Vaguery + artificial-life   15

[1203.1644] The B36/S125 "2x2" Life-Like Cellular Automaton
"The B36/S125 (or "2x2") cellular automaton is one that takes place on a 2D square lattice much like Conway's Game of Life. Although it exhibits high-level behaviour that is similar to Life, such as chaotic but eventually stable evolution and the existence of a natural diagonal glider, the individual objects that the rule contains generally look very different from their Life counterparts. In this article, a history of notable discoveries in the 2x2 rule is provided, and the fundamental patterns of the automaton are described. Some theoretical results are derived along the way, including a proof that the speed limits for diagonal and orthogonal spaceships in this rule are c/3 and c/2, respectively. A Margolus block cellular automaton that 2x2 emulates is investigated, and in particular a family of oscillators made up entirely of 2 x 2 blocks are analyzed and used to show that there exist oscillators with period 2^m(2^k - 1) for any integers m,k geq 1."
cellular-automata  artificial-life  discrete-mathematics  emergence  mathematical-recreations  nudge-targets 
10 weeks ago by Vaguery
[1010.5017] Collective motion
"We review the observations and the basic laws describing the essential aspects of collective motion -- being one of the most common and spectacular manifestation of coordinated behavior. Our aim is to provide a balanced discussion of the various facets of this highly multidisciplinary field, including experiments, mathematical methods and models for simulations, so that readers with a variety of background could get both the basics and a broader, more detailed picture of the field. The observations we report on include systems consisting of units ranging from macromolecules through metallic rods and robots to groups of animals and people. Some emphasis is put on models that are simple and realistic enough to reproduce the numerous related observations and are useful for developing concepts for a better understanding of the complexity of systems consisting of many simultaneously moving entities. As such, these models allow the establishing of a few fundamental principles of flocking. In particular, it is demonstrated, that in spite of considerable differences, a number of deep analogies exist between equilibrium statistical physics systems and those made of self-propelled (in most cases living) units. In both cases only a few well defined macroscopic/collective states occur and the transitions between these states follow a similar scenario, involving discontinuity and algebraic divergences."
emergence  emergent-design  biology  ethology  complexology  models  artificial-life  nudge-targets 
january 2012 by Vaguery
[1106.6058] Stability of strategies in payoff-driven evolutionary games on networks
"We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing mixed strategies in which each player may act as a cooperator or a defector over a large number of interactions with a certain probability. Our model is payoff-driven, i.e., we assume that the level of accumulated payoff at each node is a relevant parameter in the selection of strategies. Also, we consider that each player chooses his/her strategy in a context of limited information. We present a deterministic nonlinear model for the evolution of strategies. We show that the final strategies depend on the network structure and on the choice of the parameters of the game. We find that polarized strategies (pure cooperator/defector states) typically emerge when (i) the network connections are sparse, (ii) the network degree distribution is heterogeneous, (iii) the network is assortative, and surprisingly, (iv) the benefit of cooperation is high."
prisoners'-dilemma  agent-based  network-theory  artificial-life  complexology  nudge-targets 
august 2011 by Vaguery
[1011.0362] Optimization of artificial flockings by means of anisotropy measurements
"An effective procedure to determine the optimal parameters appearing in artificial flockings is proposed in terms of optimization problems. We numerically examine genetic algorithms (GAs) to determine the optimal set of parameters such as the weights for three essential interactions in BOIDS by Reynolds (1987) under `zero-collision' and `no-breaking-up' constraints. As a fitness function (the energy function) to be maximized by the GA, we choose the so-called the $gamma$-value of anisotropy which can be observed empirically in typical flocks of starling. We confirm that the GA successfully finds the solution having a large $gamma$-value leading-up to a strong anisotropy. The numerical experience shows that the procedure might enable us to make more realistic and efficient artificial flocking of starling even in our personal computers. We also evaluate two distinct types of interactions in agents, namely, metric and topological definitions of interactions. We confirmed that the topological definition can explain the empirical evidence much better than the metric definition does."
artificial-life  network-theory  simulation  boids  optimization  nudge-targets 
august 2011 by Vaguery
A dynamical model of genetic networks describes cell differentiation : Nature Precedings
"…The model is based on the emergent properties of generic genetic networks, it does not refer to specific control circuits and it can therefore hold for a wide class of lineages. The model points to a peculiar role of cellular noise in differentiation, which has never been hypothesized so far, and leads to non trivial predictions which could be subject to experimental testing."
cellular-biology  boolean-networks  artificial-life  Stuart-Kauffman  theoretical-biology 
august 2010 by Vaguery
[1005.1142] Reproduction of a Protocell by Replication of Minority Molecule in Catalytic Reaction Network
"For understanding the origin of life, it is essential to explain the development of a compartmentalized structure, which undergoes growth and division, from a set of chemical reactions. In this study, a hypercycle with two chemicals that mutually catalyze each other is considered in order to show that the reproduction of a protocell with a growth-division process naturally occurs when the replication speed of one chemical is considerably slower than that of the other chemical. It is observed that the protocell divides after a minority molecule is replicated at a slow synthesis rate, and thus, a synchrony between the reproduction of a cell and molecule replication is achieved. The robustness of such protocells against the invasion of parasitic molecules is also demonstrated."
origin-of-life  artificial-life  self-organization  biochemistry  autopoiesis  abiogenesis  simulation  individuation 
may 2010 by Vaguery
Funktionide Part I on Vimeo
"One day the technology of electroactive polymers will drastically change the way we percieve products. Products will gain new dimensions ranging from changing tactile surfaces over active membranes to morphing shapes. Products of the future will be "alive". " via Bill Merrill
engineering  active-design  artificial-life  engineering-design  makers  making  want  want-to-craft-its-soul 
october 2009 by Vaguery
philip beesley: hylozoic soil. « shape+colour
"Holy shit. Anything with “capacitance-sensing whiskers and shape-memory alloy actuators” is more than fine by me"
artificial-life  VIDA  installation  art  emergent  ALife 
february 2009 by Vaguery

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