggests that consumers often suffer from a reverse self-control problem—namely, excessive farsightedness and overcontrol, or “hyperopia.” This research examines whether consumers can foresee the detrimental long-term consequences of hyperopia. Five studies demonstrate that anticipating long-term regret relaxes self-control and motivates consumers to counteract their righteousness.' -- #Practical Implications: Marketers of luxuries and leisure services can prompt consumers to consider their long-term regrets, thus stimulating sales of indulgences and enhancing the postpurchase satisfaction of customers. [The message should be:] greater balance in life and “indulging responsibly” will provide the greatest satisfaction in the long run.' -- Corrective indulgence
psychology  selfcontrol  consumption  behaviours  hyperopia  myopia  virtue  vice  prudence  hedonism  regret  guilt  correction  pdf 
august 2009 by adamcrowe
apophenia -- Twitter: "pointless babble" or peripheral awareness + social grooming?
'It's all about shared intimacy that is of no value to a third-party ear who doesn't know the person babbling. It's a back-and-forth that makes sense if only we didn't look down at it from outter space. Of course it looks alien. Walk into any typical social encounter between people you don't know and it's bound to look a wee bit alien, especially if those people are demographically different than you. It's about the more subtle back and forth that allow us to keep our connections going. It's about the phatic communication and the gestures, the little updates and the awareness of what's happening in space. We take the implicit nature of this for granted in physical environments yet, online, we have to perform each and every aspect of our interactions. What comes out may look valueless, but, often, it's embedded in this broader ecology of social connectivity. What's so wrong about that?'
twitter  socialnetworking  socialmedia  behaviours  grooming  phatic  communication  ambientintimacy  acoustic  space  performance  DanahBoyd 
august 2009 by adamcrowe
Marginal Utility -- Fear of Sharing
'Sharing once seemed to me a simple, straightforward thing, but the way tech and social media companies have co-opted it recently have made me increasingly suspicious of it. ...we aren’t sharing at all, we are working to move information and data into digital space where it can be manipulated and harvested for profit.' -- '...don’t we want actual editors filtering content for us rather than our friends? I would be inundated with more information to process about my friends’ efforts to signal who they want to be. And I would have my own performance to worry about as well.' -- '... [we are sending] the message to the world that it is okay to assume that we are always, always performing. That sort of claustrophobic suffocation precludes the possibility of a true public space, as in not private. Everything that once might have delineated the private is now being compulsively shared or extracted and brought into view. ...always on the verge of boasting.' -- Performance anxiety?
socialmedia  behaviours  narcissism  signalling  sharing  sousveillance  performance  masks  identity  ambientexposure  immateriallabour  anarchism  emergentism  sharecropping  publics 
august 2009 by adamcrowe
Epeus' epigone -- How Twitter works in theory
#Flow #Faces: Indeed, what you see are the faces of people you know with the notes they wrote next to them. This taps into deep mental structures that we all have to looks for faces and associate the information we receive with people we decide to trust, through what we feel about them. This is also why automated tweets not by them are so obtrusive, as they break the trust. Using friends' faces in ads is even more pernicious, as ads are by definition recommendations from people we don't trust. #Phatic #Following #Publics #Mutual media: Mutual media: The alternative model is one that is less familiar, yet is all around us - the spontaneous order that emerges from people communicating in parallel. ...we are each others media, we are the synapses in the global brain of the web of thought and conversation. #Small world networks'
socialmedia  twitter  behaviours  ambientintimacy  phatic  grooming  masks  trust  asynchronous  communication  asymmetry  lifecasting  globalvillage  publics  contextcollapse  multitude  retribalization 
august 2009 by adamcrowe
NYTimes.com -- For Families Today, Technology Is Morning’s First Priority
'This is morning in America in the Internet age. After six to eight hours of network deprivation — also known as sleep — people are increasingly waking up and lunging for cellphones and laptops, sometimes even before swinging their legs to the floor and tending to more biologically urgent activities. -- “They used to have blankies; now they have phones, which even have their own umbilical cord right to the charger,” said Liz Perle, a mother in San Francisco who laments the early-morning technology immersion of her two teenage children. “If their beds were far from the power outlets, they would probably sleep on the floor.”'
technology  temes  communication  behaviours  tethered  self  relationalobjects  objects  #socialization  rituals 
august 2009 by adamcrowe
Slate Magazine -- Seeking: The powerful and mysterious brain circuitry that makes us love Google, Twitter, and texting.
'It is an emotional state Panksepp tried many names for: curiosity, interest, foraging, anticipation, craving, expectancy. He finally settled on seeking. Panksepp has spent decades mapping the emotional systems of the brain he believes are shared by all mammals, and he says, "Seeking is the granddaddy of the systems." It is the mammalian motivational engine that each day gets us out of the bed, or den, or hole to venture forth into the world. -- For humans, this desire to search is not just about fulfilling our physical needs. Panksepp says that humans can get just as excited about abstract rewards as tangible ones. He says that when we get thrilled about the world of ideas, about making intellectual connections, about divining meaning, it is the seeking circuits that are firing.' -- "The dopamine system does not have satiety built into it. As long as you sit there, the consumption renews the appetite."'
psychology  behaviours  search  seeking  foraging  huntergatherer  collecting  rewards  intermittentvariablerewards  dopamine  gluttony  addiction 
august 2009 by adamcrowe
Advertising Age -- Building an Army of Hyper-Local, Mobile-Connected Advocates
'... the next-generation platform for proximity marketing... social incentives could be the new discounts. Foursquare bills itself as 50% friend finder, 30% social city guide, 20% nightlife game. Co-founder Dennis Crowley puts it this way: "I think Foursquare found some kind of sweet spot between the intersection of social utility (Hey, I know where my friends are), sharing/oversharing (I log everywhere I go/everything I do) and gaming/rewards (every check-in gives you a little piece of candy)." Foursquare is designed with these game dynamics in mind, and it's the absurd appeal of its reward that makes the service so "sticky." "The product is really complex—score, leaderboards, friends, tips, to-dos, etc—and I think different parts of the product speak to different people. If you get on Twitter and search for Foursquare, you find people who think it's 'Delicious for places!' or 'Twitter with location!' or 'Loopt, but with points!'"' -- Capture the flag. Become the flag. Sell the flag.
*  smartmobs  behaviours  socialmedia  foursquare  mobile  location  place  space  navigation  discovery  scentmarking  pheromones  city  psychogeography  lifestreaming  lifecasting  statusupdates  status  gamemechanics  capturetheflag  localism  loyalty  thegamingofeverydaylife  retribalization 
august 2009 by adamcrowe
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