Nachimir + games   655

What are some of the most notorious or historic examples of cloning, what made them unethical, and what design decisions could have been made to legitimize them? | Formspring
"This last example points to the basic "design decision" which makes a difference here: Add something. Change it up. Make it different. Put your own stamp on the game system, not just the skin. That is what starts to cross over from pure cloning, 1-to-1 structural-copying and reskinning, into something more. It's what made Cake Mania a much better game than Roller Rush, and it's what David Sirlin did with Flash Duel. Evolution: it's inherently not cloning."
games  cloning  videogames  gamedesign 
2 days ago by Nachimir
How I Got 50% Women Speakers at My Tech Conference | Geek Feminism Blog
"Guest blogger Courtney Stanton explains how she organized a game developer conference with 50% women speakers." <-- correct approach. Hidden agenda, not a PR talking point.
conferences  games  videogames  events  speakers  talks  presentations  gender  women  tech 
2 days ago by Nachimir
Dear Android: a 9:1 piracy rate for games is not good enough (Wired UK)
"we're at a time where developers and publishers are turning their back on Android due to all the problems the market has, rather than embracing it."
android  games  videogames  piracy  footballmanager  phones  mobile 
4 days ago by Nachimir
Mighty Vision: Score, Comment Threads, Dominant Ideologies
"there's something I love about such claims, the boldness of saying "you're all doing it wrong, your taste is wrong, this is how things should be done and I'm going to do it better to prove it to you!". It's a fantastic motivation to make stuff."
games  design  opinions  gamedesign  creativity  contraints  conflict  beliefs  ideals 
10 days ago by Nachimir
Straight White Male: The Lowest Difficulty Setting There Is – Whatever
"In the role playing game known as The Real World, “Straight White Male” is the lowest difficulty setting there is."
games  gaming  gender  privilege  race 
10 days ago by Nachimir
What WOTC Says to its Female Audience (and What We Hear) | Gaming As Women
"Telling me that you have listened to my opinion is great. Thanks. And thanks for letting me know that you aren’t going to be taking that opinion seriously until there are more women gamers or less sexism in the world, because you are a business and have to make business decisions. So, if I want to be successful in getting the kind of fantasy art I would like to see in D&D, I need to create more women gamers and eliminate more sexism. I’ll get right on that."
gamesindustry  sexism  D&D  games  rpgs  roleplaying  feminism 
10 days ago by Nachimir
ArtLung : Gamification in the wild: Wells Fargo “Badge” earned ~ 03 May 2012
'So here we are more than a year later, and gamification is as close as my local Wells Fargo ATM, it says “You’ve earned a new badge: Express Depositor”'
badges  games  gamification  banks  banking  gah 
13 days ago by Nachimir
Ludum Dare » Blog Archive » The spirit of Ludum Dare
"The best examples of how awesome people are to each other in LD are the game reviews and the posts on favorites. There is a lot of effort put into encouraging people to see the qualities of their games and how to improve. No matter how unfinished the state of the game, sometimes even unplayable, the comments are always incredibly encouraging. There is always something awesome about it."
games  videogames  gamedevelopment  ludumdare  indiegames 
15 days ago by Nachimir
'Kompu gacha' online games may be illegal : National : DAILY YOMIURI ONLINE (The Daily Yomiuri)
Japan move to reign in gambling mechanics: "The Consumer Affairs Agency has concluded that a system used by some online game operators on social networking service (SNS) websites constitutes a violation of a law that bans certain types of sales methods, according to sources close to the agency. In such online games, known as "kompu gacha" (complete gacha), players can win a grand prize, a rare virtual item, after purchasing a certain number of required items."
games  socialgames  onlinegames  japan  regulation  government  gambling  addiction  skinnerbox  gamedesign 
18 days ago by Nachimir
Dear Mitu, Dear Emily « « Mitu Khandaker Mitu Khandaker
"he says something along the lines of: tastes are primarily based on distastes. It seems there is a similar problem in the conceptualisation of gender norms, not only are feminine and masculine held up against one another as oppositions but their supposed common gender attributes and behaviours only really seem to exist in terms of anxieties of being not masculine or feminine. Gendered behaviour and performance is certainly frequently judged as what it is not."
gender  masculinity  femininity  feminism  construction  constructs  structuralism  norms  identity  games  videogames  gamedevelopment 
21 days ago by Nachimir
Gamasutra - News - Harmonix on gender, self-expression in Dance Central
Fascinating approach to gender and gender-based problems in the design of Dance Central. '"It's sad to me to think that we're the entertainment industry, and we're the most technologically advanced of all the entertainment industries, and yet we seem to be lacking in a social progressivism that matches our technological progressivism," Boch reflects. "I want to turn that around."'
games  videogames  dance  dancecentral  design  gender  feminism  masculinity  femininity  queer  stereotypes  performance 
21 days ago by Nachimir
Daring Fireball Linked List: Welcome to Zynga; I Hope You Like Shoving Shit at Your Users
"with a direct-sales force that’s been on the ground for a whole eight weeks, Draw Something is inserting advertisers’ paid terms into the game for players to literally draw brands."
advertising  media  drawsomething  omgpop  zynga  games  mobile  smartphones  branding  businesscock 
22 days ago by Nachimir
Video games are stupid. Throw story at them. - newsmary
"by saying video games can only be dumb, we’re doing the medium a great disservice. In the 18th century there was a widely held perception that novels could only be dumb, until classics began to emerge and a canon formed. Video gaming has been around for a much shorter time and has much farther to go before it reaches maturity – technology is still not stable, barriers to entry are still falling rapidly, the business model is still all over the place"
games  narrative  design  story  gameplay  mechanics  gamedesign 
24 days ago by Nachimir
Is fairness the first casualty of business?
"The individual developer takes all the risk and the very best they can hope for is to be paid, eventually, if the game does well, but with every chance they won’t get paid at all. There’s no upside. Working for no money up front is a risk, of course, but with a fair, uncapped revenue share deal, the chance of not being paid at all is balanced against the possibility of earning big should the game go on to be a financial success."
business  games  development  gamedevelopment  indie  indiegames  contracts  revenue  sales  revenueshare 
25 days ago by Nachimir
Dragged Kickstarting and Screaming « Odious Repeater
We'll see: "The plan is this: get people invested, fail to deliver but show progress to whet people’s appetites. Then do a new fundraising drive to finish the game, and ultimately end up with up to twice the original budget, if not even more. "
kickstarter  games  videogames  business  funding  finance  crowdsourcing  gamedevelopment 
5 weeks ago by Nachimir
Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve
"My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although there are generous raises and bonuses based on value to the company, as assessed by peers). That it is their responsibility, and theirs alone, to allocate the most valuable resource in the company – their time – by figuring out what it is that they can do that is most valuable for the company, and then to go do it. That if they decide that they should be doing something different, there’s no manager to convince to let them go; they just move their desk to the new group (the desks are on wheels, with computers attached) and start in on the new thing."
valve  games  videogames  studios  gamedevelopment  business  organisation  dunbarnumber  dunbar  300 
6 weeks ago by Nachimir
The Most Dangerous Gamer - Magazine - The Atlantic
"Being labeled the most intellectual man in video games is a little like being called the most chaste woman in a brothel"
games  videogames  entertainment  art  jonblow  jonathanblow  braid  indiegames  ambition 
6 weeks ago by Nachimir
Attack Of The Moans: Why Star Wars fans should know better by now - Movie Feature - TheShiznit.co.uk
"Star Wars Kinect is the ultimate, inevitable expression of the new commercial truth of Hollywood that began with little plastic versions of Luke Skywalker"
kinect  games  videogames  culture  fandom  fanculture  starwars  georgelucas  lucas  lucasfilm  marketing  profiteering  merchandise  scifi  camp  dancing  dance  dancegames  outrage  fanrage  nerdrage 
6 weeks ago by Nachimir
Minimus and Sega
Minimus has a complete USB stack, so with a little work and hardware can translate any game controller input into USB.
minimus  AVR  electronics  hardware  joypads  console  PC  games  videogames 
7 weeks ago by Nachimir
rekall
"Don't aim to be civilized. Don't hope that straight people will keep you on as some kind of pet. To hell with them; they put you here. You should fully realize what society has made of you and take a terrible revenge."
games  videogames  futurism  brucesterling  quotes 
10 weeks ago by Nachimir
Made by Pixelate – The perfect video game press kit
"I asked on Twitter how game journalists imagine the perfect press kit."
press  games  videogames  marketing  sales  comms  communication  publicity 
february 2012 by Nachimir
IGF Thread 2012
"I think that people should be nice about feedback to the IGF. Almost all of the people who are writing about this every year and with whom I strongly agree mention that Brandon and Simon are actual people and they have feelings too, not to mention that they are really passionate about indie games. They DO respond to feedback but I get the feeling that all the pissing and moaning that people are exhibiting really makes that hard to do"
igf  indiegames  indie  games  videogames  conflict  drama 
february 2012 by Nachimir
Games within games: Hoarding - Edge Magazine
"Cheese is plentiful in all holds of Skyrim, which gave me a first vector to channel my energies towards once the Breezehome was mine. Wheels and wedges soon became my most sought-after loot. I’d even re-enter cleared dungeons immediately on exit, thinking I’d missed one. I was dumping cheese in Lydia’s bedroom from the day I got the keys and within a few weeks, had filled one corner to the ceiling and covered her bed in eidar stilton. However, my cheese hoarding came to an end 100 hours in, when the game intervened to save itself. A friend challenged me to do Unrelenting Force in my cheese room. The frame rate immediately hit single digits – and has never fully recovered."
games  videogames  hoarding  stuff  possessions  gamesculture  culture  behaviour 
february 2012 by Nachimir
The Piracy Threshold - Matt Gemmell
"The majority of people have a basic desire to be honest - and I mean actually honest, rather than some limited definition based strictly on the law. People will go to reasonable lengths to be honest. It makes us feel good about ourselves, and it confers a certain immunity from legal problems."
piracy  internet  media  music  films  games  behaviour  psychology  honesty  business  marketing  legislation  idiots 
february 2012 by Nachimir
Double Fine’s Adventure Kickstarter Tops $1,000,000! | Rock, Paper, Shotgun
"it’s impossible not to observe that on a day when gamers give a million dollars for a game that doesn’t yet exist, Ubisoft’s customers couldn’t play games they’d paid for and received. The contrast is important to notice."
drm  games  kickstarter  funding  ubisoft  doublefine  adventuregames 
february 2012 by Nachimir
Gamasutra - Features - Principles of an Indie Game Bottom Feeder
"For 15 years (before my games appeared on iTunes and Steam and my life completely changed), I had a simple plan. Every year, I wrote a game, extensively reusing the code and assets from the previous one. Then I put it on sale for $25, with hint books and character editors available alongside for a little extra revenue.

My goal was 5,000 sales. Five thousand! Imagine what a negligible amount that is in this industry. Usually, I sold a couple thousand more than that, thanks to the small, loyal audience I spent many years building. And, if you do the math, you will see that there's a pretty decent living in there."
indie  games  videogames  gamedesign  business 
february 2012 by Nachimir
Sandbagging (racing) - Wikipedia, the free encyclopedia
"Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."
games  psychology  behaviour  cheating  rules  racing  videogames  power 
february 2012 by Nachimir
Quarrel vs The Games Industry: Who’s Right? « Denki
The problems only started once they’d passed Quarrel up the decision tree to their finance and marketing teams – the bit more commonly known as “The Industry“. “This game is fundamentally broken – how can I possibly win with only 3 letters when my opponent has 8?”; “We could never sell this because it’s English language only”; “It looks like a kids game, but it’s way too hard for kids” and everywhere (trust me – everywhere) in between. We heard the same justifications for passing on it over and over again ad nauseam. However, one signal came through clearer than any other among the general noise of reasons why Quarrel wasn’t for them, and that was this: “Gamers don’t buy word games”.
quarrel  denki  games  publishing  business  marketing  wordgames  genres  gamers  gaming  videogames  gamedesign 
january 2012 by Nachimir
The New Year Games: what was all that about, then? | Hide&Seek - Inventing new kinds of play
"As a result of Dreadnought, I’ve added “could the sound be doing something more interesting, or helping to make the game comprehensible to passers-by?” to my mental checklist of things to run through for any live game."
design  games  livegames  hide&seek  festivals  edinburgh  newyear  hogmanay  cities  teams  crowds  hollygramazio 
january 2012 by Nachimir
Inoki – The Poison Word Game | Games With Garfield
"The thing that interests me most about this game is the way it bleeds into real life, things that happen to you and around you, conversations you take part in – they are all part of the battlefield on which you are playing. "
games  gamedesign  folkgames  livegames  game  words  wordplay  language  socialisation  social  socialgames 
january 2012 by Nachimir
The Game Bakers – Money and the App Store: a few figures that might help an indie developer
Some useful iOS figures, and the people at the studio seem to be lovely (dealt with them a bit for the IGA). "even though SQUIDS hasn’t made us rich so far, revenues from the iOS version have almost covered our development costs and we are confident that its upcoming release on other platforms will make the game profitable and allow us to develop a sequel. And for The Game Bakers, that’s what all of this is about: in the end it’s not about getting rich, but about being able to make the games we want to make, independently."
appstore  business  iphone  games  videogames  ios  ipad  indie  gamedevelopment  gamedevelopers  markets  budgeting  software 
january 2012 by Nachimir
Kristen Wolfe: Dear Customer Who Stuck Up For His Little Brother
That's when big brother stepped in. He said to his dad, "It's my money, it's my gift to him. If it's what he wants, I'm getting it for him, and if you're going to hit anyone for it, it's going to be me." Dad just gave his oldest son a strong stern stare-down, and then left the store. Little brother was crying quietly. I walked over and ruffled his hair (yes, this happened all in front of me). I said, "I'm a girl, and I like the color blue, and I like shooting games. There's nothing wrong with what you like. Even if it's different than what people think you should." I smiled, he smiled back (my heart melted!). Big brother then leaned down, kissed little brother on the head, and said, "Don't worry, dude."
games  videogames  culture  heteronormative  gender  toys  colour  prejudice 
january 2012 by Nachimir
Harvard Gazette: Academic turns city into a social experiment
'faced with a rowdy auditorium of the school of arts' students, he dropped his pants and mooned them to gain quiet. The gesture, he said at the time, should be understood "as a part of the resources which an artist can use."'
article  politics  social  society  rules  games  gamedesign  colombia  bogota 
december 2011 by Nachimir
How Valve experiments with the economics of video games - GeekWire
"the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia"
games  pricing  business  piracy  valve  videogames  economics  gaming 
december 2011 by Nachimir
Zugzwang - Wikipedia, the free encyclopedia
"Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a term usually used in chess which also applies to various other games. The term finds its formal definition in combinatorial game theory, and it describes a situation where one player is put at a disadvantage because he has to make a move when he would prefer to pass and make no move."
chess  strategy  vocabulary  wikipedia  gametheory  games  gamedesign 
december 2011 by Nachimir
All The (Missing) Ladies: Creating a Bechdel Test for Video Games | Bitmob.com
"Rule #2 is where things get tricky, because game characters are not as verbose as their TV and movie counterparts. And since players control the action, there’s no guarantee that two game sessions will involve the same situations. Instead, let’s simplify it and say that the female characters must be able to interact with one another as the male characters do. If it’s a fighting game, that means playable female combatants. If it’s a shooter, there should be ladies shooting at each other. If it’s a dialogue-heavy game (written or spoken), then they should talk."
gender  games  videogames  feminism  misogyny  media  bechdeltest 
november 2011 by Nachimir
Gamasutra - Features - Building a Better Kickstarter Campaign
Coombs agrees, calling project updates "essential," and Octodad 2 designer and writer Kevin Zuhn says updates let them build a relationship with backers. "We made sure to post updates at every major milestone, thanking our backers constantly and revealing more information about ourselves as a team," he says. "We felt that sharing more about us as people was important to make a connection with our backers, so we put up images of our office and our trip to the aquarium."
kickstarter  business  funding  games  videogames  crowdfunding  marketing 
november 2011 by Nachimir
PAX Valkyrie, No Flat Girls: How Allies are Born (Guest Post)
I didn’t look at him, couldn’t without bursting at the seams. Furious, I wanted to shout, “You make lots of noises about hating sexism, but you can’t fucking say anything to stop it when it’s right in front of you?!” Despairing, I wanted to weep, “How could you let him do that? Why didn’t you do anything to protect me? Is my right to feel safe worth less than the comfort of your silence?”
gender  sexism  games  videogames  misogyny  prejudice 
november 2011 by Nachimir
I’m Tired of Being a “Woman in Games.” I’m a Person.
"I mean, to me the solution is simple. Why argue about it? Why seek validation either way? When you're not sure how you feel, just err on the side of respecting people."
games  videogames  gender  sexism  fatigue  leighalexander  prejudice 
november 2011 by Nachimir
Internet Story on Vimeo
"But just because Games make us feel good, doesn't mean that they are necessarily a force for good."
video  internet  games  gamedesign  psychology  tragedy 
october 2011 by Nachimir
Ordnungswissenschaft
"Ordnungswissenschaft is a physical game in which four players are moving stacked boxes according to rigid instructions. The players have to execute these instructions in the given order and can only determine when to execute, not what to execute."
games  gamedesign  indiecade  physicalgames  socialgames 
october 2011 by Nachimir
2D Boy: I love you, 2D Boy! » Blog Archive » Is XBLA Past Its Prime?
Small sample, but really good analysis of XBLA. Seems to be corroborated by things I hear from indie developers.
appstore  development  game  indie  xbla  games  videogames  2dboy  roncarmel  digitaldistribution 
october 2011 by Nachimir
Gamers Opt Out
Opting out of EULA clauses designed to work against class action suits. Requires letter, this online service is doing it for people and running on donations.
law  legal  games  videogames  eulas  Ts&Cs  lawsuits  clickwrap 
october 2011 by Nachimir
who killed videogames? (a ghost story) | insert credit
Excellent piece. “The players will come for the cute characters, and stay for the cruel mathematics.”
2011  article  design  gaming  facebook  games  videogames  socialgames 
september 2011 by Nachimir
To My Someday Daughter, by Geordie Tait - a Magic: the Gathering Miscellaneous Article
"Women don't want to get into a relationship where they're playing second fiddle to an obsession. They shouldn't be required to and shouldn't be made to feel guilty for it either."
culture  feminism  games  gender  sexism  nerds  geeks  dating  psychology  obsession  prejudice 
september 2011 by Nachimir
Gamasutra - News - Opinion: Lessons Learned From The Indie 'Meatgrinder'
"There is something quite heroic and deeply tragic about the blind journey. I've been down it myself many times. Go indies."
2011  advice  gamedev  games  indie  indiegames  pax  failure 
september 2011 by Nachimir
Tom Buscaglia: The Game Attorney » Hey Indie…Head’s UP, You have a Target on Your Back!
"And remember, if you can’t say no, you can’t negotiate. The truth is that, ultimately, you may well be better of with no deal that with a bad deal. So, sometimes, it’s best to just say no."
advice  article  business  indie  games  negotiation  publishers 
september 2011 by Nachimir
Quote Unquote - The Last and Final Word: Bennett Foddy
"Never underestimate the unbridled power of procrastination." "If I play a game like Bulletstorm or Call of Duty or Gears of War, I actually feel embarrassed, since it feels like many of those games are pandering to the emotional needs of angsty, thwarted 14-year-olds, and here I am playing them at 33. I actually feel *less* like a patronized man-baby when I’m playing Pokémon."
bfod  bennettfoddy  qwop  girp  games  gamedevelopment  videogames  programming 
september 2011 by Nachimir
Cardboard Children: Heroquest & More.. | Rock, Paper, Shotgun
"I think games connect us to a time when we had time. In your youth, time is elastic. You have exactly as much of it as you need. You have no responsibilities. No job, no children. Nothing but time, and friends, and shit to play with. When we play games now, as adults with too much stuff going on, we do so because we’ve made time for them. We’ve set time aside to indulge in some nonsense with people we love."
games  videogames  boardgames  mortality  death  play  robertflorence  rockpapershotgun 
august 2011 by Nachimir
“It’s time to stop being afraid” « Alive Tiny World
"It was Ben who would later stand up for us – to demand to know why the panelists couldn’t name a single female critic when he was seated next to two of them, or why an audience member thought it was possible for the gender issue to “sort itself out” without any further discussion."
games  gender  sexism  gamesindustry  videogames  prejudice  culture 
august 2011 by Nachimir
Play Wonderputt, a free online game on Kongregate
Very nice mini golf game, reminiscent of Grow series.
games  flash  kongregate  golf  videogames 
august 2011 by Nachimir
Ludus Novus » Blog Archive » Why So Few Violent Games?
"One of the most ambitious attempts at combat games, Chris Crawford’s oddly-named Gorytron, simulates combat to dizzying detail. It tracks blood flow, heart rate, muscle fatigue, and an array of other internal properties of its NPCs. One would think that this approach would be the perfect way to present interesting action scenes. Yet its clumsy menu-based interactions and awkward presentation make it into something Crawford himself admitted was a failure. Action games are just really hard to make."
games  satire  funnyhaha  videogames 
august 2011 by Nachimir
Piraters Pay Up in Light of Team Meat Interview - PC Feature at IGN
Wise words: "Places like Steam, Netflix and Hulu are fighting piracy in extremely realistic ways."
edmcmillen  piracy  netflix  hulu  media  games  publishers  supermeatboy 
august 2011 by Nachimir
T=Machine » We don’t need no AAA console studios
Bit brutal, but: "I welcome the demise of bloated, badly managed, unprofitable, second-rate console studios."
games  business  console  studios  gamedevelopment  management  aaa  triplea  videogames 
july 2011 by Nachimir
Project Intern-Hub - Klobb's Posterous
"Over the past year, we've been receiving a number of requests for Internships at Honeyslug. One of these resulted in us now having an intern, which is going great (waves at Olivier) and we're certainly interested in continuing to run a (paid) intern programme.

But in the past three months, the volume of requests has gone through the roof. I aim to reply to every single one, and look at all the porfolio work people send, but I'm starting to get behind, partly being really busy with other projects."
interns  games  videogames  gamesindustry  jobs  careers 
july 2011 by Nachimir
D.I.Y. | Mersey Remakes: Gibber
"The “indie scene” isn’t really anything other than a convenient construct or catch all. If we assume for the sake of the next few lines of text that it does exist, just for shits and giggles, it’s not pushing in one direction, it’s pushing in every direction because it’s a fuckload of different people, different teams, different cultures all pushing in the directions they want to head in. And it’s quite the astoundingly wonderful time for all this. I’m drowning in great games to play and loving every second of it. That’s nice."
games  indie  indiegames  scenes  culture  art  anarchy  periphery  boundary  fringe 
june 2011 by Nachimir
Luftrauser
Accidentally tweeted this from before. Have a quick go before bed: RT : Luftrauser is the shit
flash  games  videogames  great  from twitter_favs
june 2011 by Nachimir
Bully Pulpit Games - Downloads
Lovely looking RPG. Ordinary people with big ambitions and poor impulse control, makes Coen Brothers style situations. Loads of extras listed here.
RPGs  pdfs  coenbrothers  games 
june 2011 by Nachimir
[Creation] The Earth (Updated - Final) - Minecraft Forum
"The world is fully playable (includes ores, trees, etc). Elevation has been scaled to fit the constraints of a Minecraft world. Sea level was adjusted to 40 blocks which puts Mt. Everest at 121 blocks high. The Earth was generated with various images from NASA (including landmass, satellite, elevation, and vegetation maps) using a custom python script incorporating codewarrior’s pymclevel python library."
minecraft  games  videogames  maps  cartography 
may 2011 by Nachimir
Spectrum Puzzles
Met at Nottinghack, part time android developer
games  mobile  android  nottinghack 
may 2011 by Nachimir
Nerfhaven Modifications Directory - NerfHaven
Nerf gun mods. Going to be useful for Nottinghack.
nerf  nerfguns  mods  modding  hacks  games  toys 
may 2011 by Nachimir
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