Vaguery + simulation   84

[1201.6655] Learning Performance of Prediction Markets with Kelly Bettors
"In evaluating prediction markets (and other crowd-prediction mechanisms), investigators have repeatedly observed a so-called "wisdom of crowds" effect, which roughly says that the average of participants performs much better than the average participant. The market price---an average or at least aggregate of traders' beliefs---offers a better estimate than most any individual trader's opinion. In this paper, we ask a stronger question: how does the market price compare to the best trader's belief, not just the average trader. We measure the market's worst-case log regret, a notion common in machine learning theory. To arrive at a meaningful answer, we need to assume something about how traders behave. We suppose that every trader optimizes according to the Kelly criteria, a strategy that provably maximizes the compound growth of wealth over an (infinite) sequence of market interactions. We show several consequences.…"
prediction  performance-measure  agent-based  simulation  nudge-targets  wisdom-of-crowds 
february 2012 by Vaguery
[1201.5780] Full and Half Gilbert Tessellations with Rectangular Cells
"We investigate the ray-length distributions for two different rectangular versions of Gilbert's tessellation. In the full rectangular version, lines extend either horizontally (with east- and west-growing rays) or vertically (north- and south-growing rays) from seed points which form a Poisson point process, each ray stopping when another ray is met. In the half rectangular version, east and south growing rays do not interact with west and north rays. For the half rectangular tessellation we compute analytically, via recursion, a series expansion for the ray-length distribution, whilst for the full rectangular version we develop an accurate simulation technique, based in part on the stopping-set theory of Zuyev, to accomplish the same. We demonstrate the remarkable fact that plots of the two distributions appear to be identical when the intensity of seeds in the half model is twice that in the full model. Our paper explores this coincidence mindful of the fact that, for one model, our results are from a simulation (with inherent sampling error).…"
geometry  tiling  algorithms  generative-art  simulation  emergence  interesting-problem 
february 2012 by Vaguery
[1201.5440] Self-assembly of anisotropic soft particles in two dimensions
"The self assembly of core-corona discs interacting via anisotropic potentials is investigated using Monte Carlo computer simulations. A minimal interaction potential that incorporates anisotropy in a simple way is introduced. It consists in a core-corona architecture in which the center of the core is shifted with respect to the center of the corona. Anisotropy can thus be tuned by progressively shifting the position of the core. Despite its simplicity, the system self organize in a rich variety of structures including stripes, triangular and rectangular lattices, and unusual plastic crystals. Our results indicate that the amount of anisotropy does not alter the lattice spacing and only influences the type of clustering (stripes, micells, etc.) of the individual particles."
self-assembly  biologically-inspired  simulation  pattern-formation  condensed-matter 
january 2012 by Vaguery
[1104.3516] An adaptive hierarchical domain decomposition method for parallel contact dynamics simulations of granular materials
A fully parallel version of the contact dynamics (CD) method is presented in this paper. For large enough systems, 100% efficiency has been demonstrated for up to 256 processors using a hierarchical domain decomposition with dynamic load balancing. The iterative scheme to calculate the contact forces is left domain-wise sequential, with data exchange after each iteration step, which ensures its stability. The number of additional iterations required for convergence by the partially parallel updates at the domain boundaries becomes negligible with increasing number of particles, which allows for an effective parallelization. Compared to the sequential implementation, we found no influence of the parallelization on simulation results.
simulation  condensed-matter  granular-materials  complex-systems 
january 2012 by Vaguery
[1110.4876] REBOUND: An open-source multi-purpose N-body code for collisional dynamics
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and can be customized easily to work on a wide variety of different problems in astrophysics and beyond.
simulation  computational-science  astrophysics  numerical-methods  simulator  library  open-source  nudge-targets 
january 2012 by Vaguery
[1110.0463] A binary noisy channel to model errors in printing process
To model printing noise a binary noisy channel and a set of controlled gates are introduced. The channel input is an image created by a halftoning algorithm and its output is the printed picture. Using this channel robustness to noise between halftoning algorithms can be studied. We introduced relative entropy to describe immunity of the algorithm to noise and tested several halftoning algorithms.
printing  modeling  inverse-problems  simulation  statistics  nudge-targets 
november 2011 by Vaguery
[1110.1393] High-Precision Tuning of State for Memristive Devices by Adaptable Variation-Tolerant Algorithm
"Using memristive properties common for the titanium dioxide thin film devices, we designed a simple write algorithm to tune device conductance at a specific bias point to 1% relative accuracy (which is roughly equivalent to 7-bit precision) within its dynamic range even in the presence of large variations in switching behavior. The high precision state is nonvolatile and the results are likely to be sustained for nanoscale memristive devices because of the inherent filamentary nature of the resistive switching. The proposed functionality of memristive devices is especially attractive for analog computing with low precision data. As one representative example we demonstrate hybrid circuitry consisting of CMOS summing amplifier and two memristive devices to perform analog multiply and accumulate computation, which is a typical bottleneck operation in information processing."
memristors  engineering-design  simulation  control-systems  nudge-targets 
october 2011 by Vaguery
[1109.5389] Water drives peptide conformational transitions
"Transitions between metastable conformations of a dipeptide are investigated using classical molecular dynamics simulation with explicit water molecules. The distribution of the surrounding water at different moments before the transitions and the dynamical correlations of water with the peptide's configurational motions indicate that water is the main driving force of the conformational changes."
molecular-design  systems-biology  simulation  intracellular-dynamics  kinda-knew-this-a-long-time-ago  biochemistry 
october 2011 by Vaguery
[1105.1445] Vehicular traffic flow at an intersection with the possibility of turning
"We have developed a Nagel-Schreckenberg cellular automata model for describing of vehicular traffic flow at a single intersection. A set of traffic lights operating in fixed-time scheme controls the traffic flow. Open boundary condition is applied to the streets each of which conduct a uni-directional flow. Streets are single-lane and cars can turn upon reaching to the intersection with prescribed probabilities. Extensive Monte Carlo simulations are carried out to find the model flow characteristics. In particular, we investigate the flows dependence on the signalisation parameters, turning probabilities and input rates. It is shown that for each set of parameters, there exist a plateau region inside which the total outflow from the intersection remains almost constant. We also compute total waiting time of vehicles per cycle behind red lights for various control parameters."
cellular-automata  complexology  traffic-models  agent-based  simulation  nudge-substrates 
october 2011 by Vaguery
[1105.1729] Evolutionary search for novel superhard materials
"We have developed a method for prediction of the hardest crystal structures in a given chemical system. It is based on the evolutionary algorithm USPEX and electronegativity-based hardness model that we have augmented with bond-valence model and graph theory. These extensions enable correct description of the hardness of layered, molecular and low-symmetry crystal structures. Applying this method to C and TiO2, we have (i) obtained a number of low-energy carbon structures with hardness slightly lower than diamond and (ii) proved that TiO2 in any of its possible polymorphs cannot be the hardest oxide, its hardness being below 17 GPa."
materials-science  genetic-algorithm  condensed-matter  simulation  nudge-targets 
october 2011 by Vaguery
[1011.0362] Optimization of artificial flockings by means of anisotropy measurements
"An effective procedure to determine the optimal parameters appearing in artificial flockings is proposed in terms of optimization problems. We numerically examine genetic algorithms (GAs) to determine the optimal set of parameters such as the weights for three essential interactions in BOIDS by Reynolds (1987) under `zero-collision' and `no-breaking-up' constraints. As a fitness function (the energy function) to be maximized by the GA, we choose the so-called the $gamma$-value of anisotropy which can be observed empirically in typical flocks of starling. We confirm that the GA successfully finds the solution having a large $gamma$-value leading-up to a strong anisotropy. The numerical experience shows that the procedure might enable us to make more realistic and efficient artificial flocking of starling even in our personal computers. We also evaluate two distinct types of interactions in agents, namely, metric and topological definitions of interactions. We confirmed that the topological definition can explain the empirical evidence much better than the metric definition does."
artificial-life  network-theory  simulation  boids  optimization  nudge-targets 
august 2011 by Vaguery
[1008.0938] Emergence of Zipf's Law in the Evolution of Communication
"Zipf's law seems to be ubiquitous in human languages and appears to be a universal property of complex communicating systems. Following an early proposal made by Zipf concerning the presence of a tension between the efforts of speaker and hearer in a communication system, we introduce evolution by means of a variational approach to the problem based on Kullback's Minimum Discrimination of Information Principle. Using a formalism fully embedded in the framework of information theory, we demonstrate that Zipf's law is the only expected outcome of an evolving, communicative system under a rigorous definition of the communicative tension described by Zipf."
complexology  Zipf's-law  power-law  communication  network-theory  agent-based  simulation 
august 2010 by Vaguery
[1008.1101] Control of pathways and yields of protein crystallization through the interplay of nonspecific and specific attractions
"We use computer simulation to study crystal-forming model proteins equipped with interactions that are both orientationally specific and nonspecific. Distinct dynamical pathways of crystal formation can be selected by tuning the strengths of these interactions. When the nonspecific interaction is strong, liquidlike clustering can precede crystallization; when it is weak, growth can proceed via ordered nuclei. Crystal yields are in certain parameter regimes enhanced by the nonspecific interaction, even though it promotes association without local crystalline order. Our results suggest that equipping nanoscale components with weak nonspecific interactions (such as depletion attractions) can alter both their dynamical pathway of assembly and optimize the yield of the resulting material."
molecular-design  molecular-machinery  simulation  self-assembly  emergent-design  nudge-targets  physics-is-fun 
august 2010 by Vaguery
[1003.0871] Phase transition in a class of non-linear random networks
"We discuss the complex dynamics of a non-linear random networks model, as a function of the connectivity k between the elements of the network. We show that this class of networks exhibit an order-chaos phase transition for a critical connectivity k = 2. Also, we show that both, pairwise correlation and complexity measures are maximized in dynamically critical networks. These results are in good agreement with the previously reported studies on random Boolean networks and random threshold networks, and show once again that critical networks provide an optimal coordination of diverse behavior."
complexology  Stuart-Kauffman  network-theory  edge-of-chaos  systems-thinking  simulation  nudge-targets 
august 2010 by Vaguery
[1007.0683] Scheduling Periodic Real-Time Tasks with Heterogeneous Reward Requirements
"We study the problem of scheduling periodic real-time tasks so as to meet their individual minimum reward requirements. A task generates jobs that can be given arbitrary service times before their deadlines. A task then obtains rewards based on the service times received by its jobs. We show that this model is compatible to the imprecise computation models and the increasing reward with increasing service models. In contrast to previous work on these models, which mainly focus on maximize the total reward in the system, we aim to fulfill different reward requirements by different tasks, which offers better fairness and allows fine-grained tradeoff between tasks. We first derive a necessary and sufficient condition for a system, along with reward requirements of tasks, to be feasible. We also obtain an off-line feasibility optimal scheduling policy.…"
scheduling  operations-research  nudge-targets  algorithms  simulation  optimization 
august 2010 by Vaguery
[1006.4937] Distributed Greedy Scheduling for Multihop Wireless Networks
"We consider the problem of scheduling in multihop wireless networks subject to interference constraints. We consider a graph based representation of wireless networks, where scheduled links adhere to the K-hop link interference model. We develop a distributed greedy heuristic for this scheduling problem. Further, we show that this distributed greedy heuristic computes the exact same schedule as the centralized greedy heuristic."
nudge-targets  engineering-design  wireless  network-engineering  network-theory  simulation  algorithms 
july 2010 by Vaguery
[1007.2389] Discrete analogue computing with rotor-routers
"Rotor-router networks are discrete analogues of continuous linear systems such as electrical circuits; they are also deter- ministic analogues of stochastic systems such as random walk processes. These analogies permit one to design rotor-router networks to compute numerical quantities associated with lin- ear and/or stochastic systems. These distributed computations can behave stably even in the presence of significant disruption."
complexology  models  simulation  discrete-event-simulation  agent-based  nudge-targets  physics 
july 2010 by Vaguery
[1007.3554] Designer disordered materials with large complete photonic band gaps
"We present designs of 2D isotropic, disordered photonic materials of arbitrary size with complete band gaps blocking all directions and polarizations. The designs with the largest gaps are obtained by a constrained optimization method that starts from a hyperuniform disordered point pattern, an array of points whose number variance within a spherical sampling window grows more slowly than the volume. We argue that hyperuniformity, combined with uniform local topology and short-range geometric order, can explain how complete photonic band gaps are possible without long-range translational order. We note the ramifications for electronic and phononic band gaps in disordered materials."
engineering-design  molecular-design  simulation  nudge-targets  photonics  materials-science 
july 2010 by Vaguery
[1007.2101] Efficiency optimization and symmetry-breaking in a model of ciliary locomotion
"In this paper we have considered a spherical envelope model (so-called squirmer) to investigate energetics in cilia dynamics and locomotion. Allowing only tangential but time-periodic deformations, we have used an optimization method based on a variational approach to derive computationally the stroke leading to the largest swimming efficiency. The optimal stroke was shown to display weak Lagrangian asymmetry, but strong Eulerian asymmetry, indicative of symmetry-breaking at the whole-organism level, but not at the level of individual cilia.…"
biomechanics  protoctista  ciliates  simulation  locomotion  optimization  nudge-targets  physics-envy 
july 2010 by Vaguery
[1007.0081] Transition to turbulence in duct flow
"The transition of the flow in a duct of square cross-section is studied. Like in the similar case of the pipe flow, the motion is linearly stable for all Reynolds numbers; this flow is thus a good candidate to investigate the 'bypass' path to turbulence. Initially the so-called 'linear optimal perturbation problem' is formulated and solved, yielding optimal disturbances in the form of longitudinal vortices. Such optimals, however, fail to elicit a significant response from the system in the nonlinear regime. Thus, streamwise-inhomogeneous, sub-optimal disturbances are focussed upon; nonlinear quadratic interactions are immediately evoked by such initial perturbations and an unstable streamwise-homogeneous large amplitude mode rapidly emerges. The subsequent evolution of the flow, at a value of the Reynolds number at the edge between fully developed turbulence and relaminarization, shows the alternance of patterns with two pairs of large scale vortices near opposing parallel walls.…"
nudge-targets  simulation  fluid-mechanics  finite-elements  Navier-Stokes  engineering-design  dynamic-control-prospects 
july 2010 by Vaguery
[1007.4166] Recent advances in open billiards with some open problems
"Much recent interest has focused on "open" dynamical systems, in which a classical map or flow is considered only until the trajectory reaches a "hole", at which the dynamics is no longer considered. Here we consider questions pertaining to the survival probability as a function of time, given an initial measure on phase space. We focus on the case of billiard dynamics, namely that of a point particle moving with constant velocity except for mirror-like reflections at the boundary, and give a number of recent results, physical applications and open problems."
nudge-targets  dynamical-systems  chaos  simulation  metaphor  geometry 
july 2010 by Vaguery
[1007.2265] Geographical networks stochastically constructed by a self-similar tiling according to population
"In real communication and transportation networks, the geographical positions of nodes are very important for the efficiency and the tolerance of connectivity. Considering spatially inhomogeneous positions of nodes according to a population, we introduce a multi-scale quartered (MSQ) network that is stochastically constructed by recursive subdivision of polygonal faces as a self-similar tiling. It has several advantages: the robustness of connectivity, the bounded short path lengths, and the shortest distance routing algorithm in a distributive manner. Furthermore, we show that the MSQ network is more efficient with shorter link lengths and more suitable with lower load for avoiding traffic congestion than other geographical networks which have various topologies ranging from river to scale-free networks. These results will be useful for providing an insight into the future design of ad hoc network infrastructures."
network-theory  network-engineering  models  simulation  complexology  self-similarity  algorithms  numerical-models 
july 2010 by Vaguery
[1007.2713] Rubber friction and tire dynamics
I ♡ pragmatic physics. "We propose a simple rubber friction law, which can be used, e.g., in models of tire (and vehicle) dynamics."
physics  simulation  empirical-models  engineering-design  transportation 
july 2010 by Vaguery
[1007.3411] The phase diagram of random Boolean networks with nested canalizing functions
Frankly, I've alway thought this, especially after some early "confusing" experiments that never got published because they were part of my first Ph.D. thesis research: "…We argue that the presence of only the frozen phase in the work of Kauffman et al. was due simply to the specific parametrization used, and is not an inherent feature of this class of functions. However, these networks are significantly more stable than the variants where all possible Boolean functions are allowed."
complexology  edge-of-chaos  models-and-modes  network-theory  Stuart-Kauffman  simulation  phase-transition 
july 2010 by Vaguery
[1007.0197] Phase behavior and structure of colloidal bowl-shaped particles: simulations
"We study the phase behavior of bowl-shaped particles using computer simulations. These particles were found experimentally to form a meta-stable worm-like fluid phase in which the bowl-shaped particles have a strong tendency to stack on top of each other [M.Marechal et al, Nano Letters 10, 1907 (2010)]. In this work, we show that the transition from the low-density fluid to the worm-like phase has an interesting effect on the equation of state. The simulation results also show that the worm-like fluid phase transforms spontaneously into a columnar phase for bowls that are sufficiently deep. Furthermore, we describe the phase behavior as obtained from free energy calculations employing Monte Carlo simulations. The columnar phase is stable for bowl shapes ranging from infinitely thin bowls to surprisingly shallow bowls. … the phase diagram features four novel crystal phases and a region where the stable fluid contains worm-like stacks."
nanotechnology  self-assembly  liquid-crystals  condensed-matter  simulation  physics-is-fun 
july 2010 by Vaguery
PLoS ONE: Is Thermosensing Property of RNA Thermometers Unique?
"… We have developed a novel method of studying the melting of RNAs with temperature by computationally sampling the distribution of the RNA structures at various temperatures using the RNA folding software Vienna. In this study, we compared the thermosensing property of 100 randomly selected mRNAs and three well known thermometers…"
molecular-design  simulation  computational-methods  RNA-folding  biomolecules  nudge-targets  via:twitter 
july 2010 by Vaguery
[1006.4308] Calculation of free energy landscapes: A Histogram Reweighted Metadynamics approach
"We present a novel method for the calculation of free energy landscapes. Our approach involves a history dependent bias potential which is evaluated on a grid. The corresponding free energy landscape is constructed via a histogram reweighting procedure a posteriori. Due to the presence of the bias potential, our method can also be used to accelerate rare events. In addition, the calculated free energy landscape is not restricted to the actual choice of collective variables and can in principle be extended to all variables of interest without further numerical effort. We present numerical results for the alanine dipeptide and the Met-Enkephalin in explicit solution to illustrate our approach."
simulation  numerical-methods  algorithms  energy-landscapes  dynamical-systems  seems-like-coevolution-would-work-as-well 
june 2010 by Vaguery
[0908.3934] A framework for simulating and estimating the state and functional topology of complex dynamic geometric networks
"We present a framework for simulating signal propagation in geometric networks (i.e. networks that can be mapped to geometric graphs in some space) and for developing algorithms that estimate (i.e. map) the state and functional topology of complex dynamic geometric net- works. Within the framework we define the key features typically present in such networks and of particular relevance to biological cellular neural networks: Dynamics, signaling, observation, and control. The framework is particularly well-suited for estimating functional connectivity in cellular neural networks from experimentally observable data, and has been implemented using graphics processing unit (GPU) high performance computing. Computationally, the framework can simulate cellular network signaling close to or faster than real time. We further propose a standard test set of networks to measure performance and compare different mapping algorithms."
simulation  algorithms  numerical-methods  nudge-targets  network-theory  complexology  graphics-processing-unit 
june 2010 by Vaguery
[1006.4265] Modeling capsid self-assembly: Design and analysis
"A series of simulations aimed at elucidating the self-assembly dynamics of spherical virus capsids is described. This little-understood phenomenon is a fascinating example of the complex processes that occur in the simplest of organisms. The fact that different viruses adopt similar structural forms is an indication of a common underlying design, motivating the use of simplified, low-resolution models in exploring the assembly process. Several versions of a molecular dynamics approach are described. Polyhedral shells of different sizes are involved, the assembly pathways are either irreversible or reversible, and an explicit solvent is optionally included. …Among the key observations are that efficient growth proceeds by means of a cascade of highly reversible stages, and that while there are a large variety of possible partial assemblies, only a relatively small number of strongly bonded configurations are actually encountered."
molecular-design  virus  biochemistry  self-assembly  simulation  nudge-targets  theoretical-biology  biological-engineering 
june 2010 by Vaguery
[1006.3582] Sonic Gradient Index Lens for Aqueous Applications
"We study the acoustic scattering properties of a phononic crystal designed to behave as a gradient index lens in water, both experimentally and theoretically. The gradient index lens is designed using a square lattice of stainless-steel cylinders based on a multiple scattering approach in the homogenization limit. We experimentally demonstrate that the lens follows the graded index equations derived for optics by mapping the pressure intensity generated from a spherical source at 20 kHz. We find good agreement between the experimental result and theoretical modeling based on multiple scattering theory."
nudge-targets  acoustics  phononics(?!)  engineering-design  simulation  experimental-design  physics  analogies 
june 2010 by Vaguery
[1006.3546] Phase coexistence in congested states of pedestrian dynamics
wondering if there are suitable strategies for autonomous vehicles in traffic which would postpone the transition to jamming, but not increase danger of collision…
traffic  simulation  agent-based  complexology  pedestrians 
june 2010 by Vaguery
[0905.1629] Introduction to Monte Carlo Methods
"Monte Carlo methods play an important role in scientific computation, especially when problems have a vast phase space. In this chapter an introduction to the Monte Carlo method is given. Concepts such as Markov chains, detailed balance, critical slowing down, and ergodicity, as well as the Metropolis algorithm are explained. The Monte Carlo method is illustrated by numerically studying the critical behavior of the two-dimensional Ising ferromagnet using finite-size scaling methods. Furthermore, advanced Monte Carlo methods are described (parallel tempering Monte Carlo) and illustrated with nontrivial models from the physics of glassy systems."
Monte-Carlo-methods  introduction  review  modeling  numerical-methods  simulation 
june 2010 by Vaguery
[1006.1003] Fast simulation of large-scale growth models
"We give an algorithm that computes the final state of certain growth models without computing all intermediate states. Our technique is based on a "least action principle" which characterizes the odometer function of the growth process. Starting from an educated guess for the odometer, we successively correct under- and overestimates and provably arrive at the correct final state. The degree of speedup depends on the accuracy of the initial guess.
Determining the size of the boundary fluctuations in internal diffusion-limited aggregation is a long-standing open problem in statistical physics. As an application of our method, we calculate the size of fluctuations over two orders of magnitude beyond previous simulations. Our data strongly support the conjecture that the fluctuations are logarithmic in the radius."
nudge-targets  simulation  prediction  complexology  algorithms  experimental-math 
june 2010 by Vaguery
[1006.0079] Modeling the mobility of living organisms in heterogeneous landscapes: Does memory improve foraging success?
"Thanks to recent technological advances, it is now possible to track with an unprecedented precision and for long periods of time the movement patterns of many living organisms in their habitat. The increasing amount of data available on single trajectories offers the possibility of understanding how animals move and of testing basic movement models. Random walks have long represented the main description for micro-organisms and have also been useful to understand the foraging behaviour of large animals. Nevertheless, most vertebrates, in particular humans and other primates, rely on sophisticated cognitive tools such as spatial maps, episodic memory and travel cost discounting. These properties call for other modeling approaches of mobility patterns. We propose a foraging framework where a learning mobile agent uses a combination of memory-based and random steps. We investigate how advantageous it is to use memory for exploiting resources in heterogeneous and changing environments.…"
theoretical-biology  ecology  ethology  simulation  agent-based  algorithms  strategies  complexology 
june 2010 by Vaguery
[1005.5566] Defects and multistability in eutectic solidification patterns
"We use three-dimensional phase-field simulations to investigate the dynamics of the two-phase composite patterns formed upon during solidification of eutectic alloys. Besides the spatially periodic lamellar and rod patterns that have been widely studied, we find that there is a large number of additional steady-state patterns which exhibit stable defects. The defect density can be so high that the pattern is completely disordered, and that the distinction between lamellar and rod patterns is blurred. As a consequence, the transition from lamellae to rods is not sharp, but extends over a finite range of compositions and exhibits strong hysteresis. Our findings are in good agreement with experiments."
materials-science  metallurgy  simulation  phase-transition  alloys  mixtures  solid-statie-physics  condensed-matter 
june 2010 by Vaguery
[1006.0031] A FLOSS Visual EM Simulator for 3D Antennas
"This paper introduces the FLOSS Free Libre Open Source Software [VEMSA3D], a contraction of "Visual Electromagnetic Simulator for 3D Antennas", which are geometrically modeled, either exactly or approximately, as thin wire polygonal structures; presents its GUI Graphical User Interface capabilities, in interactive mode and/or in handling suitable formed antenna data files; demonstrates the effectiveness of its use in a number of practical antenna applications, with direct comparison to experimental measurements and other freeware results; and provides the inexperienced user with a specific list of instructions to successfully build the given source code by using only freely available IDE Integrated Development Environment tools-including a cross-platform one.…"
antennas  radio  engineering-design  simulation  FLOSS  open-source  modeling  nudge-targets 
june 2010 by Vaguery
[1001.0663] Self-organized chaos through polyhomeostatic optimization
"The goal of polyhomeostatic control is to achieve a certain target distribution of behaviors, in contrast to polyhomeostatic regulation which aims at stabilizing a steady-state dynamical state. We consider polyhomeostasis for individual and networks of firing-rate neurons, adapting to achieve target distributions of firing rates maximizing information entropy. We show that any finite polyhomeostatic adaption rate destroys all attractors in Hopfield-like network setups, leading to intermittently bursting behavior and self-organized chaos. The importance of polyhomeostasis to adapting behavior in general is discussed."
adaptive-control  homeostasis  machine-learning  simulation  dynamics 
june 2010 by Vaguery
[1005.3929] Design techniques for superposition of acoustic bandgaps using fractal geometries
"Research into properties of heterogeneous artificial materials, consisting of arrangements of rigid scatterers embedded in a medium with different elastic properties, has been intense throughout last two decades. The capability to prevent the transmission of waves in predetermined bands of frequencies -called bandgaps- becomes one of the most interesting properties of these systems, and leads to the possibility of designing devices to control wave propagation. The underlying physical mechanism is destructive Bragg interference. Here we show a technique that enables the creation of a wide bandgap in these materials, based on fractal geometries. We have focused our work in the acoustic case where these materials are called Phononic/Sonic Crystals (SC) but, the technique could be applied any types of crystals and wave types in ranges of frequencies where the physics of the process is linear."
nudge-targets  engineering-design  materials-science  artificial-materials  simulation  optimization 
may 2010 by Vaguery
[1005.4093] On the Efficiency of Data Representation on the Modeling and Characterization of Complex Networks
"The obtained results and trends suggest a number of further investigations. For instance, it would be interest- ing to consider other network models and measurements, as well as to assess the effect of different types of hard- ware, compilers and operating systems."
algorithms  nudge-targets  network-theory  complexology  simulation 
may 2010 by Vaguery
[1005.4117] Random Numbers in Scientific Computing: An Introduction
"Random numbers play a crucial role in science and industry. Many numerical methods require the use of random numbers, in particular the Monte Carlo method. Therefore it is of paramount importance to have efficient random number generators. The differences, advantages and disadvantages of true and pseudo random number generators are discussed with an emphasis on the intrinsic details of modern and fast pseudo random number generators. Furthermore, standard tests to verify the quality of the random numbers produced by a given generator are outlined. Finally, standard scientific libraries with built-in generators are presented, as well as different approaches to generate nonuniform random numbers. Potential problems that one might encounter when using large parallel machines are discussed."
pseudorandom-numbers  quasirandom-numbers  algorithms  simulation  Monte-Carlo-methods  nudge-targets  review  modeling 
may 2010 by Vaguery
[1005.3773] Behavioral Simulations in MapReduce
"… In this paper we present BRACE (Big Red Agent-based Computation Engine), which extends the MapReduce framework to process these simulations efficiently across a cluster. We can leverage spatial locality to treat behavioral simulations as iterated spatial joins and greatly reduce the communication between nodes. In our experiments we achieve nearly linear scale-up on several realistic simulations.…"
mapreduce  agent-based  simulation  cluster-computing 
may 2010 by Vaguery
[1005.3985] The Barrier Method: A Technique for Calculating Very Long Transition Times
"In many dynamical systems there is a large separation of time scales between typical events and "rare" events which can be the cases of interest. Rare-event rates are quite difficult to compute numerically, but they are of considerable practical importance in many fields: for example transition times in chemical physics and extinction times in epidemiology can be very long, but are quite important. We present a very fast numerical technique that can be used to find long transition times (very small rates) in low-dimensional systems, even if they lack detailed balance. We illustrate the method for a bistable non-equilibrium system introduced by Maier and Stein and a two-dimensional (in parameter space) epidemiology model."
dynamics  models  complexology  simulation  extreme-values  umich  cscs 
may 2010 by Vaguery
[1005.0182] A Multi Agent Model for the Limit Order Book Dynamics
"In the present work we introduce a novel multi-agent model with the aim to reproduce the dynamics of a double auction market at microscopic time scale through a faithful simulation of the matching mechanics in the limit order book. The model follows a "zero intelligence" approach where the actions of the traders are related to a stochastic variable, the market sentiment, which we define as a mixture of public and private information. The model, despite the parsimonious approach, is able to reproduce several empirical features of the high-frequency dynamics of the market microstructure not only related to the price movements but also to the deposition of the orders in the book."
modeling  agent-based  finance  markets  simulation  algorithms  statistics 
may 2010 by Vaguery
[1005.2301] Slime mould logical gates: exploring ballistic approach
"The paper is structured as follows. Methods of cultivating and experimenting with plasmodium of Physarum polycephalum are described in Sect. 2. In Sect. 3 we provide experimental evidence of ‘ballistic’ behavior of traveling plasmod- ium localizations. Experimental Physarum gates are discussed in Sect. 4. In Sect. 5 experimental results are supported by numerical simulation of propa- gating localizations. The gates are cascaded in one-bit half-adder in Sect. 6. Importance of non-nutrient substrate for gate implementation is highlighted in Sect. 7."
nudge-targets  slime-mold  emergent-design  biological-engineering  simulation  agent-based  complexology  robustness 
may 2010 by Vaguery
[1005.1327] Statistical Model Checking : An Overview
"Quantitative properties of stochastic systems are usually specified in logics that allow one to compare the measure of executions satisfying certain temporal properties with thresholds. The model checking problem for stochastic systems with respect to such logics is typically solved by a numerical approach that iteratively computes (or approximates) the exact measure of paths satisfying relevant subformulas; the algorithms themselves depend on the class of systems being analyzed as well as the logic used for specifying the properties. Another approach to solve the model checking problem is to \emph{simulate} the system for finitely many runs, and use \emph{hypothesis testing} to infer whether the samples provide a \emph{statistical} evidence for the satisfaction or violation of the specification. In this short paper, we survey the statistical approach, and outline its main advantages in terms of efficiency, uniformity, and simplicity."
complexology  simulation  statistics  models  modeling-is-not-mathematics  inference  explanatory-power 
may 2010 by Vaguery
[1005.1142] Reproduction of a Protocell by Replication of Minority Molecule in Catalytic Reaction Network
"For understanding the origin of life, it is essential to explain the development of a compartmentalized structure, which undergoes growth and division, from a set of chemical reactions. In this study, a hypercycle with two chemicals that mutually catalyze each other is considered in order to show that the reproduction of a protocell with a growth-division process naturally occurs when the replication speed of one chemical is considerably slower than that of the other chemical. It is observed that the protocell divides after a minority molecule is replicated at a slow synthesis rate, and thus, a synchrony between the reproduction of a cell and molecule replication is achieved. The robustness of such protocells against the invasion of parasitic molecules is also demonstrated."
origin-of-life  artificial-life  self-organization  biochemistry  autopoiesis  abiogenesis  simulation  individuation 
may 2010 by Vaguery
[1005.1320] The myth of equidistribution for high-dimensional simulation
"…For example, when estimating a contour integral of an analytic function, we might transform the contour to a circle and use equally spaced points on the circle.

However, when simulating Canberra’s future climate and water supply, it would not be a good idea to assume that exceptionally dry years were equally spaced!…"
nudge-targets  quasirandom-numbers  pseudorandom-numbers  modeling  simulation  algorithms  micropragmatism  tools  explanatory-power  complexology  machine-learning 
may 2010 by Vaguery
[1005.1011] Molecular transport and flow past hard and soft surfaces: Computer simulation of model systems
"The properties of polymer liquids on hard and soft substrates are investigated by molecular dynamics simulation of a coarse-grained bead-spring model and dynamic single-chain-in-mean-field (SCMF) simulations of a soft, coarse-grained polymer model. Hard, corrugated substrates are modelled by an FCC Lennard-Jones solid while polymer brushes are investigated as a prototypical example of a soft, deformable surface. From the molecular simulation we extract the coarse-grained parameters that characterise the equilibrium and flow properties of the liquid in contact with the substrate: the surface and interface tensions, and the parameters of the hydrodynamic boundary condition. The so-determined parameters enter a continuum description like the Stokes equation or the lubrication approximation."
nudge-targets  physics  fluid-mechanics  simulation  modeling  edge-conditions 
may 2010 by Vaguery
UDN - Three - PhysXReference
"The "Breakable Actor" class is a convenience feature that allows you to spawn particle effects when an object gets destroyed without setting up complex kismet sequences."
via:thetrek  physics  simulation  visualization  programming  library  game-physics 
march 2010 by Vaguery
[1002.3072] A FLOSS Tool for Antenna Radiation Patterns
"This paper briefly highlights the features of the software tool [RadPat4W], named after Radiation Patterns for Windows but also compatible with the [Wine] environment of Linux. The tool is a stand-alone part of a freeware suite that is based on an alternative exposition of fundamental Antenna Theory and is under active development for many years now. Nevertheless, [RadPat4W] source code has been now released as FLOSS Free Libre Open Source Software and thus it may be freely used, copied, modified or redistributed, individually or cooperatively, by the interested user to suit her/his personal needs for reliable antenna applications from the simplest to the more complex."
antennas  design-automation  Nudge  simulation  electromagnetism  engineering-design 
march 2010 by Vaguery
cocoaNEC
"cocoaNEC 2.0 is a Mac OS X application intended primarily for the design and modeling of antennas.

cocoaNEC 2.0 is a Universal Binary Cocoa based application. It runs natively on both Intel based and PowerPC based Macintosh computers that use Mac OS X 10.4 (Tiger) or newer.

The application is free and it can be downloaded from the Download tab button at the top of this page.

Online tutorials, reference manuals and example files for the application are available through the User's Manual tab button. The What's New page lists features that have changed since the previously released version of cocoaNEC 2.0. "
engineering-design  simulation  radio  visualization  Nudge 
march 2010 by Vaguery
OpTaliX: Optical Design Software
"The purpose of this site is to provide a comprehensive list of links related to optics and optical simulation in general. Topics include optical design, optical engineering, illumination, Laser, optical materials, thin film coatings, and many more subjects needed to build and analyze complex optical systems."
optics  engineering-design  simulation  Nudge  links 
march 2010 by Vaguery
BiotSavart
"BiotSavart is an application for Mac OS X and Windows XP that calculates the magnetic field resulting from general 3-D configurations of current-carrying conductors. It has proven useful in the design of superconducting and copper coil systems in physics laboratories worldwide. With BiotSavart, you design the conductors while you view them on the screen."
simulation  engineering-design  electromagnetism  MacOS  nudge 
march 2010 by Vaguery
Elisabeth Hendrickson's Photos - Hamsters run the WordCount Simulation | Facebook
Elisabeth Hendrickson builds a suite of diorama scenes based on her WordCount Simulation of project management, a great exercise I've had the pleasure to participate in, and which I recommend to anybody working in "knowledge work".
agility  agile-management  simulation 
december 2009 by Vaguery
Simulations in Physics
"We are pleased to announce the publication of the third edition of our text, Introduction to Computer Simulation Methods by Harvey Gould, Jan Tobochnik, and Wolfgang Christian, Addison-Wesley (2006). The text introduces Java programming by example in the context of learning physics. It contains many novel applications, is accessible to a wide range of readers, develops good programming habits, and encourages student experimentation. Our goal is to teach students enough tools so that they can use computer simulations as a method of discovery in physics."
via:arsyed  physics  simulation  programming  textbooks  open-source 
september 2009 by Vaguery
IMT - Applied Optics - KOJAC
KOJAC is a set of Java classes implementing optical elements and optics laws in order to build and simulate optical systems. KOJAC is also aimed at being a demonstrator of optics for educational purposes. It has been developed at the IMT by Olivier Scherler during a training period.
optics  simulation  engineering  design-automation  GP  Koza  Nudge 
september 2009 by Vaguery
Patrick R. Jordan :: EGAT
"The Empirical Game Analysis Toolkit (EGAT) is a project designed around compiling various game-theoretic tools into one comprehensive suite."
games  game-theory  simulation  analytics  behavioral-modeling  economics 
july 2009 by Vaguery
Whimsley: Online Monoculture and the End of the Niche
"A "niche", remember, is a protected and hidden recess or cranny, not just another row in a big database. Ecological niches need protection from the surrounding harsh environment if they are to thrive. Simply putting lots of music into a single online iTunes store is no recipe for a broad, niche-friendly culture."
economics  marketing  long-tail  simulation  models  preferences  recommendations  agent-based  culture  bias  monoculture  my-secret-garden-was-a-bestseller 
march 2009 by Vaguery
pyamg - Google Code
"AMG is a multilevel technique for solving large-scale linear systems with optimal or near-optimal efficiency. Unlike geometric multigrid, AMG requires little or no geometric information about the underlying problem and develops a sequence of coarser grids directly from the input matrix. This feature is especially important for problems discretized on unstructured meshes and irregular grids."
finite-elements  engineering  simulation  solver  research  Python 
march 2009 by Vaguery
Airplanes, cars, sticks and stones: Brian Beckman on the physics of simulation « Jon Udell
"We’ve heard it before, we’ll hear it again: a network of many simple parts trumps one big complex monolith. It’s a story that keeps on surprising us, but probably shouldn’t."
algorithms  simulation  complex-systems  physics  games  design  science 
june 2007 by Vaguery
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