Nachimir + psychology   126

Darwin's Creepiest Experiment Brought Back to Life | Wired Science | Wired.com
"Guests visiting the famed naturalist in 1868 were shown a set of “ghoulish” photos of a guy being prodded in the face with an electrical current. Darwin then asked his guests-cum-guinea pigs to describe the emotion displayed in each photo."
darwin  science  emotion  affect  face  faces  people  humans  psychology  evolution  expression  expressions 
11 days ago by Nachimir
Parents cheer autism-friendly 'Mary Poppins' - NY Daily News
Fascinating details: "There were coloring books, puzzles, games and handy toys for fidgety patrons. Signalers on either side of the stage raised green glow sticks to warn theatergoers of upcoming loud noises or to signal that clapping was ahead."
autism  aspergers  behaviour  children  theatre  psychology 
24 days ago by Nachimir
Why women have sex | Life and style | The Guardian
""I love you so much," he would say, if he could read his evolutionary impulses, "because you have a symmetrical face!" "Oh, how I love the smell of your compatible genes!" I would say back. "Symmetrical face!" "Compatible genes!" "Symmetrical face!" "Compatible genes!" And so we would osculate (kiss)."
sex  relationships  sexuality  psychology  behaviour  humanity  monkeys  apes  mammals  evolutionarypsychology  romance  romanticism 
12 weeks ago by Nachimir
The Piracy Threshold - Matt Gemmell
"The majority of people have a basic desire to be honest - and I mean actually honest, rather than some limited definition based strictly on the law. People will go to reasonable lengths to be honest. It makes us feel good about ourselves, and it confers a certain immunity from legal problems."
piracy  internet  media  music  films  games  behaviour  psychology  honesty  business  marketing  legislation  idiots 
february 2012 by Nachimir
The Brainstorming Process Is B.S. But Can We Rework It? | Co.Design: business + innovation + design
"Putting people into big groups doesn’t actually increase the flow of ideas. Group dynamics themselves--rather than overt criticism--work to stifle each person’s potential."
brainstorming  ideas  creativity  business  work  groups  psychology  socialisation  office  collaboration  design 
february 2012 by Nachimir
Sandbagging (racing) - Wikipedia, the free encyclopedia
"Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."
games  psychology  behaviour  cheating  rules  racing  videogames  power 
february 2012 by Nachimir
I Will Not Read Your Fucking Script - New York News - Runnin' Scared
"begged me to be honest with him. He was frustrated by the responses he'd gotten from friends, because he felt they were going easy on him, and he wanted real criticism. They never do, of course. What they want is a few tough notes to give the illusion of honesty, and then some pats on the head."
advice  writing  criticism  psychology  behaviour  screenplays 
january 2012 by Nachimir
Internet Story on Vimeo
"But just because Games make us feel good, doesn't mean that they are necessarily a force for good."
video  internet  games  gamedesign  psychology  tragedy 
october 2011 by Nachimir
Structured Procrastination
"The observant reader may feel at this point that structured procrastination requires a certain amount of self-deception, since one is in effect constantly perpetrating a pyramid scheme on oneself. Exactly. One needs to be able to recognize and commit oneself to tasks with inflated importance and unreal deadlines, while making oneself feel that they are important and urgent. This is not a problem, because virtually all procrastinators have excellent self-deceptive skills also. And what could be more noble than using one character flaw to offset the bad effects of another?"
gtd  procrastination  productivity  psychology  selfdeception 
september 2011 by Nachimir
The Performance of Masculinity
"I don’t have slack to offer men. What I have is the alternative to a life spent swallowing one’s emotions and feeling a constant anxious insecurity where one’s contended self-esteem should be—and that seems a lot more valuable to me than “slack.”
Source: www.charlieglickman.com (http://s.tt/12ri1)"
culture  gender  men  psychology  patriarchy  feminism 
september 2011 by Nachimir
To My Someday Daughter, by Geordie Tait - a Magic: the Gathering Miscellaneous Article
"Women don't want to get into a relationship where they're playing second fiddle to an obsession. They shouldn't be required to and shouldn't be made to feel guilty for it either."
culture  feminism  games  gender  sexism  nerds  geeks  dating  psychology  obsession  prejudice 
september 2011 by Nachimir
My Own Private Sunnydale « Here is a thing.
Interesting counterpoint on parasocial relationships: "But there is a difference between keeping yourself alive and *wanting* to be alive, and Buffy gave me the latter, in spades, at a time when not much else did. I know it’s easy to dismiss the things people love as dumb, especially if it isn’t a thing you love too. Whatever. Fuck that. Saving my own life was pretty much equal parts attending my therapy appointments, taking my pills, and getting my ass out of bed in the first place. Without that last third, what’s the point of the other two?"
psychology  depression  tv  relationships  parasocialrelationships  media  television  mentalhealth 
august 2011 by Nachimir
From Technologist to Philosopher - Manage Your Career - The Chronicle of Higher Education
"I believe there no surer path to leaping dramatically forward in your career than to earn a Ph.D. in the humanities. Because the thought leaders in our industry are not the ones who plodded dully, step by step, up the career ladder. The leaders are the ones who took chances and developed unique perspectives."
education  technology  psychology  perspective  philosophy  ideas  careers 
july 2011 by Nachimir
JOURNAL: Is Scanning and Situational Awareness a cure for Multitasking Drift? - Global Guerrillas
"To handle it all, we multitask. Unfortunately, it's easy to get off track or drift off course while multi-tasking. This occurs because the act of multi-tasking -- responding to an e-mail/tweet/phone call, adding a new post/picture, etc. -- becomes an end in itself, rather than a means to an end."
socialmedia  internet  online  web  attention  distraction  gtd  psychology  fugue 
july 2011 by Nachimir
Make: Online | What Does it Mean to be a Woman Hackerspace Member?
"I have noticed, with both men and women, that spending more time in a community of nerds is extremely good for their social skills: once they meet a group of people who accept them, and can relate to them about what they’re passionate about, they get along better with people in that community, and eventually outside it. This is something I’ve seen independent of gender."
gender  hackspace  nottinghack  women  men  geeks  nerds  socialisation  psychology 
july 2011 by Nachimir
Lisa Bloom: How to Talk to Little Girls
Hear hear: "Teaching girls that their appearance is the first thing you notice tells them that looks are more important than anything. It sets them up for dieting at age 5 and foundation at age 11 and boob jobs at 17 and Botox at 23. As our cultural imperative for girls to be hot 24/7 has become the new normal, American women have become increasingly unhappy. What's missing? A life of meaning, a life of ideas and reading books and being valued for our thoughts and accomplishments."
advice  children  gender  women  psychology  health  culture  pathology 
june 2011 by Nachimir
Humans Invent | Innovation, Craftsmanship & Design
Hah, the whirring noise that cashpoints make is fake, and car doors are engineered to make reassuring sounds rather than well engineered ones happening to make reassuring sounds.
sound  audio  design  IxD  psychology  everydayobjects 
june 2011 by Nachimir
How to spot a psychopath | Jon Ronson | Books | The Guardian
"On the outside, Tony said, not wanting to spend time with your criminally insane neighbours would be a perfectly understandable position. But on the inside it demonstrates you're withdrawn and have a grandiose sense of your own importance. In Broadmoor, not wanting to hang out with insane killers is a sign of madness."
culture  health  psychology  prison  incarceration  mentalhealth  pathology  systems 
may 2011 by Nachimir
The Sunday Papers | Rock, Paper, Shotgun
"hat I’m basically saying is, fuck engagement. Fuck games that keep you playing. Let’s have more games that bore you shitless, and do it with honesty and beauty. The overworld of Shadow of the Colossus, for example. The Last Express, which I’ve just been playing. Gretel and Hansel itself was like that, once I wrestled myself away from the heads. Putting down a game like Angry Birds feels like waking up and realising that I’ve spent three days clicking fucking heads."
games  gamedesign  engagement  manipulation  psychology 
april 2011 by Nachimir
Of the 1%, by the 1%, for the 1% | Society | Vanity Fair
"Alexis de Tocqueville once described what he saw as a chief part of the peculiar genius of American society—something he called “self-interest properly understood.” The last two words were the key. Everyone possesses self-interest in a narrow sense: I want what’s good for me right now! Self-interest “properly understood” is different. It means appreciating that paying attention to everyone else’s self-interest—in other words, the common welfare—is in fact a precondition for one’s own ultimate well-being."
economics  politics  sociology  psychology  wealth  society 
april 2011 by Nachimir
artsci.wustl.edu/~pboyer/PBoyerHomeSite/articles/TenProblems3.1.pdf
"Ten Problems In Search Of A Research Programme: Towards Integrated Naturalistic Explanations of Human Culture"
culture  psychology  sociology  humans 
january 2011 by Nachimir
Ellen Ripley Saved My Life | The Awl
"There's one version of the story that goes: There is someone out there. Someone good and wise and kind. And when you are in danger, when you need him most, he will always come to save you. It's a good story. But there's another story, too, that I think is important.

Because: What if no one is coming to save you? Sometimes, nobody is coming. And who didn't come to save you, and when? What happened, on the day that you were not saved? That was the day that you saved yourself."
psychology  feminism  scifi  sf  alien  buffy  selfdevelopment  therapy  terminator  resilience 
december 2010 by Nachimir
Editorial: Panorama – Addicted To Games? | Rock, Paper, Shotgun
"For the first seven minutes of the programme, reporter Raphael Rowe brings us many references to people being “addicts”, people who suffer from “addiction”. It’s stated as fact, unambiguous. Seven minutes in it’s admitted that there’s no evidence that gaming can cause addiction, but long after they’ve made their position completely clear."
games  addiction  psychology  tv  panorama  bbc  vidoegames  gaming  television 
december 2010 by Nachimir
15-minute writing exercise closes the gender gap in university-level physics | Not Exactly Rocket Science | Discover Magazine
"Miyake’s exercise, by contrast, had nothing whatsoever to do with physics; it worked because it improved the environment in which women learn physics."
physics  gender  gendergap  science  education  race  diversity  psychology  prejudice  women  racism 
november 2010 by Nachimir
thestar.com iPhone : The 'Israelification' of airports: High security, little bother
"Do you know why Israelis are so calm? We have brutal terror attacks on our civilians and still, life in Israel is pretty good. The reason is that people trust their defence forces, their police, their response teams and the security agencies. They know they're doing a good job. You can't say the same thing about Americans and Canadians. They don't trust anybody," Sela said. "But they say, 'So far, so good'. Then if something happens, all hell breaks loose and you've spent eight hours in an airport. Which is ridiculous. Not justifiable. But, what can you do? Americans and Canadians are nice people and they will do anything because they were told to do so and because they don't know any different."
air  articles  aviation  israel  politics  security  terrorism  travel  airportsecurity  us  usa  canada  society  culture  psychology  bureaucracy 
november 2010 by Nachimir
Procrastination " You Are Not So Smart
"The trick is to accept the now you will not be the person facing those choices, it will be the future you – a person who can’t be trusted. Future-you will give in, and then you’ll go back to being now-you and feel weak and ashamed. Now-you must trick future-you into doing what is right for both parties."
procrastination  psychology  will  brain  life  interesting  health  gtd  business  articles  productivity  work  behavior  cognition  metacognition  self-control  revisit 
november 2010 by Nachimir
Teach a Kid to Argue - Figures of Speech
"I explained that “pathetic” was a term used in rhetoric, the ancient art of argument. I had happened across the subject one rainy day in a library and become instantly obsessed. As a result Dorothy had learned almost from birth that a good persuader doesn’t merely express her own emotions; she manipulates her audience. Me, in other words. "
advice  children  debate  education  interesting  kids  language  logic  logos  parenting  philosophy  psychology  rhetoric  speech  teaching  thinking  writing  pathos  ethos  argument  persuasion  resources 
september 2010 by Nachimir
The Psychology of Apology (and Hugs) " The Psychology of Video Games
"The results were that 45% of the people in the first, non-annoyed condition returned the extra money, thereby turning down a chance to hurt the experimenter.2 When the actor pretended to take a phone call in the middle of a conversation, only 14% of the people returned the extra money. Surprisingly, though, if he apologized after taking the call, the number of people who returned the extra cash was the same as those who had not been annoyed at all."
psychology  apologies  manners  socialisation  socialanimals  etiquette 
september 2010 by Nachimir
Ask, Don't Guess | The New Republic
"Asking is how you actually determine what the Asker wants and the giver is willing to receive. Guessing culture is a recipe for frustration."
psychology  culture  society  conversation  obligation 
may 2010 by Nachimir
Skinner Box? There's an App for That - O'Reilly Radar
"The singularity is here, and it's us... also it's dumb, snarky, and in love with itself."
twitter  socialmedia  attention  culture  singularity  web2.0  distraction  trends  psychology 
april 2010 by Nachimir
Gumption: The Dark Side of Digital Backchannels in Shared Physical Spaces
"shared dislikes (negative information and attitudes about specific people or things) is more conducive to group bonding than shared likes (positive information and attitudes), and so gossiping about, say, someone presenting at a conference can enhance cohesiveness of the audience."
psychology  events  work  publicspeaking  bullying  socialmedia  twitter  backchannel  conferences  research 
december 2009 by Nachimir
Dave Eggers
Hear hear. Too much scenester worrying, not enough excellent stuff.
trends  psychology  culture  inspiration  interesting  fashion 
december 2009 by Nachimir
Research shows chronically ill might be happier if they gave up hope | University of Michigan Health System
Sometimes, if hope makes people put off getting on with their life, it can get in the way of happiness.” The results showed that people do not adapt well to situations if they are believed to be short-term.
happiness  life  research  quackery  holisticmedicine  alternativemedicine  psychology  limerence 
november 2009 by Nachimir
3-D movies like Monsters vs. Aliens hurt your eyes. They always have, and they always will. - By Daniel Engber - Slate Magazine
"Outside of the 3-D movie theater, our eyes move in two distinct ways when we see something move toward us: First, our eyeballs rotate inward towards the nose (the closer the target comes, the more cross-eyed we get); second, we squeeze the lenses in our eyes to change their shape and keep the target in focus (as you would with a camera). Those two eye movements—called "vergence" and "accommodation"—are automatic"
film  cinema  3D  criticism  perception  psychology  biomechanics  games  polarised3d  3dglasses  3dcinema 
october 2009 by Nachimir
A Manifesto for Slow Communication - WSJ.com
"My friend has just had his PC wired for broadband," writes the poet Don Paterson. "I meet him in the café; he looks terrible—his face puffy and pale, his eyes bloodshot. . . . He tells me he is now detained, night and day, in downloading every album he ever owned, lost, desired, or was casually intrigued by; he has now stopped even listen­ing to them, and spends his time sleeplessly monitoring a progress bar. . . . He says it's like all my birthdays have come at once, by which I can see he means, precisely, that he feels he is going to die."
wsj  internet  behaviour  psychology  badhabits  P2P  downloads 
august 2009 by Nachimir
SOMETHING, SOMETHING, SOMETHING, DETROIT - Vice Magazine - Lazy Journalists Love Pictures of Abandoned Stuff
"For a derelict structure, it’s kind of a happening spot. Each time I passed by I saw another group of kids with camera bags scoping out the gate. When I finally ducked in to check it out for myself, I had to wait for a lady artist from Buffalo, New York, whose shtick is taking nude portraits of herself in abandoned buildings, to put her clothes back on. Afterward I was interrupted by a musician named Deity who was making a video on the roof."
sublimation  outlets  psychology  ruin  apocaphilia  detroit  america  usa  cities  feralcities  wildlife  nature  media  news  newspapers 
august 2009 by Nachimir
Hypocrisy - The Daily WTF
Thinking about this in terms of human-machine, machine-human, and machine-machine interactions.
errors  it  computing  data  bugs  fuckups  behaviour  psychology  revisit  IxD 
july 2009 by Nachimir
What the future looks like | Science | The Guardian
"Deep Blue didn't work out its strategy like a human player: it exploited its computational speed to explore millions of alternative series of moves and responses before deciding an optimum move. Likewise, machines may make scientific discoveries that have eluded unaided human brains - but by testing out millions of possibilities rather than via a theory or strategy."
ai  psychology  data  computing  games  chess  probabilities  possibilityspace  databases  rules 
may 2009 by Nachimir
Elder Game: MMO game development » User Generated Quests and the Ruby Slippers
Fascinating posts about UGC game design going wrong, and exactly why Eskil Steenburg is wrong when he says "Fire your game designer". On the internet and everywhere, people are looking for sugar. We regard immediate treats well on a short timescale, but quickly get bored of them and look back fondly on challenge. Without an accounting for this, UGC game design coupled with throughput of newbies will kill games that try it, or, as they point out, at least put the costs up.
ugc  games  gamedesign  MMOs  design  behaviour  psychology 
may 2009 by Nachimir
BBC NEWS | UK | UK Politics | The Downing Street hand-shake
Fuck, that would be incredibly inept and awkward interaction even if he wasn't next to an incredibly relaxed and intentional Obama :0
obama  video  brown  gordonbrown  politics  bodylanguage  psychology  handshake 
april 2009 by Nachimir
Elgan: Why goofing off boosts productivity
"social interaction controlled by others (also known as an interruption) can devastate attention. I've found that a five-minute office "pop-in" by a co-worker can set me back the equivalent of an hour. This kind of concentration-shattering interaction is allowed -- and even encouraged -- in the workplace, while social networking interactions are frowned upon or even blocked. Why?"
socialmedia  socialnetworks  work  slacking  skiving  attention  moderation  productivity  psychology  research  business  internet 
april 2009 by Nachimir
Ivey Business Journal - FEATURE ARTICLE
"One of the most striking differences can be seen in the change in business leaders. In the 70s, managers knew subordinates’ jobs better than they did. But today, with the rapid advance of knowledge, subordinates often know more. Today, what people seek in their leaders is authenticity, transparency, and a clear sense of meaningful purpose. Experience is secondary.

The result of all these changes has been the emergence of a new social character – one that I call the "interactive," in contrast to the "bureaucratic" social character that was dominant in the last century. Interactives tend to identify with sibling-like peers rather than paternal models. Since they were ten or 11 years old, these Interactives have been in touch with global management through Facebook and multi-player video games."
culture  business  psychology  management  personality 
march 2009 by Nachimir
The Demon-Haunted World
"Archigram thought of behaviour as the raw material they were building with". They also used the term "social software" in 1972... motherfuck the fringe is hard to mine for valuables! :0
games  design  culture  technology  revisit  psychology  cities  play  architecture  behaviour  interactiondesign  interaction 
february 2009 by Nachimir
Facebook et al risk 'infantilising' the human mind | Media | guardian.co.uk
Eek: "It might be helpful to investigate whether the near total submersion of our culture in screen technologies over the last decade might in some way be linked to the threefold increase over this period in prescriptions for methylphenidate, the drug prescribed for attention-deficit hyperactivity disorder." I have a feeling drug companies and DSM IV *may* also have a little to do with it...
psychology  facebook  twitter  2009  health  socialnetworking 
february 2009 by Nachimir
russell davies: fair play
RFID games and the concept of fairness
games  toys  rfid  psychology  children  arphids 
february 2009 by Nachimir
Mind Hacks: The myth of the concentration oasis
"In other words, the ability to focus on a single task, relatively uninterrupted, is the strange anomaly in the history of our psychological development."
internet  technology  psychology  history  concentration  distraction 
february 2009 by Nachimir
bookoutlines / Predictably Irrational
Interesting: "# When a truffle was $0.15 and a Kiss was $0.01, 73% of subjects chose the truffle and 27% the Kiss
# When a truffle was $0.14 and a Kiss was free, 69% chose the kiss and 31% the truffle"
science  reference  sociology  psychology  reading  revisit  statistics  retail 
january 2009 by Nachimir
My visit to American Apparel - Venture Hacks
"A 5,000 person, $500 million low margin clothing company, operating from a single factory in the least business-friendly state of one of the highest “cost” manufacturing countries. Beating the overseas sweatshops and still growing rapidly."
business  culture  psychology  productivity  interesting  strategy  manufacturing  clothes  startups  management 
january 2009 by Nachimir
RyanHoliday.net: | Collapsing Fear
"Take what you're afraid of - when fear strikes you - and break it apart." good advice
psychology  motivation  fear  confidence 
december 2008 by Nachimir
The Way We Live Now - The Remedist - NYTimes.com
Keynes emphasized its role as a “store of value.” Why, he asked, should anyone outside a lunatic asylum wish to “hold” money? The answer he gave was that “holding” money was a way of postponing transactions. The “desire to hold money as a store of wealth is a barometer of the degree of our distrust of our own calculations and conventions concerning the future. . . . The possession of actual money lulls our disquietude; and the premium we require to make us part with money is a measure of the degree of our disquietude.”
psychology  business  money  economics  finance  keynes 
december 2008 by Nachimir
Dynamic spread of happiness in a large social network: longitudinal analysis over 20 years in the Framingham Heart Study -- Fowler and Christakis 337: a2338 -- BMJ
:) "A friend who lives within a mile (about 1.6 km) and who becomes happy increases the probability that a person is happy by 25% (95% confidence interval 1% to 57%). Similar effects are seen in coresident spouses (8%, 0.2% to 16%), siblings who live within a mile (14%, 1% to 28%), and next door neighbours (34%, 7% to 70%). Effects are not seen between coworkers. The effect decays with time and with geographical separation."
sociology  socialnetworks  society  science  research  psychology  online  mind  health  happiness 
december 2008 by Nachimir
BLDGBLOG: Infrastructural Domesticity
This post crackles with intensity. It's like a bastard love child of Michel Gondry and William Gibson.
story  space  home  dubai  design  city  cities  architecture  psychology  domesticity 
december 2008 by Nachimir
Economics of POW Camp
Absolutely fascinating article about POW camp economics: "On 12th April, with the arrival of elements of the 30th U.S. Infantry Division, the ushering in of an age of plenty demonstrated the hypothesis that with infinite means economic organization and activity would be redundant, as every want could be satisfied without effort."
writing  war  sociology  psychology  money  markets  interesting  ideas  capitalism  freetrade  trade  regulation  behaviour  ww2  wwii 
november 2008 by Nachimir
BBC NEWS | Science & Environment | IBM to build brain-like computers
"The key idea of cognitive computing is to engineer mind-like intelligent machines by reverse engineering the structure, dynamics, function and behaviour of the brain." More like it.
psychology  ai  computing  technology  science  research  ibm  hardware  neuroscience  mind 
november 2008 by Nachimir
donotpostbf3.jpg (JPEG Image, 620x465 pixels)
Nice way to seed an ARG. Hve no idea what it's about.
args  games  graphics  psychology  internet 
november 2008 by Nachimir
auntie pixelante › the princess is in another castle
"there’s a reason the game ends when mario meets the princess: the game is the chase, not the consummation."
mario  nintendo  games  gamedesign  videogames  love  psychology  compulsion 
november 2008 by Nachimir
Gamasutra - What Gamers Want: Missing Gamers
There's too much good stuff in this article to quote. "It was clear that this group loves to rise to a really monumental challenge -- games that they could study over many years to really understand."
gamasutra  games  gamers  culture  psychology  research  work 
october 2008 by Nachimir
YouTube - Eye Robot (Opto-Isolator)
Whoah, art installation that maintains eye contact :)
eyes  vision  art  technology  surveillance  robotics  psychology 
october 2008 by Nachimir
Too much time on his hands - Boing Boing
'"That guy has too much spare time" is one of the most odious, intellectually dishonest, dismissive things a person can say. It disguises a vicious ad-hominem attack as a lighthearted verbal shrug. '
culture  psychology  catb  time  productivity  innovation 
october 2008 by Nachimir
New Media | Marketing | Advertising | Internet | Interactive Marketing - NMA
WTF? website review: "Overall the site feels like it manages to just stay the right side of profiting from people's grief."
death  grief  psychology  web  newmedia  WTF  funnysick 
october 2008 by Nachimir
William Gibson Interview « Void Manufacturing
"Conspiracy theories are popular and I suppose, for some people, absolutely necessary because they invariably posit a world structure that is immeasurably more simple than the actual structure of the world: It’s all bad, because the Jews are behind it. It’s all bad, because the Illuminati are behind it. It’s all bad, because the Americans are behind it. That sort of thought reduces anxiety in people and that’s why it’s popular."
conspiracytheories  psychology  culture  religion 
october 2008 by Nachimir
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