Preoccupations + ethnography   23

The ethnography of robots | Ethnography Matters
"there is a very deeply-rooted assumption that humans have some innate, unique qualities that distinguish us from not only mere matter but other animals as well. … once we show that life is not a necessary criterion for this thing called culture, then the fun really begins — and you can see why lots of people would oppose this. … I keep returning to this quote from Deleuze and Guattari’s A Thousand Plateaus on music: “Of course, as Messiaen says, music is not the privilege of human beings: the universe, the cosmos, is made of refrains … The question is more what is not musical in human beings, and what is already musical in nature. Moreover, what Messiaen discovered in music is the same thing ethnologists discovered in animals: human beings are hardly at an advantage, except in the means of overcoding, of making punctual systems.” Music is but one of many domains that is typically seen as inherently social and therefore uniquely human, and the anthropocentric perspective tends to reduce everything to how it functions in the human experiential frame. And on a side note, this is why I’m so excited by Ian Bogost’s upcoming book “Alien Phenomenology: Or What It’s Like To Be A Thing” … Robots can be said to have their own culture precisely because they don’t need to copy our sociologisms in order to be social, although what they do in their own social realm may not easily map on to things we do in our social realm. This is probably what fascinates me most"
robots  ethnography  culture  2012  agency  agents  actor-network_theory  life  Stuart_Geiger 
february 2012 by Preoccupations
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture
"re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. A collection of quotes from ethnographic accounts written between the late 1800s and the present, re/touch encourages designers and researchers to explore how touch is used by people to relate to one another and the worlds in which we live. Browse the quotes by selecting an action below to create design briefs, refine interaction scenarios, define game play or otherwise get inspired to think, make and do things touch-related."
touch  embodiment  interaction_design  interaction  via:mildlydiverting  2009  Anne_Galloway  culture  ethnography  gestures  haptic 
august 2009 by Preoccupations
The Blind Leading the Deaf - Jan Chipchase - Future Perfect
"At it's best... [ethnographic research] inspires, informs, and delivers insights that can shape and sustain ideas/products/services/resources through the organisation all the way to the consumer, it's cost effective, it's timely, it's responsive. It's as much about bridging corporate culture as bridging cultures. In short it's all about finding the right people with skills that stretch across multiple disciplines and the right blend of project management, strategic thinking, diplomacy, leadership, humility, media awareness, extrapolation, psychology, street smarts combined with an instinct for bridging experiences from the field and understanding what it takes to make them relevant. I probably forgot listening. Damn. ... It's what my design studio colleagues would probably call an in-between job - living in a space between existing disciplines, existing ways of doing things. Not sure quite where that sits in the corporate career path. Not sure I care to know."
Jan_Chipchase  design  ethnography  interdisciplinary  2009 
june 2009 by Preoccupations
UCL: Digital Anthropology MA
"Digital technologies have become ubiquitous. ... Anthropology and ethnographic research is fundamental to understanding the local consequences of these innovations, and to create theories that help us acknowledge, understand and engage with them. Today's students need to become proficient with digital technologies as research and communication tools. Through combining technical skills with appreciation of social effects, students will be trained for further research and involvement in this emergent world. This MA brings together three key components in the study of digital culture: 1. Skills training in digital technologies, including our own Digital Lab, from internet and visual arts to e-curation and digital ethnography. 2. Anthropological theories of virtualism, materiality/immateriality and digitisation. 3. Understanding the consequences of digital culture through the ethnographic study of its social and regional impact."
UCL  anthropology  culture  ethnography  university  course  digital  2009  London 
april 2009 by Preoccupations
World Simulation Project
"The World Simulation is a radical experiment in learning that is the centerpiece of the Introduction to Cultural Anthropology course at Kansas State University, created in a fit of frustration with the large lecture hall format which seems inevitable in a classroom of 200-400 students. Of utmost concern to me, was the nature of questions I was hearing from students, which tended to be administrative and procedural rather than penetrative, critical, and insightful. My least favorite question was also the most common: "What do we need to know for this test?" Something had to be done, so I set to work creating the World Simulation."
Michael_Wesch  anthropology  ethnography  teaching  education 
august 2008 by Preoccupations
Digital Ethnography
"a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography."
Michael_Wesch  blog  ethnography  digital_ethnography 
august 2008 by Preoccupations
Jan Chipchase -- just in time: cellphones and the Third World (NYT)
fake names, real cellphone #s: "Chipchase’s theory that in an increasingly transitory world, the cellphone is becoming the one fixed piece of our identity"; "People once believed that people in other cultures might not benefit from having books either"
NYT  2008  Jan_Chipchase  mobile  phones  developing_world  design  ethnography  via:ChrisDodo 
april 2008 by Preoccupations
Mizuko Ito, Daisuke Okabe & Ken Anderson: Portable Objects in Three Global Cities: The Personalization of Urban Places (pdf)
"basic mobile kit of phone, wallet & keys are a constant ... as are the items in the second-order mobile kit which often include a music player & reading material. ... the basic technological building blocks for access, interfacing, and footprinting"
urban_life  personalisation  mobile  pdf  via:adamgreenfield  ethnography 
july 2007 by Preoccupations
Lunch over IP: LIFT06: SMS is to tell you I miss you... (On the specialization of communication channels)
Thomas b/marking this made me realise I never had. ""SMS is to tell you I miss you, Email is to organise our dinner, Voice is to say I’m late, and IM is to continue our conversation", says Broadbent."
communication  research  interaction  mobile  ethnography  via:vanderwal  LIFT06 
june 2007 by Preoccupations
This Blog Sits at the: A note on ethnography
"master the mechanics of the interview process … concepts at the ready. Patterns standing by to serve us in the process of pattern recognition. … acts of analysis"
ethnography 
march 2007 by Preoccupations
The End of Cyberspace: Quote of the day; or, I'm not worthy!
""the future's already here, it's just unevenly distributed" ... in the memory of every futurist ... since we started using ethnographic techniques ... studying early adopters for clues as to how the rest of us would use currently-new technologies"
William_Gibson  futurism  futurist  future  ethnography  cyberspace 
december 2006 by Preoccupations
Jan Chipchase - Future Perfect Archives
"A lot of rich qualitative user research loses its soul by the time it's been squeezed into conference & journal submission formats … So what you see here scratches the surface, nothing more."
mobile  Nokia  ethnography  research  presentation 
july 2006 by Preoccupations
BusinessWeek online: The Science Of Desire
"Ethnography may be no silver bullet … but "it could become a core competence" in the executive tool kit. Here are three case studies that demonstrate how businesses are using it to spark innovation"
ethnography  anthropology  business  research  innovation  strategy 
june 2006 by Preoccupations
Playful Collaborative Exploration: New Research Practice in Participatory Design
"Thinking of ethnographic fieldwork as a base for sketching, rather than descriptions, creates openness that invites collaborative authoring. … becomes a design material for an open-ended design process."
collaboration  design  ethnography  games  play  creativity  ideas 
march 2006 by Preoccupations
Jan Chipchase - Future Perfect: Why do People Carry Mobile Phones?
"In the cultures we studied 3 objects were considered essential across all participants, cultures and genders were keys, money and mobile phone."
ethnography  mobile  mobility  research  cultural_history  phones 
november 2005 by Preoccupations
Mass-Observation Archive | Home
"The Mass-Observation Archive specialises in material about everyday life in Britain. It contains papers generated by the original Mass-Observation social research organisation (1937 to early 1950s), and newer material collected continuously since 1981"
ethnography  UK  research  amateur 
august 2005 by Preoccupations
Proboscis | Social Tapestries
a research programme exploring the potential benefits and costs of local knowledge mapping and sharing, what we have termed the public authoring of social knowledge
ethnography  geo  urban  urban_life  communication  collaboration  mobility  internet  mapping  mobile  psychogeography  play  space  web 
august 2005 by Preoccupations
Proboscis | SoMa | projects | urban tapestries
software platform for knowledge mapping & sharing – public authoring. combines mobile & internet technologies with geographic information systems to build relationships between places & associate stories, information, pictures, sounds & videos with them
ethnography  geo  urban  urban_life  communication  collaboration  mobility  internet  mapping  mobile  psychogeography  play  space  web 
august 2005 by Preoccupations
danah boyd: "Autistic Social Software" :: Supernova 2004
If we are really trying to build sociable media that supports social interaction, shouldn't we do it based on what social life looks like? Shouldn't we allow for the vast array of nuances that allow people to interact differently depending on their needs?
autism  ethnography  social_software  software  design  psychology 
july 2005 by Preoccupations
Modules and Wholes: Seneca on ethnography
People say: "What good does it do to point out the obvious?" A great deal of good, since we sometimes know facts without paying attention to them
anthropology  ethnography  research  philosophy 
june 2005 by Preoccupations

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