10 Mobile Apps for Highly Creative People
january 2012 by _m_space
With an increasing number of mobile design options emerging by the day, creative people are finding new and powerful ways to flesh out their visual concepts while on the move. The era of the mobile studio is upon us, so we thought we’d share a handful of brilliant apps to help you capture your inspiration whenever–and wherever–it may strike you.
Adobe Ideas
A vector app for iOS and Android that lets you finger paint and sketch. In addition, It works seamlessly with the desktop versions of Illustrator and Photoshop so you can take your creations to the next level when you get home.
http://www.adobe.com/products/adobeideas.html
Source: http://www.adobe.com/products/adobeideas.html
Adobe Photoshop Touch
Create multilayered images, apply filters, and share your creations using your Android tablet. Not only this, the layers are preserved when you bring you creations into Photoshop on your desktop.
http://www.photoshop.com/products/mobile
Source: http://www.adobe.com/products/touchapps.html
Air Display
Brought to you by Avatron. Multiple monitors in a coffee shop for ten bucks. Hard to argue the creative benefit when paired with your laptop and your favorite creative software.
http://avatron.com/
Bamboo Paper
A simple and effective sketchbook app from Wacom, the ever-popular tablet people. Use your fingers or try their Bamboo Stylus for even greater precision.
http://www.wacom.eu/index2.asp?pid=294&lang=en&gm=3
Moodboard2
Collect and organize things that inspire you. Plan your creative projects when the mood strikes, then share with friends or clients.
http://www.atinytribe.com/apps/moodboard
Source: http://www.atinytribe.com/
Photoforge2
Full resolution editing and layer support make this one powerful tool for creative nomads.
http://photoforge2.com/
Source: http://itunes.apple.com/app/photoforge2/id435789422?mt=8
Procreate
Savage Interactive delivers a whopping 1920x1408px canvas to your ipad. Use their intuitive interface to sketch, paint, and even edit photos.
http://savage.si/procreate/
Source: http://itunes.apple.com/us/app/procreate/id425073498?mt=8
Sketchbook Pro
Autodesk introduces their digital sketching software to iOS and Android. Voted one of the “5 Must-Have iPad Apps” by Wired Magazine.
http://usa.autodesk.com/adsk/servlet/pc/index?id=6848332&siteID=123112
Snapseed
Nik Software brings us a stunningly simple photo editing app for iOS that features some innovative new filters and options.
http://www.niksoftware.com/snapseed/usa/index.php?view=intro%2Fmain.shtml
Source: http://itunes.apple.com/us/app/snapseed-for-ipad/id439438619?mt=8&ls=1
And last, but not least… the zero dollar app that requires no installation:
Light Table Pro-Series Alpha: Championship Edition
Photo courtesy of Andrew Heine. All Rights Reserved.
Now go download one or a bunch of these apps and hit the road!
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tools
Reading
from google
Adobe Ideas
A vector app for iOS and Android that lets you finger paint and sketch. In addition, It works seamlessly with the desktop versions of Illustrator and Photoshop so you can take your creations to the next level when you get home.
http://www.adobe.com/products/adobeideas.html
Source: http://www.adobe.com/products/adobeideas.html
Adobe Photoshop Touch
Create multilayered images, apply filters, and share your creations using your Android tablet. Not only this, the layers are preserved when you bring you creations into Photoshop on your desktop.
http://www.photoshop.com/products/mobile
Source: http://www.adobe.com/products/touchapps.html
Air Display
Brought to you by Avatron. Multiple monitors in a coffee shop for ten bucks. Hard to argue the creative benefit when paired with your laptop and your favorite creative software.
http://avatron.com/
Bamboo Paper
A simple and effective sketchbook app from Wacom, the ever-popular tablet people. Use your fingers or try their Bamboo Stylus for even greater precision.
http://www.wacom.eu/index2.asp?pid=294&lang=en&gm=3
Moodboard2
Collect and organize things that inspire you. Plan your creative projects when the mood strikes, then share with friends or clients.
http://www.atinytribe.com/apps/moodboard
Source: http://www.atinytribe.com/
Photoforge2
Full resolution editing and layer support make this one powerful tool for creative nomads.
http://photoforge2.com/
Source: http://itunes.apple.com/app/photoforge2/id435789422?mt=8
Procreate
Savage Interactive delivers a whopping 1920x1408px canvas to your ipad. Use their intuitive interface to sketch, paint, and even edit photos.
http://savage.si/procreate/
Source: http://itunes.apple.com/us/app/procreate/id425073498?mt=8
Sketchbook Pro
Autodesk introduces their digital sketching software to iOS and Android. Voted one of the “5 Must-Have iPad Apps” by Wired Magazine.
http://usa.autodesk.com/adsk/servlet/pc/index?id=6848332&siteID=123112
Snapseed
Nik Software brings us a stunningly simple photo editing app for iOS that features some innovative new filters and options.
http://www.niksoftware.com/snapseed/usa/index.php?view=intro%2Fmain.shtml
Source: http://itunes.apple.com/us/app/snapseed-for-ipad/id439438619?mt=8&ls=1
And last, but not least… the zero dollar app that requires no installation:
Light Table Pro-Series Alpha: Championship Edition
Photo courtesy of Andrew Heine. All Rights Reserved.
Now go download one or a bunch of these apps and hit the road!
january 2012 by _m_space
State of the web: of apps, devices, and breakpoints
december 2011 by _m_space
IN The ‘trouble’ with Android, Stephanie Rieger points out the ludicrous number of Android screen sizes on a typical UK client’s website and comes to this conclusion:
If … you have built your mobile site using fixed widths (believing that you’ve designed to suit the most ‘popular’ screen size), or are planning to serve specific sites to specific devices based on detection of screen size, Android’s settings should serve to reconfirm how counterproductive a practice this can be. Designing to fixed screen sizes is in fact never a good idea…there is just too much variation, even amongst ‘popular’ devices. Alternatively, attempting to track, calculate, and adjust layout dimensions dynamically to suit user-configured settings or serendipitous conditions is just asking for trouble.
I urge you to read the entire article—it’s brief yet filled with rich chocolatey goodness.
Responding to it, Marc Drummond concludes that responsive web design default breakpoints are dead and urges designers to “use awkwardness as your guideline, not ephemeral default device widths” and return to fluid design. (I believe he may actually be thinking of liquid layout—the kind we practiced back in the early mid-1990s when cross-platform and multi-manufacturer desktop screen sizes and pixel-per-inch ratios—not to mention strong user font, size, and color preference options—made fixed-width layout design challenging if not impossible. As I understand fluid design, it is merely another word for responsive design, in that it relies on CSS3 media queries set to breakpoints.)
We’ve lost our compass
Rieger and Drummond are hardly alone in feeling that “our existing standards, workflows, and infrastructure” cannot support “today’s incredibly exciting yet overwhelming world of connected digital devices” (futurefriend.ly) and that something new must be done to move the web forward. And of course ppk has been warning us about the multiplicity of platforms and viewports on mobile since 2009.
Agreed: that is an exciting and challenging time; that fixed width layouts do not address, and adaptive layouts (multiple fixed-width layouts set to common breakpoints) do not go far enough in addressing, the challenges posed by our current plethora of mobile screen sizes, zoom settings, embedded views (i.e. “browser” windows inside app windows, often with additional chrome) and what Rieger calls “the unintended consequences” that occur as these various settings clash in ways their creators could not have anticipated.
As consumers, we’ve all had the experience of seeing the wrong layout at the wrong time. (Think of a site with both mobile and desktop versions—whether these versions are triggered by CSS3 media queries or JavaScript and back-end magic is beside the point because technology is beside the point—good user experience is all this is supposed to be about. On a Twitter app on a mobile device, the user follows a link; the link opens in the browser built into the Twitter app. Which version of the site does the user see? The mobile one or the desktop? Often it is the desktop, and that can be a problem if the app’s version of the browser does not permit zoom. Even if it is a mobile version, it may be the wrong mobile version, or it may not fit comfortably inside the app’s browser window.) Considering our own experiences and reviewing Rieger’s chart, it is easy to share Drummond’s conclusion that breakpoints are dead and that all sites should be designed as minimally as possible.
If breakpoints are dead, responsive design is dead
Of course, if breakpoints are dead, responsive design is dead, because responsive design relies on breakpoints both in creative workflow and as a key to establishing user-need-and-context-based master layouts, i.e. a minimal layout for the user with a tiny screen and not much bandwidth, a more fleshed-out one for the netbook user, and so on.
But responsive design is not dead; it has only begun. It is not a panacea but was never intended to be. It is simply the beginnings of an approach.
I respect those colleagues who say breakpoints are dead, understand how they reached this conclusion, and am eager to see where it takes them in the coming months as they experiment with new methods, perhaps developing wonderful and unforeseen best practices. I hope design will be a brilliant part of these new methods, not something that gets abandoned to create a bland but workable lightweight experience for all.
But I also believe it is possible to draw a different conclusion from the same data. It is even possible, I believe, to say the present data doesn’t matter—at least not in the long run.
Tale of the chart
There was a time in the late 1990s when industrious web designers showed how atrocious CSS support was in browsers. Eric Meyer’s Master Compatability Chart for Web Review, formerly at http://www.webreview.com/pub/wr/style/mastergrid.html, was one of the best, but is no longer available for your historical viewing pleasure—not even at the mighty Wayback Machine. That’s too bad, as it would have perfectly illustrated my point. The chart used a variety of colors to show how each detail of the entire CSS specification was or was not supported (and if supported, whether it was supported correctly and completely, partially and correctly, partially and somewhat incorrectly, or completely incorrectly) in every browser which was available at the time, including, if memory serves, close to a dozen versions of Netscape, Explorer, and Opera.
Looking at that chart induced nausea and vertigo. It was easy to draw the conclusion that CSS wasn’t ready for primetime. (That was the correct conclusion at the time.) It was also easy to look at the table and decide that table layouts and font tags were the way to go.
That’s what most designers who even bothered looking at Eric’s chart decided, but a few (Eric and me included) drew a completely other inference. Instead of trying to memorize all the things that could go wrong in each browser, we created general rules for what worked across all browsers (e.g. font-size in px, floats for layout) and advocated design based on the things that work. This, I believe, is exactly what the futurefriend.ly and Move the Web Forward folks are doing now: trying to figure out commonalities instead of bogging down in details. (This is why some in our community have labeled futurefriend.ly and Move the Web Forward “WaSP II.”)
The other inference Eric, I, and others in the 1990s drew from Eric’s chart was that browser makers must be petitioned to support CSS accurately and correctly. We and many of you reading this engaged in said petitioning, and thanks largely to help from with the browser engineering community (from people like Tantek Çelik and Chris Wilson and organizations like Mozilla) it came to pass.
Of mice and markets
We cannot, of course, petition all the makers of, say, Android devices to agree to a set of standard breakpoints, because there are over 500 different Android devices out there, many of which will fail in the coming months—or if not outright fail, simply be replaced in the course of planned obsolescence AKA upgrading that drives the hardware segment. And each new product will in turn introduce new incompatibilities (AKA “features”).
In the short run it’s going to be hell, just as the browser wars and their lack of support for common standards were hell. But it is the short run.
500 standards is no standard. Give a consumer 500 choices and the price-driven consumer picks what comes with her plan, while the selective consumer begins gravitating toward a handful of emerging market leaders. Eventually this nutty market will stabilize around a few winning Android platforms (e.g. Kindle Fire) and common breakpoints will emerge. What The Web Standards Project achieved with browser makers, the market will achieve with phones.
Until that time, designers certain can abandon breakpoints if they can find a way to do good design under purely fluid conditions—design that pleases the user, satisfies the client, and moves the industry forward aesthetically. But designers who persist in responsive or even adaptive design based on iPhone, iPad, and leading Android breakpoints will help accelerate the settling out of the market and its resolution toward a semi-standard set of viewports. This I believe.
When I see fragmentation, I remind myself that it is unsustainable by its very nature, and that standards always emerge, whether through community action, market struggle, or some combination of the two. This is a frustrating time to be a web designer, but it’s also the most exciting time in ten years. We are on the edge of something very new. Some of us will get there via all new thinking, and others through a combination of new and classic approaches. Happy New Year, web designers!
Applications
apps
Responsibility
Responsive_Web_Design
State_of_the_Web
The_Essentials
UX
Web_Design
Web_Design_History
Web_Standards
Websites
Reading
from google
If … you have built your mobile site using fixed widths (believing that you’ve designed to suit the most ‘popular’ screen size), or are planning to serve specific sites to specific devices based on detection of screen size, Android’s settings should serve to reconfirm how counterproductive a practice this can be. Designing to fixed screen sizes is in fact never a good idea…there is just too much variation, even amongst ‘popular’ devices. Alternatively, attempting to track, calculate, and adjust layout dimensions dynamically to suit user-configured settings or serendipitous conditions is just asking for trouble.
I urge you to read the entire article—it’s brief yet filled with rich chocolatey goodness.
Responding to it, Marc Drummond concludes that responsive web design default breakpoints are dead and urges designers to “use awkwardness as your guideline, not ephemeral default device widths” and return to fluid design. (I believe he may actually be thinking of liquid layout—the kind we practiced back in the early mid-1990s when cross-platform and multi-manufacturer desktop screen sizes and pixel-per-inch ratios—not to mention strong user font, size, and color preference options—made fixed-width layout design challenging if not impossible. As I understand fluid design, it is merely another word for responsive design, in that it relies on CSS3 media queries set to breakpoints.)
We’ve lost our compass
Rieger and Drummond are hardly alone in feeling that “our existing standards, workflows, and infrastructure” cannot support “today’s incredibly exciting yet overwhelming world of connected digital devices” (futurefriend.ly) and that something new must be done to move the web forward. And of course ppk has been warning us about the multiplicity of platforms and viewports on mobile since 2009.
Agreed: that is an exciting and challenging time; that fixed width layouts do not address, and adaptive layouts (multiple fixed-width layouts set to common breakpoints) do not go far enough in addressing, the challenges posed by our current plethora of mobile screen sizes, zoom settings, embedded views (i.e. “browser” windows inside app windows, often with additional chrome) and what Rieger calls “the unintended consequences” that occur as these various settings clash in ways their creators could not have anticipated.
As consumers, we’ve all had the experience of seeing the wrong layout at the wrong time. (Think of a site with both mobile and desktop versions—whether these versions are triggered by CSS3 media queries or JavaScript and back-end magic is beside the point because technology is beside the point—good user experience is all this is supposed to be about. On a Twitter app on a mobile device, the user follows a link; the link opens in the browser built into the Twitter app. Which version of the site does the user see? The mobile one or the desktop? Often it is the desktop, and that can be a problem if the app’s version of the browser does not permit zoom. Even if it is a mobile version, it may be the wrong mobile version, or it may not fit comfortably inside the app’s browser window.) Considering our own experiences and reviewing Rieger’s chart, it is easy to share Drummond’s conclusion that breakpoints are dead and that all sites should be designed as minimally as possible.
If breakpoints are dead, responsive design is dead
Of course, if breakpoints are dead, responsive design is dead, because responsive design relies on breakpoints both in creative workflow and as a key to establishing user-need-and-context-based master layouts, i.e. a minimal layout for the user with a tiny screen and not much bandwidth, a more fleshed-out one for the netbook user, and so on.
But responsive design is not dead; it has only begun. It is not a panacea but was never intended to be. It is simply the beginnings of an approach.
I respect those colleagues who say breakpoints are dead, understand how they reached this conclusion, and am eager to see where it takes them in the coming months as they experiment with new methods, perhaps developing wonderful and unforeseen best practices. I hope design will be a brilliant part of these new methods, not something that gets abandoned to create a bland but workable lightweight experience for all.
But I also believe it is possible to draw a different conclusion from the same data. It is even possible, I believe, to say the present data doesn’t matter—at least not in the long run.
Tale of the chart
There was a time in the late 1990s when industrious web designers showed how atrocious CSS support was in browsers. Eric Meyer’s Master Compatability Chart for Web Review, formerly at http://www.webreview.com/pub/wr/style/mastergrid.html, was one of the best, but is no longer available for your historical viewing pleasure—not even at the mighty Wayback Machine. That’s too bad, as it would have perfectly illustrated my point. The chart used a variety of colors to show how each detail of the entire CSS specification was or was not supported (and if supported, whether it was supported correctly and completely, partially and correctly, partially and somewhat incorrectly, or completely incorrectly) in every browser which was available at the time, including, if memory serves, close to a dozen versions of Netscape, Explorer, and Opera.
Looking at that chart induced nausea and vertigo. It was easy to draw the conclusion that CSS wasn’t ready for primetime. (That was the correct conclusion at the time.) It was also easy to look at the table and decide that table layouts and font tags were the way to go.
That’s what most designers who even bothered looking at Eric’s chart decided, but a few (Eric and me included) drew a completely other inference. Instead of trying to memorize all the things that could go wrong in each browser, we created general rules for what worked across all browsers (e.g. font-size in px, floats for layout) and advocated design based on the things that work. This, I believe, is exactly what the futurefriend.ly and Move the Web Forward folks are doing now: trying to figure out commonalities instead of bogging down in details. (This is why some in our community have labeled futurefriend.ly and Move the Web Forward “WaSP II.”)
The other inference Eric, I, and others in the 1990s drew from Eric’s chart was that browser makers must be petitioned to support CSS accurately and correctly. We and many of you reading this engaged in said petitioning, and thanks largely to help from with the browser engineering community (from people like Tantek Çelik and Chris Wilson and organizations like Mozilla) it came to pass.
Of mice and markets
We cannot, of course, petition all the makers of, say, Android devices to agree to a set of standard breakpoints, because there are over 500 different Android devices out there, many of which will fail in the coming months—or if not outright fail, simply be replaced in the course of planned obsolescence AKA upgrading that drives the hardware segment. And each new product will in turn introduce new incompatibilities (AKA “features”).
In the short run it’s going to be hell, just as the browser wars and their lack of support for common standards were hell. But it is the short run.
500 standards is no standard. Give a consumer 500 choices and the price-driven consumer picks what comes with her plan, while the selective consumer begins gravitating toward a handful of emerging market leaders. Eventually this nutty market will stabilize around a few winning Android platforms (e.g. Kindle Fire) and common breakpoints will emerge. What The Web Standards Project achieved with browser makers, the market will achieve with phones.
Until that time, designers certain can abandon breakpoints if they can find a way to do good design under purely fluid conditions—design that pleases the user, satisfies the client, and moves the industry forward aesthetically. But designers who persist in responsive or even adaptive design based on iPhone, iPad, and leading Android breakpoints will help accelerate the settling out of the market and its resolution toward a semi-standard set of viewports. This I believe.
When I see fragmentation, I remind myself that it is unsustainable by its very nature, and that standards always emerge, whether through community action, market struggle, or some combination of the two. This is a frustrating time to be a web designer, but it’s also the most exciting time in ten years. We are on the edge of something very new. Some of us will get there via all new thinking, and others through a combination of new and classic approaches. Happy New Year, web designers!
december 2011 by _m_space
Scripting News: Why apps are not the future
december 2011 by _m_space
Spot. On.
The great thing about the web is linking. I don’t care how ugly it looks and how pretty your app is, if I can’t link in and out of your world, it’s not even close to a replacement for the web. It would be as silly as saying that you don’t need oceans because you have a bathtub.
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The great thing about the web is linking. I don’t care how ugly it looks and how pretty your app is, if I can’t link in and out of your world, it’s not even close to a replacement for the web. It would be as silly as saying that you don’t need oceans because you have a bathtub.
Tagged with
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native
mobile
links
linking
hypertext
hyperlinks
december 2011 by _m_space
Flipboard For iOS Updated With Support For iPhone & iPod touch
december 2011 by _m_space
Even before iOS was updated to iOS 5, and included Newsstand, iPad were enjoying flipping through their social media and news feeds on their iPad with Flipboard, an innovative app that has gathered acclaim from critics and users alike. This unique reader creates an great-l0oking magazine of sorts out of photos, videos and articles posted on your social networks or favorite news sources. Needless to say, such a gem of an app shouldn’t be restricted to just one variant of its platform. This is probably what the team behind the app were thinking when they released a version for the iPhone and iPod touch.
If you’ve been using Flipboard before, you can sign in using your existing account. If you’re new to the app, you can sign up for a new account from within it. Even without an account, you can browse through the feeds that come packed with the app, including the rather popularFlipboard Picks feed, which lists topics and articles chosen to be featured by the Flipboard staff. However, if you sign in, you can search through a number of categories, and select the ones that interest you the most.
Each article or video that you come across can be bookmarked/favorited for later viewing. You can also search an article, or all feeds at once, for a particular word. Flipboard for iPhone, like its iPad counterpart, connects with Twitter and Facebook, allowing you to share both individual posts and entire feeds with your social network contacts. The name of the app is attributed to its unique interface and the attractive transitions that you see between pages. Install the app on your iPhone or iPod touch, flip through the pages and you’ll know what we mean. The iPhone app only supports portrait mode, which makes sense for a small-screen variant.
The app remains free, of course. You can grab it from the App Store link provided below.
Download Flipboard
Related Articles:Official Facebook App For iPad Released; Updated For iPhone & iPod Touch
f0recast Jailbreak Assisting Tool Updated For iPhone/iPod Touch
Download Sn0wBreeze 1.8 To Jailbreak iOS 4.1 On iPhone 3GS, iPod Touch 3G and iPod Touch 2G
Mobile
Apps
ios
iPad
iphone
ipod_touch
magazines
news_app
reader
show
Reading
from google
If you’ve been using Flipboard before, you can sign in using your existing account. If you’re new to the app, you can sign up for a new account from within it. Even without an account, you can browse through the feeds that come packed with the app, including the rather popularFlipboard Picks feed, which lists topics and articles chosen to be featured by the Flipboard staff. However, if you sign in, you can search through a number of categories, and select the ones that interest you the most.
Each article or video that you come across can be bookmarked/favorited for later viewing. You can also search an article, or all feeds at once, for a particular word. Flipboard for iPhone, like its iPad counterpart, connects with Twitter and Facebook, allowing you to share both individual posts and entire feeds with your social network contacts. The name of the app is attributed to its unique interface and the attractive transitions that you see between pages. Install the app on your iPhone or iPod touch, flip through the pages and you’ll know what we mean. The iPhone app only supports portrait mode, which makes sense for a small-screen variant.
The app remains free, of course. You can grab it from the App Store link provided below.
Download Flipboard
Related Articles:Official Facebook App For iPad Released; Updated For iPhone & iPod Touch
f0recast Jailbreak Assisting Tool Updated For iPhone/iPod Touch
Download Sn0wBreeze 1.8 To Jailbreak iOS 4.1 On iPhone 3GS, iPod Touch 3G and iPod Touch 2G
december 2011 by _m_space
Red Foundry – Mobile Made Easy - Red Foundry is a complete solution for building and managing mobile apps.
december 2011 by _m_space
Red Foundry is a complete solution for building and managing mobile apps. Without coding, our unified platform enables everything from stunning content based mobile apps to powerful enterprise solutions, while reducing the mobile app development cycle from months to days.
mobile
apps
ipad
iphone
ios
december 2011 by _m_space
Five Best Group To-Do Management Tools [Hive Five]
july 2011 by _m_space
Keeping track of your own to-dos is hard, but keeping track of shared to-dos and tasks with dependencies can be even more difficult. Earlier in the week, we asked you to nominate the tools you use to manage shared to-do lists. You responded, and now we're back to highlight the five most popular ones. More »
Hive_Five
apps
Feature
Group_to-dos
groups
Organizer
Productivity
To-Dos
Top
from google
july 2011 by _m_space
How To Backup and Copy Data Between iOS Devices
january 2011 by _m_space
Although iTunes usually does a good enough job backing up your data, the backups are encrypted and inaccessible save for totally restoring your system. What if you want to copy your saved games to a new device? Read on to find out how.
When it comes to backing up your entire iOS device, iTunes does a pretty decent job and should your device be lost, stolen, or destroyed you’ll be happy to have those backups as a restoration point. When it comes to selective backup and restore, however, iTunes isn’t so hot. Further more it doesn’t always effectively back up 3rd party data. If you’ve spent a lot of time customizing a third party application or you really want to make sure that your Angry Birds run with 3-stars on every level is secure, we’ll show you how.
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apps
backup
games
ios
Mobile_Applications
from google
When it comes to backing up your entire iOS device, iTunes does a pretty decent job and should your device be lost, stolen, or destroyed you’ll be happy to have those backups as a restoration point. When it comes to selective backup and restore, however, iTunes isn’t so hot. Further more it doesn’t always effectively back up 3rd party data. If you’ve spent a lot of time customizing a third party application or you really want to make sure that your Angry Birds run with 3-stars on every level is secure, we’ll show you how.
Latest Features
How-To Geek ETC
How To Create Your Own Custom ASCII Art from Any Image
How To Process Camera Raw Without Paying for Adobe Photoshop
How Do You Block Annoying Text Message (SMS) Spam?
How to Use and Master the Notoriously Difficult Pen Tool in Photoshop
HTG Explains: What Are the Differences Between All Those Audio Formats?
How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop
Brighten Your Desktop with the Best of Bing: China Theme for Windows 7
AU Seinfeld – Jerry the Great’s Quest for World Domination [Video]
Ylmf OS is a Windows XP Styled Linux System
Facebook Updates to Support Total Session HTTPS
iDOS Loads Classic DOS Games on Your iOS Device
Early Morning Rays of Light at the Stream Wallpaper
january 2011 by _m_space
BotSync wirelessly syncs files to your Android device via SFTP
january 2011 by _m_space
There are plenty of big-name sync tools available for Android -- like Dropbox, SugarSync, and Fiabee. Those of you who prefer taking the DIY approach, however, might want to check out BotSync, a new app that can connect to your own SFTP server.
Configuring BotSync is simple enough. Enter your server address and credentials, the appropriate port number, local and remote directories to use as your base sync folders, and specify the interval at which you want to check for new files. When new files are found, they're automatically transferred.
BotSync is totally free and you can find it in the Android Market -- hit the download link below or take the jump to scan the QR Code.
Download BotSync [AppBrain]Continue reading BotSync wirelessly syncs files to your Android device via SFTP
BotSync wirelessly syncs files to your Android device via SFTP originally appeared on Download Squad on Tue, 04 Jan 2011 10:00:00 EST. Please see our terms for use of feeds.
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from google
Configuring BotSync is simple enough. Enter your server address and credentials, the appropriate port number, local and remote directories to use as your base sync folders, and specify the interval at which you want to check for new files. When new files are found, they're automatically transferred.
BotSync is totally free and you can find it in the Android Market -- hit the download link below or take the jump to scan the QR Code.
Download BotSync [AppBrain]Continue reading BotSync wirelessly syncs files to your Android device via SFTP
BotSync wirelessly syncs files to your Android device via SFTP originally appeared on Download Squad on Tue, 04 Jan 2011 10:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
january 2011 by _m_space
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