Vaguery + creativity   44

Free Ride: Digital Parasites and the Fight for the Business of Culture | Brain Pickings
"For my part, I started Brain Pickings more than six years ago as what’s commonly referred to as a “passion project” (though I don’t like the fleeting noncommittal relationship this phrasing suggests) and didn’t have a business model — but I did have a crystal-clear editorial model, which remains the same today: get people interested in meaningful cross-disciplinary things they didn’t yet know they were interested in, and in the process empower their networked knowledge and combinatorial creativity; break out of the filter bubble, if you will, though conceived long before we had the very vocabulary to articulate it. So when an aggregator like the Huffington Post, a business-model wolf wearing an editorial-authenticity sheep’s skin, takes my (ad-free) content and regurgitates it on its (ad-plastered) site, it lives up to the term “parasite” at the heart of Levine’s argument, derived from the Greek parasitos and used to describe “someone who ate at someone else’s table without providing anything in return.”"
publishing  disintermediation  reintermediation  intellectual-property  creativity  collaboration  network-culture 
november 2011 by Vaguery
People are biased against creative ideas, studies find
'Uncertainty drives the search for and generation of creative ideas, but "uncertainty also makes us less able to recognize creativity, perhaps when we need it most," the researchers wrote. "Revealing the existence and nature of a bias against creativity can help explain why people might reject creative ideas and stifle scientific advancements, even in the face of strong intentions to the contrary. ... The field of creativity may need to shift its current focus from identifying how to generate more creative ideas to identify how to help innovative institutions recognize and accept creativity."'
creativity  psychology  social-dynamics  cultural-dynamics  innovation 
august 2011 by Vaguery
How Gaiman’s “8in8” is Exciting SFF Fans | tor.com | Science fiction and fantasy | Blog posts
The group ended up recording a 6 song album, “Nighty Night,” in the space of 12 hours. You can listen to the full record streaming on Amanda Palmer’s site.

The Creative Commons-released material and somewhat egalitarian nature of the project has led to the online SFF and rock communities picking up the music and using it to craft their own original works. Below the cut, we list the coolest videos that have grown out of the project so far!
collaboration  creative-commons  sustainability  creativity  mashup  video  skiffy 
may 2011 by Vaguery
Triumph of the Cyborg Composer | Miller-McCune Online
“Nobody’s original,” Cope says. “We are what we eat, and in music, we are what we hear. What we do is look through history and listen to music. Everybody copies from everybody. The skill is in how large a fragment you choose to copy and how elegantly you can put them together.”
via:tsuomela  creativity  cultural-assumptions  generative-art  music  composition  nudge  engineering-design  aesthetic-norms 
september 2010 by Vaguery
The Top Idea in Your Mind
"I've found there are two types of thoughts especially worth avoiding—thoughts like the Nile Perch in the way they push out more interesting ideas. One I've already mentioned: thoughts about money. Getting money is almost by definition an attention sink. The other is disputes. These too are engaging in the wrong way: they have the same velcro-like shape as genuinely interesting ideas, but without the substance. So avoid disputes if you want to get real work done."
advice  entrepreneurship  creativity  cognitive-psychology  good-advice 
july 2010 by Vaguery
Ezra Klein - Book: The remix
"If a d.j. can thread together twenty different songs and package the end product as her own, why can’t a writer? This seems to be the question Hegemann is using as a defense. Original content, then, becomes subordinate to context, meaning that as long as a newer, larger work is being created, portions of prior works are fair game."
originality  creativity  intellectual-property  philosophical-problems  cultural-assumptions  writing  remixing 
february 2010 by Vaguery
A Journey Round My Skull: Riding the Roller Coaster with Ganga Devi
"Works by Ganga Devi (1928 - 1991), found in the book Ganga Devi: Traditions and Expressions in Mithila Painting by Jyotindra Jain."
art  painting  creativity  cultural-icons  cultural-assumptions  inspiration 
february 2010 by Vaguery
Locus Online Perspectives: Cory Doctorow: Close Enough for Rock 'n' Roll
"If the Internet has a motif, it is rock 'n' roll's Protestant Reformation thrashing against the orchestral One Church. Rock 'n' roll gets lots of wee kirks built in every hill and dale in which parishioners can find religion in their own ways; choral music erects majestic cathedrals that humble and amaze, but take three generations of laborers to build.

The interesting bit isn't what it costs to replicate some big, pre-Internet business or project.

The interesting bit is what it costs to do something half as well as some big, pre-Internet business or project."
disintermediation  disintermediation-in-action  media  business-models  cultural-assumptions  technology  creativity  DIY  politics-is-next 
february 2010 by Vaguery
A Better Way to Manage Knowledge - John Hagel III and John Seely Brown - Harvard Business Review
"Creation spaces have the potential to generate increasing returns — the more participants that join, the faster new knowledge gets created and the more rapidly performance improves. They bring into play network effects in the generation of new knowledge. In contrast, traditional knowledge management systems are inherently diminishing returns propositions. Since existing knowledge is by definition limited, it requires more and more effort to squeeze the next increment of performance improvement as existing knowledge gets more broadly distributed."
social-engineering  Workantile-Exchange  community  communities-of-practice  problem-solving  innovation-factory  innovation  collaboration  business  creativity 
january 2010 by Vaguery
The Ruse of the Creative Class | The American Prospect
"Florida assured Tessa that Detroit's plight "is not something I'm particularly happy about." He told her his wife is from Detroit. And then he told her that his friends who live in Detroit are making it as "freelancers" who "commute on an irregular basis" to work on projects somewhere else. He had recently given a speech to Detroit airport officials, who told him that the airport would remain viable. "That airport provides connective fiber," he told her. "Finding local employment is going to be a lot harder. So you either have to say, can I commute to work, by plane perhaps, or do I have to look for a place that has a better set of opportunities for me?"

There was no way to know if the answer was satisfactory: Tessa from Detroit was off the air."
Richard-Florida  creative-class  fads-and-fallacies  city-planning  economics  economic-development-will-destroy-the-city  creativity  sustainability  urbanism  boosterism  gentrification 
january 2010 by Vaguery
The Infomercantile: IDEA, 1940s
"When producing a movie, everything stems back to this box: IDEA. In the 1940s, these were the sources of ideas: "Play," "Short Story or Novel," "Newspaper Story or Current Event," "Original Story," "Magazine Article," or "Historical Incident." Way off on the left, however, there's one additional source that's not shown above: "Vice President in Charge of Production." If you want something unoriginal done that isn't in print or in the history books, go talk to the VP, he'll get it done. On another note: this particular flowchart is one of the few places the words "Restaurants," "Mimeograph," "Arsenal," "Publicity," and "Bits & Extras" fit together so well. From the 20th Century Fox flowcharts collection."
ideas  innovation  filmmaking  via:mitten  creativity  organizational-behavior 
december 2009 by Vaguery
Elizabeth Gilbert on nurturing creativity | Video on TED.com
In case you, reader, cannot see where she is pointing into the corner at her genius: she is pointing at her context, her network, her friends and learning and colleagues and enemies, what she has read and who she has spoken to, what she has done and never noticed, and what she has heard and never noticed and who she has met and never noticed. You are the genius of others.
collaboration  tacit-knowledge  learning  making  art  creativity  manic-depression-is-not-required 
september 2009 by Vaguery
Will Work for Praise: The Web's Free-Labor Economy - BusinessWeek
"You might think that with the economy crashing, the free-labor business model would be crashing, too. Will people continue to invest in their personal brands during hard times? Gould is betting they will. Between investor visits during a late November trip to New York, he sips a soy latte and speculates. During the downturn, he says, firings are sapping loyalty to companies and steering people toward goals of self-sufficiency. In Gould's acerbic phrasing: "The only person I can rely on not to screw me—hopefully—is myself."

Beyond brand-hungry strivers, masses of free laborers continue to toil without ever seeing a payday, or even angling for one. Many find compensation in currencies that predate the market economy. These include winning praise from peers, earning an exalted place within a community, scoring thrills from winning, and finding satisfaction in helping others."
social-capital  entrepreneurship  personal-brand  community  economics  crowdsourcing  business  creativity  economic-development  free 
january 2009 by Vaguery
43 Folders: Time, Attention, and Creative Work | 43 Folders
"Friends, I’m done with “productivity” as a personal fetish or hobby. There are countless sites that are all too happy to vend stroke material for your joyless addiction to puns about procrastination and systems for generating more taxonomically satisfying meta-work. But, presently, you won’t find so much of that here."
via:vielmetti  productivity  getting-things-done  business-culture  creativity  mission 
september 2008 by Vaguery
Games * Design * Art * Culture
"Criticism understands that "good" and "bad" are just the surface. What's more important is why, and how, and to what end."
criticism  games  creativity  collaboration  social-norms  writing  not-reviewing 
february 2008 by Vaguery
The Feyerabend Project
"...[G]iven any rule, however ‘fundamental’ or ‘necessary’ for science, there are always circumstances when it is advisable not only to ignore the rule, but to adopt its opposite."
Feyerabend  philosophy  science  philosophy-of-science  method  methodologies  design  creativity  models 
february 2008 by Vaguery
The Skill of the Two Hands
I love the interface for the website, frankly. The application and utility of the zoom in an online exhibit is great.
via:logista  craft  creativity  exhibition  online  display  archive  interface  user-experience 
june 2007 by Vaguery
3quarksdaily
Now consider this in the context of science and engineering research....
creativity  innovation  art  writing  plagiarism  inspiration 
january 2007 by Vaguery

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