Is fairness the first casualty of business?
25 days ago by Nachimir
"The individual developer takes all the risk and the very best they can hope for is to be paid, eventually, if the game does well, but with every chance they won’t get paid at all. There’s no upside. Working for no money up front is a risk, of course, but with a fair, uncapped revenue share deal, the chance of not being paid at all is balanced against the possibility of earning big should the game go on to be a financial success."
business
games
development
gamedevelopment
indie
indiegames
contracts
revenue
sales
revenueshare
25 days ago by Nachimir
Made by Pixelate – The perfect video game press kit
february 2012 by Nachimir
"I asked on Twitter how game journalists imagine the perfect press kit."
press
games
videogames
marketing
sales
comms
communication
publicity
february 2012 by Nachimir
How Bots Seized Control of My Pricing Strategy
february 2012 by Nachimir
"a delightful futuristic absurdity: a computer program, pretending to be human, hawking a book about computers pretending to be human, while other computer programs pretend to have used copies of it. A book that was never actually written, much less printed and read."
amazon
books
twitter
bots
software
computing
AI
algorithms
code
pricing
sales
automation
absurd
funnyhaha
february 2012 by Nachimir
A VC: Minimum Viable Personality
september 2011 by Nachimir
"LAST STEP IS SMASH CAGE, LIGHT BARN ON FIRE."
marketing
products
sales
customers
work
behavior
personality
startups
september 2011 by Nachimir
On the internet, sometimes people *do* know you’re a dog – confused of calcutta
june 2010 by Nachimir
"People want to access specific digital things: the song, the clip from the film, the article from the magazine, the section from the newspaper. They are no longer interested in the analog wrap of irrelevance they had to put up with before. And this could have some interesting side effects: it would appear that you can no longer subsidise the weaker parts of your music/news/journalism output by joining them up with the stronger parts."
bundling
commerce
business
free
sales
tat
internet
digitalmedia
media
p2p
abundance
scarcity
economics
june 2010 by Nachimir
Are downloads really killing the music industry? Or is it something else? | Technology | guardian.co.uk
june 2009 by Nachimir
Fantastic work and figures here, notably linked to a google spreadsheet.
googlespreadsheets
music
business
filesharing
P2P
games
statistics
download
mp3
videogames
sales
dvd
film
retail
journalism
june 2009 by Nachimir
Gamasutra - Opinion: Console Downloadable Games? Too Cheap
february 2008 by Nachimir
Simon Carless: DL Games on arcade services are too cheap, more diversity is flattening profits. I think he might be right: $10 for Rez HD? I'd pay quite a bit more than that.
videogames
DLC
digitaldistribution
digitalmedia
games
sales
business
february 2008 by Nachimir
VG Chartz | News
february 2008 by Nachimir
Interesting idea: Extrapolates XBLA sales from gamercards.
games
business
microsoft
xbox360
videogames
sales
charts
february 2008 by Nachimir
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