Vaguery + simulation 84
[1201.6655] Learning Performance of Prediction Markets with Kelly Bettors
february 2012 by Vaguery
"In evaluating prediction markets (and other crowd-prediction mechanisms), investigators have repeatedly observed a so-called "wisdom of crowds" effect, which roughly says that the average of participants performs much better than the average participant. The market price---an average or at least aggregate of traders' beliefs---offers a better estimate than most any individual trader's opinion. In this paper, we ask a stronger question: how does the market price compare to the best trader's belief, not just the average trader. We measure the market's worst-case log regret, a notion common in machine learning theory. To arrive at a meaningful answer, we need to assume something about how traders behave. We suppose that every trader optimizes according to the Kelly criteria, a strategy that provably maximizes the compound growth of wealth over an (infinite) sequence of market interactions. We show several consequences.…"
prediction
performance-measure
agent-based
simulation
nudge-targets
wisdom-of-crowds
february 2012 by Vaguery
[1201.5780] Full and Half Gilbert Tessellations with Rectangular Cells
february 2012 by Vaguery
"We investigate the ray-length distributions for two different rectangular versions of Gilbert's tessellation. In the full rectangular version, lines extend either horizontally (with east- and west-growing rays) or vertically (north- and south-growing rays) from seed points which form a Poisson point process, each ray stopping when another ray is met. In the half rectangular version, east and south growing rays do not interact with west and north rays. For the half rectangular tessellation we compute analytically, via recursion, a series expansion for the ray-length distribution, whilst for the full rectangular version we develop an accurate simulation technique, based in part on the stopping-set theory of Zuyev, to accomplish the same. We demonstrate the remarkable fact that plots of the two distributions appear to be identical when the intensity of seeds in the half model is twice that in the full model. Our paper explores this coincidence mindful of the fact that, for one model, our results are from a simulation (with inherent sampling error).…"
geometry
tiling
algorithms
generative-art
simulation
emergence
interesting-problem
february 2012 by Vaguery
[1201.5440] Self-assembly of anisotropic soft particles in two dimensions
january 2012 by Vaguery
"The self assembly of core-corona discs interacting via anisotropic potentials is investigated using Monte Carlo computer simulations. A minimal interaction potential that incorporates anisotropy in a simple way is introduced. It consists in a core-corona architecture in which the center of the core is shifted with respect to the center of the corona. Anisotropy can thus be tuned by progressively shifting the position of the core. Despite its simplicity, the system self organize in a rich variety of structures including stripes, triangular and rectangular lattices, and unusual plastic crystals. Our results indicate that the amount of anisotropy does not alter the lattice spacing and only influences the type of clustering (stripes, micells, etc.) of the individual particles."
self-assembly
biologically-inspired
simulation
pattern-formation
condensed-matter
january 2012 by Vaguery
[1104.3516] An adaptive hierarchical domain decomposition method for parallel contact dynamics simulations of granular materials
january 2012 by Vaguery
A fully parallel version of the contact dynamics (CD) method is presented in this paper. For large enough systems, 100% efficiency has been demonstrated for up to 256 processors using a hierarchical domain decomposition with dynamic load balancing. The iterative scheme to calculate the contact forces is left domain-wise sequential, with data exchange after each iteration step, which ensures its stability. The number of additional iterations required for convergence by the partially parallel updates at the domain boundaries becomes negligible with increasing number of particles, which allows for an effective parallelization. Compared to the sequential implementation, we found no influence of the parallelization on simulation results.
simulation
condensed-matter
granular-materials
complex-systems
january 2012 by Vaguery
[1110.4876] REBOUND: An open-source multi-purpose N-body code for collisional dynamics
january 2012 by Vaguery
REBOUND is a new multi-purpose N-body code which is freely available under an open-source license. It was designed for collisional dynamics such as planetary rings but can also solve the classical N-body problem. It is highly modular and can be customized easily to work on a wide variety of different problems in astrophysics and beyond.
simulation
computational-science
astrophysics
numerical-methods
simulator
library
open-source
nudge-targets
january 2012 by Vaguery
[1110.0463] A binary noisy channel to model errors in printing process
november 2011 by Vaguery
To model printing noise a binary noisy channel and a set of controlled gates are introduced. The channel input is an image created by a halftoning algorithm and its output is the printed picture. Using this channel robustness to noise between halftoning algorithms can be studied. We introduced relative entropy to describe immunity of the algorithm to noise and tested several halftoning algorithms.
printing
modeling
inverse-problems
simulation
statistics
nudge-targets
november 2011 by Vaguery
[1110.1393] High-Precision Tuning of State for Memristive Devices by Adaptable Variation-Tolerant Algorithm
october 2011 by Vaguery
"Using memristive properties common for the titanium dioxide thin film devices, we designed a simple write algorithm to tune device conductance at a specific bias point to 1% relative accuracy (which is roughly equivalent to 7-bit precision) within its dynamic range even in the presence of large variations in switching behavior. The high precision state is nonvolatile and the results are likely to be sustained for nanoscale memristive devices because of the inherent filamentary nature of the resistive switching. The proposed functionality of memristive devices is especially attractive for analog computing with low precision data. As one representative example we demonstrate hybrid circuitry consisting of CMOS summing amplifier and two memristive devices to perform analog multiply and accumulate computation, which is a typical bottleneck operation in information processing."
memristors
engineering-design
simulation
control-systems
nudge-targets
october 2011 by Vaguery
[1109.5389] Water drives peptide conformational transitions
october 2011 by Vaguery
"Transitions between metastable conformations of a dipeptide are investigated using classical molecular dynamics simulation with explicit water molecules. The distribution of the surrounding water at different moments before the transitions and the dynamical correlations of water with the peptide's configurational motions indicate that water is the main driving force of the conformational changes."
molecular-design
systems-biology
simulation
intracellular-dynamics
kinda-knew-this-a-long-time-ago
biochemistry
october 2011 by Vaguery
[1105.1445] Vehicular traffic flow at an intersection with the possibility of turning
october 2011 by Vaguery
"We have developed a Nagel-Schreckenberg cellular automata model for describing of vehicular traffic flow at a single intersection. A set of traffic lights operating in fixed-time scheme controls the traffic flow. Open boundary condition is applied to the streets each of which conduct a uni-directional flow. Streets are single-lane and cars can turn upon reaching to the intersection with prescribed probabilities. Extensive Monte Carlo simulations are carried out to find the model flow characteristics. In particular, we investigate the flows dependence on the signalisation parameters, turning probabilities and input rates. It is shown that for each set of parameters, there exist a plateau region inside which the total outflow from the intersection remains almost constant. We also compute total waiting time of vehicles per cycle behind red lights for various control parameters."
cellular-automata
complexology
traffic-models
agent-based
simulation
nudge-substrates
october 2011 by Vaguery
[1105.1729] Evolutionary search for novel superhard materials
october 2011 by Vaguery
"We have developed a method for prediction of the hardest crystal structures in a given chemical system. It is based on the evolutionary algorithm USPEX and electronegativity-based hardness model that we have augmented with bond-valence model and graph theory. These extensions enable correct description of the hardness of layered, molecular and low-symmetry crystal structures. Applying this method to C and TiO2, we have (i) obtained a number of low-energy carbon structures with hardness slightly lower than diamond and (ii) proved that TiO2 in any of its possible polymorphs cannot be the hardest oxide, its hardness being below 17 GPa."
materials-science
genetic-algorithm
condensed-matter
simulation
nudge-targets
october 2011 by Vaguery
Chipmunk Joints and Constraints - YouTube
september 2011 by Vaguery
Demonstration of Chipmunk Physics 2d connectors.
programming
library
physics
simulation
games
nudge-targets
september 2011 by Vaguery
[1011.0362] Optimization of artificial flockings by means of anisotropy measurements
august 2011 by Vaguery
"An effective procedure to determine the optimal parameters appearing in artificial flockings is proposed in terms of optimization problems. We numerically examine genetic algorithms (GAs) to determine the optimal set of parameters such as the weights for three essential interactions in BOIDS by Reynolds (1987) under `zero-collision' and `no-breaking-up' constraints. As a fitness function (the energy function) to be maximized by the GA, we choose the so-called the $gamma$-value of anisotropy which can be observed empirically in typical flocks of starling. We confirm that the GA successfully finds the solution having a large $gamma$-value leading-up to a strong anisotropy. The numerical experience shows that the procedure might enable us to make more realistic and efficient artificial flocking of starling even in our personal computers. We also evaluate two distinct types of interactions in agents, namely, metric and topological definitions of interactions. We confirmed that the topological definition can explain the empirical evidence much better than the metric definition does."
artificial-life
network-theory
simulation
boids
optimization
nudge-targets
august 2011 by Vaguery
[1008.0938] Emergence of Zipf's Law in the Evolution of Communication
august 2010 by Vaguery
"Zipf's law seems to be ubiquitous in human languages and appears to be a universal property of complex communicating systems. Following an early proposal made by Zipf concerning the presence of a tension between the efforts of speaker and hearer in a communication system, we introduce evolution by means of a variational approach to the problem based on Kullback's Minimum Discrimination of Information Principle. Using a formalism fully embedded in the framework of information theory, we demonstrate that Zipf's law is the only expected outcome of an evolving, communicative system under a rigorous definition of the communicative tension described by Zipf."
complexology
Zipf's-law
power-law
communication
network-theory
agent-based
simulation
august 2010 by Vaguery
[1008.1101] Control of pathways and yields of protein crystallization through the interplay of nonspecific and specific attractions
august 2010 by Vaguery
"We use computer simulation to study crystal-forming model proteins equipped with interactions that are both orientationally specific and nonspecific. Distinct dynamical pathways of crystal formation can be selected by tuning the strengths of these interactions. When the nonspecific interaction is strong, liquidlike clustering can precede crystallization; when it is weak, growth can proceed via ordered nuclei. Crystal yields are in certain parameter regimes enhanced by the nonspecific interaction, even though it promotes association without local crystalline order. Our results suggest that equipping nanoscale components with weak nonspecific interactions (such as depletion attractions) can alter both their dynamical pathway of assembly and optimize the yield of the resulting material."
molecular-design
molecular-machinery
simulation
self-assembly
emergent-design
nudge-targets
physics-is-fun
august 2010 by Vaguery
[1003.0871] Phase transition in a class of non-linear random networks
august 2010 by Vaguery
"We discuss the complex dynamics of a non-linear random networks model, as a function of the connectivity k between the elements of the network. We show that this class of networks exhibit an order-chaos phase transition for a critical connectivity k = 2. Also, we show that both, pairwise correlation and complexity measures are maximized in dynamically critical networks. These results are in good agreement with the previously reported studies on random Boolean networks and random threshold networks, and show once again that critical networks provide an optimal coordination of diverse behavior."
complexology
Stuart-Kauffman
network-theory
edge-of-chaos
systems-thinking
simulation
nudge-targets
august 2010 by Vaguery
[1007.0683] Scheduling Periodic Real-Time Tasks with Heterogeneous Reward Requirements
august 2010 by Vaguery
"We study the problem of scheduling periodic real-time tasks so as to meet their individual minimum reward requirements. A task generates jobs that can be given arbitrary service times before their deadlines. A task then obtains rewards based on the service times received by its jobs. We show that this model is compatible to the imprecise computation models and the increasing reward with increasing service models. In contrast to previous work on these models, which mainly focus on maximize the total reward in the system, we aim to fulfill different reward requirements by different tasks, which offers better fairness and allows fine-grained tradeoff between tasks. We first derive a necessary and sufficient condition for a system, along with reward requirements of tasks, to be feasible. We also obtain an off-line feasibility optimal scheduling policy.…"
scheduling
operations-research
nudge-targets
algorithms
simulation
optimization
august 2010 by Vaguery
[1006.4937] Distributed Greedy Scheduling for Multihop Wireless Networks
july 2010 by Vaguery
"We consider the problem of scheduling in multihop wireless networks subject to interference constraints. We consider a graph based representation of wireless networks, where scheduled links adhere to the K-hop link interference model. We develop a distributed greedy heuristic for this scheduling problem. Further, we show that this distributed greedy heuristic computes the exact same schedule as the centralized greedy heuristic."
nudge-targets
engineering-design
wireless
network-engineering
network-theory
simulation
algorithms
july 2010 by Vaguery
[1007.2389] Discrete analogue computing with rotor-routers
july 2010 by Vaguery
"Rotor-router networks are discrete analogues of continuous linear systems such as electrical circuits; they are also deter- ministic analogues of stochastic systems such as random walk processes. These analogies permit one to design rotor-router networks to compute numerical quantities associated with lin- ear and/or stochastic systems. These distributed computations can behave stably even in the presence of significant disruption."
complexology
models
simulation
discrete-event-simulation
agent-based
nudge-targets
physics
july 2010 by Vaguery
[1007.3554] Designer disordered materials with large complete photonic band gaps
july 2010 by Vaguery
"We present designs of 2D isotropic, disordered photonic materials of arbitrary size with complete band gaps blocking all directions and polarizations. The designs with the largest gaps are obtained by a constrained optimization method that starts from a hyperuniform disordered point pattern, an array of points whose number variance within a spherical sampling window grows more slowly than the volume. We argue that hyperuniformity, combined with uniform local topology and short-range geometric order, can explain how complete photonic band gaps are possible without long-range translational order. We note the ramifications for electronic and phononic band gaps in disordered materials."
engineering-design
molecular-design
simulation
nudge-targets
photonics
materials-science
july 2010 by Vaguery
[1007.2101] Efficiency optimization and symmetry-breaking in a model of ciliary locomotion
july 2010 by Vaguery
"In this paper we have considered a spherical envelope model (so-called squirmer) to investigate energetics in cilia dynamics and locomotion. Allowing only tangential but time-periodic deformations, we have used an optimization method based on a variational approach to derive computationally the stroke leading to the largest swimming efficiency. The optimal stroke was shown to display weak Lagrangian asymmetry, but strong Eulerian asymmetry, indicative of symmetry-breaking at the whole-organism level, but not at the level of individual cilia.…"
biomechanics
protoctista
ciliates
simulation
locomotion
optimization
nudge-targets
physics-envy
july 2010 by Vaguery
[1007.0081] Transition to turbulence in duct flow
july 2010 by Vaguery
"The transition of the flow in a duct of square cross-section is studied. Like in the similar case of the pipe flow, the motion is linearly stable for all Reynolds numbers; this flow is thus a good candidate to investigate the 'bypass' path to turbulence. Initially the so-called 'linear optimal perturbation problem' is formulated and solved, yielding optimal disturbances in the form of longitudinal vortices. Such optimals, however, fail to elicit a significant response from the system in the nonlinear regime. Thus, streamwise-inhomogeneous, sub-optimal disturbances are focussed upon; nonlinear quadratic interactions are immediately evoked by such initial perturbations and an unstable streamwise-homogeneous large amplitude mode rapidly emerges. The subsequent evolution of the flow, at a value of the Reynolds number at the edge between fully developed turbulence and relaminarization, shows the alternance of patterns with two pairs of large scale vortices near opposing parallel walls.…"
nudge-targets
simulation
fluid-mechanics
finite-elements
Navier-Stokes
engineering-design
dynamic-control-prospects
july 2010 by Vaguery
[1007.4166] Recent advances in open billiards with some open problems
july 2010 by Vaguery
"Much recent interest has focused on "open" dynamical systems, in which a classical map or flow is considered only until the trajectory reaches a "hole", at which the dynamics is no longer considered. Here we consider questions pertaining to the survival probability as a function of time, given an initial measure on phase space. We focus on the case of billiard dynamics, namely that of a point particle moving with constant velocity except for mirror-like reflections at the boundary, and give a number of recent results, physical applications and open problems."
nudge-targets
dynamical-systems
chaos
simulation
metaphor
geometry
july 2010 by Vaguery
[1007.2265] Geographical networks stochastically constructed by a self-similar tiling according to population
july 2010 by Vaguery
"In real communication and transportation networks, the geographical positions of nodes are very important for the efficiency and the tolerance of connectivity. Considering spatially inhomogeneous positions of nodes according to a population, we introduce a multi-scale quartered (MSQ) network that is stochastically constructed by recursive subdivision of polygonal faces as a self-similar tiling. It has several advantages: the robustness of connectivity, the bounded short path lengths, and the shortest distance routing algorithm in a distributive manner. Furthermore, we show that the MSQ network is more efficient with shorter link lengths and more suitable with lower load for avoiding traffic congestion than other geographical networks which have various topologies ranging from river to scale-free networks. These results will be useful for providing an insight into the future design of ad hoc network infrastructures."
network-theory
network-engineering
models
simulation
complexology
self-similarity
algorithms
numerical-models
july 2010 by Vaguery
[1007.2713] Rubber friction and tire dynamics
july 2010 by Vaguery
I ♡ pragmatic physics. "We propose a simple rubber friction law, which can be used, e.g., in models of tire (and vehicle) dynamics."
physics
simulation
empirical-models
engineering-design
transportation
july 2010 by Vaguery
[1007.3411] The phase diagram of random Boolean networks with nested canalizing functions
july 2010 by Vaguery
Frankly, I've alway thought this, especially after some early "confusing" experiments that never got published because they were part of my first Ph.D. thesis research: "…We argue that the presence of only the frozen phase in the work of Kauffman et al. was due simply to the specific parametrization used, and is not an inherent feature of this class of functions. However, these networks are significantly more stable than the variants where all possible Boolean functions are allowed."
complexology
edge-of-chaos
models-and-modes
network-theory
Stuart-Kauffman
simulation
phase-transition
july 2010 by Vaguery
[1007.0197] Phase behavior and structure of colloidal bowl-shaped particles: simulations
july 2010 by Vaguery
"We study the phase behavior of bowl-shaped particles using computer simulations. These particles were found experimentally to form a meta-stable worm-like fluid phase in which the bowl-shaped particles have a strong tendency to stack on top of each other [M.Marechal et al, Nano Letters 10, 1907 (2010)]. In this work, we show that the transition from the low-density fluid to the worm-like phase has an interesting effect on the equation of state. The simulation results also show that the worm-like fluid phase transforms spontaneously into a columnar phase for bowls that are sufficiently deep. Furthermore, we describe the phase behavior as obtained from free energy calculations employing Monte Carlo simulations. The columnar phase is stable for bowl shapes ranging from infinitely thin bowls to surprisingly shallow bowls. … the phase diagram features four novel crystal phases and a region where the stable fluid contains worm-like stacks."
nanotechnology
self-assembly
liquid-crystals
condensed-matter
simulation
physics-is-fun
july 2010 by Vaguery
PLoS ONE: Is Thermosensing Property of RNA Thermometers Unique?
july 2010 by Vaguery
"… We have developed a novel method of studying the melting of RNAs with temperature by computationally sampling the distribution of the RNA structures at various temperatures using the RNA folding software Vienna. In this study, we compared the thermosensing property of 100 randomly selected mRNAs and three well known thermometers…"
molecular-design
simulation
computational-methods
RNA-folding
biomolecules
nudge-targets
via:twitter
july 2010 by Vaguery
[1006.4308] Calculation of free energy landscapes: A Histogram Reweighted Metadynamics approach
june 2010 by Vaguery
"We present a novel method for the calculation of free energy landscapes. Our approach involves a history dependent bias potential which is evaluated on a grid. The corresponding free energy landscape is constructed via a histogram reweighting procedure a posteriori. Due to the presence of the bias potential, our method can also be used to accelerate rare events. In addition, the calculated free energy landscape is not restricted to the actual choice of collective variables and can in principle be extended to all variables of interest without further numerical effort. We present numerical results for the alanine dipeptide and the Met-Enkephalin in explicit solution to illustrate our approach."
simulation
numerical-methods
algorithms
energy-landscapes
dynamical-systems
seems-like-coevolution-would-work-as-well
june 2010 by Vaguery
[0908.3934] A framework for simulating and estimating the state and functional topology of complex dynamic geometric networks
june 2010 by Vaguery
"We present a framework for simulating signal propagation in geometric networks (i.e. networks that can be mapped to geometric graphs in some space) and for developing algorithms that estimate (i.e. map) the state and functional topology of complex dynamic geometric net- works. Within the framework we define the key features typically present in such networks and of particular relevance to biological cellular neural networks: Dynamics, signaling, observation, and control. The framework is particularly well-suited for estimating functional connectivity in cellular neural networks from experimentally observable data, and has been implemented using graphics processing unit (GPU) high performance computing. Computationally, the framework can simulate cellular network signaling close to or faster than real time. We further propose a standard test set of networks to measure performance and compare different mapping algorithms."
simulation
algorithms
numerical-methods
nudge-targets
network-theory
complexology
graphics-processing-unit
june 2010 by Vaguery
[1006.4265] Modeling capsid self-assembly: Design and analysis
june 2010 by Vaguery
"A series of simulations aimed at elucidating the self-assembly dynamics of spherical virus capsids is described. This little-understood phenomenon is a fascinating example of the complex processes that occur in the simplest of organisms. The fact that different viruses adopt similar structural forms is an indication of a common underlying design, motivating the use of simplified, low-resolution models in exploring the assembly process. Several versions of a molecular dynamics approach are described. Polyhedral shells of different sizes are involved, the assembly pathways are either irreversible or reversible, and an explicit solvent is optionally included. …Among the key observations are that efficient growth proceeds by means of a cascade of highly reversible stages, and that while there are a large variety of possible partial assemblies, only a relatively small number of strongly bonded configurations are actually encountered."
molecular-design
virus
biochemistry
self-assembly
simulation
nudge-targets
theoretical-biology
biological-engineering
june 2010 by Vaguery
[1006.3582] Sonic Gradient Index Lens for Aqueous Applications
june 2010 by Vaguery
"We study the acoustic scattering properties of a phononic crystal designed to behave as a gradient index lens in water, both experimentally and theoretically. The gradient index lens is designed using a square lattice of stainless-steel cylinders based on a multiple scattering approach in the homogenization limit. We experimentally demonstrate that the lens follows the graded index equations derived for optics by mapping the pressure intensity generated from a spherical source at 20 kHz. We find good agreement between the experimental result and theoretical modeling based on multiple scattering theory."
nudge-targets
acoustics
phononics(?!)
engineering-design
simulation
experimental-design
physics
analogies
june 2010 by Vaguery
[1006.3546] Phase coexistence in congested states of pedestrian dynamics
june 2010 by Vaguery
wondering if there are suitable strategies for autonomous vehicles in traffic which would postpone the transition to jamming, but not increase danger of collision…
traffic
simulation
agent-based
complexology
pedestrians
june 2010 by Vaguery
[0905.1629] Introduction to Monte Carlo Methods
june 2010 by Vaguery
"Monte Carlo methods play an important role in scientific computation, especially when problems have a vast phase space. In this chapter an introduction to the Monte Carlo method is given. Concepts such as Markov chains, detailed balance, critical slowing down, and ergodicity, as well as the Metropolis algorithm are explained. The Monte Carlo method is illustrated by numerically studying the critical behavior of the two-dimensional Ising ferromagnet using finite-size scaling methods. Furthermore, advanced Monte Carlo methods are described (parallel tempering Monte Carlo) and illustrated with nontrivial models from the physics of glassy systems."
Monte-Carlo-methods
introduction
review
modeling
numerical-methods
simulation
june 2010 by Vaguery
[1006.1003] Fast simulation of large-scale growth models
june 2010 by Vaguery
"We give an algorithm that computes the final state of certain growth models without computing all intermediate states. Our technique is based on a "least action principle" which characterizes the odometer function of the growth process. Starting from an educated guess for the odometer, we successively correct under- and overestimates and provably arrive at the correct final state. The degree of speedup depends on the accuracy of the initial guess.
Determining the size of the boundary fluctuations in internal diffusion-limited aggregation is a long-standing open problem in statistical physics. As an application of our method, we calculate the size of fluctuations over two orders of magnitude beyond previous simulations. Our data strongly support the conjecture that the fluctuations are logarithmic in the radius."
nudge-targets
simulation
prediction
complexology
algorithms
experimental-math
Determining the size of the boundary fluctuations in internal diffusion-limited aggregation is a long-standing open problem in statistical physics. As an application of our method, we calculate the size of fluctuations over two orders of magnitude beyond previous simulations. Our data strongly support the conjecture that the fluctuations are logarithmic in the radius."
june 2010 by Vaguery
[1006.0079] Modeling the mobility of living organisms in heterogeneous landscapes: Does memory improve foraging success?
june 2010 by Vaguery
"Thanks to recent technological advances, it is now possible to track with an unprecedented precision and for long periods of time the movement patterns of many living organisms in their habitat. The increasing amount of data available on single trajectories offers the possibility of understanding how animals move and of testing basic movement models. Random walks have long represented the main description for micro-organisms and have also been useful to understand the foraging behaviour of large animals. Nevertheless, most vertebrates, in particular humans and other primates, rely on sophisticated cognitive tools such as spatial maps, episodic memory and travel cost discounting. These properties call for other modeling approaches of mobility patterns. We propose a foraging framework where a learning mobile agent uses a combination of memory-based and random steps. We investigate how advantageous it is to use memory for exploiting resources in heterogeneous and changing environments.…"
theoretical-biology
ecology
ethology
simulation
agent-based
algorithms
strategies
complexology
june 2010 by Vaguery
[1005.5566] Defects and multistability in eutectic solidification patterns
june 2010 by Vaguery
"We use three-dimensional phase-field simulations to investigate the dynamics of the two-phase composite patterns formed upon during solidification of eutectic alloys. Besides the spatially periodic lamellar and rod patterns that have been widely studied, we find that there is a large number of additional steady-state patterns which exhibit stable defects. The defect density can be so high that the pattern is completely disordered, and that the distinction between lamellar and rod patterns is blurred. As a consequence, the transition from lamellae to rods is not sharp, but extends over a finite range of compositions and exhibits strong hysteresis. Our findings are in good agreement with experiments."
materials-science
metallurgy
simulation
phase-transition
alloys
mixtures
solid-statie-physics
condensed-matter
june 2010 by Vaguery
[1006.0031] A FLOSS Visual EM Simulator for 3D Antennas
june 2010 by Vaguery
"This paper introduces the FLOSS Free Libre Open Source Software [VEMSA3D], a contraction of "Visual Electromagnetic Simulator for 3D Antennas", which are geometrically modeled, either exactly or approximately, as thin wire polygonal structures; presents its GUI Graphical User Interface capabilities, in interactive mode and/or in handling suitable formed antenna data files; demonstrates the effectiveness of its use in a number of practical antenna applications, with direct comparison to experimental measurements and other freeware results; and provides the inexperienced user with a specific list of instructions to successfully build the given source code by using only freely available IDE Integrated Development Environment tools-including a cross-platform one.…"
antennas
radio
engineering-design
simulation
FLOSS
open-source
modeling
nudge-targets
june 2010 by Vaguery
[1001.0663] Self-organized chaos through polyhomeostatic optimization
june 2010 by Vaguery
"The goal of polyhomeostatic control is to achieve a certain target distribution of behaviors, in contrast to polyhomeostatic regulation which aims at stabilizing a steady-state dynamical state. We consider polyhomeostasis for individual and networks of firing-rate neurons, adapting to achieve target distributions of firing rates maximizing information entropy. We show that any finite polyhomeostatic adaption rate destroys all attractors in Hopfield-like network setups, leading to intermittently bursting behavior and self-organized chaos. The importance of polyhomeostasis to adapting behavior in general is discussed."
adaptive-control
homeostasis
machine-learning
simulation
dynamics
june 2010 by Vaguery
[1005.3929] Design techniques for superposition of acoustic bandgaps using fractal geometries
may 2010 by Vaguery
"Research into properties of heterogeneous artificial materials, consisting of arrangements of rigid scatterers embedded in a medium with different elastic properties, has been intense throughout last two decades. The capability to prevent the transmission of waves in predetermined bands of frequencies -called bandgaps- becomes one of the most interesting properties of these systems, and leads to the possibility of designing devices to control wave propagation. The underlying physical mechanism is destructive Bragg interference. Here we show a technique that enables the creation of a wide bandgap in these materials, based on fractal geometries. We have focused our work in the acoustic case where these materials are called Phononic/Sonic Crystals (SC) but, the technique could be applied any types of crystals and wave types in ranges of frequencies where the physics of the process is linear."
nudge-targets
engineering-design
materials-science
artificial-materials
simulation
optimization
may 2010 by Vaguery
[1005.4093] On the Efficiency of Data Representation on the Modeling and Characterization of Complex Networks
may 2010 by Vaguery
"The obtained results and trends suggest a number of further investigations. For instance, it would be interest- ing to consider other network models and measurements, as well as to assess the effect of different types of hard- ware, compilers and operating systems."
algorithms
nudge-targets
network-theory
complexology
simulation
may 2010 by Vaguery
[1005.4117] Random Numbers in Scientific Computing: An Introduction
may 2010 by Vaguery
"Random numbers play a crucial role in science and industry. Many numerical methods require the use of random numbers, in particular the Monte Carlo method. Therefore it is of paramount importance to have efficient random number generators. The differences, advantages and disadvantages of true and pseudo random number generators are discussed with an emphasis on the intrinsic details of modern and fast pseudo random number generators. Furthermore, standard tests to verify the quality of the random numbers produced by a given generator are outlined. Finally, standard scientific libraries with built-in generators are presented, as well as different approaches to generate nonuniform random numbers. Potential problems that one might encounter when using large parallel machines are discussed."
pseudorandom-numbers
quasirandom-numbers
algorithms
simulation
Monte-Carlo-methods
nudge-targets
review
modeling
may 2010 by Vaguery
[1005.3773] Behavioral Simulations in MapReduce
may 2010 by Vaguery
"… In this paper we present BRACE (Big Red Agent-based Computation Engine), which extends the MapReduce framework to process these simulations efficiently across a cluster. We can leverage spatial locality to treat behavioral simulations as iterated spatial joins and greatly reduce the communication between nodes. In our experiments we achieve nearly linear scale-up on several realistic simulations.…"
mapreduce
agent-based
simulation
cluster-computing
may 2010 by Vaguery
[1005.3985] The Barrier Method: A Technique for Calculating Very Long Transition Times
may 2010 by Vaguery
"In many dynamical systems there is a large separation of time scales between typical events and "rare" events which can be the cases of interest. Rare-event rates are quite difficult to compute numerically, but they are of considerable practical importance in many fields: for example transition times in chemical physics and extinction times in epidemiology can be very long, but are quite important. We present a very fast numerical technique that can be used to find long transition times (very small rates) in low-dimensional systems, even if they lack detailed balance. We illustrate the method for a bistable non-equilibrium system introduced by Maier and Stein and a two-dimensional (in parameter space) epidemiology model."
dynamics
models
complexology
simulation
extreme-values
umich
cscs
may 2010 by Vaguery
[1005.0182] A Multi Agent Model for the Limit Order Book Dynamics
may 2010 by Vaguery
"In the present work we introduce a novel multi-agent model with the aim to reproduce the dynamics of a double auction market at microscopic time scale through a faithful simulation of the matching mechanics in the limit order book. The model follows a "zero intelligence" approach where the actions of the traders are related to a stochastic variable, the market sentiment, which we define as a mixture of public and private information. The model, despite the parsimonious approach, is able to reproduce several empirical features of the high-frequency dynamics of the market microstructure not only related to the price movements but also to the deposition of the orders in the book."
modeling
agent-based
finance
markets
simulation
algorithms
statistics
may 2010 by Vaguery
[1005.2301] Slime mould logical gates: exploring ballistic approach
may 2010 by Vaguery
"The paper is structured as follows. Methods of cultivating and experimenting with plasmodium of Physarum polycephalum are described in Sect. 2. In Sect. 3 we provide experimental evidence of ‘ballistic’ behavior of traveling plasmod- ium localizations. Experimental Physarum gates are discussed in Sect. 4. In Sect. 5 experimental results are supported by numerical simulation of propa- gating localizations. The gates are cascaded in one-bit half-adder in Sect. 6. Importance of non-nutrient substrate for gate implementation is highlighted in Sect. 7."
nudge-targets
slime-mold
emergent-design
biological-engineering
simulation
agent-based
complexology
robustness
may 2010 by Vaguery
[1005.1327] Statistical Model Checking : An Overview
may 2010 by Vaguery
"Quantitative properties of stochastic systems are usually specified in logics that allow one to compare the measure of executions satisfying certain temporal properties with thresholds. The model checking problem for stochastic systems with respect to such logics is typically solved by a numerical approach that iteratively computes (or approximates) the exact measure of paths satisfying relevant subformulas; the algorithms themselves depend on the class of systems being analyzed as well as the logic used for specifying the properties. Another approach to solve the model checking problem is to \emph{simulate} the system for finitely many runs, and use \emph{hypothesis testing} to infer whether the samples provide a \emph{statistical} evidence for the satisfaction or violation of the specification. In this short paper, we survey the statistical approach, and outline its main advantages in terms of efficiency, uniformity, and simplicity."
complexology
simulation
statistics
models
modeling-is-not-mathematics
inference
explanatory-power
may 2010 by Vaguery
[1005.1142] Reproduction of a Protocell by Replication of Minority Molecule in Catalytic Reaction Network
may 2010 by Vaguery
"For understanding the origin of life, it is essential to explain the development of a compartmentalized structure, which undergoes growth and division, from a set of chemical reactions. In this study, a hypercycle with two chemicals that mutually catalyze each other is considered in order to show that the reproduction of a protocell with a growth-division process naturally occurs when the replication speed of one chemical is considerably slower than that of the other chemical. It is observed that the protocell divides after a minority molecule is replicated at a slow synthesis rate, and thus, a synchrony between the reproduction of a cell and molecule replication is achieved. The robustness of such protocells against the invasion of parasitic molecules is also demonstrated."
origin-of-life
artificial-life
self-organization
biochemistry
autopoiesis
abiogenesis
simulation
individuation
may 2010 by Vaguery
[1005.1320] The myth of equidistribution for high-dimensional simulation
may 2010 by Vaguery
"…For example, when estimating a contour integral of an analytic function, we might transform the contour to a circle and use equally spaced points on the circle.
However, when simulating Canberra’s future climate and water supply, it would not be a good idea to assume that exceptionally dry years were equally spaced!…"
nudge-targets
quasirandom-numbers
pseudorandom-numbers
modeling
simulation
algorithms
micropragmatism
tools
explanatory-power
complexology
machine-learning
However, when simulating Canberra’s future climate and water supply, it would not be a good idea to assume that exceptionally dry years were equally spaced!…"
may 2010 by Vaguery
[1005.1011] Molecular transport and flow past hard and soft surfaces: Computer simulation of model systems
may 2010 by Vaguery
"The properties of polymer liquids on hard and soft substrates are investigated by molecular dynamics simulation of a coarse-grained bead-spring model and dynamic single-chain-in-mean-field (SCMF) simulations of a soft, coarse-grained polymer model. Hard, corrugated substrates are modelled by an FCC Lennard-Jones solid while polymer brushes are investigated as a prototypical example of a soft, deformable surface. From the molecular simulation we extract the coarse-grained parameters that characterise the equilibrium and flow properties of the liquid in contact with the substrate: the surface and interface tensions, and the parameters of the hydrodynamic boundary condition. The so-determined parameters enter a continuum description like the Stokes equation or the lubrication approximation."
nudge-targets
physics
fluid-mechanics
simulation
modeling
edge-conditions
may 2010 by Vaguery
UDN - Three - PhysXReference
march 2010 by Vaguery
"The "Breakable Actor" class is a convenience feature that allows you to spawn particle effects when an object gets destroyed without setting up complex kismet sequences."
via:thetrek
physics
simulation
visualization
programming
library
game-physics
march 2010 by Vaguery
[1002.3072] A FLOSS Tool for Antenna Radiation Patterns
march 2010 by Vaguery
"This paper briefly highlights the features of the software tool [RadPat4W], named after Radiation Patterns for Windows but also compatible with the [Wine] environment of Linux. The tool is a stand-alone part of a freeware suite that is based on an alternative exposition of fundamental Antenna Theory and is under active development for many years now. Nevertheless, [RadPat4W] source code has been now released as FLOSS Free Libre Open Source Software and thus it may be freely used, copied, modified or redistributed, individually or cooperatively, by the interested user to suit her/his personal needs for reliable antenna applications from the simplest to the more complex."
antennas
design-automation
Nudge
simulation
electromagnetism
engineering-design
march 2010 by Vaguery
cocoaNEC
march 2010 by Vaguery
"cocoaNEC 2.0 is a Mac OS X application intended primarily for the design and modeling of antennas.
cocoaNEC 2.0 is a Universal Binary Cocoa based application. It runs natively on both Intel based and PowerPC based Macintosh computers that use Mac OS X 10.4 (Tiger) or newer.
The application is free and it can be downloaded from the Download tab button at the top of this page.
Online tutorials, reference manuals and example files for the application are available through the User's Manual tab button. The What's New page lists features that have changed since the previously released version of cocoaNEC 2.0. "
engineering-design
simulation
radio
visualization
Nudge
cocoaNEC 2.0 is a Universal Binary Cocoa based application. It runs natively on both Intel based and PowerPC based Macintosh computers that use Mac OS X 10.4 (Tiger) or newer.
The application is free and it can be downloaded from the Download tab button at the top of this page.
Online tutorials, reference manuals and example files for the application are available through the User's Manual tab button. The What's New page lists features that have changed since the previously released version of cocoaNEC 2.0. "
march 2010 by Vaguery
OpTaliX: Optical Design Software
march 2010 by Vaguery
"The purpose of this site is to provide a comprehensive list of links related to optics and optical simulation in general. Topics include optical design, optical engineering, illumination, Laser, optical materials, thin film coatings, and many more subjects needed to build and analyze complex optical systems."
optics
engineering-design
simulation
Nudge
links
march 2010 by Vaguery
BiotSavart
march 2010 by Vaguery
"BiotSavart is an application for Mac OS X and Windows XP that calculates the magnetic field resulting from general 3-D configurations of current-carrying conductors. It has proven useful in the design of superconducting and copper coil systems in physics laboratories worldwide. With BiotSavart, you design the conductors while you view them on the screen."
simulation
engineering-design
electromagnetism
MacOS
nudge
march 2010 by Vaguery
Elisabeth Hendrickson's Photos - Hamsters run the WordCount Simulation | Facebook
december 2009 by Vaguery
Elisabeth Hendrickson builds a suite of diorama scenes based on her WordCount Simulation of project management, a great exercise I've had the pleasure to participate in, and which I recommend to anybody working in "knowledge work".
agility
agile-management
simulation
december 2009 by Vaguery
CRAN Task View: Empirical Finance
november 2009 by Vaguery
[R tools for financial time-series analysis, among other things]
statistics
library
programming
infrastructure
finance
models
Nudge
simulation
learning-from-data
when-in-Roma
november 2009 by Vaguery
Simulations in Physics
september 2009 by Vaguery
"We are pleased to announce the publication of the third edition of our text, Introduction to Computer Simulation Methods by Harvey Gould, Jan Tobochnik, and Wolfgang Christian, Addison-Wesley (2006). The text introduces Java programming by example in the context of learning physics. It contains many novel applications, is accessible to a wide range of readers, develops good programming habits, and encourages student experimentation. Our goal is to teach students enough tools so that they can use computer simulations as a method of discovery in physics."
via:arsyed
physics
simulation
programming
textbooks
open-source
september 2009 by Vaguery
IMT - Applied Optics - KOJAC
september 2009 by Vaguery
KOJAC is a set of Java classes implementing optical elements and optics laws in order to build and simulate optical systems. KOJAC is also aimed at being a demonstrator of optics for educational purposes. It has been developed at the IMT by Olivier Scherler during a training period.
optics
simulation
engineering
design-automation
GP
Koza
Nudge
september 2009 by Vaguery
Patrick R. Jordan :: EGAT
july 2009 by Vaguery
"The Empirical Game Analysis Toolkit (EGAT) is a project designed around compiling various game-theoretic tools into one comprehensive suite."
games
game-theory
simulation
analytics
behavioral-modeling
economics
july 2009 by Vaguery
Whimsley: Online Monoculture and the End of the Niche
march 2009 by Vaguery
"A "niche", remember, is a protected and hidden recess or cranny, not just another row in a big database. Ecological niches need protection from the surrounding harsh environment if they are to thrive. Simply putting lots of music into a single online iTunes store is no recipe for a broad, niche-friendly culture."
economics
marketing
long-tail
simulation
models
preferences
recommendations
agent-based
culture
bias
monoculture
my-secret-garden-was-a-bestseller
march 2009 by Vaguery
pyamg - Google Code
march 2009 by Vaguery
"AMG is a multilevel technique for solving large-scale linear systems with optimal or near-optimal efficiency. Unlike geometric multigrid, AMG requires little or no geometric information about the underlying problem and develops a sequence of coarser grids directly from the input matrix. This feature is especially important for problems discretized on unstructured meshes and irregular grids."
finite-elements
engineering
simulation
solver
research
Python
march 2009 by Vaguery
SIMOTTO aided engine design
november 2008 by Vaguery
ridiculously overpriced vertical engineering simulator
target
engineering-design
simulation
software
pricing
marketing
academics-shouldn't-design-interfaces
(or-market)
november 2008 by Vaguery
YouTube - CSI New York "VB GUI Interface"
june 2008 by Vaguery
via:dammitsweeney [del.icio.us where?]
GUI
VisualBasic
television
jargon
simulation
expertise
june 2008 by Vaguery
SimTK - the Simulation Toolkit, part of the Simbios project
march 2008 by Vaguery
Seems like a useful starting point for a genetic programming excursion....
via:rosefirerising
simulation
visualization
biomechanics
medicine
software
models
modeling
march 2008 by Vaguery
Airplanes, cars, sticks and stones: Brian Beckman on the physics of simulation « Jon Udell
june 2007 by Vaguery
"We’ve heard it before, we’ll hear it again: a network of many simple parts trumps one big complex monolith. It’s a story that keeps on surprising us, but probably shouldn’t."
algorithms
simulation
complex-systems
physics
games
design
science
june 2007 by Vaguery
FBTC2007
may 2007 by Vaguery
Probably won't be able to attend.
CFP
call-for-papers
concurrency
computer-science
biology
simulation
artificial-life
ALife
models
learning
theoretical-biology
may 2007 by Vaguery
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