Vaguery + graphics-processing-unit 4
[0908.3934] A framework for simulating and estimating the state and functional topology of complex dynamic geometric networks
june 2010 by Vaguery
"We present a framework for simulating signal propagation in geometric networks (i.e. networks that can be mapped to geometric graphs in some space) and for developing algorithms that estimate (i.e. map) the state and functional topology of complex dynamic geometric net- works. Within the framework we define the key features typically present in such networks and of particular relevance to biological cellular neural networks: Dynamics, signaling, observation, and control. The framework is particularly well-suited for estimating functional connectivity in cellular neural networks from experimentally observable data, and has been implemented using graphics processing unit (GPU) high performance computing. Computationally, the framework can simulate cellular network signaling close to or faster than real time. We further propose a standard test set of networks to measure performance and compare different mapping algorithms."
simulation
algorithms
numerical-methods
nudge-targets
network-theory
complexology
graphics-processing-unit
june 2010 by Vaguery
Nvidia gets back in the game with long-awaited Fermi graphics chip | VentureBeat
april 2010 by Vaguery
"Huang at Nvidia has said many times that CUDA is one of the most important advances in computing, and its promise will be evident as programmers learn how to make use of it. Nvidia is already getting lots of its chips designed into supercomputers and servers, thanks to CUDA. And because of CUDA, the 480 chip can do physics processing 2.5 times faster than the previous generation. That means that the environment in a game, such as water in a stream, behaves far more realistically, adding to the overall illusion of a graphics animation. The real question is whether CUDA is really helping or hurting Nvidia’s cause to bring better graphics to the entire world."
Nvidia
CUDA
graphics-processing-unit
GPU
OpenCL
april 2010 by Vaguery
PyGPU - Python for the GPU
july 2007 by Vaguery
"PyGPU is an embedded language in Python, that allow most of Python features (list-comprehensions, higher-order functions, iterators) to be used for constructing GPU algorithms. It uses a image abstraction to abstract away implementation details of the GPU, while still allowing translation to very efficient GPU native-code."
GPU
graphics-processing-unit
python
clustering
parallel
computing
programming
Moore's-Law
Nudge
july 2007 by Vaguery
related tags
algorithms ⊕ cards ⊕ cluster-computing ⊕ clustering ⊕ complexology ⊕ computing ⊕ CUDA ⊕ genetic-programming ⊕ GPU ⊕ graphics-processing-unit ⊖ machine-learning ⊕ Moore's-Law ⊕ network-theory ⊕ Nudge ⊕ nudge-targets ⊕ numerical-methods ⊕ Nvidia ⊕ OpenCL ⊕ parallel ⊕ programming ⊕ python ⊕ research ⊕ simulation ⊕ video ⊕Copy this bookmark: