Nachimir + videogames 210
What are some of the most notorious or historic examples of cloning, what made them unethical, and what design decisions could have been made to legitimize them? | Formspring
2 days ago by Nachimir
"This last example points to the basic "design decision" which makes a difference here: Add something. Change it up. Make it different. Put your own stamp on the game system, not just the skin. That is what starts to cross over from pure cloning, 1-to-1 structural-copying and reskinning, into something more. It's what made Cake Mania a much better game than Roller Rush, and it's what David Sirlin did with Flash Duel. Evolution: it's inherently not cloning."
games
cloning
videogames
gamedesign
2 days ago by Nachimir
How I Got 50% Women Speakers at My Tech Conference | Geek Feminism Blog
2 days ago by Nachimir
"Guest blogger Courtney Stanton explains how she organized a game developer conference with 50% women speakers." <-- correct approach. Hidden agenda, not a PR talking point.
conferences
games
videogames
events
speakers
talks
presentations
gender
women
tech
2 days ago by Nachimir
No Show Conference » July 14 & 15, 2012 on the MIT campus
2 days ago by Nachimir
Held on a weekend, no panels.
conferences
events
games
videogames
work
2 days ago by Nachimir
Dear Android: a 9:1 piracy rate for games is not good enough (Wired UK)
4 days ago by Nachimir
"we're at a time where developers and publishers are turning their back on Android due to all the problems the market has, rather than embracing it."
android
games
videogames
piracy
footballmanager
phones
mobile
4 days ago by Nachimir
#sworcery
9 days ago by Nachimir
Sworcery artwork; lovely.
inspiration
games
videogames
design
sworcery
9 days ago by Nachimir
Ludum Dare » Blog Archive » The spirit of Ludum Dare
15 days ago by Nachimir
"The best examples of how awesome people are to each other in LD are the game reviews and the posts on favorites. There is a lot of effort put into encouraging people to see the qualities of their games and how to improve. No matter how unfinished the state of the game, sometimes even unplayable, the comments are always incredibly encouraging. There is always something awesome about it."
games
videogames
gamedevelopment
ludumdare
indiegames
15 days ago by Nachimir
Dear Mitu, Dear Emily « « Mitu Khandaker Mitu Khandaker
21 days ago by Nachimir
"he says something along the lines of: tastes are primarily based on distastes. It seems there is a similar problem in the conceptualisation of gender norms, not only are feminine and masculine held up against one another as oppositions but their supposed common gender attributes and behaviours only really seem to exist in terms of anxieties of being not masculine or feminine. Gendered behaviour and performance is certainly frequently judged as what it is not."
gender
masculinity
femininity
feminism
construction
constructs
structuralism
norms
identity
games
videogames
gamedevelopment
21 days ago by Nachimir
Gamasutra - News - Harmonix on gender, self-expression in Dance Central
21 days ago by Nachimir
Fascinating approach to gender and gender-based problems in the design of Dance Central. '"It's sad to me to think that we're the entertainment industry, and we're the most technologically advanced of all the entertainment industries, and yet we seem to be lacking in a social progressivism that matches our technological progressivism," Boch reflects. "I want to turn that around."'
games
videogames
dance
dancecentral
design
gender
feminism
masculinity
femininity
queer
stereotypes
performance
21 days ago by Nachimir
Your game idea is too big
5 weeks ago by Nachimir
A great resource
apps
costs
development
gamedev
gamedevelopment
games
videogames
newbies
mmos
mods
teams
5 weeks ago by Nachimir
Dragged Kickstarting and Screaming « Odious Repeater
5 weeks ago by Nachimir
We'll see: "The plan is this: get people invested, fail to deliver but show progress to whet people’s appetites. Then do a new fundraising drive to finish the game, and ultimately end up with up to twice the original budget, if not even more. "
kickstarter
games
videogames
business
funding
finance
crowdsourcing
gamedevelopment
5 weeks ago by Nachimir
Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve
6 weeks ago by Nachimir
"My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although there are generous raises and bonuses based on value to the company, as assessed by peers). That it is their responsibility, and theirs alone, to allocate the most valuable resource in the company – their time – by figuring out what it is that they can do that is most valuable for the company, and then to go do it. That if they decide that they should be doing something different, there’s no manager to convince to let them go; they just move their desk to the new group (the desks are on wheels, with computers attached) and start in on the new thing."
valve
games
videogames
studios
gamedevelopment
business
organisation
dunbarnumber
dunbar
300
6 weeks ago by Nachimir
The Most Dangerous Gamer - Magazine - The Atlantic
6 weeks ago by Nachimir
"Being labeled the most intellectual man in video games is a little like being called the most chaste woman in a brothel"
games
videogames
entertainment
art
jonblow
jonathanblow
braid
indiegames
ambition
6 weeks ago by Nachimir
Attack Of The Moans: Why Star Wars fans should know better by now - Movie Feature - TheShiznit.co.uk
6 weeks ago by Nachimir
"Star Wars Kinect is the ultimate, inevitable expression of the new commercial truth of Hollywood that began with little plastic versions of Luke Skywalker"
kinect
games
videogames
culture
fandom
fanculture
starwars
georgelucas
lucas
lucasfilm
marketing
profiteering
merchandise
scifi
camp
dancing
dance
dancegames
outrage
fanrage
nerdrage
6 weeks ago by Nachimir
Minimus and Sega
7 weeks ago by Nachimir
Minimus has a complete USB stack, so with a little work and hardware can translate any game controller input into USB.
minimus
AVR
electronics
hardware
joypads
console
PC
games
videogames
7 weeks ago by Nachimir
rekall
10 weeks ago by Nachimir
"Don't aim to be civilized. Don't hope that straight people will keep you on as some kind of pet. To hell with them; they put you here. You should fully realize what society has made of you and take a terrible revenge."
games
videogames
futurism
brucesterling
quotes
10 weeks ago by Nachimir
Made by Pixelate – The perfect video game press kit
february 2012 by Nachimir
"I asked on Twitter how game journalists imagine the perfect press kit."
press
games
videogames
marketing
sales
comms
communication
publicity
february 2012 by Nachimir
IGF Thread 2012
february 2012 by Nachimir
"I think that people should be nice about feedback to the IGF. Almost all of the people who are writing about this every year and with whom I strongly agree mention that Brandon and Simon are actual people and they have feelings too, not to mention that they are really passionate about indie games. They DO respond to feedback but I get the feeling that all the pissing and moaning that people are exhibiting really makes that hard to do"
igf
indiegames
indie
games
videogames
conflict
drama
february 2012 by Nachimir
5 BUTTONS Roundup | Experimental Gameplay Project
february 2012 by Nachimir
A bunch of interesting looking games
5buttons
egp
experimentalgameplay
games
gamedesign
videogames
february 2012 by Nachimir
Games within games: Hoarding - Edge Magazine
february 2012 by Nachimir
"Cheese is plentiful in all holds of Skyrim, which gave me a first vector to channel my energies towards once the Breezehome was mine. Wheels and wedges soon became my most sought-after loot. I’d even re-enter cleared dungeons immediately on exit, thinking I’d missed one. I was dumping cheese in Lydia’s bedroom from the day I got the keys and within a few weeks, had filled one corner to the ceiling and covered her bed in eidar stilton. However, my cheese hoarding came to an end 100 hours in, when the game intervened to save itself. A friend challenged me to do Unrelenting Force in my cheese room. The frame rate immediately hit single digits – and has never fully recovered."
games
videogames
hoarding
stuff
possessions
gamesculture
culture
behaviour
february 2012 by Nachimir
Gamasutra - Features - Principles of an Indie Game Bottom Feeder
february 2012 by Nachimir
"For 15 years (before my games appeared on iTunes and Steam and my life completely changed), I had a simple plan. Every year, I wrote a game, extensively reusing the code and assets from the previous one. Then I put it on sale for $25, with hint books and character editors available alongside for a little extra revenue.
My goal was 5,000 sales. Five thousand! Imagine what a negligible amount that is in this industry. Usually, I sold a couple thousand more than that, thanks to the small, loyal audience I spent many years building. And, if you do the math, you will see that there's a pretty decent living in there."
indie
games
videogames
gamedesign
business
My goal was 5,000 sales. Five thousand! Imagine what a negligible amount that is in this industry. Usually, I sold a couple thousand more than that, thanks to the small, loyal audience I spent many years building. And, if you do the math, you will see that there's a pretty decent living in there."
february 2012 by Nachimir
Sandbagging (racing) - Wikipedia, the free encyclopedia
february 2012 by Nachimir
"Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."
games
psychology
behaviour
cheating
rules
racing
videogames
power
february 2012 by Nachimir
Quarrel vs The Games Industry: Who’s Right? « Denki
january 2012 by Nachimir
The problems only started once they’d passed Quarrel up the decision tree to their finance and marketing teams – the bit more commonly known as “The Industry“. “This game is fundamentally broken – how can I possibly win with only 3 letters when my opponent has 8?”; “We could never sell this because it’s English language only”; “It looks like a kids game, but it’s way too hard for kids” and everywhere (trust me – everywhere) in between. We heard the same justifications for passing on it over and over again ad nauseam. However, one signal came through clearer than any other among the general noise of reasons why Quarrel wasn’t for them, and that was this: “Gamers don’t buy word games”.
quarrel
denki
games
publishing
business
marketing
wordgames
genres
gamers
gaming
videogames
gamedesign
january 2012 by Nachimir
The Game Bakers – Money and the App Store: a few figures that might help an indie developer
january 2012 by Nachimir
Some useful iOS figures, and the people at the studio seem to be lovely (dealt with them a bit for the IGA). "even though SQUIDS hasn’t made us rich so far, revenues from the iOS version have almost covered our development costs and we are confident that its upcoming release on other platforms will make the game profitable and allow us to develop a sequel. And for The Game Bakers, that’s what all of this is about: in the end it’s not about getting rich, but about being able to make the games we want to make, independently."
appstore
business
iphone
games
videogames
ios
ipad
indie
gamedevelopment
gamedevelopers
markets
budgeting
software
january 2012 by Nachimir
Kristen Wolfe: Dear Customer Who Stuck Up For His Little Brother
january 2012 by Nachimir
That's when big brother stepped in. He said to his dad, "It's my money, it's my gift to him. If it's what he wants, I'm getting it for him, and if you're going to hit anyone for it, it's going to be me." Dad just gave his oldest son a strong stern stare-down, and then left the store. Little brother was crying quietly. I walked over and ruffled his hair (yes, this happened all in front of me). I said, "I'm a girl, and I like the color blue, and I like shooting games. There's nothing wrong with what you like. Even if it's different than what people think you should." I smiled, he smiled back (my heart melted!). Big brother then leaned down, kissed little brother on the head, and said, "Don't worry, dude."
games
videogames
culture
heteronormative
gender
toys
colour
prejudice
january 2012 by Nachimir
How Valve experiments with the economics of video games - GeekWire
december 2011 by Nachimir
"the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia"
games
pricing
business
piracy
valve
videogames
economics
gaming
december 2011 by Nachimir
Shortpacked! by David Willis - False Equivalence
december 2011 by Nachimir
Excellent rebuttal of "But men are objectified too!".
sex
gender
comics
media
videogames
batman
funny
december 2011 by Nachimir
All The (Missing) Ladies: Creating a Bechdel Test for Video Games | Bitmob.com
november 2011 by Nachimir
"Rule #2 is where things get tricky, because game characters are not as verbose as their TV and movie counterparts. And since players control the action, there’s no guarantee that two game sessions will involve the same situations. Instead, let’s simplify it and say that the female characters must be able to interact with one another as the male characters do. If it’s a fighting game, that means playable female combatants. If it’s a shooter, there should be ladies shooting at each other. If it’s a dialogue-heavy game (written or spoken), then they should talk."
gender
games
videogames
feminism
misogyny
media
bechdeltest
november 2011 by Nachimir
Gamasutra - Features - Building a Better Kickstarter Campaign
november 2011 by Nachimir
Coombs agrees, calling project updates "essential," and Octodad 2 designer and writer Kevin Zuhn says updates let them build a relationship with backers. "We made sure to post updates at every major milestone, thanking our backers constantly and revealing more information about ourselves as a team," he says. "We felt that sharing more about us as people was important to make a connection with our backers, so we put up images of our office and our trip to the aquarium."
kickstarter
business
funding
games
videogames
crowdfunding
marketing
november 2011 by Nachimir
PAX Valkyrie, No Flat Girls: How Allies are Born (Guest Post)
november 2011 by Nachimir
I didn’t look at him, couldn’t without bursting at the seams. Furious, I wanted to shout, “You make lots of noises about hating sexism, but you can’t fucking say anything to stop it when it’s right in front of you?!” Despairing, I wanted to weep, “How could you let him do that? Why didn’t you do anything to protect me? Is my right to feel safe worth less than the comfort of your silence?”
gender
sexism
games
videogames
misogyny
prejudice
november 2011 by Nachimir
I’m Tired of Being a “Woman in Games.” I’m a Person.
november 2011 by Nachimir
"I mean, to me the solution is simple. Why argue about it? Why seek validation either way? When you're not sure how you feel, just err on the side of respecting people."
games
videogames
gender
sexism
fatigue
leighalexander
prejudice
november 2011 by Nachimir
2D Boy: I love you, 2D Boy! » Blog Archive » Is XBLA Past Its Prime?
october 2011 by Nachimir
Small sample, but really good analysis of XBLA. Seems to be corroborated by things I hear from indie developers.
appstore
development
game
indie
xbla
games
videogames
2dboy
roncarmel
digitaldistribution
october 2011 by Nachimir
Gamers Opt Out
october 2011 by Nachimir
Opting out of EULA clauses designed to work against class action suits. Requires letter, this online service is doing it for people and running on donations.
law
legal
games
videogames
eulas
Ts&Cs
lawsuits
clickwrap
october 2011 by Nachimir
who killed videogames? (a ghost story) | insert credit
september 2011 by Nachimir
Excellent piece. “The players will come for the cute characters, and stay for the cruel mathematics.”
2011
article
design
gaming
facebook
games
videogames
socialgames
september 2011 by Nachimir
Quote Unquote - The Last and Final Word: Bennett Foddy
september 2011 by Nachimir
"Never underestimate the unbridled power of procrastination." "If I play a game like Bulletstorm or Call of Duty or Gears of War, I actually feel embarrassed, since it feels like many of those games are pandering to the emotional needs of angsty, thwarted 14-year-olds, and here I am playing them at 33. I actually feel *less* like a patronized man-baby when I’m playing Pokémon."
bfod
bennettfoddy
qwop
girp
games
gamedevelopment
videogames
programming
september 2011 by Nachimir
Cardboard Children: Heroquest & More.. | Rock, Paper, Shotgun
august 2011 by Nachimir
"I think games connect us to a time when we had time. In your youth, time is elastic. You have exactly as much of it as you need. You have no responsibilities. No job, no children. Nothing but time, and friends, and shit to play with. When we play games now, as adults with too much stuff going on, we do so because we’ve made time for them. We’ve set time aside to indulge in some nonsense with people we love."
games
videogames
boardgames
mortality
death
play
robertflorence
rockpapershotgun
august 2011 by Nachimir
“It’s time to stop being afraid” « Alive Tiny World
august 2011 by Nachimir
"It was Ben who would later stand up for us – to demand to know why the panelists couldn’t name a single female critic when he was seated next to two of them, or why an audience member thought it was possible for the gender issue to “sort itself out” without any further discussion."
games
gender
sexism
gamesindustry
videogames
prejudice
culture
august 2011 by Nachimir
Play Wonderputt, a free online game on Kongregate
august 2011 by Nachimir
Very nice mini golf game, reminiscent of Grow series.
games
flash
kongregate
golf
videogames
august 2011 by Nachimir
Ludus Novus » Blog Archive » Why So Few Violent Games?
august 2011 by Nachimir
"One of the most ambitious attempts at combat games, Chris Crawford’s oddly-named Gorytron, simulates combat to dizzying detail. It tracks blood flow, heart rate, muscle fatigue, and an array of other internal properties of its NPCs. One would think that this approach would be the perfect way to present interesting action scenes. Yet its clumsy menu-based interactions and awkward presentation make it into something Crawford himself admitted was a failure. Action games are just really hard to make."
games
satire
funnyhaha
videogames
august 2011 by Nachimir
T=Machine » We don’t need no AAA console studios
july 2011 by Nachimir
Bit brutal, but: "I welcome the demise of bloated, badly managed, unprofitable, second-rate console studios."
games
business
console
studios
gamedevelopment
management
aaa
triplea
videogames
july 2011 by Nachimir
Casual Gameplay Design Competition #6 — "Explore"
july 2011 by Nachimir
Small Worlds, lovely little game
flash
game
games
videogames
pixels
july 2011 by Nachimir
Guwange - Wikipedia, the free encyclopedia
july 2011 by Nachimir
Really beautiful shoot-em-up.
games
shmups
videogames
retro
16bit
july 2011 by Nachimir
Project Intern-Hub - Klobb's Posterous
july 2011 by Nachimir
"Over the past year, we've been receiving a number of requests for Internships at Honeyslug. One of these resulted in us now having an intern, which is going great (waves at Olivier) and we're certainly interested in continuing to run a (paid) intern programme.
But in the past three months, the volume of requests has gone through the roof. I aim to reply to every single one, and look at all the porfolio work people send, but I'm starting to get behind, partly being really busy with other projects."
interns
games
videogames
gamesindustry
jobs
careers
But in the past three months, the volume of requests has gone through the roof. I aim to reply to every single one, and look at all the porfolio work people send, but I'm starting to get behind, partly being really busy with other projects."
july 2011 by Nachimir
Luftrauser
june 2011 by Nachimir
Accidentally tweeted this from @SavyGamer before. Have a quick go before bed: RT @SavyGamer: Luftrauser is the shit
flash
games
videogames
great
from twitter_favs
june 2011 by Nachimir
[Creation] The Earth (Updated - Final) - Minecraft Forum
may 2011 by Nachimir
"The world is fully playable (includes ores, trees, etc). Elevation has been scaled to fit the constraints of a Minecraft world. Sea level was adjusted to 40 blocks which puts Mt. Everest at 121 blocks high. The Earth was generated with various images from NASA (including landmass, satellite, elevation, and vegetation maps) using a custom python script incorporating codewarrior’s pymclevel python library."
minecraft
games
videogames
maps
cartography
may 2011 by Nachimir
Video Games vs Real Life | Fubiz™
may 2011 by Nachimir
Some nice shoppery
photoshop
games
videogames
art
gaming
mashups
may 2011 by Nachimir
Gamasutra - News - Interview: Markus Persson On Bringing Achievements to Minecraft
february 2011 by Nachimir
"For suggestions, I try not to read them too often, because they can kill my inspiration."
minecraft
notch
creativity
inspiration
games
videogames
february 2011 by Nachimir
NAZISAURUS: Dino D-Day Beta Next Week | Rock, Paper, Shotgun
february 2011 by Nachimir
"Dino D-Day represents one of the first (if not THE first) attempt by a television production company to create and publish an independent video game."
games
videogames
nazis
dinosaurs
rockpapershotgun
february 2011 by Nachimir
Vlambeer | Bringing back arcade since 1885 | Blog
february 2011 by Nachimir
I love the idea of things that are designed to die: Beautifully wrapped gifts, products that are meant to be modified. I want to explore this idea in so many ways.
game
videogames
ggj
globalgamejam
design
mortality
obsolescence
extinction
gamedesign
february 2011 by Nachimir
Gaming - News - Power Up!: The Gamification of Life - Digital Spy
january 2011 by Nachimir
Hear hear: "That said, people don't need to, or want to be measured and ranked in everything they do. So much like salt in cooking, game mechanics should be sprinkled into the mix with care."
gamification
games
gamedesign
2011
2010
videogames
livegames
socialgames
january 2011 by Nachimir
Indie godfather Cliff Harris | Interview
january 2011 by Nachimir
'it'd be great if everyone had loads of time to read up critical analysis and artistic values and stuff like that, but the reality is people go "look! Explosions!" It's tragic really.'
games
indie
cliffjarris
positech
showmethegames
gamesindustrydotbiz
interviews
videogames
january 2011 by Nachimir
vector poem » Breadth
november 2010 by Nachimir
"As of 2009, the game industry seems to want two fairly contradictory [1] things: Make games, using proven mechanics from the last 20 years, that sell millions of copies. Give people a broad range of experiences that affect them as powerfully as those found in other forms of art."
games
videogames
art
business
commerce
publishing
indies
indiegames
work
november 2010 by Nachimir
Where the Boys Are Not
october 2010 by Nachimir
"85% of publishing employees with less than three years of experience are women. So, while everyone knows there are more women than men working in this field, that statistic raises the question: is an almost all-female publishing industry bad for business? Does it matter?"
publishing
gendering
gender
games
employment
work
videogames
society
culture
reading
books
october 2010 by Nachimir
GameCity's Iain Simons | Interview
september 2010 by Nachimir
"the more that parents, and people who are suspicious of games are exposed to those people, because they're intelligent, insightful and creative people, because you can't make games without being those things, that tends to foster a whole load of understanding and, as you say, bridge building."
games
gamecity
culture
videogames
interviews
iainsimons
september 2010 by Nachimir
So… Who Or What Exactly Is “Babycastles”? << Attract Mode
august 2010 by Nachimir
"Babycastles, New York's first independent games arcade, is named after bite-size portugese cakes in Japan. As a new function of a legendary all-ages venue for Brooklyn music and other local diy-culture [otherwise known as Silent Barn], Babycastles is a wall of six lovingly decorated arcade cabinets that offers a physical place to play games made by amateur and independent game developers."
games
indiegames
indiegamesarcade
videogames
newyork
brooklyn
august 2010 by Nachimir
But my name really is Deathblood Blackaxe | MetaFilter
july 2010 by Nachimir
"In the same way that saying stuff is "gay" is especially pronounced in the gamer community, even the people that say slurs ironically or by force of habit inadvertently make actual bigots in the gaming community feel empowered because they don't realize other people don't mean those things like they do. It is much more common and acceptable to express racist opinions in the gaming community than society at large."
activism
articles
blizzard
blog
community
fail
culture
online
privacy
internet
identity
gaming
games
feminism
sexism
racism
videogames
worldofwarcraft
wow
anonymity
homophobia
metafilter
mmorpg
july 2010 by Nachimir
Krimelo: Nation Of Reincars
july 2010 by Nachimir
This looks interesting. Indie hipster Lost Vikings?
games
indie
reincarnation
videogames
july 2010 by Nachimir
Dark Futures Part 5: Clint Hocking | Rock, Paper, Shotgun
july 2010 by Nachimir
"The (new) reality is that everything from Achievement Points to Twitter and Facebook feeds to Drop In Co-op to Mii’s and Avatars to Level Editors to Augmented Reality to motion controllers and gaming in the Cloud has created an entire new domain of rules that for the most part designers don’t even question – never mind design to support meaningful player agency."
gamesdesign
games
clinthocking
design
agency
play
deusex
videogames
boardgames
july 2010 by Nachimir
Dream and Friends» Blog Archive » How to Hate Golden Axe
may 2010 by Nachimir
Horrid horrid horrid, and a little amusing.
scores
games
videogames
goldenaxe
competition
xboxlive
xbla
360
xbox360
sega
megadrive
may 2010 by Nachimir
Another view of game piracy - Wolfire Games Blog
may 2010 by Nachimir
"When Reflexive games performed a series of experiments with anti-piracy measures, they found that they only made one extra sale for every 1000 pirated copies they blocked [7]. This implies that their 90% piracy statistic caused them to lose less than 1% of their sales."
games
indiegames
indiedevelopment
ip
p2p
videogames
copyright
piracy
gaming
economics
may 2010 by Nachimir
The 10 Weirdest Educational Video Games | Geekosystem
april 2010 by Nachimir
Some really cringeworthy things in here.
games
seriousgames
education
gaming
videogames
april 2010 by Nachimir
Continuity: A Flash Puzzle Platformer
march 2010 by Nachimir
Clever game, makes sliding tile puzzles simpler and more fun.
flashgames
games
videogames
puzzle
platformgames
indie
work
revisit
game
continuity
design
march 2010 by Nachimir
Procedural Inc. - 3D Modeling Software for Urban Environments
february 2010 by Nachimir
Really impressive procedural city engine. Could work amazingly with handmade details/locations/missions.
proceduralgeneration
3d
city
visualisation
games
videogames
middleware
design
graphics
architecture
modeling
software
rendering
february 2010 by Nachimir
BBC News - When the tech becomes unfriendly
february 2010 by Nachimir
In online world There, which lets players buy and decorate in-game homes, Ms Littleton said that some people put up houses close to others and then deliberately make them unattractive. "They make it horrible so they bring down the whole neighbourhood," she said. When everyone else leaves they buy up the virtual real estate and spread out. "There are all kinds of creative ways to bully people now,"
internet
safety
bbc
news
mmos
griefing
griefers
games
videogames
bullying
february 2010 by Nachimir
Interview with Andy Qua – Creator of Cube Runner : EveryJoe - Sports News – Tech Reviews – Entertainment – Life Tips for EveryJoe
february 2010 by Nachimir
It's a sideline. He developers for BA the rest of the time.
iphone
indiegames
work
developers
games
videogames
february 2010 by Nachimir
Global Game Jam '10 Keynote on Vimeo
february 2010 by Nachimir
Ste Curran on what gets him to work.
games
videogames
creativity
inspiration
february 2010 by Nachimir
Borderlands Easter Egg Made Me Feel Like a Genius. For Five Minutes. - GIJeffM Blog - GameInformer.com
january 2010 by Nachimir
People will go to great lengths if you pique their curiosity (Problem: Curiosity is piqued by different things, hence low engagement problem of ARGs)
ARGS
games
secrets
eastereggs
borderlands
videogames
january 2010 by Nachimir
The Making Of: Syndicate | Edge Online
december 2009 by Nachimir
“The gameplay evolved by playing it multiplayer over the network. This is the best way of designing games and should be done more often, rather than hacking multiplayer in as an afterthought.”
games
gamedesign
syndicate
bullfrog
videogames
design
multiplayer
AI
artificialintelligence
december 2009 by Nachimir
The art and lifestyle of Rebecca Clements - PLAY WITH MY BITS, MY LORD
november 2009 by Nachimir
Ugh :/
Taking parody of Evony to it's logical conclusion.
porn
pornography
evony
games
videogames
web
art
horrible
funnysick
Taking parody of Evony to it's logical conclusion.
november 2009 by Nachimir
Gamasutra - Features - Kill Polygon, Kill: Violence, Psychology, and Video Games
october 2009 by Nachimir
Comment: "And to Greasley, the creator of Edmund, and anyone else who would follow suit: depicting a despicable act in game form does not make you clever or an auteur. It does not instantly elevate your game to "art". If i created a game wherein an eight-year-old boy stroked off into his mother's shattered skull, and then carved out his own testes and replaced them with her lifeless gouged-out eyeballs, i wouldn't be "opening up a debate about morality in video games". i'd be masturbating." <-- way to undermine your own point.
videogames
violence
gamasutra
media
controversy
october 2009 by Nachimir
Game Central / Previous Meetings
october 2009 by Nachimir
Hmm. How to make regional networking events for game developers that cater to all types/levels? Not sure it's possible.
work
events
games
videogames
gamedevelopment
gamedevelopers
october 2009 by Nachimir
What Is Indie? | Resolution Magazine
october 2009 by Nachimir
“Indie has now become a brand rather than a definition, one that publishers are keen to exploit in order to gain favour with the hardcore. But regardless of any of this, I still think we know what is and isn’t indie. In which case, is there actually a problem with how it’s being used?”
indie
indiegames
games
language
videogames
writing
media
popculture
trends
october 2009 by Nachimir
INTERVIEW - Charlie Brooker (Part 1) | A MCV Feature | MCV
october 2009 by Nachimir
"Often gamers came across as inarticulate because they were being interviewed as they were trying to play a game. You can’t concentrate on both at the same time."
games
videogames
charliebrooker
interviews
media
Gaming
october 2009 by Nachimir
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