What are some of the most notorious or historic examples of cloning, what made them unethical, and what design decisions could have been made to legitimize them? | Formspring
2 days ago by Nachimir
"This last example points to the basic "design decision" which makes a difference here: Add something. Change it up. Make it different. Put your own stamp on the game system, not just the skin. That is what starts to cross over from pure cloning, 1-to-1 structural-copying and reskinning, into something more. It's what made Cake Mania a much better game than Roller Rush, and it's what David Sirlin did with Flash Duel. Evolution: it's inherently not cloning."
games
cloning
videogames
gamedesign
2 days ago by Nachimir
How I Got 50% Women Speakers at My Tech Conference | Geek Feminism Blog
2 days ago by Nachimir
"Guest blogger Courtney Stanton explains how she organized a game developer conference with 50% women speakers." <-- correct approach. Hidden agenda, not a PR talking point.
conferences
games
videogames
events
speakers
talks
presentations
gender
women
tech
2 days ago by Nachimir
No Show Conference » July 14 & 15, 2012 on the MIT campus
2 days ago by Nachimir
Held on a weekend, no panels.
conferences
events
games
videogames
work
2 days ago by Nachimir
Dear Android: a 9:1 piracy rate for games is not good enough (Wired UK)
4 days ago by Nachimir
"we're at a time where developers and publishers are turning their back on Android due to all the problems the market has, rather than embracing it."
android
games
videogames
piracy
footballmanager
phones
mobile
4 days ago by Nachimir
#sworcery
9 days ago by Nachimir
Sworcery artwork; lovely.
inspiration
games
videogames
design
sworcery
9 days ago by Nachimir
Mighty Vision: Score, Comment Threads, Dominant Ideologies
10 days ago by Nachimir
"there's something I love about such claims, the boldness of saying "you're all doing it wrong, your taste is wrong, this is how things should be done and I'm going to do it better to prove it to you!". It's a fantastic motivation to make stuff."
games
design
opinions
gamedesign
creativity
contraints
conflict
beliefs
ideals
10 days ago by Nachimir
Straight White Male: The Lowest Difficulty Setting There Is – Whatever
10 days ago by Nachimir
"In the role playing game known as The Real World, “Straight White Male” is the lowest difficulty setting there is."
games
gaming
gender
privilege
race
10 days ago by Nachimir
What WOTC Says to its Female Audience (and What We Hear) | Gaming As Women
10 days ago by Nachimir
"Telling me that you have listened to my opinion is great. Thanks. And thanks for letting me know that you aren’t going to be taking that opinion seriously until there are more women gamers or less sexism in the world, because you are a business and have to make business decisions. So, if I want to be successful in getting the kind of fantasy art I would like to see in D&D, I need to create more women gamers and eliminate more sexism. I’ll get right on that."
gamesindustry
sexism
D&D
games
rpgs
roleplaying
feminism
10 days ago by Nachimir
ArtLung : Gamification in the wild: Wells Fargo “Badge” earned ~ 03 May 2012
13 days ago by Nachimir
'So here we are more than a year later, and gamification is as close as my local Wells Fargo ATM, it says “You’ve earned a new badge: Express Depositor”'
badges
games
gamification
banks
banking
gah
13 days ago by Nachimir
Ludum Dare » Blog Archive » The spirit of Ludum Dare
15 days ago by Nachimir
"The best examples of how awesome people are to each other in LD are the game reviews and the posts on favorites. There is a lot of effort put into encouraging people to see the qualities of their games and how to improve. No matter how unfinished the state of the game, sometimes even unplayable, the comments are always incredibly encouraging. There is always something awesome about it."
games
videogames
gamedevelopment
ludumdare
indiegames
15 days ago by Nachimir
'Kompu gacha' online games may be illegal : National : DAILY YOMIURI ONLINE (The Daily Yomiuri)
18 days ago by Nachimir
Japan move to reign in gambling mechanics: "The Consumer Affairs Agency has concluded that a system used by some online game operators on social networking service (SNS) websites constitutes a violation of a law that bans certain types of sales methods, according to sources close to the agency. In such online games, known as "kompu gacha" (complete gacha), players can win a grand prize, a rare virtual item, after purchasing a certain number of required items."
games
socialgames
onlinegames
japan
regulation
government
gambling
addiction
skinnerbox
gamedesign
18 days ago by Nachimir
Dear Mitu, Dear Emily « « Mitu Khandaker Mitu Khandaker
21 days ago by Nachimir
"he says something along the lines of: tastes are primarily based on distastes. It seems there is a similar problem in the conceptualisation of gender norms, not only are feminine and masculine held up against one another as oppositions but their supposed common gender attributes and behaviours only really seem to exist in terms of anxieties of being not masculine or feminine. Gendered behaviour and performance is certainly frequently judged as what it is not."
gender
masculinity
femininity
feminism
construction
constructs
structuralism
norms
identity
games
videogames
gamedevelopment
21 days ago by Nachimir
Gamasutra - News - Harmonix on gender, self-expression in Dance Central
21 days ago by Nachimir
Fascinating approach to gender and gender-based problems in the design of Dance Central. '"It's sad to me to think that we're the entertainment industry, and we're the most technologically advanced of all the entertainment industries, and yet we seem to be lacking in a social progressivism that matches our technological progressivism," Boch reflects. "I want to turn that around."'
games
videogames
dance
dancecentral
design
gender
feminism
masculinity
femininity
queer
stereotypes
performance
21 days ago by Nachimir
Daring Fireball Linked List: Welcome to Zynga; I Hope You Like Shoving Shit at Your Users
22 days ago by Nachimir
"with a direct-sales force that’s been on the ground for a whole eight weeks, Draw Something is inserting advertisers’ paid terms into the game for players to literally draw brands."
advertising
media
drawsomething
omgpop
zynga
games
mobile
smartphones
branding
businesscock
22 days ago by Nachimir
Video games are stupid. Throw story at them. - newsmary
24 days ago by Nachimir
"by saying video games can only be dumb, we’re doing the medium a great disservice. In the 18th century there was a widely held perception that novels could only be dumb, until classics began to emerge and a canon formed. Video gaming has been around for a much shorter time and has much farther to go before it reaches maturity – technology is still not stable, barriers to entry are still falling rapidly, the business model is still all over the place"
games
narrative
design
story
gameplay
mechanics
gamedesign
24 days ago by Nachimir
Is fairness the first casualty of business?
25 days ago by Nachimir
"The individual developer takes all the risk and the very best they can hope for is to be paid, eventually, if the game does well, but with every chance they won’t get paid at all. There’s no upside. Working for no money up front is a risk, of course, but with a fair, uncapped revenue share deal, the chance of not being paid at all is balanced against the possibility of earning big should the game go on to be a financial success."
business
games
development
gamedevelopment
indie
indiegames
contracts
revenue
sales
revenueshare
25 days ago by Nachimir
Your game idea is too big
5 weeks ago by Nachimir
A great resource
apps
costs
development
gamedev
gamedevelopment
games
videogames
newbies
mmos
mods
teams
5 weeks ago by Nachimir
Dragged Kickstarting and Screaming « Odious Repeater
5 weeks ago by Nachimir
We'll see: "The plan is this: get people invested, fail to deliver but show progress to whet people’s appetites. Then do a new fundraising drive to finish the game, and ultimately end up with up to twice the original budget, if not even more. "
kickstarter
games
videogames
business
funding
finance
crowdsourcing
gamedevelopment
5 weeks ago by Nachimir
Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve
6 weeks ago by Nachimir
"My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although there are generous raises and bonuses based on value to the company, as assessed by peers). That it is their responsibility, and theirs alone, to allocate the most valuable resource in the company – their time – by figuring out what it is that they can do that is most valuable for the company, and then to go do it. That if they decide that they should be doing something different, there’s no manager to convince to let them go; they just move their desk to the new group (the desks are on wheels, with computers attached) and start in on the new thing."
valve
games
videogames
studios
gamedevelopment
business
organisation
dunbarnumber
dunbar
300
6 weeks ago by Nachimir
The Most Dangerous Gamer - Magazine - The Atlantic
6 weeks ago by Nachimir
"Being labeled the most intellectual man in video games is a little like being called the most chaste woman in a brothel"
games
videogames
entertainment
art
jonblow
jonathanblow
braid
indiegames
ambition
6 weeks ago by Nachimir
Attack Of The Moans: Why Star Wars fans should know better by now - Movie Feature - TheShiznit.co.uk
6 weeks ago by Nachimir
"Star Wars Kinect is the ultimate, inevitable expression of the new commercial truth of Hollywood that began with little plastic versions of Luke Skywalker"
kinect
games
videogames
culture
fandom
fanculture
starwars
georgelucas
lucas
lucasfilm
marketing
profiteering
merchandise
scifi
camp
dancing
dance
dancegames
outrage
fanrage
nerdrage
6 weeks ago by Nachimir
Minimus and Sega
7 weeks ago by Nachimir
Minimus has a complete USB stack, so with a little work and hardware can translate any game controller input into USB.
minimus
AVR
electronics
hardware
joypads
console
PC
games
videogames
7 weeks ago by Nachimir
rekall
10 weeks ago by Nachimir
"Don't aim to be civilized. Don't hope that straight people will keep you on as some kind of pet. To hell with them; they put you here. You should fully realize what society has made of you and take a terrible revenge."
games
videogames
futurism
brucesterling
quotes
10 weeks ago by Nachimir
Made by Pixelate – The perfect video game press kit
february 2012 by Nachimir
"I asked on Twitter how game journalists imagine the perfect press kit."
press
games
videogames
marketing
sales
comms
communication
publicity
february 2012 by Nachimir
IGF Thread 2012
february 2012 by Nachimir
"I think that people should be nice about feedback to the IGF. Almost all of the people who are writing about this every year and with whom I strongly agree mention that Brandon and Simon are actual people and they have feelings too, not to mention that they are really passionate about indie games. They DO respond to feedback but I get the feeling that all the pissing and moaning that people are exhibiting really makes that hard to do"
igf
indiegames
indie
games
videogames
conflict
drama
february 2012 by Nachimir
5 BUTTONS Roundup | Experimental Gameplay Project
february 2012 by Nachimir
A bunch of interesting looking games
5buttons
egp
experimentalgameplay
games
gamedesign
videogames
february 2012 by Nachimir
Games within games: Hoarding - Edge Magazine
february 2012 by Nachimir
"Cheese is plentiful in all holds of Skyrim, which gave me a first vector to channel my energies towards once the Breezehome was mine. Wheels and wedges soon became my most sought-after loot. I’d even re-enter cleared dungeons immediately on exit, thinking I’d missed one. I was dumping cheese in Lydia’s bedroom from the day I got the keys and within a few weeks, had filled one corner to the ceiling and covered her bed in eidar stilton. However, my cheese hoarding came to an end 100 hours in, when the game intervened to save itself. A friend challenged me to do Unrelenting Force in my cheese room. The frame rate immediately hit single digits – and has never fully recovered."
games
videogames
hoarding
stuff
possessions
gamesculture
culture
behaviour
february 2012 by Nachimir
The Piracy Threshold - Matt Gemmell
february 2012 by Nachimir
"The majority of people have a basic desire to be honest - and I mean actually honest, rather than some limited definition based strictly on the law. People will go to reasonable lengths to be honest. It makes us feel good about ourselves, and it confers a certain immunity from legal problems."
piracy
internet
media
music
films
games
behaviour
psychology
honesty
business
marketing
legislation
idiots
february 2012 by Nachimir
Double Fine’s Adventure Kickstarter Tops $1,000,000! | Rock, Paper, Shotgun
february 2012 by Nachimir
"it’s impossible not to observe that on a day when gamers give a million dollars for a game that doesn’t yet exist, Ubisoft’s customers couldn’t play games they’d paid for and received. The contrast is important to notice."
drm
games
kickstarter
funding
ubisoft
doublefine
adventuregames
february 2012 by Nachimir
Gamasutra - Features - Principles of an Indie Game Bottom Feeder
february 2012 by Nachimir
"For 15 years (before my games appeared on iTunes and Steam and my life completely changed), I had a simple plan. Every year, I wrote a game, extensively reusing the code and assets from the previous one. Then I put it on sale for $25, with hint books and character editors available alongside for a little extra revenue.
My goal was 5,000 sales. Five thousand! Imagine what a negligible amount that is in this industry. Usually, I sold a couple thousand more than that, thanks to the small, loyal audience I spent many years building. And, if you do the math, you will see that there's a pretty decent living in there."
indie
games
videogames
gamedesign
business
My goal was 5,000 sales. Five thousand! Imagine what a negligible amount that is in this industry. Usually, I sold a couple thousand more than that, thanks to the small, loyal audience I spent many years building. And, if you do the math, you will see that there's a pretty decent living in there."
february 2012 by Nachimir
Sandbagging (racing) - Wikipedia, the free encyclopedia
february 2012 by Nachimir
"Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."
games
psychology
behaviour
cheating
rules
racing
videogames
power
february 2012 by Nachimir
Quarrel vs The Games Industry: Who’s Right? « Denki
january 2012 by Nachimir
The problems only started once they’d passed Quarrel up the decision tree to their finance and marketing teams – the bit more commonly known as “The Industry“. “This game is fundamentally broken – how can I possibly win with only 3 letters when my opponent has 8?”; “We could never sell this because it’s English language only”; “It looks like a kids game, but it’s way too hard for kids” and everywhere (trust me – everywhere) in between. We heard the same justifications for passing on it over and over again ad nauseam. However, one signal came through clearer than any other among the general noise of reasons why Quarrel wasn’t for them, and that was this: “Gamers don’t buy word games”.
quarrel
denki
games
publishing
business
marketing
wordgames
genres
gamers
gaming
videogames
gamedesign
january 2012 by Nachimir
The New Year Games: what was all that about, then? | Hide&Seek - Inventing new kinds of play
january 2012 by Nachimir
"As a result of Dreadnought, I’ve added “could the sound be doing something more interesting, or helping to make the game comprehensible to passers-by?” to my mental checklist of things to run through for any live game."
design
games
livegames
hide&seek
festivals
edinburgh
newyear
hogmanay
cities
teams
crowds
hollygramazio
january 2012 by Nachimir
Inoki – The Poison Word Game | Games With Garfield
january 2012 by Nachimir
"The thing that interests me most about this game is the way it bleeds into real life, things that happen to you and around you, conversations you take part in – they are all part of the battlefield on which you are playing. "
games
gamedesign
folkgames
livegames
game
words
wordplay
language
socialisation
social
socialgames
january 2012 by Nachimir
The Game Bakers – Money and the App Store: a few figures that might help an indie developer
january 2012 by Nachimir
Some useful iOS figures, and the people at the studio seem to be lovely (dealt with them a bit for the IGA). "even though SQUIDS hasn’t made us rich so far, revenues from the iOS version have almost covered our development costs and we are confident that its upcoming release on other platforms will make the game profitable and allow us to develop a sequel. And for The Game Bakers, that’s what all of this is about: in the end it’s not about getting rich, but about being able to make the games we want to make, independently."
appstore
business
iphone
games
videogames
ios
ipad
indie
gamedevelopment
gamedevelopers
markets
budgeting
software
january 2012 by Nachimir
Kristen Wolfe: Dear Customer Who Stuck Up For His Little Brother
january 2012 by Nachimir
That's when big brother stepped in. He said to his dad, "It's my money, it's my gift to him. If it's what he wants, I'm getting it for him, and if you're going to hit anyone for it, it's going to be me." Dad just gave his oldest son a strong stern stare-down, and then left the store. Little brother was crying quietly. I walked over and ruffled his hair (yes, this happened all in front of me). I said, "I'm a girl, and I like the color blue, and I like shooting games. There's nothing wrong with what you like. Even if it's different than what people think you should." I smiled, he smiled back (my heart melted!). Big brother then leaned down, kissed little brother on the head, and said, "Don't worry, dude."
games
videogames
culture
heteronormative
gender
toys
colour
prejudice
january 2012 by Nachimir
Harvard Gazette: Academic turns city into a social experiment
december 2011 by Nachimir
'faced with a rowdy auditorium of the school of arts' students, he dropped his pants and mooned them to gain quiet. The gesture, he said at the time, should be understood "as a part of the resources which an artist can use."'
article
politics
social
society
rules
games
gamedesign
colombia
bogota
december 2011 by Nachimir
How Valve experiments with the economics of video games - GeekWire
december 2011 by Nachimir
"the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia"
games
pricing
business
piracy
valve
videogames
economics
gaming
december 2011 by Nachimir
Zugzwang - Wikipedia, the free encyclopedia
december 2011 by Nachimir
"Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a term usually used in chess which also applies to various other games. The term finds its formal definition in combinatorial game theory, and it describes a situation where one player is put at a disadvantage because he has to make a move when he would prefer to pass and make no move."
chess
strategy
vocabulary
wikipedia
gametheory
games
gamedesign
december 2011 by Nachimir
All The (Missing) Ladies: Creating a Bechdel Test for Video Games | Bitmob.com
november 2011 by Nachimir
"Rule #2 is where things get tricky, because game characters are not as verbose as their TV and movie counterparts. And since players control the action, there’s no guarantee that two game sessions will involve the same situations. Instead, let’s simplify it and say that the female characters must be able to interact with one another as the male characters do. If it’s a fighting game, that means playable female combatants. If it’s a shooter, there should be ladies shooting at each other. If it’s a dialogue-heavy game (written or spoken), then they should talk."
gender
games
videogames
feminism
misogyny
media
bechdeltest
november 2011 by Nachimir
Gamasutra - Features - Building a Better Kickstarter Campaign
november 2011 by Nachimir
Coombs agrees, calling project updates "essential," and Octodad 2 designer and writer Kevin Zuhn says updates let them build a relationship with backers. "We made sure to post updates at every major milestone, thanking our backers constantly and revealing more information about ourselves as a team," he says. "We felt that sharing more about us as people was important to make a connection with our backers, so we put up images of our office and our trip to the aquarium."
kickstarter
business
funding
games
videogames
crowdfunding
marketing
november 2011 by Nachimir
PAX Valkyrie, No Flat Girls: How Allies are Born (Guest Post)
november 2011 by Nachimir
I didn’t look at him, couldn’t without bursting at the seams. Furious, I wanted to shout, “You make lots of noises about hating sexism, but you can’t fucking say anything to stop it when it’s right in front of you?!” Despairing, I wanted to weep, “How could you let him do that? Why didn’t you do anything to protect me? Is my right to feel safe worth less than the comfort of your silence?”
gender
sexism
games
videogames
misogyny
prejudice
november 2011 by Nachimir
I’m Tired of Being a “Woman in Games.” I’m a Person.
november 2011 by Nachimir
"I mean, to me the solution is simple. Why argue about it? Why seek validation either way? When you're not sure how you feel, just err on the side of respecting people."
games
videogames
gender
sexism
fatigue
leighalexander
prejudice
november 2011 by Nachimir
Internet Story on Vimeo
october 2011 by Nachimir
"But just because Games make us feel good, doesn't mean that they are necessarily a force for good."
video
internet
games
gamedesign
psychology
tragedy
october 2011 by Nachimir
Ordnungswissenschaft
october 2011 by Nachimir
"Ordnungswissenschaft is a physical game in which four players are moving stacked boxes according to rigid instructions. The players have to execute these instructions in the given order and can only determine when to execute, not what to execute."
games
gamedesign
indiecade
physicalgames
socialgames
october 2011 by Nachimir
2D Boy: I love you, 2D Boy! » Blog Archive » Is XBLA Past Its Prime?
october 2011 by Nachimir
Small sample, but really good analysis of XBLA. Seems to be corroborated by things I hear from indie developers.
appstore
development
game
indie
xbla
games
videogames
2dboy
roncarmel
digitaldistribution
october 2011 by Nachimir
Gamers Opt Out
october 2011 by Nachimir
Opting out of EULA clauses designed to work against class action suits. Requires letter, this online service is doing it for people and running on donations.
law
legal
games
videogames
eulas
Ts&Cs
lawsuits
clickwrap
october 2011 by Nachimir
who killed videogames? (a ghost story) | insert credit
september 2011 by Nachimir
Excellent piece. “The players will come for the cute characters, and stay for the cruel mathematics.”
2011
article
design
gaming
facebook
games
videogames
socialgames
september 2011 by Nachimir
To My Someday Daughter, by Geordie Tait - a Magic: the Gathering Miscellaneous Article
september 2011 by Nachimir
"Women don't want to get into a relationship where they're playing second fiddle to an obsession. They shouldn't be required to and shouldn't be made to feel guilty for it either."
culture
feminism
games
gender
sexism
nerds
geeks
dating
psychology
obsession
prejudice
september 2011 by Nachimir
Gamasutra - News - Opinion: Lessons Learned From The Indie 'Meatgrinder'
september 2011 by Nachimir
"There is something quite heroic and deeply tragic about the blind journey. I've been down it myself many times. Go indies."
2011
advice
gamedev
games
indie
indiegames
pax
failure
september 2011 by Nachimir
Tom Buscaglia: The Game Attorney » Hey Indie…Head’s UP, You have a Target on Your Back!
september 2011 by Nachimir
"And remember, if you can’t say no, you can’t negotiate. The truth is that, ultimately, you may well be better of with no deal that with a bad deal. So, sometimes, it’s best to just say no."
advice
article
business
indie
games
negotiation
publishers
september 2011 by Nachimir
Quote Unquote - The Last and Final Word: Bennett Foddy
september 2011 by Nachimir
"Never underestimate the unbridled power of procrastination." "If I play a game like Bulletstorm or Call of Duty or Gears of War, I actually feel embarrassed, since it feels like many of those games are pandering to the emotional needs of angsty, thwarted 14-year-olds, and here I am playing them at 33. I actually feel *less* like a patronized man-baby when I’m playing Pokémon."
bfod
bennettfoddy
qwop
girp
games
gamedevelopment
videogames
programming
september 2011 by Nachimir
Cardboard Children: Heroquest & More.. | Rock, Paper, Shotgun
august 2011 by Nachimir
"I think games connect us to a time when we had time. In your youth, time is elastic. You have exactly as much of it as you need. You have no responsibilities. No job, no children. Nothing but time, and friends, and shit to play with. When we play games now, as adults with too much stuff going on, we do so because we’ve made time for them. We’ve set time aside to indulge in some nonsense with people we love."
games
videogames
boardgames
mortality
death
play
robertflorence
rockpapershotgun
august 2011 by Nachimir
“It’s time to stop being afraid” « Alive Tiny World
august 2011 by Nachimir
"It was Ben who would later stand up for us – to demand to know why the panelists couldn’t name a single female critic when he was seated next to two of them, or why an audience member thought it was possible for the gender issue to “sort itself out” without any further discussion."
games
gender
sexism
gamesindustry
videogames
prejudice
culture
august 2011 by Nachimir
Play Wonderputt, a free online game on Kongregate
august 2011 by Nachimir
Very nice mini golf game, reminiscent of Grow series.
games
flash
kongregate
golf
videogames
august 2011 by Nachimir
Ludus Novus » Blog Archive » Why So Few Violent Games?
august 2011 by Nachimir
"One of the most ambitious attempts at combat games, Chris Crawford’s oddly-named Gorytron, simulates combat to dizzying detail. It tracks blood flow, heart rate, muscle fatigue, and an array of other internal properties of its NPCs. One would think that this approach would be the perfect way to present interesting action scenes. Yet its clumsy menu-based interactions and awkward presentation make it into something Crawford himself admitted was a failure. Action games are just really hard to make."
games
satire
funnyhaha
videogames
august 2011 by Nachimir
Piraters Pay Up in Light of Team Meat Interview - PC Feature at IGN
august 2011 by Nachimir
Wise words: "Places like Steam, Netflix and Hulu are fighting piracy in extremely realistic ways."
edmcmillen
piracy
netflix
hulu
media
games
publishers
supermeatboy
august 2011 by Nachimir
T=Machine » We don’t need no AAA console studios
july 2011 by Nachimir
Bit brutal, but: "I welcome the demise of bloated, badly managed, unprofitable, second-rate console studios."
games
business
console
studios
gamedevelopment
management
aaa
triplea
videogames
july 2011 by Nachimir
Casual Gameplay Design Competition #6 — "Explore"
july 2011 by Nachimir
Small Worlds, lovely little game
flash
game
games
videogames
pixels
july 2011 by Nachimir
Guwange - Wikipedia, the free encyclopedia
july 2011 by Nachimir
Really beautiful shoot-em-up.
games
shmups
videogames
retro
16bit
july 2011 by Nachimir
Project Intern-Hub - Klobb's Posterous
july 2011 by Nachimir
"Over the past year, we've been receiving a number of requests for Internships at Honeyslug. One of these resulted in us now having an intern, which is going great (waves at Olivier) and we're certainly interested in continuing to run a (paid) intern programme.
But in the past three months, the volume of requests has gone through the roof. I aim to reply to every single one, and look at all the porfolio work people send, but I'm starting to get behind, partly being really busy with other projects."
interns
games
videogames
gamesindustry
jobs
careers
But in the past three months, the volume of requests has gone through the roof. I aim to reply to every single one, and look at all the porfolio work people send, but I'm starting to get behind, partly being really busy with other projects."
july 2011 by Nachimir
D.I.Y. | Mersey Remakes: Gibber
june 2011 by Nachimir
"The “indie scene” isn’t really anything other than a convenient construct or catch all. If we assume for the sake of the next few lines of text that it does exist, just for shits and giggles, it’s not pushing in one direction, it’s pushing in every direction because it’s a fuckload of different people, different teams, different cultures all pushing in the directions they want to head in. And it’s quite the astoundingly wonderful time for all this. I’m drowning in great games to play and loving every second of it. That’s nice."
games
indie
indiegames
scenes
culture
art
anarchy
periphery
boundary
fringe
june 2011 by Nachimir
Luftrauser
june 2011 by Nachimir
Accidentally tweeted this from @SavyGamer before. Have a quick go before bed: RT @SavyGamer: Luftrauser is the shit
flash
games
videogames
great
from twitter_favs
june 2011 by Nachimir
Bully Pulpit Games - Downloads
june 2011 by Nachimir
Lovely looking RPG. Ordinary people with big ambitions and poor impulse control, makes Coen Brothers style situations. Loads of extras listed here.
RPGs
pdfs
coenbrothers
games
june 2011 by Nachimir
[Creation] The Earth (Updated - Final) - Minecraft Forum
may 2011 by Nachimir
"The world is fully playable (includes ores, trees, etc). Elevation has been scaled to fit the constraints of a Minecraft world. Sea level was adjusted to 40 blocks which puts Mt. Everest at 121 blocks high. The Earth was generated with various images from NASA (including landmass, satellite, elevation, and vegetation maps) using a custom python script incorporating codewarrior’s pymclevel python library."
minecraft
games
videogames
maps
cartography
may 2011 by Nachimir
Video Games vs Real Life | Fubiz™
may 2011 by Nachimir
Some nice shoppery
photoshop
games
videogames
art
gaming
mashups
may 2011 by Nachimir
Spectrum Puzzles
may 2011 by Nachimir
Met at Nottinghack, part time android developer
games
mobile
android
nottinghack
may 2011 by Nachimir
Possibly the Best Nerf Gun Mods – Ever. | Bit Rebels
may 2011 by Nachimir
some examples for nerf balllistics talk
games
toys
nerf
nottinghack
mods
modding
nerfguns
may 2011 by Nachimir
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