Nachimir + psychology 126
Darwin's Creepiest Experiment Brought Back to Life | Wired Science | Wired.com
11 days ago by Nachimir
"Guests visiting the famed naturalist in 1868 were shown a set of “ghoulish” photos of a guy being prodded in the face with an electrical current. Darwin then asked his guests-cum-guinea pigs to describe the emotion displayed in each photo."
darwin
science
emotion
affect
face
faces
people
humans
psychology
evolution
expression
expressions
11 days ago by Nachimir
Parents cheer autism-friendly 'Mary Poppins' - NY Daily News
24 days ago by Nachimir
Fascinating details: "There were coloring books, puzzles, games and handy toys for fidgety patrons. Signalers on either side of the stage raised green glow sticks to warn theatergoers of upcoming loud noises or to signal that clapping was ahead."
autism
aspergers
behaviour
children
theatre
psychology
24 days ago by Nachimir
Why women have sex | Life and style | The Guardian
12 weeks ago by Nachimir
""I love you so much," he would say, if he could read his evolutionary impulses, "because you have a symmetrical face!" "Oh, how I love the smell of your compatible genes!" I would say back. "Symmetrical face!" "Compatible genes!" "Symmetrical face!" "Compatible genes!" And so we would osculate (kiss)."
sex
relationships
sexuality
psychology
behaviour
humanity
monkeys
apes
mammals
evolutionarypsychology
romance
romanticism
12 weeks ago by Nachimir
The Piracy Threshold - Matt Gemmell
february 2012 by Nachimir
"The majority of people have a basic desire to be honest - and I mean actually honest, rather than some limited definition based strictly on the law. People will go to reasonable lengths to be honest. It makes us feel good about ourselves, and it confers a certain immunity from legal problems."
piracy
internet
media
music
films
games
behaviour
psychology
honesty
business
marketing
legislation
idiots
february 2012 by Nachimir
The Brainstorming Process Is B.S. But Can We Rework It? | Co.Design: business + innovation + design
february 2012 by Nachimir
"Putting people into big groups doesn’t actually increase the flow of ideas. Group dynamics themselves--rather than overt criticism--work to stifle each person’s potential."
brainstorming
ideas
creativity
business
work
groups
psychology
socialisation
office
collaboration
design
february 2012 by Nachimir
Sandbagging (racing) - Wikipedia, the free encyclopedia
february 2012 by Nachimir
"Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."
games
psychology
behaviour
cheating
rules
racing
videogames
power
february 2012 by Nachimir
I Will Not Read Your Fucking Script - New York News - Runnin' Scared
january 2012 by Nachimir
"begged me to be honest with him. He was frustrated by the responses he'd gotten from friends, because he felt they were going easy on him, and he wanted real criticism. They never do, of course. What they want is a few tough notes to give the illusion of honesty, and then some pats on the head."
advice
writing
criticism
psychology
behaviour
screenplays
january 2012 by Nachimir
Internet Story on Vimeo
october 2011 by Nachimir
"But just because Games make us feel good, doesn't mean that they are necessarily a force for good."
video
internet
games
gamedesign
psychology
tragedy
october 2011 by Nachimir
Structured Procrastination
september 2011 by Nachimir
"The observant reader may feel at this point that structured procrastination requires a certain amount of self-deception, since one is in effect constantly perpetrating a pyramid scheme on oneself. Exactly. One needs to be able to recognize and commit oneself to tasks with inflated importance and unreal deadlines, while making oneself feel that they are important and urgent. This is not a problem, because virtually all procrastinators have excellent self-deceptive skills also. And what could be more noble than using one character flaw to offset the bad effects of another?"
gtd
procrastination
productivity
psychology
selfdeception
september 2011 by Nachimir
The Performance of Masculinity
september 2011 by Nachimir
"I don’t have slack to offer men. What I have is the alternative to a life spent swallowing one’s emotions and feeling a constant anxious insecurity where one’s contended self-esteem should be—and that seems a lot more valuable to me than “slack.”
Source: www.charlieglickman.com (http://s.tt/12ri1)"
culture
gender
men
psychology
patriarchy
feminism
Source: www.charlieglickman.com (http://s.tt/12ri1)"
september 2011 by Nachimir
To My Someday Daughter, by Geordie Tait - a Magic: the Gathering Miscellaneous Article
september 2011 by Nachimir
"Women don't want to get into a relationship where they're playing second fiddle to an obsession. They shouldn't be required to and shouldn't be made to feel guilty for it either."
culture
feminism
games
gender
sexism
nerds
geeks
dating
psychology
obsession
prejudice
september 2011 by Nachimir
My Own Private Sunnydale « Here is a thing.
august 2011 by Nachimir
Interesting counterpoint on parasocial relationships: "But there is a difference between keeping yourself alive and *wanting* to be alive, and Buffy gave me the latter, in spades, at a time when not much else did. I know it’s easy to dismiss the things people love as dumb, especially if it isn’t a thing you love too. Whatever. Fuck that. Saving my own life was pretty much equal parts attending my therapy appointments, taking my pills, and getting my ass out of bed in the first place. Without that last third, what’s the point of the other two?"
psychology
depression
tv
relationships
parasocialrelationships
media
television
mentalhealth
august 2011 by Nachimir
From Technologist to Philosopher - Manage Your Career - The Chronicle of Higher Education
july 2011 by Nachimir
"I believe there no surer path to leaping dramatically forward in your career than to earn a Ph.D. in the humanities. Because the thought leaders in our industry are not the ones who plodded dully, step by step, up the career ladder. The leaders are the ones who took chances and developed unique perspectives."
education
technology
psychology
perspective
philosophy
ideas
careers
july 2011 by Nachimir
JOURNAL: Is Scanning and Situational Awareness a cure for Multitasking Drift? - Global Guerrillas
july 2011 by Nachimir
"To handle it all, we multitask. Unfortunately, it's easy to get off track or drift off course while multi-tasking. This occurs because the act of multi-tasking -- responding to an e-mail/tweet/phone call, adding a new post/picture, etc. -- becomes an end in itself, rather than a means to an end."
socialmedia
internet
online
web
attention
distraction
gtd
psychology
fugue
july 2011 by Nachimir
Make: Online | What Does it Mean to be a Woman Hackerspace Member?
july 2011 by Nachimir
"I have noticed, with both men and women, that spending more time in a community of nerds is extremely good for their social skills: once they meet a group of people who accept them, and can relate to them about what they’re passionate about, they get along better with people in that community, and eventually outside it. This is something I’ve seen independent of gender."
gender
hackspace
nottinghack
women
men
geeks
nerds
socialisation
psychology
july 2011 by Nachimir
Lisa Bloom: How to Talk to Little Girls
june 2011 by Nachimir
Hear hear: "Teaching girls that their appearance is the first thing you notice tells them that looks are more important than anything. It sets them up for dieting at age 5 and foundation at age 11 and boob jobs at 17 and Botox at 23. As our cultural imperative for girls to be hot 24/7 has become the new normal, American women have become increasingly unhappy. What's missing? A life of meaning, a life of ideas and reading books and being valued for our thoughts and accomplishments."
advice
children
gender
women
psychology
health
culture
pathology
june 2011 by Nachimir
Humans Invent | Innovation, Craftsmanship & Design
june 2011 by Nachimir
Hah, the whirring noise that cashpoints make is fake, and car doors are engineered to make reassuring sounds rather than well engineered ones happening to make reassuring sounds.
sound
audio
design
IxD
psychology
everydayobjects
june 2011 by Nachimir
How to spot a psychopath | Jon Ronson | Books | The Guardian
may 2011 by Nachimir
"On the outside, Tony said, not wanting to spend time with your criminally insane neighbours would be a perfectly understandable position. But on the inside it demonstrates you're withdrawn and have a grandiose sense of your own importance. In Broadmoor, not wanting to hang out with insane killers is a sign of madness."
culture
health
psychology
prison
incarceration
mentalhealth
pathology
systems
may 2011 by Nachimir
DNA/How to Stop Worrying and Learn to Love the Internet
may 2011 by Nachimir
Gorgeous piece by Douglas Adams.
culture
internet
technology
web
interactivity
phones
cellphones
psychology
history
21c
20thcentury
twentiethcentury
douglasadams
may 2011 by Nachimir
The Sunday Papers | Rock, Paper, Shotgun
april 2011 by Nachimir
"hat I’m basically saying is, fuck engagement. Fuck games that keep you playing. Let’s have more games that bore you shitless, and do it with honesty and beauty. The overworld of Shadow of the Colossus, for example. The Last Express, which I’ve just been playing. Gretel and Hansel itself was like that, once I wrestled myself away from the heads. Putting down a game like Angry Birds feels like waking up and realising that I’ve spent three days clicking fucking heads."
games
gamedesign
engagement
manipulation
psychology
april 2011 by Nachimir
Of the 1%, by the 1%, for the 1% | Society | Vanity Fair
april 2011 by Nachimir
"Alexis de Tocqueville once described what he saw as a chief part of the peculiar genius of American society—something he called “self-interest properly understood.” The last two words were the key. Everyone possesses self-interest in a narrow sense: I want what’s good for me right now! Self-interest “properly understood” is different. It means appreciating that paying attention to everyone else’s self-interest—in other words, the common welfare—is in fact a precondition for one’s own ultimate well-being."
economics
politics
sociology
psychology
wealth
society
april 2011 by Nachimir
In Which We Teach You How To Be A Woman In Any Boys' Club - Home - This Recording
february 2011 by Nachimir
"because athleticism is to men what beauty is to women"
gender
psychology
society
politics
feminism
women
men
culture
february 2011 by Nachimir
artsci.wustl.edu/~pboyer/PBoyerHomeSite/articles/TenProblems3.1.pdf
january 2011 by Nachimir
"Ten Problems In Search Of A Research Programme: Towards Integrated Naturalistic Explanations of Human Culture"
culture
psychology
sociology
humans
january 2011 by Nachimir
Ellen Ripley Saved My Life | The Awl
december 2010 by Nachimir
"There's one version of the story that goes: There is someone out there. Someone good and wise and kind. And when you are in danger, when you need him most, he will always come to save you. It's a good story. But there's another story, too, that I think is important.
Because: What if no one is coming to save you? Sometimes, nobody is coming. And who didn't come to save you, and when? What happened, on the day that you were not saved? That was the day that you saved yourself."
psychology
feminism
scifi
sf
alien
buffy
selfdevelopment
therapy
terminator
resilience
Because: What if no one is coming to save you? Sometimes, nobody is coming. And who didn't come to save you, and when? What happened, on the day that you were not saved? That was the day that you saved yourself."
december 2010 by Nachimir
Editorial: Panorama – Addicted To Games? | Rock, Paper, Shotgun
december 2010 by Nachimir
"For the first seven minutes of the programme, reporter Raphael Rowe brings us many references to people being “addicts”, people who suffer from “addiction”. It’s stated as fact, unambiguous. Seven minutes in it’s admitted that there’s no evidence that gaming can cause addiction, but long after they’ve made their position completely clear."
games
addiction
psychology
tv
panorama
bbc
vidoegames
gaming
television
december 2010 by Nachimir
15-minute writing exercise closes the gender gap in university-level physics | Not Exactly Rocket Science | Discover Magazine
november 2010 by Nachimir
"Miyake’s exercise, by contrast, had nothing whatsoever to do with physics; it worked because it improved the environment in which women learn physics."
physics
gender
gendergap
science
education
race
diversity
psychology
prejudice
women
racism
november 2010 by Nachimir
thestar.com iPhone : The 'Israelification' of airports: High security, little bother
november 2010 by Nachimir
"Do you know why Israelis are so calm? We have brutal terror attacks on our civilians and still, life in Israel is pretty good. The reason is that people trust their defence forces, their police, their response teams and the security agencies. They know they're doing a good job. You can't say the same thing about Americans and Canadians. They don't trust anybody," Sela said. "But they say, 'So far, so good'. Then if something happens, all hell breaks loose and you've spent eight hours in an airport. Which is ridiculous. Not justifiable. But, what can you do? Americans and Canadians are nice people and they will do anything because they were told to do so and because they don't know any different."
air
articles
aviation
israel
politics
security
terrorism
travel
airportsecurity
us
usa
canada
society
culture
psychology
bureaucracy
november 2010 by Nachimir
Procrastination " You Are Not So Smart
november 2010 by Nachimir
"The trick is to accept the now you will not be the person facing those choices, it will be the future you – a person who can’t be trusted. Future-you will give in, and then you’ll go back to being now-you and feel weak and ashamed. Now-you must trick future-you into doing what is right for both parties."
procrastination
psychology
will
brain
life
interesting
health
gtd
business
articles
productivity
work
behavior
cognition
metacognition
self-control
revisit
november 2010 by Nachimir
Teach a Kid to Argue - Figures of Speech
september 2010 by Nachimir
"I explained that “pathetic” was a term used in rhetoric, the ancient art of argument. I had happened across the subject one rainy day in a library and become instantly obsessed. As a result Dorothy had learned almost from birth that a good persuader doesn’t merely express her own emotions; she manipulates her audience. Me, in other words. "
advice
children
debate
education
interesting
kids
language
logic
logos
parenting
philosophy
psychology
rhetoric
speech
teaching
thinking
writing
pathos
ethos
argument
persuasion
resources
september 2010 by Nachimir
The Psychology of Apology (and Hugs) " The Psychology of Video Games
september 2010 by Nachimir
"The results were that 45% of the people in the first, non-annoyed condition returned the extra money, thereby turning down a chance to hurt the experimenter.2 When the actor pretended to take a phone call in the middle of a conversation, only 14% of the people returned the extra money. Surprisingly, though, if he apologized after taking the call, the number of people who returned the extra cash was the same as those who had not been annoyed at all."
psychology
apologies
manners
socialisation
socialanimals
etiquette
september 2010 by Nachimir
Depression – the illness that's still taboo | Life and style | The Guardian
august 2010 by Nachimir
Incredible piece on depression
depression
mental
illness
guardian
health
mentalhealth
mind
psychology
august 2010 by Nachimir
Ask, Don't Guess | The New Republic
may 2010 by Nachimir
"Asking is how you actually determine what the Asker wants and the giver is willing to receive. Guessing culture is a recipe for frustration."
psychology
culture
society
conversation
obligation
may 2010 by Nachimir
Skinner Box? There's an App for That - O'Reilly Radar
april 2010 by Nachimir
"The singularity is here, and it's us... also it's dumb, snarky, and in love with itself."
twitter
socialmedia
attention
culture
singularity
web2.0
distraction
trends
psychology
april 2010 by Nachimir
Gumption: The Dark Side of Digital Backchannels in Shared Physical Spaces
december 2009 by Nachimir
"shared dislikes (negative information and attitudes about specific people or things) is more conducive to group bonding than shared likes (positive information and attitudes), and so gossiping about, say, someone presenting at a conference can enhance cohesiveness of the audience."
psychology
events
work
publicspeaking
bullying
socialmedia
twitter
backchannel
conferences
research
december 2009 by Nachimir
Dave Eggers
december 2009 by Nachimir
Hear hear. Too much scenester worrying, not enough excellent stuff.
trends
psychology
culture
inspiration
interesting
fashion
december 2009 by Nachimir
Research shows chronically ill might be happier if they gave up hope | University of Michigan Health System
november 2009 by Nachimir
Sometimes, if hope makes people put off getting on with their life, it can get in the way of happiness.” The results showed that people do not adapt well to situations if they are believed to be short-term.
happiness
life
research
quackery
holisticmedicine
alternativemedicine
psychology
limerence
november 2009 by Nachimir
3-D movies like Monsters vs. Aliens hurt your eyes. They always have, and they always will. - By Daniel Engber - Slate Magazine
october 2009 by Nachimir
"Outside of the 3-D movie theater, our eyes move in two distinct ways when we see something move toward us: First, our eyeballs rotate inward towards the nose (the closer the target comes, the more cross-eyed we get); second, we squeeze the lenses in our eyes to change their shape and keep the target in focus (as you would with a camera). Those two eye movements—called "vergence" and "accommodation"—are automatic"
film
cinema
3D
criticism
perception
psychology
biomechanics
games
polarised3d
3dglasses
3dcinema
october 2009 by Nachimir
A Manifesto for Slow Communication - WSJ.com
august 2009 by Nachimir
"My friend has just had his PC wired for broadband," writes the poet Don Paterson. "I meet him in the café; he looks terrible—his face puffy and pale, his eyes bloodshot. . . . He tells me he is now detained, night and day, in downloading every album he ever owned, lost, desired, or was casually intrigued by; he has now stopped even listening to them, and spends his time sleeplessly monitoring a progress bar. . . . He says it's like all my birthdays have come at once, by which I can see he means, precisely, that he feels he is going to die."
wsj
internet
behaviour
psychology
badhabits
P2P
downloads
august 2009 by Nachimir
SOMETHING, SOMETHING, SOMETHING, DETROIT - Vice Magazine - Lazy Journalists Love Pictures of Abandoned Stuff
august 2009 by Nachimir
"For a derelict structure, it’s kind of a happening spot. Each time I passed by I saw another group of kids with camera bags scoping out the gate. When I finally ducked in to check it out for myself, I had to wait for a lady artist from Buffalo, New York, whose shtick is taking nude portraits of herself in abandoned buildings, to put her clothes back on. Afterward I was interrupted by a musician named Deity who was making a video on the roof."
sublimation
outlets
psychology
ruin
apocaphilia
detroit
america
usa
cities
feralcities
wildlife
nature
media
news
newspapers
august 2009 by Nachimir
Kelly Osbourne Goes Size Zero
july 2009 by Nachimir
Not only is she a size 0, she looks about 40 now too.
fashion
culture
photography
photoshop
funnysad
psychology
pathology
mentalillness
imagery
advertising
july 2009 by Nachimir
What the future looks like | Science | The Guardian
may 2009 by Nachimir
"Deep Blue didn't work out its strategy like a human player: it exploited its computational speed to explore millions of alternative series of moves and responses before deciding an optimum move. Likewise, machines may make scientific discoveries that have eluded unaided human brains - but by testing out millions of possibilities rather than via a theory or strategy."
ai
psychology
data
computing
games
chess
probabilities
possibilityspace
databases
rules
may 2009 by Nachimir
Elder Game: MMO game development » User Generated Quests and the Ruby Slippers
may 2009 by Nachimir
Fascinating posts about UGC game design going wrong, and exactly why Eskil Steenburg is wrong when he says "Fire your game designer". On the internet and everywhere, people are looking for sugar. We regard immediate treats well on a short timescale, but quickly get bored of them and look back fondly on challenge. Without an accounting for this, UGC game design coupled with throughput of newbies will kill games that try it, or, as they point out, at least put the costs up.
ugc
games
gamedesign
MMOs
design
behaviour
psychology
may 2009 by Nachimir
BBC NEWS | UK | UK Politics | The Downing Street hand-shake
april 2009 by Nachimir
Fuck, that would be incredibly inept and awkward interaction even if he wasn't next to an incredibly relaxed and intentional Obama :0
obama
video
brown
gordonbrown
politics
bodylanguage
psychology
handshake
april 2009 by Nachimir
Elgan: Why goofing off boosts productivity
april 2009 by Nachimir
"social interaction controlled by others (also known as an interruption) can devastate attention. I've found that a five-minute office "pop-in" by a co-worker can set me back the equivalent of an hour. This kind of concentration-shattering interaction is allowed -- and even encouraged -- in the workplace, while social networking interactions are frowned upon or even blocked. Why?"
socialmedia
socialnetworks
work
slacking
skiving
attention
moderation
productivity
psychology
research
business
internet
april 2009 by Nachimir
Ivey Business Journal - FEATURE ARTICLE
march 2009 by Nachimir
"One of the most striking differences can be seen in the change in business leaders. In the 70s, managers knew subordinates’ jobs better than they did. But today, with the rapid advance of knowledge, subordinates often know more. Today, what people seek in their leaders is authenticity, transparency, and a clear sense of meaningful purpose. Experience is secondary.
The result of all these changes has been the emergence of a new social character – one that I call the "interactive," in contrast to the "bureaucratic" social character that was dominant in the last century. Interactives tend to identify with sibling-like peers rather than paternal models. Since they were ten or 11 years old, these Interactives have been in touch with global management through Facebook and multi-player video games."
culture
business
psychology
management
personality
The result of all these changes has been the emergence of a new social character – one that I call the "interactive," in contrast to the "bureaucratic" social character that was dominant in the last century. Interactives tend to identify with sibling-like peers rather than paternal models. Since they were ten or 11 years old, these Interactives have been in touch with global management through Facebook and multi-player video games."
march 2009 by Nachimir
The Demon-Haunted World
february 2009 by Nachimir
"Archigram thought of behaviour as the raw material they were building with". They also used the term "social software" in 1972... motherfuck the fringe is hard to mine for valuables! :0
games
design
culture
technology
revisit
psychology
cities
play
architecture
behaviour
interactiondesign
interaction
february 2009 by Nachimir
Facebook et al risk 'infantilising' the human mind | Media | guardian.co.uk
february 2009 by Nachimir
Eek: "It might be helpful to investigate whether the near total submersion of our culture in screen technologies over the last decade might in some way be linked to the threefold increase over this period in prescriptions for methylphenidate, the drug prescribed for attention-deficit hyperactivity disorder." I have a feeling drug companies and DSM IV *may* also have a little to do with it...
psychology
facebook
twitter
2009
health
socialnetworking
february 2009 by Nachimir
russell davies: fair play
february 2009 by Nachimir
RFID games and the concept of fairness
games
toys
rfid
psychology
children
arphids
february 2009 by Nachimir
Mind Hacks: The myth of the concentration oasis
february 2009 by Nachimir
"In other words, the ability to focus on a single task, relatively uninterrupted, is the strange anomaly in the history of our psychological development."
internet
technology
psychology
history
concentration
distraction
february 2009 by Nachimir
bookoutlines / Predictably Irrational
january 2009 by Nachimir
Interesting: "# When a truffle was $0.15 and a Kiss was $0.01, 73% of subjects chose the truffle and 27% the Kiss
# When a truffle was $0.14 and a Kiss was free, 69% chose the kiss and 31% the truffle"
science
reference
sociology
psychology
reading
revisit
statistics
retail
# When a truffle was $0.14 and a Kiss was free, 69% chose the kiss and 31% the truffle"
january 2009 by Nachimir
My visit to American Apparel - Venture Hacks
january 2009 by Nachimir
"A 5,000 person, $500 million low margin clothing company, operating from a single factory in the least business-friendly state of one of the highest “cost” manufacturing countries. Beating the overseas sweatshops and still growing rapidly."
business
culture
psychology
productivity
interesting
strategy
manufacturing
clothes
startups
management
january 2009 by Nachimir
RyanHoliday.net: | Collapsing Fear
december 2008 by Nachimir
"Take what you're afraid of - when fear strikes you - and break it apart." good advice
psychology
motivation
fear
confidence
december 2008 by Nachimir
The Way We Live Now - The Remedist - NYTimes.com
december 2008 by Nachimir
Keynes emphasized its role as a “store of value.” Why, he asked, should anyone outside a lunatic asylum wish to “hold” money? The answer he gave was that “holding” money was a way of postponing transactions. The “desire to hold money as a store of wealth is a barometer of the degree of our distrust of our own calculations and conventions concerning the future. . . . The possession of actual money lulls our disquietude; and the premium we require to make us part with money is a measure of the degree of our disquietude.”
psychology
business
money
economics
finance
keynes
december 2008 by Nachimir
Dynamic spread of happiness in a large social network: longitudinal analysis over 20 years in the Framingham Heart Study -- Fowler and Christakis 337: a2338 -- BMJ
december 2008 by Nachimir
:) "A friend who lives within a mile (about 1.6 km) and who becomes happy increases the probability that a person is happy by 25% (95% confidence interval 1% to 57%). Similar effects are seen in coresident spouses (8%, 0.2% to 16%), siblings who live within a mile (14%, 1% to 28%), and next door neighbours (34%, 7% to 70%). Effects are not seen between coworkers. The effect decays with time and with geographical separation."
sociology
socialnetworks
society
science
research
psychology
online
mind
health
happiness
december 2008 by Nachimir
BLDGBLOG: Infrastructural Domesticity
december 2008 by Nachimir
This post crackles with intensity. It's like a bastard love child of Michel Gondry and William Gibson.
story
space
home
dubai
design
city
cities
architecture
psychology
domesticity
december 2008 by Nachimir
Economics of POW Camp
november 2008 by Nachimir
Absolutely fascinating article about POW camp economics: "On 12th April, with the arrival of elements of the 30th U.S. Infantry Division, the ushering in of an age of plenty demonstrated the hypothesis that with infinite means economic organization and activity would be redundant, as every want could be satisfied without effort."
writing
war
sociology
psychology
money
markets
interesting
ideas
capitalism
freetrade
trade
regulation
behaviour
ww2
wwii
november 2008 by Nachimir
BBC NEWS | Science & Environment | IBM to build brain-like computers
november 2008 by Nachimir
"The key idea of cognitive computing is to engineer mind-like intelligent machines by reverse engineering the structure, dynamics, function and behaviour of the brain." More like it.
psychology
ai
computing
technology
science
research
ibm
hardware
neuroscience
mind
november 2008 by Nachimir
donotpostbf3.jpg (JPEG Image, 620x465 pixels)
november 2008 by Nachimir
Nice way to seed an ARG. Hve no idea what it's about.
args
games
graphics
psychology
internet
november 2008 by Nachimir
auntie pixelante › the princess is in another castle
november 2008 by Nachimir
"there’s a reason the game ends when mario meets the princess: the game is the chase, not the consummation."
mario
nintendo
games
gamedesign
videogames
love
psychology
compulsion
november 2008 by Nachimir
Gamasutra - What Gamers Want: Missing Gamers
october 2008 by Nachimir
There's too much good stuff in this article to quote. "It was clear that this group loves to rise to a really monumental challenge -- games that they could study over many years to really understand."
gamasutra
games
gamers
culture
psychology
research
work
october 2008 by Nachimir
YouTube - Eye Robot (Opto-Isolator)
october 2008 by Nachimir
Whoah, art installation that maintains eye contact :)
eyes
vision
art
technology
surveillance
robotics
psychology
october 2008 by Nachimir
Too much time on his hands - Boing Boing
october 2008 by Nachimir
'"That guy has too much spare time" is one of the most odious, intellectually dishonest, dismissive things a person can say. It disguises a vicious ad-hominem attack as a lighthearted verbal shrug. '
culture
psychology
catb
time
productivity
innovation
october 2008 by Nachimir
New Media | Marketing | Advertising | Internet | Interactive Marketing - NMA
october 2008 by Nachimir
WTF? website review: "Overall the site feels like it manages to just stay the right side of profiting from people's grief."
death
grief
psychology
web
newmedia
WTF
funnysick
october 2008 by Nachimir
William Gibson Interview « Void Manufacturing
october 2008 by Nachimir
"Conspiracy theories are popular and I suppose, for some people, absolutely necessary because they invariably posit a world structure that is immeasurably more simple than the actual structure of the world: It’s all bad, because the Jews are behind it. It’s all bad, because the Illuminati are behind it. It’s all bad, because the Americans are behind it. That sort of thought reduces anxiety in people and that’s why it’s popular."
conspiracytheories
psychology
culture
religion
october 2008 by Nachimir
Hit Self-Destruct: Tesla
september 2008 by Nachimir
Well written
psychology
games
gamers
halo
insults
stories
fiction
september 2008 by Nachimir
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