Parents cheer autism-friendly 'Mary Poppins' - NY Daily News
24 days ago by Nachimir
Fascinating details: "There were coloring books, puzzles, games and handy toys for fidgety patrons. Signalers on either side of the stage raised green glow sticks to warn theatergoers of upcoming loud noises or to signal that clapping was ahead."
autism
aspergers
behaviour
children
theatre
psychology
24 days ago by Nachimir
…My heart’s in Accra » The tweetbomb and the ethics of attention
4 weeks ago by Nachimir
"Twitterbombing is a tactic that forces us to think about the ethics of attention. We may believe that Reese and Athene are engaged in a deeply important cause – does that mean we’re ethically justified in asking someone else to pay attention?"
twitter
ethics
attention
behaviour
activism
culture
4 weeks ago by Nachimir
Why women have sex | Life and style | The Guardian
12 weeks ago by Nachimir
""I love you so much," he would say, if he could read his evolutionary impulses, "because you have a symmetrical face!" "Oh, how I love the smell of your compatible genes!" I would say back. "Symmetrical face!" "Compatible genes!" "Symmetrical face!" "Compatible genes!" And so we would osculate (kiss)."
sex
relationships
sexuality
psychology
behaviour
humanity
monkeys
apes
mammals
evolutionarypsychology
romance
romanticism
12 weeks ago by Nachimir
Games within games: Hoarding - Edge Magazine
february 2012 by Nachimir
"Cheese is plentiful in all holds of Skyrim, which gave me a first vector to channel my energies towards once the Breezehome was mine. Wheels and wedges soon became my most sought-after loot. I’d even re-enter cleared dungeons immediately on exit, thinking I’d missed one. I was dumping cheese in Lydia’s bedroom from the day I got the keys and within a few weeks, had filled one corner to the ceiling and covered her bed in eidar stilton. However, my cheese hoarding came to an end 100 hours in, when the game intervened to save itself. A friend challenged me to do Unrelenting Force in my cheese room. The frame rate immediately hit single digits – and has never fully recovered."
games
videogames
hoarding
stuff
possessions
gamesculture
culture
behaviour
february 2012 by Nachimir
The Piracy Threshold - Matt Gemmell
february 2012 by Nachimir
"The majority of people have a basic desire to be honest - and I mean actually honest, rather than some limited definition based strictly on the law. People will go to reasonable lengths to be honest. It makes us feel good about ourselves, and it confers a certain immunity from legal problems."
piracy
internet
media
music
films
games
behaviour
psychology
honesty
business
marketing
legislation
idiots
february 2012 by Nachimir
Sandbagging (racing) - Wikipedia, the free encyclopedia
february 2012 by Nachimir
"Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."
games
psychology
behaviour
cheating
rules
racing
videogames
power
february 2012 by Nachimir
I Will Not Read Your Fucking Script - New York News - Runnin' Scared
january 2012 by Nachimir
"begged me to be honest with him. He was frustrated by the responses he'd gotten from friends, because he felt they were going easy on him, and he wanted real criticism. They never do, of course. What they want is a few tough notes to give the illusion of honesty, and then some pats on the head."
advice
writing
criticism
psychology
behaviour
screenplays
january 2012 by Nachimir
Ben Bashford - Notebook of Things - Emoticomp
january 2011 by Nachimir
"I know it’s wrong but I really want to see someone do an object persona document for something ridiculous like an alarm clock with a personality of a US Marines drill instructor."
design
interaction
ubicomp
ixd
behaviour
ai
uncannyvalley
interactiondesign
january 2011 by Nachimir
http://globalguerrillas.typepad.com/globalguerrillas/2010/09/journal-notes-from-underground.html
september 2010 by Nachimir
"Globalization has brought about an age when the only tests used to judge anyone's behavior are: Does it make you money or its equivalent? Did you get away with it?" "Why is this so? It's the only set of behavioral tests that are globally portable."
globalisation
behaviour
ethics
morality
capitalism
culture
september 2010 by Nachimir
A Manifesto for Slow Communication - WSJ.com
august 2009 by Nachimir
"My friend has just had his PC wired for broadband," writes the poet Don Paterson. "I meet him in the café; he looks terrible—his face puffy and pale, his eyes bloodshot. . . . He tells me he is now detained, night and day, in downloading every album he ever owned, lost, desired, or was casually intrigued by; he has now stopped even listening to them, and spends his time sleeplessly monitoring a progress bar. . . . He says it's like all my birthdays have come at once, by which I can see he means, precisely, that he feels he is going to die."
wsj
internet
behaviour
psychology
badhabits
P2P
downloads
august 2009 by Nachimir
The Game Design Lessons Of Permadeath
july 2009 by Nachimir
"As the developer of Dwarf Fortress puts it 'failing is fun'" "The key player skill then becomes recognising when the player is in an exploitable situation and taking advantage of the opportunity to collect useful resources, versus an evasion situation, where the player should continue moving and avoid any imminent threats. This reaches a logical conclusion through the what is known in Angband as diving, where a player descends as quickly as possible through the dungeon, stopping only when exploits obviously present themselves - a technique very similar to speed running non-procedurally generated games."
games
rougelikes
death
permadeath
gamedesign
behaviour
gamasutra
july 2009 by Nachimir
Elder Game: MMO game development » User Generated Quests and the Ruby Slippers
may 2009 by Nachimir
Fascinating posts about UGC game design going wrong, and exactly why Eskil Steenburg is wrong when he says "Fire your game designer". On the internet and everywhere, people are looking for sugar. We regard immediate treats well on a short timescale, but quickly get bored of them and look back fondly on challenge. Without an accounting for this, UGC game design coupled with throughput of newbies will kill games that try it, or, as they point out, at least put the costs up.
ugc
games
gamedesign
MMOs
design
behaviour
psychology
may 2009 by Nachimir
The Demon-Haunted World
february 2009 by Nachimir
"Archigram thought of behaviour as the raw material they were building with". They also used the term "social software" in 1972... motherfuck the fringe is hard to mine for valuables! :0
games
design
culture
technology
revisit
psychology
cities
play
architecture
behaviour
interactiondesign
interaction
february 2009 by Nachimir
Economics of POW Camp
november 2008 by Nachimir
Absolutely fascinating article about POW camp economics: "On 12th April, with the arrival of elements of the 30th U.S. Infantry Division, the ushering in of an age of plenty demonstrated the hypothesis that with infinite means economic organization and activity would be redundant, as every want could be satisfied without effort."
writing
war
sociology
psychology
money
markets
interesting
ideas
capitalism
freetrade
trade
regulation
behaviour
ww2
wwii
november 2008 by Nachimir
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